9:50 I vote you continue to assert your dominance and have the enemy ask for permission to leave. I think it's funny to see a little savagery from you, because I don't view you as that type of person. I appreciate ironic humor. If you're tired of seeing the comments and feel it's better for your sanity, sure, enable it.
@@Starsoul_ revived heroes still get penalty If there's a reason not to allow someone to flee, it's for some kind of achievement like collect x mana or do x overkill
Reto i watch your channel for the way you play games. That includes auto flee. And honestly I am quite suprised to hear theres people who reeeeeeally care about if you use it or not. I, personally, enjoy being able to choose to spare or slay an enemy. And theres a simple joy in finishing off an enemy that nearly wiped me instead of watching them run off before the killing blow.
I feel like Golden chalice is such a good item for Characters like Sparky and Stun characters. Imagine 100 mana charged Wand or stunning anything as long as you can heal up to it.
It's the easiest way to make turn 1 healing not go to waste, it provides a great target for regen sides, and it works kinda insane with the right charged sides.
I approve of the new setting. I think it'll encourage you to experiment with some of the more dangerous curses you might normally not take because you can potentially offset it with a blessing you saw that you really wanted
I just had a run where there is an item that add group death to all side and let say that that item didnt lie at all. If you have the random generated item enable you should give it a try too it is hilariously funny
The game must have glitched or something, because in no universe does Leader have more HP than Paladin 1:01:11 , one of them has 9hp while the other has 11hp.
The dragon took into account that the Caw was going to deal damage first, causing the leader to have the most when it acted. I didn't know that was how it worked before watching this but it's the only explanation that makes sense to me.
25:00 the solve was the mana side on priestess (which you rolled over) , you could kill the bones with sparky + gambler which would give you 3 mana with priestess healing sparky, hex the ghost who has 6 hp, monk side gives 1 armour and with 1 heal from priestess it would have been survived (4 hp + 1 shield) taking 4 damage. (Commenting more to keep the series going than to backseat)
Keep choosing if you allow enemies to leave. You enjoy having that choice, and I think a big part of the let's play experience is the enjoyment from whoever's playing. I think there will always be redundant comments because of certain people's watching habits and maybe not paying attention to the fact you already know something or have made an intentional choice.
9:50 I vote you continue to assert your dominance and have the enemy ask for permission to leave. I think it's funny to see a little savagery from you, because I don't view you as that type of person. I appreciate ironic humor. If you're tired of seeing the comments and feel it's better for your sanity, sure, enable it.
@@Starsoul_ revived heroes still get penalty
If there's a reason not to allow someone to flee, it's for some kind of achievement like collect x mana or do x overkill
@@Starsoul_ I'm pretty sure it was always the case
Reto i watch your channel for the way you play games. That includes auto flee. And honestly I am quite suprised to hear theres people who reeeeeeally care about if you use it or not.
I, personally, enjoy being able to choose to spare or slay an enemy. And theres a simple joy in finishing off an enemy that nearly wiped me instead of watching them run off before the killing blow.
To Make The Series Longer...
To make the engagement metrics stronger…
To make the series longer
Is this engagement boost based on a Team Rocket intro speech reference? 😂
I feel like Golden chalice is such a good item for Characters like Sparky and Stun characters. Imagine 100 mana charged Wand or stunning anything as long as you can heal up to it.
It's the easiest way to make turn 1 healing not go to waste, it provides a great target for regen sides, and it works kinda insane with the right charged sides.
I approve of the new setting. I think it'll encourage you to experiment with some of the more dangerous curses you might normally not take because you can potentially offset it with a blessing you saw that you really wanted
I just had a run where there is an item that add group death to all side and let say that that item didnt lie at all. If you have the random generated item enable you should give it a try too it is hilariously funny
Sweet run, and honestly nice streak.
Next time you win you should click the submit button and immortalize yourself even further.
That complex modifier made for a real fun run, yo!
i look foward to lunch with this every day, keep this series. someone is making final fantasy characters in the discord server btw.
very fun watching you turn your tanks into absolute beasts
MOAR SLICE N DICE YO
loving the series
That win steak is getting high!
Thanks for the video. Enjoyed!! Wp.
ma god crazy run! GG!
DDDDDDDDUEL!!!
It has a black eyes red dragon idk man 😂😂😂
I like that the English version of this comment simply has 1 less D
🎉🎉🎉 Go go
Support
Nice run.
Heart of the dice?
Letting you know 🎉
MOAR
Soldier is actually good with items like whetstone.
I would classify Soldier with whetstone as "not bad"
The game must have glitched or something, because in no universe does Leader have more HP than Paladin 1:01:11 , one of them has 9hp while the other has 11hp.
Yea that was extremely sus.
I play and watch a lot of this game, but I've never noticed that before. Maybe it was items or ??? Honestly no clue...
The dragon took into account that the Caw was going to deal damage first, causing the leader to have the most when it acted. I didn't know that was how it worked before watching this but it's the only explanation that makes sense to me.
@@jaxonallred4248 That's indeed what happened here. Monsters take the projected damage by other monsters into account for heavy/eliminate targeting.
@@jaxonallred4248 oh thanks for the info.
Les goo
ive made it to 20 a couple times on brutal but always lose... of course ive always got real lucky with blessings and curses
25:00 the solve was the mana side on priestess (which you rolled over) , you could kill the bones with sparky + gambler which would give you 3 mana with priestess healing sparky, hex the ghost who has 6 hp, monk side gives 1 armour and with 1 heal from priestess it would have been survived (4 hp + 1 shield) taking 4 damage.
(Commenting more to keep the series going than to backseat)
Keep choosing if you allow enemies to leave. You enjoy having that choice, and I think a big part of the let's play experience is the enjoyment from whoever's playing. I think there will always be redundant comments because of certain people's watching habits and maybe not paying attention to the fact you already know something or have made an intentional choice.
First?