Falcon(P) destroying Remnant sub Ordo, Starsector

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 58

  • @ahmataevo
    @ahmataevo 2 ปีที่แล้ว +73

    Very considerate of those remnants to fight you one on one, instead of coordinating like they usually do.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +40

      200 speed cruiser is like frigate, really easy to kite everything when you move 2x the speed of enemy

  • @MYPSYAI
    @MYPSYAI 2 ปีที่แล้ว +86

    Too bad you can't teach the AI to do that. They will just run away the moment they take a shield hit.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +20

      Agressive officers are, well more agressive problem is ai uses prox charges as pd weapon and doesnt spam them enough

    • @MYPSYAI
      @MYPSYAI 2 ปีที่แล้ว +16

      @@Kuba_K exactly. The game I'm playing now I got the IV Oddessy, and I covered it in burst pd. 0.6 Flux per damage. The cryosleeper guardian didn't stand a chance... snuck behind him and ripped his engine out with those suckers. I don't even waste my time with shields against trash fleets or remnants, just plow into them with the plasma jets and watch the lightshow.

    • @bigbrainenergyguy
      @bigbrainenergyguy 2 ปีที่แล้ว +7

      @@Kuba_K You could try giving it an irpulse laser and linking it to the pdcs.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +2

      @@bigbrainenergyguy tried it, ai just misses half of shots, and it attacks missiles and fighters, still can take out simulation aurora and 2 enforcers reliably though

    • @huntermad5668
      @huntermad5668 2 ปีที่แล้ว

      @@Kuba_K
      Use Advanced Gunnery Control to disable target fighter and missile.

  • @alenvire
    @alenvire 2 ปีที่แล้ว +25

    Never realized the power of the proximity charge launcher.

    • @Ta123Di
      @Ta123Di ปีที่แล้ว +3

      Thats why I love starsector community in youtube. They give you the wildest idea

    • @TK-nn8jd
      @TK-nn8jd ปีที่แล้ว +4

      It is a weapon to surpass Metal Gear.

  • @seniorbob2180
    @seniorbob2180 2 ปีที่แล้ว +41

    Ah, good ol' Falcon(P), a legendary ship with quite the history.

  • @danielpedro77
    @danielpedro77 2 ปีที่แล้ว +21

    I just tried a botched up build like this and solo killed a paragon. I guess this is S tier

  • @Hardwaregeekx
    @Hardwaregeekx 2 ปีที่แล้ว +9

    I never noticed this weapon (Proximity Charge Launcher). Pretty cool that you demonstrated how powerful it is.

    • @Self-replicating_whatnot
      @Self-replicating_whatnot 2 ปีที่แล้ว

      Same here, though i ought to know better because i do use AI bombers armed with proxy charge launchers.

  • @DCdabest
    @DCdabest ปีที่แล้ว +5

    Ove to see if this build can still be made viable in the current build.
    The s-mod penalty seems to hurt a bit but then again: you don't necessarily have worry too much about the DPS on Proximity Launchers as it is.

    • @Kuba_K
      @Kuba_K  ปีที่แล้ว +3

      It should work fine

    • @h4xorzist
      @h4xorzist ปีที่แล้ว +2

      The new missile reloader is super powerful on this ship. Since it is a cruser wit only 2 small missile slots.

  • @seniorbob2180
    @seniorbob2180 2 ปีที่แล้ว +5

    Nice collection of prisoners you've got there. I too like to keep my enemies closer. I give them a front-row seat with a window during every fight.

  • @digitalizedmind6784
    @digitalizedmind6784 ปีที่แล้ว +2

    PCLs are comparable to heavy blasters because they have the same fire rate and base damage (albeit a different damage type, but still 2 heavy blasters worth of shield dps) not to mention they delete fighter wings faster than omen spam
    edit: forgot that the missile skill increases fire rate and damage so they can be even better

    • @Kuba_K
      @Kuba_K  ปีที่แล้ว

      Yup they are insanely good suppresion weapon, this and typhoon outshine all other medium missiles. (Maybe except sabot pod)

  • @JinKee
    @JinKee 2 ปีที่แล้ว +14

    It looks like pizza

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +7

      Very dangerous pizza

    • @MYPSYAI
      @MYPSYAI 2 ปีที่แล้ว +2

      At least it's not a dorrito...

    • @nghile3726
      @nghile3726 2 ปีที่แล้ว +2

      The red stain isn't ketchup :)

  • @lostandlonely2112
    @lostandlonely2112 2 ปีที่แล้ว +7

    Here i was thinking proximity charge launcher was garbage. Is all of this vanilla?

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +2

      My game is modded, but nothing that changes weapon properties, this build is vanilla

    • @huntermad5668
      @huntermad5668 2 ปีที่แล้ว +1

      Proximity Charge is anti everything in its blast radius. [Redacted] Bomber use it as anti-ship weapon
      It is quite slow so you wouldn't get best result with 1 or 2 launchers, you need something like this, 4 med missile slots, to properly use it.

  • @archangel8172
    @archangel8172 2 ปีที่แล้ว +2

    I quite like the build. I myself havent played much with the charge launcher but doesnt ECCM package also affect the bombs? wouldnt that be a good mod for it?

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว

      Probably, try it out

    • @archangel8172
      @archangel8172 2 ปีที่แล้ว +1

      @@Kuba_K Actually tried and the ECCM package makes the bombs fly less and explode much sooner. Kinda contradicts what is written in its description.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +1

      @@archangel8172 well thats strange

  • @FireVasilisk
    @FireVasilisk 2 ปีที่แล้ว +2

    That s illegal, I like it

  • @Winhert
    @Winhert 9 หลายเดือนก่อน

    God i miss the old PCL already

  • @randallporter1404
    @randallporter1404 2 ปีที่แล้ว +3

    Seems odd... maybe a little unbalanced. An anti-fighter missile doing that much damage to any ship class Frigate and up? I would never have even considered this.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +4

      It should deal fragmentation damage honestly

    • @randallporter1404
      @randallporter1404 2 ปีที่แล้ว +1

      @@Kuba_K But the damage should be proportional to the weapon type. It's like using hand grenades on a tank vs an RPG.
      I guess this is true of all point defense weapons in this game. They all have this problem. Makes me wonder if they will be better balanced in future patches.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +3

      @@randallporter1404 nah it still would be strong against fighters, missiles and hull while being weak against shields and especially armor since now it just melts ships when they overload, maybe ammo cap could be increased even

    • @aierce
      @aierce 2 ปีที่แล้ว

      It's likely intentional, it used to be just anti fighter mines, but last patch significantly buffed mines speed and health with notes suggesting it's meant to be offensive oriented

  • @lorenzocassaro3054
    @lorenzocassaro3054 2 ปีที่แล้ว

    Did...did you just turn a Falcon into a Monitor?!

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว

      nah too much firepower

  • @huntermad5668
    @huntermad5668 2 ปีที่แล้ว

    You can just put Burst Pd to deal with with those pesky Frigate and fighters.
    Drop automated repair as you get elite skill for repair and drop cap by 4.
    You get powerful close range burst damage to deal with anything.

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +2

      nah, prox charges will deal with them fine, i need automated repair unit, because as soon as you lose engines/weapons it is really easy to get encircled, so for solo fight it is important

  • @accursedcursive4935
    @accursedcursive4935 ปีที่แล้ว

    Is that a Kingfisher in your fleet? I'm surprised you're choosing a Falcon over it as your flagship, the Kingfisher can fill a similar fleet role (fast and aggressive close-combat cruiser) but it doesn't die instantly from overextending.
    The one thing I hate about the Kingfisher is where the missile mounts are. Though side-mounted autofiring reapers actually are viable if you like flying into the middle of enemy formations.

    • @Kuba_K
      @Kuba_K  ปีที่แล้ว

      Ai handles that one neatly, especially with tachyon lance and needlers combo. I would argue Falcon is a little tankier cause firepower doesnt depend on flux level.

  • @sethierot7067
    @sethierot7067 2 ปีที่แล้ว +1

    Impressive, is the AI capable of using this?

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +1

      not really

    • @sethierot7067
      @sethierot7067 2 ปีที่แล้ว +2

      @@Kuba_K haha maybe better that way to dangerous they might randomly kill me again....swear to ludd the AI is makimg me loose it sometimes xD
      So far i trust them with Eradicators
      (those things are flying Nokia Phones i swear)

  • @crowdozer
    @crowdozer 2 ปีที่แล้ว

    pirate falcon is such a fun ship lol

  • @playbabethebookshelf6249
    @playbabethebookshelf6249 2 ปีที่แล้ว +1

    the fuck? i never thought proximal charges have this big damage since the bomber one is kinda trashed

  • @ntma
    @ntma 2 ปีที่แล้ว

    bretty gud mane

  • @aierce
    @aierce 2 ปีที่แล้ว

    Good thing you didn't use eccm, it actually make mines slower for some buggy reason

  • @accelerator7952
    @accelerator7952 2 ปีที่แล้ว

    Gotta love the improvise ships sometimes from other faction, there just something special about them.

  • @IAmLeMonke
    @IAmLeMonke 2 ปีที่แล้ว

    Bricked up

  • @Pilvenuga
    @Pilvenuga 2 ปีที่แล้ว

    wait, you were at only -46 with remnants before this battle?

    • @Kuba_K
      @Kuba_K  2 ปีที่แล้ว +2

      Nexerelin magic