Hey, Wulzy, so you don't need to do this custom raised ground anymore! If you place an "Options" trigger down, you can actually hide the ground, so you can use the already provided underground space to place your deco! Hiding the ground makes so the ground doesn't show in portals like the ball, so you can create custom ground spaces without needing free fly mode and maintaining the already provided barriers. Just something I thought I share. Found this out like a month ago.
@@bestbrothers2250 The option trigger only works in play mode not in the editor. If you wanna see it's effects, you gotta uncheck the ground in the editor. Is that your issue?
cp grinding was never about good levels, it was about efficiency. Danolex wasn't as efficient when it comes to quick level creating as someone like split72 or ausk. Cp grinders got more efficient as time went
7:27 instead of selecting everything and putting it on dont fade and dont enter, you can place the block with the x on it in the trigger section. Unless you wanted it only on those objects tho.
Hey Wulzy I know this probably isn’t necessary, but you can make a custom ground without needing to put the player high up in the level by using the options trigger to disable the ground. Then you can build your custom ground where the actual level ground would be.
You should make a video where you try all the different styles of creating and maybe get some creators who are known for that style to help you and give you tips and stuff
Hey Wulzy, maybe you don't need this tip right now, but you can make a trigger loop using fewer groups and triggers: 1: Take all the triggers you want to loop, put them all in a single group and put them all in spawn triggered, multi triggered. 2: Place a spawn trigger with the "spawn ordered" option activated with the number of the group of the triggers you want to loop. Also put this spawn trigger as spawn triggered, multi triggered. 3: Place another normal spawn trigger that activates the other spawn trigger. At the end of the loop, place a spawn trigger that activates the spawn trigger at the beginning again. It must have the same group as the triggers that will loop and it must be spawn triggered, multi triggered as well. I know it's VERY confusing but I guarantee it can help in terms of using fewer groups and even fewer triggers in general. 😊
I love how Wulzy is one of the only mods that is willing to accept levels like this in such a year where the community is unnecessarily demanding so much for no flipping reason.
If you want, to make the screen completely white or any other color, you can use a gradient trigger, place it on the "max" layer and then fade in/fade out with the alpha trigger. And if you have other gradient triggers, you change its id.
0:39 wulzy, here in this spot of the video, you don’t have to do that to make a custom ground, just use the options trigger, and inside of it press “hide ground” and put it before you start the level
Fun fact: using the options trigger you can turn off the ground so you can create a custom one without teleporting up. Turns out I wasn’t the first person to say this ):
3:12 Oh it truly is dude, One of my levels that used it as one of it's main components just got absolutely bugged out once I tried putting a Start Pos, all the blocks that were affected got scaled up like 1000+ size and the ones far away got scaled to like 0.25, it was so annoying, I just gave up on fixing it.
Dude Wulzy if you ever have trouble qith something just think of all of us, your fans, cheering you up to never give up on anything so remember, I LOVE THESE 😊❤
Im new to gd level creating, can you do a quick rundown of how you do all the basic effects you use? Like how to make a custom background and so on. Just a slowed down version of what you normally do really but with more insight of what you actually are doing please, would help me alot. Great work!
TH-cam now allows you to test 3 different thumbnails and pick the one that performs the best, so I just used the same pic with hard, harder, and insane difficulty faces. The hard face won :)
Yo thanks Wulzy! This will really help me building my new level (Chip Bounce still working on this name) and now I have a ton of ideas thanks to you! :D
Can we get a vid with you doing art deco? I know it’s difficult to make it look like astralith but I still think I’d be a cool video and help me learn how to do it myself. Love the videos, they are very helpful and inspiring
“Lower your standards and make cool stuff like this” My standards: 💩 As in like, I don’t really even take note about creating tips cuz I’m pretty terrible at it, I just enjoy the content
I agree, the levels nowadays lack so much colors, shaders, poor gameplay etc. Cp grind won't be a thing if rob starts rating actally rate-worthy levels.
Mmm... Not enough Hell themed deco, 10,000 CPS wavespam, pixel perfect ship flying, and way too few objects (need a $20,000 PC minimum just for it to not lag from all the objects)
Wulzy (if you ever see this), I LOVE your content and style! I was making deco for a friend’s extreme demon, and they wanted it in your style. I worked for a few months on it, and it’s far from perfect, but if you ever see it, I hope I lived up to your standards. It would mean the world to me if it did! (The level is called Our Life, I’ll add the I’d in edit)
I feel like everything we used to do to make the levels look good just vanished as all of it can be replicated in 1000 times less objects and time. I swear you just pop 2 particle triggers/objects or whatever they are and you’ve got yourself a photorealistic black hole. This is literally like 2.0 updating to 2.1 but worse
the title reveal was a bigger plot twist than i've seen in any movie in several years
Hey, Wulzy, so you don't need to do this custom raised ground anymore! If you place an "Options" trigger down, you can actually hide the ground, so you can use the already provided underground space to place your deco! Hiding the ground makes so the ground doesn't show in portals like the ball, so you can create custom ground spaces without needing free fly mode and maintaining the already provided barriers. Just something I thought I share. Found this out like a month ago.
Awesome! Thanks for the explanation :)
@@Wulzy Ofc. And thanks for the inspiration. :)
I tried that once but it didn’t work
@@bestbrothers2250 The option trigger only works in play mode not in the editor. If you wanna see it's effects, you gotta uncheck the ground in the editor. Is that your issue?
I just made my own comment explaining this but immediately deleted it when I saw this 🤣
Just so you know, the options trigger has an option to hide the ground in the actual level, and the same goes for the attempt text
Okay but Danolex even in 2017 was a better creator than cp grinders are now, where did the times go
cp grinding was never about good levels, it was about efficiency. Danolex wasn't as efficient when it comes to quick level creating as someone like split72 or ausk. Cp grinders got more efficient as time went
well I have a dirty mind 😭
@@BowInfbro thats worse than a dirty mind
@@robiannyblud made 7 levels in 7 days but yeh i agree
Danolex was better than most of those of others cp grinders such as adiale and they’re both much better creators today then they were 7 years ago
man you call it generic but that part with the lines is actually so cool 🙏
2.0 GLAZERS EATIN' GOOD TONIGHT!!! 🔥
ironically this doesn't even look generic in the slightest lol.
Wulzy is got that wacky style xd
Its a generic wulzy level
Even wulzys purposely generic level is not generic 😂
Bro this aint a generic level this is a cool modern level
2024 = modern
2.2 = cool
so it is both a cool modern level and a generic 2024 level
7:27 instead of selecting everything and putting it on dont fade and dont enter, you can place the block with the x on it in the trigger section. Unless you wanted it only on those objects tho.
wysi
this level is really cool actually, i wouldn't even get mad if robtop rated it due to creator bias
Hey Wulzy I know this probably isn’t necessary, but you can make a custom ground without needing to put the player high up in the level by using the options trigger to disable the ground. Then you can build your custom ground where the actual level ground would be.
You should make a video where you try all the different styles of creating and maybe get some creators who are known for that style to help you and give you tips and stuff
actual good video suggestion???
Hey Wulzy, maybe you don't need this tip right now, but you can make a trigger loop using fewer groups and triggers:
1: Take all the triggers you want to loop, put them all in a single group and put them all in spawn triggered, multi triggered.
2: Place a spawn trigger with the "spawn ordered" option activated with the number of the group of the triggers you want to loop. Also put this spawn trigger as spawn triggered, multi triggered.
3: Place another normal spawn trigger that activates the other spawn trigger.
At the end of the loop, place a spawn trigger that activates the spawn trigger at the beginning again. It must have the same group as the triggers that will loop and it must be spawn triggered, multi triggered as well.
I know it's VERY confusing but I guarantee it can help in terms of using fewer groups and even fewer triggers in general. 😊
Adding to 2: Put the spawn trigger with a unique group as well.
wulzy trying to make a generic level looks better than many a feature
bro this could get daily lol
it has them daily vibes
reminds me of a daily level I once played called ‘G O O D T H I N G’
I love how Wulzy is one of the only mods that is willing to accept levels like this in such a year where the community is unnecessarily demanding so much for no flipping reason.
If you want, to make the screen completely white or any other color, you can use a gradient trigger, place it on the "max" layer and then fade in/fade out with the alpha trigger. And if you have other gradient triggers, you change its id.
Very true!
@@Wulzy I hope this tip helps you in the next video :D
You could also use the edit colour shader which is a bit simpler,
loving the longer videos wulzy !!
This level is so generic, good job wulzy :3
0:39 wulzy, here in this spot of the video, you don’t have to do that to make a custom ground, just use the options trigger, and inside of it press “hide ground” and put it before you start the level
WHAT NO WAY DUDE
2.2 poggies
Call me stupid but generic levels have a nostalgic aura to them
Fun fact: using the options trigger you can turn off the ground so you can create a custom one without teleporting up.
Turns out I wasn’t the first person to say this ):
Can't wait to see it featured
Yes
Just got my food and found the perfect video to watch while I eat. Thank you Wulzy.
wulzy trying not to make a level better than my entire save file:
3:12 Oh it truly is dude, One of my levels that used it as one of it's main components just got absolutely bugged out once I tried putting a Start Pos, all the blocks that were affected got scaled up like 1000+ size and the ones far away got scaled to like 0.25, it was so annoying, I just gave up on fixing it.
Generic levels in 2024 are those daily levels that are zoomed out, use new 2.2 blocks, and have random camera changes and effects
And are carried by pixel blocks
robtop style is also part of t generic levels
split72:
You should make a level without using any area triggers
Dude Wulzy if you ever have trouble qith something just think of all of us, your fans, cheering you up to never give up on anything so remember, I LOVE THESE 😊❤
Im new to gd level creating, can you do a quick rundown of how you do all the basic effects you use? Like how to make a custom background and so on. Just a slowed down version of what you normally do really but with more insight of what you actually are doing please, would help me alot. Great work!
Watching Wulzy videos really motivate me to work on my levels, I should watch Wulzy videos when I'm out of motivation.
jigsaw: your final challenge, don’t use area triggers
wulzy: AH HELL NAH YO AHH TWEAKIN JIGSAW
How to make a level 101
Wulzy, Simple level.
Me that doesent know how to make object follow the player
I swear to God, there was a harder face yesterday instead of hard.
TH-cam now allows you to test 3 different thumbnails and pick the one that performs the best, so I just used the same pic with hard, harder, and insane difficulty faces. The hard face won :)
@Wulzy oh, yes now I remember this thing, thank you :)
I love how the point was to create a generic (and, consequently, underwhelming) level and wulzy ended up creating a pretty good one
Alternative title: Boring early 2.2 modern level slowly progressing into an effect masterpiece
Average featured level be like
Yo thanks Wulzy! This will really help me building my new level (Chip Bounce still working on this name) and now I have a ton of ideas thanks to you! :D
If this is "generic", then literally everything is generic. This level is great! :D
“its really fun just to make a simple level really quickly” this would take me like a month LMAO
I'm not gonna lie but it's the best endscreen i ever seen in my life lmao
You don't have to spawn the player up to make a custom ground anymore, just use "hide ground" in the options trigger
Lets build a -generic- level!
*effect* ⤴️
My 3 and one half brain cells, are working there hardest to under stand what you are doing, Good video :D
29:50 wulzy did my ears hear somthing else?
Generic or not it still slaps
1:20 "Just increase the size of it ever so slightly" proceeds to scale to 1.5 times size
wulzy:it's a simple level
audience:it's a simple level?
Can we get a vid with you doing art deco? I know it’s difficult to make it look like astralith but I still think I’d be a cool video and help me learn how to do it myself. Love the videos, they are very helpful and inspiring
Im not good at using the 2.2 triggers, you make them seem easy to use
Bro makes the most over the top “generic” level ive ever seen what. You said “lower the standards” but i could never make something this good 💀
Should've named it "The Fps Buster"
Next: making an ai generated level
I'm convinced that wulzy is physically unable to make easy ship gameplay
“Lower your standards and make cool stuff like this”
My standards: 💩
As in like, I don’t really even take note about creating tips cuz I’m pretty terrible at it, I just enjoy the content
bro made the most ungeneric generic level
I agree, the levels nowadays lack so much colors, shaders, poor gameplay etc. Cp grind won't be a thing if rob starts rating actally rate-worthy levels.
You have to make another trippy level, finish the trilogy
I dont understand a single thing about anything he does in this video but its fascinating af to watch
This last part of this level feels like a candy cane.
There should be an option in the extra tab where we can put any object on any layer (T1, T2, etc)without the object overlapping the player
wulzy is the kinda guy to turn recent tab garbage into a masterpiece
Wulzy js called cp grinders lazy in the slowest way possible
This is the most modern modern lv I've ever seen
This video is making me feel better about my creating skills.
16:41 how do you make the gradient tint everything? for me it covers everything and I can't see anything
Set it to “additive” in the edit special menu
My brother in christ this is better then most levels. Not generic at all.
"cruel verge spin > super generic lv" that was more of a twist than tom marvolo riddle being lord voldemort in harry potter
you posted this comment 42 minutes after the video was posted, and the video is 32 minutes long, so its straight up incorrect.
wait you edited the comment afterwards lol
@@thebestnoob9958 we replied at the same time. love the videos
@@Nstep2009 alrighty then, have a good day!
@@Nstep2009 wait you meant you edited the comment right as i posted the first reply right? i think im commenting too much now
Mmm... Not enough Hell themed deco, 10,000 CPS wavespam, pixel perfect ship flying, and way too few objects (need a $20,000 PC minimum just for it to not lag from all the objects)
Hey you forgot to check your quests
So Danolex level! I wonder how DubstepFanatic you were while making this Split72.
reminder: if you want to make a 1.0 styled level, just don't use 1.1 - 2.2 triggers
Why not? Its not like 1.0 styled levels are even 1.0 levels anyways
what does this have to do with the video
I feel like the name Cruel Verge Spin is just synonyms of something else but I don't know what exactly
IN 2014!?!?🤯🤯🤯
“Woah!, It’s Wulzy”
Not generic
You should've done Dubstepfanatic or Kiannuh style
You should have named the level after the song
that level name is LIT
*applause*
istg when this dude made the bg white my eyes DIED
I don't know if is generic, but I liked so much (unless last ship, so confusing XD)
Wow what an amazing video! ❤❤
generically this generic level is generically cool
Wulzy (if you ever see this), I LOVE your content and style! I was making deco for a friend’s extreme demon, and they wanted it in your style. I worked for a few months on it, and it’s far from perfect, but if you ever see it, I hope I lived up to your standards. It would mean the world to me if it did! (The level is called Our Life, I’ll add the I’d in edit)
Edit: 106736980
bro he has a form in the description
@@Krakyy I know, I already submitted it
I feel like everything we used to do to make the levels look good just vanished as all of it can be replicated in 1000 times less objects and time. I swear you just pop 2 particle triggers/objects or whatever they are and you’ve got yourself a photorealistic black hole. This is literally like 2.0 updating to 2.1 but worse
don't think an average generic level is this high quality
23:19 im not sure you used that in the right way
LMAOAOAOAO
thanks for telling me why my 2 gradient triggers didnt work
thanks wulzy
back down the memory lane
My head hurts trying to understand what I'm watching.
I like your longer videos!!
You should try and make a level that uses only player colours as deco
Woah! It’s vortrox!
Woah! It's KingSammelot!
Hey Kiddos! It’s Advy!
Can you go over galeforce by onilink
Wulzy try not to make the most impressive visual effects challenge (impossible)
Wulzy farming creator points
WOAH! this is cool!
It would be impossible for me to make a good designed level and nice playable level :(
this is a lot more unique than dkitey or dubstepfanatic or any of those other people
this guy made a generic level in 2024