after W+F, you can control direction holding W+A (to left) or W+D (to right) and next to that you will need to use camera moving the opposite direction for compensation. Example: if you are holding W+A (which makes the character turn LEFT), you will need to keep moving the camera TO THE RIGHT to compensate and keep it static 😁 if you can't understand, let me know and i'll try to explain better.
@@luiyuenching i can't tell if it's high, in my case for example: to be able to rotate the camera 360º i have to move the mouse a distance of four fingers.
Guradrian master, could you teach me how to use w+f without camera move ,please, its very useful
after W+F, you can control direction holding W+A (to left) or W+D (to right) and next to that you will need to use camera moving the opposite direction for compensation.
Example: if you are holding W+A (which makes the character turn LEFT), you will need to keep moving the camera TO THE RIGHT to compensate and keep it static 😁
if you can't understand, let me know and i'll try to explain better.
@@MercernaryT i probably understand ,which mean your mouse control sensitive is very high??
@@luiyuenching i can't tell if it's high, in my case for example:
to be able to rotate the camera 360º i have to move the mouse a distance of four fingers.