I feel like many of these Scenarios are sooo tedious. I really like the concepts, but for some of them, they are made artificially slower than need be. It's as if he just wanted to be able to say his scenarios are hours long or that this campaign pack contains so many hours of content.
Honestly, yeah. Let's imagine, as an example, the TC transformation being almost instant. Would it be gimicky? Yes. Would it be a fun gameplay improvement? YES! It's a single player scenario, it's not something that needs to be balanced nor conformed to any norms. Having the TC transformation be faster would be just an upgrade to this scenario imho .
Oh god, it took you soo long to realize you had Dromons, the entire north African coast becomes a joke once you have a few, so much free gold! Anyway, good luck with Vortigern, you'll need it, took me a few tries, but getting lots of free Saxons and defeating the Picts at the start gave a bit of time to boom, get as much gold as possible and get a lot of knights and monks, which i used to defend the northern based where I farmed and used the gold banked, converting enemies and healing my units constantly
interesting aproach with vortigern, i wasnt able to beat it on hard yet, even with perfect defense in the north the saxon betrayal comes to early for my economy and army get rolling
@@gebhard128I saw the suggestion of attacking the picts on Reddit, it's not a bad strat as it basically removes 1/4 of the enemies form the game, tho that makes the Saxons attack earlier, but if you are efficient you can reach Castle right before that and start massing knights and monks, knights are much more efficient than crossbows (which just can't deal with the saxon huskarls) you can run around with them until you have enough troops or your monks heal them, monks can also convert enemy units which buys you even more times, it doesn't make the scenario easy, but it makes it easier, at least for me, none of the enemies make pikes either Fair warning, you need to call the Saxons 5+ times to win against the picts as they spawn enemies once you destroy one of their folwarks
@@gebhard128I'll give you a strategy: As soon as the recruitment comes, recruit 3-4 warbands. Get those warbands and defeat the Picts with your Imperial Legionaries and Centurion. Forget the wall, delete a hole and take those Folwarks out. A William Wallace will come, defeat that and you killed one corner. Ensure that you boom a lot in this phase. In Castle Age, make a lot of Knights and Monks with a few Rams. Build Towers in Deva, and take a few villagers and make a city in the North(In the Picts part)so. Or you can be cheesy and convert Green transports and take over Ireland. Your enemies will be wayy too agressive so defeating enemies at the start is the onus here.
@@srijitmajumder99thx for the suggestions, i will try the defeat picts strat, defending the wall slowed my eco down a lot at start so maybe i can get my army going like this
i rushed the picts as suggested and it worked, not repairing the walls helps the eco a lot and i get enough army to hold until imp kicks in and I can defeat the saxons with superior tech, thx for the startegy advice
Why though? they were only relevant twice in history: 1) sack of Rome and uprooting the Western Romans from North Africa, and 2) then when the Eastern Romans wiped them off the map a century later. They can easily be made through a custom scenario as the Goths or Vikings. They don't need to be a civilization when there are other more worthy ones
@@dov6341 true I agree with that, same with the Burgundians too but what are you gonna do. But I say this because as we are reaching the point of having too many civs for this game. And this one barbarian kingdom that can easily be customised from Goths or even Vikings for civ bonuses Besides. Now this is official, Gaiseric is the one Vandal campaign. Although seriously they could change the civ name to Vandals instead of Goths xD
gaeseric in 406 : the great vandal leader who gave looting and pillaging a new term: vandalizing! gaeseric in 2024: dead? well he was a slow infantry unit anyway. jokes aside i think this was the coolest concept map i played in the game so far after the ivaylo kotyan and old bari campaigns , i would love to see more such out of build and destroy zone maps like this with higher difficulty !
Hey man, do you know the mod "Rome at War"? Really recommend it, and now they released their 1st campaign- "Julius Caesar". Hope you"ll get to play it.
You did this a lot faster than me mate. I did go full infantry in the Goth style, wich isn´t as effective against the legionaires. The advantage is that after around 2-3 hours of gaming an epic tune starts playing, I only heard that once before in the Le Loi campaign
31:04 It would be funny if you got a new hero called Huneric at that moment. And if this hero died, then there would be a message like "Well, we'll decide later who's in charge now"
I played this a few months ago back when it was just a mod and it looks like there were no changes to this mission when it got released as DLC. It's a pretty good mission.
In this video and the last he mentions something similar to "committed tenses" when getting attacked by Romans. Can anyone explain what he said, and what it means?
It's "Comitatenses", which is Latin for "companion". Comitatenses was the name of the basic late Antique Roman Foot Soldier, the successor of the legendary Legionary, after some reforms. Comitatenses is the name of one of the AI players in the scenarios, which spawns in Roman units when you attack a Roman city. The in game Romans also have a UT by the same name.
The settlement of Carthago is peak Ornlu in its sheer organized and efficient execution
I feel like many of these Scenarios are sooo tedious. I really like the concepts, but for some of them, they are made artificially slower than need be.
It's as if he just wanted to be able to say his scenarios are hours long or that this campaign pack contains so many hours of content.
I appreciate it, I've always been a slow player and really enjoy getting to build up and take my time
Honestly, yeah. Let's imagine, as an example, the TC transformation being almost instant.
Would it be gimicky? Yes.
Would it be a fun gameplay improvement? YES!
It's a single player scenario, it's not something that needs to be balanced nor conformed to any norms.
Having the TC transformation be faster would be just an upgrade to this scenario imho .
It makes you commit, also not do tricks to keep your previous buildings alive
I don't think it would need to be instant, but it could take half the time.
Oh god, it took you soo long to realize you had Dromons, the entire north African coast becomes a joke once you have a few, so much free gold!
Anyway, good luck with Vortigern, you'll need it, took me a few tries, but getting lots of free Saxons and defeating the Picts at the start gave a bit of time to boom, get as much gold as possible and get a lot of knights and monks, which i used to defend the northern based where I farmed and used the gold banked, converting enemies and healing my units constantly
interesting aproach with vortigern, i wasnt able to beat it on hard yet, even with perfect defense in the north the saxon betrayal comes to early for my economy and army get rolling
@@gebhard128I saw the suggestion of attacking the picts on Reddit, it's not a bad strat as it basically removes 1/4 of the enemies form the game, tho that makes the Saxons attack earlier, but if you are efficient you can reach Castle right before that and start massing knights and monks, knights are much more efficient than crossbows (which just can't deal with the saxon huskarls) you can run around with them until you have enough troops or your monks heal them, monks can also convert enemy units which buys you even more times, it doesn't make the scenario easy, but it makes it easier, at least for me, none of the enemies make pikes either
Fair warning, you need to call the Saxons 5+ times to win against the picts as they spawn enemies once you destroy one of their folwarks
@@gebhard128I'll give you a strategy:
As soon as the recruitment comes, recruit 3-4 warbands. Get those warbands and defeat the Picts with your Imperial Legionaries and Centurion. Forget the wall, delete a hole and take those Folwarks out. A William Wallace will come, defeat that and you killed one corner.
Ensure that you boom a lot in this phase.
In Castle Age, make a lot of Knights and Monks with a few Rams. Build Towers in Deva, and take a few villagers and make a city in the North(In the Picts part)so.
Or you can be cheesy and convert Green transports and take over Ireland.
Your enemies will be wayy too agressive so defeating enemies at the start is the onus here.
@@srijitmajumder99thx for the suggestions, i will try the defeat picts strat, defending the wall slowed my eco down a lot at start so maybe i can get my army going like this
i rushed the picts as suggested and it worked, not repairing the walls helps the eco a lot and i get enough army to hold until imp kicks in and I can defeat the saxons with superior tech, thx for the startegy advice
I'll never stop saying that vandals as new civilization and a campaign about Gaiseric would have been a thousand times better than this scenario =(
Meh, not by much imho.
If there was a new civ, I'd prefer it to be African - Somali specifically sound cool.
Why though? they were only relevant twice in history: 1) sack of Rome and uprooting the Western Romans from North Africa, and 2) then when the Eastern Romans wiped them off the map a century later.
They can easily be made through a custom scenario as the Goths or Vikings.
They don't need to be a civilization when there are other more worthy ones
@@mamacitasenorita1680Well, you could say the same for the Huns. Yet they have been playable since The Conquerors.
@@dov6341 true I agree with that, same with the Burgundians too but what are you gonna do. But I say this because as we are reaching the point of having too many civs for this game. And this one barbarian kingdom that can easily be customised from Goths or even Vikings for civ bonuses
Besides. Now this is official, Gaiseric is the one Vandal campaign. Although seriously they could change the civ name to Vandals instead of Goths xD
@@edmis90Oh yeah the we wuz kangs n shiet civilization.
48:23 "Soo..how do I sack Rome?"
-Literally has on Screen the 4 buildings he needs to destroy to sack Rome 😄
Hussar+Heavy Cav Archer+Ram totally obliterates this scenario. Felt like Im playing as the Huns.
gaeseric in 406 : the great vandal leader who gave looting and pillaging a new term: vandalizing! gaeseric in 2024: dead? well he was a slow infantry unit anyway. jokes aside i think this was the coolest concept map i played in the game so far after the ivaylo kotyan and old bari campaigns , i would love to see more such out of build and destroy zone maps like this with higher difficulty !
Hey man, do you know the mod "Rome at War"?
Really recommend it, and now they released their 1st campaign- "Julius Caesar".
Hope you"ll get to play it.
You did this a lot faster than me mate. I did go full infantry in the Goth style, wich isn´t as effective against the legionaires. The advantage is that after around 2-3 hours of gaming an epic tune starts playing, I only heard that once before in the Le Loi campaign
Compared to the Vandals experience in Total war Attila in this map Huns seems Hello Kitty, i can barely notice them.
31:04
It would be funny if you got a new hero called Huneric at that moment.
And if this hero died, then there would be a message like "Well, we'll decide later who's in charge now"
I played this a few months ago back when it was just a mod and it looks like there were no changes to this mission when it got released as DLC. It's a pretty good mission.
Remember guys: If it looks like Rome it's vandalized, if it looks like Pisa it's _italicized._
Atleast Gunderic is still a bad ass hero...'Gunderic dies'
the king of the Lance
General marius you must save rome
In this video and the last he mentions something similar to "committed tenses" when getting attacked by Romans. Can anyone explain what he said, and what it means?
It's "Comitatenses", which is Latin for "companion". Comitatenses was the name of the basic late Antique Roman Foot Soldier, the successor of the legendary Legionary, after some reforms. Comitatenses is the name of one of the AI players in the scenarios, which spawns in Roman units when you attack a Roman city. The in game Romans also have a UT by the same name.
ah great, thanks so much@@Edelweiss1102
I played this one for 3 h but i destroyed every trace of existance i had like 50k gold and lost maybe 30 units