I was thinking the same thing, everytime I want to do a quick snippet I got a feeling the game will flip a coin to decide what action Arno will do with the inputs lol
@@FakeFrenchMan Regardless of the use of the mod, even with ACU fixes, Kenny here is pulling off so many buggy movements super consistently. It's really impressive. I've no clue how he's pulling off some of these very specific jumps at the speed he's at.
There's an alternative timeline out there somewhere where Ubisoft doesn't go bankrupt and keeps on developing Unity's parkour system and world detail and reaching full potential of the Assassin's Creed series.
@@Louis.7493 AND they made unity the main engine for the rest of the games and turned co op into 2-20 player fights for the Assassin Vs Templar action
10 years later and people are still raising the bar for Unity´s parkour mastery. That was a masterclass of a run. Probably the most impressive I've ever seen tech wise. Hats off to yo sir!
I think it's a good look into how these games are filled with years worth of content and but they kept making more and more year after year. games peaked in 2014
@@ggspooks7915 The description literally gives the mods link he or anyone cannot do it without using mods bcs the mods gives more freedom and some other moves as well
Incredible work Kenny, even for your own incredible standards. The intense action density, mechanical variety, advanced complexity, rare tech and essentially flawless input execution really made me forget how much I dislike this game. I don't think I've ever watched a Unity run that had me forget almost everything I despise about it's movement system
Brother what kind of voodo magic did I just witness!!! This is so well timed. Props to you... Definitely one of the best parkour videos I've ever watched!
This is simply incredible! I cant imagine how long this takes to make and how much pain you had to went through to make this. Truly the best ACU parkour I've ever seen, almost makes me want to download it and play it again.
What did i just saw?, your movement just so fast and smooth that at some point in the video i almost think that arno moves like a monkey assassin. And that front flip, i never saw that before. This is so cool, very impressive run bro.
I remember when video games used to be so restricted in areas you could access or climb, then I played Assassin's Creed Brotherhood and was so amazed. The series as a whole was innovative for its time. looks like they got the formula down.
Few too many animation clippings for my liking, but I will admit that this down front flip jumps on the pole took me by surprise, I played for a few years just running around, and I have never seen this animation beside one old pre-render promoting video
The way Unity was imagined to look like if they put the time needed for polish the game, nice run bro I can't imagine the pain u went through training this ✌🏻✌🏻
1:57 is disgustiiiiiiiiing, this video is a mechanical wonder, amazing job! Also have you sped up the video a bit or am i crazy ? This feels kinda faster but it seems like it should be the default speed for the game its perfect.
This is what 1000000 hours of ac unity parkour looks like. Seriously, how did you have the patience to this?this is literally pushing this game's parkour to it's limits.
God I wish Unity got more polish. Even in this phenomenal run you can still see its jank. Nonetheless, you did an incredible job. It got me in absolute awe. I'm at loss for words
i only just got a noticable skill jump when replaying it again the game isnt perfect but if it works right and you learn how it works you get the best feeling out of any ac game
Just hold High Profile while hanging and don't press other buttons.When Arno almost stops at the top then input"Hight Profile +←+Parkour Down" .It depends on the terrain .This is easier to do if you use mods.
Some are triggered by the functionality of the ACUfixes mod, and some simply require pressing the right button in the right place. Parkour at ACU is heavily dependent on the terrain.
Unity is a prime example of how game mechanics peaked in 2014, everything after has been a product of consumerism i.e. just making stuff for the sake of people buying games
What a technically impressive run, I don't even want to imagine the pain and anguish that making this run must've been
Shut up rizzler, unity is the best ac and you know it
@@spider-verse4002 mfw no diagonal eject
I was thinking the same thing, everytime I want to do a quick snippet I got a feeling the game will flip a coin to decide what action Arno will do with the inputs lol
make sure u swallow when ur done
@@spider-verse4002pardon me but what?
I went into this thinking I'd already know everything here, but I have never seen a frontflip onto a beam before. Nicely done.
That's a mod, check the description
@@icarusgaming6269 I have been made a fool
@@FakeFrenchMan Regardless of the use of the mod, even with ACU fixes, Kenny here is pulling off so many buggy movements super consistently. It's really impressive. I've no clue how he's pulling off some of these very specific jumps at the speed he's at.
@@FakeFrenchManThis entire run is only possible Like that because He/she is using a parkour Mod
There's an alternative timeline out there somewhere where Ubisoft doesn't go bankrupt and keeps on developing Unity's parkour system and world detail and reaching full potential of the Assassin's Creed series.
ok and?
@@Louis.7493 AND they made unity the main engine for the rest of the games and turned co op into 2-20 player fights for the Assassin Vs Templar action
@@Dimethyltripping OK
and? we're not in that timeline
@@Louis.7493ur the type of guy who thinks he has friends but can't tell their names
@ i'm seeing some sort of reflect here
10 years later and people are still raising the bar for Unity´s parkour mastery.
That was a masterclass of a run. Probably the most impressive I've ever seen tech wise.
Hats off to yo sir!
I think it's a good look into how these games are filled with years worth of content and but they kept making more and more year after year. games peaked in 2014
it is done by using mods 💀
@@raiden7821 no
@@ggspooks7915 The description literally gives the mods link he or anyone cannot do it without using mods bcs the mods gives more freedom and some other moves as well
@@raiden7821I've been using these mods for a while, but even then, the skill to pull off consistency in a run like this is no joke :)
That was the greatest parkour video of all time😪
I can’t even begin to comprehend how insanely difficult a run like this would be to record
The speed and accuracy of your inputs is amazing .... never seen anything like it
4:20 that drop to slide was clean af
Good stuff bro
This is how ACU were supposed to look if it was not rushed
Incredible work Kenny, even for your own incredible standards. The intense action density, mechanical variety, advanced complexity, rare tech and essentially flawless input execution really made me forget how much I dislike this game. I don't think I've ever watched a Unity run that had me forget almost everything I despise about it's movement system
This 🥷🏿 righ here is fast af❤
i was like ":O" for the whole 5 and a half minutes, without saying a word. This was awesome
Brother what kind of voodo magic did I just witness!!! This is so well timed. Props to you... Definitely one of the best parkour videos I've ever watched!
I love the creativity here; it's beautiful. Respect to your dedication brother
This video deserves way more views, that was easily the most impressive parkour run in unity that I’ve ever seen. Good stuff man
This is simply incredible! I cant imagine how long this takes to make and how much pain you had to went through to make this.
Truly the best ACU parkour I've ever seen, almost makes me want to download it and play it again.
Congratulations Kenny!
You broke Unity's parkour the most successful way as possible🙆🏻♂️
What did i just saw?, your movement just so fast and smooth that at some point in the video i almost think that arno moves like a monkey assassin. And that front flip, i never saw that before. This is so cool, very impressive run bro.
Bro was just walking everywhere in AC games 😂
got all the greats complimenting this incredible run, well done.
AC parkour videos are the definition of never going in a straight line
At this point, you could just learn parkour irl in span of 10 years
Jesus Christ, Kenny
I remember when video games used to be so restricted in areas you could access or climb, then I played Assassin's Creed Brotherhood and was so amazed. The series as a whole was innovative for its time. looks like they got the formula down.
You could tell me this was a tool assisted choreo run and I would believe you lol, absolutely stunning performance dude
Literally tho
that was INSANE. I got no words.
Few too many animation clippings for my liking, but I will admit that this down front flip jumps on the pole took me by surprise, I played for a few years just running around, and I have never seen this animation beside one old pre-render promoting video
That's a mod
The way Unity was imagined to look like if they put the time needed for polish the game, nice run bro I can't imagine the pain u went through training this ✌🏻✌🏻
This leaves everything else in the dust. Insane level skill & patience here lol
the jank is strong with this one! great run!
You’re actually insane for this
For 10 years of learning you've reached the point of it looking like a professional assassin making his rounds
Awedropping how far you can master Unity parkour with mods. Brilliant!
are you an alien mate? bc this is out of this world
This is by far the greatest parkour vid I've ever seen. You're a legend bro
1:57 is disgustiiiiiiiiing, this video is a mechanical wonder, amazing job!
Also have you sped up the video a bit or am i crazy ? This feels kinda faster but it seems like it should be the default speed for the game its perfect.
I don't even know how he did that part
This is what 87624 hours of experience in AC Unity parkours looks like
i KNEW this shit was modded man ain't no way you doing a flip onto a beam along with climb vaulting in this weird system
The mod doesn't make it look awkward at all. Fabulous
impressive, loved every sec
so much contextual move, you really know that map by heart innit
bro even entered inside a window in first try...thats impressive
LOL
This is what 1000000 hours of ac unity parkour looks like.
Seriously, how did you have the patience to this?this is literally pushing this game's parkour to it's limits.
Flashy and manuever just how i like it .. this is the best ac parkour
Well now we got a black samurai.
Crazy Parkour & on AC Unity Killing it bro🔥🔥🔥❤❤
Judging by the results, it was ten years well spent 👍
Superb mate.
Lore accurate Arno
You are now a master Assassin
God I wish Unity got more polish. Even in this phenomenal run you can still see its jank.
Nonetheless, you did an incredible job. It got me in absolute awe. I'm at loss for words
Wicked works!
Phenomenal run!
i only just got a noticable skill jump when replaying it again the game isnt perfect but if it works right and you learn how it works you get the best feeling out of any ac game
Impressive mechanical skill.
Majority of AC players do not know about the existence of the half of showcased moves
New video
Hooray 🎉
BREATHTAKING!
Clean, must have taken a thousand trys
dAYUM this guy is crazy good
Dude can we be homies please this is awesome
Der absolute 🔨.. Fantastisch 🥇
That' is something special
it took me years to download all these mods
deserve more likes and subs for that Sh*t its amazing, glad I got it!
Unity...GOOD?
no
Yes
my dopamine during this video: 📈📈📈📈📈📈📈
Soooo, this has to have mods at work.
Lord help the cop that has to run after this dude🥵🥵😮💨😮💨
And another year just to record it in one go. :D
Any mods? This was insane
How to consistently do that spinning dismount at 0:35?
Just hold High Profile while hanging and don't press other buttons.When Arno almost stops at the top then input"Hight Profile +←+Parkour Down" .It depends on the terrain .This is easier to do if you use mods.
Bro…. How?? Is the parkour modded besides the front flip? I can’t seem to do a lot of these ledge grabs
0:57 it was a flippp?
It's the front flip mod.
1:57 Unreal
I just wanna know why i havent seen any runs w catleaps scaling an alley ngl this is cool asf tho
How do you do this 0:58 and this 1:03 and 1:10 ????
amazing, how many tries did this take you
it took you 9 years 10 months and 29 days :)
害,不群里吱一声先,这下沙发没了😂
incredible
Fucking prince of Persia
I hope the 87 600 hours of playtime was worth it...
Pizza time, but... your late !
And then look at new ac games...ac unity is masterpiece
insane
I still can't do the ledge hang properly. Can you unveil the secret on how to ledge hang everytime?
Some are triggered by the functionality of the ACUfixes mod, and some simply require pressing the right button in the right place. Parkour at ACU is heavily dependent on the terrain.
What is the song that plays here?
I just want to know one thing, gamepad or keyboard?
Keyboard
Damn, I thought I was good at parkour in ac unity😔
It’s pathetic Ubisoft scrapped this engine … we not getting this parkour system again
Unity is a prime example of how game mechanics peaked in 2014, everything after has been a product of consumerism i.e. just making stuff for the sake of people buying games
What's the name of the soundtrack please?
Dark Slayer
@@kenny_oc3743 Thank you
what the actual fuck
with no mod?
Did arno do a fucking front flip at 0:56?
Is this a mod
Jfc
Was that a fking frontflip???
This comment only purpose is to boost the algorithm.