Problem with the stats is they are not linearly scaling and we don't know the scaling. From testing ppl have done I heard that there's some sort of softcap so that would prevent people from becoming immune to damage or always critting etc. Making stacking 1stat less effective.
The scaling soft cap changes because there’s so many variables for example with crit even though 1000 on paper would mean 100% crit rate that is not true. From several dif people they said 1k ish is like 50% but what sucks is they don’t cite a source or show a video for proof which I like to share. If the community was less gatekeepy we could crowd source more info to optimize for the best stat distribution but then that mean things would be fair and knowledge is power in the game. The more one party knows more than the other can be a game changer in battle so I understand the gatekeep as well
@@TheGuitarist562 @pinie111 The formula to know true value of Hit and Critical Hit is: Result = Stat/(1000+Stat). So for example Critical Hit = 940/(1000+940) = 0.48. So your crit is not 94% which is very obvious in game, it's 48% which is way more accurate.
@pinie111 The formula to know true value of Hit and Critical Hit is: Result = Stat/(1000+Stat). So for example Critical Hit = 940/(1000+940) = 0.48. So your crit is not 94% which is very obvious in game, it's 48% which is way more accurate. The formulas for every single stat in the game have been heavily tested and discovered. I guess they're not publicly shared, but they exist in the Discords of several guilds on KR and will be on popular websites like GamesLantern and Maxroll soon. Sorry Ragus, I responded to you accidently.
@@EliEli.MMOPVP the crazy part is the game doesn’t explain that and that’s where a lot of the misinformation comes from but yep that numbers more realistic
@@EliEli.MMOPVP Yes that makes more sense. But then how does it work when you need to take the other player's stats into account? Say you have 1k hit and they have 1k evasion, then how does the calculation go ?
Large scale can be either. One one one staff dagg. 3v3s in the fire staff dagg. Small to mid size staff daggers. U may get away with a lot being long bow staff in large scale tho being in the back
how much cooldown would you recommend for staff/dagger?
Problem with the stats is they are not linearly scaling and we don't know the scaling. From testing ppl have done I heard that there's some sort of softcap so that would prevent people from becoming immune to damage or always critting etc. Making stacking 1stat less effective.
The scaling soft cap changes because there’s so many variables for example with crit even though 1000 on paper would mean 100% crit rate that is not true. From several dif people they said 1k ish is like 50% but what sucks is they don’t cite a source or show a video for proof which I like to share. If the community was less gatekeepy we could crowd source more info to optimize for the best stat distribution but then that mean things would be fair and knowledge is power in the game. The more one party knows more than the other can be a game changer in battle so I understand the gatekeep as well
@@TheGuitarist562 @pinie111 The formula to know true value of Hit and Critical Hit is: Result = Stat/(1000+Stat). So for example Critical Hit = 940/(1000+940) = 0.48. So your crit is not 94% which is very obvious in game, it's 48% which is way more accurate.
@pinie111 The formula to know true value of Hit and Critical Hit is: Result = Stat/(1000+Stat). So for example Critical Hit = 940/(1000+940) = 0.48. So your crit is not 94% which is very obvious in game, it's 48% which is way more accurate. The formulas for every single stat in the game have been heavily tested and discovered. I guess they're not publicly shared, but they exist in the Discords of several guilds on KR and will be on popular websites like GamesLantern and Maxroll soon. Sorry Ragus, I responded to you accidently.
@@EliEli.MMOPVP the crazy part is the game doesn’t explain that and that’s where a lot of the misinformation comes from but yep that numbers more realistic
@@EliEli.MMOPVP Yes that makes more sense. But then how does it work when you need to take the other player's stats into account?
Say you have 1k hit and they have 1k evasion, then how does the calculation go ?
So what do i get using dagger as secondary?
@@th0r_f1nn a lot evasion passives and crit damage
Sooo, longbow Staff or Staff Dagger huehuehue
Large scale can be either. One one one staff dagg. 3v3s in the fire staff dagg. Small to mid size staff daggers. U may get away with a lot being long bow staff in large scale tho being in the back
Ayoooo , Hello again ;) I switched from this to Xbow/Dagger around level 25 but I'm considering going back to staff :p
Staff dagger is s tier imo
Crossbow good for pve but without bellandir poison it’s eh for pvp
Brother, whats that skill at the E keybind? Im new, just started the beta, its something u unlock later or some macro keybind, like WoW?
its to stop auto attack
What is the rotation
video should be up