Awesome fight! Good work. Didn’t apply to this video but tweaks that I think could refine your brawling game: Undock a ship with a Reactive Armor Hardener in jita, warp to a safe - zoom in on your ship, turn it on. Watch it a few cycles until you remember what the effect looks like. Always zoom in on armor ships and look for this effect. If you see it, split your launchers - load ONE launcher with the second lowest resist. In *most* situations This should be ideal to optimally offset the reactive. Second note, in cruisers - you usually want to orbit at more than 500. Most cruisers don’t have enough agility to do this well. And against a moving target - especially when webbed, orbit 500 will have you trying to just approach back to orbit range a lot of the time. Your ship also won’t be able to go very fast. Obviously, the best choice is manually piloting - and sometimes you will need to for really tough fights. But most of the time it’s better to just set an optimal orbit so you can have optimal module management. Extending your orbit out to 1,500 - 2,500 against turret ships is usually more optimal. Against launcher ships you want the widest orbit you can maintain tackle at. Usually something around 5,000-7,500 - but you can go much longer right now with the event web drugs. Easiest way to test these for yourself is by dueling an alt or friend in jita and just watching your ship velocity while unwebbed, webbed, double webbed, etc. you can also have the friend use a single turret with no damage mods to get an idea of hit quality. Anyways, just minor tweaks to min-max those harder fights. None of this matters for ezdunk shitfit iki’s lol. keep doing the amazing work - I love it!
By not understanding how a Bellicose works is how they’re dying. It’s a very simple ship with good hard counters. Just people assume a t1 cruiser doesn’t have good tank and get shocked when it reps the entire shield bar in one XLASB cycle.
Why are people still going into ESS with an mwd? Shouldnt they know better when playing the game long enough to have trained into a (bad fit) ikitursa?
Not a skilled player, just an unbalanced game
Found the ikitursa pilot
Fighting outshipped and coming out on top is kinda the definition of skilled imo.
3:14 dude fitted a mwd and warp disruptor. He probably would have won if he was ESS fit with webs and or tracking computers.
@astron800 funny thing is, he had a web and didn't even use it lol
Awesome fight! Good work.
Didn’t apply to this video but tweaks that I think could refine your brawling game:
Undock a ship with a Reactive Armor Hardener in jita, warp to a safe - zoom in on your ship, turn it on. Watch it a few cycles until you remember what the effect looks like.
Always zoom in on armor ships and look for this effect. If you see it, split your launchers - load ONE launcher with the second lowest resist. In *most* situations This should be ideal to optimally offset the reactive.
Second note, in cruisers - you usually want to orbit at more than 500. Most cruisers don’t have enough agility to do this well. And against a moving target - especially when webbed, orbit 500 will have you trying to just approach back to orbit range a lot of the time. Your ship also won’t be able to go very fast.
Obviously, the best choice is manually piloting - and sometimes you will need to for really tough fights. But most of the time it’s better to just set an optimal orbit so you can have optimal module management.
Extending your orbit out to 1,500 - 2,500 against turret ships is usually more optimal. Against launcher ships you want the widest orbit you can maintain tackle at. Usually something around 5,000-7,500 - but you can go much longer right now with the event web drugs.
Easiest way to test these for yourself is by dueling an alt or friend in jita and just watching your ship velocity while unwebbed, webbed, double webbed, etc. you can also have the friend use a single turret with no damage mods to get an idea of hit quality.
Anyways, just minor tweaks to min-max those harder fights. None of this matters for ezdunk shitfit iki’s lol. keep doing the amazing work - I love it!
Nice Ikitursa fit.
No prop, T1 ammo, can tank 212 EHP/s with perfect skills. I don't see what could go wrong...
Bro you inspired me to try out the belli and rob, much success today.
Not even pointed when you died 😂
fc, wot iz ess mechanik?
@@TheEasilyconfused he wasn't in an ESS when he died...
@@SirensLament ah, thought you meant the ikit
@@TheEasilyconfused wasn't my commùent, but no he was referring to the belli :D
Yeah I was talking about dying to to fortizar
lol with Payday 2 music its even better
The fort lost the point at the end, a structure only point/web for a short moment, just to let you know!
nah thats a paid actor
Gmoney Mcmoneymaker. Also, GMoney McT1overloads.
BONK
Икитурса уснула
Как ?
lol, lmao even
I dont get how people are dying to a Bellicose.
Well I think it's because I reduce their ship's hitpoints to 0, but I'd welcome a different theory
and that exact sentence is why people are underestimating it over and over and over again :D
By not understanding how a Bellicose works is how they’re dying.
It’s a very simple ship with good hard counters. Just people assume a t1 cruiser doesn’t have good tank and get shocked when it reps the entire shield bar in one XLASB cycle.
That xlasb is a monster people don't see coming.
the bellicose has the mandate of heaven
nothing can stand before it
Why are people still going into ESS with an mwd? Shouldnt they know better when playing the game long enough to have trained into a (bad fit) ikitursa?
if you look at the alliance avatar, everything falls into place