Yeah. Honestly, this game is a lot better than I expected it to be. I've played worse DOS platformer/shooters before. If I could make a game like this in that short a time, I'd feel like a programming god.
You would be able to get through the electrical charges the same way you did getting the energy tank behind the door, by taking damage facing the other way, which will knock you through into safety.
This was the first game I bought for my PC as a kid. I actually didn't even have the computer at the time; my family had ordered one from a local computer store but we were still waiting for it to be assembled. I'd rented Mega Man 2 for the NES a bit earlier and loved it, and knowing how much more powerful the 386 that we had on the way was than my lowly NES I was expecting something absolutely amazing with this version. Things didn't quite work out that way, though.
I always wondered why Jazz Jackrabbit got so much praise back in the day, despite being a very lame platformer by console standards. Then I realized that stuff like THIS was the norm for platformers on the PC at the time.
I think this game's seriously not too bad. It's nowhere near Mega Man's level, but for what it is, a one man creation with really old tech, I think it's alright! It's playable
Even though it's infamous, Mega Man DOS has a special place in my heart, because it was my first Mega Man game. Sonic Man's section is my favorite. I do wish an updated port with the gameplay intact was made, because the controls and sidescrolling are awkward. There was an NES-styled fan remake done recently, but it didn't capture what I liked about the original. I played this when I played the Apogee platformers awhile back (I know DN1 stole textures from this), and this game, though short, taught me the mechanics of Mega Man. I do think it was deserving of a better following that Mega Man DOS 3. If only someone could do a fan game that combine the elements of Mega Man DOS with the best Apogee/id Software's classic platformers.
The speed actually can be adjusted if you use the F1 and F2 keys. But it's still going to run "too fast" if the CPU cycles are too high (I use 1,000 cycles on DOS Box). The game appears to be rushed out the door and somewhat incomplete; there's an area from the underwater section of Sonic Man's world that you can jump to, only there's no bonus item or anything in there; just a bunching of "shooting pipes". Likewise, there's hazards in the Dyna Man stage that are supposed to harm you, but they instead play the game's "power up" sound effect and leave Mega Man uninjured. This is where the lasers on the left and right connect; they're supposed to be harmful, but at least one set on the far right isn't.
At the end, your clues for Tyrian 2000 say that when turned around, the title will remain the same. How did you arrive at that? The characters in the title aren't the same spelt backwards, or flipped upside down, or reversed, at least not all of them, though that might be possible with certain fonts and cases maybe? The phonetics aren't the same either. Is it something I'm not seeing? Or perhaps to do with the game itself and not the name of the game? though the mention of purple makes me think otherwise. I have completed Tyrian but it was a long time ago, so can't remember if there was anything in the actual game that the clue might pertain to.
@@Pixelmusement You get these: ꓕλʁᴉɑu 5000 - flipped 180, Y axis, lower case (upside down) Tγɿiɒn ς000 - flipped 180, x axis, lower case (mirrored) ꓕ⅄ʁIⱯИ 5000 - flipped 180, Y axis, upper case (upside down) TYЯIAИ ς000 - flipped 180, x axis, upper case (mirrored) The mirrored versions are very close, but not all the characters match, it is more or less legible though, if that's what you meant?
I owned this game in 96. My computer murdered it at the time. This game played rather quickly and was BRUTALLY hard! I played the heck out of it. Beating it felt like a real accomplishment.
I like how we mock Chinese made products for being "low quality knockoffs with zero care put into them", yet that perfectly describes 99% of Western made 80's/early 90's platform games 🤣
I had this game on PC when I was a kid. I didn't think that it was a bad game, but then again, I didn't have an NES so I didn't know any better. I think Gemini hit the nail on the head with the game's flaws. The difficulty of the game arose from the poor controls, framerate issues, and just bad level design, rather than genuine difficulty. That having been said, I wouldn't mind going back and playing this again someday for nostalgia's sake.0
That Mega Man floppy is SOOOO familiar because I had it. I had a crappy CGA monitor and no console, so my gaming choices were limited so I enjoyed the DOS Mega Man.
I actually got the DOS Mega Man game AFTER already owning both Mega Man III and IV on the NES. I was 10 or 11 at the time and thought having the game on our Tandy 1000 SX computer was gonna be awesome... just took 15 minutes of NOT getting past the dogs to realize I was horribly mistaken... :P
correction: stephen rozner was not told to make the game, instead, he made it himself as a game for himself that somehow got officially released by capcom
This is a very old video which was made long before any of the real info about the DOS Mega Man games was known. As soon as The Gaming Historian was able to interview the guy and get the real facts I added a link to said video right to the top of the video description! :B
Yeah. Honestly, this game is a lot better than I expected it to be. I've played worse DOS platformer/shooters before.
If I could make a game like this in that short a time, I'd feel like a programming god.
You would be able to get through the electrical charges the same way you did getting the energy tank behind the door, by taking damage facing the other way, which will knock you through into safety.
This was the first game I bought for my PC as a kid. I actually didn't even have the computer at the time; my family had ordered one from a local computer store but we were still waiting for it to be assembled. I'd rented Mega Man 2 for the NES a bit earlier and loved it, and knowing how much more powerful the 386 that we had on the way was than my lowly NES I was expecting something absolutely amazing with this version. Things didn't quite work out that way, though.
man I like this show...so nostalgic for me...I stopped playing PC when the Windows 95 era hit my 486 DXII 40mhz 4 mb ram PC
I always wondered why Jazz Jackrabbit got so much praise back in the day, despite being a very lame platformer by console standards. Then I realized that stuff like THIS was the norm for platformers on the PC at the time.
Probably more for the graphics, music, and how smoothly it ran, rather than the actual gameplay.
I think this game's seriously not too bad. It's nowhere near Mega Man's level, but for what it is, a one man creation with really old tech, I think it's alright! It's playable
Even though it's infamous, Mega Man DOS has a special place in my heart, because it was my first Mega Man game. Sonic Man's section is my favorite. I do wish an updated port with the gameplay intact was made, because the controls and sidescrolling are awkward. There was an NES-styled fan remake done recently, but it didn't capture what I liked about the original. I played this when I played the Apogee platformers awhile back (I know DN1 stole textures from this), and this game, though short, taught me the mechanics of Mega Man. I do think it was deserving of a better following that Mega Man DOS 3. If only someone could do a fan game that combine the elements of Mega Man DOS with the best Apogee/id Software's classic platformers.
Just found this channel and am watching through from the start. I just wanted to say thanks for not doing the whole "angry gamer" thing.
The speed actually can be adjusted if you use the F1 and F2 keys. But it's still going to run "too fast" if the CPU cycles are too high (I use 1,000 cycles on DOS Box). The game appears to be rushed out the door and somewhat incomplete; there's an area from the underwater section of Sonic Man's world that you can jump to, only there's no bonus item or anything in there; just a bunching of "shooting pipes". Likewise, there's hazards in the Dyna Man stage that are supposed to harm you, but they instead play the game's "power up" sound effect and leave Mega Man uninjured. This is where the lasers on the left and right connect; they're supposed to be harmful, but at least one set on the far right isn't.
At the end, your clues for Tyrian 2000 say that when turned around, the title will remain the same. How did you arrive at that? The characters in the title aren't the same spelt backwards, or flipped upside down, or reversed, at least not all of them, though that might be possible with certain fonts and cases maybe? The phonetics aren't the same either.
Is it something I'm not seeing? Or perhaps to do with the game itself and not the name of the game? though the mention of purple makes me think otherwise. I have completed Tyrian but it was a long time ago, so can't remember if there was anything in the actual game that the clue might pertain to.
Spin it 180 degrees. ;)
@@Pixelmusement You get these:
ꓕλʁᴉɑu 5000 - flipped 180, Y axis, lower case (upside down)
Tγɿiɒn ς000 - flipped 180, x axis, lower case (mirrored)
ꓕ⅄ʁIⱯИ 5000 - flipped 180, Y axis, upper case (upside down)
TYЯIAИ ς000 - flipped 180, x axis, upper case (mirrored)
The mirrored versions are very close, but not all the characters match, it is more or less legible though, if that's what you meant?
@@PlayStationPaul No, you have to ACTUALLY spin it 180 degrees, you can't just flip/mirror it. :P
@@Pixelmusement
I can't seem to make it work, spinning 180 degrees gave me something like this - 000ς uɑᴉʁλꓕ
@@PlayStationPaul You're spinning the actual logo and not simply the letters for the word, right?
I owned this game in 96. My computer murdered it at the time. This game played rather quickly and was BRUTALLY hard! I played the heck out of it. Beating it felt like a real accomplishment.
I like how we mock Chinese made products for being "low quality knockoffs with zero care put into them", yet that perfectly describes 99% of Western made 80's/early 90's platform games 🤣
Why would somebody assume Sonicman has anything to do with speed? Oh, right... Thank you sega for teaching kids convoluted video game logic.
I had this game on PC when I was a kid. I didn't think that it was a bad game, but then again, I didn't have an NES so I didn't know any better. I think Gemini hit the nail on the head with the game's flaws. The difficulty of the game arose from the poor controls, framerate issues, and just bad level design, rather than genuine difficulty. That having been said, I wouldn't mind going back and playing this again someday for nostalgia's sake.0
Poor soul!
That Mega Man floppy is SOOOO familiar because I had it. I had a crappy CGA monitor and no console, so my gaming choices were limited so I enjoyed the DOS Mega Man.
I actually got the DOS Mega Man game AFTER already owning both Mega Man III and IV on the NES. I was 10 or 11 at the time and thought having the game on our Tandy 1000 SX computer was gonna be awesome... just took 15 minutes of NOT getting past the dogs to realize I was horribly mistaken... :P
@@Pixelmusement Yeah, I can definitely sympathize if that was your experience.
I spy a couple of stolen resources too.. Nukage Barrels and Boxes both taken from Duke Nukem 1
This game is beautiful!
correction: stephen rozner was not told to make the game, instead, he made it himself as a game for himself that somehow got officially released by capcom
This is a very old video which was made long before any of the real info about the DOS Mega Man games was known. As soon as The Gaming Historian was able to interview the guy and get the real facts I added a link to said video right to the top of the video description! :B
@@Pixelmusement Oops, silly me.
Really great videos :D
Wait, so you know what a Sniper Joe is but you don't know what a Mettool is?
LetsNeverPlayAgain ...long story. XD
just a calculator my dude
Heh. "Rushed". Too bad he wasn't introduced until Mega Man 3... Hmm, wasn't there also a Mega Man 3 on the PC as well?
Why is there a chirp at the peak of each jump? Shouldn't that be when Mega Man lands?
On the "got new weapon" screen, they can't even spell "cannon" right, and Mega Man looks drunk...
Poor PC souls!
This looks painfully and annoyingly bad.