Just a heads up guys from my experience doing this will make your server freak out, the amount of ram I had to pay for to do this and still I couldn't do it is pretty insane, it went above the most ram I could purchase which was 32gb which is huge! Still tho love your videos man and keep up the great content!
Sounds like something went wrong there! I do it with a server with 5GB of ram. It does use RAM up though and you have to save and then turn the server off then back on, otherwise the ram stays full. You can work around that by downloading the world, and doing the mechanism on your own computer, then loading the world back onto the server
@JPValheim no worries bro ik the one and I've tried putting the files into my worlds folder and doing it that way, just crashed my pc at 33% lool, I think it's the vegetation_reset part it hated, is there a way to reset all ores in my server without the vegetation reset part of the command? Thanks for the quick response dude I appreciate it!
That makes sense; I avoid doing that command because it takes longer, has to reset thousands of things instead of hundreds. You can limit it to certain zones, or at least certain biomes, which will help reduce the load. I do the vegetation reset manually but for locations I just do that live on the server then save and restart it
Or ... after resetting the copper you could just use Planbuild to reset the terrain within your designated area. I've done that a couple of times to get rid of the mined area but without restoring the copper just for aesthetics.
The vegetation reset command actually does 2 things, and sometimes, 3 things. First, it deletes the vegetation everywhere. Second, it spawns vegetation where the vegetation is originally spawned in the game world Third, it resets the terrain (if terrain=20 is specified for example) So, if a copper node for example was spawned manually, then running this command would do as you say. It would eliminate the copper node, and then not put it back, because it only puts things back where the game originalyl put them If the copper node speicified was spawned naturally... then it sounds like something is wrong, might be a glitch.
Can you advise bog witch update how to use upgrade world to ensure that is discoverable? Does Reset Zones ignore player bases? It is confusingly written. Im ok with resetting the world if it means generating bog witch too.
The command I replied will respawn the structures that beehives are in; which will respawn the beehives. Keep in mind, they won't respawn if a player built something nearby. The command locations_reset has a default safezone feature that blocks action in areas with player base objects
@@Bruicaunion Cronjob doesn't have a config file, it has a script file that gets ran. You change stuff by adding things to the script file. Here, I'll share mine
You have to do zone=x,y and also maxDistance=1 So lets say your character is standing in zone 32, -12. You want to reset the location right where you are. locations_reset zone=32,-12 maxDistance=1 that would reset all the locations close to the zone you are currently in. Zone resets completely revert everything back to the default. Location resets just reset the dungeons and points of interest.
locations_reset SunkenCrypt2 That will reset all iron crypts that are not near bases :) Needs the upgrade world mod to be installed for the command to work You could do this one if you want all of them to force respawn, this would destroy anything built directly on a Sunken Crypt though locations_reset SunkenCrypt2 force
hi, why did i reset the ore but when i get to black forest, rock like copper does not say "copper deposit" and when i mine them, they only give rocks? i am sure the shape looks like copper, does it need time to convert to copper?
Thank you for this great info! I was curious about this, especially for a dedicated server. One thing I was wondering about is resetting Fuling Villages. Is that a possibility? The idea is that eventually we run out of non-respawning fulings like the shaman and brutes, which would affect some quests we have for those. 1. Is there a possibility to respawn them using Upgrade World? 2. If not, is there a spawn mod that could bring them back, or even spawn them at night like the small raiding parties? Thanks again for the great vids!
Yes, all goblin structures are locations which are respawnable through the same mechanism as the crypt. The location id for the goblin bases is GoblinCamp2
Thank you so much for reviewing these mods! There is almost no one doing this right now and I greatly appreciate it!
Same. Thanks brother!
Thanks :) I'm currently looking for resources about Cron Job, if you know of any thatd be wicked useful!
you make some of the best videos JP valheim keep it up
If my videos inspire people to have fun playing Valheim, I'm doing my job :)
Just a heads up guys from my experience doing this will make your server freak out, the amount of ram I had to pay for to do this and still I couldn't do it is pretty insane, it went above the most ram I could purchase which was 32gb which is huge! Still tho love your videos man and keep up the great content!
Sounds like something went wrong there! I do it with a server with 5GB of ram. It does use RAM up though and you have to save and then turn the server off then back on, otherwise the ram stays full. You can work around that by downloading the world, and doing the mechanism on your own computer, then loading the world back onto the server
@JPValheim no worries bro ik the one and I've tried putting the files into my worlds folder and doing it that way, just crashed my pc at 33% lool, I think it's the vegetation_reset part it hated, is there a way to reset all ores in my server without the vegetation reset part of the command? Thanks for the quick response dude I appreciate it!
That makes sense; I avoid doing that command because it takes longer, has to reset thousands of things instead of hundreds. You can limit it to certain zones, or at least certain biomes, which will help reduce the load. I do the vegetation reset manually but for locations I just do that live on the server then save and restart it
Or ... after resetting the copper you could just use Planbuild to reset the terrain within your designated area. I've done that a couple of times to get rid of the mined area but without restoring the copper just for aesthetics.
Yeah I do that as well when I know its just a small area that has been used; much easier than reseting everything. Planbuild is wicked useful !
any reason why the code would remove the item but not respawn it?
the codes i've used is vegetation_reset rock4_copper,MineRock_Tin Force it
The vegetation reset command actually does 2 things, and sometimes, 3 things.
First, it deletes the vegetation everywhere.
Second, it spawns vegetation where the vegetation is originally spawned in the game world
Third, it resets the terrain (if terrain=20 is specified for example)
So, if a copper node for example was spawned manually, then running this command would do as you say. It would eliminate the copper node, and then not put it back, because it only puts things back where the game originalyl put them
If the copper node speicified was spawned naturally... then it sounds like something is wrong, might be a glitch.
Can you advise bog witch update how to use upgrade world to ensure that is discoverable?
Does Reset Zones ignore player bases? It is confusingly written.
Im ok with resetting the world if it means generating bog witch too.
You probably wont need to do anything and the bog witch will show up in your world somewhere
I wish you could show me how to reset behives.
locations_reset WoodHouse1,WoodHouse2,WoodHouse3,WoodHouse4,WoodHouse5,WoodHouse6,WoodHouse7,WoodHouse8,WoodHouse9,WoodHouse10,WoodHouse11,WoodHouse12,WoodHouse13
The command I replied will respawn the structures that beehives are in; which will respawn the beehives. Keep in mind, they won't respawn if a player built something nearby. The command locations_reset has a default safezone feature that blocks action in areas with player base objects
Is there a way to set this up to automatically reset on a dedicated server at certain times of day
Yup! You'll need 3 mods. Serverdevcommands, Cronjob, and Upgrade World.
www.nexusmods.com/valheim/mods/2030
@@JPValheim is cronjob also only a server side mod
Yup, all 3 are server-side
How do I use the cronjob mod? I don’t see a config file
@@Bruicaunion Cronjob doesn't have a config file, it has a script file that gets ran. You change stuff by adding things to the script file. Here, I'll share mine
how to limit a reset command to a certain radius around the player? so only like 100 meters from where i'm standing instead of the whole world?
You have to do zone=x,y and also maxDistance=1
So lets say your character is standing in zone 32, -12. You want to reset the location right where you are.
locations_reset zone=32,-12 maxDistance=1
that would reset all the locations close to the zone you are currently in.
Zone resets completely revert everything back to the default. Location resets just reset the dungeons and points of interest.
do you know how to reset crypts with iron in a swamp?
locations_reset SunkenCrypt2
That will reset all iron crypts that are not near bases :)
Needs the upgrade world mod to be installed for the command to work
You could do this one if you want all of them to force respawn, this would destroy anything built directly on a Sunken Crypt though
locations_reset SunkenCrypt2 force
@@JPValheim thank you for quick response, the problem was that I didn't lunch my game using Vulkan, that's why no commands worked
hi, why did i reset the ore but when i get to black forest, rock like copper does not say "copper deposit" and when i mine them, they only give rocks? i am sure the shape looks like copper, does it need time to convert to copper?
Sounds like its a rock :) they have the same shape. Does it have the shiny golden part?
@JPValheim i am sure the rock shape and the vein shape on the rock is the same as the copper rock
Thank you for this great info! I was curious about this, especially for a dedicated server.
One thing I was wondering about is resetting Fuling Villages. Is that a possibility? The idea is that eventually we run out of non-respawning fulings like the shaman and brutes, which would affect some quests we have for those.
1. Is there a possibility to respawn them using Upgrade World?
2. If not, is there a spawn mod that could bring them back, or even spawn them at night like the small raiding parties?
Thanks again for the great vids!
Yes, all goblin structures are locations which are respawnable through the same mechanism as the crypt. The location id for the goblin bases is GoblinCamp2
@@JPValheim Thanks! Good to know!
i reset my world but it reset the sacrifice alter. how can i keep it from doing that?
If you want to reset the ENTIRE world, but not the center altar, then you can do this
zones_reset minDistance=2
Make sure to use a copy world first :)
How does this work on Xbox Series X consoles?
You have to do the mod part on a PC, or install a dedicated server to do it. After that you can connect to the world on your xbox