Download Honkai Star Rail for FREE with my link here ➤ hoyo.link/c6ceFdBL Sorry for the bad upload schedule, I promise I'm ACTUALLY going to fix it this time. Also I am working on a big skyblock video, it's just taking a REALLY long time, but it will come out eventually :)
The way that the game went from "You need to spend several days worth of in-game time to get a wooden plank" to "You can literally castrate creepers so they don't explode anymore" is wild.
I guess it does compensate a bit on that front by "you HAVE to castrate creepers if you want your diamonds to do anything for you", which is another layer of farming.
@@AlexiSonic Far as I know, killing creepers does drop oysters regardless, might be a rarer drop (I don't have 100% clarity on this, I don't play mods that make me hate them) but the shears definitely make it easier. Like you don't need a pickaxe but having one is much better.
To be fair, it makes *some* sense. Diamonds are super hard and unmoving, so you'd likely need tremendous force (or highly advanced technology) to turn them into an ingot. And since a creeper's ability to explode is stored in the balls, that gives them the force they need to cover an iron ingot in diamond dust.
Jesus. That was a harrowing experience, I'm surprised the mod doesn't ask you to grow your own arms first and develop muscular strength before you try to punch a tree.
I think this mod could also do the food system a little better. Usually people don't need to eat 5 pieces of meat from a famished state to get full again. You only need one meal and perhaps some rest. Making a system out of that would definitely help the copious amount of foods you need to stay alive in this mod.
You have to think about your hunger bar more like the calories you still have left in your body. After all your organs start to fail if you fall to 0 instead of your stomach starting to rumble.
And I think the cooking system was a bit odd, especially in the beginning. A campfire goes out, so suddenly the food is completely uncooked again? Doesn't sound "realistic" to me.
@@tricmagic You eventually get that in the mod already. But you have to progress for it. It doesn't add any new base ingredient, but it has a bunch of foods you can prepare by combining them. For exaple a single porkchop and an egg craft into 2 ham and eggs, each of them restoring as much hunger as the single porkchop and egg by themselves. So you double your food supply. It's just about farming the separate resources. The best food, the hearty stew takes wheat, meat, carrots, potatoes and mushroms, a single item of each. and restores 6 hunches, more than half the bar in a single eating. and you get 5 of them per recipe. In the end, the point is not trying to be realistic. it's to create meaningfull gameplay progression. Any resemblances with reality are pure coincidences.
This mod is the edgelord of difficulty for the sake of being difficult, and the mod creator argues against constructive criticism regularly. You cant reliably feed animals, the animals dont respawn and when you DO find any, they get eaten by the undead and spiders. You also die in the dark for no reason at all.
BtW really took a 90 degree turn. Originally it focused on adding features that were perceivably better than the wolves update. I can't remember most of it but hemp, windmills, and elevators come to mind. Now it's taking the TerraFirma Craft route of adding difficulty via "realism"
Nah it was like that from the very start, dude literally made the mod with the very egocentric view that Mojang was making Minecraft incorrectly and the only way to make it better was to dive full on into realism. It was honestly wild.
It really is funny how few of these “realistic” minecraft mods have anything at all to do with reality. The early game wood system in this is especially absurd.
This mod isnt "difficult," it's tedious. This is such a common trend in "difficult" minecraft mods where they dont actually do anything other than make every normal task require 20 extra steps. Its not asking "can you do this" its asking "do you have the patience to do this."
On top of the fact that since it's an older version of minecraft, no information is actually given to you organically through the gameplay. Bringing it back to the "wiki is 110% mandatory" ages. I don't think anyone could do anything in this mod without any outside information at all.
if you think this mod is easy why don't you play this yourself, stop acting like your a pro... you probably cant even beat vanilla Minecraft yourself lmao
@@poopggslol8953 I've played this and several other things like it. I've fully completed Gregtech New Horizons before. It is objectively not difficult, and you don't even need to be a "pro" to succeed. You just need to have enough patience to deal with how boring and tedious it is.
@@kaide2759 sure buddy you can say what you want about completing hard modpacks but you have no proof also I can assure you BTW is harder than GTNH, sure BTW is a bit tedious but it isn't "easy" like how your words are putting it at least GTNH is somewhat player friendly as there are structures with good loot and easy access to wood in additon you can create magic related items/ custom items to help in battle but in BTW you got none off that mobs that get progressively harder (hard mode) as you progress with just your vanilla tools and one final thing is that BTW early isn't as tedious as you think, lots of strategies and things you have to be mind off when you start and do also Ragetrain is doing stuff you shouldn't normally be doing that much off like knitting and weaving as they are useless lmao... if it was so easy this modpack why would ragetrain be in his dirt whole in the first place?
@@kaide2759@kaide2759 just knowing about a really hard, famous mod pack that takes a really long time (only if you want 100% *all achievments/quest in the book* in BTW killing Ender dragon=100%) that you probably have not even touched doesn't make you have the right to say BTW, "isn't difficult."
RageTrain really did decide to take a break from grinding hundreds of Hours in Hypixel Skyblock to grind for a Crafting Table for even more Hours in Modded Minecraft lmfao
Better than wolves is actually one of the oldest mods in the game. It was made in response to Minecraft 1.4 when wolves were added, and has been going since Beta 1.5, not release 1.5. That means it is a 12 year old mod. I definitely preferred it in its earlier days when it was more akin to what the create mod is now.
The "Better Than Wolves" mod was created by Flowerchild on April 10th 2011, over 10 years ago. Flowerchild felt like minecraft. Was being utilized to its full potential and felt there were better alternatives than adding Wolves. To know this Mod is STILL being developed and updated to this day brings joy. If anyone wants a challenge, try it out! I never did play with the mod myself. There's a similar challenging mod, but it takes a more "primitive" and non-technological approach, try TerraFirmaCraft. One of my favorite challenge mods out there.
can confirm terrafirmacraft and its associated modpacks are GREAT, especially now that theres a bit of an inbuilt guidebook on how to get properly started. even having played through it several times before, it has great replayability due to how much your environment effects gameplay
Buddy this mod was made because flowerchild didn't like Mojang because they added wolves, hence the name. This isn't a challenge mod, he genuinely thought Minecraft needed to be this hard. Apparently regular Minecraft just wasn't realistic enough. Also, he's a big ego jerk. Don't get me wrong, this is a fun challenge nowadays, but back then the intent was different.
It makes sense. For food to be fully cooked it needs to get rid of all of the germs, which requires a certain internal temperature. Letting the food cool back down before reaching that temperature let’s the bacteria survive
Personally I would have taken over that abandoned village, use some houses for farms for animals, and the actual farms as weat farms. Then use a big house as home, set up wooden walls around village so I have all I need at home.
Animals need to eat grass to survive (one cow needs about 16 blocks of space, the others smaller) so you'd need to make a dirt slab (which can grow grass) path from grass to where you want to put your animals. Wheat, meanwhile, can't be obtained until you find an inhabited village and steal theirs.
@@legostuffman512 That's such a pointless grind decision to gate wheat to finding an intact village. Sure you won't find a modern high yield cultivar in the woods, but neither will the villagers. They'd have the same shitty found-in-the-wild cultivar as you would be able to pick up off the literal ground in any grassy plain, or *maybe* a few % better yields if they've been there for more than a few generations.
@@dustinbrueggemann1875BTW is in apocaliptic word, there is no more Vilagers, all Vilagers are zombies on the start of the game, that's why finfing food is so hard, you are literally only alive person on the start of the game.
tbh i dont like how minecraft mods handle difficulty, insteal of actually making it more challenging they just make minecraft more tedious and annoying and time consuming, its not hard its just annoying and takes longer, there isn't any real skill required. Minecraft hardcore did it best with the perma death feature which added more risk and danger but not making the gamemode annoying or tedious
As the saying goes when you don't learn from history you're doomed to repeat it. The repetition will continue for as long as the learning process takes to kick in.
Rather than being hard, this modpack just seems extremely tedious and unfun. I understand having multiple intermediary steps for basic tasks, as well as the appeal of "realism," but no one wants to watch paint dry for 5 hours. You shouldn't need to punch a tree for 5 minutes just to get bark from it. It was fun to watch though thanks to your editing and commentary. Thank you for your sacrifice
There's a reason people enjoy brutally hard challenges. Whether it's the one nether survival challenge I did pre-nether update, a minecraft mod, or whatever else there's a type of triumph you can only get with intentionally hostile design. For example, in my old nether survival challenge finding a bowl in a fortress chest opened up a whole new food source to me when I had been punching zombie pigman for rotten flesh. Each piece of obsidian was a treasure trove, fending off wither skeletons had to be done with my limited supply of soul sand because my only other block was gravel. It's not everyone's cup of tea but it was good fun for me😂 I mean, that's why multiplayer competitive games are fun too right? Your competitors are other players so there's always a real challenge.
I remember when this mod came out! It was a protest over adding wolves to the game, which the creator thought was pointless. Interesting to see it's still being updated.
I personally think that this just conpletely missed the point of Minecraft being a sandbox game first at the time, but even then, I do respect the effort put into making the mod.
It wasn't quite that he thought they were pointless; it was that making fully-featured pets would require an inordinate amount of developer effort compared to all the lower hanging fruit available. For example, if bad pathfinding causes a zombie to walk into a lava flow and die; it's just funny. But if it's the player's dog that does it, now they're mad at the game. So making the dog work requires improving pathfinding, etc. etc. and the whole feature ends up taking months or just releases half-baked (like wolves did). On the other hand, the Block Dispenser he added in the original mod took him a day's work and adds a huge amount of redstone gameplay. Hence it was "Better than Wolves" in terms of developer efficiency.
There is a sort of rarity system in the game, it's just really dumb and makes little to no sense. It's also never explained. But ye from what I remember, white is commen, yellow is uncommon, blue is rare and purple is epic.
The part at 29:50 where you showed everything tedious of the mod was so smooth man, even if some of them were repeated a couple of times it's so smooth you can't even notice
100% agreed, it's what kept me interested throughout as well. There's so much stuff in this one I forgot how tedious a few of the things actually were, so it was kinda helpful. Loved the editing and everything about this as well, the work he put into this was well worth it
Bro kept leaving the fire after putting like one stick on it and then coming back all “oh no all my progress 😮😮 better put another stick on there and leave again. That’ll do it for sure this time.” Like bro
@@the_Datanathis video is pretty suspicious, but randomly finding an iron sword/shovel is actually not that uncommon in BtW, because mobs have an 100% drop rate on armor and hand items (except skeleton bows)
@@SmokeFactoryI wanna know how the chicken died on the cactus, the food item appears to drop and get deleted as it should on the cactus, then it cuts and he has it in his inventory
Ah, Better than Wolves. I _adored_ it's approach to mechanisms and tech back in the day, which I can only describe as "cellular automata as infrastructure," but aside from bits here and there like the changes to the health and hunger system and revamped potions, the early game changes eventually soured it for me. I feel like it makes the mistake of giving players a defined route of progression, rather than giving a series of problems and solutions to those problems.
The Same thing happened to me. I loved the mechanical tech the mod adds but eventually it just got to be too tedious to get to the point where you could actually use any of it.
It definitely is focused. But there's also choice to it. Like the choice of what to spend your first iron ingots. An iron pickaxe would make it easier to find more iron, but an iron axe will give you far more storage, allowing you to clear your inventory and save important resources in case you die, the shears not only protect you from creepers and give you string, but you can also double your leather for making better armor. And the Hoe is imporant too, since hemp is the basic material for all of the mechanical machines in the mod and it takes some time to grow. The extra seeds can also be used to start a chicken coop and farm eggs. The order in wich you do theese things can affect your playtrough, but it's not so clearcut than there's an obvious choice. But that being said. It is really clear that the author made the mod to make the game he personally wanted to play in the playstyle he wanted to play.
There is some branch in this technology tree that allow you to differ you're gameplay in some way. Like, I never seen someone have so much iron without a chiken farm.
Yeah it's very stiff in the early game. If you only get cows as animals, you'll die from a kick in the head or starvation. If you jump 1 too many times on the first day, you die of starvation. If you spawn in the desert with no trees and 100 pigs stuck in a corner waiting to be slaughtered, you die of starvation cuz no campfire lmao. If you survive starvation, day 2 will present the same challenges as day 1 if you only focused on not starving (like you're supposed to). The early game is: Day 1: find food, dig/find shelter to fortify with dirt slabs, find wood, don't take any damage or move too much. Day 2: same as day 1, but now you gotta find clay, and create an area where the wet bricks won't be stepped on. sprinkle some stone shenanigans in there if you feel comfortable doing so. Day 3: literally the exact same thing, just like the next few days. When you eventually get a brick oven, that's when gameplay starts and you have some incentive to look for iron. Extremely stiff, no variation, because variation = near guaranteed death.
It saddens me to see what this mod has become since the last time I played it. It has gone from a bit more challenging technological mod to pure unadultered tedium.
what i dont get about the mod is that it goes so far with realism just to give up at random... like, getting pieces of wood and stone is realistic, spending hunger for things is realistic but:completely dark nights, having to eat 4 full cpurses to heal 1 hunger bar, not being able to see the sky darkening to predict rain, having clay not melt/break when smelting iron, only being able to store 1 item ber basket, and more are not realistic at all Edit: idk why i tought my preferences made it bad. I still dotn like it, mostly because of the creator's attitude toward wolves, which are like, nothing.
@@SmokeFactory You can do realism and magic atthe same time. If they were exclusove to one another then every non-documentary would instead just be lord of the rings 76. Its just that they go so far with mechanics that seem to only be added for realism, only to give up at random. Tell me, what other reason could they have for making you have to sit there and knit for a long time? What other reason could they have for making every change in this mod? Difficulty? Ok, but then why stop there yk?
@@door-chan I thought this was obvious but it seems people didn't get it. THAT'S why it forces you sit there knitting for a minute lol. It's a patience testing rage mod
Truth is, this mod isn't really hard as much as it's boring. It's not that different from these mobile games that will force you to wait hours to do even the simplest of actions. Games will often do that mistake of making things take longer to do or increase hp of enemies and turn them into bullet sponges and then call that "hard" when in reality it's just time consuming and frustrating.
Better Than Wolves go back even further than 2013, my man. It was a technology mod originally released in Minecraft *Beta 1.4*, back in 2011, and it's called that because when wolves were introduced in this update, they felt a bit underwhelming to some players, so one guy, FlowerChild, decided to make a whole mod of things he and the rest of the community deemed "better than wolves" and wished were in the game instead of just wolves. Originally, this mod introduced windmills and water wheels way before the Create mod was ever even conceived, and you could grind wheat into flour in it to then make bread, you could make steel tools, that were slighty better than iron and worse than diamonds, you could make elevators, cement, ropes, coal made from netherrack, donuts, etc. You could even make a frickin -weed- hemp farm! This is a standalone mod, so it's not compatible with Forge, but there is a version called Better With Mods that IS compatible with Forge. It's also a total conversion mod, meaning it completely overhalls aspects of the game. Yogscast once did an video covering this mod ages ago when it first released. It's nice to see how far the game has changed.
Jesus man! I was reading your comment and thinking "huh, crafting flour from windmills and water wheels" and then some neurons started synapsing in my brain and then you said Yogscast and holy shit. I watched that video when it was only a year old and I was only 11 years old. That was my introduction to Minecraft mods and more importantly, to the Yogscast. From there I watched their Tekkit series, got into other modpacks, played Feed The Beast and a few other packs. Like holy shit, entire years of my childhood were catalyzed by their better than wolves mod spotlight. Thank you for reminding me of that!
I think the way that this mod goes about progress is really interesting, except for its unnecessary tediousness. I believe that if the time it takes to complete some of the lengthier actions were reduced to more reasonable duration, this mod could become a way more realistic and rewarding version of Minecraft.
So do I! No pistons? It was halfway to being a technical mod back in the day! I remember that video especially because it was the first time I wanted to download a Minecraft mod, since it genuinely felt very part of the game. This new one does too, for very different reasons.
@@ABanimationLtd I wouldn't call the windmill late-game. It's jsut that the early game is much more longer. But the mid game is also quite long, and while the end game is not fully defined, there's still much to do and build in it.
The hardest part of any minecraft world is literally the beginning. Getting started. Once you have unlimited resources and enchanted armor and weapons, the game gets significantly easier. The mod takes that beginning grind to a whole new level.
this mod reminds me of those Primitive Technology videos, where one dude is testing out all these cool building and smelting methods ancient people used, and every time I see those videos I think, this would be so much better with a group of people working together rather than one dude going at it alone. it's just such a tedious grind, and the more you do, the more you need to do, so it's impossible to make practical progress cause sometimes you chokepoint yourself, like with needing to building more ovens and then watch those ovens, you could have had other people helping get food, get wood, make other tools, and explore. doing it all by yourself is painful.
Nah. Out of all those other clones, Primitive Technology is actually the original and the most authentic when it comes to the methods and primitive technology.
Amazing video. Looking forward to see the next episode! here's some tips for if you continue this series(and helpful for people who watch this vid and are excited to try: - the looted desert temple has actual chests at the bottom that you can harvest with the iron axe :) - you can use control button to place tools into blocks and save inventory space - sharp stones don't actually do more damage(the tool doesn't take damage, its like empty hand) but you can craft a wooden club with 2 sticks
Wanna good tip? dont waste your time with wicker backet if you want place 1 item like fishing rod, use instead item frame with only need 1 leather and 8 sticks :D
@@GokuLSSJ5 yeah good tip as well! Baskets and hampers are best for storing single stacks, most tools can be placed with control and shears and fishing rod can be hung on the wall with an item frame
Bruh your patience is absolutely legendary - I binged this and some of your other videos recently and it’s amazing how high quality your vids are. Like “yeah imma basically just COMPLETE hypixel” and actually following through with 3k hours is WILD. Great stuff ^^
Honestly tho, I think this mod does a really good job of illustratint why cooperation was so important back in the stone age days-you can't help but think "Man, this would be SO much easier if I had a person to go out and hunt for me so I wouldn't have to worry about it!". The dedicated hunter/gatherer existed because it freed up everyone else to do other important things!
I saw a quick video of this mod that said part one that came out a year ago and had no part 2 so im so glad someone is playing this mod, and someone I enjoy watching too! love the content and hope you enjoy this mod
Very similar to my experience learning woodworking and metalwork 😂 The importance of clay cannot be understated, it was such a huge technological discovery, and I was really excited to see they made it a key step
I used to love the mod, even when it started making early game more difficult. But at some point it just got so tedious and punishing I dropped it. A while ago I did go back to it, I think there was either a update/mod that reenabled beds. Tedious nights could get skipped again, and the night gets simulated. I kinda want to give it a try now again.
This is very accurate to human history, struggling with cooking food, then advancing to stone tool and being able to use your resources to your advantage, to interdimensional travel
The most accurate part is being unable to eat fresh raw kills and waiting for a full literal night for one steak to cook on a campfire. Seriously this mod mistakes time wasting with difficulty
The most accurate part is being unable to eat fresh raw kills and waiting for a full literal night for one steak to cook on a campfire. Seriously this mod mistakes time wasting with difficulty
ok so one slight correction to 0:19, this mods development goes quite a bit before 2013. Its earliest development was seen in 2010, with the first known video about it being made in 2011 by the Yogscast. Its also pretty likely that a lot of the features from the original mod would go to inspire the Create mod
Have you considered Gigeresque Mod? It is one of the most Underrated, yet Scariest mod out there. With the Xenomorph and the structure it adds, alongside plenty of mechanics, it is one refined horror mod. You should give it a shot. :)
this mod made me experience existential dread. I played for 3 hours yesterday and achieved nothing, couldn't make it past day 3, even in relaxed mode. in my last run, I picked a bad spot to dig and ended up picking away at a single block of stone all night long. then, I broke the block of dirt above it hoping to have a 1-block roof over my head. the block above that one fell right in front of me, putting me in the exact same situation. I compared this situation to my entire life and had an existential crisis.
"This fire going out is the worst thing that can happen to me" Also him: *leaves the base for long periods of time even after the fire went out twice already*
Looking forward to more videos of this! Better than Wolves' progression is incredible as you slowly claw your way up from powerless weakling hiding in holes in the ground to becoming undisputed lord of the world. Every milestone along the way makes you feel so overpowered.
Honestly, this seems a lot of fun to play with a community of people. I may have to try and convince my eSports org to set this up as the first modded server we do.
3:15 mutton was added in either 1.8 or 1.9 so it wasn't in the game yet. I remember being happy that I could feed off of sheep whenever I didn't have much animals around in my worlds lol
I'd make it so that the basic furnace can't smelt iron, its not hot enough. But you can get copper (and maybe tin and a couple other rare earth metals) and the basic furnace can smelt those. You can then make copper tools, and bronze tools, and you can then make a blast furnace that has bellows which you need to right click, which CAN smelt iron.
Hey, great to see someone who recognizes that this is a singular mod, instead of associating all modded Minecraft with 'modpack'! Also not playing in Hardcore is a great choice, so you can actually experience the mod as intended.
34:30 the song in the background is the same track that Slimecicle used in his song Jort Storm. I just randomly noticed it playing, I have no idea what that instrumental is or where it’s from, but now it’s forever connected to the beautiful song that is Jort Storm
I really hope you dont stop this as soon as you beat it! Id love to see the journey of you building a house, doing late game minecraft stuff and just being cool in this mod!
I haven't played BTW since the difficulty of the early game ramped up past the point where I found it fun, but it's great to see it again! I hope you enjoy!
First time I'm excited to see the next episode of a Minecraft series in quite some time. The simplicity is refreshing when compared to the clusterfuck of modpacks that are usually picked. Good job on the editing by the way, just as simple but pretty damn polished
18:45 I like how you call that out as being sus but the random iron sword at the beginning is not. I know that zombies can drop iron swords they are holding and it was nearly broken so most likely that’s what happened, but still, I like how the sugar cane is the thing your worried about being called sus over lol
I know! I wish Commander Frost had more videos in his series from 4 years ago, I've tried watching other's playthroughs but none of them compare to his, no older series at least. Do you have any other recommendations?
Side note: thought this was funny but DDD is 26 and he’s maturing. Possibility for Molly 😂. Even if the furries were to come for DDD he can box them up.
Download Honkai Star Rail for FREE with my link here ➤ hoyo.link/c6ceFdBL
Sorry for the bad upload schedule, I promise I'm ACTUALLY going to fix it this time.
Also I am working on a big skyblock video, it's just taking a REALLY long time, but it will come out eventually :)
yay i love skyblock vidio
you may have a bad upload schedule, but for that your videos are really high quality and are always worth the wait
hi ragetrain
Gregtech new horizons when
W Video, editing is insane, wish i could do that hah
The way that the game went from "You need to spend several days worth of in-game time to get a wooden plank" to "You can literally castrate creepers so they don't explode anymore" is wild.
I guess it does compensate a bit on that front by "you HAVE to castrate creepers if you want your diamonds to do anything for you", which is another layer of farming.
How is it wild?
@@ripadblock "castrate"
@@aaaaaa-aaa well yeah, his choice of words make it sound wild, but a creeper's ability To detonate has nothing To do with castration.
@@AlexiSonic Far as I know, killing creepers does drop oysters regardless, might be a rarer drop (I don't have 100% clarity on this, I don't play mods that make me hate them) but the shears definitely make it easier. Like you don't need a pickaxe but having one is much better.
6:55
You say it's "completely useless" but I'd say any one of those village houses is better than that hole you're living in
yep he dumb
yeah i hate that play style. he missed out a bunch of coal too when that creeper exploded near his campfire
You do know that there are a tons of zombies in the abandoned village
@NeoDjRave
Unless the mechanic changed, zombies can't spawn in well lit areas
@@NeoDjRavenot near spawn
I like how it goes from
"Everything a little more realistic"
to
"Craft a diamond pick out of creeper balls"
this game just had beef with creepers rn , basically saying
*_no balls?_* to the creeper
It gets worse if youre watching tdl’s runs of it (with M.E.A)
shits just unnecessarily grindy towards mid/late game to make it “harder”
To be fair, it makes *some* sense.
Diamonds are super hard and unmoving, so you'd likely need tremendous force (or highly advanced technology) to turn them into an ingot. And since a creeper's ability to explode is stored in the balls, that gives them the force they need to cover an iron ingot in diamond dust.
ok
THAT'S WHAT IM SAYING@@Zendyes_
Jesus. That was a harrowing experience, I'm surprised the mod doesn't ask you to grow your own arms first and develop muscular strength before you try to punch a tree.
shhhh dont give him any ideas
ima make a mod like that ty for idea
@@darkshadow55-v8ogood luck bro 😭💀🙏 Java is a bitch
@@darkshadow55-v8o if u do can u send me the file on discord? i wanna be the first to beat it
@@buddyagera2634 of course but it will take a long time since my coding computer is broken so i cant do it yet
I think this mod could also do the food system a little better. Usually people don't need to eat 5 pieces of meat from a famished state to get full again. You only need one meal and perhaps some rest. Making a system out of that would definitely help the copious amount of foods you need to stay alive in this mod.
it was 2012 then you ate like 10 burgers and your still not full
Pam's Harvestcraft where you craft meals would be better. Even something as simple as meat and potatos cooked over a campfire.
You have to think about your hunger bar more like the calories you still have left in your body. After all your organs start to fail if you fall to 0 instead of your stomach starting to rumble.
And I think the cooking system was a bit odd, especially in the beginning. A campfire goes out, so suddenly the food is completely uncooked again? Doesn't sound "realistic" to me.
@@tricmagic You eventually get that in the mod already. But you have to progress for it. It doesn't add any new base ingredient, but it has a bunch of foods you can prepare by combining them. For exaple a single porkchop and an egg craft into 2 ham and eggs, each of them restoring as much hunger as the single porkchop and egg by themselves. So you double your food supply. It's just about farming the separate resources. The best food, the hearty stew takes wheat, meat, carrots, potatoes and mushroms, a single item of each. and restores 6 hunches, more than half the bar in a single eating. and you get 5 of them per recipe.
In the end, the point is not trying to be realistic. it's to create meaningfull gameplay progression. Any resemblances with reality are pure coincidences.
This mod is the edgelord of difficulty for the sake of being difficult, and the mod creator argues against constructive criticism regularly. You cant reliably feed animals, the animals dont respawn and when you DO find any, they get eaten by the undead and spiders. You also die in the dark for no reason at all.
I love the concept of the mod, but it gets held back so much from a handful of features. It's so frustrating.
Yeah I would not play this.
*VITAMIN D DEFICIENCY*
Flowerchild should just change their name to child.
This mod reminds me of Vintage Story, but turned up to 11.
BtW really took a 90 degree turn. Originally it focused on adding features that were perceivably better than the wolves update. I can't remember most of it but hemp, windmills, and elevators come to mind. Now it's taking the TerraFirma Craft route of adding difficulty via "realism"
Nah it was like that from the very start, dude literally made the mod with the very egocentric view that Mojang was making Minecraft incorrectly and the only way to make it better was to dive full on into realism.
It was honestly wild.
It really is funny how few of these “realistic” minecraft mods have anything at all to do with reality. The early game wood system in this is especially absurd.
The RLcraft before RLcraft
@@Peastable VintageStory kinda embraces that. It's not a mod but it started as one
@@AndGoatz04funny thing is that RLCraft is difficulty based. if it wanted realism it wouldn't have FREAKING DRAGONS
when you walked up to a creeper with shears i jokingly said to myself "can you neuter them?" but i didn't expect you to actually do it 💀
The expression on the creepers face too lmao
@@Assassin.......Prove it get more veiws
My guy lost his jewels 😭
bro was immediately traumatized😭
Timestamp?
This mod isnt "difficult," it's tedious. This is such a common trend in "difficult" minecraft mods where they dont actually do anything other than make every normal task require 20 extra steps. Its not asking "can you do this" its asking "do you have the patience to do this."
On top of the fact that since it's an older version of minecraft, no information is actually given to you organically through the gameplay. Bringing it back to the "wiki is 110% mandatory" ages. I don't think anyone could do anything in this mod without any outside information at all.
if you think this mod is easy why don't you play this yourself, stop acting like your a pro... you probably cant even beat vanilla Minecraft yourself lmao
@@poopggslol8953 I've played this and several other things like it. I've fully completed Gregtech New Horizons before. It is objectively not difficult, and you don't even need to be a "pro" to succeed. You just need to have enough patience to deal with how boring and tedious it is.
@@kaide2759 sure buddy you can say what you want about completing hard modpacks but you have no proof also I can assure you BTW is harder than GTNH, sure BTW is a bit tedious but it isn't "easy" like how your words are putting it at least GTNH is somewhat player friendly as there are structures with good loot and easy access to wood in additon you can create magic related items/ custom items to help in battle but in BTW you got none off that mobs that get progressively harder (hard mode) as you progress with just your vanilla tools and one final thing is that BTW early isn't as tedious as you think, lots of strategies and things you have to be mind off when you start and do also Ragetrain is doing stuff you shouldn't normally be doing that much off like knitting and weaving as they are useless lmao... if it was so easy this modpack why would ragetrain be in his dirt whole in the first place?
@@kaide2759@kaide2759 just knowing about a really hard, famous mod pack that takes a really long time (only if you want 100% *all achievments/quest in the book* in BTW killing Ender dragon=100%) that you probably have not even touched doesn't make you have the right to say BTW, "isn't difficult."
RageTrain really did decide to take a break from grinding hundreds of Hours in Hypixel Skyblock to grind for a Crafting Table for even more Hours in Modded Minecraft lmfao
Yea i think he is gonna go for the dark claymore next
@@grzegorzfic3104good call
I mean we should have seen the theme already
How tf were you able to post a comment before the video published hthe video is 1 hr ago yours is 2hr, i guess we can truly say you're first
@@Jacob_-bug, happend to me as well
Better than wolves is actually one of the oldest mods in the game. It was made in response to Minecraft 1.4 when wolves were added, and has been going since Beta 1.5, not release 1.5. That means it is a 12 year old mod.
I definitely preferred it in its earlier days when it was more akin to what the create mod is now.
It still is, just harder in the early game and it even got a bit easier in the early mid-game in the last updates.
It's such an awful mod.
Never knew it went down the tedious “realism” route.
Lol my custom modpack has Create; actually it's one of our core mods; Through it I'm building a railway network to link all the cities lol
it was akin to what the create mod is now?
"If you're wondering why I never chop down the base of the tree, it's because in this mod, you literally cant."
Tree base: **cracks**
you can with "stump removers" made from creeper balls
This looks more fun to watch someone play it than actually playing it yourself
For real, especially if the guy playing it is lucky or good at it.
@@zeventyfive7050he’s way too lucky for this to be not fake 😅
@@Ametueryea
@@Ametuer yea... but his hypixel skyblock videos are insane
@@Ametuer ur so annoying
This mod went from being a counterdevelopment to wolves, to making diamond ingots with creeper testicles?
🤨💀
Hey yo
true
I mean, I’m not the biggest fan of creepers after playing Minecraft for over a decade myself but not to “that” level😂
Creepers dont have the balls to explode
Not anymore they don't >:)
The "Better Than Wolves" mod was created by Flowerchild on April 10th 2011, over 10 years ago.
Flowerchild felt like minecraft. Was being utilized to its full potential and felt there were better alternatives than adding Wolves.
To know this Mod is STILL being developed and updated to this day brings joy. If anyone wants a challenge, try it out! I never did play with the mod myself.
There's a similar challenging mod, but it takes a more "primitive" and non-technological approach, try TerraFirmaCraft. One of my favorite challenge mods out there.
If I wanted a challenge that's this much grind I'd play gregtech nh
can confirm terrafirmacraft and its associated modpacks are GREAT, especially now that theres a bit of an inbuilt guidebook on how to get properly started. even having played through it several times before, it has great replayability due to how much your environment effects gameplay
I remember when this mod came out! Interesting to see it's still being updated.
@@eyeofcthulhu9602 then play TerrafirmaGreg its even harder then gregtech nh
Buddy this mod was made because flowerchild didn't like Mojang because they added wolves, hence the name. This isn't a challenge mod, he genuinely thought Minecraft needed to be this hard. Apparently regular Minecraft just wasn't realistic enough. Also, he's a big ego jerk. Don't get me wrong, this is a fun challenge nowadays, but back then the intent was different.
The change of expression on the creeper's face when you cut it's balls off will haunt me for the rest of the night until I forget about it.
Same here. I can literally hear its' thoughts and confusion.
🤢🤢🤢🤢🤢🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮 this text is disgusting the first one yeah the first one is disgusting
My dude literally had water source in his house and went miles away to plant sugar canes while saying he has to walk as less as possible...
6:02 if this mod is supposed to be realistic that part makes no sense if you turn your oven off your food doesnt just magically uncook itself
Bro what kind of oven do you have where the food doesn't uncook itself
The amount of food necessary in this mod is also insane. Some of this is clearly just meant to be painful rather than realistic 😂
@@katherinesmallbean3594 I see why people think this mod is cancer
@@katherinesmallbean3594 Realistically if you lugged around literal tons of stone in your pockets all day you'd need a lot of calories too.
It makes sense. For food to be fully cooked it needs to get rid of all of the germs, which requires a certain internal temperature. Letting the food cool back down before reaching that temperature let’s the bacteria survive
Personally I would have taken over that abandoned village, use some houses for farms for animals, and the actual farms as weat farms. Then use a big house as home, set up wooden walls around village so I have all I need at home.
Animals need to eat grass to survive (one cow needs about 16 blocks of space, the others smaller) so you'd need to make a dirt slab (which can grow grass) path from grass to where you want to put your animals.
Wheat, meanwhile, can't be obtained until you find an inhabited village and steal theirs.
@@legostuffman512 That's such a pointless grind decision to gate wheat to finding an intact village. Sure you won't find a modern high yield cultivar in the woods, but neither will the villagers. They'd have the same shitty found-in-the-wild cultivar as you would be able to pick up off the literal ground in any grassy plain, or *maybe* a few % better yields if they've been there for more than a few generations.
@@dustinbrueggemann1875BTW is in apocaliptic word, there is no more Vilagers, all Vilagers are zombies on the start of the game, that's why finfing food is so hard, you are literally only alive person on the start of the game.
Same.
Feeding animals is a waste of time and mostly impossible
tbh i dont like how minecraft mods handle difficulty, insteal of actually making it more challenging they just make minecraft more tedious and annoying and time consuming, its not hard its just annoying and takes longer, there isn't any real skill required. Minecraft hardcore did it best with the perma death feature which added more risk and danger but not making the gamemode annoying or tedious
Glad to see that shears have a good use in this game, cutting off the creepers balls 37:24
I would love for this to be a series. I never see people finish this mod! Keep up the good work rage train!
@@Assassin....... what're you yappin about?
@@curtissanders9861it's a bot
@@mubarak5123 oh. I got slammed ig
@@curtissanders9861 what he say
I would be surprised if someone did a 100 days of this mod
did anyone else get angry when he kept leaving the camp fire unattended for it to go out? like bruh just wait for it to finish cooking
EXACTLY!
As the saying goes when you don't learn from history you're doomed to repeat it.
The repetition will continue for as long as the learning process takes to kick in.
Rather than being hard, this modpack just seems extremely tedious and unfun. I understand having multiple intermediary steps for basic tasks, as well as the appeal of "realism," but no one wants to watch paint dry for 5 hours. You shouldn't need to punch a tree for 5 minutes just to get bark from it. It was fun to watch though thanks to your editing and commentary. Thank you for your sacrifice
mod is slow in early game and picks up pace in the mid game, after some progress there will not be a point were you need to watch paint dry
There's a reason people enjoy brutally hard challenges. Whether it's the one nether survival challenge I did pre-nether update, a minecraft mod, or whatever else there's a type of triumph you can only get with intentionally hostile design. For example, in my old nether survival challenge finding a bowl in a fortress chest opened up a whole new food source to me when I had been punching zombie pigman for rotten flesh. Each piece of obsidian was a treasure trove, fending off wither skeletons had to be done with my limited supply of soul sand because my only other block was gravel. It's not everyone's cup of tea but it was good fun for me😂
I mean, that's why multiplayer competitive games are fun too right? Your competitors are other players so there's always a real challenge.
@@solsystem1342 I aggre
@@solsystem1342i know I’m late but I personally don’t find holding left click on a block challenging. If you find it fun though, good for you!
I personally play the mod and I think it’s good,it’s just you guys just suck
I remember when this mod came out! It was a protest over adding wolves to the game, which the creator thought was pointless. Interesting to see it's still being updated.
I personally think that this just conpletely missed the point of Minecraft being a sandbox game first at the time, but even then, I do respect the effort put into making the mod.
Wonder how he feels about Armadillos winning the Mob Vote, a mob that exists solely to give Wolves armor
I remember whenever anyone criticized the mod creator saying that it’s too hard he spewed derogatory terms at them and told them to F off
@@babbit09Better Than Armadillos when?
It wasn't quite that he thought they were pointless; it was that making fully-featured pets would require an inordinate amount of developer effort compared to all the lower hanging fruit available. For example, if bad pathfinding causes a zombie to walk into a lava flow and die; it's just funny. But if it's the player's dog that does it, now they're mad at the game. So making the dog work requires improving pathfinding, etc. etc. and the whole feature ends up taking months or just releases half-baked (like wolves did). On the other hand, the Block Dispenser he added in the original mod took him a day's work and adds a huge amount of redstone gameplay. Hence it was "Better than Wolves" in terms of developer efficiency.
Yo this editing is insanely cool, I espically liked when you got the iron sword and said uncommon despite no rarity concept in the game, love it
There is a sort of rarity system in the game, it's just really dumb and makes little to no sense. It's also never explained. But ye from what I remember, white is commen, yellow is uncommon, blue is rare and purple is epic.
37:43
Did he just cut off the creepers balls 😟
The part at 29:50 where you showed everything tedious of the mod was so smooth man, even if some of them were repeated a couple of times it's so smooth you can't even notice
100% agreed, it's what kept me interested throughout as well. There's so much stuff in this one I forgot how tedious a few of the things actually were, so it was kinda helpful. Loved the editing and everything about this as well, the work he put into this was well worth it
Bro kept leaving the fire after putting like one stick on it and then coming back all “oh no all my progress 😮😮 better put another stick on there and leave again. That’ll do it for sure this time.” Like bro
Hard is not the same as tedious
Randomly finds iron sword.
Seems legit aswell ¯\_(ツ)_/¯
@@the_Datanathis video is pretty suspicious, but randomly finding an iron sword/shovel is actually not that uncommon in BtW, because mobs have an 100% drop rate on armor and hand items (except skeleton bows)
@@SmokeFactoryI wanna know how the chicken died on the cactus, the food item appears to drop and get deleted as it should on the cactus, then it cuts and he has it in his inventory
37:50 mf got their balls 😭😭
**steals balls**
his face explains it i cant💀
20:58 did anybody else see a skeleton in the corner?
yep
Ah, Better than Wolves. I _adored_ it's approach to mechanisms and tech back in the day, which I can only describe as "cellular automata as infrastructure," but aside from bits here and there like the changes to the health and hunger system and revamped potions, the early game changes eventually soured it for me. I feel like it makes the mistake of giving players a defined route of progression, rather than giving a series of problems and solutions to those problems.
The Same thing happened to me. I loved the mechanical tech the mod adds but eventually it just got to be too tedious to get to the point where you could actually use any of it.
It definitely is focused. But there's also choice to it. Like the choice of what to spend your first iron ingots. An iron pickaxe would make it easier to find more iron, but an iron axe will give you far more storage, allowing you to clear your inventory and save important resources in case you die, the shears not only protect you from creepers and give you string, but you can also double your leather for making better armor. And the Hoe is imporant too, since hemp is the basic material for all of the mechanical machines in the mod and it takes some time to grow. The extra seeds can also be used to start a chicken coop and farm eggs. The order in wich you do theese things can affect your playtrough, but it's not so clearcut than there's an obvious choice.
But that being said. It is really clear that the author made the mod to make the game he personally wanted to play in the playstyle he wanted to play.
There is some branch in this technology tree that allow you to differ you're gameplay in some way. Like, I never seen someone have so much iron without a chiken farm.
Why is the comment so long?
Yeah it's very stiff in the early game. If you only get cows as animals, you'll die from a kick in the head or starvation. If you jump 1 too many times on the first day, you die of starvation. If you spawn in the desert with no trees and 100 pigs stuck in a corner waiting to be slaughtered, you die of starvation cuz no campfire lmao. If you survive starvation, day 2 will present the same challenges as day 1 if you only focused on not starving (like you're supposed to).
The early game is:
Day 1: find food, dig/find shelter to fortify with dirt slabs, find wood, don't take any damage or move too much.
Day 2: same as day 1, but now you gotta find clay, and create an area where the wet bricks won't be stepped on.
sprinkle some stone shenanigans in there if you feel comfortable doing so.
Day 3: literally the exact same thing, just like the next few days.
When you eventually get a brick oven, that's when gameplay starts and you have some incentive to look for iron. Extremely stiff, no variation, because variation = near guaranteed death.
It saddens me to see what this mod has become since the last time I played it.
It has gone from a bit more challenging technological mod to pure unadultered tedium.
*unadulterated
So you're telling me, to make anything diamond, like a sword, or pickaxe, or armor, you need to nurture a bunch of creepers...
Creepers: ☹️
I would think that finding even an abandoned village is super useful. It's shelter that you don't have to dig out of the ground
what i dont get about the mod is that it goes so far with realism just to give up at random...
like, getting pieces of wood and stone is realistic, spending hunger for things is realistic
but:completely dark nights, having to eat 4 full cpurses to heal 1 hunger bar, not being able to see the sky darkening to predict rain, having clay not melt/break when smelting iron, only being able to store 1 item ber basket, and more are not realistic at all
Edit: idk why i tought my preferences made it bad. I still dotn like it, mostly because of the creator's attitude toward wolves, which are like, nothing.
the mod isnt supposed to be realistic, or did you think zombies were real..?
@@SmokeFactory
You can do realism and magic atthe same time.
If they were exclusove to one another then every non-documentary would instead just be lord of the rings 76.
Its just that they go so far with mechanics that seem to only be added for realism, only to give up at random.
Tell me, what other reason could they have for making you have to sit there and knit for a long time? What other reason could they have for making every change in this mod? Difficulty? Ok, but then why stop there yk?
@@fabiofanf3e813 ??? the mod is difficult not realistic
it's not mean to be realistic, just painful to play, it just so happens many things in real life are extremely tedious
@@door-chan I thought this was obvious but it seems people didn't get it. THAT'S why it forces you sit there knitting for a minute lol. It's a patience testing rage mod
Truth is, this mod isn't really hard as much as it's boring. It's not that different from these mobile games that will force you to wait hours to do even the simplest of actions. Games will often do that mistake of making things take longer to do or increase hp of enemies and turn them into bullet sponges and then call that "hard" when in reality it's just time consuming and frustrating.
Better Than Wolves go back even further than 2013, my man. It was a technology mod originally released in Minecraft *Beta 1.4*, back in 2011, and it's called that because when wolves were introduced in this update, they felt a bit underwhelming to some players, so one guy, FlowerChild, decided to make a whole mod of things he and the rest of the community deemed "better than wolves" and wished were in the game instead of just wolves.
Originally, this mod introduced windmills and water wheels way before the Create mod was ever even conceived, and you could grind wheat into flour in it to then make bread, you could make steel tools, that were slighty better than iron and worse than diamonds, you could make elevators, cement, ropes, coal made from netherrack, donuts, etc. You could even make a frickin -weed- hemp farm!
This is a standalone mod, so it's not compatible with Forge, but there is a version called Better With Mods that IS compatible with Forge. It's also a total conversion mod, meaning it completely overhalls aspects of the game. Yogscast once did an video covering this mod ages ago when it first released. It's nice to see how far the game has changed.
Cool
Well the funny thing is this isn't better than wolves it's just tryhard mechanics added to a game that's meant to be a simple sandbox adventure game
@@marioionion2bro who hurt you?
Jesus man! I was reading your comment and thinking "huh, crafting flour from windmills and water wheels" and then some neurons started synapsing in my brain and then you said Yogscast and holy shit. I watched that video when it was only a year old and I was only 11 years old. That was my introduction to Minecraft mods and more importantly, to the Yogscast. From there I watched their Tekkit series, got into other modpacks, played Feed The Beast and a few other packs. Like holy shit, entire years of my childhood were catalyzed by their better than wolves mod spotlight. Thank you for reminding me of that!
@@samueltukua3061 what?
I think the way that this mod goes about progress is really interesting, except for its unnecessary tediousness. I believe that if the time it takes to complete some of the lengthier actions were reduced to more reasonable duration, this mod could become a way more realistic and rewarding version of Minecraft.
It is super tedious but imo it makes the progression feel that much more rewarding
I'd wonder if Vintage Story was made as a middle ground between this and vanilla, lol
i would genuinely watch a full Minecraft playthrough of this please that would be so sick
37:32 sure "oysters"
Balls
8:51 blud done spent all that time waiting for that shit to cook, then got like 2 hunger bars 😭
All you need to do to make this a living hell is to combine this mod with the temperature mod and the sanity mod.
Damn, I remember a way older version of Better Than Wolves being featured on the Yogscast a million years ago. This is so different!
WOAH YOU'RE A MILLION YEARS OLD
So do I! No pistons? It was halfway to being a technical mod back in the day!
I remember that video especially because it was the first time I wanted to download a Minecraft mod, since it genuinely felt very part of the game. This new one does too, for very different reasons.
All the stuff that was in BTW when the Yogscast originally covered it, like the windmill, is still in the mod, it's mostly just super late-game stuff
@@ABanimationLtd Oh, good to know! Thanks!
@@ABanimationLtd I wouldn't call the windmill late-game. It's jsut that the early game is much more longer. But the mid game is also quite long, and while the end game is not fully defined, there's still much to do and build in it.
The hardest part of any minecraft world is literally the beginning. Getting started. Once you have unlimited resources and enchanted armor and weapons, the game gets significantly easier. The mod takes that beginning grind to a whole new level.
I just love this mod, it makes Minecraft feel like an actual survival game
this mod reminds me of those Primitive Technology videos, where one dude is testing out all these cool building and smelting methods ancient people used, and every time I see those videos I think, this would be so much better with a group of people working together rather than one dude going at it alone. it's just such a tedious grind, and the more you do, the more you need to do, so it's impossible to make practical progress cause sometimes you chokepoint yourself, like with needing to building more ovens and then watch those ovens, you could have had other people helping get food, get wood, make other tools, and explore. doing it all by yourself is painful.
Those aren't even real lol
Nah. Out of all those other clones, Primitive Technology is actually the original and the most authentic when it comes to the methods and primitive technology.
yessir primitive technology is a certified og🔥🔥🔥 @@justinjunkatigbak4576
Amazing video. Looking forward to see the next episode!
here's some tips for if you continue this series(and helpful for people who watch this vid and are excited to try:
- the looted desert temple has actual chests at the bottom that you can harvest with the iron axe :)
- you can use control button to place tools into blocks and save inventory space
- sharp stones don't actually do more damage(the tool doesn't take damage, its like empty hand) but you can craft a wooden club with 2 sticks
Wanna good tip? dont waste your time with wicker backet if you want place 1 item like fishing rod, use instead item frame with only need 1 leather and 8 sticks :D
@@GokuLSSJ5 yeah good tip as well! Baskets and hampers are best for storing single stacks, most tools can be placed with control and shears and fishing rod can be hung on the wall with an item frame
18:56 i wasnt expecting a 4 block tall sugarcane
Hardcore lactation sounds like a cool feature, i should search it up to learn more about it, and you should too!
The innuendo names for a lot of it's features were great.
Wait until you see the placenta.
@@Niyucuatro*its
@@jamesloder8652 🤓
Bruh your patience is absolutely legendary - I binged this and some of your other videos recently and it’s amazing how high quality your vids are. Like “yeah imma basically just COMPLETE hypixel” and actually following through with 3k hours is WILD. Great stuff ^^
Honestly tho, I think this mod does a really good job of illustratint why cooperation was so important back in the stone age days-you can't help but think "Man, this would be SO much easier if I had a person to go out and hunt for me so I wouldn't have to worry about it!". The dedicated hunter/gatherer existed because it freed up everyone else to do other important things!
I saw a quick video of this mod that said part one that came out a year ago and had no part 2 so im so glad someone is playing this mod, and someone I enjoy watching too! love the content and hope you enjoy this mod
"A year ago" add a 10 to that (it's 11 years old)
Watch commander frost’s series on it if you wanna see a bunch
@@mctripleAa video of the mod, not the mod
Yeah its from commander Frost im pretty sad he doesnt post anymore so i hope this guy does
@@smokejumper749 yeah that’s the one, also my cat is purring in a laundry basket lol
Very similar to my experience learning woodworking and metalwork 😂
The importance of clay cannot be understated, it was such a huge technological discovery, and I was really excited to see they made it a key step
37:22 Blud took his balls 😨🥶🔥
41:55
Mod Creator: uhhhh desert temples no longer spawn with obsidian
I used to love the mod, even when it started making early game more difficult. But at some point it just got so tedious and punishing I dropped it. A while ago I did go back to it, I think there was either a update/mod that reenabled beds. Tedious nights could get skipped again, and the night gets simulated.
I kinda want to give it a try now again.
Hardcore lactation sounds like something you'd see on the funny green website
Please keep making more videos like these!
came at 10 likes i am 11th :)
bought account lol
bot bought account
shorts brainrot
This is very accurate to human history, struggling with cooking food, then advancing to stone tool and being able to use your resources to your advantage, to interdimensional travel
The most accurate part is being unable to eat fresh raw kills and waiting for a full literal night for one steak to cook on a campfire.
Seriously this mod mistakes time wasting with difficulty
The most accurate part is being unable to eat fresh raw kills and waiting for a full literal night for one steak to cook on a campfire.
Seriously this mod mistakes time wasting with difficulty
Dude….. this is almost exactly like actual survival in real life but a bit faster
ok so one slight correction to 0:19, this mods development goes quite a bit before 2013. Its earliest development was seen in 2010, with the first known video about it being made in 2011 by the Yogscast. Its also pretty likely that a lot of the features from the original mod would go to inspire the Create mod
Yeah, when i first saw create i though. This looks very BTW-y
you know the video is good when you're half an hour in and he has one iron tool which he got as a drop
40:12 The mod predicted deepslate
37:00 there balls u mean
B-B-B-BALLS 😳
Look up what mountain oysters are.
He doesn't have the balls to explode
The "GLOOM" or "NEW MOON" thing lowkey feels like a horror mod for minecraft and with the Ominous music and sounds, CHILLS
26:39 just had a flash back to something.
"when LIGHT is subsumed by SHADOW..."
damn... it fits pretty well.
the patience this man has absolutely baffles me. i would've stopped play once i realized i had to do all that for a crafting table
Have you considered Gigeresque Mod?
It is one of the most Underrated, yet Scariest mod out there. With the Xenomorph and the structure it adds, alongside plenty of mechanics, it is one refined horror mod.
You should give it a shot. :)
You are a very calm person for playing this mod im happy to watch this and i want to see more too
23:36 cuts the video, looks at sun and back at bricks, they all finish at the exact same time, expects us to believe its not scripted
Wait, man’s is right, the vid totally cuts there
Who tf cares, it's entertaining and pretty much every mc video is scripted
@@builderdude9488 over scripted videos are not entertaining... they are shit
@@builderdude9488alternative name: glazerdude9469
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii really do not give a monkey🐵
this mod made me experience existential dread.
I played for 3 hours yesterday and achieved nothing, couldn't make it past day 3, even in relaxed mode.
in my last run, I picked a bad spot to dig and ended up picking away at a single block of stone all night long. then, I broke the block of dirt above it hoping to have a 1-block roof over my head. the block above that one fell right in front of me, putting me in the exact same situation. I compared this situation to my entire life and had an existential crisis.
out of everything from this mod, creeper castration was the last thing i expected
"This fire going out is the worst thing that can happen to me"
Also him: *leaves the base for long periods of time even after the fire went out twice already*
Looking forward to more videos of this! Better than Wolves' progression is incredible as you slowly claw your way up from powerless weakling hiding in holes in the ground to becoming undisputed lord of the world. Every milestone along the way makes you feel so overpowered.
Bruh drop an F for my boy the Creeper getting his jewels burgled 💀💀
Honestly, this seems a lot of fun to play with a community of people. I may have to try and convince my eSports org to set this up as the first modded server we do.
3:15 mutton was added in either 1.8 or 1.9 so it wasn't in the game yet.
I remember being happy that I could feed off of sheep whenever I didn't have much animals around in my worlds lol
It was in the mod so...
@@markokostelac7282 yeah, I realised that once he actually got it and I saw the texture of the item lol. I was too lazy to delete my comment.
I'd make it so that the basic furnace can't smelt iron, its not hot enough. But you can get copper (and maybe tin and a couple other rare earth metals) and the basic furnace can smelt those. You can then make copper tools, and bronze tools, and you can then make a blast furnace that has bellows which you need to right click, which CAN smelt iron.
Neither copper nor tin is a rare earth metal.
Hey, great to see someone who recognizes that this is a singular mod, instead of associating all modded Minecraft with 'modpack'!
Also not playing in Hardcore is a great choice, so you can actually experience the mod as intended.
34:30 the song in the background is the same track that Slimecicle used in his song Jort Storm. I just randomly noticed it playing, I have no idea what that instrumental is or where it’s from, but now it’s forever connected to the beautiful song that is Jort Storm
best "better than wolves" video on TH-cam
I really hope you dont stop this as soon as you beat it! Id love to see the journey of you building a house, doing late game minecraft stuff and just being cool in this mod!
1 hour of a RageTrain video + some snacks + a cozy place = Best Life!!
True lol
Best 1 hour videos TH-camr
Real
31:57 DIAMONDS
this is 40 mins... not even close to an hour
"Over ten years ago... If you ain't familiar with the 2013 mod..." I wasn't even born yet
You should be careful on TH-cam mate 💀
I haven't played BTW since the difficulty of the early game ramped up past the point where I found it fun, but it's great to see it again! I hope you enjoy!
Ngl this mod is just if Minecraft and Dont Starve mixed
imagine they added overheating and freezing to really go full Dont Starve mode
32:10 the zombie:🕺🕺🕺
First time I'm excited to see the next episode of a Minecraft series in quite some time. The simplicity is refreshing when compared to the clusterfuck of modpacks that are usually picked. Good job on the editing by the way, just as simple but pretty damn polished
18:45 I like how you call that out as being sus but the random iron sword at the beginning is not. I know that zombies can drop iron swords they are holding and it was nearly broken so most likely that’s what happened, but still, I like how the sugar cane is the thing your worried about being called sus over lol
I once got a 2 durability bow from a skeleton. Good times.
In this mod, zombies always drop things theyre holding
RLcraft: Hey wait a goddamn forsaken second-
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tysm
I love watching this mod (as slow as it is) but there were never that many good vids or lets plays on it. Cant wait for ep2 keep it up!
I know! I wish Commander Frost had more videos in his series from 4 years ago, I've tried watching other's playthroughs but none of them compare to his, no older series at least. Do you have any other recommendations?
@@MBoy2000_ You can go to the really old ones. Like icyNewYear's and Gordon G's. Or of course, Vioki's.
Side note: thought this was funny but DDD is 26 and he’s maturing. Possibility for Molly 😂. Even if the furries were to come for DDD he can box them up.
5:40 Camman18 is gonna hate you for this
Lmao 26:53 the mod just turned into Dont Starve
Numby doesn’t even do that much damage… Kafka out DPS’s her