💬 Here is a FREE video with all the Video Lectures for the Intermediate section of my complete C# course! I hope you learn a lot! 🌍 Get the Premium Course! cmonkey.co/csharpcompletecourse ✅ Learn by doing the Interactive Exercises and everything else in the companion project! Learn C# Beginner FREE Course! th-cam.com/video/pReR6Z9rK-o/w-d-xo.html Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) th-cam.com/video/AmGSEH7QcDg/w-d-xo.html Learn Unity Multiplayer (FREE Complete Course, Netcode for Game Objects Unity Tutorial) th-cam.com/video/7glCsF9fv3s/w-d-xo.html My Game Dev Journey (40+ Games! | mIRC to Flash to Steam) th-cam.com/video/0zscPf_U1VY/w-d-xo.html Day in the Life of a Game Dev and TH-camr th-cam.com/video/QyFYHH00xx4/w-d-xo.html How much MONEY my Game made (and how much it cost!) th-cam.com/video/gg3Xrv7jUtk/w-d-xo.html Ultimate Unity Overview (70 Tools and Features Explained!) th-cam.com/video/Wzj4OeqiwAo/w-d-xo.html
for the persons that actually went ahead and bought the intermediate course i want to say thank you. Even though you guys probably didnt mean it, i still want to thank you. Also, mister CodeMonkey dude...i want to thank you also cause you didnt have to do this at all. A round of applause for all the humans that made the intermediate course free.....*clap clap
there are almost no intermediate courses for free, he's realy helped us and all those students with no income source to expand their knowlegde, thanks alot for the work
@@totallynothyper964or our unique and only codemonkey. Brackey is awesome for beginnung level but as u get close to intermediate, codemonkey helps u with clean code and conplex program structures
Respect for not claiming "Master c# as a master sensei with this 2h course" I really love how you keep it real, unlike a big bunch of creators out there.
Seeing this... I guess that your bet actually worked out! good for you man :) and may God repay this kindness of actually dropping the second part of this colossal tutorial.
As a software developer, I've dedicated countless hours to grappling with challenging concepts. However, your explanations is very easy to understand, making even the most complex topics accessible with clear examples. Thank you for your clarity and simplicity. Hope every software developer can learn from this video not only unity developers.
I've been searching for intermediate level C# tutorials recently and hadn't really settled on any to try yet, so I was very happy to see this video posted today! Looking forward to going through the whole course/video.
Thank you for yet another great contribution for the game development community! I really hope this series saves other newbies even more than your old C# playlist saved me back then. As for me, I'm happy to find that I'm familiar with all of the topics considered intermediate in this video, and I'm looking forward to seeing what crazy things can be achieved in game development with the advanced C# topics!
Wow! Thank You CM. 😮😅 I didn't expect you to create another Free Course... now this one being for the Intermediate so it gets more interesting (in my opinion). I could use this one to review and support my knowledge. I will buy you a Subscription during May, to support you and thank you in a more concrete way.
I started to learn game dev & man this is a treasure. Still on beginner video but still this gonna help a lot!. Thanks code monkey highly appreciate what you are doing & also thank you all people who supports him by buying his courses. I'm in a position where I can't afford to pay for courses. Free courses like these are gems for me. But I'll repay this definitely once I start to earn some money. Again, Thanks a lot!
With having that much of knowledge and sharing it for free is a huge benefit those who cant even afford the course, I can't thank you enough, you're the true teacher!
This is just AWSOME! For me personally, the timing, since this is exactly what i was looking for lately and fits perfectly as a follow-up or even parallel clarification course to the other two courses (while this one is free again!!!) I really think this will make the understanding of the slightly more advanced parts of c# much easier, and apart from that, its great that you made a more universal, overarching course on c#, with a lager scope than just on unity! Hopefully this course will get the attention it deserves with it being free!
That ctrl up and down is great, it's something that's bothered me a lot too. I had to go in and unbind the default bindings for ctrl + up and ctrl + down for it to work though. (They were set to move the page up or down by one line without moving cursor, which does not seem nearly as useful.) I wouldn't have figured out setting it up like that myself, would have had to do it in autohotkey. Thanks for the idea and way of doing it! (Edit: Would be even better if it worked with shift) (Edit2: I guess that's bound to something else already, but still.)
Thank you! I really admire your motivation to do make all the tutorials and courses you make! During the last couple of months, I really learned a lot from you, and watching the Dinky Guardians dev vlogs and actually playing the game, gave me motivation to try and make my own game.
Code Monkey is turning into the Unity Code GOAT (Greatest of all Time) LOL There is a lot put into the course. The exercises are very needed and help me learn.
The biggest game changer for me that was not mentioned in this video is ( ctrl/shift + enter ) to create new line below/above the current line from anywhere in the line ( doesn't split the line ). Great Video mate!
I really appreciate these videos man! These videos will help me tremendously through my Games development degree course at my university! Hopefully these skills will also be transferable as well once i finish!
Thank you code monkey for this video. I am also aspiring to become game developers. I am 17 now and i know unity and c# but there is still many things to learn.
I'm so glad you're doing this! I've tried in the past, while getting somewhere, adventually I just ran into issues were I couldn't find much useful info
I've been coding in C# for over 20 years and I just wanted to say what you've done here is truly impressive. I'm sure there are plenty of great C# courses out there but coming at it from a game development angle is great. Coding in a game engine is a very different experience than building a website or business application. Of course many of the same skills apply but lots of people start their coding journey though game dev. The level of detail you've put into the course is above expectations.
My favourite shortcuts are missing here: Move Line Up/Down: ALT + UP/DOWN Format Document: CTRL + K + D Misc: Show Suggestion: CTRL + . Thanks for this course! There are quite some topics I need to learn more about or don't know anything about.
Still on your multiplayer course and it super helpful. Honestly i learn a ton of stuff from your video + reading document myself help me learn everything much easier
First of all, thank you very much to everyone who bought this course and to you directly, Code Monkey. This tutorial (and the following ones that I'll watch) are helping me a lot with Unity and C#. That said, I'd like to know if the ShakeCamera method inside the UtilsClass that you're using at 2:40:14 is a class you defined yourself or if you got it from the Asset Store or an open-source asset. Thank you in advance!
Thank you a lot! you're one of the best references for coding C# in general that I have, hope to see more of your C# and Unity videos. nice to have you around!
Thanks so much. I really love your teaching methods, i learn a lot. I really wish someday i could afford the premium package, for me now its out of the range, it cost as much as average wage of Indonesian, worth as 250 plate of meals, for now i will learn through your fee courses. Many thanks❤
Code Monkey I just want to say thank you, and how much I appreciate all the effort you put into your content, It really has made my game dev career less frustrated. I would like to ask you a request, would it be possible for you to make a video explaining why learning to code is easier than using visual scripting solutions, like PlayMaker for instance? I have been trying to learn code for the past year and I just can't wrap my head around it, I don't know what the issue is but I get brain fog just by staring at a bunch of lines of code. Again, appreciate it man!! ❤
Thanks for the kind words! Both are valid options, it just depends on what kinds of games you want to make. If you want to make relatively simple games then you can absolutely build it all with just visual scripting, I have a course where I made 3 different games using nothing but Visual Scripting th-cam.com/video/qAkeCDWgPVA/w-d-xo.html Alternatively it can also be a great tool as a stepping stone for learning programming since you need to learn logic for your visual scripts to work. and after learning logic it is easier to learn programming. Also keep in mind code is an inherently complex skill, so it's perfectly normal to take some time to learn, remember how I've been writing code for 25 years, I definitely did not have the skills I have now when I got started. So yup give visual scripting a try!
on the Visual Studio Shortcut lecture, you can also use TAB to auto complete. Also just try holding Alt and pressing an arrow key. EDIT Something to note is in the casting lecture you talking about using `if (myInterface is Player)` then you have `Player player = (Player)myInterface` But to save some time you could instead use. `if (myInterface is Player player)` and the lower case player will be like an out param. It will also not be only contained inside the if statement code block.
I knew most of it, but there was still some really helpful stuff in there! Especially the VS Shortcuts and the extensions will save me tons of time! Thank you very much! Amazing video and you upload it for free! Hero
Thank you so much I don't know what to say I'm waiting for this from the beginner part , I was in a tutorial hell before and most of the tutorials are great like yours but the issue is there is the example they use in their code that are not related to games so . I lose my attention from time to time but I watched your beginners part and practice that every day now I'm ready for this and sorry I don't have enough money to purchase this course 😢 , thank you so much 😊
Great work as usual. Although I see myself as a Senior Unity developer with a lot of industry experience, I still find value in your videos. They help refresh my knowledge whenever I reach a point where things start feeling dull. Your ability to explain new technologies in a simple way is commendable. Thanks for the great work! I have a quick question. I've always wondered about the purpose of properties. I've never encountered situations where they seem necessary. Variables and functions have always made more sense to me. Could you clarify the importance of properties?
Thanks for the kind words, I'm glad you find my videos helpful! Yeah for me I always tend to use functions/variables as well, personally I am not a fan of how properties mix both together, I think it just adds needless confusion so I pretty much never use them. The only place where I do use them is when making singletons because properties make it really easy to make it with a private set; and public get; But anything they can do can also be done by normal functions/variables, so if you're like me definitely feel free to avoid properties, you don't have to use them.
This course is absolutely incredible! Thank you, Code Monkey. This course is seriously on par with Harvard's CS50 courses. Where CS50 teaches you these topics in plain old C, you're teaching the same topics, with the same level of detail, in C#. I cannot thank you enough for this education, and cannot wait until I land a job in the industry and can afford to pay it back!
@12:43 you can also just press Shift + Delete to cut and Shift + Insert to paste -- that way you don't even have to let go of Shift after you've selected
Thanks for making this available for us. Delegates were a little tough, but went down easier after the Events section. Only part I felt was a bit much to chew was the IEnumberable section. I will go over it again in a few days and see how it ages.
Finally at the END! Its Awesome! Glad for ya, brother! ♥ But - I would like to use the new knowledge, new skills for my new game.. But - I dont know where and why use specific ideas? I am sure that I am not only one.. But, for example - tell people that - events are great use for attack because.... Dictionary is great use for inventory because... Dont use delegates for these types of activity etc... Also, why and where use specific managers? What code in them? Separete specific one extreme complex script into two or three more volatile scripts? Use always one way of moviving system like in your project at the end of your video or in specific game use different ways of moving? Because there are tons of ways how to make a moving system... ETC.. I was thinking about how to learn these important things.. Yea, I know I can google it.. But as you said - 100 people 100 ways to do it and I would gladly follow ONE experienced BROTHER rather than 2 or 15 maybe less maybe more experienced folks.. For example - Thanks you I learnt that visual and code object have to be separate, a lot of tutorials make them together.. But, what I have in mind - could you start a new series, where people will send you a project of their games and you would just go through it and say - Yea, here I would use Singleton Pattern because... I would use this kind of moving system, managers, class, number of scripts etc... I think that a lot of people would be glad for these experiences... Or how did you learn that... Or at least could you make a series for each activity - inventory, grabbing items from ground, firing etc - and just say - use this for here etc.. ? Thanks!
Congrats on completing the course! Learning how to use the right tool for the right situation is something that comes with experience. For a practical use case you can follow my Kitchen Chaos course th-cam.com/video/pReR6Z9rK-o/w-d-xo.html In there you see how I practically use Events, Delegates, Functions, Classes, etc I've thought about making some code review video but usually those take a mountain of work to set up and organize while also getting almost no views which negatively impacts the channel as a whole, so it's an interesting idea but sadly not doable. But also now that you have this knowledge you can rewatch some of my more complex tutorials and you will be able to see how I used many of these things in practical use cases th-cam.com/video/LdoImzaY6M4/w-d-xo.html th-cam.com/video/Cdcn6uK9gPo/w-d-xo.html The more code you see and the more code you write, the better you become at knowing when to apply those tools. Best of luck in your learning journey!
Thank you for releasing these videos, I really want to buy the premium version as I feel it will help me a lot with my learning, but unfortunately, I am currently a full time university student and only work 2 days a week, I barely have enough money to survive, but, I am slowly getting there with savings because I really would like to buy the course, but these videos help to bridge the gap.
Code Monkey, you are going to love this shortcut. Maybe someone already mentioned it. If you need to move a line of code up or down you set your active cursor on that line and press ALT and then move that line with up and down arrow keys. You can also move a selection with the ALT + UP/DOWN arrows. It is SUPER helpful.
Yup I know that one but I never really got used to it, I'm already so fast at Shift + Home/End/Up/Down that I just do it the "manual" way automatically. I didn't know it also worked with multi-line selection! Nice!
12:50 if you want to cut a line of code you can just ctrl+x with nothing selected and it will cut the line that the cursor is on, doesn't matter where the cursor is.
Hello, it would be really nice to have a section in your channel where you study some indie games made in Unity with a lot of success and then, based on their mechanics or systems, give us an approach to tackling such a thing with C#. Not jumping into an IDE, but entertaining and short. Just to give an example: Lethal Company inventory - use enums / arrays / dictionary etc... and could add a paid version in your webpage (or not) where you replicate it. This approach is way more interesting for us as viewers because youtube is full of small short tutorials of "How to make an inventory" and not always with the best practices but looking at a clear example with success makes it way more valuable. I dont think I have seen such content in youtube other than the one I explained before which is not great. Is just an idea :) Love your tutorials and how passionate you are for teaching to develop games. Keep it up!
Hes already done that in several videos, shown how to implement a certain game mechanic from a popular game, and done the same thing in Unity, check through his channel.
Yup I've tried that format a few times, the last one was on a high level overview of a city builder th-cam.com/video/DSycRC48r5c/w-d-xo.html I definitely would love to do more of those
If the Visual Commander is not functioning as expected, specifically when using the Ctrl + Up or Down arrow to move six lines up or down, ensure that the shortcuts for Edit.ScrollLineUp and Edit.ScrollLineDown have been removed.
Code Monkey is GOAT! if anyone is interested I trying to make a tutorial for every unity tool for beginner to advanced and it will be a couple of hours long, it will be published in two weeks.
Can you make a video on how to create a field of view in optimized way rather than checking every frame for it you are God for me save my little project please 🥺
I covered that topic here unitycodemonkey.com/video.php?v=CSeUMTaNFYk You have to check on every frame, unless nothing in the world changes. If it's too slow then reduce the number of points.
💬 Here is a FREE video with all the Video Lectures for the Intermediate section of my complete C# course! I hope you learn a lot!
🌍 Get the Premium Course! cmonkey.co/csharpcompletecourse
✅ Learn by doing the Interactive Exercises and everything else in the companion project!
Learn C# Beginner FREE Course! th-cam.com/video/pReR6Z9rK-o/w-d-xo.html
Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) th-cam.com/video/AmGSEH7QcDg/w-d-xo.html
Learn Unity Multiplayer (FREE Complete Course, Netcode for Game Objects Unity Tutorial) th-cam.com/video/7glCsF9fv3s/w-d-xo.html
My Game Dev Journey (40+ Games! | mIRC to Flash to Steam) th-cam.com/video/0zscPf_U1VY/w-d-xo.html
Day in the Life of a Game Dev and TH-camr th-cam.com/video/QyFYHH00xx4/w-d-xo.html
How much MONEY my Game made (and how much it cost!) th-cam.com/video/gg3Xrv7jUtk/w-d-xo.html
Ultimate Unity Overview (70 Tools and Features Explained!) th-cam.com/video/Wzj4OeqiwAo/w-d-xo.html
Where can we find assets for the course?
for the persons that actually went ahead and bought the intermediate course i want to say thank you. Even though you guys probably didnt mean it, i still want to thank you. Also, mister CodeMonkey dude...i want to thank you also cause you didnt have to do this at all. A round of applause for all the humans that made the intermediate course free.....*clap clap
Thanks! I hope you learn a lot from this video!
Totally agree, my man!
@@CodeMonkeyUnity i love you my man ❤.
there are almost no intermediate courses for free, he's realy helped us and all those students with no income source to expand their knowlegde, thanks alot for the work
Code Monkey is the saviour of unity tutorials.
I hope you learn a lot!
Our new Brackeys
And we are his apostles!
@@totallynothyper964or our unique and only codemonkey. Brackey is awesome for beginnung level but as u get close to intermediate, codemonkey helps u with clean code and conplex program structures
@@totallynothyper964 If Brackeys had good coding practises :P
Respect for not claiming "Master c# as a master sensei with this 2h course"
I really love how you keep it real, unlike a big bunch of creators out there.
Dude's got integrity, for sure.
I really cannot believe what an awesome resource you are for both Beginners and seasoned devs too Kudos to you man!
Seeing this... I guess that your bet actually worked out! good for you man :) and may God repay this kindness of actually dropping the second part of this colossal tutorial.
As a software developer, I've dedicated countless hours to grappling with challenging concepts. However, your explanations is very easy to understand, making even the most complex topics accessible with clear examples. Thank you for your clarity and simplicity. Hope every software developer can learn from this video not only unity developers.
I've been searching for intermediate level C# tutorials recently and hadn't really settled on any to try yet, so I was very happy to see this video posted today! Looking forward to going through the whole course/video.
Thanks this 8 year unity dev learned a few things!
Thank you for yet another great contribution for the game development community! I really hope this series saves other newbies even more than your old C# playlist saved me back then.
As for me, I'm happy to find that I'm familiar with all of the topics considered intermediate in this video, and I'm looking forward to seeing what crazy things can be achieved in game development with the advanced C# topics!
Wow! Thank You CM. 😮😅
I didn't expect you to create another Free Course... now this one being for the Intermediate so it gets more interesting (in my opinion). I could use this one to review and support my knowledge.
I will buy you a Subscription during May, to support you and thank you in a more concrete way.
I started to learn game dev & man this is a treasure. Still on beginner video but still this gonna help a lot!. Thanks code monkey highly appreciate what you are doing & also thank you all people who supports him by buying his courses. I'm in a position where I can't afford to pay for courses. Free courses like these are gems for me. But I'll repay this definitely once I start to earn some money. Again, Thanks a lot!
I'm glad you're learning a lot! Keep at it!
With having that much of knowledge and sharing it for free is a huge benefit those who cant even afford the course, I can't thank you enough, you're the true teacher!
This is just AWSOME! For me personally, the timing, since this is exactly what i was looking for lately and fits perfectly as a follow-up or even parallel clarification course to the other two courses (while this one is free again!!!) I really think this will make the understanding of the slightly more advanced parts of c# much easier, and apart from that, its great that you made a more universal, overarching course on c#, with a lager scope than just on unity! Hopefully this course will get the attention it deserves with it being free!
That ctrl up and down is great, it's something that's bothered me a lot too. I had to go in and unbind the default bindings for ctrl + up and ctrl + down for it to work though. (They were set to move the page up or down by one line without moving cursor, which does not seem nearly as useful.)
I wouldn't have figured out setting it up like that myself, would have had to do it in autohotkey. Thanks for the idea and way of doing it! (Edit: Would be even better if it worked with shift)
(Edit2: I guess that's bound to something else already, but still.)
Thank you! I really admire your motivation to do make all the tutorials and courses you make! During the last couple of months, I really learned a lot from you, and watching the Dinky Guardians dev vlogs and actually playing the game, gave me motivation to try and make my own game.
That's awesome! Best of luck with your game!
I have been using C# for almost 15 years and learned some new stuff that I didn't know before.
I'm glad to hear that! Thanks!
Bro dropping yet another banger that I will be spending weeks watching 🔥 thank you!
Code Monkey is turning into the Unity Code GOAT (Greatest of all Time) LOL There is a lot put into the course. The exercises are very needed and help me learn.
Thanks Daniel!
The biggest game changer for me that was not mentioned in this video is ( ctrl/shift + enter ) to create new line below/above the current line from anywhere in the line ( doesn't split the line ).
Great Video mate!
I really appreciate these videos man! These videos will help me tremendously through my Games development degree course at my university! Hopefully these skills will also be transferable as well once i finish!
I hope you learn a lot! Best of luck in your learning journey!
Thank you for posting the whole course module for free! Invaluable. You're such a generous teacher.
I love that there are people providing people with free education! Well done!
I hope you learn a lot!
I can't wait to get into this once my curriculum is set!
Great way to procrastinate from my C# dev job thank you!
Thank you code monkey for this video. I am also aspiring to become game developers. I am 17 now and i know unity and c# but there is still many things to learn.
Great job on starting to learn so young! Keep at it!
Thank you so so much for this course. You are God sent!
It was nice, I'm gonna wait for the advanced version of this. I hope you can continue to produce videos about this kind of complex topics. 🙏
not even my computer science university was able to offer such complete courses ngl, i love u man
I was really needing this. I appreciate everyone that made this possible. I thank you for making the video free. I cant wait to dissect this video
So clean, perfect, easy to absorb and for those with some experience, refreshing.
"How long it takes you doesn't really matter. All that matters is learning." I wish school teachers were as enlightened as you are.
I'm so glad you're doing this! I've tried in the past, while getting somewhere, adventually I just ran into issues were I couldn't find much useful info
I've been coding in C# for over 20 years and I just wanted to say what you've done here is truly impressive. I'm sure there are plenty of great C# courses out there but coming at it from a game development angle is great. Coding in a game engine is a very different experience than building a website or business application. Of course many of the same skills apply but lots of people start their coding journey though game dev. The level of detail you've put into the course is above expectations.
Thanks for the kind words!
My favourite shortcuts are missing here:
Move Line Up/Down: ALT + UP/DOWN
Format Document: CTRL + K + D
Misc:
Show Suggestion: CTRL + .
Thanks for this course! There are quite some topics I need to learn more about or don't know anything about.
Still on your multiplayer course and it super helpful. Honestly i learn a ton of stuff from your video + reading document myself help me learn everything much easier
First of all, thank you very much to everyone who bought this course and to you directly, Code Monkey. This tutorial (and the following ones that I'll watch) are helping me a lot with Unity and C#. That said, I'd like to know if the ShakeCamera method inside the UtilsClass that you're using at 2:40:14 is a class you defined yourself or if you got it from the Asset Store or an open-source asset. Thank you in advance!
Funny I was just looking up intermediate courses recently and you end up posting this, awesome! Thank you so much sir.
Thank you a lot! you're one of the best references for coding C# in general that I have, hope to see more of your C# and Unity videos. nice to have you around!
Thanks so much. I really love your teaching methods, i learn a lot. I really wish someday i could afford the premium package, for me now its out of the range, it cost as much as average wage of Indonesian, worth as 250 plate of meals, for now i will learn through your fee courses. Many thanks❤
Haven't done the course yet but commenting to tell the algo to push this video. Already followed other learning videos from CM so I'm sure it's good.
I hope you learn a lot!
Code Monkey I just want to say thank you, and how much I appreciate all the effort you put into your content, It really has made my game dev career less frustrated. I would like to ask you a request, would it be possible for you to make a video explaining why learning to code is easier than using visual scripting solutions, like PlayMaker for instance? I have been trying to learn code for the past year and I just can't wrap my head around it, I don't know what the issue is but I get brain fog just by staring at a bunch of lines of code.
Again, appreciate it man!! ❤
Thanks for the kind words!
Both are valid options, it just depends on what kinds of games you want to make. If you want to make relatively simple games then you can absolutely build it all with just visual scripting, I have a course where I made 3 different games using nothing but Visual Scripting th-cam.com/video/qAkeCDWgPVA/w-d-xo.html
Alternatively it can also be a great tool as a stepping stone for learning programming since you need to learn logic for your visual scripts to work. and after learning logic it is easier to learn programming.
Also keep in mind code is an inherently complex skill, so it's perfectly normal to take some time to learn, remember how I've been writing code for 25 years, I definitely did not have the skills I have now when I got started.
So yup give visual scripting a try!
If you know how to code then you can exercise a greater control over the games you are making.
Thanks man. I am using unity since 2019 but there are still have some simple c# concepts I don't know. Love your work 🤩❤
Thank you so much! An amazing course to help a programmer in switching to C#. Also, game examples warm the heart.
finally, after trying so hard I learned the events!!! thanks, code monkey
Congrats! Events are super powerful so you just learned something really awesome!
on the Visual Studio Shortcut lecture, you can also use TAB to auto complete. Also just try holding Alt and pressing an arrow key.
EDIT Something to note is in the casting lecture you talking about using `if (myInterface is Player)` then you have `Player player = (Player)myInterface` But to save some time you could instead use.
`if (myInterface is Player player)` and the lower case player will be like an out param. It will also not be only contained inside the if statement code block.
Oh nice one! I've seen that syntax a few times but it seems so strange so I never got used to it heh
Thank you to this great man and the ones that bought the courses
I hope you're learning a lot!
I knew most of it, but there was still some really helpful stuff in there! Especially the VS Shortcuts and the extensions will save me tons of time! Thank you very much! Amazing video and you upload it for free! Hero
I'm glad you learned something new! Thanks!
Thank you so much I don't know what to say I'm waiting for this from the beginner part , I was in a tutorial hell before and most of the tutorials are great like yours but the issue is there is the example they use in their code that are not related to games so . I lose my attention from time to time but I watched your beginners part and practice that every day now I'm ready for this and sorry I don't have enough money to purchase this course 😢 , thank you so much 😊
That's awesome, I hope you've already learned a ton!
Been looking forward to this video, appreciate it. ^^
thanks alot dude for this, I realy appreciate your effort
Sir Thanks a lot
You are absolutely the best! Thank you for all the tutorials and knowledge you provided and continue to provide!!
Wow thank you so much this is definitely something I'm going to use to get a better grasp of these concepts!
Great work as usual. Although I see myself as a Senior Unity developer with a lot of industry experience, I still find value in your videos. They help refresh my knowledge whenever I reach a point where things start feeling dull. Your ability to explain new technologies in a simple way is commendable. Thanks for the great work!
I have a quick question. I've always wondered about the purpose of properties. I've never encountered situations where they seem necessary. Variables and functions have always made more sense to me. Could you clarify the importance of properties?
Thanks for the kind words, I'm glad you find my videos helpful!
Yeah for me I always tend to use functions/variables as well, personally I am not a fan of how properties mix both together, I think it just adds needless confusion so I pretty much never use them.
The only place where I do use them is when making singletons because properties make it really easy to make it with a private set; and public get;
But anything they can do can also be done by normal functions/variables, so if you're like me definitely feel free to avoid properties, you don't have to use them.
@@CodeMonkeyUnity Thanks for responding, Acutally yes the singleton patern is the only place where it seems logical thanks again
A High Quality content 100% Free for you guys, this is gold!
Really good course for where I'm at! Thanks!!!
This course is absolutely incredible! Thank you, Code Monkey. This course is seriously on par with Harvard's CS50 courses. Where CS50 teaches you these topics in plain old C, you're teaching the same topics, with the same level of detail, in C#. I cannot thank you enough for this education, and cannot wait until I land a job in the industry and can afford to pay it back!
That's high praise! Thanks so much!
@@CodeMonkeyUnity It's well deserved!!
@12:43 you can also just press Shift + Delete to cut and Shift + Insert to paste -- that way you don't even have to let go of Shift after you've selected
Oh interesting! I knew Ctrl + X and Ctrl + V but didn't know those with Delete and Insert, thanks!
Truly you are the GOAT of all YT devs
yay yeeeee happy courses developing
HI
you can use
Alt + up/down To Move some line
and
Ctrl + k+ d to organize code
and
Ctrl + k+ s for make if ,for and etc
Thanks for making this available for us.
Delegates were a little tough, but went down easier after the Events section.
Only part I felt was a bit much to chew was the IEnumberable section.
I will go over it again in a few days and see how it ages.
IEnumerable is indeed a bit tricky, the syntax still confuses me to this day, I always have to do a quick google search to remember how it works.
Finally at the END! Its Awesome! Glad for ya, brother! ♥
But - I would like to use the new knowledge, new skills for my new game.. But - I dont know where and why use specific ideas? I am sure that I am not only one.. But, for example - tell people that - events are great use for attack because.... Dictionary is great use for inventory because... Dont use delegates for these types of activity etc... Also, why and where use specific managers? What code in them? Separete specific one extreme complex script into two or three more volatile scripts? Use always one way of moviving system like in your project at the end of your video or in specific game use different ways of moving? Because there are tons of ways how to make a moving system... ETC.. I was thinking about how to learn these important things.. Yea, I know I can google it.. But as you said - 100 people 100 ways to do it and I would gladly follow ONE experienced BROTHER rather than 2 or 15 maybe less maybe more experienced folks.. For example - Thanks you I learnt that visual and code object have to be separate, a lot of tutorials make them together..
But, what I have in mind - could you start a new series, where people will send you a project of their games and you would just go through it and say - Yea, here I would use Singleton Pattern because... I would use this kind of moving system, managers, class, number of scripts etc... I think that a lot of people would be glad for these experiences... Or how did you learn that... Or at least could you make a series for each activity - inventory, grabbing items from ground, firing etc - and just say - use this for here etc.. ?
Thanks!
Congrats on completing the course!
Learning how to use the right tool for the right situation is something that comes with experience.
For a practical use case you can follow my Kitchen Chaos course th-cam.com/video/pReR6Z9rK-o/w-d-xo.html
In there you see how I practically use Events, Delegates, Functions, Classes, etc
I've thought about making some code review video but usually those take a mountain of work to set up and organize while also getting almost no views which negatively impacts the channel as a whole, so it's an interesting idea but sadly not doable.
But also now that you have this knowledge you can rewatch some of my more complex tutorials and you will be able to see how I used many of these things in practical use cases
th-cam.com/video/LdoImzaY6M4/w-d-xo.html
th-cam.com/video/Cdcn6uK9gPo/w-d-xo.html
The more code you see and the more code you write, the better you become at knowing when to apply those tools.
Best of luck in your learning journey!
Thank you for releasing these videos, I really want to buy the premium version as I feel it will help me a lot with my learning, but unfortunately, I am currently a full time university student and only work 2 days a week, I barely have enough money to survive, but, I am slowly getting there with savings because I really would like to buy the course, but these videos help to bridge the gap.
Thanks, Your a champ.
I also Appreciate the DOTS Tutorials you do.
Code Monkey, you are going to love this shortcut. Maybe someone already mentioned it. If you need to move a line of code up or down you set your active cursor on that line and press ALT and then move that line with up and down arrow keys. You can also move a selection with the ALT + UP/DOWN arrows. It is SUPER helpful.
Yup I know that one but I never really got used to it, I'm already so fast at Shift + Home/End/Up/Down that I just do it the "manual" way automatically.
I didn't know it also worked with multi-line selection! Nice!
12:50 if you want to cut a line of code you can just ctrl+x with nothing selected and it will cut the line that the cursor is on, doesn't matter where the cursor is.
i would love it if you make a chapter with tips for debugging in Unity
Thank you so much, I'm trying my best to support you.
Thanks a lot ! It was great.
Thanks for sharing this.
Man that IEnumerable part really got me crazy.
Yeah IEnumerable is indeed tricky, every time I want to implement it I have to google to remember how it works
You're legend! I am so thankful for all you did for me... ❤❤❤
Let's goooo🎉🎉🎉 I am busy with your tower defence course on udemy😎
Nice! I hope you're learning a ton!
Much appreciated ❤
Hello, it would be really nice to have a section in your channel where you study some indie games made in Unity with a lot of success and then, based on their mechanics or systems, give us an approach to tackling such a thing with C#. Not jumping into an IDE, but entertaining and short.
Just to give an example: Lethal Company inventory - use enums / arrays / dictionary etc... and could add a paid version in your webpage (or not) where you replicate it.
This approach is way more interesting for us as viewers because youtube is full of small short tutorials of "How to make an inventory" and not always with the best practices but looking at a clear example with success makes it way more valuable.
I dont think I have seen such content in youtube other than the one I explained before which is not great. Is just an idea :)
Love your tutorials and how passionate you are for teaching to develop games. Keep it up!
Hes already done that in several videos, shown how to implement a certain game mechanic from a popular game, and done the same thing in Unity, check through his channel.
Yup I've tried that format a few times, the last one was on a high level overview of a city builder th-cam.com/video/DSycRC48r5c/w-d-xo.html
I definitely would love to do more of those
You are the fking best, you always surpise us. thnxs a lot for all you do
I've been waiting!
Bro make an advanced one this one is so so good
You are great man.
I will have to download it and invert the colors but other than that I am eternally grateful 😂
lmaooo fr tho
Thanks for this course.
It helps a lot!
I needed this thank you!
This is awesome course with clear concepts, please give me the c# scripts of this project , its's help us to learn more from reading scripts!
All the demos with the source code is included in the companion project
😭💓💖thank you,from the bottom of my heart!!
This Video is Very Very useful i learn many think in this video Tanks for this Video Bro! ❤
The video I wish I had 5-6 years ago🙌🏼
If the Visual Commander is not functioning as expected, specifically when using the Ctrl + Up or Down arrow to move six lines up or down, ensure that the shortcuts for Edit.ScrollLineUp and Edit.ScrollLineDown have been removed.
Thank a lot!
Thank you sir !! ❤ Much appreciated!
what an excellent video drop. way to go CM :)
Use the shortcut `Ctrl + F4` to close the script window in Visual Studio without the need for a mouse.
Oh nice, I didn't know that one!
This is too good! Thank you
Thank you sir! Though I can't thank you enough for your work
I hope you're learning a lot!
BTW you can use CTR+V the same way without selecting the whole line just like CTRL+X
Thanks for your Work Sir !!!
Code Monkey is GOAT! if anyone is interested I trying to make a tutorial for every unity tool for beginner to advanced and it will be a couple of hours long, it will be published in two weeks.
you absolute legend
Can you make a video on how to create a field of view in optimized way rather than checking every frame for it you are God for me save my little project please 🥺
I covered that topic here unitycodemonkey.com/video.php?v=CSeUMTaNFYk
You have to check on every frame, unless nothing in the world changes. If it's too slow then reduce the number of points.
@@CodeMonkeyUnity ok 👍