Perilous Wilds is a brilliant book, and you provide an excellent overview here. Really enjoying your videos. Not only are they very useful and instructive, but entertaining and joyful. Thank you for your channel. Please keep up the awesome work. "So shines a good deed in a naughty world."
Perilous Wilds is an excellent tool for DMs. I know one of my DMs used it to help come up with NPCs, or random delves on the fly. Great tool, with multiple uses. Can recommend.
Because of your series, I have bought my own copies of Mythic TH emulator and The Perilous Wilds. You are an inspiration as both a DM and a player, sir, and thank you for the content.
Since I know that commenting helps the YT search gremlins, I am commenting even though I don't have anything in particular to say except I like your necklace and I am even more sold on Perilous Wilds than you already had me!
Thank you, Trevor! This channel has been pure joy and a great escape from the current worldwide crisis for me. I've been enjoying exploring solo roleplaying on my own now too. Here's my little piece of advice: THE WORST KEPT SECRET OF RANDOM TABLES You don't have to roll on them. If something catches your eye or seems totally appropriate for the moment, just use it! Stay safe and healthy!
I just cracked this book to flesh out hexes around my starting town and…my goodness. It’s one of the best supplements for random generation I have ever read. It’s up there with Tome of Adventure Design for me. I think I’m a bit in love.
I think this is like the best supplement ever for any system. Not only is the form factor approachable and appealing, along with a goofy cover art, but the book is informational dense to the max. You can basically run an entire solo campaign with just this. To your point of designs dungeons well, it also creates monsters and wonders and just makes a world come alive. the dungeon world mechanics for some of the skill things are easily adaptable or bolted on to any other system even on the fly. I just love it, a solo world in a tiny little book. For some reason that's just incredibly appealing.
Hi Trevor Only just discovered your channel and just wanted to congratulate you! Really entertaining and accessible and shows what a great laugh roleplaying can be. Mind you, it's cost me a few quid now I've had to buy all the Mythic emulator stuff and the Perilous Wilds supplement! Anyway, I really hope your channel gets all the attention and support it deserves. All the best Bill
Thank you for the supplement videos, especially this one. I purchased Perilous Wilds because of your show and have also grabbed a copy of Dungeon World. I can get a lot out of these two books when I go on holiday with family. Mmmm, holidays, remember those?! Are you planning on doing a vid on GM's Miscellany range? Any vids on firing up the imagination after a daily battering from the broken system we live under is always welcome.
Wow, Perilous Wilds looks like an amazing resource. Wouldn't have known about it had I not watched your series. I'm itching to find something similar for running solo Star Wars games now.
Would you consider making a video at some point exploring the idea of enemy creation and how to approach the design aspect of an NPC so that it's not unbalanced for an encounter? Unless I am mistaken, the core rule book for Savage Worlds doesn't really use a threat level or challenge difficulty for NPCs like other games such as D&D.
Short answer, I don’t believe in balanced encounters - only encounters that make sense within the context of the situation. A character has to deal with whatever trouble they stumble across, remembering of course that “dealing” with it could mean running away to find another way around the obstacle.
Well done, sir! Thanks so much for this supplemental series. Very helpful and more specifically actionable for us fans of MMaD to bring to our games. Mythic and PW have been on my radar for awhile but I haven’t pulled the trigger. Will definitely do so now.The dungeon creating pieces of PW you presented remind me a lot of IS: Delve. I don’t think you will experience much of a learning curve for the oracle aspects of Ironsworn, even if the underlying mechanics are quite different than the mashup of SW/Mythic/PW/GM Miscellany and other random tables you used for season one. I would advise you to consider the 4,3,3,2,2 challenging stat array from IS: Lodestar if Arne is going to be a lone PC as was Simon. This will make him more of a Wild Card, to borrow SW terminology, and help prevent a cascading failure spiral. Looking forward to more supplemental episodes and of course, to season two!
I see the guitar in the background. I look forward to when you play the character Melvis, seeking to return to his throne in Graceland, after being transported away from his kingdom by an enchanted amusement park ride.
Great overview of The Perilous Wilds. Thank you! Going to have a closer look at it for my own solo adventures. Always looking for a good dungeon generator and outside of the Solo Adventurers toolkit for 5e, this looks like a a good option. Have you tried Mythic’s Location Crafter? That seems to take a similar approach to PW.
You asked us to “Smash that Like button”...but I think I broke it. Sorry On the upside, I’m really loving your series and how you are combining Mythic with Perilous Wilds (I’m currently about to watch episode 4). If you ever want to give Untold: Adventures Await a try - it’s powered by Rory’s Story Cubes - let me know and can send you a copy. Please keep doing what you do!
My thought was No there isn't a monster in the other side of the door AND it's a safe room out of the way from dungeon patrols you could use for rest, or there is treasure inside
Sorry for the double post but as the vid is about the wilds can you explain the weather roll on a 1d20? Is it as simple as 1-5 storm, 6-10 raining, 11-15 breeze, 16-20 sunny day? Are you referring to a table somewhere? I see some weather systems that affect an arrows chances of hitting! Bit much for me. I like the way that you have "forecast" the weather.
I literally roll the d20, and the higher the number, the better the weather. That’s it! There are of course detailed charts in other supplements, but for quick and dirty weather determination, this works just fine.
Some other supplements (I'm reminded of Scarlet Heroes) use weather tables that include seasons, so if you have a time of year in mind, rolling the d20 will give you more specific options relevant to that season (After all, you've only got numbers 1-20, so seasonality means they can assign numbers to snow in winter, and reassign the same numbers to a heatwave in summer, for example)
Do you happen to know any good supplements for modern/urban fantasy games? It seems all the good generator materials are geared toward fantasy or scifi, rarely modern.
You’re right, most generators are geared toward fantasy. However, the Mythic random event tables can easily be interpreted for any setting, even modern ones. For example, if you’re playing a modern spy game, let’s say, and you roll “Introduce an NPC, Develop Magic”, that could simply mean a) the NPC is a literal stage magician, b) the NPC has an almost magical charismatic ability to convince others to follow him, or c) anything else that comes to mind. The key is to not take the tables too literally.
@@MeMyselfandDieRPG Oh I do want the fantasy! What I'm talking about is the lack of materials that cater to a more modern kind of fantasy - like Dresden Files, World of Darkness (e.g. Vampire the Masquerade), Call of Cthulhu. I'm thinking about something like The Perilous Wilds, GM Miscellany etc but with a modern flavour, like having bars, universities, computers, the internet, social media and the like. I loved that time when Sam pulled out the bloody knife and a mummified badger (lol) - and I would loveeee to have book(s) of random tables that will give me a similar kind of surprise, but with modern stuff. Sure I can translate "tavern" to "pubs" and "knife" to "gun", but it does interfere with your immersion when playing, and classic fantasy materials can't really cover really modern concepts like TV and the internet.
Hoping to use Perilous Wilds in my upcoming Solo run through the Kingmaker Adventure path, since it already starts off largely as a hex crawl, lots of unclaimed Hexes in the Stolen Lands! How long do you find it takes for you to roll up a quick random dungeon, like with the Temple?
God i have to get me some this emulator and perilous wilds. You make it look so much FUN! how do you build the actual encounter though? It is random roll on number of gaurds/undead etc? I cant quite figure it out from the vids.. I may be being dumb..
@@MeMyselfandDieRPG I will go and rewatch, currently i am up to Simons conclusion with his father...up until now I must have missed the actual 'build' of your encounters... I saw the rolls for power related to simon..but nothing on exactly how many soldier's etc.. Maybe i just was not paying enough attention, I shall remedy that forthwith!! Great work though! Purchased the Mythic emulator and the perilous wilds ready for my own adventures!
I thought about that : Extreme Yes = Yes and Extreme No = No and On the regular Yes/No on the chart, roll 1d6 : 1-3 = Yes/No 4-6 = Yes but/No but Could be nice ;)
Even when Trevor isn't playing a bunch of different characters, he is playing a bunch of different characters.
He’s played more characters within the videos, interviews and podcasts than I have met people in my entire life hahah🤠
Perilous Wilds is a brilliant book, and you provide an excellent overview here. Really enjoying your videos. Not only are they very useful and instructive, but entertaining and joyful. Thank you for your channel. Please keep up the awesome work. "So shines a good deed in a naughty world."
Perilous Wilds is an excellent tool for DMs. I know one of my DMs used it to help come up with NPCs, or random delves on the fly. Great tool, with multiple uses. Can recommend.
Because of your series, I have bought my own copies of Mythic TH emulator and The Perilous Wilds. You are an inspiration as both a DM and a player, sir, and thank you for the content.
Well done buying Perilous Wilds! Great book and a fun read.
"when you need inspiration, just roll one up..."
Truer words never spoken!
Since I know that commenting helps the YT search gremlins, I am commenting even though I don't have anything in particular to say except I like your necklace and I am even more sold on Perilous Wilds than you already had me!
Thank you, Trevor! This channel has been pure joy and a great escape from the current worldwide crisis for me. I've been enjoying exploring solo roleplaying on my own now too. Here's my little piece of advice:
THE WORST KEPT SECRET OF RANDOM TABLES
You don't have to roll on them. If something catches your eye or seems totally appropriate for the moment, just use it!
Stay safe and healthy!
Thanks for the insights on this, Trevor. You've sold me on it!
I just cracked this book to flesh out hexes around my starting town and…my goodness. It’s one of the best supplements for random generation I have ever read. It’s up there with Tome of Adventure Design for me. I think I’m a bit in love.
I think this is like the best supplement ever for any system. Not only is the form factor approachable and appealing, along with a goofy cover art, but the book is informational dense to the max. You can basically run an entire solo campaign with just this. To your point of designs dungeons well, it also creates monsters and wonders and just makes a world come alive. the dungeon world mechanics for some of the skill things are easily adaptable or bolted on to any other system even on the fly. I just love it, a solo world in a tiny little book. For some reason that's just incredibly appealing.
More MMaD! My favorite! Loving these supplement episodes so far! Thanks for making them!
I am the monster on the other side of the door! Perilous wilds is a great book, love the exploration and reveal aspects. Great vid thanks! :)
Thanks Trevor - I use PW quite a lot now.
Sweet! You're back! Can't wait for more
Thank you! Been wanting this supplement for a while and now I definitely know I want it.
You do indeed, it's my favourite supplement. Especially the creature chart.
Very good supplement whether you play DW or not. Use it a lot for my games.
I like these videos on the technical aspects of the adventure that we have seen
i am loving this videos, I used to play RPG by myself and I didnt know it was a thing hahaha
This channel has been so awesome! ALSO hearing your voice in the final fantasy 7 remake was insanely awesome! Keep being awesome :)
Awesome! I enjoy using this with my gaming group and for solo games as well.
Hi Trevor
Only just discovered your channel and just wanted to congratulate you! Really entertaining and accessible and shows what a great laugh roleplaying can be. Mind you, it's cost me a few quid now I've had to buy all the Mythic emulator stuff and the Perilous Wilds supplement!
Anyway, I really hope your channel gets all the attention and support it deserves.
All the best
Bill
Thanks man! I've had the book for a while but haven't had a chance to go over it in depth. Defiantly giving it a read now!
Another great episode, and the addition of PW into my game back has been invaluable!
So good! Thank you for this.
I got this book after watching you, a very fine addition to my solo arsenal!
Thank you for the supplement videos, especially this one. I purchased Perilous Wilds because of your show and have also grabbed a copy of Dungeon World. I can get a lot out of these two books when I go on holiday with family. Mmmm, holidays, remember those?! Are you planning on doing a vid on GM's Miscellany range? Any vids on firing up the imagination after a daily battering from the broken system we live under is always welcome.
It’s the very next video in the series :)
Dungeon world.... Awesome.
Love your channel! Bring on season2!! Ironlands ho!!!
Wow, Perilous Wilds looks like an amazing resource. Wouldn't have known about it had I not watched your series. I'm itching to find something similar for running solo Star Wars games now.
As a solo roleplayer, really like the channel. Thanks for the awesome content. I will link your channel on my next vid.
Would you consider making a video at some point exploring the idea of enemy creation and how to approach the design aspect of an NPC so that it's not unbalanced for an encounter? Unless I am mistaken, the core rule book for Savage Worlds doesn't really use a threat level or challenge difficulty for NPCs like other games such as D&D.
Short answer, I don’t believe in balanced encounters - only encounters that make sense within the context of the situation. A character has to deal with whatever trouble they stumble across, remembering of course that “dealing” with it could mean running away to find another way around the obstacle.
Thank you for this review!
I need to start trying out some of these myself!
Yup, got it! I love Dungeon World as an inspiration and I find this one pretty cool on its own.
The D12 is my favorite one
Well done, sir! Thanks so much for this supplemental series. Very helpful and more specifically actionable for us fans of MMaD to bring to our games. Mythic and PW have been on my radar for awhile but I haven’t pulled the trigger. Will definitely do so now.The dungeon creating pieces of PW you presented remind me a lot of IS: Delve. I don’t think you will experience much of a learning curve for the oracle aspects of Ironsworn, even if the underlying mechanics are quite different than the mashup of SW/Mythic/PW/GM Miscellany and other random tables you used for season one. I would advise you to consider the 4,3,3,2,2 challenging stat array from IS: Lodestar if Arne is going to be a lone PC as was Simon. This will make him more of a Wild Card, to borrow SW terminology, and help prevent a cascading failure spiral. Looking forward to more supplemental episodes and of course, to season two!
Thanks for the tip on Arne’s stats. I’ll keep it in mind!
I see the guitar in the background. I look forward to when you play the character Melvis, seeking to return to his throne in Graceland, after being transported away from his kingdom by an enchanted amusement park ride.
+1 for much needed d12 love
GREAT!!!!
Great overview of The Perilous Wilds. Thank you! Going to have a closer look at it for my own solo adventures. Always looking for a good dungeon generator and outside of the Solo Adventurers toolkit for 5e, this looks like a a good option. Have you tried Mythic’s Location Crafter? That seems to take a similar approach to PW.
You asked us to “Smash that Like button”...but I think I broke it. Sorry
On the upside, I’m really loving your series and how you are combining Mythic with Perilous Wilds (I’m currently about to watch episode 4).
If you ever want to give Untold: Adventures Await a try - it’s powered by Rory’s Story Cubes - let me know and can send you a copy. Please keep doing what you do!
Thanks Rory! Always interested in more randomizers!
My thought was No there isn't a monster in the other side of the door AND it's a safe room out of the way from dungeon patrols you could use for rest, or there is treasure inside
Dodecahedron lovers unite!
Sorry for the double post but as the vid is about the wilds can you explain the weather roll on a 1d20? Is it as simple as 1-5 storm, 6-10 raining, 11-15 breeze, 16-20 sunny day? Are you referring to a table somewhere? I see some weather systems that affect an arrows chances of hitting! Bit much for me. I like the way that you have "forecast" the weather.
I literally roll the d20, and the higher the number, the better the weather. That’s it! There are of course detailed charts in other supplements, but for quick and dirty weather determination, this works just fine.
Some other supplements (I'm reminded of Scarlet Heroes) use weather tables that include seasons, so if you have a time of year in mind, rolling the d20 will give you more specific options relevant to that season
(After all, you've only got numbers 1-20, so seasonality means they can assign numbers to snow in winter, and reassign the same numbers to a heatwave in summer, for example)
Do you happen to know any good supplements for modern/urban fantasy games? It seems all the good generator materials are geared toward fantasy or scifi, rarely modern.
I'm also interested in this.
You’re right, most generators are geared toward fantasy. However, the Mythic random event tables can easily be interpreted for any setting, even modern ones. For example, if you’re playing a modern spy game, let’s say, and you roll “Introduce an NPC, Develop Magic”, that could simply mean a) the NPC is a literal stage magician, b) the NPC has an almost magical charismatic ability to convince others to follow him, or c) anything else that comes to mind. The key is to not take the tables too literally.
@@MeMyselfandDieRPG Oh I do want the fantasy! What I'm talking about is the lack of materials that cater to a more modern kind of fantasy - like Dresden Files, World of Darkness (e.g. Vampire the Masquerade), Call of Cthulhu. I'm thinking about something like The Perilous Wilds, GM Miscellany etc but with a modern flavour, like having bars, universities, computers, the internet, social media and the like. I loved that time when Sam pulled out the bloody knife and a mummified badger (lol) - and I would loveeee to have book(s) of random tables that will give me a similar kind of surprise, but with modern stuff. Sure I can translate "tavern" to "pubs" and "knife" to "gun", but it does interfere with your immersion when playing, and classic fantasy materials can't really cover really modern concepts like TV and the internet.
Great video!! I have a question, how do you determine when a Discovery is made during the solo adventure?
Thanks! Have you watched Season One of Me, Myself and Die? You can see the supplement in action at several points during that season.
Hoping to use Perilous Wilds in my upcoming Solo run through the Kingmaker Adventure path, since it already starts off largely as a hex crawl, lots of unclaimed Hexes in the Stolen Lands! How long do you find it takes for you to roll up a quick random dungeon, like with the Temple?
yes
I hope season 2 is coming soon (=
What do you do when your discovery is a puzzle? I like the idea of puzzles but how would you solo play one?
I don’t know! Maybe we’ll encounter something like that in Season three.
God i have to get me some this emulator and perilous wilds.
You make it look so much FUN!
how do you build the actual encounter though?
It is random roll on number of gaurds/undead etc?
I cant quite figure it out from the vids.. I may be being dumb..
Have you watched the episodes of Me, Myself and Die? That's the place to see me use these supplements.
@@MeMyselfandDieRPG
I will go and rewatch, currently i am up to Simons conclusion with his father...up until now I must have missed the actual 'build' of your encounters...
I saw the rolls for power related to simon..but nothing on exactly how many soldier's etc..
Maybe i just was not paying enough attention, I shall remedy that forthwith!!
Great work though!
Purchased the Mythic emulator and the perilous wilds ready for my own adventures!
I thought about that :
Extreme Yes = Yes and
Extreme No = No and
On the regular Yes/No on the chart, roll 1d6 :
1-3 = Yes/No
4-6 = Yes but/No but
Could be nice ;)
Who else came here thinking this was Chuck Norris?
You are comepletely wacky, mate 😂🤣
Now off to the next vid for more useful info and plenty of nuttyness 🤪
Take your game to the next level.... or Simon doesn't really suck... as your sign off....