Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this! Please take this comment into consideration😊
That is amazing Lukas. Game is going at great speed! One thing I noticed that on map not all rivers are present, if you can edit map to have all rivers then it would be awesome(like in Pakistan instead of 6 rivers in North only 2 are there) . Rivers have strategic importance and would improve immersive experience in game. Same with mountains. Just giving suggestions! Game looks awesome! May God bless you with all happiness ❤
@@iwso6585I think it would make the game more interesting because you won't see the same nation become a massive empire every save in like 200 turns or in age of history 3 20 years
Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this! Please take this comment into consideration😊
Completely useless management, it's a waste of time, it would be much better to create the mode to close borders/force allies to close borders etc, there are better ways to approach this.
such a question, for example, a country that fought for a long time, for example 5 years, and after the war the country’s economy sank and the people are not happy with the government, the country will have a civil war
It would really depend on the era, the Northern war between Sweden and the Russian empire alongside others lasted over 25 years! Whereas the Reconquista lasted several centuries! That’s hundreds of years of war
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
@dwelldell8715 the difference is in the wars that lasted centuries the people were mainly just saying they were at war while not doing shit. The writer is talking about if you are actually sending troops and going all out for a really long time.
Hi ! I think many players would like to see these features in aoh3. 1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens. 2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move . 3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division). 4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy ) 5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources. 6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc. 7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces . 8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships . 9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack . 10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions . But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built . 11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ). 12) Add a new type of artillery troops that will demolish tanks , cities, etc. 13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located. 14) I hope this game will be on android and ios. 15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories . 16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons . 17) Adding doctrines, To diversify the game. 18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country. 19) The ability to create alliances between states. 20) Multiplayer is not bypassed in this game). Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing. 21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack. Support me with a like so that Lukash sees this comment, I love you ❤❤❤
Lots of micromanagement, some ideas are good, but there are several that would just be a pointless headache, don't get me wrong it's a good idea, but there are better ones.
Add a feature to make it very easy for your vassals to join your alliance. Without taking into account relationships with your allies and other obstacles other than your personal relationship with your vassal.
Not to disrespect, but why? You then would be able to get the whole game as a vassal. What would you propose does take into consideration when inviting someone to be a vassal? Edit: 8/Jun/2024 I apologize, I had not read your message correctly. I agree, maybe it should be a bit more easy for your vassals to be added into an alliance.. or maybe even forced.
Vassals should automatically join the alliance / leave it with their lords like in hoi4. That would make the most sence because technically the vassals are "part" of the lord nation.
@@ottovonbismarck8913 oh yeah!! I disliked that my vassals would declare war on my allies. But now vassals won't be able to declare war without our permission (I think) so it'll be fine.
You can add a state religion (then provinces with this religion will give more bonuses), or secularism (then religion will not affect the gameplay); the state religion (it can be any religion or secularism and atheism) can be changed, and depends on the ideology (communism cannot be religious, and fascism cannot be atheistic). And you can also add a religion in the province, which can be edited in the editor, and in one province there can be several religions among the people, and the provinces can be assimilated according to the state religion (secularism does not allow this).
@Lukasz Jakowski, could you include Economic Blocks like the European Union, BRICS+, Mercosur, Apec, USMCA, Asean, SADC, and if possible be part of several Military Alliances and Economic Blocks? who agrees like
Lukas, what do you think about adding a parameter that would change the technology tree? Religion/nationality/society, idea. You don't have to implement this in vanilla scenarios, but the very possibility of having different technologies for different countries is fascinating. What do you think about adding a "campaign". A set of missions not within scenarios, but individual battles on the map, limited in time and with a clearly defined goal (capture point "A", kill 20 enemies, etc). Again, the mission editor will save you from having to add them yourself.
Will you be able to create events? like making a country go into civil war on a certain date or time or making one country declare war on another for a certain reason, etc.
could you make more options for vassals? it would be nice if: you can make them a dominion, colony, protectorate etc... change their ideology. control them more (example: you can change their laws, or limit how much army they have)
I absolutely love age of history III, the game I dreamed of both from the mechanical point of view and graphically much improved compared to II. One thing I would like to see is being able to change the King moving forward in time. Obviously choosing whether to follow the line of succession or maybe not. Obviously without complicated mechanics because playing is a pleasure. Thanks in advance if there is this little/big news.
It will have building projects? Like special buildings, creation of channels, or unrealistic megaprojects like the dam of Gibraltar or the lake of the Congo
The fun part the game is alot difficult is base real time strategy it make the game alot more on strategy and farm and soldiers technology and some defends strats
Łukasz, mam pomysły na stulecie historii 3. 1) Obrona powietrzna (obrona miasta przed artylerią). 2) artyleria (do bombardowania miast, jeśli są tam wojska. Lub po prostu. Ale jeśli miasto ma obronę powietrzną, wówczas wszystkie pociski zostaną zniszczone (jeśli obrona powietrzna ma niski poziom, wówczas połowa pocisków zostanie zniszczona, a druga połowa uderza w miasto i dywizje tracą 500 żołnierzy (jeśli istnieją), a osada traci 100 ludzi, a jeśli nie ma obrony powietrznej, to minus 500 osad i więcej). Mam nadzieję, że Łukasz to zauważy
Hey Lukasz, I think there should be real-life Economic unions in AOH3 (European Union, Brics), and the game let us join those unions, and for example, if our country is a member of the European Union, let's borrow interest from the European Union, if we are not a member of any economic union, let's borrow from the United Nations. Let's borrow from strong empires that our relationship was good in ancient times or only from powerful empires.
hello you can set up a system of political rivalry: for example for each ideology it will have a leader and if an edology does not take on too much importance it can create revolts or civil wars. you do an excellent job I can't wait to play and see the fashions of the comunoter
Please add the possibility of plundering neighboring regions, for example, how in the Middle Ages Tatars raided Zaporizhzhya Sich and looted settlements, but there was no war between the Crimean Khanate and Zaporizhzhya Sich. I wish this option was there back in the days when it was possible and that the player could also be robbed but the player could fight back the robbery attack like in crusader king 2. Pray for Lukasz to see.
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
@@aleksandr.bagdonovichну что-то не ладится. Тут скорее подойдет вкладка «культура», которая вроде как есть. Схожая Культура (возможно) может помочь быстрее улучшать отношения. А для предъявления претензий есть национальные провинции. А еще, Восточные Славяне конфликтуют между собой несмотря на схожесть языков
It should be way harder to assimilate but also take way less percentage of your people living their to be stable. Also add a year 1699 scenario and more scenarios between year 5 and year 1200
@@schnitzel4584yeah, like Germany going from democracy to nazism is crazy but it happens, same with Russia transitioning to “democracy” after the fall of the Soviet Union
Такое можно добавить, при условии, что у страны низкая стабильность, потеряны территории из-за войны, и высокие содержания на армию? К тому же если переход от автократии к демократии приведет к войне, это довольно странно. Если наоборот, то логично
I think we should have succession wars and succession system. Basically, you can control 2 states same time when both of they has same ruler or dynasty. Succession wars are wars of a monarchist state's succession. Basically, if that state has no successor, there will be another successor from another country. If there is 2 states wants to put successor in this state without Succession, there will be succession war. If you win a succession war, you will have that state without succession. And you will can manage this state too.
Honestly, it would be very interesting if he added arms trade and production. eg America produces M1 Abrams and sells them on the market for $10,000,000 like in real life. I think it would deepen the game itself, when you are already trying so hard, I think this would be a very interesting part of the game
The game is incredible, what I would like would be for other countries to know how to control their economies well and for there to not be so much war all the time, but the game is very good
Can you make something like a nation group or something? For example like in Victoria 2 there are nationalities, and each nation can have one dominant nationality and some others that they tolerate. What i wish to not see, is uniting Italy or other countries in AOH3 and then having to assimilate conquered Lands cus other country had it, even though they both had the same nationality.
Now that there are religions, communist, capitalist, Nazi, etc. rebel groups would be good and they could function as an independent country as it is hoi4 And that these groups also have their own flag with their symbol And something that would make it realistic is that you can create your own personalized vehicles, planes, tanks, helicopters and that if an enemy of yours captures a vehicle You can explore your rocket technology from that vehicle for example how it works in real life
I think I'm asking a lot but I prefer that it take longer and weigh more but that it be more realistic and fun than the game coming out now and being kind of boring
Hello, I hope that there is a simulation or option in the game for conspiracy, conspiracy theory, or secretly conspiring against countries and destroying them.
Make it so that in the religion map the religion names stretch across the top of the provinces it would look better also make catholic yellow and make orthodox purple and make Islam green.
I understand that the game will take time and you don’t have a hard deadline, but could you give us like an ETA like will it be done this year or next year? It sure would be nice to have even just a window of time.
could you make assimilation less tedious? personally, one of my least favorite parts of aoc2 is spamming the assimalte button. Also I like the new combat system for land units, but I was wondering if you could make something similar for naval units? so you actually have to build ships with set a capacity for how many troops you can carry so you dont just have to build a port and dominate everything in the ocean with a huge army. I think the feature would make the WWII and modern world scenarios much more enjoyable. One other thing that bugged me about aoc2 was the lack of consequences for war, as war usually destabilizes a nation and over time takes a toll on its economy, and the fact there are'nt casus belis in the game is weird to me. I like the ability to declare war without one, but I feel like that should negatively impact relations with your neighbors or something.
In the scenario editor it will be possible to set the religion and cores for each province :P
Will they be real leaders for every scenario?
Can't wait to play this game💪👍Good job!!
Will they be real leaders for every scenario?
Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this!
Please take this comment into consideration😊
That is amazing Lukas. Game is going at great speed!
One thing I noticed that on map not all rivers are present, if you can edit map to have all rivers then it would be awesome(like in Pakistan instead of 6 rivers in North only 2 are there) . Rivers have strategic importance and would improve immersive experience in game. Same with mountains.
Just giving suggestions! Game looks awesome! May God bless you with all happiness ❤
Really love the add of religion, makes it harder for you and the AI to assimilate each others land which will make the game funnier in my opinion.
only 2 years
@@userrr140 add a zip maker to share scenarios
pls
Had Jakowski not already said that there will be no assimilation in the game? What are you talking about?
@@Maskito. where?
@@Maskito.there will be assimilation, but it will not be like a button with which you can assimilate, assimilation will be automatic and gradual
When religion, ideology, etc. change, the leader and flag must change.
Yes
nah how tf bro will find a communist ukranian political?
Leader doesn't necessarily need to change tho
@@user-mu8vy1bn8eyes, It needs to change, for what reason It would not change?
ye as religon changes let is make an example bosnia was chirstian when it turn muslim bosnian flag changes to a green flag with golden crescent
It would be nice to see everyone be happy for the game instead of having a large portion of people just beg for more features every video 😅😅
I mean people want to give ideas that they think is cool
Things i want in AOH3 :
-religion wars
-option to make ideology revolution in country we play
-More rebels.
Yeah a crusade scenario would be cool & ideology revolution is a nice addition too.
MORE REBELS???? i agree with religion wars and ideology revoudtions but rebels? i think there alredy too much of them
@@iwso6585nah the rebels are so weak and barely manage to break free I think trying to manage stability should be harder
@@iwso6585I think it would make the game more interesting because you won't see the same nation become a massive empire every save in like 200 turns or in age of history 3 20 years
Are you leftist?There is already too much rebels
I Can’t wait for the it to release! ❤
WHEN 😭
@@baptisteinfantemarin3422 when it is ready :p
Realise date the 23/06/2023
From wgere do u have this information?? @@marzoukijed-dl1oe
@@marzoukijed-dl1oe from where do u know that?
Dear Lukasz Jakowski, please add something for gorges and channels to Age Of History 3.Let's be able to close the straits or channels leading to the countries we want whenever we want.I think we need this!
Please take this comment into consideration😊
Completely useless management, it's a waste of time, it would be much better to create the mode to close borders/force allies to close borders etc, there are better ways to approach this.
Когда выйдет эта игра, админ?
yes
Lets put the option to dam the Gibraltar strait and dry the mediterran
@@AsadbekAbdunazarov-ip1bi When it's ready :P
such a question, for example, a country that fought for a long time, for example 5 years, and after the war the country’s economy sank and the people are not happy with the government, the country will have a civil war
By no means would this be extremely annoying to handle after the 9th war, much better a protests debuff.
It would really depend on the era, the Northern war between Sweden and the Russian empire alongside others lasted over 25 years! Whereas the Reconquista lasted several centuries! That’s hundreds of years of war
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
@dwelldell8715 the difference is in the wars that lasted centuries the people were mainly just saying they were at war while not doing shit. The writer is talking about if you are actually sending troops and going all out for a really long time.
@dwelldell8715 also the reconquista was not a single war between two country's so it doesn't count.
Add a feature so that we can duplicate scenarios as well as save a picture of the scenario, like saving the preview image for a scenario
www.ageofcivilizationsgame.com/topic/244364-age-of-history-3-how-to-copy-scenario/
@@ukaszJakowski goated
@@ukaszJakowski we are so back
На глазах родилось видео
Предмет гордости
Hi !
I think many players would like to see these features in aoh3.
1) The emergence of resources such as oil , gas , saltpeter , gold ,hurray, diamonds , iron , aluminum and other resources , as well as do not forget about the resources of trees and food (food ) . These resources will be needed to hire various troops, and to support the level of citizens.
2) Oil and fuel will perform such functions, for equipment and other types of troops they will participate for the movement of troops. If the fuel is 0 , then the division of equipment , fleet and aviation will not move .
3) Add functions with mobilization , for example: Voluntary recruitment of troops , partial mobilization , Forced mobilization , total mobilization ( this will help recruit people with whom we can train in the division).
4) Adding culture technologies, you can take the idea from civ 6. Since these technologies will be able to open up new ideologies , the level of global influence , And , for example , World war ( will be able to create extremely close alliances against a common enemy )
5) By adding a Global market, we will be able to buy resources from other countries with which we have good relations. But not everything is so simple, because for interest you need to add trade routes if they are blocked, then you will not be able to purchase resources.
6) The emergence of new types of troops in technology , special forces , new types of tanks, air defense, etc.
7 ) The addition of advanced types of aviation .For example: fighters (They will carry out the destruction of various troops in the war), attack aircraft ( those that will destroy aircraft), Bombers (destruction of various buildings), etc. Whatever it all seems so sad to the ground forces , we need to add a new type of air defense forces .
8) The addition of battleships, Cruisers, aircraft carriers, cargo ships, and a ship that can transport Infantry and tanks across the sea. It 's true , How can a Tank and infantry swim across the sea and oceans if there are no warships .
9) The naval blockade will block maritime trade , but it will not be able to destroy ports without an attack .
10 ) All troops after mobilization or voluntary mobilization , you can turn troops into any regions .
But the construction of aviation , navy and tanks must be done in the region where the tank , aviation or fleet plant is built .
11) The construction of a port , aircraft factories and tanks will require a lot of resources and money , and suitable for the landscape . In order for everything not to be so easy, it is necessary to maintain the building with people, money and resources (how many people will work in certain military and food places ).
12) Add a new type of artillery troops that will demolish tanks , cities, etc.
13) In the editor, players will be able to choose in which places oil and non-military necessary resources will be located.
14) I hope this game will be on android and ios.
15) With all this , it is necessary to improve the supply not only what it is , but those resources at which the supply will take place . Adding factories of weapons , ammunition , projectiles , bombs for different types of troops (each plant requires resources and money to maintain it ), the ability to turn off and turn on factories .
16) As I wrote a little earlier , you need a lot of factories to process and produce Resources and weapons .
17) Adding doctrines, To diversify the game.
18) Additions of functions Morale of soldiers, the maximum number is 100%, the lower the morale, the weaker and slower the divisions become. After each victory, morale rises in its own way, after battle defeats it decreases. If the level of morale is 0% a) Automatic surrender 2 ) Uprising in the country.
19) The ability to create alliances between states.
20) Multiplayer is not bypassed in this game).
Lukas, I understand that this is not easy, but this is what is missing most in the game, it catches your eye.But if you add all these features to the game, the game will be amazing.
21) The appearance of Field Marshals, generals. The ability to assign them to several divisions, and not just one as commanders, so that they would raise the morale, the experience of several or hundreds of divisions, the more divisions he has assigned, the weaker their experience in defense and attack.
Support me with a like so that Lukash sees this comment, I love you ❤❤❤
Игра будет на телефоне а так у меня такие же желания
Lots of micromanagement, some ideas are good, but there are several that would just be a pointless headache, don't get me wrong it's a good idea, but there are better ones.
Chill out man no one gonna read this essay🤣
Lukasz is NOT reading allat
Actually too much this game should be an easy game not a game like hoi4 / EU4
Add a feature to make it very easy for your vassals to join your alliance. Without taking into account relationships with your allies and other obstacles other than your personal relationship with your vassal.
Not to disrespect, but why? You then would be able to get the whole game as a vassal.
What would you propose does take into consideration when inviting someone to be a vassal?
Edit: 8/Jun/2024 I apologize, I had not read your message correctly. I agree, maybe it should be a bit more easy for your vassals to be added into an alliance.. or maybe even forced.
Vassals should automatically join the alliance / leave it with their lords like in hoi4. That would make the most sence because technically the vassals are "part" of the lord nation.
@@ottovonbismarck8913 oh yeah!! I disliked that my vassals would declare war on my allies. But now vassals won't be able to declare war without our permission (I think) so it'll be fine.
This is all i needed
thank you Lukasz Jakowski!
Lukas I'm really excited for the game and please complete every little treat ❤️
Im waiting for this masterpiece! ❤
A system like the plague inc, where people can share their scenarios online, would be a incredible addition for the game community
You can add a state religion (then provinces with this religion will give more bonuses), or secularism (then religion will not affect the gameplay); the state religion (it can be any religion or secularism and atheism) can be changed, and depends on the ideology (communism cannot be religious, and fascism cannot be atheistic). And you can also add a religion in the province, which can be edited in the editor, and in one province there can be several religions among the people, and the provinces can be assimilated according to the state religion (secularism does not allow this).
@Lukasz Jakowski, could you include Economic Blocks like the European Union, BRICS+, Mercosur, Apec, USMCA, Asean, SADC, and if possible be part of several Military Alliances and Economic Blocks? who agrees like
Vc tá desligado ele já postou na comunidade que vai ter
I can't wait for this new mechanism
cant wait till this drops and the memories that will come with it.
Every time Lukasz uploads, my day gets 100 times better
Lukasz I'm waiting this perfect game.
It be very helpful if he added a civil war function where the country’s can’t have peace , and if one side loses all land the other one annexes it all
How much longer do we have to wait for this masterpiece of a game to release?
Please add "decisions" tab from hoi4. Its a cool feature. Also you can add some "traits" that gave buffs or debuffs to the nation
А в игре есть препятствия для солдат? Например горы или стены (например Китайская хотя она скорее уменьшает скорость)
Lukasz please add culture map mode (like in ck3) please it will be intresting to see which culture countries are developing
It be very useful if you were able to select multiple army’s and have them push somewhere like in hoi4
I can't wait for it to come out
Lukas, what do you think about adding a parameter that would change the technology tree? Religion/nationality/society, idea. You don't have to implement this in vanilla scenarios, but the very possibility of having different technologies for different countries is fascinating.
What do you think about adding a "campaign". A set of missions not within scenarios, but individual battles on the map, limited in time and with a clearly defined goal (capture point "A", kill 20 enemies, etc). Again, the mission editor will save you from having to add them yourself.
City borders are so good than other aoh games
how long we have to wait for this masterpiece 😢
Probably it will come out in fall. October or November.
When its ready :p
Will you be able to create events? like making a country go into civil war on a certain date or time or making one country declare war on another for a certain reason, etc.
I would like a more detailed overview of the 1830 scenario
could you make more options for vassals? it would be nice if:
you can make them a dominion, colony, protectorate etc...
change their ideology.
control them more (example: you can change their laws, or limit how much army they have)
Hi Lukaz, is the game planed to be available also in android devices? Or will it be only for computers?
Pc and mobile
I absolutely love age of history III, the game I dreamed of both from the mechanical point of view and graphically much improved compared to II. One thing I would like to see is being able to change the King moving forward in time. Obviously choosing whether to follow the line of succession or maybe not. Obviously without complicated mechanics because playing is a pleasure. Thanks in advance if there is this little/big news.
It will have building projects? Like special buildings, creation of channels, or unrealistic megaprojects like the dam of Gibraltar or the lake of the Congo
The fun part the game is alot difficult is base real time strategy it make the game alot more on strategy and farm and soldiers technology and some defends strats
Łukasz, mam pomysły na stulecie historii 3. 1) Obrona powietrzna (obrona miasta przed artylerią).
2) artyleria (do bombardowania miast, jeśli są tam wojska. Lub po prostu. Ale jeśli miasto ma obronę powietrzną, wówczas wszystkie pociski zostaną zniszczone (jeśli obrona powietrzna ma niski poziom, wówczas połowa pocisków zostanie zniszczona, a druga połowa uderza w miasto i dywizje tracą 500 żołnierzy (jeśli istnieją), a osada traci 100 ludzi, a jeśli nie ma obrony powietrznej, to minus 500 osad i więcej).
Mam nadzieję, że Łukasz to zauważy
We need more monuments
Do everyone a favor and make us wait any longer or post less videos, we are getting impatient so we can play 😀
Add transport ships, so that soldiers can travel by sea. Add warships, and naval battles will be more detailed.
Hey Lukasz, I think there should be real-life Economic unions in AOH3 (European Union, Brics), and the game let us join those unions, and for example, if our country is a member of the European Union, let's borrow interest from the European Union, if we are not a member of any economic union, let's borrow from the United Nations.
Let's borrow from strong empires that our relationship was good in ancient times or only from powerful empires.
Can you show full list of religions and mechanics/buffs tight to them?
hello you can set up a system of political rivalry: for example for each ideology it will have a leader and if an edology does not take on too much importance it can create revolts or civil wars.
you do an excellent job I can't wait to play and see the fashions of the comunoter
Czy mógłbyś dodać opcję w edytorze scenariuszy/map opcję łączenia prowincji np. dwie prowicje połączyć w jedną większą
I support thiss
Mam pomysł:
Elitarne jednostki
Kraje mogłyby posiadać elitarne jednostki które miałyby specjalne umiejętności/bonusy
I wonder if we'll be able to set events in this game as well and how that'll work?
Please add the possibility of plundering neighboring regions, for example, how in the Middle Ages Tatars raided Zaporizhzhya Sich and looted settlements, but there was no war between the Crimean Khanate and Zaporizhzhya Sich.
I wish this option was there back in the days when it was possible and that the player could also be robbed but the player could fight back the robbery attack like in crusader king 2.
Pray for Lukasz to see.
We need to pay attention to sea battles, make sea battle mechanics, this will greatly improve the game
Waiting for this game for so longggggg
A good feature to have is when one country is fighting another country, has most of its land and its capital, the losing country could surrender, and all of its territory will be occupied by the winning country until a peace deal is made.
The game is very good, I can't wait
Will there be possible to make a rebellion and play as them ? Like the Spanish revolution
Now the religion is literally another level.
Can't wait❤
I want play this masterpiece
This is gonna be epic
Хотелось бы увидеть как бот сражается с ботом в AOC 3, или я что-то пропустил?
The ai isn't finished
We can set religion for each province but can we also set what percentage of ppl in that province adhere to one religion?
That would be very important it doesn’t make sense for a whole region with multiple cores to be all 100% one religion
I would like languages to be added, it would give even more realism.
What would be useful?
@@raphaelfretod676 This can be used, for example, to improve diplomacy faster, or to have claims to other lands. It adds to the realism
Bro no , I,m not going to google translate for every word
@@aleksandr.bagdonovichcan you actually explain what you mean in stand of acting like it is already in the game
@@aleksandr.bagdonovichну что-то не ладится. Тут скорее подойдет вкладка «культура», которая вроде как есть. Схожая Культура (возможно) может помочь быстрее улучшать отношения. А для предъявления претензий есть национальные провинции.
А еще, Восточные Славяне конфликтуют между собой несмотря на схожесть языков
It should be way harder to assimilate but also take way less percentage of your people living their to be stable. Also add a year 1699 scenario and more scenarios between year 5 and year 1200
Jaka jest orginalna (stadnardowa) skala na mapie ziemia w Age of History II?
The game is very good, thank you
I suggest you a new method. When you change the system of government in the country, you must carry out a revolution and win it to achieve this change
Imagine wanting to change from monarchy to dual monarchy means having to wage a civil war 🤡
A war of succession would be more reasonable.
Maybe sometimes, but everytime is unrealistic
@@schnitzel4584yeah, like Germany going from democracy to nazism is crazy but it happens, same with Russia transitioning to “democracy” after the fall of the Soviet Union
Nah, that would get annoying over time.
Такое можно добавить, при условии, что у страны низкая стабильность, потеряны территории из-за войны, и высокие содержания на армию? К тому же если переход от автократии к демократии приведет к войне, это довольно странно. Если наоборот, то логично
Im so hyped
I think we should have succession wars and succession system. Basically, you can control 2 states same time when both of they has same ruler or dynasty. Succession wars are wars of a monarchist state's succession. Basically, if that state has no successor, there will be another successor from another country. If there is 2 states wants to put successor in this state without Succession, there will be succession war. If you win a succession war, you will have that state without succession. And you will can manage this state too.
I’d suggest to not be able to change ideology as easily as in Aoh2, but with a gradual process or rapidly but with a violent revolution.
It be cool if you added Goverment editer
Czy można przynieść flagi charakterystyczne dla krajów i religii?
This is an important feature❤
When Mister Lukaz
Honestly, it would be very interesting if he added arms trade and production. eg America produces M1 Abrams and sells them on the market for $10,000,000 like in real life. I think it would deepen the game itself, when you are already trying so hard, I think this would be a very interesting part of the game
Will there be a commander creation? Is there a section for commanders in the editor?
The game is incredible, what I would like would be for other countries to know how to control their economies well and for there to not be so much war all the time, but the game is very good
Question: Will you be able to change the population of provinces?
Can you make something like a nation group or something? For example like in Victoria 2 there are nationalities, and each nation can have one dominant nationality and some others that they tolerate. What i wish to not see, is uniting Italy or other countries in AOH3 and then having to assimilate conquered Lands cus other country had it, even though they both had the same nationality.
Ladies and gentlemens we got more age of History 3
Really cool😊. How game decides amount of population of another civilization in province? Is it random?
Yes, but you can put whatever population you want
Now that there are religions, communist, capitalist, Nazi, etc. rebel groups would be good and they could function as an independent country as it is hoi4
And that these groups also have their own flag with their symbol
And something that would make it realistic is that you can create your own personalized vehicles, planes, tanks, helicopters and that if an enemy of yours captures a vehicle You can explore your rocket technology from that vehicle for example how it works in real life
I think I'm asking a lot but I prefer that it take longer and weigh more but that it be more realistic and fun than the game coming out now and being kind of boring
I wish there was a religion map and the map colors were based on the color of the religions in the regions.
I beg you to make a Multiplayer, please!!
I fucking love this game already.
Hello, I hope that there is a simulation or option in the game for conspiracy, conspiracy theory, or secretly conspiring against countries and destroying them.
You should make migration a thing
Make it so that in the religion map the religion names stretch across the top of the provinces it would look better also make catholic yellow and make orthodox purple and make Islam green.
Dodaj że jak się upadnie państwem to można zrobić rebelie/rewolucje bo brakowało mi tego w Age of history 2
Harita umarım bir zaman sonra bozulmaz umarım oyundaki diğer ülkelerin yapay zekaları yüksek olur
Sevgili Lukasz lütfen kaynaklarda olsun iron 4 teki gibi ❤️
It be cool if there was a old army mode like in ww2 or ww1 where the troops are represented by X like in real life
👍
Łukasz jak ja cię kocham ❤
I understand that the game will take time and you don’t have a hard deadline, but could you give us like an ETA like will it be done this year or next year? It sure would be nice to have even just a window of time.
I just hope there's a religion map type in the game
So, can the editor adjust the religion of the countries, such as changing them? ❤
please add religion allies for example crusaders, caliphate or shoguns
could you make assimilation less tedious? personally, one of my least favorite parts of aoc2 is spamming the assimalte button. Also I like the new combat system for land units, but I was wondering if you could make something similar for naval units? so you actually have to build ships with set a capacity for how many troops you can carry so you dont just have to build a port and dominate everything in the ocean with a huge army. I think the feature would make the WWII and modern world scenarios much more enjoyable. One other thing that bugged me about aoc2 was the lack of consequences for war, as war usually destabilizes a nation and over time takes a toll on its economy, and the fact there are'nt casus belis in the game is weird to me. I like the ability to declare war without one, but I feel like that should negatively impact relations with your neighbors or something.
How many start dates are going to be implemented in a vannila game?
It is possible to create scenarios set in fifty thousand years BC that include the ancient Egyptian civilization
Lukasz wdyt about add Zoroastrism in religions and ancap in the types (democracy, horde, etc.)?