DDK love! Thank you so much.! • I love the new font in the sidebar comments. Much cleaner. • Explanations exactly at my level of play. • Exceptional use of the drawing tool to illustrate your concepts. Particularly the boxes to show territory sizes. • Not just saying the proverbs, but explain WHY the proverbs. (You didn't really go too far on this, but it helps a lot to understand they proverb from examples.) • This is the world I live in, DDK world where people will drop stones in your corner. What I would love to see more about: 1. Since in DDK world players often throw into areas they shouldn't be able to live, how do I best decide the move that defends myself and doesn't give them needless territory or the possibility of two eyes? I think (but again I'm DDK) that this is about shape points and how to take them away from your opponent when they invade. 2. Recognizing sente, knowing when you have it and when you don't. How best to punish when someone plays away (tenukis) from your sente moves. 3. After the opening, you often give three or more "reasonable" moves and say "You could play any of these, I don't really care." But I care. I would love some idea of the safest next move when corner/side moves are done. How do I keep myself safe and profit? How do I identify those moves? My opening feels okay, but as soon as the middle game starts I find myself lost. Thank you again!
to point 3: all these moves are equally fine and define your style of playing. sometimes there is the "best" move, but most of the time there are only dozens of "good" moves to choose from. but there are actually some strategies you can easily integrate into your style. and the best way to learn that is to always ask yourself "where does my opponent want to play next" and place a stone there first. for example: can your opponent play an enclosure - attack there first, can your opponent extend from an enclosure - take away that space, and so on... But you know what? even as a 2d I learn a lot from these very basic explanations! just keep playing and learn from your mistakes ^^ we all did them, no matter the rank!
So helpful to see how you responded to the invasions, which ones you let live while getting something for it, and also when you killed, you just SLOWLY surrounded, making your near-stones stronger, not needing to kill within the first like 2 or 3 stones or feeling like he'd live after that and destroy what you thought was your territory
I’m pretty deep into sdk now after a year and a half of watching dwyrin videos. About 4-6 kyu on Ogs. These ddk games are still gold because they showcase ideas I wouldn’t have thought of that are just simple . I love the simple style and the lesson thx man
Thank you, master namer! I really enjoyed this one. All the concepts explained in this video, I already knew from your other basics video, but it very nicely illustrates how things go together, what choices you have to make, etc. One thing you might want to consider for these kinds of videos, though (I do hope you will make more) is to play with a longer time setting. I personally always play with 30+5x60 on OGS and don't have to wait very long for games. I'm currently 14k. (And I always go for custom game, so I can choose my own settings. Seems to get me a game quicker, too)
Amazing video. the drawing tool should be call the dwyrin tool! One thing that might be worth explaining is when to stop playing a sequence. for instance, after White D9, you don't add a move to your bottom left group. Like L3 to ensure a base maybe This kind of decision making is still a struggle for me. Same after white M4. you go invade the left before your bottom group has a base. as black I am scared of G2 or F6 Whenever you play elsewhere in basics, there is a question of solidity that you anwered in your head, btu we don't get to hear that :)
Big fan of the drawing tool. I hope you can find a way to incorporate it into the SDK and low Dan games, or at least the reviews if not the games themselves.
@@dwyrin Sorry, then I guess I can't trust old archives. Saw you starting new by Nov 2003 but by the end of Dec 2004 still around 13k (after a year) something must be wrong with it then. How old were you then by that first year reaching Dan level?
Yeah looks like, I think it was battosai or something like that; I wanted to see your progression as a player. I'm fan of 3 people that I follow in go, you are one of them. But I was tricked then. Seem that theres no record of your first games in DDK and SDK 🤷🏻♂️ I still appreciate for taking your time to answer. You are a great funny teacher 💪🏼 keep up the good work
DDK love! Thank you so much.!
• I love the new font in the sidebar comments. Much cleaner.
• Explanations exactly at my level of play.
• Exceptional use of the drawing tool to illustrate your concepts. Particularly the boxes to show territory sizes.
• Not just saying the proverbs, but explain WHY the proverbs. (You didn't really go too far on this, but it helps a lot to understand they proverb from examples.)
• This is the world I live in, DDK world where people will drop stones in your corner.
What I would love to see more about:
1. Since in DDK world players often throw into areas they shouldn't be able to live, how do I best decide the move that defends myself and doesn't give them needless territory or the possibility of two eyes? I think (but again I'm DDK) that this is about shape points and how to take them away from your opponent when they invade.
2. Recognizing sente, knowing when you have it and when you don't. How best to punish when someone plays away (tenukis) from your sente moves.
3. After the opening, you often give three or more "reasonable" moves and say "You could play any of these, I don't really care." But I care. I would love some idea of the safest next move when corner/side moves are done. How do I keep myself safe and profit? How do I identify those moves? My opening feels okay, but as soon as the middle game starts I find myself lost.
Thank you again!
He goes over most of this stuff in his early games of the series.
to point 3: all these moves are equally fine and define your style of playing. sometimes there is the "best" move, but most of the time there are only dozens of "good" moves to choose from. but there are actually some strategies you can easily integrate into your style. and the best way to learn that is to always ask yourself "where does my opponent want to play next" and place a stone there first. for example: can your opponent play an enclosure - attack there first, can your opponent extend from an enclosure - take away that space, and so on...
But you know what? even as a 2d I learn a lot from these very basic explanations! just keep playing and learn from your mistakes ^^ we all did them, no matter the rank!
Great lesson for us poor DDK's (at least for me). Thank you for this. Keep up the excellent work
So helpful to see how you responded to the invasions, which ones you let live while getting something for it,
and also when you killed, you just SLOWLY surrounded, making your near-stones stronger, not needing to kill within the first like 2 or 3 stones or feeling like he'd live after that and destroy what you thought was your territory
I’m pretty deep into sdk now after a year and a half of watching dwyrin videos. About 4-6 kyu on Ogs. These ddk games are still gold because they showcase ideas I wouldn’t have thought of that are just simple . I love the simple style and the lesson thx man
Not only is the video great but the Kingkiller Chronicles reference makes it even better.
I'm a huge fan of all of your DDK content. The addition of the marker was a really nice touch.
Thank you, master namer! I really enjoyed this one. All the concepts explained in this video, I already knew from your other basics video, but it very nicely illustrates how things go together, what choices you have to make, etc.
One thing you might want to consider for these kinds of videos, though (I do hope you will make more) is to play with a longer time setting. I personally always play with 30+5x60 on OGS and don't have to wait very long for games. I'm currently 14k. (And I always go for custom game, so I can choose my own settings. Seems to get me a game quicker, too)
Amazing video. the drawing tool should be call the dwyrin tool!
One thing that might be worth explaining is when to stop playing a sequence.
for instance, after White D9, you don't add a move to your bottom left group. Like L3 to ensure a base maybe
This kind of decision making is still a struggle for me.
Same after white M4. you go invade the left before your bottom group has a base. as black I am scared of G2 or F6
Whenever you play elsewhere in basics, there is a question of solidity that you anwered in your head, btu we don't get to hear that :)
Thanks for doing video's on DDK games :) It's really helpfull :)
I liked this style of the video. We got one game but with an awesome review. I am looking for the SDK version of this!
Just what I needed. Great lesson thanks.
Love the teaching tool, thanks!
Do you see the smiley in 9:10 🤣
Or skinny dick
This was really good, all stuff I should know, but which got me originally from the k17s to the k10-11 I was at last time I checked. Thanks!
=8)-DX
13:32 - wasn't that sente? (Into B2 to kill) E2 looks like it forces them to live
oooh more basics! tyvm! :D
Great annotations!
Loved the video, thanks!
Big fan of the drawing tool. I hope you can find a way to incorporate it into the SDK and low Dan games, or at least the reviews if not the games themselves.
Can try. Be harder with high dan games since it takes even more time away from thinkin about future moves and more time explaining past/present moves.
Really enjoyed it
very useful thank you.
37:07 What is this magic? How did you do that?
shift clicking the stone i wanted
@@dwyrin Thank you! That will come in handy :)
I'm not pretty sure that right bottom corner is that simple at 36:26 haha
looks a bit tricky but seems like you just need to count liberties
Elodin? From Name of the Wind?
but of course!
@@dwyrin Awesome! I always thought they were playing Go in Wise Man's Fear. Tak isn't nearly as engaging :(
Thanks for that man
How old its dwyrin? 🤔 trying to match his kyu-dan journey by age till now
Good luck. I was 1dan my first year playing
@@dwyrin Sorry, then I guess I can't trust old archives. Saw you starting new by Nov 2003 but by the end of Dec 2004 still around 13k (after a year) something must be wrong with it then. How old were you then by that first year reaching Dan level?
Not sure who you were looking up, but it sounds like that account you searched wasnt me
Yeah looks like, I think it was battosai or something like that; I wanted to see your progression as a player. I'm fan of 3 people that I follow in go, you are one of them. But I was tricked then. Seem that theres no record of your first games in DDK and SDK 🤷🏻♂️ I still appreciate for taking your time to answer. You are a great funny teacher 💪🏼 keep up the good work
9:09 :->
28 comments
I thought E3 would have been better ...