Hard-hitting Dubstep drums - Reason Tips
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- เผยแพร่เมื่อ 11 ก.ย. 2024
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Hard-hitting drums that really cut through the mix is key to any electronic music. But how do you get it right? Luckily, Max Rehbein is here to show you. Learn how to layer your sounds, EQ to perfection and spice things up with creative FX in this advanced tutorial.
I love how this is the only company that seems to be making videos like this :)
They're the company that makes Reason, lel
Hard-hitting drums that cut through the mix is key to dubstep, but how do you get it right? Luckily, Max Rehbein is here to show you! Learn how to layer sounds, EQ to perfection and spice things up with creative FX in this advanced tutorial.
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Great Job !
thanks so much for this ,it's so helpfull... can you upload a video of how to create groove kickdrums in progressive house , like the ones in the tracks of NEW_ID ? please!
This clearly shows how (having the right knowledge and good ears) Reason offers endless possibilities and all the appropriate tools to sculpt your sound into perfection. Nice video!
Thanks Dorincourt, extremely relevant tutorial.
Dorincourt your voice is unique :D hahahaa
Great tutorial!
Is the Kong Transient Shaper new? That just blew my mind. Reason is really underrated.
No mate, not new
been there as long as kong has
There is a lot of things in reason people don't know about, just keep digging :)
ok is this me or not people are intentionally haters of specific companies? what the hell is this thumps down thing?
great tutorial, You should do more of that!
Just a side note, the kick and snare can be put into one, then routed out through the back with the drum output bar.
From the perspective of someone who is looking to just create sound, this is great. But from a mixing standpoint, you've left very little room for improvement. Making the sounds fatter by using transient shapers is a little lazy and can easily be done with the correct compression settings (attack slow enough to not catch attack, with release long enough to compress the sustain and release then boosting by a couple dB) saving a lot of of DSP. I try and take a less is more approach. Having so many instruments and effects open can clutter the workspace and end up making things very disorganized and when it comes time to mix the final song, where do you even begin within the cluttered mess? Aside from a mixing standpoint, great tutorial.
agreed.
From my experience good and punch drums is a nice little recipe, decent samples, the sweet spot on an eq, and parallel processing oh and grouping all the drums then do the parallel processing :)
Since i start my tracks with drums, as most do, I find that processing the drums this way uses up so much cpu processing power, that I don't get much further along in building my song that reason stops working and a box pops up saying "Computer too slow to play song. Please optimize song." Ive added more ram because I thought that was the problem, which didn't help at all, and I've looked in the manuel about optimizing which also did't seem to help. Does any one no how I can fix this or work around it? Please let me know.
...do you know you're own software? There are SO many things that could have been done using more or Kong's features and make those drums hit much harder and sit better in the mix. :P
Nice clear tutorial, well done...I'm starting to use the Kong more and more I just wish you could assign any midi notes to any pads as at the moment (being old school) I have a big 88 note drum kit setup (several NN-XT etc in a combinator but the NN-XT's are split out to different Mix channels) as it works for my work flow in Reason..
Very well done tutorial.
dorincourt why dont you stream anymore :-(
I'm looking forward to buying this DAW, I'm Very new to Music Production, But have played with Reason 5 (with the help of tutorials), and like it, I've still so much to learn as I'm on a very basic level ATM. Ive been around People who make music over 20 years now, But have put time into my artwork. But always wanted to make music. House, Garage & Techno being my main Love since the Blissful days of Acid House.
I've two Questions, Firstly Ive Just bought an iMac for Art,Design & Music.
I want to buy a DVD version of Reason 8, Would the same DVD of Reason 8, work on both PC & Mac?
My Next Question is, How many Computers can your licence work on? And can they be PC & Mac? Or have you got to buy a new Licence for each Computer and Platform?
Many thanks. I'm not a fan of Dubstep But Theres always something to learn to add to your genre of choice, by watching how others produce there own music styles, Possibly It could help people find the inspiration for new sub-genres?
Many thanks'..
I don't understand why he is using the mclass EQ instead of the KONG EQ or SSL Mixer EQ. It's just a preference or the sound is processed in another way?
It's just a workflow preference I guess. If I already know that I will need a couple of parametric bands and one high shelving eq for the sound treatment I have in mind, it would makes sense to drop an mclass eq instead of using the Kong one. ;) Ciao!
+Franco Baccarini (centomila) The Kong EQ has only one parametric band to cut or boost frequencies. And the advantage of using the MClass EQ as an insert is that you can change the EQ before or after other effects, such as compression. The placement of an EQ in a signal chain can make a difference.
+matthew parker hi MP!!! :D
nice to know your watching these too xD
Can you dedicate a new episode to techstep/neurofunk drums please?
never realized how much quicker all of this steps are to do with the tools availible in the classic Reason 4.0
I dunno.. this guy kinda sounds like Speo to me! Good tips
Your English has improved!!
6:30 so good
is there a video on making hard hitting drums with the Reason drum synths and physical modeling ones? I'm having trouble getting them sound aggressive and professional
Very useful even if ( like me ) you dont know what dub step is. ( or trap or garage etc )
Great video, thanks.
2:36 Instead of copying the notes, better and easier is use the "link" option in Kong.
Then how would you notch the second bassdrum?
Noob Blaster
No problem. Kong has 16 mono outputs (8 stereo).
Noob Blaster You could use the NN-Nano OSC Sample Start knob to nudge the second kick sample.
Nathan Finnegan that would trim the sample not nudge it.
Noob Blaster I stand corrected!
Can you set the reason to make the devices default to having the Dry/Wet set to zero instead of max when you create them?
You can't make a kit and not throw a wobble on it....... That video left me feeling a little empty.
1 way you can make that happen, if you don't know how. Is you can create an automation, so if you are using a combinator or whatever, you click the rotary 1 button set the target on the right to any of the filters on your thor sine example would be rotary 1 target to filter 2 freq. Then you can go to the bottom of your song view and manually draw in the rotary dial knobs basically control the wobble. its like you are actually turning the rotary 1 dial with your thumbs.
I was watching this as a newby, to learn and find out how to put dubstep drums together, ive done it all way to the hi hats and cymbals.. you just go onto the effects and not where they should be in the track, im now stuck with a half made drum loop :/
I have Reason 9 essential, but don't bring Kong instrument, is a way that i can buy it ?
Well yes, but the way to buy it is by upgrading from Reason Essentials to Reason 9. There is something called a cross-grade in our shop for Reason Essentials users wishing to move up to the full version with all the instruments, Kong included. /ryan
Dubstep is 5 years ago props.
You're so current! I guess hiphop is 25 years old so who needs drum tutorials on that either, right?
soviut People still listen to hip hop.
xkidmidnightx Yeah, and people claimed it was dead in the 90's too.
soviut No they didn't.
xkidmidnightx They did, but I'm sure you were too busy in grade school to remember. It happened with drum & bass too. Any genre that gets over-saturated gets panned for a while.
Right... Like we need more hard-hitting drums in our music...
Kool, now send me reason 8
what software do you use ?
This is neither hard hitting nor dubstep drums.
Wowzers, too many compressors! Also those drum channels are run too hot!
Instead of making the user do all this work why don’t you guys just have good samples like that premade for us to use?
Because that would make you NOT a good producer??
If you rely on things to sound good from the get-go all the time, you really need to quit making music, because that's not how things work at ALL.
Do you have any idea just how much effort I put into mixing my instruments?? I spend HOURS just editing the SOUNDS of the synths! XD
@@metronoid967 no shit sherlock I'm very familiar with Reason. and yes they could offer better sounding out of the box instruments. that was my only point, no need for you to message three times.
@@mootpoint7053 The sounds that they offer are some of the best I've ever heard. I seriously doubt that making music is for you if you can't make the adjustments needed to make what you want.
Weak sauce
This blokes voice is a bit annoying