hi! writer of gaming hell here. just to make it 100% clear, the bit about hiroshi sakai being credited with chack'n pop is confirmed in an interview and correct. the other bit, about creating chack'n chack and selling it to taito, is the part that has no source or evidence.
For Bank Panic, you might want to look into an Atari 8-Bit game called "Bang! Bank!" Not sure if they wanted to license the game and Sega said no, but it's an all out clone of Bank Panic. There's also West Bank on the C64 and British home computers which is pratically the same game too.
These are both the kind of game that I'm not really all that interested in playing, yet fascinate me as a game designer. What was the impetus for making a game about a duck who bombs ghost whales for hearts and unhealthy fruit? Where did the idea for such play mechanics and aesthetics come from? Did they come up with the gameplay and then slap some cute sprites over the concept to make it visually interesting and marketable, or were they conceived in tandem? Maybe Sakai was inspired by some obscure Japanese kids' cartoon (or whatever) so the aesthetic came first and gameplay was created to match. What a wild game lol Thanks for another great video!
Yeah great to see Sega. A lot of these games have been a bit too primitive for my tastes but it seems like they're going in a more interesting direction as we get further in
I'm so happy that you pay attention to detail, explaining about the "Monstas." Because I noticed that those are the same enemies that return in Bubble Bobble as "Skel-Monstas." Excellent video.
The formulations of Bubble Bobble really are an interesting subject. Not only did it take inspiration from Taito's own games, like the mentioned Chack'n Pop and also one of my favorite Taito games, The Fairyland Story, but also a variety of other games that came around it like Joust and Mario Bros. So while it wasn't entirely MTJ's idea per se, he had some external help that really made the game great as it is, that also are interesting takes on their own outright. Bank Panic is the winner for me for today's episode, however. Its really fun and sadly really underrated. I wish it got a re-release, but the same can be said for a lot of Sega's early arcade output.
I do like Chack'n'Pop, the bomb AoE must have been brilliant and new back then. Bank Panic I still take for a spin every now and then on MAME, it feels comfortable when there's only three buttons.
That's great, right after mentioning the whole Gundam thing, it crops up in the next video. Excellent little deep cut on Tanto by the way. As an Atari ST youth, ports of their arcade hits were a MAJOR part of my childhood, especially The New Zealand Story.
The music in Bank Panic reminds me of the music in one of Hudsonsoft’s “ports” of Mario Bros. I forget if it was for Punch Ball Mario Bros or Mario Bros Special.
Wow I gotta try chack n pop! Bubble Bobble is one of my all-time favorites and I never knew of it's roots until now. Thanks for the lesson in Taito history today ^-^
Sega/Sanritsu's creative celebration of the banking industry has always brought me pleasing returns on my time investment. And Chack'n Pop's lineage within the the Single Screen Platformer genre is worthy of celebration as well. Bang up SG-1000 day overall!
I really love Chack'N Pop but it is a WICKED hard game to just pick up and play. Takes considerable practice to be able to navigate through the screens which isn't necessarily a bad thing. Once mastered however, the game is a blast. Thanks for the video my friend, good stuff!
@4:24 "Unlike most ducks, though, Chack'n can also drop bombs" Wait, are you telling me the main characters of Sega's Dynamite Dux AREN'T accurate representations of the typical duck?
SG1000's bubble bobble Bomberman may be the most addictive and rage inducing game on the system. I live and loath Chaken Pop depending on whether or not I'm playing it.
I first played this on one of the Japanese Taito Memories games... I wasn't a huge fan but the character designs were cute, evoking the likes of bubble bobble and the new zealand story... maybe I need to revisit it in MAME or something soon?!
Speaking of Space Invaders, check out the Taito Legends 1 & 2 collections on PS2/Xbox/PC as theres a bunch of later Space Invader games that are really fun. Theres also a somewhat modern game that was pretty good - Titan Attacks! . Definitely worth a try of you like the older shooters/Space Invaders games.
Wouldn't have made the connection of Wild Gunman and Bank Panic. I like Bank Panic more, myself. And so began a long lived relationship between Sanritsu and Sega, which ultimately culminated in the forming of prolific Sega subsidiary SIMS in the early 90's.
Space Invaders is labelled as Bank Panic. Amusing error from whatever program Jeremy uses (also not thrilled that TH-cam decided they should include an ad for a crypto-based ETF with this video. Bad TH-cam bad!)
Growing up I had a pirate multi cart for nes (specifically the 220 in 1) and chack n pop was one of the games. This being preinternet days I didn't realize how many of the games were Famicom only releases so it is nice when they pop-up on these series. For the Famicom chaknpop one sprite that confused me was the wizard that pushes the bolder on the top. I describe that this way now as I saw the arcade game graphics a few years ago, but growing up on the NES I though it was some kind of decapitated limbless zombie turkey shuffling across the top and didn't understand why you died when it got across the screen. The sg1000 looks to have it's own confusing rendition of this as well :P
I've followed Jeremy since the EGM days but I've recently notice him developing an accent, specially when he says 'monsters' on this video. Nothing more, just a cute thing I noticed. As always, an excellent review. Thank you sir.
Chack'n Pop is one of the very few times that the SG-1000 got one over on the Famicom. The Famicom port plays fine and looks better in screenshots, but is extremely stripped down. That port has got a real "just get this out the door" kind of feel to it.
Ever since the Bank Panic core came out on the Pocket, I've been playing it a ton; I did not expect to have so much fun with this game! Also is that your gameplay at 9:57? If so then, damn that's a killer score; beats my best, so far.
It has been 0 days since Jeremy mentioned Xevious and Heiankyo Alien.
Goddammit. Beat me by 19 minutes, lol.
Taps the Sign.
Territory
And rightfully so.
A Heiankyo Alien and Xevious reference in the first 3 minutes.... I think he's trying to get everyone drunk playing the Jeremy Parish drinking game.
It's the most wonderful time of the year.
Wait until the video in two weeks
@@Tirgo69 Just 20 minutes of him saying "
"Heiankyo Alien" and "Xevious" until half the world dies of alcohol poisoning? ;-)
hi! writer of gaming hell here. just to make it 100% clear, the bit about hiroshi sakai being credited with chack'n pop is confirmed in an interview and correct. the other bit, about creating chack'n chack and selling it to taito, is the part that has no source or evidence.
Got it, thanks for the clarification.
For Bank Panic, you might want to look into an Atari 8-Bit game called "Bang! Bank!" Not sure if they wanted to license the game and Sega said no, but it's an all out clone of Bank Panic. There's also West Bank on the C64 and British home computers which is pratically the same game too.
"West Bank"? But that's taken!
Larry, I've been seeing you in random comment sections for over a decade now, I guess it's time I just check your channel out lol.
Oh good. It's been far too long since I got the Bubble Bobble theme stuck in my head for a week. (*sigh*)
I've wondered what the yellow "thing" was for quite a while, so good to find out ^^.
Elevator Action makes me happy.
4:58 “Liberate Captive Hearts” sounds like the name of a pop song.
I think it was on the Karate Kid II soundtrack. ;-)
Sora confirmed.
I'm pretty sure it was in one of the Macross entries.
These are both the kind of game that I'm not really all that interested in playing, yet fascinate me as a game designer. What was the impetus for making a game about a duck who bombs ghost whales for hearts and unhealthy fruit? Where did the idea for such play mechanics and aesthetics come from? Did they come up with the gameplay and then slap some cute sprites over the concept to make it visually interesting and marketable, or were they conceived in tandem? Maybe Sakai was inspired by some obscure Japanese kids' cartoon (or whatever) so the aesthetic came first and gameplay was created to match. What a wild game lol
Thanks for another great video!
As a Master System fan, I've been really enjoying these SG-1000 retrospectives. Keep up the amazing work.
Yeah great to see Sega. A lot of these games have been a bit too primitive for my tastes but it seems like they're going in a more interesting direction as we get further in
Gotta like the Megazone 23 eye-catch at the beginning.
It was my speed!
I'm so happy that you pay attention to detail, explaining about the "Monstas." Because I noticed that those are the same enemies that return in Bubble Bobble as "Skel-Monstas." Excellent video.
The formulations of Bubble Bobble really are an interesting subject. Not only did it take inspiration from Taito's own games, like the mentioned Chack'n Pop and also one of my favorite Taito games, The Fairyland Story, but also a variety of other games that came around it like Joust and Mario Bros. So while it wasn't entirely MTJ's idea per se, he had some external help that really made the game great as it is, that also are interesting takes on their own outright.
Bank Panic is the winner for me for today's episode, however. Its really fun and sadly really underrated. I wish it got a re-release, but the same can be said for a lot of Sega's early arcade output.
My favorite day of the week. New comic books and new Jeremy Parish. What more could a boy ask for?
Chack’n Pop is one of only two MyCards I own. It’s hard but it’s relatively fair and I always love playing it.
And that theme song is almost equal in earworminess to the Bubble Bobble theme for me.
I do like Chack'n'Pop, the bomb AoE must have been brilliant and new back then. Bank Panic I still take for a spin every now and then on MAME, it feels comfortable when there's only three buttons.
Some of my favorite Taito games are The Legend of Kage, Time Gal, the Bubble Bobble series, Darius, Pu-Li-Ru-La, and Cadash.
That's great, right after mentioning the whole Gundam thing, it crops up in the next video. Excellent little deep cut on Tanto by the way. As an Atari ST youth, ports of their arcade hits were a MAJOR part of my childhood, especially The New Zealand Story.
ChacknPop creature reminds me of sparrows drawn in blazing Transfer student by kazuhiko shimamoto
The music in Bank Panic reminds me of the music in one of Hudsonsoft’s “ports” of Mario Bros.
I forget if it was for Punch Ball Mario Bros or Mario Bros Special.
Wow I gotta try chack n pop! Bubble Bobble is one of my all-time favorites and I never knew of it's roots until now. Thanks for the lesson in Taito history today ^-^
This was a great history lesson for fans of Bubble Bobble such as me. Thanks!
It's kinda cool to play the games on Taito Legends and see the evolution of Bubble Bobble. Fairyland Story is a missing link between the two.
Sega/Sanritsu's creative celebration of the banking industry has always brought me pleasing returns on my time investment. And Chack'n Pop's lineage within the the Single Screen Platformer genre is worthy of celebration as well. Bang up SG-1000 day overall!
Wow, high praise from the real Bubblun himself
Chack'n Pop looks really neat. As a big fan of Bubble Bobble, I can definitely see the inspiration. Thanks!
I'd say New Zealand Story is part of the Bubble Bobble vibe family due to it being featured in Pop'n Pop
I really love Chack'N Pop but it is a WICKED hard game to just pick up and play. Takes considerable practice to be able to navigate through the screens which isn't necessarily a bad thing. Once mastered however, the game is a blast. Thanks for the video my friend, good stuff!
I was five seconds away from drinking a large sip of water when "Winner winner, chack'n dinner" made me do a preemptive spit take. Well played.
@4:24 "Unlike most ducks, though, Chack'n can also drop bombs"
Wait, are you telling me the main characters of Sega's Dynamite Dux AREN'T accurate representations of the typical duck?
I question whether or not they are legitimately ducks
Next he'll be telling us that's not Chack'n The Forever Duck.
Yay, it's been a while since the last Heiyankyo Alien reference :D
Excellent video as usual but there's something strange about the way Jeremy says "monstahs".
It's because the enemies in Chack'n Pop are called Monstas (Monsuta in Japanese). So he's pronouncing it 'properly'
I thought I had a handle on the extended (heh) Bubble Bobble lineage but really haven't explored its ancestry, thanksl!
Interesting choice of Dixie as the soundtrack for Bank Panic.
SG1000's bubble bobble Bomberman may be the most addictive and rage inducing game on the system. I live and loath Chaken Pop depending on whether or not I'm playing it.
You’ve convinced me of the significance of Xevious
I first played this on one of the Japanese Taito Memories games... I wasn't a huge fan but the character designs were cute, evoking the likes of bubble bobble and the new zealand story... maybe I need to revisit it in MAME or something soon?!
We have gone 0 days without a Heiankyo Alien reference.
I forgot to add the sign! HR is gonna have my head for this
Speaking of Space Invaders, check out the Taito Legends 1 & 2 collections on PS2/Xbox/PC as theres a bunch of later Space Invader games that are really fun. Theres also a somewhat modern game that was pretty good - Titan Attacks! . Definitely worth a try of you like the older shooters/Space Invaders games.
I think this little cards are really cool. Like Hucards. It’s odd and interesting that the system could play two different forms of media
You know, as a kid I always thought the holes in Heiankyo Alien where bubbles. Wonder if anything like that inspired Bubble Bobble design.
Wouldn't have made the connection of Wild Gunman and Bank Panic. I like Bank Panic more, myself. And so began a long lived relationship between Sanritsu and Sega, which ultimately culminated in the forming of prolific Sega subsidiary SIMS in the early 90's.
3:17 Peter Griffin: Ah! He said it!
What’s going on at the top of the screen Chack'n Pop? It seems like someone is always but slowly walking to the right? Is that a timer of some kind?
Yep.
@@JeremyParish Right on! Thanks, I love your videos very much. Keep at it!
As a kid I always called this game "Chicken Poop", since that's what it looks like you are and doing.
Space Invaders is labelled as Bank Panic. Amusing error from whatever program Jeremy uses (also not thrilled that TH-cam decided they should include an ad for a crypto-based ETF with this video. Bad TH-cam bad!)
I think I've finally figured out why Premiere randomly screws up captions, so hopefully I can keep it from happening again.
I wonder if Chack'n is supposed to be a baby chicken instead of a duck?
I always thought he was a kiwi like in The Newzealand Story (which also doesn’t look like a kiwi at all).
Sega should have released chack 'n pop in the USA in the first place. 😀👍🎮
The games we never got the first time around!
Bank panic is the precursor to night trap or five nights...
I prefer Chakan The Forever Man 'n Pop, personally.
Thank you for making this reference so I didn't have to.
I need a monstah to clobbah dat dere Chack'n!
Growing up I had a pirate multi cart for nes (specifically the 220 in 1) and chack n pop was one of the games. This being preinternet days I didn't realize how many of the games were Famicom only releases so it is nice when they pop-up on these series.
For the Famicom chaknpop one sprite that confused me was the wizard that pushes the bolder on the top. I describe that this way now as I saw the arcade game graphics a few years ago, but growing up on the NES I though it was some kind of decapitated limbless zombie turkey shuffling across the top and didn't understand why you died when it got across the screen. The sg1000 looks to have it's own confusing rendition of this as well :P
Yeah, I thought the rock-pusher was a kitten or something until I compared versus the arcade version.
I've followed Jeremy since the EGM days but I've recently notice him developing an accent, specially when he says 'monsters' on this video. Nothing more, just a cute thing I noticed.
As always, an excellent review. Thank you sir.
No, chief, they’re called “Monstas.” That’s literally what they are called.
Chack'n Pop is one of the very few times that the SG-1000 got one over on the Famicom. The Famicom port plays fine and looks better in screenshots, but is extremely stripped down. That port has got a real "just get this out the door" kind of feel to it.
Yeah, the Famicom version will be coming up soon, and it's not great despite looking better and moving faster.
Ever since the Bank Panic core came out on the Pocket, I've been playing it a ton; I did not expect to have so much fun with this game!
Also is that your gameplay at 9:57? If so then, damn that's a killer score; beats my best, so far.
It is not
i had check 'n pop on a bootleg cart, i didn't like it that much though
Dixie probably was a poor soundtrack choice