Especially while you having fun headshotting zeds peacefully in your lane and then THE FUCKING STUPID PYROMANIAC JOINS YOUR GAME AND JUST KEEP SHOT BIG ZEDS WITH THIER FLAMETHROWER.
@@PathfinderBoi Its because sharpshooters passives and skills are extremely bad. Why would anyone want to play a class where you only get headshot damage as damage increase which is situational over flat damage increase that works all the time? Sharpshooter is extreme squishy and if you want to greed safety passives such as marksman, tactical reload or stuns to hold zeds in place, than you lose all your damage in which you are required to take to actually 1 shot big zeds on High difficulty. His other problem is that Sharpshooter sucks at killing trash in Mutiplayer because ZEDS that are not targeting you are more difficult to headshot which is where all of SS damage comes from. Decaps in Mutiplayer are also really bad because the body do not die instantly and just block your teammates damage along long hallways and generally speaking, Mutiplayer is more about focus firing same ZED with raw damage than actual solo takedown which SS is terrible at. He also has weight problems where you want run M14 or Mosin for Trash clear but you also want your signature Railgun weapon and carrying both is impossible. Every other class is able to carry 1 trash killing weapon and 1 big zed/boss killing/signature weapon but SS isn't able to. There's also little reason to play Sharpshooter with M14/Mosin over just playing Commando who is both better trash killer, easier to play and an ok big zed killer.
The sharpshooter has a low pickrate because: Headshot requirement + latency + close quarters + frantic movement + low firerate weapons = suffering. Also because, at this point, EVERY perk can fill sharpshooters 'big zed hunter' role, usually with lower aim requirements and much better rates of fire that make missing not as big a deal. SS is fun while solo, fun with an organized group, painful in public games. The big zeds are also less of an existential threat in KF2 overall. In KF1, rage scrake rather than let sharp or support handle it? Usually = 3-4 teammates dead on higher difficulties. Let FP get mad? VERY likely to be a teamwipe. In KF2? Not so much. Class roles have been eroded to a point where 'can do everything' classes are far superior to specialist ones. Sirens and Stalkers are also made far more of a threat in KF2 than in KF1, due to a combination of their new movement and the really shitty spawn system that actively spawns them behind you if you happen to glance away for a moment, meaning you can no longer actually chokepoint properly. In their effort to reduce the effectiveness of camping, they crippled every class that relies on sightlines and stable positions to excel. While other classes that were negatively effected by this got changes and fixes, SS never got that fundamental change to work in KF2's meta for pubs. Literally, if I want to play SS in KF2 in a public game, I just play GS with the lever.
there arent many people who make kf2 content anymore on youtube. i really do look forward to seeing your videos and it makes my day whenever i see you upload. keep up the great work man and keep doing what you love
Sharpshooter Is one of my favorite perks, but it’s is true that is more fun tu play it alone or with friends.( what I found ridiculous is that now that we have the minigun it only weights 10, but the M99 weights 12?)
I like playing as Sharpshooter in large, open custom maps, that's where he shines because of the longer range takedowns from safe distances. Or as long as enough players takes care of trash zeds so the Sharpshooter can focus on the bigger zeds, then it's also pretty nice.
^this and this explanation is pretty much the reason why I hate playing the Sharpshooter, because i'm unable to find a good enough team to watch my back from trash Zeds, so I can concentrate on the bigger guys when they start showing up
There's not really a point for this perk because Tripwire has given every perk a weapon to easily kill the big zeds. Back when only gunslinger,sharpshooter and demo could kill big zeds fast and efficiently, it was actually useful.
I think they should add bonuces for the sharpshooter on every body part shooted for example if you shoot their arms they get weaker, if you shoot body they get knocked back a bit, if you shoot legs they get fall and get really slow
@@lordyasha5944 that would really be super-useful and actually makes the Sharpshooter fun to play. but as of lately, unless you got a good team willing to kill the trash Zeds for you, while you're trying to concentrate on killing the bigger Zeds, it's NOT fun to play
@@lordyasha5944 I would be happy with increased ammo pools for some of the Sharp weapons (especially the M9), and/or a passive ability that highlights heads through smoke/fire/poison clouds/etc, in order to allow Sharps the ability to play with Demos or Firebugs more effectively. But yeah, Gunslinger is often the better Sharpshooter, since its passive skills and perks are more fitting for the chaotic gameplay at higher difficulty levels.
I think the SS is dependant on too many things to work even remotely good. Solo is fun but multiplayer is something else. For example the map, the players around the SS, the lack of movement speed when things go south, ammo being expensive if you play with a bigger calibre (weapons aswell if you play long games), being able to actually aim and hit headshots constantly and the fact that there are just better perk choices because of these reasons, perks that could be way more effortless and be equally as good or even better than the SS makes it feel like its overshadowed by other perks
@@Slurpified On the cost of damage sure it could have that +10% movement speed but thats the thing, in multiplayer you gotta go with damage and as you mentioned gs, gs has 20% by *passive*
I think the reason why I and many others dislike sharpshooter is because it has what I call "Borderlands 2 Sniper Syndrome." Too many enemies and not enough ammo. Just a massive headache in lobbies but it's fine on solo
@@PathfinderBoi That is if your team actually knows what they're doing. Most lobbies I've been in end up with like 3 deaths per round and I and 1 other person if I'm lucky has to carry them
The Sharpshooter was my 2nd least used/maxed out perk behind the Survivalist. Not because I didn't like it, but because it was the least versatile map wise and I got myself killed in a lot of maps because I got cornered. It's also a high risk perk if you miss your headshots, or miss multiple in a row. The survivalist is my least used, but now it is growing on me. I can use nearly any weapon setup and I can use medic grenades to stand my ground and either heal myself or take out a crowd of small zeds easily. Was room MVP with it a few times.
Happy to be aboard , as for the sharpshooter i guess is cus most people play public, and public is a paradise of demos and firebugs, so the only loadout which becomes usable is that m99 or railgun standing and crouching, which for me at least is awful, so i just roll my sharpshooter when i'm alone or with some friends...
This is not the first comment. However I can tell you that I indeed love Sharpshooter. My favourite is the Gunslinger loadout. Right. My thoughts on Sharpshooter. To answer your question it is a bit more rare. TL;DR for the following is that the perk is great and definitely underplayed. I treat it like a better Gunslinger. I always upgrade the Winchester and the 9mm. I also use Mosin Nagant a lot since it helps me defend against the weak ZEDs and lets me parry big ones without having to change weapons. Perk certainly isn't very much played, but on the other hand that leaves the spot open for me. Maybe it is because people see Sharpshooter as the slow sniper perk. I didn't think it was good initially, but after ditching the sniper mentality it became one of my most played. It has damage and utility. It is also stupid fun to pop heads one after another. Only way you are not having fun is by actually being physically incapable of aiming.
That's why I love the SWAT so much. At max level you feel like a God with your near aimbot precision, seemingly endless magazines, and rapid fast fire-rate. Popping heads with SWAT is so dang satisfying and is actually consistent despite you thinking the damage of every bullet being "low"
Sharpshooter is fun but Gunslinger is infinitely more practical. Gunslinger has the reload speed, move speed to get out of sticky situations. The only benefit I see sharpshooter having is more damage.
The most fun class imo. Especially when I get my M95+Magnum combo. Its so satisfying. You use magnum for majority of the wave and when the biggies start flooding, reloadcancel headshots with M99 with that sooper satisfying sound.
Me : ( Tries to freeze a Fleshpound with a grenade ) . Teammate : ( Keeps raging Fleshpound ) . Me : ( Dies pissed off and again doesn't want to touch co-op sharpshooter with 1000 foot long pole ) .
I actually play a lot of sharpie. My first 25 was commando and then it was sharpie. I fell in love with sharpie and got that to prestige 4 before touching the other perks. Something about rifles and head shots just resonates with me. I recently maxed the other perks just so i don't have lacking perks and now i'm finishing prestige 5 on sharpie. c:
likely because their guns ARE VERY SPECIFIC in class AND ROLE..... commandos use ARs or heavy caliber SMGs (thompsom) Sharpshooters use PRECISION FOCUSED weapons no other class use either the same class of weapons in general or follow a near similar route for their styles (SWATs are SMG based and share only the thompsom; Medics are ALL VERY FUTURISTIC esque designs, Gunslingers are AKIMBO HANDGUNS and REVOLVERS or LEVER ACTION rifles, Berzerker are MELEE focused....) that's the only reason they don't get HRG, there's nothing from other classes that can merge with them
@@andrehashimoto8056 What if hrg commando/sharpshooter? A laser rifle that can shoot small lasers full auto or bigger lasers on semi at the cost of more ammo kinda like the fal can auto and semi. And to make it special the sight should have normal and thermal mode because the bigger laser can go through walls
@@andrehashimoto8056 you can easily make HRG weapons for sharp and comm. Sharp crossperks with comm and slinger (lets ignore fb crossperk) so HRG their guns slightly to be more sharpy and you are good to go. Also sg500 shotgun and combat shotgun can be made into slug shooters for sharp. If they have same damage as all pellets in one the HRG combat shotty might be like a t4 version of centerfire. Commando could get some HRG version of swat and sharp guns.
Fun fact #2 Yoshiro mentioned on Tripwire's discord that Tripwire started to make HRG because of FN FAL He said that they weren't happy with how to make weapons balanced as crossperk, so they started making the same weapons, with different effects, for different perks.
A lot of official maps are fought in close quarters, so a sharpshooter that needs distance and a solid escape route will have a tough time, and in those cases people rather go with gunslinger, since it still fills the role of a damage dealer.
I believe Sharpshooters are underrated to most people because there is only a small room for error with standard weapon choices (ie. FN FAL, M14, etc). I am having a lot of success with either: SPX, Winchester, 1858 Revolver (upgrade 2x), Magnum OR SPX (upgrade 3x), 1858 Revolver (upgrade 3x), Magnum (upgrade 1x). Both builds allow for killing bosses, medium strength zeds, while still having enough ammunition to deal with trash.
What do you select for your perk tree with these builds? I like the 1858 if it's upgraded at least twice, but the Spitfire is actually very good at killing trash with a huge ammo pool and DoT. The high Stumble actually saves you from taking a lot of damage from Gorefasts and Gorefiends.
@@gunrunner7721 i use the same perks pathfinder showed on this vid. Right, left, left, right, right I believe. Yes, actually adding the spitfire as a 5th gun can increase your theoretical total damage output, but I think there is enough trash clearing as it is, and would instead prefer to have a bigger hitter by sticking with the strong guns or upgraded spx/magnum. Can deal with big zeds with less reloads/gun switches that way!
@@philipsangalang5077 Nice, thanks for the reply! I forgot to mention the other reason I like the Spitfire...The reload speed with or without Tactical Reload is extremely fast...to the point where it feels like a virtual no-reload-necessary weapon. The other pistols (without Tac Reload) are slow enough where I can tell a difference when I'm getting swarmed...The Magnum's 5 round magazine and subsequent need for more reloads also makes it feel a bit clunky and slow. Besides smooth and quick reloads, I can body-shot clots/cysts/slashers/stalkers/crawlers with one round and change targets, as the DoT will finish them off fast (and that's without any upgrades). Between the fast reload, cheap / large ammo pool, DoT, Stumble, and Fire Panic, I've found the Spitfire has worked great for me by itself alongside a Rail or M99 build. Of course, with a good team, you shouldn't have to worry much about trash, but the need to kill trash comes up frequently enough. That said, I'm definitely going to try your builds. Thanks again, and happy hunting :)
Ss has the best gernades in the game. Can save you and teammates in a pinch. Unfortunately most if not all guns aren’t great for taking out mobs of trash zeds. And all SS weapons just have super small mag sizes. Also the map itself needs to be long enough to actually line up shots so yeah like you mentioned its very situational unfortunately.
M14 is great vs trash. 20 shots, fast reload, one shots everything thats not a Bloat or Husk (which isnt a big deal). You can still carry a FAL or SPX with it. With SPX you can upgrade it to T4 and then you can kill everything with M14 and have SPX as backup or for takedowns. Now ideally, you shouldnt have to kill loads of trash, but if you have to, you can.
I think my issue with Sharpshooter is that... to be honest... I'm not a super great headshotter with their weapons. And the ones that allow for more repeated, rapid firing in case of a miss on a charging Skrake or FP tend to be surprisingly weak or have small clips. The ACOG is the only gun I can reasonably use with the sharpshooter with any real effectiveness. I also know that it can be supremely frustrating to play one with certain other classes, or more likely, with some choob who thinks running around enraging all the large zeds then running off is a valid game tactic. Literally any class played by a bad teammate can ruin a sharpshooters whole game plan. Unless they're given room, time and control of their immediate area, sharpshooters get overwhelmed really fast, and when you have people exploding things just enough to annoy them, or using fire to lightly toast a zed then running off, or seemingly unable to focus down a target they started shooting at, it get really annoying.
Patience is virtue when playing as a Sharpshooter, but today's fast-paced environment and the lack of high ground advantages made this perk difficult to play, especially when aiming for the high risk, high reward gameplays. I used to play Sharpshooter a lot back in the KF1 days, and still love to play the perk from time to time, but like I said, the lack of high ground advantages is seriously hurting the best part of the Sharpshooters.
I think a LOT more people would play Sharpshooter if it didn't cripple you soo much from being mobile, to get the most out of it, you have to arbitrarily crouch, stay still and ADS and all the extra damage is inherently tied to headshots, which makes sense in theory but in practice it's such hoop-jumping you have to do when you are generally going to be playing on Suicidal or HoE and on top of that, it's a big risk if you try to go against a boss as one as the last thing you want to do is stay still. There's a reason why the Beserker gets soo buff.
I'm late but here are the issues with Sharpshooter and why its my least favorite class to play! Solo is really annoying especially when you don't have skills unlocked, Hard or above all the enemies are targeting you and you don't really have anti mobbing potential! so inevitably with sharpshooter you have to frantically move around trying to line up headshots. body shots are basically wasted bullets and a handful of skills directly counter that. Sniper forcing you to stand still for benefits, and Stability forcing you to crouch. and on console the Crouch button is mapped to the Sprint button so you have to stand still to crouch! In general I think most people just don't like that you are pretty much punished for not getting a headshot and atleast 75% of the maps on console are very tight. On multiplayer, nothing is more frustrating than getting swarmed because you have no teammates to protect you and every sharpshooter weapon just isn't quick enough for a swarm or missing a headshot because of connection issues. I feel like if it had headshot stun as a perk bonus, and maybe had something like Line-em Up as a skill but give bullets the ability to ricochet so it has mobbing potential in tight rooms! that would be way better! and rework Sniper or give it an additional headshot bonus damage because 25% damage just isn't worth the vulnerability of standing completely still.
The problem with being a Sharp is that you have no options - go big or go home. If you choose a build based on maximum damage - you suffer from trash mobs and you have a poor choice of weapons for a short distance due to weight limit + little ammo, if you choose a build for stun and rack em up - you are a gunslinger who exchanged a quick reload, a large supply of ammo and running speed for a little more accuracy, ability to stun and damage. And both options require you to have a VERY GOOD accuracy. The class has very high skill requirements and a fairly low reward, given that now almost any class can 1v1 big zed with a new weapons. Plus, due to the fact that a number of maps do not have large open spaces at all, not all maps will allow the sniper to fully realize his potential. The team can generally sit in a closed room, for example. You won't be left without targets, but it will be difficult to fully utilize ranged accuracy and high damage.
Honestly- to me sharpshooter is one of the more rewarding classes to play as. when done right it can outrank support at taking down large zeds. It’s all about prioritizing and knowing when to act. But it’s very situational
I play suicidal public matches most time and using sniper and steady perk. With these two perks, ss can provide long range 1 headshot scrake and 2 headshot flesh pound ability with m99 which is good for holding the line. Paired with m500 which can 1headshot every medium zed. Personally i think ss is strong if the map is not tiny. And it's funny to one shot everything. I like the m99 because it doesn't need the cryo grenade to secure the kill so i can save them for other situations.
But whats the exact pitch when I say boi? Bc I thought if I say it really manly and creepy like Batman, zeds would just kill themselves, but I couldnt breathe and the last zed, a clot, killed me, and my perks reset to 0
Sharpshooter as a solo player forces me to snipe in a game that I feel is waaaay easier with bullet hoses or splash damage. I mean, the ability to have a set chance to force zed time with a team would be pretty good if I played multiplayer often.
My problem with the sharpshooter is that you don't get to have a comfy camping spot to sleep with a pillow and drink some tea while you fall asleep on your rifle
Bruh, since the Mosin Nagant came out and being very reliable to parry a enraged fleshpound, i'm loving it, except the scoped weapons, every time i use one, it just wiggles too much, like if my character had the sugars too low
I think it's probably because sharpshooter's all about the accuracy, and without the perks increasing rate of fire it's easy to get swarmed by trash for new players, especially when the first perk says, "hey stand still". But then you have the demolitionist here for big zeds too, they have a boomstick to push them away from danger, and you can enjoy watching multiple zeds blowing up instead of one head at a time. If zeds didn't despawn like in KF1 and you could retreat a distance without running into the same specimens again, it'd probably be a way more picked perk.
Game state --- Sharpshooter is least played perk in the game, per Tripwire apparently. It has perks that force you to play poor tactically, in order to benefit from them. Tripwire --- Let's buff Survivalist and non-Sharp weapons, and then give non-Sharp perks some new weapons!!! (Seriously though, Survivalist did need some love, too.)
SS's loadout with m14 and fnfal is most likely the best combination out there. You have effectively over 300 bullets and each of them is capable of oneshot headshotting everything below a siren and even one bullet onto the body kills crawlers, cysts and clots. The only problem I have with the Fnfal is that executing a clean takedown without a freeze grenade is super tough ( on 6P), especially at positions where you don't have much space to take advantage of. I usually achieve better outcomes by using the Centerfire. And tbh, I sometimes forgot that I don't need to crouch on every perk because I play this thing so goddamn much lol.
Sharps are powerhouses when there’s 2-4 players. At 5-6 however, I typically move to more versatile perks. Something I never see people really talk about is how damn good the 9mm becomes with the fire rate skill + rack em up for fodder units on Sharp.
I prestiged the Demo, Swat, Firebug, Sharp, Beserker, Support, and finally this week Medic. I still need Gunslinger, Commando and Survivalist. I really like the Sharp.
I think it's due to the perk capabilities and the general gameflow. KF2 is a kitefest, face it and sharpshooter ain't the (excuse the pun) sharpest tool in the shed while holding a spot. It's simply a watered down gunslinger and doesn't have unique capabilities neither mobility, nor offer better burst damage while gunslinger stacks damage with high fire rate. If TWI can't figure that out I really suspect their motives to do so. Perk abilities from the start was a mess with very one sided choices and gameflow was about mobility while a sharpshooter by theme supposed to help team stand their ground. Burst damage per shot doesn't matter if gunslinger can stack rack'em up just faster and will be more mobile; sharpshooter is just an inferior gunslinger.
sharpshooter is powerful, but in my experience its trades some mobility for headshot damage(ngl its strong af) in solo games the sharpshooter's only escape is the cryonade/freeze grenade. it's most effective against bosses/ flesh pounds and scrakes, some annoying ones like husks, EDAR, ETC. but against a horde of enemies like endless mode's crawler/clots wave the weapons are either short on ammo or have 1 bullet(T5 railgun). i can kinda see why its kinda underrated, but it's pretty handy in team games as they can freeze the big bois and take them out of the picture easily.
It was my most used perk in KF1 but that's a whole different game, SS was better in KF1 because mobs moved slower and more predictably, they were more resistant to headshots and SS excelled at that, SS was the designated heavy hitter for bigger zeds, in KF2 everyone can easily kill clouts and crawlers with a 9mm and take on larger zeds by themselves that you don't need SS that much for pub play.
Nothing in this game is more satisfying than taking out a full health, hell-on-earth, multiplayer Scrake in a single headshot with the M99 AMR - but I will admit, Sharpshooter _is_ pretty situational. On some maps you may as well not even bother; because you just won't have the distance you need, and the Gunslinger is more or less the same perk but meant for that same close-range. Sharp may not be the most powerful all-around, but it's still very fun to play on occasion.
Despite him being my favorite class, you'll choose between standing still insta-killing big zeds, or having actual fun killing all zeds while suffering from low ammo, fire rate, and reload.
To be fair, a lane with sharpshooter + firebug is not bad, as long as they coordinate their targets. If it is a long lane, the SS can focus on bigger targets and the FB focus on trash
I don't like it too much because you have to stay still to give support to your teammates or do more damage, I don't know, it makes me uncomfortable doing that
I'm new to the game and I like it because I can 1-2 shoot scrakes and fleshpound. The cons is that its such an immobile and expensive perk to play, I guess that's why people don't often play it.
The Sharpshooter is not really a favorable perk (for me anyways) because the most effective build for it is almost solely reliant on killing big zeds. The less effective build can handle trash but you lose out on the ability to one-shot Scrakes and Fleshpounds. Map design is also a major factor. You do NOT want to use this perk on maps such as Catacombs or the Descent because of the claustrophobic and cramped fighting spaces that makes it almost impossible to make effective use of something like the Railgun or M99 AMR. And if you use one of those, you won't be able to defend yourself efficiently against trash hordes. With a proper team though....this perk is helluva fun to use. Especially on bigger maps when you blast a Scrake's head off long before your team even knows he was there.
Happy Halloween or Day of The Dead or All Saints Day or whatever holiday you're having to everyone! Also, you said 'Boi' 9 times and 'Ya Boi' 13 times in this video. A few more and we're gonna be talking about an addiction.
I do think the sharpshooter it's a good perk overall, good firepower to take down many FP and Scrakes if you have good aim and patience, the only main issue (at least for me) is playing solo with this perk. Not having another perk to support you (medic, support, etc) you're most likely to have a hard time. It depends obviously in how many people play solo on average.
I use sharpshooter with movement speed and for loadout is m99 + dual 9mm or a single .500 magnum... I think the sharpshooter needs more weight space or for the weapons to weigh less
I main m99 sharp. Mostly play public. The battle rifles are good for starting zed time but not that great for killing big zeds quickly in comparison. But if you have a team and sharp that starts zed time and a good comm to extend then GS is such an insane zed time DPSer that you don't need any more. But for public I like being able to kill all the scrakes and fp by myself because no one else does it when I use another loadout :)
I think it's because gunslinger is just a better sharpshooter that is more flexible. Railgun sharp is satisfying, but it requires a competent team to help with trash and big boys to finish them off.
Its kinda ok on solo but on multiplayer where explosions and zeds getting knocked back all the day is kinda harder for no reason since you can easily kill a flesh pound with other clases wihout being that unforgiving. Also you can get surrounded and killed by small zeds very easily
Used to love playing Sharpshooter with the M14 and SPX but I found crowd control an issue, not to mention kills would always be stolen from me when playing in groups. Now I main Survivalist, using the M99 and Killerwatt.
Sharpischooti ,.... Scraki Scrukiiiss ,... We love your Special Words & comments on all & everything , Ja Boii .... Flux & I really try to Support your Joker/Styles in our streams , ...ja Boii ,.... its Not so easy to keep Talking/shooting in the Same way like you .... really Respekt ✊🏻 ✊🏻 ✊🏻 ja Boii By the way , the weapon Skins are really ugly ....... greetings From TWO STRIBES & FLUX
In my opinion, Sharpshooter is similar to SWAT in some things while totally different in other ones. While SWAT has the lowest skill floor (that is, requires almost no skill to be effective), Sharpshooter probably has the highest skill floor, because of it's headshot focused gameplay which requires knowing the ZEDs behavior. However, once mastered, they both have the lowest skill ceiling (that is, they don't require any more technical knowledge of the game other than 'aim for the head'). Even so, consistent accurate aiming is hard to master, which proves that every perk in this game (except for Survivalist but not for long) has a lot to be learned about.
Path: “Yo can easily headshot them”
‘Missed the headshot’
Sharpshooter in general:
Playing alone? Great
Playing in a group? Really fun
Playing in publics? Incredibly frustrating
Yea pretty much
Nailed it in 1 post!
Playing in pubs in general
Especially while you having fun headshotting zeds peacefully in your lane and then THE FUCKING STUPID PYROMANIAC JOINS YOUR GAME AND JUST KEEP SHOT BIG ZEDS WITH THIER FLAMETHROWER.
@@PathfinderBoi Its because sharpshooters passives and skills are extremely bad. Why would anyone want to play a class where you only get headshot damage as damage increase which is situational over flat damage increase that works all the time? Sharpshooter is extreme squishy and if you want to greed safety passives such as marksman, tactical reload or stuns to hold zeds in place, than you lose all your damage in which you are required to take to actually 1 shot big zeds on High difficulty. His other problem is that Sharpshooter sucks at killing trash in Mutiplayer because ZEDS that are not targeting you are more difficult to headshot which is where all of SS damage comes from. Decaps in Mutiplayer are also really bad because the body do not die instantly and just block your teammates damage along long hallways and generally speaking, Mutiplayer is more about focus firing same ZED with raw damage than actual solo takedown which SS is terrible at. He also has weight problems where you want run M14 or Mosin for Trash clear but you also want your signature Railgun weapon and carrying both is impossible. Every other class is able to carry 1 trash killing weapon and 1 big zed/boss killing/signature weapon but SS isn't able to. There's also little reason to play Sharpshooter with M14/Mosin over just playing Commando who is both better trash killer, easier to play and an ok big zed killer.
You need to record more sharpshooter. This was so satisfying to watch
I'll try my best
The sharpshooter has a low pickrate because:
Headshot requirement + latency + close quarters + frantic movement + low firerate weapons = suffering.
Also because, at this point, EVERY perk can fill sharpshooters 'big zed hunter' role, usually with lower aim requirements and much better rates of fire that make missing not as big a deal.
SS is fun while solo, fun with an organized group, painful in public games. The big zeds are also less of an existential threat in KF2 overall.
In KF1, rage scrake rather than let sharp or support handle it? Usually = 3-4 teammates dead on higher difficulties. Let FP get mad? VERY likely to be a teamwipe. In KF2? Not so much. Class roles have been eroded to a point where 'can do everything' classes are far superior to specialist ones.
Sirens and Stalkers are also made far more of a threat in KF2 than in KF1, due to a combination of their new movement and the really shitty spawn system that actively spawns them behind you if you happen to glance away for a moment, meaning you can no longer actually chokepoint properly. In their effort to reduce the effectiveness of camping, they crippled every class that relies on sightlines and stable positions to excel. While other classes that were negatively effected by this got changes and fixes, SS never got that fundamental change to work in KF2's meta for pubs.
Literally, if I want to play SS in KF2 in a public game, I just play GS with the lever.
there arent many people who make kf2 content anymore on youtube. i really do look forward to seeing your videos and it makes my day whenever i see you upload. keep up the great work man and keep doing what you love
The cursed weapons looks like something straight outta Borderlands, lol 😂
I thought the same thing lmao
Its tough because if you don't have a solid team you can't really play it without being constantly attacked.
Wrong. Get the EBR or FAL
Then once you hit a boss wave get the railgun or barret 50 cal
Sharpshooter Is one of my favorite perks, but it’s is true that is more fun tu play it alone or with friends.( what I found ridiculous is that now that we have the minigun it only weights 10, but the M99 weights 12?)
Yeah, pretty weird. And it's even weirder that the M99 AMR is designed to be a lightweight weapon compare to the M82 AMR.
I like playing as Sharpshooter in large, open custom maps, that's where he shines because of the longer range takedowns from safe distances. Or as long as enough players takes care of trash zeds so the Sharpshooter can focus on the bigger zeds, then it's also pretty nice.
^this
and this explanation is pretty much the reason why I hate playing the Sharpshooter, because i'm unable to find a good enough team to watch my back from trash Zeds, so I can concentrate on the bigger guys when they start showing up
There's not really a point for this perk because Tripwire has given every perk a weapon to easily kill the big zeds.
Back when only gunslinger,sharpshooter and demo could kill big zeds fast and efficiently, it was actually useful.
It does feel satisfying killing things with constant headshots, but if you miss a crucial one... you're pretty dead
I think they should add bonuces for the sharpshooter on every body part shooted for example if you shoot their arms they get weaker, if you shoot body they get knocked back a bit, if you shoot legs they get fall and get really slow
@@lordyasha5944 that would really be super-useful and actually makes the Sharpshooter fun to play. but as of lately, unless you got a good team willing to kill the trash Zeds for you, while you're trying to concentrate on killing the bigger Zeds, it's NOT fun to play
@@lordyasha5944 I would be happy with increased ammo pools for some of the Sharp weapons (especially the M9), and/or a passive ability that highlights heads through smoke/fire/poison clouds/etc, in order to allow Sharps the ability to play with Demos or Firebugs more effectively. But yeah, Gunslinger is often the better Sharpshooter, since its passive skills and perks are more fitting for the chaotic gameplay at higher difficulty levels.
Zed time triggers, fast takedowns, top tier incaps. No point. Yeah. Get good and dont play with muppets.
I think the SS is dependant on too many things to work even remotely good.
Solo is fun but multiplayer is something else.
For example the map, the players around the SS, the lack of movement speed when things go south, ammo being expensive if you play with a bigger calibre (weapons aswell if you play long games), being able to actually aim and hit headshots constantly and the fact that there are just better perk choices because of these reasons, perks that could be way more effortless and be equally as good or even better than the SS makes it feel like its overshadowed by other perks
Wait sharpshooter and gs have the fastest movement speeds other than berserker
@@Slurpified On the cost of damage sure it could have that +10% movement speed but thats the thing, in multiplayer you gotta go with damage and as you mentioned gs, gs has 20% by *passive*
I rarely play the sharpshooter path but I will try to master it like you path boi
Epic, enjoy
I think the reason why I and many others dislike sharpshooter is because it has what I call "Borderlands 2 Sniper Syndrome." Too many enemies and not enough ammo. Just a massive headache in lobbies but it's fine on solo
On multiplayer it's alright if the maps is relatively flat and you find your own lane.
@@PathfinderBoi That is if your team actually knows what they're doing. Most lobbies I've been in end up with like 3 deaths per round and I and 1 other person if I'm lucky has to carry them
The Sharpshooter was my 2nd least used/maxed out perk behind the Survivalist. Not because I didn't like it, but because it was the least versatile map wise and I got myself killed in a lot of maps because I got cornered. It's also a high risk perk if you miss your headshots, or miss multiple in a row.
The survivalist is my least used, but now it is growing on me. I can use nearly any weapon setup and I can use medic grenades to stand my ground and either heal myself or take out a crowd of small zeds easily. Was room MVP with it a few times.
Happy to be aboard , as for the sharpshooter i guess is cus most people play public, and public is a paradise of demos and firebugs, so the only loadout which becomes usable is that m99 or railgun standing and crouching, which for me at least is awful, so i just roll my sharpshooter when i'm alone or with some friends...
This is not the first comment. However I can tell you that I indeed love Sharpshooter. My favourite is the Gunslinger loadout.
Right. My thoughts on Sharpshooter. To answer your question it is a bit more rare.
TL;DR for the following is that the perk is great and definitely underplayed.
I treat it like a better Gunslinger. I always upgrade the Winchester and the 9mm. I also use Mosin Nagant a lot since it helps me defend against the weak ZEDs and lets me parry big ones without having to change weapons. Perk certainly isn't very much played, but on the other hand that leaves the spot open for me. Maybe it is because people see Sharpshooter as the slow sniper perk. I didn't think it was good initially, but after ditching the sniper mentality it became one of my most played. It has damage and utility. It is also stupid fun to pop heads one after another. Only way you are not having fun is by actually being physically incapable of aiming.
That's why I love the SWAT so much. At max level you feel like a God with your near aimbot precision, seemingly endless magazines, and rapid fast fire-rate. Popping heads with SWAT is so dang satisfying and is actually consistent despite you thinking the damage of every bullet being "low"
Sharpshooter is fun but Gunslinger is infinitely more practical. Gunslinger has the reload speed, move speed to get out of sticky situations. The only benefit I see sharpshooter having is more damage.
You read my mind with this comment 100%
The most fun class imo. Especially when I get my M95+Magnum combo. Its so satisfying. You use magnum for majority of the wave and when the biggies start flooding, reloadcancel headshots with M99 with that sooper satisfying sound.
Me : ( Tries to freeze a Fleshpound with a grenade ) .
Teammate : ( Keeps raging Fleshpound ) .
Me : ( Dies pissed off and again doesn't want to touch co-op sharpshooter with 1000 foot long pole ) .
Sad and true :(
I actually play a lot of sharpie. My first 25 was commando and then it was sharpie. I fell in love with sharpie and got that to prestige 4 before touching the other perks. Something about rifles and head shots just resonates with me. I recently maxed the other perks just so i don't have lacking perks and now i'm finishing prestige 5 on sharpie. c:
Fun fact (as of 2020 Halloween): Sharpshooter is one of the two classes that doesn't have a HRG weapon
The other class is commando
likely because their guns ARE VERY SPECIFIC in class AND ROLE.....
commandos use ARs or heavy caliber SMGs (thompsom)
Sharpshooters use PRECISION FOCUSED weapons
no other class use either the same class of weapons in general or follow a near similar route for their styles (SWATs are SMG based and share only the thompsom; Medics are ALL VERY FUTURISTIC esque designs, Gunslingers are AKIMBO HANDGUNS and REVOLVERS or LEVER ACTION rifles, Berzerker are MELEE focused....)
that's the only reason they don't get HRG, there's nothing from other classes that can merge with them
@@andrehashimoto8056
What if hrg commando/sharpshooter? A laser rifle that can shoot small lasers full auto or bigger lasers on semi at the cost of more ammo kinda like the fal can auto and semi. And to make it special the sight should have normal and thermal mode because the bigger laser can go through walls
@@andrehashimoto8056 you can easily make HRG weapons for sharp and comm. Sharp crossperks with comm and slinger (lets ignore fb crossperk) so HRG their guns slightly to be more sharpy and you are good to go. Also sg500 shotgun and combat shotgun can be made into slug shooters for sharp. If they have same damage as all pellets in one the HRG combat shotty might be like a t4 version of centerfire. Commando could get some HRG version of swat and sharp guns.
Fun fact #2
Yoshiro mentioned on Tripwire's discord that Tripwire started to make HRG because of FN FAL
He said that they weren't happy with how to make weapons balanced as crossperk, so they started making the same weapons, with different effects, for different perks.
A lot of official maps are fought in close quarters, so a sharpshooter that needs distance and a solid escape route will have a tough time, and in those cases people rather go with gunslinger, since it still fills the role of a damage dealer.
I believe Sharpshooters are underrated to most people because there is only a small room for error with standard weapon choices (ie. FN FAL, M14, etc).
I am having a lot of success with either:
SPX, Winchester, 1858 Revolver (upgrade 2x), Magnum
OR
SPX (upgrade 3x), 1858 Revolver (upgrade 3x), Magnum (upgrade 1x).
Both builds allow for killing bosses, medium strength zeds, while still having enough ammunition to deal with trash.
What do you select for your perk tree with these builds? I like the 1858 if it's upgraded at least twice, but the Spitfire is actually very good at killing trash with a huge ammo pool and DoT. The high Stumble actually saves you from taking a lot of damage from Gorefasts and Gorefiends.
@@gunrunner7721 i use the same perks pathfinder showed on this vid. Right, left, left, right, right I believe.
Yes, actually adding the spitfire as a 5th gun can increase your theoretical total damage output, but I think there is enough trash clearing as it is, and would instead prefer to have a bigger hitter by sticking with the strong guns or upgraded spx/magnum. Can deal with big zeds with less reloads/gun switches that way!
@@philipsangalang5077 Nice, thanks for the reply! I forgot to mention the other reason I like the Spitfire...The reload speed with or without Tactical Reload is extremely fast...to the point where it feels like a virtual no-reload-necessary weapon. The other pistols (without Tac Reload) are slow enough where I can tell a difference when I'm getting swarmed...The Magnum's 5 round magazine and subsequent need for more reloads also makes it feel a bit clunky and slow. Besides smooth and quick reloads, I can body-shot clots/cysts/slashers/stalkers/crawlers with one round and change targets, as the DoT will finish them off fast (and that's without any upgrades).
Between the fast reload, cheap / large ammo pool, DoT, Stumble, and Fire Panic, I've found the Spitfire has worked great for me by itself alongside a Rail or M99 build. Of course, with a good team, you shouldn't have to worry much about trash, but the need to kill trash comes up frequently enough.
That said, I'm definitely going to try your builds. Thanks again, and happy hunting :)
Ss has the best gernades in the game. Can save you and teammates in a pinch. Unfortunately most if not all guns aren’t great for taking out mobs of trash zeds. And all SS weapons just have super small mag sizes. Also the map itself needs to be long enough to actually line up shots so yeah like you mentioned its very situational unfortunately.
M14 is great vs trash. 20 shots, fast reload, one shots everything thats not a Bloat or Husk (which isnt a big deal). You can still carry a FAL or SPX with it. With SPX you can upgrade it to T4 and then you can kill everything with M14 and have SPX as backup or for takedowns.
Now ideally, you shouldnt have to kill loads of trash, but if you have to, you can.
I think my issue with Sharpshooter is that... to be honest... I'm not a super great headshotter with their weapons. And the ones that allow for more repeated, rapid firing in case of a miss on a charging Skrake or FP tend to be surprisingly weak or have small clips. The ACOG is the only gun I can reasonably use with the sharpshooter with any real effectiveness.
I also know that it can be supremely frustrating to play one with certain other classes, or more likely, with some choob who thinks running around enraging all the large zeds then running off is a valid game tactic. Literally any class played by a bad teammate can ruin a sharpshooters whole game plan. Unless they're given room, time and control of their immediate area, sharpshooters get overwhelmed really fast, and when you have people exploding things just enough to annoy them, or using fire to lightly toast a zed then running off, or seemingly unable to focus down a target they started shooting at, it get really annoying.
Patience is virtue when playing as a Sharpshooter, but today's fast-paced environment and the lack of high ground advantages made this perk difficult to play, especially when aiming for the high risk, high reward gameplays. I used to play Sharpshooter a lot back in the KF1 days, and still love to play the perk from time to time, but like I said, the lack of high ground advantages is seriously hurting the best part of the Sharpshooters.
I think a LOT more people would play Sharpshooter if it didn't cripple you soo much from being mobile, to get the most out of it, you have to arbitrarily crouch, stay still and ADS and all the extra damage is inherently tied to headshots, which makes sense in theory but in practice it's such hoop-jumping you have to do when you are generally going to be playing on Suicidal or HoE and on top of that, it's a big risk if you try to go against a boss as one as the last thing you want to do is stay still.
There's a reason why the Beserker gets soo buff.
I'm late but here are the issues with Sharpshooter and why its my least favorite class to play!
Solo is really annoying especially when you don't have skills unlocked, Hard or above all the enemies are targeting you and you don't really have anti mobbing potential! so inevitably with sharpshooter you have to frantically move around trying to line up headshots. body shots are basically wasted bullets and a handful of skills directly counter that. Sniper forcing you to stand still for benefits, and Stability forcing you to crouch. and on console the Crouch button is mapped to the Sprint button so you have to stand still to crouch!
In general I think most people just don't like that you are pretty much punished for not getting a headshot and atleast 75% of the maps on console are very tight.
On multiplayer, nothing is more frustrating than getting swarmed because you have no teammates to protect you and every sharpshooter weapon just isn't quick enough for a swarm or missing a headshot because of connection issues.
I feel like if it had headshot stun as a perk bonus, and maybe had something like Line-em Up as a skill but give bullets the ability to ricochet so it has mobbing potential in tight rooms! that would be way better! and rework Sniper or give it an additional headshot bonus damage because 25% damage just isn't worth the vulnerability of standing completely still.
The problem with being a Sharp is that you have no options - go big or go home. If you choose a build based on maximum damage - you suffer from trash mobs and you have a poor choice of weapons for a short distance due to weight limit + little ammo, if you choose a build for stun and rack em up - you are a gunslinger who exchanged a quick reload, a large supply of ammo and running speed for a little more accuracy, ability to stun and damage. And both options require you to have a VERY GOOD accuracy. The class has very high skill requirements and a fairly low reward, given that now almost any class can 1v1 big zed with a new weapons. Plus, due to the fact that a number of maps do not have large open spaces at all, not all maps will allow the sniper to fully realize his potential. The team can generally sit in a closed room, for example. You won't be left without targets, but it will be difficult to fully utilize ranged accuracy and high damage.
Im a ss main its does so much damage it really good against alot of zeds you just don't have alot of ammo in ss
Honestly- to me sharpshooter is one of the more rewarding classes to play as. when done right it can outrank support at taking down large zeds. It’s all about prioritizing and knowing when to act. But it’s very situational
My favorite perk is demo so I make things go boom
I play suicidal public matches most time and using sniper and steady perk. With these two perks, ss can provide long range 1 headshot scrake and 2 headshot flesh pound ability with m99 which is good for holding the line. Paired with m500 which can 1headshot every medium zed. Personally i think ss is strong if the map is not tiny. And it's funny to one shot everything. I like the m99 because it doesn't need the cryo grenade to secure the kill so i can save them for other situations.
the least played one yet my favorite perk ingame hhhh thumbs up !
9mm on sharpshooter is a rack em up generator
''it's scientifially proven that if you say 'boi' you're gonna Headshot every single time''
we found the meta guys.
But whats the exact pitch when I say boi? Bc I thought if I say it really manly and creepy like Batman, zeds would just kill themselves, but I couldnt breathe and the last zed, a clot, killed me, and my perks reset to 0
Sharpshooter as a solo player forces me to snipe in a game that I feel is waaaay easier with bullet hoses or splash damage. I mean, the ability to have a set chance to force zed time with a team would be pretty good if I played multiplayer often.
My problem with the sharpshooter is that you don't get to have a comfy camping spot to sleep with a pillow and drink some tea while you fall asleep on your rifle
0:45 This is what happens when you don't grease your guns
Bruh, since the Mosin Nagant came out and being very reliable to parry a enraged fleshpound, i'm loving it, except the scoped weapons, every time i use one, it just wiggles too much, like if my character had the sugars too low
Yeah f*ck those scopes, wish there were attachment customization in this game..
I think it's probably because sharpshooter's all about the accuracy, and without the perks increasing rate of fire it's easy to get swarmed by trash for new players, especially when the first perk says, "hey stand still". But then you have the demolitionist here for big zeds too, they have a boomstick to push them away from danger, and you can enjoy watching multiple zeds blowing up instead of one head at a time. If zeds didn't despawn like in KF1 and you could retreat a distance without running into the same specimens again, it'd probably be a way more picked perk.
Game state --- Sharpshooter is least played perk in the game, per Tripwire apparently. It has perks that force you to play poor tactically, in order to benefit from them.
Tripwire --- Let's buff Survivalist and non-Sharp weapons, and then give non-Sharp perks some new weapons!!!
(Seriously though, Survivalist did need some love, too.)
SS's loadout with m14 and fnfal is most likely the best combination out there. You have effectively over 300 bullets and each of them is capable of oneshot headshotting everything below a siren and even one bullet onto the body kills crawlers, cysts and clots. The only problem I have with the Fnfal is that executing a clean takedown without a freeze grenade is super tough ( on 6P), especially at positions where you don't have much space to take advantage of. I usually achieve better outcomes by using the Centerfire. And tbh, I sometimes forgot that I don't need to crouch on every perk because I play this thing so goddamn much lol.
Sharps are powerhouses when there’s 2-4 players. At 5-6 however, I typically move to more versatile perks.
Something I never see people really talk about is how damn good the 9mm becomes with the fire rate skill + rack em up for fodder units on Sharp.
The SS is an important part of the game. To just DESTROY scrakes.
BIG ENVY on your Dosh Boxes working.
Honestly wouldn't know y it's underated coz I main the sharpshooter 😂
I prestiged the Demo, Swat, Firebug, Sharp, Beserker, Support, and finally this week Medic. I still need Gunslinger, Commando and Survivalist. I really like the Sharp.
I think it's due to the perk capabilities and the general gameflow. KF2 is a kitefest, face it and sharpshooter ain't the (excuse the pun) sharpest tool in the shed while holding a spot. It's simply a watered down gunslinger and doesn't have unique capabilities neither mobility, nor offer better burst damage while gunslinger stacks damage with high fire rate. If TWI can't figure that out I really suspect their motives to do so. Perk abilities from the start was a mess with very one sided choices and gameflow was about mobility while a sharpshooter by theme supposed to help team stand their ground. Burst damage per shot doesn't matter if gunslinger can stack rack'em up just faster and will be more mobile; sharpshooter is just an inferior gunslinger.
Good teams dont kite.
Pathfinder: "Most of you guys are here for the gameplay"
All of us who want more IRL videos from path: "Am I a joke to you?"
less than three
sharpshooter is powerful, but in my experience its trades some mobility for headshot damage(ngl its strong af) in solo games the sharpshooter's only escape is the cryonade/freeze grenade. it's most effective against bosses/ flesh pounds and scrakes, some annoying ones like husks, EDAR, ETC. but against a horde of enemies like endless mode's crawler/clots wave the weapons are either short on ammo or have 1 bullet(T5 railgun). i can kinda see why its kinda underrated, but it's pretty handy in team games as they can freeze the big bois and take them out of the picture easily.
It just works - Todd
Finally you accepted ya boi as a part of you
Sharp is my 2nd favorite I've been loving it recently its very underrated
It was my most used perk in KF1 but that's a whole different game, SS was better in KF1 because mobs moved slower and more predictably, they were more resistant to headshots and SS excelled at that, SS was the designated heavy hitter for bigger zeds, in KF2 everyone can easily kill clouts and crawlers with a 9mm and take on larger zeds by themselves that you don't need SS that much for pub play.
Happy Halloween🎃👻💀☠ everyone all over the world🌏🌎🌍😀.
Nothing in this game is more satisfying than taking out a full health, hell-on-earth, multiplayer Scrake in a single headshot with the M99 AMR - but I will admit, Sharpshooter _is_ pretty situational. On some maps you may as well not even bother; because you just won't have the distance you need, and the Gunslinger is more or less the same perk but meant for that same close-range.
Sharp may not be the most powerful all-around, but it's still very fun to play on occasion.
Agreed; I main Sharpshooter but there's some maps I wouldn't dream of picking it as a class
I don't play sharpshooter that much but it is enjoyable. Btw how do I get this outfit you're using? Is this a mod?
Despite him being my favorite class, you'll choose between standing still insta-killing big zeds, or having actual fun killing all zeds while suffering from low ammo, fire rate, and reload.
To be fair, a lane with sharpshooter + firebug is not bad, as long as they coordinate their targets. If it is a long lane, the SS can focus on bigger targets and the FB focus on trash
Once I found how to properly play it, I love it
I don't like it too much because you have to stay still to give support to your teammates or do more damage, I don't know, it makes me uncomfortable doing that
it needs skilled players and 95% of this game community just pew pew
SS is the first class I ever prestiged to 5.
I'm new to the game and I like it because I can 1-2 shoot scrakes and fleshpound.
The cons is that its such an immobile and expensive perk to play, I guess that's why people don't often play it.
Why did they remove the satisfying crunch sound from rioteers when you shoot them with winchester? :( It used to sound very crunchy.
The Sharpshooter is not really a favorable perk (for me anyways) because the most effective build for it is almost solely reliant on killing big zeds. The less effective build can handle trash but you lose out on the ability to one-shot Scrakes and Fleshpounds.
Map design is also a major factor. You do NOT want to use this perk on maps such as Catacombs or the Descent because of the claustrophobic and cramped fighting spaces that makes it almost impossible to make effective use of something like the Railgun or M99 AMR. And if you use one of those, you won't be able to defend yourself efficiently against trash hordes.
With a proper team though....this perk is helluva fun to use. Especially on bigger maps when you blast a Scrake's head off long before your team even knows he was there.
Happy Halloween or Day of The Dead or All Saints Day or whatever holiday you're having to everyone!
Also, you said 'Boi' 9 times and 'Ya Boi' 13 times in this video. A few more and we're gonna be talking about an addiction.
I do think the sharpshooter it's a good perk overall, good firepower to take down many FP and Scrakes if you have good aim and patience, the only main issue (at least for me) is playing solo with this perk. Not having another perk to support you (medic, support, etc) you're most likely to have a hard time. It depends obviously in how many people play solo on average.
I don't play sharpie 'cause I am worried that I suck at it 🤣🤣🤣 but I sure love other players picking a perk that can kill big zeds in a heartbeat
I'm actually grinding out the sharpshooter class, hate that it takes ages to level up though.
I use sharpshooter with movement speed and for loadout is m99 + dual 9mm or a single .500 magnum... I think the sharpshooter needs more weight space or for the weapons to weigh less
I main m99 sharp. Mostly play public. The battle rifles are good for starting zed time but not that great for killing big zeds quickly in comparison. But if you have a team and sharp that starts zed time and a good comm to extend then GS is such an insane zed time DPSer that you don't need any more. But for public I like being able to kill all the scrakes and fp by myself because no one else does it when I use another loadout :)
I've never used sharpshooter i always play gun singer
If they gave sharpshooter heavy armor training like swat and survivalist, the class would be more powerful
I think it's because gunslinger is just a better sharpshooter that is more flexible. Railgun sharp is satisfying, but it requires a competent team to help with trash and big boys to finish them off.
In a game that focuses on specialisation, a class that is unironically the most specialised turns out to be the most difficult to play as.
Time each heard i "ya boi" shot i took
You still with us?
Sharpshooter in KF1: overused and overrated
Sharpshooter in KF2: underused and underrated
You should do the icebug again when the new weapons come out
Ya boy, most of us are here for the path the finder
yes, my close frieds love that perk because of the guns :)
I like the sharpshooter but I do not have the aim to use it well, but I wish I did
Would you do a video on the obscure CCs of the game like snare and stun?
Sharpshooter is the only perk I play using the .500 magnum and M99 AMR
The Sharpshooter is my pain perk of choice.
my favorite class.
Ah you mean the human turret class
Its kinda ok on solo but on multiplayer where explosions and zeds getting knocked back all the day is kinda harder for no reason since you can easily kill a flesh pound with other clases wihout being that unforgiving. Also you can get surrounded and killed by small zeds very easily
Oh i forgot ,....
HEAL TO THE „Path/King/finder“. BABY ! ! ! :-P
I am currently doing sharpshooter and support rotations to level then to max prestige but that’s just me
Used to love playing Sharpshooter with the M14 and SPX but I found crowd control an issue, not to mention kills would always be stolen from me when playing in groups. Now I main Survivalist, using the M99 and Killerwatt.
Bro the only reason i play sharpshooter is for damage, as well as the fact that i have the mosin nagant which is pretty sad
Sharpischooti ,.... Scraki Scrukiiiss ,... We love your Special Words & comments on all & everything , Ja Boii .... Flux & I really try to Support your Joker/Styles in our streams , ...ja Boii ,.... its Not so easy to keep Talking/shooting in the Same way like you .... really Respekt ✊🏻 ✊🏻 ✊🏻 ja Boii
By the way , the weapon Skins are really ugly .......
greetings From TWO STRIBES & FLUX
I am here for commentary mate
Surprisingly this is my favorite perk 😅
In my opinion, Sharpshooter is similar to SWAT in some things while totally different in other ones.
While SWAT has the lowest skill floor (that is, requires almost no skill to be effective), Sharpshooter probably has the highest skill floor, because of it's headshot focused gameplay which requires knowing the ZEDs behavior.
However, once mastered, they both have the lowest skill ceiling (that is, they don't require any more technical knowledge of the game other than 'aim for the head').
Even so, consistent accurate aiming is hard to master, which proves that every perk in this game (except for Survivalist but not for long) has a lot to be learned about.
Yeah boy
i never have enough ammo as sharpshooter
"Ya boi"