I would have zero complaints if her 6p wasn't a free, "get me out of the current situation with this rediculous disjointed hitbox that reaches the heavens and stretches across the cosmos itself right back down to Epstien's island because he didnt kill himself", card. Oh, you think you have okizeme? Pray she doesnt have meter. Reversal Super / super PRC into random shit. Oh my god the keep away is so annoying. 1 wrong guess and half your HP is gone without a wallbreak required.
@@magno172 What character do you play? Testament despite their big buttons and quite slippery nature has pretty interactible offense. They‘re a two-step character, meaning they have to apply stain (by shooting a fireball at you) before the crow tracks. These two steps have a gap that you can exploit. Good Testaments will do this at longer range to minimize risk, but you might have a special or wild assault that is fast enough and reaches. Also dash-blocking is good. Thing is Testaments doesn’t habe to many mix-up options (apart from general things like dust or jump-ins), so you often can dash in, block low, repeat, until you‘re in their face. Hop into the lab and try out some of the pressure Testaments do against your character, I‘m sure you‘ll find gaps and other weaknesses to exploit.
@@magno172 yea test faust is hard so i don't blame you too much, arbiter keeps you from a lot of things you wanna do at long range. best advice i could give is to use your f.s and 2h liberally to try and dissuade testament from throwing projectiles or doing their slower things, since crow and grave both extend test's hurtbox quite a bit and are counterhit recovery. if it's 6p you're struggling with the most, then you have to either use 2h instead of mid/high pokes or play more reactive and less preemptive
God, good Testaments are SCARY
Especially since the character‘s not very popular so people tend to not practice the matchup as much and deeply.
I would have zero complaints if her 6p wasn't a free, "get me out of the current situation with this rediculous disjointed hitbox that reaches the heavens and stretches across the cosmos itself right back down to Epstien's island because he didnt kill himself", card.
Oh, you think you have okizeme? Pray she doesnt have meter. Reversal Super / super PRC into random shit.
Oh my god the keep away is so annoying. 1 wrong guess and half your HP is gone without a wallbreak required.
@@magno172 What character do you play? Testament despite their big buttons and quite slippery nature has pretty interactible offense. They‘re a two-step character, meaning they have to apply stain (by shooting a fireball at you) before the crow tracks. These two steps have a gap that you can exploit. Good Testaments will do this at longer range to minimize risk, but you might have a special or wild assault that is fast enough and reaches. Also dash-blocking is good. Thing is Testaments doesn’t habe to many mix-up options (apart from general things like dust or jump-ins), so you often can dash in, block low, repeat, until you‘re in their face.
Hop into the lab and try out some of the pressure Testaments do against your character, I‘m sure you‘ll find gaps and other weaknesses to exploit.
@@gerkirschbaum Faust.
Cant lab cause dlc character. I usually try not to put effort against dlc cause me hav no moni.
@@magno172 yea test faust is hard so i don't blame you too much, arbiter keeps you from a lot of things you wanna do at long range. best advice i could give is to use your f.s and 2h liberally to try and dissuade testament from throwing projectiles or doing their slower things, since crow and grave both extend test's hurtbox quite a bit and are counterhit recovery. if it's 6p you're struggling with the most, then you have to either use 2h instead of mid/high pokes or play more reactive and less preemptive
Game 5 was soo sweatyyyy
that mental stack gah daym
man nitro gameplay is craaaayzyyy 4:35
2 characters i wanna learn
Two moster