Glad you like it! Well, depends on what you're after. First, you can create a null object and parent your entire scene to it, and then move that around (the null). Or, you can move individual characters or groups of characters, while having the camera still. I often do that when I get a great camera framing of a scenery, and then just move things into place to fill it out and expand on that...
@@Dreamlight3D It's funny that creating a null object and parenting objects to it is an incredible tip, but when I start creating my scenes, I ALWAYS forget about null objects and I end up taking longer than I need to on the scene!
That's okay so long as you haven't installed lots of additional items, props and characters. By the way, you can get lighting by going to Window - Preview light instead of Camera Lights.
@@Dreamlight3D no not a good point, because you are right. I move my props, env characters but not my camera for most of my renders. If i am going to move then it is almost when i nearly finished building. Advantage my lightning sets are always fitting, the tiny props are loading near where you are building.
Conversely, I always leave my main character at the 0.0 load starting position, I then position my scenery around the character, then pose and light the character. Only after that is done do I place a camera to take the position I want. That way when I use the "recenter view" function, it always relocates my main character no mater how much I've changed the view around to set things up.
Also if I am taking a series of shots using different resolutions and aspect ratios, I use a different camera for each shot. That way I can save the file with each shot as it was taken.
I always move and rotate my Camera until I get the perfect position... then I LOCK the camera, so I don't accidently modify it. That's how I work with my scenes.
Val any plans to open the tutorial series you advertised via email? I would like to join and didn't realize you would close it down to potential subscribers. Thank you
Hey, quick change of plans, not right now. Possibly in the future, right now, I want to reorganize the clubs we already have in place and make them better. Thank you for your interest!
Honestly should probably be moving everything around to find the right shot. Trying to only move the environment if its bigger than 1 room is just makinf things harder on yourself.
It's not meant to replace traditional camera placing all the time, it's a really cool option when you have that perfect framing on your character and just want to adjust the set.
I will counter by saying that you're really wasting CPU and memory by rendering more than what's in your camera's frame. It's wise to hide anything that's not in your frame because even if it isn't in your scene, it will still render those off-screen environments. I learned that from Val in one of his tutorials.
@@kiillabytez ok. What does that have to do with moving the camera around? You're not wrong, but it's not a counter when you just say something completely random.
@@Clapstain You said you were using more than one room. I was just offering some wisdom. I didn't know you were going to take it personally. Your original comment was argumentative and counterproductive. "Your way is just dumb. You should move everything around to find the right spot. Your way is just making things harder to do, because MY way is better." I'm pretty sure that Mr. Cameron has been doing this a lot longer than you have. I was only offering a bit of wisdom, but you're too narcissistic to realize that. Sorry I tried to help. Good day to you then.
well done, now tell me or do a video on how to do that with multiple characters in a scene? :)
Glad you like it! Well, depends on what you're after. First, you can create a null object and parent your entire scene to it, and then move that around (the null). Or, you can move individual characters or groups of characters, while having the camera still. I often do that when I get a great camera framing of a scenery, and then just move things into place to fill it out and expand on that...
Easy. Do this trick with the main character, then position and pose you secondary characters around the main character.
@@Dreamlight3D It's funny that creating a null object and parenting objects to it is an incredible tip, but when I start creating my scenes, I ALWAYS forget about null objects and I end up taking longer than I need to on the scene!
That's actually really useful! Thanks for the videos mate
You're most welcome, glad you like it!
Another great tip Val, thanks!
Glad you like it, appreciate your comment! :)
That's okay so long as you haven't installed lots of additional items, props and characters.
By the way, you can get lighting by going to Window - Preview light instead of Camera Lights.
Good point!
@@Dreamlight3D no not a good point, because you are right. I move my props, env characters but not my camera for most of my renders. If i am going to move then it is almost when i nearly finished building. Advantage my lightning sets are always fitting, the tiny props are loading near where you are building.
You can put the character and light inside a group and move it instead moving the scene, it works too.
Totally, this is vice-versa...
Conversely, I always leave my main character at the 0.0 load starting position, I then position my scenery around the character, then pose and light the character. Only after that is done do I place a camera to take the position I want. That way when I use the "recenter view" function, it always relocates my main character no mater how much I've changed the view around to set things up.
Also if I am taking a series of shots using different resolutions and aspect ratios, I use a different camera for each shot. That way I can save the file with each shot as it was taken.
Cool idea!
You're the best, Dreamlight
Thank you so much Kiere! :)
I've done a variant of this, by parenting the camera to the character, and moving/rotating the character.
Perfect, that's an alternative way for sure..! :)
I always move and rotate my Camera
until I get the perfect position...
then I LOCK the camera, so I don't accidently modify it.
That's how I work with my scenes.
The most annoying thing is getting that perfect camera, and then accidentally moving it until the undo levels cannot be undone... :)
Val any plans to open the tutorial series you advertised via email? I would like to join and didn't realize you would close it down to potential subscribers. Thank you
Hey, quick change of plans, not right now. Possibly in the future, right now, I want to reorganize the clubs we already have in place and make them better. Thank you for your interest!
Honestly should probably be moving everything around to find the right shot. Trying to only move the environment if its bigger than 1 room is just makinf things harder on yourself.
It's not meant to replace traditional camera placing all the time, it's a really cool option when you have that perfect framing on your character and just want to adjust the set.
I will counter by saying that you're really wasting CPU and memory by rendering more than what's in your camera's frame. It's wise to hide anything that's not in your frame because even if it isn't in your scene, it will still render those off-screen environments.
I learned that from Val in one of his tutorials.
@@kiillabytez ok. What does that have to do with moving the camera around? You're not wrong, but it's not a counter when you just say something completely random.
@@Clapstain You said you were using more than one room. I was just offering some wisdom. I didn't know you were going to take it personally. Your original comment was argumentative and counterproductive.
"Your way is just dumb. You should move everything around to find the right spot. Your way is just making things harder to do, because MY way is better."
I'm pretty sure that Mr. Cameron has been doing this a lot longer than you have.
I was only offering a bit of wisdom, but you're too narcissistic to realize that. Sorry I tried to help.
Good day to you then.