General tips: 0:08 Expect disaster [For example blunders and losses on your playstyle at the start. You will learn the ins and outs eventually as you keep playing] 0:55 Watch your replays [for learning what worked and what did not and how did the enemy manage to beat you] 1:59 Capture strategic areas [Not only sectors, but for example urban and forest areas at important locations] 2:56 Hold C for line of sight [At anywhere on the map for it's potential viewpoint] 6:03 Don't stick to the sector [Also capture important areas near sectors to prepare an engagement with the enemy] Useful hotkeys: 7:04 F: Fastest route [for wheeled and tracked units to move into a position] 7:38 E: Stop unit 8:18 C: Line of sight tool for units 9:11 G: Reverse (get back) [Especially for tanks] 10:25 U: Unload [Infantry from transports] 10:52 Y: Unload at position [After moving]
Bit late but my personal tip: Play aggressive early, gain the initiative! The vast majority of players start defensive, which at first might sound sensible, but I’ve found can be exploitable since it means units are spread out more, and they may not yet have bought units that can counter what you throw at them.
thanks so much for this . im new to these types of games and tutorial is still locked in game. I apperciate the fast release considering its just been made available.
Looking forward to more tutorial videos! I played SDII for like an hour so this is basically my first Eugen game and my first strategy game in, like, a decade, and you and Vulcan are really doing a lot to make me not so damn intimidated by it. Thanks!
"Expect to lose the first couple of matches you play." -looks at my Red Dragon card, 20% victories. Oh, I expect to lose Stealth. Trust me. I will lose.
The tip about taking stuff around sectors is CRITICAL great work including that. Many people just stuff everything inside sectors and succumb to attrition.
I'm very happy they added the line of sight to WARNO. I was a casual player of Wargame and then Steel Division, and I got spoiled by LOS in Steel Division and was puzzled that it wasn't in Wargame.
This is reassuring. I really want to like this game but it's kicking my ass. I gave up on European Escalation. Hopefully I will make some progress with this.
Great video, looking forward to more help as I learn the game. I have a good one, too: Put command units in your starting sectors and keep them there at the beginning of the game, otherwise you lose the sector and can't reinforce :D
Think you could make a video for the veteran Red Dragon players? Something picks up all the significant differences and says, “hey you can’t do this anymore,” or, “this works like this now.”
Here's a question I have been wondering: Is the AI in WARNO smarter than in Red Dragon, or are they still predictable and will just spam a bunch of units like they do in RD? Thanks for the tips!
I think ai is smarter like in sd2.And if you are not good,you dont win. Try to exit from a old 15 years game strategy try to adapt. You font win a war if you captured a city or 2,you must block and destroy you enemy,you must adapt.
the really good key areas are often not in the control zones. there will also be different key areas, spotting, area denial, defence, attack, overwatch, etc.
i liked your video .. i have played european ecalation and red dragon .. i was not much of a fan of red dragon... this looks better to me .. how would you say this compares to regiments? .. it is another ww3 nato / warsaw pact game that is in play test now.
Not really much for specs needed on their steam page. My pc is older, but runs Wargame RD really well. I shouldnt have issues with Warno then I assume?
My issue here will be ammo trucks. They are to little and have to little ammo. 800??? 1400?? That ammo dont are enough for an army. I dont like iddea with a commanding unit who cap an area. That areamust be your after you conquered and eliminated enemy from there. And points from there to be on you. If enemy whant that points must send troops to kill you units and capture. That thing is unrealistic.
@@nannunbgd that's what I am saying, inf in sd2 is between 15 and 35pts with high availability. In WARNO, inf is much more expensive, you cannot afford to throw them away for nothing. Also, refunding transports means no more sending waves of empty transports to die and recon the enemy positions. Ie, less units on the battlefield initially and more important to keep them alive. In sd2 some decks (Estonian/Korück) you have so many units, it doesnt matter if you lose 20 squads of them to stupid mistakes. Paying 85-100 points for a squad and up to 350 for a tank or helo means every loss hurts significantly more. This will lower the pacing of the game as players will be more cautious with their units if they want to be successful. Individual units themselves appear to move faster than in sd2 or wargame. Its an overall improvement, faster repositioning allows units to be saved lower availibility and higher cost favours unit preservation.
In fact a sd2 player,dont make mistakes who are maked by a RD player. A sd2 player act as a front line and take all good positions. I whant to see in warno a battle between a Red Dragon player and a steel division player,90% Sd2 player will win.
Any Red Dragon player who isn't a complete noob will fight for dominant terrain features instead of just sectors. In Red Dragon you have units that can quickly end up in your rear if you don't protect your flanks and control your side of the map. Especially since the last DLC, where if you're not careful you'll have a whole company of South Africans with Rooikats in your primary spawn.
General tips:
0:08 Expect disaster [For example blunders and losses on your playstyle at the start. You will learn the ins and outs eventually as you keep playing]
0:55 Watch your replays [for learning what worked and what did not and how did the enemy manage to beat you]
1:59 Capture strategic areas [Not only sectors, but for example urban and forest areas at important locations]
2:56 Hold C for line of sight [At anywhere on the map for it's potential viewpoint]
6:03 Don't stick to the sector [Also capture important areas near sectors to prepare an engagement with the enemy]
Useful hotkeys:
7:04 F: Fastest route [for wheeled and tracked units to move into a position]
7:38 E: Stop unit
8:18 C: Line of sight tool for units
9:11 G: Reverse (get back) [Especially for tanks]
10:25 U: Unload [Infantry from transports]
10:52 Y: Unload at position [After moving]
the AI are more cleaver they know how to counter and read your strategy
Thanks for that :)
Bit late but my personal tip: Play aggressive early, gain the initiative! The vast majority of players start defensive, which at first might sound sensible, but I’ve found can be exploitable since it means units are spread out more, and they may not yet have bought units that can counter what you throw at them.
Got to admire the scale of the units to buildings, that scene at the end with the Bradly gave me the vibes of WiC second US mission.
thanks so much for this . im new to these types of games and tutorial is still locked in game. I apperciate the fast release considering its just been made available.
Good luck mate. Hope you'll enjoy the game
Looking forward to more tutorial videos! I played SDII for like an hour so this is basically my first Eugen game and my first strategy game in, like, a decade, and you and Vulcan are really doing a lot to make me not so damn intimidated by it. Thanks!
"Expect to lose the first couple of matches you play." -looks at my Red Dragon card, 20% victories. Oh, I expect to lose Stealth. Trust me. I will lose.
The tip about taking stuff around sectors is CRITICAL great work including that. Many people just stuff everything inside sectors and succumb to attrition.
I'm very happy they added the line of sight to WARNO. I was a casual player of Wargame and then Steel Division, and I got spoiled by LOS in Steel Division and was puzzled that it wasn't in Wargame.
Been playing steel division for a couple years now, just started red dragon a month or so ago, super excited how they seem to be blending the two!
This is reassuring. I really want to like this game but it's kicking my ass. I gave up on European Escalation. Hopefully I will make some progress with this.
Great video, looking forward to more help as I learn the game.
I have a good one, too: Put command units in your starting sectors and keep them there at the beginning of the game, otherwise you lose the sector and can't reinforce :D
Think you could make a video for the veteran Red Dragon players? Something picks up all the significant differences and says, “hey you can’t do this anymore,” or, “this works like this now.”
Sure!
Yeah right. I like the SOP order toggles. That's cool. Also the LOS view is sick.
Still making great videos. Cant wait to see your new videos for warno. Thanks ;)
Here's a question I have been wondering: Is the AI in WARNO smarter than in Red Dragon, or are they still predictable and will just spam a bunch of units like they do in RD?
Thanks for the tips!
Great question
They're smarter. They still do some questionable stuff though. Seems to make a beeline for CVs for example.
From what I've seen the AI has only improved from War game to Steel Division 2 and now hopefully this game
I think ai is smarter like in sd2.And if you are not good,you dont win. Try to exit from a old 15 years game strategy try to adapt. You font win a war if you captured a city or 2,you must block and destroy you enemy,you must adapt.
@@Stealth17Gaming Have you seen them perfectly place helicopters just outside your AA range? I saw this in Red dragon quite often.
the really good key areas are often not in the control zones. there will also be different key areas, spotting, area denial, defence, attack, overwatch, etc.
You speak the tru true, well done pal.
I just realized they have "personnal" roster when it should be "personnel" roster. So much for QC.
Still remeber how after 200 hrs in Warg I was shocked in Steel Division 2 cause of loss of 2 veteran Tigers from some kind of Polska pioneers )
Very informative thank you!
Be sure to also check out Razzman's video on advice for Wargame players.
@@Stealth17Gaming You're a gentleman.
Very useful, thank you! Small improvement suggestion: Please be more specific about left and right clicks (show in text on the screen when you say it)
Great tips even for an old Wargame player.
i liked your video .. i have played european ecalation and red dragon .. i was not much of a fan of red dragon... this looks better to me .. how would you say this compares to regiments? .. it is another ww3 nato / warsaw pact game that is in play test now.
Man, I wish they did a game like this set in a near future.
A "new" game and full price just for the C key!
This game is very expensive but I really want it
Can't wait for all the Wargame Vs SD playerbase battles. Both player bases have real chips on their shoulders lmao
Hi fellows, is there a list of hot key commands for WARNO someplace? Thanks!
1:32
bussin'
Not really much for specs needed on their steam page. My pc is older, but runs Wargame RD really well. I shouldnt have issues with Warno then I assume?
You should be able to run Warno too then yeah
500 PTS at the start with units costing 300...
Damn is economy unbalanced here.
Even in SD it wasnt so bad
Is in test,stay easy.
Yeah, likely will change, but also just changes the scale of engagements. Less units per card as well.
I dont agree with less units. Because technology is more destructive. You whant war or you whant commando mission?
@@ostrowulf nah. Amount of units per cards is fine. I dont want this game to turn into mass scale tactical.
High cost removes spam, much better for everyone. Except 10v10 players who couldn't micro.
I've played a couple games now in skirmish. But I'm still not getting points. How do deploy my command in cap sectors???
u have to leave the vehicle or if its a helicopter like the one of the support u need to land
is there a key to make vehicles and infantry to move at the same speed?
Total noob, great video - already feel like I'm more likely to succeed
Good luck!
Hello... No decks o this game?
I dont play Warno
i play Waryes
ayy lmao
Goed gedaan
what a stressful game, all unit need to babysit.ui interface also lame and sometimes they not responding for attack.
My issue here will be ammo trucks. They are to little and have to little ammo. 800??? 1400?? That ammo dont are enough for an army. I dont like iddea with a commanding unit who cap an area. That areamust be your after you conquered and eliminated enemy from there. And points from there to be on you. If enemy whant that points must send troops to kill you units and capture. That thing is unrealistic.
Sell back the truck and then spawn it again
@@matthewwhite8195 Serios? That i dont known. Nice
Can someone make subtitles plz?
Wonder how many divions they going to have on launch? Feels like WARNO is going to be a little more campy than WGRD or SD2.
On full release, they expect to have 16 divisions from ~ 6 countries if I remember right.
16
It will be slower even with faster units due to the need to keep units alive. No more recon by suicide transports or suicide militia.
@@MickeyMouse-bo6ug SD2 dont is slower,and have a lot of units
@@nannunbgd that's what I am saying, inf in sd2 is between 15 and 35pts with high availability.
In WARNO, inf is much more expensive, you cannot afford to throw them away for nothing. Also, refunding transports means no more sending waves of empty transports to die and recon the enemy positions. Ie, less units on the battlefield initially and more important to keep them alive. In sd2 some decks (Estonian/Korück) you have so many units, it doesnt matter if you lose 20 squads of them to stupid mistakes. Paying 85-100 points for a squad and up to 350 for a tank or helo means every loss hurts significantly more. This will lower the pacing of the game as players will be more cautious with their units if they want to be successful. Individual units themselves appear to move faster than in sd2 or wargame. Its an overall improvement, faster repositioning allows units to be saved lower availibility and higher cost favours unit preservation.
I dont get how this is supposed to be better than Red Dragon??
Ai keeps on heli rushing
In fact a sd2 player,dont make mistakes who are maked by a RD player. A sd2 player act as a front line and take all good positions. I whant to see in warno a battle between a Red Dragon player and a steel division player,90% Sd2 player will win.
Any Red Dragon player who isn't a complete noob will fight for dominant terrain features instead of just sectors. In Red Dragon you have units that can quickly end up in your rear if you don't protect your flanks and control your side of the map. Especially since the last DLC, where if you're not careful you'll have a whole company of South Africans with Rooikats in your primary spawn.
There's definitely a sense of elitism among SD players. Wargame players are usually memey, while SD players seem to take it personally.
The game looks good, but the ui is absolute cancer
It's 25% off and it's just released hours ago. Reviews are mixed too. Seems like it's off to a bad start
Way to difficult to learn by just watching replays. A bad player has not the skill to judge on themselfs.