This is a good example of how to respectfully criticize a popular game. While this doesn't stop me from enjoying the game, you make some valid points, and it always bothered me how they treated their powerups. The Fire Flower became a temporary powerup and was rarely used as an actual weapon (most notable example I can think of where they actually let you use it to fight instead of clear obstacles was the Squizzard battle in the second game, which I loved) and the Boo Mushroom barely existed at all. The Red Star is probably the worst offender for me, because it only appears in the place you first see it, and then the hub world. You never get to test out this cool powerup in a high-stakes environment.
All i took from this was: still my favorite game, still not quite perfect but damn another sequel with the ideas he presents could be absolutley amazing
Will watch the video today but my thoughts on this: Mario galaxy would have done better without powerups at all, though I did enjoy the red star in the hub world, flight mechanics aren't exactly what I played the game for. Exception being the ice flower. Okay okay. Actually them being permanent would have been better. Now I'm definitely gonna watch the video later
That was the only thing I didn't like about the game that wasn't just control problems that don't really hinder the experience This bugged the hell out of me but it's the only thing I don't like So its still fantastic
the power ups were present though and how they were used was done well. They didn't have to always expand on them and they balanced a bunch of ideas well and made the levels keep on feeling fresh.
@@notimeforcreativenamesjust3034 that's most likely the point. it's a limiter, but it doesn't have to be to challenging because it is only supposed to prevent you from skipping the entire galaxy.
I always thought that the star bits were introduced because at the time that Galaxy/the Wii came out, they wanted to take advantage of the motion controls (which were a huge selling point for the Wii, especially to people who might not normally play video games or buy a console). Instead of sitting stationary, on your couch, only moving your thumbs, you were (probably) gesturing at your tv with the wiimote to collect or aim and shoot them. Rather than getting really innovative with story structure or environments, or using the motion controls in a really creative way- we got star bits.
I've gotta respectfully disagree, Barry, but I love your insight! It's fascinating to see how others approach and categorize the same traits of a game like this. Super Mario Galaxy is still my all-time favorite title, so I'm clearly biased. ;) The fact that the game would constantly introduce new mechanics and drop them 10 minutes later made me feel like it was brimming with content, and that the whole game was a giant playground with hundreds of toys. One of my favorite aspects of SMG. Regarding your point at 14:50, I guess I don't see the benefit of the cohesion that you're advocating for. It doesn't really matter to me in the slightest if each star is related to each other in theme/aesthetic as long as each level is fun. Would love to have other opinions on this, though! Finally, I much prefer Galaxy's gameplay to Mario 64 or Sunshine _because_ of its linearity. I'd argue that your points #1 and #4 are the same - and I prefer this hybrid course clear/exploration because it gives you the freedom to run around little sandbox environments, but it never feels aimless - there is always a clear direction of progress to look forward to once you've had your fill of picking off enemies and looking for secrets. However, I have to acknowledge this is _super_ objective. I _prefer_ games which have a more linear structure because I want to be given a clear goal and properly execute to reach that goal - but typical course-clear Mario games don't give you that sense of micro-exploration that Galaxy nails. All that is to say, different strokes! Thanks for a great commentary.
Nintendrew I think I'm gonna have to disagree with your disagreement. The linearity/open-world hybrid that you like in Galaxy feels more like a chore to me, not unlike how Arin feels about Ocarina of time: I know that where I'm supposed to go exists on a different planet, but I'm not allowed to get there unless I do something that I don't really care about because it's not the goal. Add to the fact that the planet of the objective I don't care about involves me finding said objective or getting a thing that's the key to the twice-told objective because it's a semi-sandbox, and it ends up being not fun. Maybe not boring, but definitely not fun to me.
Agree? Disagree? I'll be streaming Mario Galaxy on my Twitch ( www.twitch.tv/barryisstreaming ) today May 4th starting at 2pm PDT and tomorrow May 5th starting at 1pm PDT. Come on by and let me know what you think of the video! Thanks for watchingggg EDIT: Here's the first stream! ➜ th-cam.com/video/zGsQ4InAapI/w-d-xo.html
yes barry YES. ive been waiting for how about this game for EEEEEEVER and you did mario galaxy and FINALLY someone is picking up on something ive felt about it ever since i saw the game. personally my main issue with galaxy and i very much also feel very forgettable about it, is the entire games lack of character when compared to previous 3d mario games. character is a hard thing to measure i know but i think at its core 64 and sunshine had worlds that were so distinct from each other but also reflective of something the viewer can understand and image that those levels stick with them, even older mario games had that, i think the best of which being mario 2 at highly distinct and varied world design followed closely by mario world. galaxy is a bunch of space that looks slightly different at times where you really dont know what significance any of it has to anything else other than sometimes theres an associated theme to them which rarely works with the whole "space" idea. you neither feel like a space explorer or a land visitor, but more like a plumber hopping around chunks of matter in a mostly empty world which are surprisingly full of life yet also very underwelmingly shallow.
Assuming you’re gonna put these Twitch streams on your BarryWasStreaming channel, you should annotate to them at the end of this. Or put links to them in the description.
I love videos like this just bc so many game critics automatically say "THIS IS A BAD GAME AND ITS POPULAR WHEN IT SHOULDN'T BE", but this is my idea of good criticism. Admitting that, for its time was good, but now that we've established ideas and nintendo games, you realize it has more potential and deserved more. Galaxy is one of my favorite games of all time, but looking back at it now, I wish it was something that was introduced *today* solely because the ideas were wayyyyyy too good for a 2007 wii game. ALSO PLEASE GIVE ROSALINA A NEW ROLE BC I MISS HER AND SPINOFFS ARE NOT ENOUGH NINTENDO
Real talk: the sound design in this is next level! Keeping the music and sound effects flowing through with all the different clips is why Barry is such a killer editor. Great video!
The only reason I watched it was Barry (formerly of GG) :) Happen to disagree with him, loved SMG, and it wasn't childhood nostalgia, being that I was 29 when it came out.
I think that issue 3 is actually the main reason why people have such fond memories of Galaxy. When you're playing it casually and not paying attention to the game design, it comes of more as the game having lots of new and interesting ideas every few minutes without staying on one long enough to get boring.
I think the best part of this video is how he actually takes time and effort to show *examples* of how the game's problems could be solved. Very well-illustrated examples as well! When he mentioned somethingsomething 30 MINUTES, i was shocked because this vid feels like half that time
I think the reason why I personally can enjoy Barry's version of sequelitus over Arin's is because he never sacrifices his arguments for jokes. Whereas, Arin tends to be purposefully over-dramatic and straight to the point because that's the character that he's created for that series and that's how he chooses to make his jokes. But that comes with the negative side effect of coming across as aggressive or it does not give him an opportunity to explain his points clearly.
When i've heard arin talk about not liking the ocarina of time sequelitis any more, I have come to think that even he dislikes this persona he's created. He said that he dislikes how in your face he was about things.
Dr. Medic Skill is completely irrelevant to performing an analysis and constructing your analysis into an argument. Honestly, what are you even talking about?
I'm currently 16 minutes into this fantastic video and the sidebar joke sprang up. That single-handedly shows me (along with every previous thing you have done, that you genuinely care about your videos. Barry I'm gobsmacked at the passion and quality put into this videos every single meticulous detail is catered for and I'm extremely impressed. I know a video is insanely brilliant when I have to stop watching to write a comment and not only have you changed my views on galaxy (I've beaten it twice 100% before anyone pipes up as both Mario and Luigi (121)) but on game design and how content should be as a whole. I really hope this video trends and you get more subs because in a drought of fornite players and lazy money hogs people like YOU can make this platform as wonderful as it used to be for me. Thank you Barry Kramer.
@THE GREAT JIMBO THANK YOU FOR MENTIONING THIS. Really I just feel super let down whenever someone ends a sentence after not closing their parentheses.
I think the difference between galaxy and true sandbox mario games, is that 64/sunshine/odyssey are designed around re-using levels because it creates a sense of openness, exploration, and eventual familiarity with the world, whereas galaxy is designed that way because it cuts down on the amount of assets needed to build a complete game.
Mother's Basement This is a complete and utter lie, Galaxy and Galaxy 2 use far more assets than Odyssey simply because the Galaxy games have far more aesthetic variety than Odyssey does, and the vast majority of levels have multiple traversable surfaces that are single-use models in and off themselves due to the gravity concept, instead of just a square piece of flat land like in Odyssey. I like Odyssey, but I'm not about to act like it didn't happen to have a super short development time because Nintendo got really lazy with the aesthetics this time around. Seriously, while Galaxy gives us Good Egg, Honey Hive, Loopdeeloop, Flipswitch, Robot Reactor and Sweet Sweet Galaxy, and Galaxy 2 gives us Sky Station, Yoshi Star, Spin Dig, Fluffy Bluff, Flip-Swap, Rightside Down and Fiery Flotilla, Odyssey just gives us Tostarena or New Donk City in more or less the same timeframe. Yeah, there's far more to do in the Odyssey kingdoms than in the galaxies of Galaxy and Galaxy 2, but they use more or less the same amount of assets as one or two galaxies and, while Odyssey only provides 15 distinct environments (17 worlds, but the three moon worlds all use the same assets), the two Galaxy games provde over 90 galaxies, which is an average of 45 galaxies per game, and even if you cut them by half due to their relatively smaller size (Even though most galaxies are not that much smaller than even the larget Kingdoms) there's still quite a bit more stuff going on on the Galaxy games than in Odyssey. Odyssey is a decent game with a fair bit to its favor, I don't understand why you people feel the need to put Galaxy down in order to make yourselves feel better about your preference for Odyssey.
The editing, structure of the review and the art thrown into the video are all pronominal! I can understand why this took so long to finish. Good work Barry.
*Super Mario Galaxy logic:* *Solar systems inside galaxies?* No, that's not right *Galaxies inside solar systems?* Yes, and maybe have universes in those galaxies. The posibilities are endless!
I'm actually very impressed with this video. Super Mario Galaxy was one of the first video games I ever played (and I never cleared it because my parents thought I was playing too much, so they confiscated all of my *seven* video games). I was a nine-year-old whose birthday gift from a friend living on a different continent was this cool new toy to play with, OF COURSE I was going to remember it well. Star bunnies, Yoshi, the amaaaaazing music (still playing it on the piano, almost ten years later), and the sole friend I had at school who played with me for hours. (Aspergers side note: we created our own language based on the "Lah" sounds that the boo[s] make[s] and it was insanely fun.) But even with that nostalgia wave, I can totally agree with almost everything you said. For me, Super Mario Galaxy and Pokémon X were practically the same experience. I loved it because I had no idea what I was doing, and I had to experiment. I didn't know how to use a joystick controller, I wasn't able to play around for long periods of time so I had to make the most of everything. There were days when my entire thirty-minute "Wii time" was spent listening to Gusty Garden Galaxy's music and not moving. But obviously, the more experienced players find holes and nitpicks and everything under the sun because they have expectations from, guess what, prior experience (experienced players are experienced; I know, right). I had none of that, and so I would never have come up with any of this video because it just would never have occurred to me. You made me think, and I find that to be refreshing. Thank you.
Say whatever you want about the game, but you cannot deny this is an amazingly made video. The editing is on point (as we should expect from Barry), the ideas are solid and Barry isn't just forcing opinion down our throats, and it's not dumb because most of TH-cam nowadays is.
i think the "lack of place" as you put it is an amazing aspect because half of enjoying the game is just appreciating the visuals and the sort of whimsical swept off your feet sort of feel. youre being taken on the adventure and you have little control over it. it feels like a real experience where youre sort of at the mercy of whatever the game experience throws at you next. youre more of a helpless person just along for the ride as you enjoy the creative beauty of all the map designs in this crazy space-universe experience. theres an overabundance of new mechanics and powerups that help add depth to this large universe and it makes it feel diverse and less like something you end up familiar with. the lack of familiarity really makes this game as opposed to breaking it. its a real journey, because in a real journey, there is no consistency, theres some really easy moments, and some really hard ones, some really exciting moments, and some boring ones. you never really know whats going to happen or how youre going to hold up against it.
liking the analysis of the game, but poor choice of words, inertia also makes things hard to start moving. Its opposite would be an ability to easily and quickly change direction or stop / start moving, nimble or agile. he almost certainly means momentum I am sad that this distinction distracts me as much as it does from an otherwise fine video. But I am also sad the distinction between jealousy and envy is practically gone from english so... pedantry isn't always bad?
sorry, but friction isnt the opposite of inertia. friction just goes against movement in general, while inertia is really just one of newton's three laws
Galaxy 1 to me is a mesh between the sandbox style and the course clear ones. It’s not as explorative but that’s just a side-effect of the planetoids. Unlike you, I do find it immersive, think it has great level design, and think it belongs in the 64 line. I had the same response to Galaxy 2 that you did to Galaxy 1. I enjoyed every moment of it but it wasn’t very immersive or memorable to me. It’s so much more linear and feels like a level pack to me.
I'm glad that this analysis was mostly like calm, caring criticism to genuinely get the ideas through and then saved the rant-y anger for the tail end. While the rage may be fine sprinkled throughout something like a Let's Play because that's just emotional reaction in the moment, here it's more structured and doesn't turn me off from looking at this criticism with an open-mind (this is the first time I've heard anyone call Mario Galaxy bad). And then the rage at the end works on a comedic level of juxtaposing the majority of the video by breaking the flow and subvert the expectations of the audience.
When I saw the title I was like "Pffft, is that even a question? of course it's a good mario game!" But you are super correct in everything you said. I still stand by that it's a great mario game, but it could be way better. WAY better. The things you said at the end really got me excited if that were the new Galaxy game coming out. I wholeheartedly agree with you! And since Nintendo has done basically everything right lately, and with a new president for Nintendo, let's hope Super Mario Galaxy 3 is more like what you suggested!
I main-ly play Hanzo Eh, I feel like Nintendo themselves are done with Galaxy. With the release of Odyssey, and how Nintendo themselves don't consider Galaxy in the same group as 64 and Sunshine, they'd probably be going backwards if they went to Galaxy.
Jelmerlicious Super Mario Galaxy doesn't need anything else to make it better. It's already "THE" best and most fun Mario game overall. Hell, it's what got me into Mario in the first place compared to Oddesy which was okay but I found it not as exciting as Galaxy was.
I get what you're saying, but I'm slightly in love with how unused and experimental the games properly feel. Sure, it's sad that cheep cheeps only appear as an enemy in one level, but then it makes playing that level much more fun, and helps it stand out. I guess I'm more in love with how much of an unexplored, blank canvas it feels like. New levels mean new environments, enemies, objectives, gauntlets, and each one feels unique and exciting. The secrets help fill out the same levels with new things, and I just adore Mario Galaxy and all of it's charm.
Imo super mario 3d world did the linear clear course with sandbox elements perfectly. There's secrets to figure out and you might go to a completely new part of the game,and that's encouraged with green stars but it's not necessary to collect them all and you still have to clear a challenging course anyway. What an underappreciated gem.
While I do agree with you on a lot of this stuff, I just love galaxy because of the aesthetic to it, the music, the art style, and it just makes me happy.
i think the main reason i loved it was because of rosalina's story, its one of the only times in a mario game where they tried to tell a half compelling narative
I like Undertale's music, but I dont have the patience for such slow movement through an overworld. Granted, Undertale is more about its themes and such, but regardless, both Undertale and Earthbound are a slog to traverse through. Its sad too, i'd probably really like Earthbound if it just had a bit more momentium. And although I like Yume Nikki (which shares a lot of what made Earthbounr great), at least I can use the bike for the entire game if I want.
Soundtrack is p good not going to lie. I was once sick for like a month straight, so sick I didn't even watch TV or anything cause it hurt, but when I started to get a little better I would just listen to the underwater and above water themes from Beach Bowl Galaxy.
I know I'm probably a minority here, but I'm not really into sandbox games. I've always found them a little tedious and I don't like visiting the same place 7 times to complete it. I do think the ideas the game comes up with need more love, and choosing the planet you fly to would be amazing. Otherwise, for me Galaxy was amazing, and it was one of the only games I enjoyed enough to complete.
BGM Arts i played odyssey for a few hours and honestly found it boring. i’ll probably go back and finish it just to see the whole game. i love galaxy and 3d world and intend to replay them soon
i guess its preference, we prefer a compact and direct game as opposed to a large puzzle-type exploration game. but yea i think im the only one who looked at odyssey and went "eeeehhhhhh...ok"
@@Jack-xy8ij Odyssey has it's own problems. Mainly just that moons don't really feel that great to get. Platforming is fun but some moons are just handed to you on a silver platter which really makes the hard earned ones for less enjoyable. Also little reward for getting extra moons besides seeing your balloon get bigger. You only need like 1/8 of the total moon count to actually beat the game. Speaking of the rewards you only get 1 more level to play after getting 500 stars as opposed to 250 and then after that there's nothing. 300+ more moons to get and no extra levels for it or anything. I enjoyed Odyssey bUT I would much rather replay 64 or Sunshine.
BGM Arts I think this is the biggest problem I have with Galaxy. I prefer sandbox Mario’s. 64, sunshine, and odyssey are my favorites. When I don’t have a big open world I start to feel claustrophobic. Galaxy was fun but it’s levels are way too small and there’s not much to explore.
I read the title and thought: well, of course he’s talking about it being good. But i was very surprised to hear you had the other viewpoint and even more surprised that i agreed with all of it from start to end
Honestly, apart from him not liking the game (because despite its many flaws I love the game to death) I agreed with everything he said. (except his ideas involving launch stars allowing you to fly. Maybe Captain Toad being able to fly you to certain planets on the toad brigade ship?)
I just realized after watching this video in 2020 that Barry basically wanted Galaxy to be more like Outer Wilds. His descriptions of the cool things that could be done with the concepts are explored beautifully in that game.
You summed up everything teenage me couldn't quite put my finger on. While everyone else was praising both games, I simply couldn't finish them. I tried and I wasn't (what I was otherwise entirely capable of doing) trying to be edgy or controversial, I was legitimately disappointed and didn't know why exactly. As a teen with no money, depending mostly on games as gifts, it was rare of me to simply not finish a game that wasn't too difficult. It felt like a game for the most extreme cases of ADHD, literally shooting you around and offering you instant gratification, but never really challenging you or rewarding you. I wanted to like these games, I saw the potential, and just like you said, the sandboxier-looking areas had my hopes up, but then that all fell flat. I'm glad Nintendo finally "gets it" and has the technology to push true sandbox games out, or at least it's getting better. I'd love you to look at Breath of the Wild next, because there's no doubt it was a good game, but it had a lot of faults. It was first the most exciting game I played in a long time, and then gradually duller and duller as it gave me nothing new.
Duncan Sullivan I had the exact same experience as you. Legit thought I was going crazy because I would play Galaxy for 30 minutes and get bored every time. I still never finished it. 64, sunshine, and odyssey are my favorite games ever but galaxy fell flat to me. And I want to love it, I really do. But something about it just doesn’t grab me like the other ones.
Daniel J I think you are right. Don’t get me wrong, I liked Galaxy I just didn’t enjoy it as much as the rest of the 3D Mario games. The lack of open world exploration kinda bummed me out. Also the motion controls hold it back in my opinion. I hate wagging the Wiimote! Never was a fan of motion controls. It’s still a great game though and I see why people love it so much.
you just don't like linear games. There's nothing that makes Mario galaxy a bad game, yes it has flaws, like any other game, but it's still a good game. It's just not fit for you specifically.
So, are you taking up the mantle for Sequelitis, Barry? Hope you keep these going, this is all very important and necessary criticism for game designers. Personally, I didn't play Galaxy long enough to experience these flaws... I couldn't take the constant upside down inverted gravity nonsense or the Remote/Nunchuk control scheme (frankly, I thought they were wretched controls for every key Nintendo franchise). This was also that whole time period of Nintendo making 1-Up's completely meaningless across the board for Mario games. To say that New Super Mario Bros. 2 on the 3DS was liberal with extra lives is an understatement, it was flat out insulting.
Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas I agree on that to a certain extent. Galaxy 2 did indeed improve on a bunch of things that Galaxy 1 either didn't have or was broken at the time. However, Galaxy 2 feels like DLC for Galaxy 1. Especially, because of how short the game was compared to Galaxy 1. Galaxy 2 did have Yoshi tho.
Dope Fiend Productions That's right, sometimes when i play Galaxy 2 i feel like it's the same game but with different levels, but i actually don't care if a sequel runs in a similar or in the same engine than the first game, since that's not something i think about while playing a game
Its interesting looking through the comments and seeing the different types of players and perspectives. I think that this isn't a right or wrong situation as far as "is the game good". Instead some of us like myself enjoy things more how, in this case, Barry would have liked the game to be. While many people, in this case the majority it seems, would disagree and enjoy the game how it is. (Along with a sprinkle of people in between) I don't think anyone will ever make a game that is truly unanimously declared as good, and more importantly, that is okay because of how different each of us is. As a side note though, I believe deconstructing games like this is extremely important for making design improvements and figuring out how to make various aspects work better for all preferences.
I like you. I always link this video to people who just blindly praise Galaxy non stop. I guess I like them and definitely prefer 2 but at first I was just waiting for it to get to the good bit but after a few world's in, yes I started with 2 shut up, it kinda never came and just left me like 'okay, it was fun for sure but why is it apparently so perfect'. I just never got that feeling of 'WOW THIS IS AMAZING!' It was always 'wow, that was neat yet kinda pointless. At least it looked and sounded nice's. There's just no real urgency yet no real reason to actually explore either. No way to really optimize or strategize a run of a level. It's just a whole lot of surface level thrills and nothing much more.
@@joshwillcox7141 because you’re looking for the gameplay which is why you prefer galaxy 2 which relies heavily on it’s level design and fun. People who look between the lines like galaxy, due to it’s nice, slipped in story that people theorise about. Plus, soundtrack and gameplay which is pretty cool. I’d suggest searching up “the quiet sadness of Mario galaxy” which details why people like the more emotional side and view it as superior
@@avocadeous I already have and love their take on it. I do like the beginning to galaxy but it as a product just doesn't play to it's strengths because it doesn't really have any. Letting the player dictate where they go next and explore to would give the space setting and the camera controls a new sense of purpose. Allowing the player to look to the distance and plot a course to get to somewhere cool and interesting would make me feel the space setting wasn't wasted. And then the randomness would genuinely feel intriguing and rewarding rather than a little pointless. Both games frel like a guided tour where it's intent is to elicit that "wow" feeling then drop the idea to move on to something completely different different without letting anything really sink in to much. Rather than you end up feeling accomplished due to your own direction and puzzle solving skills to explore the galaxy instead. That's why I left each game feeling impressed for sure yet barley satisfied.
@@joshwillcox7141 ah alright. Well what I said before was the main reason I quite like SMG and I think that’s why too? On a side note, it is refreshing to see people like you who actually are pretty chill about having a different opinion. The internet needs more dudes like you
@@avocadeous aww thanks. We do need to learn how to be civil when having a difference of opinion and taste. Sure, Sunshine is my favorite but if you like variety and less gimmicks from a Mario then you wouldn't really like it. I like multipurpose tools and interconnected levels. Rather then a ton of fun yet surface level ideas for each level.
Not even five minutes in and I'm already saying to myself "damn, he's right." Still watching, but so far, I'm intrigued... EDIT: Yeah, I see it now. I'm honestly thinking the developers perceived it as one game while trying to infuse elements of past games which... apparently, doesn't coincide. Nice perspective... clearly they should have pulled inspiration from Knack 2.
Lots of people are getting steamed on the buns, because they disagree. Everyone needs to remember this video is not a wikipedia article. This is personal opinion on what our boi Barry wants to see from the Galaxy games. Take a chill pill.
A Fuzzy Wubbit well, "our boy Barry" is being an absolute fucktard right now and until he finds *actual* things that are wrong in the game besides comparing it to later Mario titles then there will be backlash and flame wars in his comment section because of his "so-called professional opinion".
You do realize you're the exact kind of person I am talking about. You need to seperate a video game, from actual emotion because... Jesus christ, you're freaking out about someone having a different opinion than you. Don't be a kid.
This video encapsulates EVERYTHING that I argued with my roommate about since I enjoyed 64 and sunshine much more than galaxy. Bless your heart for this video
100% Agree with this. Galaxy is great but I can barely remember ANYTHING about it.I mostly remember level aesthetics, not really Star locations or objectives. I had chalked this up to my being a little older when I played this game when it came out, but I remember Odyssey FAR more, and I think it's due to its more sandbox type design, which, while more open world than the previous games, still is easier to stick with you. Awesome video Barry. Can I stay in your house?
Charriii5 That’s not really fair. Odyssey is the most recent game, and Galaxy came out 10+ years ago. Of course Odyssey will be more memorable. But I agree. Cappy is more memorable than Luma. Then again, Galaxy introduced Rosalina.
The reason you remember Mario Oddysey more is very simple. The locations are visually interesting and not the same random floating shapes floating in the sky/space again and again.
That's because it has more galaxies, not because of the quality. 64 had lile 15, and sunshine even less. Of couese you won't remember the galaxies when there's so many of there
To emphasize what @@cupriferouscatalyst3708 said, Barry didn't grow up with Galaxy, he grew up with the original Mario and I would say his ideas for other aspiring or already-established game developers are really constructive. Here's hoping those developers to give a listen to Barry's ideas here because his non-linear worlds idea sounds very compelling. (I know for certain Nintendo wouldn't give a rat's ass about TH-cam, let alone some TH-camrs "criticizing" their products)
@@cupriferouscatalyst3708 Nostalgia is a pretty weird thing. I felt a lot of nostalgia for Ocarina of Time only a few months after playing it. The first time I played it was when I was 13.
SnippleSnapple Who’s to say that any game developer has to listen to a random eceleb with no experience like Barry? He has nothing to show that any of his ideas would work well in video games and has no experience making video games. I’ll take everything he says in this review with a grain of salt.
@@Niffie here's the thing: not every game has to be non-linear to be good. If you like non-linear games, great! Doesn't mean every linear game is bad because it's not lile you want it to be, which is what Barry said the entire video, trying to change the game just because he doesn't lile linear games...
This is now one of my favorite game reviews I’ve ever seen on TH-cam! The main points were very insightful, and could probably be applied to games outside of the Mario series (like how a few ideas that are fleshed out can be more memorable than many ideas that are barely explored). I also really appreciate your ideas for how you would improve upon Galaxy’s weaknesses. It’s easy to criticize a game, but it takes much more effort to come up with feasible improvements based on your critiques. What really blew my mind was when you said that Odyssey was the game that Galaxy could’ve been. Before watching this video, if you asked me what my favorite Mario games were, I would’ve just said both Galaxy 1 and 2. But I never really had a strong desire to replay either game as much as I do with Odyssey. And now that you’ve shown how Odyssey is like a better version of Galaxy, it’s making me realize that I might’ve been wrong about what my favorite Mario is this whole time… But there’s more to Galaxy than the gameplay. There’s also the music, the visuals, and the plot, which the video doesn’t really cover. You’re right about Galaxy being more popular than the other 3D Marios, and I’m pretty sure these components are what carry the game. I think people only like this game so much because of how theatrical it feels (and also because of a certain side character, but I won’t start that discussion right now). Maybe Galaxy would’ve worked better as a movie than a video game? Probably an RPG at least, since those can have lots of cutscenes. Yet the Mario series is generally beloved for its gameplay rather than its stories, so it’s weird that the best Mario game to a lot of people is something that’s so distinctly un-Mario-esque. Anyway, I learned a lot with this video, and I really enjoyed the artwork and the improvised sound effects. Good stuff!
Most of what he said doesn’t make any sense and consist of gaslighting and creating problems that’s don’t exist in the first place. I encourage you to read some of my comment countering most of what barry says, because then you’ll most likely realize most of it was just nitpicking, nonsense, and from personal bias and preferences.
All of your solutions for making hypothetical Mario Galaxy 3 a better game have already been answered my friend. Look no further than Rouge's Mad Space level from Sonic Adventure 2: - She can glide to any planet (distance based meaning she has to land at some point)- What you do on one planet can affect another planet.- It's non-linear as heck; you go to any planet in any which order- There are valuable secrets and collectables that are hidden from direct view thus encouraging player exploration And good lord I hate it so much :)
The concept of it was great, the programming of the level sucked. Plus the gimped Emerald radar ruined any sense of exploration because you're forced to look for 1 at a time, which made the huge size of the level more frustrating than exciting.
yeah. they should have done it like adventure one where any of the three would blink if you got close. but adventure two wanted the hint boxes. can't do that if all of them are active
Man could you imagine if Barry worked for Nintendo as a consultant or something? These ideas are so good, and it makes me want to play the game he describes.
I always appreciate the positive and constructive nature of How About This Game. =) There's merit in finding what makes a game suck, but I like the examination of things that hold a fun game back from being AMAZING, and offering at least a few ways it could be fixed. The only thing I disagreed with was a brief mention of time limits helping with pacing. Time limits with proper context (like a room filling with lava) can be a little hit-or-miss, but context-free time limits that you see in Mario games are always a 'miss' for me. They don't help the pacing 'cause if I'm not enjoying a level, I'll try to speed through it to get back to the fun stuff, but if I *am* enjoying myself and want to screw around with interesting bits or rarely-used mechanics, the time limit pushes me out the door before I'm satisfied.
Yeah, with time limit it would be like "Why I have to end the level? I wanna polish my walljumps and ice skating". That time limit only works on 2-D games because there's not much to explore in these kind of levels on the first place. It would be EVEN WORSE in mario galaxy and galaxy 2, since this is THE SLOWEST paced mario game even when playing the fastest way possible (It takes around 2.5-3 hours just to any% for a speedrunner). If you ask me, the worst levels in galaxy 2 were the "complete X goal in Y time" (alongside the spring levels because the controllers) because this game is not good for speedrunning, while the better ones were the ones where you must find how and where to use your habilities to advance, because the slow pacing is ideal for that kind of game. And wasting your time failing again and again is enough punishment for the player to not desire it anymore.
I don’t completely disagree with what you’re saying barry, but the way galaxy 1 is a mix of everything i find good in the other marios makes me love it a lot. I actually dont like galaxy 2 for this reason. I understand your arguments, but the reason I like this game is how it feels to play it and how the music is fucking awesome. Its not about how the game is made, its more about how it’s played. This comment probably made no sense at all, but im blaming it on it being 4 AM here
@@biffyguybiffy6292 Yes. If the overall experience isn't better, the game isn't better. Mario Galaxy 2 took a lot of the spectacle out of what was already a mechanically gimped 3D Mario and made it even more apparent.
@@fgersacig5573, quick internet tip, don’t respond to a comment that’s 2 years old. I just completely disagree with you, galaxy 2 only added to galaxy 1 but both are mediocre Mario games imo.
@@biffyguybiffy6292 First of all, no. This is a public forum and anyone can respond to whatever they want. Second, while Galaxy 2 added some, it also took away all the atmosphere and presentation that was in the first game. It wasn't nearly the same without it.
That moment when the person you already considered as essentially the best guy ever makes you realize you were underestimating them... I came here to have a good time, not to get my mind blown. Like what the heck man. But seriously, amazing video, impressive editing, baller script. I'm kind of at a loss for words here.
You might not've been the target audience for it. I think it was aimed more at kids or pairs of different skillsets - my little sister used to like having a try at Galaxy when she was 8 and I was 18, but overall she found it harder than she had the patience for (especially considering she only got to play it when I visited with my Wii - she didn't have her own console to play it over and over again for hours like most of us who grew up on hard 8-bit games etc did). However she LOVED playing 2P with me. If she was P2, she'd enjoy aiding my skillful playing, and if I was P2 (which happened more often), my assistance in holding enemies still for her etc helped tone down the difficulty for her. Granted, all of the above was way more fun and involving in Galaxy 2 where they actually contextualised Player 2's actions (and expanded them) via the Luma helper as an actual "controllable" character. Galaxy 1's co-op feels like a tech demo for Galaxy 2's in retrospect now. Of course I appreciate that what people wanted out of co-op 3D Mario was what we finally got in 3D World, so no asymetrical co-op mode could ever live up to that idea. As such I don't blame people for hating on Galaxy's co-op.
Actually, it was pretty useful on Galaxy 1, considering the fact that P2 helped with collecting/shooting star bits. On Galaxy 2, I really liked how they implemented an actual orange luma on there. I remember it being sooo useful. P2 also helped with stopping enemies to defeat them. Especially, with those goombas following you around. Man, I used to hate 'em. They helped with collecting coins, star bits, and 1-Up/Life Mushrooms. Even in hard-to-reach places. Star bits were useful for the Luma Shop, or the Secret Levels with the pink, Hungry Lumas. Overall, the multiplayer function on both Galaxies were useful, just in my opinion.
JezMM You're totally right! I used to play as player 2 in Galaxy 1 with my brother. I'm not good at platforming games and such... So I really enjoyed spending time with my brother and helping him complete the game while he did the difficult stuff. We only have Galaxy 1 though. I think if I get the chance to buy Galaxy 2 I'll pick it up! The expanded multiplayer sounds really fun and a like good time with my brother. Thanks for bringing it to my attention!
JezMM, yes, yes, the multi-player of Galaxy could work in some situations, but in my case, I got a big disappointment, especially with what the coop could have been, I expected a two player split-screen mode with the two will have full independence in what you'll do. Still, as I said, it can work differently in a lot of scenarios.
I see where you are coming from here and there. There are quite a few good points. But one of your main problems with the game is the biggest strength of the game to me. The separated planets of wildly varying shapes and sizes is one of my favorite things about the game. It's willingness to introduce tons of concepts even for just a few levels each gives it such variety. The same approach is also one of the things Super Mario Odyssey does well.
No. Just no. I can't! The very fact that SMG throws something new at you every minute and you never know what to expect next is what made it such a unique experience to begin with! That's what made it special. It doesn't need to neatly fit into either one or the other category. I see it as it's own thing.
So like...this is one of those really, really weird videos on the internet that is *actually valid discussion of ideas* instead of just some dude angrily spewing his opinion as fact. It's...relaxing to listen to you talk about stuff, Barry. Because...I disagree with you wholeheartedly, yet I can understand where you're coming from. It's clear that these are *your* feelings on the game, and you agree they may not be reflective of other peoples' experiences. That's what we need more of!
1. It absolutely knows what kind of Mario game it is. It's somewhere inbetween the course clear games and the exploration games. It features tightly designed levels that still leave room for exploration and secrets. 2. See above point 3. It absolutely does love its own Ideas, it just doesn't beat the Ideas into the ground (Odyssey). It simply knows when its ideas are no longer interesting. 4. I think Mario games should be linear... as much as I might find Mario 64 fun, the fact of the matter is Mario Galaxy 1 and 2 are pure joy the whole way through, Every single star is a blast to get, the tightly designed levels are a blessing not a curse (inertia or not). I do however think 3D world is too linear in that it fails to take advantage of the 3d world in meaningful ways, while Galaxy does. Side point I agree that 1 ups are a worthless reward, but they're far more interesting than getting a star or moon for every single thing you do. I prefer Odysseys system of just making you lose 10 coins. Odyssey doesn't have enough meaningful challenges to find and do. Perhaps I just missed them because I lost interest in the game after getting enough moons to do the Darkest side of the moon. Most of the moons revolve around redoing the same thing you did in the last world in a different environment with no obstacles to speak of. If Galaxy is a game that doesn't use it's ideas enough Odyssey is a game that beats those ideas into the ground until any of the joy you got from doing them is completely destroyed... Which do you think I prefer?
well I personally loved Galaxy and 3D World equally, while Galaxy 2 felt rather lacking to me and I felt 3D Land sucked. Have not played Odyssey however I know I'll like it simply from what I've seen and I prefer Exploration type Mario games.
theTYTAN3 finally someone besides me that thinks Galaxy is better than Odyssey. Not only that but that Galaxy 2 is also good. Plus, did I mention the beautifully orchestrated music in Galaxy and Galaxy 2 compared to Odyssey's suck ass music.
Dope Fiend Productions Oh duuuude the music in Galaxy was amazing. I wouldn't consider Odyssey to have sucky music but it's definitely nowhere near galaxy's level. Aside from the thing in New Donk city, my favorite musical moment in the whole game was when the darkest side of the moon reused the Galaxy theme. (That was my favorite level too). Galaxy 2 is more than just good it's a masterpiece. Though it didn't capture the epic feel of the first game, so the first one eeks ahead in my book.
I came in prepared to fight to the death over this game but you know what? I'm convinced. Probably helps that the Galaxy games are the only 3D Marios I haven't played in years. This is a great framework to present an unpopular opinion. You give GREAT reasons for everything and always present an example. I'm seeing a lot of people saying this is similar to Sequelitis, but in arin's videos half of his points were "I don't like it".
Even though I disagreed with a lot of what Barry said, he did have me thinking back to my personal experiences with the game because Barry's points were valid and did a great job of making me understand his perspective. Not so with Arin's sequelitis as his points really did just boil down to "I didn't like this mechanic or I'm simply not good enough at the game." I remember in particular was his point about z-targeting in Ocarina of Time and how it cause combat to be a waiting game but that's because he relied on mostly his sword and didn't experiment with the other tools the game gives you to fight enemies. You don't have to wait for an enemy to show you his weak spot if you stun him with a Deku nut first
OOT's Sequel Itis episode is hilarious!. Why? Cause he complains that Castlevania 4 is a game completely designed around using all the weapons in the game but then made the whip too good. As in he likes cleverly used tools to get around problems easier than just spamming you main weapon. Then in his Ocarina of Time sequelitis he immedietly complains that he cannot get through the game the most efficient way by spamming his basic attack. And doesn't even fucking consider his gigantic number of weapons and tools that its directly meant to combat the shit he's complaining about. Which he complained on another game for not doing.
"How come i couldnt remember good egg galaxy as much as Bomb-omb battlefield..." I mean there's throwback galaxy in 2 which is a.... *oh wait a minute*
You may say that Galaxy isn't memorable, and Galaxy 2 is better from a level design perspective. I say that I remember even less about Galaxy 2 than Galaxy 1, the stupid fat Luma who I don't remember the name of is way worse than Rosalina, and the faceship is way less fun to explore and jump around in than the Comet Observatory.
It's a little overated but I still absolutely love it. The Orchestral score, the controls, the scenery, platforming, and in game graphics and cutscenes are really good. But thats my opinion.
I'm curious what you think of oddysey then. Because I had way more fun with galaxy because of the clearly set challenges and it still had elements of exploration
To be clear I didn't dislike the video in a sense of clicking the dislike thing. And also I agreed with some things he said but he makes it sound like being in between linear and nonlinear is a bad thing and I don't agree with that. If there is no direction in a game it makes it really boring and that's why I got bored with odyssey. There's no direction and also since you can take over everything with the hat the game is unchallenging which is one of his points in this video that the penalties are very mild. They are with odyssey but even more so since there weren't that challenging in the first place. Having things that keep you in the course of the games intent I think help the game make it easier to set up challenges and show you how it wants to be played and so having a vast expansive universe around the main game can be just an atmospheric thing with mild exploration elements without ruining the main game. What I did agree with was that he said they didn't seem to love their own ideas because there were certainly really repetitive things in the game as well as things that they didn't explore to their fullest. Also the flying idea was good. But full exploration of an idea could be said exists in odyssey which was boring again because even though they explored a lot of things around the same idea there was no challenge to it because the enemy's aren't threatening. Being linear and changing can help the pace of a game and that's why I like galaxy better. I don't dislike all of the things Barry said just some of the core elements he hit on about it needing to be an exploration game because it doesn't. It can be in between and still be fun for the player.
Yeah, but I feel Galaxy's main problem is that it keeps switching too much and too early. Every concept is gone by the time they start to get interesting that it doesn't leave you wanting to see more of it more than making you wonder where's the rest of it. Missed Potential in a way.
@@toasturhztoastbunz896 that's not really true if you actually payed attention when playing the game. Most ideas are explored at least twice, while many are more than that.
I’m so glad you voiced this. I could never get into this game and was worried I didn’t care for Mario games anymore. Now I actually wanna check out Odyssey!
If you're looking for a true hybrid of sandbox exploration and course clear Mario, play Bowser's Fury. It mixes the two gameplay styles seemlessly, and it's just really fun to play.
You bring up a lot of good points but something keeps ringing in my mind after reading through Sakurai's interview about Smash Bros. Ultimate, and that is that the Wii was geared towards people who had never played a video game before. That casual audience is what kept the console alive for so long. Hell, it's the reason why we have Just Dance 2019 coming out on the thing even though the Wii is about to be dead not long after the release of it! I understand that while Galaxy is brimming with ideas, none of them really being expanded upon is a bit of a letdown, but would iterating on them one after another still retain the attention span of the casual gamer? As a person who constantly tries to bring my mother into gaming, I've seen multiple times that it won't. I also get that the game is linear but to a lot of folks starting out playing platformers, whether they be linear and challenging or nonlinear and free roam, both times lose casual gamers' interest fairly quickly because they can't grasp the ideas easily enough and they just want to make progress. Lives serve to still give the player a consequence for dying, but the fact that they're so strewn around and given out like candy is more for the casual player who isn't going to be as good at the game as people who grew up in the 80's and 90's with these games are. That sort of decreased skill level is what these games and many others on the Wii were based around. These points aren't meant to discredit your critiques in any way, but it's something to keep in mind as to why these games were made the way they were.
eh I feel like non casuals can enjoy it to I know I did and that it wasn't only meant for casuals You could actually say the same for odyssey and how it lets you choose between harder moons to choose or easier ones
Except that I had a ton of fun playing SMG multiple times and I never felt any bitterness towards it. Your points are valid in comparing it to other games, but if it doesn't compare to the other games the way you want it to, does that necessarily mean it's an inferior game? Couldn't things like music, environment (artistically), and game mechanics make it the preferred game to some? You complain that it falls between course-clear and exploration saying it should be one or the other, but what if it was supposed to be in between? In reviewing a game, it's frustrating for me to hear the majority of criticism be comparing it to some other related games. I suppose that's what the purpose of this video was, and it achieved that purpose well. Good points, good job. I just feel that it puts SMG, an extremely fun game, in an undeserving bad light.
It's definitely not only nostalgia that makes the levels in a 3D mario memorable, I can vividly remember a lot of the details of Cap Kingdom just as well as Bob-Omb Battlefield.
He never told me to get out of his house. It's been 6 months.
I'm still here.
Make that 7... Let's be quiet or we might get caught
@@videogamekingdom1 shhh he might hear us
3 months later and we're running out of food.. Hopefully he starts shopping enough food for all of us, or this might be the end.
actually nvm his latest video ends with get out of my house.. We're free
Cool story bro
Me when Barry says Galaxy is a bad Mario game: 😡
Me after listening for about 10 minutes: 🤔
oh hey PBG.
Relatable
Barry is wise!
Totally! Also hello PBG :)
PBG
This is a good example of how to respectfully criticize a popular game. While this doesn't stop me from enjoying the game, you make some valid points, and it always bothered me how they treated their powerups. The Fire Flower became a temporary powerup and was rarely used as an actual weapon (most notable example I can think of where they actually let you use it to fight instead of clear obstacles was the Squizzard battle in the second game, which I loved) and the Boo Mushroom barely existed at all. The Red Star is probably the worst offender for me, because it only appears in the place you first see it, and then the hub world. You never get to test out this cool powerup in a high-stakes environment.
All i took from this was: still my favorite game, still not quite perfect but damn another sequel with the ideas he presents could be absolutley amazing
Will watch the video today but my thoughts on this:
Mario galaxy would have done better without powerups at all, though I did enjoy the red star in the hub world, flight mechanics aren't exactly what I played the game for.
Exception being the ice flower.
Okay okay. Actually them being permanent would have been better.
Now I'm definitely gonna watch the video later
That was the only thing I didn't like about the game that wasn't just control problems that don't really hinder the experience
This bugged the hell out of me but it's the only thing I don't like
So its still fantastic
1k likes
the power ups were present though and how they were used was done well. They didn't have to always expand on them and they balanced a bunch of ideas well and made the levels keep on feeling fresh.
Dude! Star bits could have been fuel for Mario's flight so they'd become more rewarding to find
Wow, that would've made them MUCH more rewarding to find
But you get them everywhere
@@notimeforcreativenamesjust3034 that's most likely the point. it's a limiter, but it doesn't have to be to challenging because it is only supposed to prevent you from skipping the entire galaxy.
I always thought that the star bits were introduced because at the time that Galaxy/the Wii came out, they wanted to take advantage of the motion controls (which were a huge selling point for the Wii, especially to people who might not normally play video games or buy a console). Instead of sitting stationary, on your couch, only moving your thumbs, you were (probably) gesturing at your tv with the wiimote to collect or aim and shoot them. Rather than getting really innovative with story structure or environments, or using the motion controls in a really creative way- we got star bits.
My headcannon is that crushed starbuts are the paint for Jr’s paintbrush. It is pretty magical
I've gotta respectfully disagree, Barry, but I love your insight! It's fascinating to see how others approach and categorize the same traits of a game like this. Super Mario Galaxy is still my all-time favorite title, so I'm clearly biased. ;) The fact that the game would constantly introduce new mechanics and drop them 10 minutes later made me feel like it was brimming with content, and that the whole game was a giant playground with hundreds of toys. One of my favorite aspects of SMG.
Regarding your point at 14:50, I guess I don't see the benefit of the cohesion that you're advocating for. It doesn't really matter to me in the slightest if each star is related to each other in theme/aesthetic as long as each level is fun. Would love to have other opinions on this, though!
Finally, I much prefer Galaxy's gameplay to Mario 64 or Sunshine _because_ of its linearity. I'd argue that your points #1 and #4 are the same - and I prefer this hybrid course clear/exploration because it gives you the freedom to run around little sandbox environments, but it never feels aimless - there is always a clear direction of progress to look forward to once you've had your fill of picking off enemies and looking for secrets. However, I have to acknowledge this is _super_ objective. I _prefer_ games which have a more linear structure because I want to be given a clear goal and properly execute to reach that goal - but typical course-clear Mario games don't give you that sense of micro-exploration that Galaxy nails. All that is to say, different strokes! Thanks for a great commentary.
Nintendrew
I think I'm gonna have to disagree with your disagreement.
The linearity/open-world hybrid that you like in Galaxy feels more like a chore to me, not unlike how Arin feels about Ocarina of time: I know that where I'm supposed to go exists on a different planet, but I'm not allowed to get there unless I do something that I don't really care about because it's not the goal. Add to the fact that the planet of the objective I don't care about involves me finding said objective or getting a thing that's the key to the twice-told objective because it's a semi-sandbox, and it ends up being not fun. Maybe not boring, but definitely not fun to me.
Nintendrew subjective
Never read a longer version of "Due to my taste I can overlook the clear contradictions in this piece of media"
Battleschnodder Exactly. Like I get it you love boring linear stuff but who cares about reading your long opinion
I cared. If you don't care, you don't have to read it, neither do you have to comment...
Agree? Disagree? I'll be streaming Mario Galaxy on my Twitch ( www.twitch.tv/barryisstreaming ) today May 4th starting at 2pm PDT and tomorrow May 5th starting at 1pm PDT. Come on by and let me know what you think of the video! Thanks for watchingggg
EDIT: Here's the first stream! ➜ th-cam.com/video/zGsQ4InAapI/w-d-xo.html
yes barry YES. ive been waiting for how about this game for EEEEEEVER and you did mario galaxy and FINALLY someone is picking up on something ive felt about it ever since i saw the game. personally my main issue with galaxy and i very much also feel very forgettable about it, is the entire games lack of character when compared to previous 3d mario games. character is a hard thing to measure i know but i think at its core 64 and sunshine had worlds that were so distinct from each other but also reflective of something the viewer can understand and image that those levels stick with them, even older mario games had that, i think the best of which being mario 2 at highly distinct and varied world design followed closely by mario world. galaxy is a bunch of space that looks slightly different at times where you really dont know what significance any of it has to anything else other than sometimes theres an associated theme to them which rarely works with the whole "space" idea. you neither feel like a space explorer or a land visitor, but more like a plumber hopping around chunks of matter in a mostly empty world which are surprisingly full of life yet also very underwelmingly shallow.
agree it's poop.
Assuming you’re gonna put these Twitch streams on your BarryWasStreaming channel, you should annotate to them at the end of this. Or put links to them in the description.
Disagree.
Now critique Odyssey, because you can easily critique that game as well if you think about it hard enough -- I know I did :p
I agree - the unertia always got to me about this game. All of your points are spot on sar.
PS: The last minute was hilarious.
I love videos like this just bc so many game critics automatically say "THIS IS A BAD GAME AND ITS POPULAR WHEN IT SHOULDN'T BE", but this is my idea of good criticism. Admitting that, for its time was good, but now that we've established ideas and nintendo games, you realize it has more potential and deserved more.
Galaxy is one of my favorite games of all time, but looking back at it now, I wish it was something that was introduced *today* solely because the ideas were wayyyyyy too good for a 2007 wii game. ALSO PLEASE GIVE ROSALINA A NEW ROLE BC I MISS HER AND SPINOFFS ARE NOT ENOUGH NINTENDO
Daisy is in like one "main" Mario game and has been relegated to spinoffs for decades.
@@PurpleColonel daisy is the best and her being my fav hurts my soul sometimes
Luckily this comment doesn't know about Super Mario 3D All-Stars...
*Scott the Woz wants to know your location*
Fuck u beat me to it.
Screw him.
Target detected
@@lordroy88 Target detected
And jiriard tge conpletionist
Real talk: the sound design in this is next level! Keeping the music and sound effects flowing through with all the different clips is why Barry is such a killer editor. Great video!
u wack
u wack
I like how respectful most people who disagree with Barry are being in these comments. Good job humanity!
Just don't go on the most recent comments
yay barry
ohi richard
My man!
It's ya boi!
Richaad my man, when are we going to hear some Barry vocals on one of your covers?
thanks rich
I was really hoping for a whole series of these.
Good video Barry, loved it! 😘
SpaceHamster I guess you could say it was a very fruitful video
I didnt even notice It was Barry from GG. Oh boi, i missed his voice
The only reason I watched it was Barry (formerly of GG) :) Happen to disagree with him, loved SMG, and it wasn't childhood nostalgia, being that I was 29 when it came out.
what?
if the labo isn't a good game then mario galaxy isn't a good game
I think that issue 3 is actually the main reason why people have such fond memories of Galaxy. When you're playing it casually and not paying attention to the game design, it comes of more as the game having lots of new and interesting ideas every few minutes without staying on one long enough to get boring.
I think the best part of this video is how he actually takes time and effort to show *examples* of how the game's problems could be solved. Very well-illustrated examples as well! When he mentioned somethingsomething 30 MINUTES, i was shocked because this vid feels like half that time
"That isn't how reflections work!"
"THAT ISN'T HOW REFLECTIONS WORK!"
*"ThAt IsN'T hOw rEflEcTiOns wOrK!"*
Funny how Super Mario Sunshine had way better reflections despite it being five years older.
Wowie wow its like sequelitus never left us, thanks Daddy
Mark Whalberg
Except the complaints here are explored and understood properly because Barry doesn't suck at video games.
Dr. Medic your username is accurate because a medic is needed for that severe burn.
I think the reason why I personally can enjoy Barry's version of sequelitus over Arin's is because he never sacrifices his arguments for jokes. Whereas, Arin tends to be purposefully over-dramatic and straight to the point because that's the character that he's created for that series and that's how he chooses to make his jokes. But that comes with the negative side effect of coming across as aggressive or it does not give him an opportunity to explain his points clearly.
When i've heard arin talk about not liking the ocarina of time sequelitis any more, I have come to think that even he dislikes this persona he's created. He said that he dislikes how in your face he was about things.
Dr. Medic Skill is completely irrelevant to performing an analysis and constructing your analysis into an argument. Honestly, what are you even talking about?
Hoooooooly shit. This much have taken forever to edit. Loved it! Thanks mr B! :D
I'm currently 16 minutes into this fantastic video and the sidebar joke sprang up. That single-handedly shows me (along with every previous thing you have done, that you genuinely care about your videos. Barry I'm gobsmacked at the passion and quality put into this videos every single meticulous detail is catered for and I'm extremely impressed. I know a video is insanely brilliant when I have to stop watching to write a comment and not only have you changed my views on galaxy (I've beaten it twice 100% before anyone pipes up as both Mario and Luigi (121)) but on game design and how content should be as a whole. I really hope this video trends and you get more subs because in a drought of fornite players and lazy money hogs people like YOU can make this platform as wonderful as it used to be for me. Thank you Barry Kramer.
Ehh... no I can't, so umm.. Bye Bye
@THE GREAT JIMBO THANK YOU FOR MENTIONING THIS. Really I just feel super let down whenever someone ends a sentence after not closing their parentheses.
This video is fantastic! All of your points are great and really makes ya think! :D
Ehhh 8bit cool to see you here!
Lauren Cunningham same!!
It's him. It's the guy.
I think the difference between galaxy and true sandbox mario games, is that 64/sunshine/odyssey are designed around re-using levels because it creates a sense of openness, exploration, and
eventual familiarity with the world, whereas galaxy is designed that way because it cuts down on the amount of assets needed to build a complete game.
Mother's Basement I mean, he said that in the video so there's no point in you making this comment other than you trying to portray that you're smart
no he definitely did. were you even watching?
go back to the anime vatican anime pope
HOLY SHIT IT'S *THE* PROFESSIONAL SHITBAG
Mother's Basement
This is a complete and utter lie, Galaxy and Galaxy 2 use far more assets than Odyssey simply because the Galaxy games have far more aesthetic variety than Odyssey does, and the vast majority of levels have multiple traversable surfaces that are single-use models in and off themselves due to the gravity concept, instead of just a square piece of flat land like in Odyssey.
I like Odyssey, but I'm not about to act like it didn't happen to have a super short development time because Nintendo got really lazy with the aesthetics this time around.
Seriously, while Galaxy gives us Good Egg, Honey Hive, Loopdeeloop, Flipswitch, Robot Reactor and Sweet Sweet Galaxy, and Galaxy 2 gives us Sky Station, Yoshi Star, Spin Dig, Fluffy Bluff, Flip-Swap, Rightside Down and Fiery Flotilla, Odyssey just gives us Tostarena or New Donk City in more or less the same timeframe.
Yeah, there's far more to do in the Odyssey kingdoms than in the galaxies of Galaxy and Galaxy 2, but they use more or less the same amount of assets as one or two galaxies and, while Odyssey only provides 15 distinct environments (17 worlds, but the three moon worlds all use the same assets), the two Galaxy games provde over 90 galaxies, which is an average of 45 galaxies per game, and even if you cut them by half due to their relatively smaller size (Even though most galaxies are not that much smaller than even the larget Kingdoms) there's still quite a bit more stuff going on on the Galaxy games than in Odyssey.
Odyssey is a decent game with a fair bit to its favor, I don't understand why you people feel the need to put Galaxy down in order to make yourselves feel better about your preference for Odyssey.
The value of the coin is so low now. Inflation is real even in the Mushroom Kingdom.
wasnt 100 mushroom kingdom coins only worth 10 beanbean kingdom coins in superstar saga
@@GKplus8 The economy was became a million times worse In a matter of hours.
That's mainly because Starbits are the main collectable, and those are very valuable.
The editing, structure of the review and the art thrown into the video are all pronominal! I can understand why this took so long to finish. Good work Barry.
*Super Mario Galaxy logic:*
*Solar systems inside galaxies?*
No, that's not right
*Galaxies inside solar systems?*
Yes, and maybe have universes in those galaxies. The posibilities are endless!
Mario Cosmology is different..- probably.
I mean this is a game about a dude who can survive in space but still drowns underwater
@@leonpaelinck fair point
Don't think about it too much.
This is a game about a plumber taking on an entire Empire and winning. Are we seriously questioning this?
Well damn, a half hour video. Hopefully this will shut up anyone who complains about the 4 month wait. You're beautiful Barry.
The match-on-action at 10:40 is insane Barry... this video is fantastic
Starbomb 3: ft. Barry Kramer
The NEW pokerap: Mario Galaxy edition
Spitting hot fya!!
Hey GetMadz. I really like you're animations!
newman dave thanks man!!
Barry is a smart boy.
This was a smart viedeo.
I feel smarter now.
Thx smart boy Barry.
I'm actually very impressed with this video.
Super Mario Galaxy was one of the first video games I ever played (and I never cleared it because my parents thought I was playing too much, so they confiscated all of my *seven* video games). I was a nine-year-old whose birthday gift from a friend living on a different continent was this cool new toy to play with, OF COURSE I was going to remember it well. Star bunnies, Yoshi, the amaaaaazing music (still playing it on the piano, almost ten years later), and the sole friend I had at school who played with me for hours. (Aspergers side note: we created our own language based on the "Lah" sounds that the boo[s] make[s] and it was insanely fun.)
But even with that nostalgia wave, I can totally agree with almost everything you said. For me, Super Mario Galaxy and Pokémon X were practically the same experience. I loved it because I had no idea what I was doing, and I had to experiment. I didn't know how to use a joystick controller, I wasn't able to play around for long periods of time so I had to make the most of everything. There were days when my entire thirty-minute "Wii time" was spent listening to Gusty Garden Galaxy's music and not moving. But obviously, the more experienced players find holes and nitpicks and everything under the sun because they have expectations from, guess what, prior experience (experienced players are experienced; I know, right). I had none of that, and so I would never have come up with any of this video because it just would never have occurred to me.
You made me think, and I find that to be refreshing. Thank you.
Fellow Asperger: While I can't say I've ever created a full verbal language, I have created an alphabet. So, that's 1.5 things we have In common.
Say whatever you want about the game, but you cannot deny this is an amazingly made video. The editing is on point (as we should expect from Barry), the ideas are solid and Barry isn't just forcing opinion down our throats, and it's not dumb because most of TH-cam nowadays is.
to be fair a good amount of this is him nitpicking or saying what he would prefer
@@Jdudec367 *good
He should have put this at the start of the video though:
th-cam.com/video/4JK9f4S-mO0/w-d-xo.html
@@Jdudec367 right!? Surprised more people aren't saying this.
@@Jdudec367eh i disagree i think his arguments say a lot ahout the game
i think the "lack of place" as you put it is an amazing aspect because half of enjoying the game is just appreciating the visuals and the sort of whimsical swept off your feet sort of feel. youre being taken on the adventure and you have little control over it. it feels like a real experience where youre sort of at the mercy of whatever the game experience throws at you next. youre more of a helpless person just along for the ride as you enjoy the creative beauty of all the map designs in this crazy space-universe experience. theres an overabundance of new mechanics and powerups that help add depth to this large universe and it makes it feel diverse and less like something you end up familiar with. the lack of familiarity really makes this game as opposed to breaking it. its a real journey, because in a real journey, there is no consistency, theres some really easy moments, and some really hard ones, some really exciting moments, and some boring ones. you never really know whats going to happen or how youre going to hold up against it.
10:40
*Ponyta, Vaporeon, Poliwrath, Butterfree!*
Fiddlyfaddlybiddlybaddilydiddilydoodilyhiddilyhoodily
mr.bmc w h a t e v e r t h i s i s
*CHARMELEON*
_wartortle_
Mewtwo tentacruel AERODACTYL
Barry: "The opposite of inertia..."
Me: "Friction?"
Barry: "...OUTertia."
Me: ".................................................wat"
Oh come on, let him have his f=un
...couldn't find out the proper way to type this pun...
I was fully expecting him to call it “aitreni”.
liking the analysis of the game, but poor choice of words, inertia also makes things hard to start moving.
Its opposite would be an ability to easily and quickly change direction or stop / start moving, nimble or agile.
he almost certainly means momentum
I am sad that this distinction distracts me as much as it does from an otherwise fine video.
But I am also sad the distinction between jealousy and envy is practically gone from english so... pedantry isn't always bad?
sorry, but friction isnt the opposite of inertia. friction just goes against movement in general, while inertia is really just one of newton's three laws
@@timcroft9223 Ah yes body flexibility that's way more comparable.
Galaxy 1 to me is a mesh between the sandbox style and the course clear ones. It’s not as explorative but that’s just a side-effect of the planetoids. Unlike you, I do find it immersive, think it has great level design, and think it belongs in the 64 line. I had the same response to Galaxy 2 that you did to Galaxy 1. I enjoyed every moment of it but it wasn’t very immersive or memorable to me. It’s so much more linear and feels like a level pack to me.
I'm glad that this analysis was mostly like calm, caring criticism to genuinely get the ideas through and then saved the rant-y anger for the tail end. While the rage may be fine sprinkled throughout something like a Let's Play because that's just emotional reaction in the moment, here it's more structured and doesn't turn me off from looking at this criticism with an open-mind (this is the first time I've heard anyone call Mario Galaxy bad). And then the rage at the end works on a comedic level of juxtaposing the majority of the video by breaking the flow and subvert the expectations of the audience.
When I saw the title I was like "Pffft, is that even a question? of course it's a good mario game!"
But you are super correct in everything you said. I still stand by that it's a great mario game, but it could be way better. WAY better. The things you said at the end really got me excited if that were the new Galaxy game coming out. I wholeheartedly agree with you! And since Nintendo has done basically everything right lately, and with a new president for Nintendo, let's hope Super Mario Galaxy 3 is more like what you suggested!
Is mario galaxy 3 confirmed?
I main-ly play Hanzo Nah but a man can hope.
Jelmerlicious A man can dream
I main-ly play Hanzo Eh, I feel like Nintendo themselves are done with Galaxy. With the release of Odyssey, and how Nintendo themselves don't consider Galaxy in the same group as 64 and Sunshine, they'd probably be going backwards if they went to Galaxy.
Jelmerlicious Super Mario Galaxy doesn't need anything else to make it better. It's already "THE" best and most fun Mario game overall. Hell, it's what got me into Mario in the first place compared to Oddesy which was okay but I found it not as exciting as Galaxy was.
Oh my gosh he really knows what he is doing in this level breakdown and respectful criticism. I am very impressed with your skills. Props to you dude
So glad you got to keep this series going. Can’t wait to see you do more!!
SuperGaming Dude hey it's the fwob dude
Why are you everywhere lol
I’m so glad this series exists. It’s so refreshing to hear an honesty and concise conversation about game design
i absolutely disagreed with this from start to end
good video barry
Wrong! BAD VIDEO BARRY!
i mean everyone is entitled to their WRONG opinion
Barry ruined GameGrumps!
The most offensive name ever
I disagree because you disagree and you seem cool so now I'm cool 👌😎 👍
I get what you're saying, but I'm slightly in love with how unused and experimental the games properly feel. Sure, it's sad that cheep cheeps only appear as an enemy in one level, but then it makes playing that level much more fun, and helps it stand out. I guess I'm more in love with how much of an unexplored, blank canvas it feels like. New levels mean new environments, enemies, objectives, gauntlets, and each one feels unique and exciting. The secrets help fill out the same levels with new things, and I just adore Mario Galaxy and all of it's charm.
Damn Barry, absolutely killing it with this series. Can't wait to see more!
So what we can all take from this is, “THAT ISN’T HOW REFLECTIONS WORK!”
Flippin Finally the house isnt empty anymore, probably makes it a lot less awkward now when you have people over for dinner
Imo super mario 3d world did the linear clear course with sandbox elements perfectly. There's secrets to figure out and you might go to a completely new part of the game,and that's encouraged with green stars but it's not necessary to collect them all and you still have to clear a challenging course anyway. What an underappreciated gem.
While I do agree with you on a lot of this stuff, I just love galaxy because of the aesthetic to it, the music, the art style, and it just makes me happy.
i think the main reason i loved it was because of rosalina's story, its one of the only times in a mario game where they tried to tell a half compelling narative
You have solid points, but super mario galaxy will always be one of my favorite games
While this game may have all of these issue, it’s still super fun.
Also it and it’s sequel have 100% the BEST music of any of the mario games.
Will Phillips Agreed!
Davis Darvill
smg soundtrack > Odyssey soundtrack
IMO
Will Phillips Mario galaxy crushes oddysey music vise
I like Undertale's music, but I dont have the patience for such slow movement through an overworld. Granted, Undertale is more about its themes and such, but regardless, both Undertale and Earthbound are a slog to traverse through.
Its sad too, i'd probably really like Earthbound if it just had a bit more momentium. And although I like Yume Nikki (which shares a lot of what made Earthbounr great), at least I can use the bike for the entire game if I want.
Soundtrack is p good not going to lie.
I was once sick for like a month straight, so sick I didn't even watch TV or anything cause it hurt, but when I started to get a little better I would just listen to the underwater and above water themes from Beach Bowl Galaxy.
We miss you, Barry. It's a cold, dark world out there. I... I never got to tell you I love you.
HE BACK
I know I'm probably a minority here, but I'm not really into sandbox games. I've always found them a little tedious and I don't like visiting the same place 7 times to complete it. I do think the ideas the game comes up with need more love, and choosing the planet you fly to would be amazing. Otherwise, for me Galaxy was amazing, and it was one of the only games I enjoyed enough to complete.
thank you
BGM Arts i played odyssey for a few hours and honestly found it boring. i’ll probably go back and finish it just to see the whole game. i love galaxy and 3d world and intend to replay them soon
i guess its preference, we prefer a compact and direct game as opposed to a large puzzle-type exploration game. but yea i think im the only one who looked at odyssey and went "eeeehhhhhh...ok"
@@Jack-xy8ij Odyssey has it's own problems.
Mainly just that moons don't really feel that great to get.
Platforming is fun but some moons are just handed to you on a silver platter which really makes the hard earned ones for less enjoyable.
Also little reward for getting extra moons besides seeing your balloon get bigger. You only need like 1/8 of the total moon count to actually beat the game.
Speaking of the rewards you only get 1 more level to play after getting 500 stars as opposed to 250 and then after that there's nothing.
300+ more moons to get and no extra levels for it or anything.
I enjoyed Odyssey bUT I would much rather replay 64 or Sunshine.
BGM Arts I think this is the biggest problem I have with Galaxy. I prefer sandbox Mario’s. 64, sunshine, and odyssey are my favorites. When I don’t have a big open world I start to feel claustrophobic. Galaxy was fun but it’s levels are way too small and there’s not much to explore.
Yoooo a reference to Mark Brown. Love that guys stuff
First comment on a CreepsMcPasta comment! Yes!
CreepsMcPasta heyyyyy
CreepsMcPasta me too
Mark Brown heyy ily
Top 10 most ambitious crossovers
I read the title and thought: well, of course he’s talking about it being good. But i was very surprised to hear you had the other viewpoint and even more surprised that i agreed with all of it from start to end
Honestly, apart from him not liking the game (because despite its many flaws I love the game to death) I agreed with everything he said.
(except his ideas involving launch stars allowing you to fly. Maybe Captain Toad being able to fly you to certain planets on the toad brigade ship?)
I just realized after watching this video in 2020 that Barry basically wanted Galaxy to be more like Outer Wilds. His descriptions of the cool things that could be done with the concepts are explored beautifully in that game.
YES BARRY
YESS CONNERRRRRRR
CONNNNEEERR????!!!
You summed up everything teenage me couldn't quite put my finger on. While everyone else was praising both games, I simply couldn't finish them. I tried and I wasn't (what I was otherwise entirely capable of doing) trying to be edgy or controversial, I was legitimately disappointed and didn't know why exactly. As a teen with no money, depending mostly on games as gifts, it was rare of me to simply not finish a game that wasn't too difficult. It felt like a game for the most extreme cases of ADHD, literally shooting you around and offering you instant gratification, but never really challenging you or rewarding you. I wanted to like these games, I saw the potential, and just like you said, the sandboxier-looking areas had my hopes up, but then that all fell flat. I'm glad Nintendo finally "gets it" and has the technology to push true sandbox games out, or at least it's getting better. I'd love you to look at Breath of the Wild next, because there's no doubt it was a good game, but it had a lot of faults. It was first the most exciting game I played in a long time, and then gradually duller and duller as it gave me nothing new.
Duncan Sullivan I had the exact same experience as you. Legit thought I was going crazy because I would play Galaxy for 30 minutes and get bored every time. I still never finished it. 64, sunshine, and odyssey are my favorite games ever but galaxy fell flat to me. And I want to love it, I really do. But something about it just doesn’t grab me like the other ones.
@@countryboyred Perhaps you just don't really like linear games that much?
Daniel J I think you are right. Don’t get me wrong, I liked Galaxy I just didn’t enjoy it as much as the rest of the 3D Mario games. The lack of open world exploration kinda bummed me out. Also the motion controls hold it back in my opinion. I hate wagging the Wiimote! Never was a fan of motion controls. It’s still a great game though and I see why people love it so much.
you just don't like linear games. There's nothing that makes Mario galaxy a bad game, yes it has flaws, like any other game, but it's still a good game. It's just not fit for you specifically.
So, are you taking up the mantle for Sequelitis, Barry? Hope you keep these going, this is all very important and necessary criticism for game designers. Personally, I didn't play Galaxy long enough to experience these flaws... I couldn't take the constant upside down inverted gravity nonsense or the Remote/Nunchuk control scheme (frankly, I thought they were wretched controls for every key Nintendo franchise). This was also that whole time period of Nintendo making 1-Up's completely meaningless across the board for Mario games. To say that New Super Mario Bros. 2 on the 3DS was liberal with extra lives is an understatement, it was flat out insulting.
He didn't keep it going...
Served Fresh Games to be fair, this is a 34 minute long episode with heavy editing. He could just be working on the next one
He really took up the mantle, with this delay
blah blah blah
the controlls never bothered me and to me added to the game's charm
2:57 The Super Mario 3D All-Stars Collection in a nutshell.
Lol yep btw POKE RAP MAIRO STYLE :)
At least they fixed the GameCube/ camera issues
Everything you say is right, but i don't see any of these things as bad things, Mario Galaxy is one of my favorite games ever
Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas agree.
Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas "THE" best Mario game along with Galaxy 2 in my opinion.
Dope Fiend Productions Yes, Galaxy 2 is better, i think
Uvuvwevwevwe Onyetenyevwe Ugwemubwem Ossas I agree on that to a certain extent. Galaxy 2 did indeed improve on a bunch of things that Galaxy 1 either didn't have or was broken at the time. However, Galaxy 2 feels like DLC for Galaxy 1. Especially, because of how short the game was compared to Galaxy 1. Galaxy 2 did have Yoshi tho.
Dope Fiend Productions That's right, sometimes when i play Galaxy 2 i feel like it's the same game but with different levels, but i actually don't care if a sequel runs in a similar or in the same engine than the first game, since that's not something i think about while playing a game
Its interesting looking through the comments and seeing the different types of players and perspectives.
I think that this isn't a right or wrong situation as far as "is the game good".
Instead some of us like myself enjoy things more how, in this case, Barry would have liked the game to be.
While many people, in this case the majority it seems, would disagree and enjoy the game how it is. (Along with a sprinkle of people in between)
I don't think anyone will ever make a game that is truly unanimously declared as good, and more importantly, that is okay because of how different each of us is.
As a side note though, I believe deconstructing games like this is extremely important for making design improvements and figuring out how to make various aspects work better for all preferences.
I love that the "sidebar" involved various drinks haha
This is nearly my exact thoughts on Galaxy. I thought no one else felt like this about this game, so this feels weirdly nice.
I like you. I always link this video to people who just blindly praise Galaxy non stop. I guess I like them and definitely prefer 2 but at first I was just waiting for it to get to the good bit but after a few world's in, yes I started with 2 shut up, it kinda never came and just left me like 'okay, it was fun for sure but why is it apparently so perfect'. I just never got that feeling of 'WOW THIS IS AMAZING!' It was always 'wow, that was neat yet kinda pointless. At least it looked and sounded nice's.
There's just no real urgency yet no real reason to actually explore either. No way to really optimize or strategize a run of a level. It's just a whole lot of surface level thrills and nothing much more.
@@joshwillcox7141 because you’re looking for the gameplay which is why you prefer galaxy 2 which relies heavily on it’s level design and fun. People who look between the lines like galaxy, due to it’s nice, slipped in story that people theorise about. Plus, soundtrack and gameplay which is pretty cool. I’d suggest searching up “the quiet sadness of Mario galaxy” which details why people like the more emotional side and view it as superior
@@avocadeous I already have and love their take on it. I do like the beginning to galaxy but it as a product just doesn't play to it's strengths because it doesn't really have any. Letting the player dictate where they go next and explore to would give the space setting and the camera controls a new sense of purpose. Allowing the player to look to the distance and plot a course to get to somewhere cool and interesting would make me feel the space setting wasn't wasted. And then the randomness would genuinely feel intriguing and rewarding rather than a little pointless.
Both games frel like a guided tour where it's intent is to elicit that "wow" feeling then drop the idea to move on to something completely different different without letting anything really sink in to much. Rather than you end up feeling accomplished due to your own direction and puzzle solving skills to explore the galaxy instead.
That's why I left each game feeling impressed for sure yet barley satisfied.
@@joshwillcox7141 ah alright. Well what I said before was the main reason I quite like SMG and I think that’s why too?
On a side note, it is refreshing to see people like you who actually are pretty chill about having a different opinion. The internet needs more dudes like you
@@avocadeous aww thanks. We do need to learn how to be civil when having a difference of opinion and taste. Sure, Sunshine is my favorite but if you like variety and less gimmicks from a Mario then you wouldn't really like it. I like multipurpose tools and interconnected levels. Rather then a ton of fun yet surface level ideas for each level.
Not even five minutes in and I'm already saying to myself "damn, he's right." Still watching, but so far, I'm intrigued...
EDIT: Yeah, I see it now. I'm honestly thinking the developers perceived it as one game while trying to infuse elements of past games which... apparently, doesn't coincide. Nice perspective... clearly they should have pulled inspiration from Knack 2.
Excuse me, but knack 1’s perfect platforming and progressive story is clearly superior to knack 2
Any game that isn't Super Mario Bros 2 is utter trash
Zer0dog he did make meaningful points. You're just in denial
He did make meaningful points, you just don't care enough. This IS more subjective than objective after all.
Nah, they should’ve pulled more inspiration from SUPA MARIO BROTHAS TWO BABY!
The fabled Barry video... it does exist!
Lots of people are getting steamed on the buns, because they disagree. Everyone needs to remember this video is not a wikipedia article. This is personal opinion on what our boi Barry wants to see from the Galaxy games. Take a chill pill.
A Fuzzy Wubbit well, "our boy Barry" is being an absolute fucktard right now and until he finds *actual* things that are wrong in the game besides comparing it to later Mario titles then there will be backlash and flame wars in his comment section because of his "so-called professional opinion".
You do realize you're the exact kind of person I am talking about. You need to seperate a video game, from actual emotion because... Jesus christ, you're freaking out about someone having a different opinion than you. Don't be a kid.
A Fuzzy Wubbit Shut up lameass
TheEnderFighters Grow up and take a joke because that's what I was doing
TheEnderFighters Hello? You were talking to me!
This video encapsulates EVERYTHING that I argued with my roommate about since I enjoyed 64 and sunshine much more than galaxy. Bless your heart for this video
That just means you like collectatons more, which is perfectly fine! doesn't mean galaxy is bad though, just it's not for you
100% Agree with this. Galaxy is great but I can barely remember ANYTHING about it.I mostly remember level aesthetics, not really Star locations or objectives. I had chalked this up to my being a little older when I played this game when it came out, but I remember Odyssey FAR more, and I think it's due to its more sandbox type design, which, while more open world than the previous games, still is easier to stick with you.
Awesome video Barry. Can I stay in your house?
Charriii5 That’s not really fair.
Odyssey is the most recent game, and Galaxy came out 10+ years ago. Of course Odyssey will be more memorable.
But I agree. Cappy is more memorable than Luma. Then again, Galaxy introduced Rosalina.
Charriii5 not remembering something is not a potentially bad thing.
The reason you remember Mario Oddysey more is very simple. The locations are visually interesting and not the same random floating shapes floating in the sky/space again and again.
That's because it has more galaxies, not because of the quality. 64 had lile 15, and sunshine even less. Of couese you won't remember the galaxies when there's so many of there
@@geostar1610 did you even play the game? Every galaxy has a different aesthetic
cant wait for next years video
He's just following the Jontron method.
I find your lack of nostalgia disturbing...
It's because he wasn't a child still when this game came out.
To emphasize what @@cupriferouscatalyst3708 said, Barry didn't grow up with Galaxy, he grew up with the original Mario and I would say his ideas for other aspiring or already-established game developers are really constructive. Here's hoping those developers to give a listen to Barry's ideas here because his non-linear worlds idea sounds very compelling. (I know for certain Nintendo wouldn't give a rat's ass about TH-cam, let alone some TH-camrs "criticizing" their products)
@@cupriferouscatalyst3708 Nostalgia is a pretty weird thing. I felt a lot of nostalgia for Ocarina of Time only a few months after playing it.
The first time I played it was when I was 13.
SnippleSnapple Who’s to say that any game developer has to listen to a random eceleb with no experience like Barry? He has nothing to show that any of his ideas would work well in video games and has no experience making video games. I’ll take everything he says in this review with a grain of salt.
@@Niffie here's the thing: not every game has to be non-linear to be good. If you like non-linear games, great! Doesn't mean every linear game is bad because it's not lile you want it to be, which is what Barry said the entire video, trying to change the game just because he doesn't lile linear games...
This is now one of my favorite game reviews I’ve ever seen on TH-cam! The main points were very insightful, and could probably be applied to games outside of the Mario series (like how a few ideas that are fleshed out can be more memorable than many ideas that are barely explored). I also really appreciate your ideas for how you would improve upon Galaxy’s weaknesses. It’s easy to criticize a game, but it takes much more effort to come up with feasible improvements based on your critiques.
What really blew my mind was when you said that Odyssey was the game that Galaxy could’ve been. Before watching this video, if you asked me what my favorite Mario games were, I would’ve just said both Galaxy 1 and 2. But I never really had a strong desire to replay either game as much as I do with Odyssey. And now that you’ve shown how Odyssey is like a better version of Galaxy, it’s making me realize that I might’ve been wrong about what my favorite Mario is this whole time…
But there’s more to Galaxy than the gameplay. There’s also the music, the visuals, and the plot, which the video doesn’t really cover. You’re right about Galaxy being more popular than the other 3D Marios, and I’m pretty sure these components are what carry the game. I think people only like this game so much because of how theatrical it feels (and also because of a certain side character, but I won’t start that discussion right now). Maybe Galaxy would’ve worked better as a movie than a video game? Probably an RPG at least, since those can have lots of cutscenes. Yet the Mario series is generally beloved for its gameplay rather than its stories, so it’s weird that the best Mario game to a lot of people is something that’s so distinctly un-Mario-esque.
Anyway, I learned a lot with this video, and I really enjoyed the artwork and the improvised sound effects. Good stuff!
Most of what he said doesn’t make any sense and consist of gaslighting and creating problems that’s don’t exist in the first place. I encourage you to read some of my comment countering most of what barry says, because then you’ll most likely realize most of it was just nitpicking, nonsense, and from personal bias and preferences.
The ending to this game is probably the most intriguing ending of any Mario game.
He didn't say get out of my house :'(
I'm gonna stay in here till he tells me to get out
All of your solutions for making hypothetical Mario Galaxy 3 a better game have already been answered my friend. Look no further than Rouge's Mad Space level from Sonic Adventure 2:
- She can glide to any planet (distance based meaning she has to land at some point)- What you do on one planet can affect another planet.- It's non-linear as heck; you go to any planet in any which order- There are valuable secrets and collectables that are hidden from direct view thus encouraging player exploration
And good lord I hate it so much :)
Oh god that level and Knuckle's level both suck ass.
Is it because the concept itself is "bad" though and should be tossed aside or because it was executed extremely poorly?
The concept of it was great, the programming of the level sucked. Plus the gimped Emerald radar ruined any sense of exploration because you're forced to look for 1 at a time, which made the huge size of the level more frustrating than exciting.
well the fact that gravity was broken cause it was made in 1999 didn't help. if the adventure games got true remasters it could be an amazing level
yeah. they should have done it like adventure one where any of the three would blink if you got close. but adventure two wanted the hint boxes. can't do that if all of them are active
Man could you imagine if Barry worked for Nintendo as a consultant or something? These ideas are so good, and it makes me want to play the game he describes.
I always appreciate the positive and constructive nature of How About This Game. =)
There's merit in finding what makes a game suck, but I like the examination of things that hold a fun game back from being AMAZING, and offering at least a few ways it could be fixed.
The only thing I disagreed with was a brief mention of time limits helping with pacing. Time limits with proper context (like a room filling with lava) can be a little hit-or-miss, but context-free time limits that you see in Mario games are always a 'miss' for me. They don't help the pacing 'cause if I'm not enjoying a level, I'll try to speed through it to get back to the fun stuff, but if I *am* enjoying myself and want to screw around with interesting bits or rarely-used mechanics, the time limit pushes me out the door before I'm satisfied.
Yeah, with time limit it would be like "Why I have to end the level? I wanna polish my walljumps and ice skating". That time limit only works on 2-D games because there's not much to explore in these kind of levels on the first place. It would be EVEN WORSE in mario galaxy and galaxy 2, since this is THE SLOWEST paced mario game even when playing the fastest way possible (It takes around 2.5-3 hours just to any% for a speedrunner).
If you ask me, the worst levels in galaxy 2 were the "complete X goal in Y time" (alongside the spring levels because the controllers) because this game is not good for speedrunning, while the better ones were the ones where you must find how and where to use your habilities to advance, because the slow pacing is ideal for that kind of game. And wasting your time failing again and again is enough punishment for the player to not desire it anymore.
I don’t completely disagree with what you’re saying barry, but the way galaxy 1 is a mix of everything i find good in the other marios makes me love it a lot. I actually dont like galaxy 2 for this reason. I understand your arguments, but the reason I like this game is how it feels to play it and how the music is fucking awesome. Its not about how the game is made, its more about how it’s played.
This comment probably made no sense at all, but im blaming it on it being 4 AM here
Polmelid, so the game isn’t about being good, it’s just about how it feels?
@@biffyguybiffy6292 Yes. If the overall experience isn't better, the game isn't better. Mario Galaxy 2 took a lot of the spectacle out of what was already a mechanically gimped 3D Mario and made it even more apparent.
@@fgersacig5573, quick internet tip, don’t respond to a comment that’s 2 years old.
I just completely disagree with you, galaxy 2 only added to galaxy 1 but both are mediocre Mario games imo.
@@biffyguybiffy6292 First of all, no. This is a public forum and anyone can respond to whatever they want.
Second, while Galaxy 2 added some, it also took away all the atmosphere and presentation that was in the first game. It wasn't nearly the same without it.
That moment when the person you already considered as essentially the best guy ever makes you realize you were underestimating them... I came here to have a good time, not to get my mind blown. Like what the heck man.
But seriously, amazing video, impressive editing, baller script. I'm kind of at a loss for words here.
9:00
Wait, Sonic taught Mario how to do the homing attack?! Back in Mario Galaxy?!
Ah, one thing, the multi-player of Galaxy is G A R B A G E.
You might not've been the target audience for it. I think it was aimed more at kids or pairs of different skillsets - my little sister used to like having a try at Galaxy when she was 8 and I was 18, but overall she found it harder than she had the patience for (especially considering she only got to play it when I visited with my Wii - she didn't have her own console to play it over and over again for hours like most of us who grew up on hard 8-bit games etc did). However she LOVED playing 2P with me. If she was P2, she'd enjoy aiding my skillful playing, and if I was P2 (which happened more often), my assistance in holding enemies still for her etc helped tone down the difficulty for her. Granted, all of the above was way more fun and involving in Galaxy 2 where they actually contextualised Player 2's actions (and expanded them) via the Luma helper as an actual "controllable" character. Galaxy 1's co-op feels like a tech demo for Galaxy 2's in retrospect now.
Of course I appreciate that what people wanted out of co-op 3D Mario was what we finally got in 3D World, so no asymetrical co-op mode could ever live up to that idea. As such I don't blame people for hating on Galaxy's co-op.
Actually, it was pretty useful on Galaxy 1, considering the fact that P2 helped with collecting/shooting star bits. On Galaxy 2, I really liked how they implemented an actual orange luma on there. I remember it being sooo useful. P2 also helped with stopping enemies to defeat them. Especially, with those goombas following you around. Man, I used to hate 'em. They helped with collecting coins, star bits, and 1-Up/Life Mushrooms. Even in hard-to-reach places. Star bits were useful for the Luma Shop, or the Secret Levels with the pink, Hungry Lumas. Overall, the multiplayer function on both Galaxies were useful, just in my opinion.
Milo G. They had a multi player mode?
JezMM You're totally right! I used to play as player 2 in Galaxy 1 with my brother. I'm not good at platforming games and such... So I really enjoyed spending time with my brother and helping him complete the game while he did the difficult stuff.
We only have Galaxy 1 though. I think if I get the chance to buy Galaxy 2 I'll pick it up! The expanded multiplayer sounds really fun and a like good time with my brother. Thanks for bringing it to my attention!
JezMM, yes, yes, the multi-player of Galaxy could work in some situations, but in my case, I got a big disappointment, especially with what the coop could have been, I expected a two player split-screen mode with the two will have full independence in what you'll do.
Still, as I said, it can work differently in a lot of scenarios.
I see where you are coming from here and there. There are quite a few good points. But one of your main problems with the game is the biggest strength of the game to me.
The separated planets of wildly varying shapes and sizes is one of my favorite things about the game. It's willingness to introduce tons of concepts even for just a few levels each gives it such variety. The same approach is also one of the things Super Mario Odyssey does well.
No. Just no. I can't! The very fact that SMG throws something new at you every minute and you never know what to expect next is what made it such a unique experience to begin with! That's what made it special. It doesn't need to neatly fit into either one or the other category. I see it as it's own thing.
And you’re allowed to think that! Barry isn’t saying that this is the way things should be, it’s his opinions in how he wishes the game was is all
So like...this is one of those really, really weird videos on the internet that is *actually valid discussion of ideas* instead of just some dude angrily spewing his opinion as fact. It's...relaxing to listen to you talk about stuff, Barry. Because...I disagree with you wholeheartedly, yet I can understand where you're coming from. It's clear that these are *your* feelings on the game, and you agree they may not be reflective of other peoples' experiences. That's what we need more of!
1. It absolutely knows what kind of Mario game it is. It's somewhere inbetween the course clear games and the exploration games. It features tightly designed levels that still leave room for exploration and secrets.
2. See above point
3. It absolutely does love its own Ideas, it just doesn't beat the Ideas into the ground (Odyssey). It simply knows when its ideas are no longer interesting.
4. I think Mario games should be linear... as much as I might find Mario 64 fun, the fact of the matter is Mario Galaxy 1 and 2 are pure joy the whole way through, Every single star is a blast to get, the tightly designed levels are a blessing not a curse (inertia or not).
I do however think 3D world is too linear in that it fails to take advantage of the 3d world in meaningful ways, while Galaxy does.
Side point I agree that 1 ups are a worthless reward, but they're far more interesting than getting a star or moon for every single thing you do. I prefer Odysseys system of just making you lose 10 coins.
Odyssey doesn't have enough meaningful challenges to find and do. Perhaps I just missed them because I lost interest in the game after getting enough moons to do the Darkest side of the moon.
Most of the moons revolve around redoing the same thing you did in the last world in a different environment with no obstacles to speak of. If Galaxy is a game that doesn't use it's ideas enough Odyssey is a game that beats those ideas into the ground until any of the joy you got from doing them is completely destroyed... Which do you think I prefer?
theTYTAN3 I disagree, but opinions
well I personally loved Galaxy and 3D World equally, while Galaxy 2 felt rather lacking to me and I felt 3D Land sucked. Have not played Odyssey however I know I'll like it simply from what I've seen and I prefer Exploration type Mario games.
3D world is still great, just not as good as galaxy in my eyes. Hell I even love Odyssey in alot of ways I just don't think it's as good as galaxy.
theTYTAN3 finally someone besides me that thinks Galaxy is better than Odyssey. Not only that but that Galaxy 2 is also good. Plus, did I mention the beautifully orchestrated music in Galaxy and Galaxy 2 compared to Odyssey's suck ass music.
Dope Fiend Productions Oh duuuude the music in Galaxy was amazing. I wouldn't consider Odyssey to have sucky music but it's definitely nowhere near galaxy's level.
Aside from the thing in New Donk city, my favorite musical moment in the whole game was when the darkest side of the moon reused the Galaxy theme. (That was my favorite level too).
Galaxy 2 is more than just good it's a masterpiece. Though it didn't capture the epic feel of the first game, so the first one eeks ahead in my book.
I came in prepared to fight to the death over this game but you know what? I'm convinced. Probably helps that the Galaxy games are the only 3D Marios I haven't played in years. This is a great framework to present an unpopular opinion. You give GREAT reasons for everything and always present an example. I'm seeing a lot of people saying this is similar to Sequelitis, but in arin's videos half of his points were "I don't like it".
Even though I disagreed with a lot of what Barry said, he did have me thinking back to my personal experiences with the game because Barry's points were valid and did a great job of making me understand his perspective. Not so with Arin's sequelitis as his points really did just boil down to "I didn't like this mechanic or I'm simply not good enough at the game." I remember in particular was his point about z-targeting in Ocarina of Time and how it cause combat to be a waiting game but that's because he relied on mostly his sword and didn't experiment with the other tools the game gives you to fight enemies. You don't have to wait for an enemy to show you his weak spot if you stun him with a Deku nut first
OOT's Sequel Itis episode is hilarious!. Why? Cause he complains that Castlevania 4 is a game completely designed around using all the weapons in the game but then made the whip too good. As in he likes cleverly used tools to get around problems easier than just spamming you main weapon.
Then in his Ocarina of Time sequelitis he immedietly complains that he cannot get through the game the most efficient way by spamming his basic attack.
And doesn't even fucking consider his gigantic number of weapons and tools that its directly meant to combat the shit he's complaining about. Which he complained on another game for not doing.
BARRY'S BACK!!!!
Came here after Game Grump's Super Mario Galaxy 2 part 11
"How come i couldnt remember good egg galaxy as much as Bomb-omb battlefield..."
I mean there's throwback galaxy in 2 which is a.... *oh wait a minute*
You may say that Galaxy isn't memorable, and Galaxy 2 is better from a level design perspective. I say that I remember even less about Galaxy 2 than Galaxy 1, the stupid fat Luma who I don't remember the name of is way worse than Rosalina, and the faceship is way less fun to explore and jump around in than the Comet Observatory.
Chris Bohrman yep I played both games around the same time the only thing I remember about g2 is the faceship
Does Barry make games? I feel like Barry should make games. Barry, go make games. If you already are making games, make me play your games.
It's a little overated but I still absolutely love it.
The Orchestral score, the controls, the scenery, platforming, and in game graphics and cutscenes are really good.
But thats my opinion.
I'm curious what you think of oddysey then. Because I had way more fun with galaxy because of the clearly set challenges and it still had elements of exploration
If you watch to the end, he does give his opinion of Odyssey.
Ah yes he does. I see why I didn't like this video. I don't really like exploration games
Alex Heck I love both Odyssey AND Galaxy :)
Alex Heck you disliked because you have a different opinion?
To be clear I didn't dislike the video in a sense of clicking the dislike thing. And also I agreed with some things he said but he makes it sound like being in between linear and nonlinear is a bad thing and I don't agree with that. If there is no direction in a game it makes it really boring and that's why I got bored with odyssey. There's no direction and also since you can take over everything with the hat the game is unchallenging which is one of his points in this video that the penalties are very mild. They are with odyssey but even more so since there weren't that challenging in the first place. Having things that keep you in the course of the games intent I think help the game make it easier to set up challenges and show you how it wants to be played and so having a vast expansive universe around the main game can be just an atmospheric thing with mild exploration elements without ruining the main game. What I did agree with was that he said they didn't seem to love their own ideas because there were certainly really repetitive things in the game as well as things that they didn't explore to their fullest. Also the flying idea was good. But full exploration of an idea could be said exists in odyssey which was boring again because even though they explored a lot of things around the same idea there was no challenge to it because the enemy's aren't threatening. Being linear and changing can help the pace of a game and that's why I like galaxy better. I don't dislike all of the things Barry said just some of the core elements he hit on about it needing to be an exploration game because it doesn't. It can be in between and still be fun for the player.
I think the constant switching of mechanics keep you engaged. They keep it from getting monotonous.
Yeah, but I feel Galaxy's main problem is that it keeps switching too much and too early. Every concept is gone by the time they start to get interesting that it doesn't leave you wanting to see more of it more than making you wonder where's the rest of it. Missed Potential in a way.
@@toasturhztoastbunz896 that's not really true if you actually payed attention when playing the game. Most ideas are explored at least twice, while many are more than that.
Shave!
Barry's back!
But seriously I love these videos XD
I’m so glad you voiced this. I could never get into this game and was worried I didn’t care for Mario games anymore. Now I actually wanna check out Odyssey!
Did you buy it yet?
@@traviscunningham7062 Mario Odyssey? Yeah! I played it shortly after writing this comment
If you're looking for a true hybrid of sandbox exploration and course clear Mario, play Bowser's Fury. It mixes the two gameplay styles seemlessly, and it's just really fun to play.
Thank you for the suggestion.
Those drawings are SO DARN GOOOOOD
You bring up a lot of good points but something keeps ringing in my mind after reading through Sakurai's interview about Smash Bros. Ultimate, and that is that the Wii was geared towards people who had never played a video game before. That casual audience is what kept the console alive for so long. Hell, it's the reason why we have Just Dance 2019 coming out on the thing even though the Wii is about to be dead not long after the release of it!
I understand that while Galaxy is brimming with ideas, none of them really being expanded upon is a bit of a letdown, but would iterating on them one after another still retain the attention span of the casual gamer? As a person who constantly tries to bring my mother into gaming, I've seen multiple times that it won't.
I also get that the game is linear but to a lot of folks starting out playing platformers, whether they be linear and challenging or nonlinear and free roam, both times lose casual gamers' interest fairly quickly because they can't grasp the ideas easily enough and they just want to make progress.
Lives serve to still give the player a consequence for dying, but the fact that they're so strewn around and given out like candy is more for the casual player who isn't going to be as good at the game as people who grew up in the 80's and 90's with these games are. That sort of decreased skill level is what these games and many others on the Wii were based around.
These points aren't meant to discredit your critiques in any way, but it's something to keep in mind as to why these games were made the way they were.
eh I feel like non casuals can enjoy it to I know I did and that it wasn't only meant for casuals You could actually say the same for odyssey and how it lets you choose between harder moons to choose or easier ones
Actually, inertia is what Galaxy does have. You want it to have momentum.
Except that I had a ton of fun playing SMG multiple times and I never felt any bitterness towards it. Your points are valid in comparing it to other games, but if it doesn't compare to the other games the way you want it to, does that necessarily mean it's an inferior game? Couldn't things like music, environment (artistically), and game mechanics make it the preferred game to some? You complain that it falls between course-clear and exploration saying it should be one or the other, but what if it was supposed to be in between? In reviewing a game, it's frustrating for me to hear the majority of criticism be comparing it to some other related games. I suppose that's what the purpose of this video was, and it achieved that purpose well. Good points, good job. I just feel that it puts SMG, an extremely fun game, in an undeserving bad light.
Barry: *Long, detailed explanation about why a game is or isn't good*
Arin: THIS GAME SUCKS!
Hex Isme Lol Arin's review of OoT is almost just as long
HOW IS NOBODY TALKING ABOUT THIS GORGEOUS ART
It's definitely not only nostalgia that makes the levels in a 3D mario memorable, I can vividly remember a lot of the details of Cap Kingdom just as well as Bob-Omb Battlefield.