The Thor javelin missile change is a bit of a double-edged sword, functionally giving the Thor an anti-air shotgun rather than the long range peashooter it used to be. It's a LOT better vs clumped up air of all types...but at the price of putting it in the line of fire against said air units as a 7 range attack since it can't use the new javelin missiles while sitting at the back of the army with 10 range. In the case of Mutas within this interaction, they can actually fly away from Thors much more easily now but at the price of suffering from much more severe splash damage (at the same damage numbers as before...so still a lot). It makes Thors actually harder to use against Mutas (less range means more chances to fly away with superior speed and mobility), but much more effective when they are successfully used. The REAL game changer is going to be the new javelin missiles against clumped up Armored air units since now the attack is significantly stronger vs non-light units albeit now requires direct head-on combat with said Armored air units now. It utilizes the Thor's phat hp to be a frontline tank, rather than an ironic backline sniper, which we have yet to see if this will end up comically pointless or horrendously broken or unnoticeably minor.
It's the worst when you know the thought process behind their every movement but at the same time they pretty much stay one step ahead and it's brutal how close it was in skills and yet one tiny decision caused everything to crumble in the matchup. Despite how painful it is, that feeling of being challenged by someone of equal caliber is exactly why high skill games feel so rewarding when you are the winner next time
This is basics of starcraft especially in BW. I can attack you but you cant attack me syndrome. Have to come out swinging right from the get go as zerg or this is going to happen every time.
@@juancarlosorozco8861spotting that nydus did nothing. It lived and gave almost no advantage. Don’t know why you think that was some pivotal luck; it wasn’t.
Clearly Zerg's early-game defense was nerfed, as was the stated desire. But with that, Zerg didn't get any additional ways to apply counter-pressure in the early-mid game, so it's just a straight nerf. If the Balance Council wants to incentivize dynamic play, why not give some slightly improved offensive tools in these stages? That could include making the roach warren build slightly faster, making the Hydra Den Hatchery-tech (lock upgrades behind Lair like BW), make Lair build faster, etc.
I think the hydra den idea is the best one and it is enough. The queen strength are their long range antiair capable missiles and incredible toughness and while the roach can substitute the toughness the spore crawler cant substitute the long range
I agree, Zerg was already sitting in the base until late game to hope to have a fighting chance in the late game. With these early game nerfs zerg will have to turtle even more. This patch did nothing to combat that boring playstyle. Zerg needs more midgame oomph to be able to apply pressure too. But applying pressure (and not being allin while doing so) seems to be a terran only luxury since WoL and this patch surely didn't change that.
Guys, look. Ghosts weren't even in this match. That obviously means that they nerfed it too much. Ghosts need 50x energy regen to compensate for the inability to mass anymore
@@GreenT_LoR as a Terran main, I'd be ok to remove ghosts if Terran can have an army composition that doesn't require sieging 3 different types of units, sacrificing 1/5 of bios health in order to be competitive (only to spend half of the time for running from AoE), splitting for life (which no other race needs to do). Take any meta army composition from Zerg or Protoss at equal supply and upgrades and a-move it against unsieged un-stimmed Terran army. It's a walkover, every single time. Which means Terran needs to pay more attention and control their army to beat a simple a-move. Can it be done? Sure. Does Terran have the highest skill ceiling? Maybe. But it's harder than both Protoss and Zerg.
A turtling terran is an imba terran unless zerg takes the whole map. Sorry folks, sc2 is semi broken at the highest level in favor of terran just like BW.
@@markrose8440 You missed the point completely... Rather than having units that could be made that could fight that, 2 sieged tanks and 2 sieged liberators were key to rebuffing the zerg army. Four units that couldn't move did 90% of the damage. Yes, there were marine and scv losses because they were tanking for those units. But all Clem had to do was turtle up, the antithesis of what Blizzard was aiming for in this patch. What solar needed to do was just keep Clem in his base and macro up. But even that proves the point that Clem turtled, which again was counter to the efforts Blizzard claims they were patching for.
Regarding niche knowledge. My father (turning 60) in a game called Slovakia (we are Slovaks) in the cathegory other got question: What are the 3 races in Starcraft. :D Needless to say, was caught off guard a bit :D
Caster moment. "...and if u asked on Who Wants To Be a Millionaire what the speed upgrade for the Cyclone was called, you will know the answer: Not Hurricane Threads, but Hurricane Thrusters.", says Lowko proudly and confident. Ehm Im pretty sure its Hurricane Engines, Lowko 😂❤
That last battle at Clem's front door felt sad to watch. The patch is supposed to weaken turtling, but Solar couldn't do much. And Clem had another Command Center safe and ready to go. I'm no great player that's super knowledgable, but maybe the Siege Tank or CC need adjustments? Lower the range without air units spotting for the tank? Would still have the same total range, but would need something to see that far? And for the CC, maybe Orbitals should be stuck on the ground like Planetaries? Would have some more risk when trying to upgrade? Both are almost certainly terrible ideas, but it feels like Terran just gets so many get-out-of-jail-free cards lately. I think Lowko mentioned how the Supply Depot ability lets Terran basically not care about supply blocks, and now it's an easy defensive ability too. Again, I'm nowhere near the pro level, but watching this just felt sad at times.
I think, maybe Hydralisk should be brought down to Hatchery tier, instead of Lair tier. Needing to spawn so many Queens to have an iota of defense against 1, 1, 1 Terran builds, or Oracles, prevents the Lair from being evolved significantly.
to me the way i see the ghost nerf is like this, for every 6 supply worth of ghosts that are made, there is now one less ghost entirely, which hope i dont see anyone complaining about if thats the case
Can't play bio anymore because the balance counsil nerfed the fuck out of the already weakest by far race, so gotta have the one guy who's at least 4x better than anyone else figure SOMETHING out
Imo the game _was_ balanced before balance council but Serral was too OP so they nerfed it for him. The correct interpretation of "balance for the highest level" is "balance so that two players of _equal skill_ at the highest level should be even", NOT "the best and second best player should be even despite the fact that the best is like 40% better than the second best". Also, I do agree that ZvP is imba for toss. We got a buff against Terran when Terran was OP in both matchups. Now TvP is ~fair but Zerg is left behind.
hello, im starting to play this game recently and seriously am enjoying it. So can i know where i can download the record for most of the game played by pros ?? need to study them a lil bit. Or maybe I cant?........
Watch content creators like Lowko, Harstem, Winter, PiG, but honestly the best you can do is not to try copy pros because their build orders are really hard to execute and each build has specific goals what you should be trying to do etc. My advice, look for PiG's or Vibe's B2GM series (bronze to GM), you will learn much more there. With some practice it will take you to roughly Diamond 3 or 2 level, where a universal build order doesn't cut it anymore, you'll die to random stuff, cheeses etc. You'll learn to lot how to think, adapt and execute. Don't put too much expectations, remember to have fun.
Change to fungal growth is definitely not what made battle mech playable, the way that works is fungal slows down the units, lings trap them, roach ravager close the distance and kill them. Battle mech is only possible with kiting, equal supply roach ravager destroys battle mech if both sides just a-move. So no, debunked, myth.
Thank you for your video last night. It helped me fall asleep. How should I contact you? I'm interested in leaving the USA to a European country, but I figure it's important to understand what I would be moving to and what challenges I'd face. Also, I really enjoy your videos. I really enjoyed playing the campaign but haven't dared play multi-player yet :/
@@bricelory9534 this doesn't change the fact the Zerg has by far the hardest early game at this point. And of course Terran is easy mode also in this stage.
@@OnigoroshiZero fair enough - we'll see how it unfolds in more cases. I just hesitate making any conclusions about patches based on a single match with Clem, Serral, or even MaxPax vs. a lower tier player (meaning no disrespect to them!). Especially Clem proved how much he could trounce Zerg at Worlds. I'm willing to concede that I think Zerg will struggle to adapt to the Queen nerf, but I'm not yet willing to come to any conclusions.
We have to understand that the game lives by the life of a normal average guy. So if Zerg vs Terran or Protoss goes bad for them then it be changed. The bad thing is that a small advantage for one or the other gets exploited to the maximum when in the hands of a master. Almost like chess the higher the level of skill the smaller the advance you need to win. What is the value of going first in chess and everything else been equal well white wins over black more than black over white. That is first move advantage. Terran vs Zerg vs protos is way less balance by a mile.
this is the problem i see, Zerg has no real option to be agessive anymore, and any time solar tried to be he got punished beyond compare, while Clem's units either out-trade's or out-speed any defense like smh, Reapers outspeed zerglings on creep what is that. Extra it feels that zeg is barely a race anymore, any kind of personality it had is slowly being striped from them. and 2-3 of their units aren't even viable anymore,
I dont think it is as exciting to watch TvZ anymore, having to hope the terran makes a mistake and that zerg is not broken/crumbeling by then. I have the same feelling in the some of the other machups and stoped watching them. I'll be looking for players rather then machups like....eh
Spoiler alert!! This game was very painful to watch. Obviously, Queens are the line of defense for Zerg, they need to revert the change to them, so they are more reliable. Also, wtf with the Banes? 1 Siege Tank is enough to destroy a group of them, because their HP are lower now, this is nuts! It seems like the early game can only have Roaches now (how boring), they need Banes to be better again in order to have a diverse army composition.
No. It was hard to watch because you are cry baby Zerg supporter who cannot bear to watch other races win. Clem won because he is a way better player you idiot. Every cast I see where Zerg loose I see salty zergs like you crying about balance
Again Lowko, wrong on the Thor. Still does the same 12 dmg per missile vs mutas, only at much shorter range. That's a clear and huge nerf in Thor vs Mutac dynamic
“I think what Solar is scouting..is death” lol haha
The way Lowko said this is just too good
Thanks for all of the content over the years Lowko.
The Thor javelin missile change is a bit of a double-edged sword, functionally giving the Thor an anti-air shotgun rather than the long range peashooter it used to be. It's a LOT better vs clumped up air of all types...but at the price of putting it in the line of fire against said air units as a 7 range attack since it can't use the new javelin missiles while sitting at the back of the army with 10 range. In the case of Mutas within this interaction, they can actually fly away from Thors much more easily now but at the price of suffering from much more severe splash damage (at the same damage numbers as before...so still a lot). It makes Thors actually harder to use against Mutas (less range means more chances to fly away with superior speed and mobility), but much more effective when they are successfully used.
The REAL game changer is going to be the new javelin missiles against clumped up Armored air units since now the attack is significantly stronger vs non-light units albeit now requires direct head-on combat with said Armored air units now. It utilizes the Thor's phat hp to be a frontline tank, rather than an ironic backline sniper, which we have yet to see if this will end up comically pointless or horrendously broken or unnoticeably minor.
amazing analysys and explanation thanks bro
Or maybe it ends up being a fair and balanced/interesting change! Who knows but we can hope
Replying as they have removed the change completely lol
I think everybody who has played a high skill ceilling game knows the feeling solar felt this game, absolutely outmatched, hopelessness
It's the worst when you know the thought process behind their every movement but at the same time they pretty much stay one step ahead and it's brutal how close it was in skills and yet one tiny decision caused everything to crumble in the matchup. Despite how painful it is, that feeling of being challenged by someone of equal caliber is exactly why high skill games feel so rewarding when you are the winner next time
Dont get Lost, it was lucky for Clem to find the Nydus with the command Center.
This is basics of starcraft especially in BW.
I can attack you but you cant attack me syndrome. Have to come out swinging right from the get go as zerg or this is going to happen every time.
@@juancarlosorozco8861spotting that nydus did nothing. It lived and gave almost no advantage. Don’t know why you think that was some pivotal luck; it wasn’t.
Solar "Lowko only uploaded a match I lose ..."
The SC1 and SC2 campaigns were added to Gamepass yesterday so hopefully some news is coming soon regarding the pro scene.
Clearly Zerg's early-game defense was nerfed, as was the stated desire. But with that, Zerg didn't get any additional ways to apply counter-pressure in the early-mid game, so it's just a straight nerf. If the Balance Council wants to incentivize dynamic play, why not give some slightly improved offensive tools in these stages? That could include making the roach warren build slightly faster, making the Hydra Den Hatchery-tech (lock upgrades behind Lair like BW), make Lair build faster, etc.
I think the hydra den idea is the best one and it is enough. The queen strength are their long range antiair capable missiles and incredible toughness and while the roach can substitute the toughness the spore crawler cant substitute the long range
I agree, Zerg was already sitting in the base until late game to hope to have a fighting chance in the late game. With these early game nerfs zerg will have to turtle even more.
This patch did nothing to combat that boring playstyle. Zerg needs more midgame oomph to be able to apply pressure too. But applying pressure (and not being allin while doing so) seems to be a terran only luxury since WoL and this patch surely didn't change that.
7:06 Well, this IS a balance test match. If there was ever a time to mess around and try new/weird stuff, it’s now.
*Sees half hour video*
Lowko: "This is a Bo5"
Me: "Oh God"
Pro caster moment right in game one. Calling Hyperflight rotors hurricane thrusters :D
Clem vs Solar is not a good test for balance.
Clem vastly outclasses almost every Korean skill-wise at this point.
Raynor (and Serral minus the championships) is the only zerg who can snag a match against Clem it seems
Guys, look. Ghosts weren't even in this match. That obviously means that they nerfed it too much. Ghosts need 50x energy regen to compensate for the inability to mass anymore
Like vipers? Could they fly too?
@geuros Get this guy on the balance council right now
@@GreenT_LoR as a Terran main, I'd be ok to remove ghosts if Terran can have an army composition that doesn't require sieging 3 different types of units, sacrificing 1/5 of bios health in order to be competitive (only to spend half of the time for running from AoE), splitting for life (which no other race needs to do). Take any meta army composition from Zerg or Protoss at equal supply and upgrades and a-move it against unsieged un-stimmed Terran army. It's a walkover, every single time. Which means Terran needs to pay more attention and control their army to beat a simple a-move. Can it be done? Sure. Does Terran have the highest skill ceiling? Maybe. But it's harder than both Protoss and Zerg.
dont give pig any ideas like this cyclone change
@@geurosthey can fly and fire siege tank rounds as their normal attack.
31:50 Solar sends in the lings and then biles. He should of biled first, the lings just got wrecked
So thors and siege tanks are peace mech?
They actually are. Unless the enemy starts to attack, they are not aggressive.
They are 'slow' mech.
Blizzard - "Our aim is to reduce turtling"
Clem - Turtles so Solar's army is pointless.
A turtling terran is an imba terran unless zerg takes the whole map. Sorry folks, sc2 is semi broken at the highest level in favor of terran just like BW.
solar was being aggressive, ofcourse Clem would take a defensive stance, what do you want him to do? base trade at every opportunity?
@@markrose8440
You missed the point completely...
Rather than having units that could be made that could fight that, 2 sieged tanks and 2 sieged liberators were key to rebuffing the zerg army. Four units that couldn't move did 90% of the damage. Yes, there were marine and scv losses because they were tanking for those units. But all Clem had to do was turtle up, the antithesis of what Blizzard was aiming for in this patch.
What solar needed to do was just keep Clem in his base and macro up. But even that proves the point that Clem turtled, which again was counter to the efforts Blizzard claims they were patching for.
Defence is the strengh of terran race...people should finally understand that😅
"..dead, but not dead dead, but defiantly dead" LOL
what he scout is death 🤣🤣🤣🤣🤣 dude lowko you amazing!
Amazing series, great video, Starcraft 2 is the best online game, thank you Lowko! :D
Thanks for the video, Lowko. Appreciate the quality content as always. ❤
Clem makes BALANCE COUNCIL overpowered, you mean.
Regarding niche knowledge. My father (turning 60) in a game called Slovakia (we are Slovaks) in the cathegory other got question: What are the 3 races in Starcraft. :D Needless to say, was caught off guard a bit :D
All the buffs going a round, when it comes to zerg... Best we can do is make a slightly sticky cloud. 🎉😂🎉
23:20 the best version of the Cyclone was the Goliath.
I'm all here for mech! I also think that I prefer this version of Cyclone, it seems to be used more frequently from pros.
I'll never not hear that dutch accent on the "O"s
-COHMPFIDENT!
-COHMPTFORTABLE!
I like how you can hear his smile when he does his intro
I hope they don't end the pro scene still pulls a tone of views and its a amazing game even after all these years.
yeah bro, I'am afraid of that too. Love this game for years now and this energy wont go away
Caster moment. "...and if u asked on Who Wants To Be a Millionaire what the speed upgrade for the Cyclone was called, you will know the answer: Not Hurricane Threads, but Hurricane Thrusters.", says Lowko proudly and confident.
Ehm Im pretty sure its Hurricane Engines, Lowko 😂❤
That last battle at Clem's front door felt sad to watch. The patch is supposed to weaken turtling, but Solar couldn't do much. And Clem had another Command Center safe and ready to go.
I'm no great player that's super knowledgable, but maybe the Siege Tank or CC need adjustments? Lower the range without air units spotting for the tank? Would still have the same total range, but would need something to see that far? And for the CC, maybe Orbitals should be stuck on the ground like Planetaries? Would have some more risk when trying to upgrade?
Both are almost certainly terrible ideas, but it feels like Terran just gets so many get-out-of-jail-free cards lately. I think Lowko mentioned how the Supply Depot ability lets Terran basically not care about supply blocks, and now it's an easy defensive ability too. Again, I'm nowhere near the pro level, but watching this just felt sad at times.
whenever I see a best of 5 that's shorter than 35 minutes I know I'm in for a good slaughter
Cyclones being reverted is crazy to me. They were so ridiculous.
Damn Lowko the man is still fighting: "what Solar is scouting is ... Death!" The pause before "death" was great. You should voice books or something.
I think, maybe Hydralisk should be brought down to Hatchery tier, instead of Lair tier. Needing to spawn so many Queens to have an iota of defense against 1, 1, 1 Terran builds, or Oracles, prevents the Lair from being evolved significantly.
to me the way i see the ghost nerf is like this, for every 6 supply worth of ghosts that are made, there is now one less ghost entirely, which hope i dont see anyone complaining about if thats the case
Thank you for this upload!❤ Lowko, you make my day so much easier 😊
Maybe Mutas should have something like bonus damage against armored or more health? To make them a bit better 🤔
Just in time for my shower, thanks Lowko!
Doesn't the audio get drowned out?
Doesn't your iPad get soaked?
I don't even play this game but damn it's fun to watch
The old Zerg OST still is the goat.
So the first queen still comes in at the same time as before, just kinda changes the timing for massing 😂🎉
experimenting against solar is a bit of a flex.
i think the mothership can be beaten by parasitic bomb, force itself to isolate and then you can kill either with corruptors or hydra.
re: the intro
try the phrase "spawning towards the top left of Whispers of Gold..."
Can't play bio anymore because the balance counsil nerfed the fuck out of the already weakest by far race, so gotta have the one guy who's at least 4x better than anyone else figure SOMETHING out
great thing about having a pro scene dominated by fan made content: if blizzard or a big corp stops supporting it nothing much changes
I have a small question. Did you check with how much the cost of Queens has increased on a second monitor or something ?
K'lem... Almost sounds like kill'em 😂
Imo the game _was_ balanced before balance council but Serral was too OP so they nerfed it for him. The correct interpretation of "balance for the highest level" is "balance so that two players of _equal skill_ at the highest level should be even", NOT "the best and second best player should be even despite the fact that the best is like 40% better than the second best".
Also, I do agree that ZvP is imba for toss. We got a buff against Terran when Terran was OP in both matchups. Now TvP is ~fair but Zerg is left behind.
Im not surprised by any of this and made a larger post about this. Good luck to all you zergs trying to figure out another meta
hello, im starting to play this game recently and seriously am enjoying it. So can i know where i can download the record for most of the game played by pros ?? need to study them a lil bit. Or maybe I cant?........
Watch content creators like Lowko, Harstem, Winter, PiG, but honestly the best you can do is not to try copy pros because their build orders are really hard to execute and each build has specific goals what you should be trying to do etc.
My advice, look for PiG's or Vibe's B2GM series (bronze to GM), you will learn much more there. With some practice it will take you to roughly Diamond 3 or 2 level, where a universal build order doesn't cut it anymore, you'll die to random stuff, cheeses etc. You'll learn to lot how to think, adapt and execute.
Don't put too much expectations, remember to have fun.
@geuros Thanks for the advice and encouragement. Will absolutely try it.
well, that was anti-Clemactic... Solar didn't stand a chance...
"spawning in the ten oh clock position on whispers of gold."
Your audience is old enough to know what the time position on a clock face is :)
How does one get involved in tournaments?
Yes, after so many years there are still units stuck in the teen age years.
the ed 209 ( goliath ) was better than the cyclone.
when they say "battlemech" but it consists of 2 vehicles and a VTOL ...
I wish we had the havoc instead of the cyclone
Change to fungal growth is definitely not what made battle mech playable, the way that works is fungal slows down the units, lings trap them, roach ravager close the distance and kill them. Battle mech is only possible with kiting, equal supply roach ravager destroys battle mech if both sides just a-move. So no, debunked, myth.
I’m pretty positive Clem makes any unit look overpowered 😅
Thank you for your video last night. It helped me fall asleep.
How should I contact you? I'm interested in leaving the USA to a European country, but I figure it's important to understand what I would be moving to and what challenges I'd face.
Also, I really enjoy your videos. I really enjoyed playing the campaign but haven't dared play multi-player yet :/
I don't know why they nerfed the queens after watching game 1 it got totally destroyed. 🤣
Coz Serral winning everything has been a pain in their arse for a few years already. They will keep nerfing Zerg just to take him off the throne
I mean, he was playing against Clem.
@@bricelory9534 this doesn't change the fact the Zerg has by far the hardest early game at this point. And of course Terran is easy mode also in this stage.
@@OnigoroshiZero fair enough - we'll see how it unfolds in more cases. I just hesitate making any conclusions about patches based on a single match with Clem, Serral, or even MaxPax vs. a lower tier player (meaning no disrespect to them!). Especially Clem proved how much he could trounce Zerg at Worlds.
I'm willing to concede that I think Zerg will struggle to adapt to the Queen nerf, but I'm not yet willing to come to any conclusions.
We have to understand that the game lives by the life of a normal average guy. So if Zerg vs Terran or Protoss goes bad for them then it be changed. The bad thing is that a small advantage for one or the other gets exploited to the maximum when in the hands of a master. Almost like chess the higher the level of skill the smaller the advance you need to win. What is the value of going first in chess and everything else been equal well white wins over black more than black over white. That is first move advantage. Terran vs Zerg vs protos is way less balance by a mile.
I think Terran is just too strong early game they have way more options to harras early cheaply
I have not watched this cast yet but I bet lowko still cries terran imba still
this is the problem i see, Zerg has no real option to be agessive anymore, and any time solar tried to be he got punished beyond compare, while Clem's units either out-trade's or out-speed any defense like smh, Reapers outspeed zerglings on creep what is that.
Extra it feels that zeg is barely a race anymore, any kind of personality it had is slowly being striped from them. and 2-3 of their units aren't even viable anymore,
Who is Brenda guys!?))
I dont think it is as exciting to watch TvZ anymore, having to hope the terran makes a mistake and that zerg is not broken/crumbeling by then. I have the same feelling in the some of the other machups and stoped watching them. I'll be looking for players rather then machups like....eh
You must write home a lot or never at all
Lowkoo cast bronze league hero
Background music is very high time to time
Its been sad to watch any Zerg games lately. They really need Luck instead of Skill to play with now.
What the hell was the first Fight... he just ff into the Banshees..not his day i guess.
Spoiler alert!!
This game was very painful to watch. Obviously, Queens are the line of defense for Zerg, they need to revert the change to them, so they are more reliable.
Also, wtf with the Banes? 1 Siege Tank is enough to destroy a group of them, because their HP are lower now, this is nuts! It seems like the early game can only have Roaches now (how boring), they need Banes to be better again in order to have a diverse army composition.
No. It was hard to watch because you are cry baby Zerg supporter who cannot bear to watch other races win. Clem won because he is a way better player you idiot. Every cast I see where Zerg loose I see salty zergs like you crying about balance
By the way, what is your name ? I quite did not get it.
Poor zerg. All these matches, It hurts to watch them.
Medivacs need a nerf like having the boost removed
I'm a simple man. I saw MECH, I clicked in.
"Nerfs" ghost,Ûberbuffs liberators........i cant even...
Hello your name is home oh
Try something new
Aww lowko so salty about zerg loosing as always. Most biased caster on the scene
😶🌫️
Again Lowko, wrong on the Thor. Still does the same 12 dmg per missile vs mutas, only at much shorter range. That's a clear and huge nerf in Thor vs Mutac dynamic
A dynamic nobody cares for because mutas are trash
first
Second than.
First