One think I hate of playing m1 killers, the amountof times, survivors predrop pallets and then shift w away, like I know there's no point kicking it, but when they know you missed it, then they run back to the pallet and stand behind there, pointing, nodding and tagging because they know its safe, like come on.
this predrop playstyle is relatively new, i remember when survivors were forced to squeeze every pallet to its fullest potential before dropping it. now this game is so much survivor sided they can let themselves predrop every pallet and get away with it easily
Freddy is once again a noob/pub stomper killer that loses hard against even decent survivors. All they have to do is use clocks and your kit becomes useless. It's so weird they kept the sleep immunity function of the clocks.
He really is a noob stomper though, I started playing the game recently and I use windows of opportunity (since I can’t reliably find pallets/windows on my own), and eventually I was constantly just running into fake pallet after fake pallet xd
@@NameIsDoc Didn't exactly want to wake myself up while in chase, unfortunately xd. The dream pallets were only really annoying near the end of the match when the freddy found me b4 i found a clock
Ya after playing with him a bit he's a bit stronger but not much. They should consider making it to where dropping a fake pallet injures survivors and then doing it again makes them broken but still can stun Freddy.
First game I played as him yesterday and I realized that picking someone up counts as healing. This makes him super duper frisky with the slug build. Obviously one can wake themselves up prior to pick up but you know how this playerbase is. BHVR will put a stop to that real quick I bet you.
If this is what a rework is for bhvr im nervous about skull merchant what else can they do ? (Embrace the stealth and make her undectable permanently when in drone areas?) or what else
He’s still a bottom 5 killer imo. Every change he got was a sideways change. The snare doesn’t slow as much, just longer and you can throw them. The pallets are worse. The teleport is better at least but you can break out of dream so easily now that it’s rare that anyone is actually in the dream world.
He can Consistently deny unhooks and force trades like Doctor with range addon shocks, and he can consistently slow down heals and resets. And pallets are also Consistent Zoning tool which was never this efficient before. These are facts.
@@benfowler5258 you're really stressing the term 'consistent' given you're talking about a character who can have most of their kit turned off on a whim not only can you not do any of that when someone's not in dream but they permanized failing skillchecks knocking you out of it too (no more red paintbrush) for the hell of it
@@benfowler5258 how does he consistently deny unhooks? The pallets aren’t a zoning tool. They don’t do anything. If they weren’t there, you would get the same hit.
@@sheetsniffer I hate how much people underestimate the pallets. It's not insane but they're not that useless. I've been in situations where the survivor goes to a bad position to avoid a pallet or get a insta 2 hit(this things won't happen much agains't good survs). And yeah, you would've still got the hit if the pallet wasn't there but sometimes if you down the survivor with the pallet or get a hit, or just even the simple action of making the survivor going to you just to avoid the pallet still saves you seconds, and if you play DbD a lot, you know theres a lot of situations where even 1 second earlier would've made a difference.
One think I hate of playing m1 killers, the amountof times, survivors predrop pallets and then shift w away, like I know there's no point kicking it, but when they know you missed it, then they run back to the pallet and stand behind there, pointing, nodding and tagging because they know its safe, like come on.
this predrop playstyle is relatively new, i remember when survivors were forced to squeeze every pallet to its fullest potential before dropping it. now this game is so much survivor sided they can let themselves predrop every pallet and get away with it easily
Freddy is once again a noob/pub stomper killer that loses hard against even decent survivors. All they have to do is use clocks and your kit becomes useless. It's so weird they kept the sleep immunity function of the clocks.
He really is a noob stomper though, I started playing the game recently and I use windows of opportunity (since I can’t reliably find pallets/windows on my own), and eventually I was constantly just running into fake pallet after fake pallet xd
If the clocks were more limited I'd understand but...really?
@@NameIsDoc Didn't exactly want to wake myself up while in chase, unfortunately xd. The dream pallets were only really annoying near the end of the match when the freddy found me b4 i found a clock
Otz had proven his to be false. He was killing it in his last stream.
Ya after playing with him a bit he's a bit stronger but not much. They should consider making it to where dropping a fake pallet injures survivors and then doing it again makes them broken but still can stun Freddy.
First game I played as him yesterday and I realized that picking someone up counts as healing. This makes him super duper frisky with the slug build. Obviously one can wake themselves up prior to pick up but you know how this playerbase is. BHVR will put a stop to that real quick I bet you.
Absolutely. I mean they made it so his own dream pallets can stun him. No strong abilities with BHVR.
Hey everybody know ain't no party like Freddy party
If this is what a rework is for bhvr im nervous about skull merchant what else can they do ? (Embrace the stealth and make her undectable permanently when in drone areas?) or what else
Love your videos keep up the good work you inspired me to play killer and survivor just like you💜🔪
He’s still a bottom 5 killer imo. Every change he got was a sideways change. The snare doesn’t slow as much, just longer and you can throw them. The pallets are worse. The teleport is better at least but you can break out of dream so easily now that it’s rare that anyone is actually in the dream world.
He can Consistently deny unhooks and force trades like Doctor with range addon shocks, and he can consistently slow down heals and resets. And pallets are also Consistent Zoning tool which was never this efficient before. These are facts.
@@benfowler5258 you're really stressing the term 'consistent' given you're talking about a character who can have most of their kit turned off on a whim
not only can you not do any of that when someone's not in dream but they permanized failing skillchecks knocking you out of it too (no more red paintbrush) for the hell of it
@@benfowler5258 how does he consistently deny unhooks? The pallets aren’t a zoning tool. They don’t do anything. If they weren’t there, you would get the same hit.
@@sheetsniffer when shack pallet is destroyed, survivors can use the window of shack with no pallet. with fake pallet. they just die.
@@sheetsniffer I hate how much people underestimate the pallets. It's not insane but they're not that useless. I've been in situations where the survivor goes to a bad position to avoid a pallet or get a insta 2 hit(this things won't happen much agains't good survs). And yeah, you would've still got the hit if the pallet wasn't there but sometimes if you down the survivor with the pallet or get a hit, or just even the simple action of making the survivor going to you just to avoid the pallet still saves you seconds, and if you play DbD a lot, you know theres a lot of situations where even 1 second earlier would've made a difference.
3:59 it still stuns you, you might have been too far back to get hit.
The fact that Dream Pallets stun you now is so stupid. Makes them even more useless than before.
@@Clown_the_Clownagreed. They never should be stunnable in the first place
Jagged, mindbreaker, pop, and eruption is really fun on Freddy.