Thanks for making these videos Ben. With you instructions I hope it leads to more teachers using Geogebra. It was a little frustrating that at a large high school I was the only teacher using it.
Maybe do several updates of D in one iteration to speed up the loops (aka, loop unrolling)? Great video btw, Geogebra looks very powerful in the right hands.
I made an binary node tree for a programming class years (and years and years) ago. I used it to make these sorts of images. Then I made it n-dimensional, and it popped out dragon curves.
Can you not control the speed by changing the distance between tick marks on the slider? (e.g., wouldn't it update twice as often, and thus, animate twice as fast, if the slider resolution was 0.005, instead of 0.01?)
I always go back to thinking to about what these experiments in GeoGebra would look like if performed in Mathematica. Love the video!
I love watching your videos. Thanks for sharing them.
Nice video I didn't know you could do this much In geogebra!
Thank you for this! Absolutely loved the 3D plot twist
Thanks for making these videos Ben. With you instructions I hope it leads to more teachers using Geogebra. It was a little frustrating that at a large high school I was the only teacher using it.
Great video! Thanks, Ben.
Maybe do several updates of D in one iteration to speed up the loops (aka, loop unrolling)? Great video btw, Geogebra looks very powerful in the right hands.
This was a good one, I really enjoyed this!
Your "speed" question for the t slider in part 2. On my linux machine, setting speed to 100 seems to make it faster.
Awesome video as always
Not me watching while I eat breakfast. Maths is epic!
great video please make more like this
I made an binary node tree for a programming class years (and years and years) ago. I used it to make these sorts of images. Then I made it n-dimensional, and it popped out dragon curves.
Reset should move "D" to A to save you dragging it every single time :)
Still hoping to see if you can make a geogebra that let's you perform arbitrary Conway operations on a given polyhedra. If anyone can do it, it's you.
Can you not control the speed by changing the distance between tick marks on the slider? (e.g., wouldn't it update twice as often, and thus, animate twice as fast, if the slider resolution was 0.005, instead of 0.01?)
Could you do a heatmap to ascertain where the traced point lands most often?
2 things:
1. It's random.
2. The heatmap's the Serpinski Triangle.
We should get Google to use their servers to make a super high resolution pattern!
What instrument do you play? I sing
I sing too, guitar and piano to a limited extent.