How To Make Any Game Mechanic - Episode 6 - Character Customization

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 7

  • @ThatOneUnityDev
    @ThatOneUnityDev  ปีที่แล้ว

    Don't forget to leave a game mechanic suggestion! :)

  • @__Rizzler__
    @__Rizzler__ ปีที่แล้ว +2

    Thanks

  • @shubhamrade5936
    @shubhamrade5936 ปีที่แล้ว +1

    Thanks as always. Sir how about game clock which will follow real time clock.

    • @ThatOneUnityDev
      @ThatOneUnityDev  ปีที่แล้ว

      Thanks for watching! Awesome suggestion! :)

  • @KalponicGames
    @KalponicGames 3 หลายเดือนก่อน +1

    How do you animate this sprite based stuff and also making it modular like this?

    • @ThatOneUnityDev
      @ThatOneUnityDev  3 หลายเดือนก่อน

      This is a very good question, and there are a few different ways to go about it!
      The easiest way (and what I recommend) would be to simply not do animations in the traditional frame by frame way. Instead, you could create a 2D rig-like system via gameobjects, and animate the gameobject, as you would a bone. This would allow you to slap a sprite on top for each body part, which can be changed via the customization menu.
      If for whatever reason frame by frame is a necessity, you could combine it with the technique I just mentioned, and have each body part animated and synced.
      The final method would be to create sprite based animations for the character that have each and every possible combination. This is obviously not ideal, as you would end up with hundreds of sprite sheets so I highly recommend one of the other 2.
      Hopefully this helps! :)