@@DarthRadical Absolutely, that's probably the main reason to pick a simple/statchecker champion, to forget about micro so you can dedicate all your brain power to macro. Macro is a universal skill, so once you get that down, you can now move on to a flashier champion and focus on micro, because you already know the macro.
@qeuarfbhq3iwushbq the thing is that you dont need to have 10 cspm as a statchecker, especially not garen. you can be down 3k gold and yet will clap any yasuo at lvl 6. majority of those statcheckers stats are just overloaded as fuck
This is why im playing them. I don’t care that camille and gwen can deal true damage with just their Qs and have good anime design, unlike Cho’Gath who can only do It with his ult, looks horrybly outdated and is a Ripoff of Violator. I play him because i love being a massive, hard-to-kill kaiju
Believe me it’s far more satisfying and humorous to be playing a character like Trundle and beating the fuck out of everyone with your giant ice stick.
Plus he's a goddamn S+ tier since whatever patch in the past, but basically early 2022 or before (i wasn't playing before jan 2022), and he's been nerfed ONCE. Reminds me of shen, same shit, but he's been buffed last patch.
It's hard to say which is worse. I feel like it comes down to micro vs macro. The more overloaded the kit the better your mechanics need to be, but as a stat checker your macro and map awareness needs to be superior because the only real skill expression you have is being in the right place at the right time
And also statcheckers are the best at split pushing not only because they take towers fast but because you need to send 2 or more to stop them which put the team at a disadvantage 4 v 3 at best
@qeuarfbhq3iwushbq mechanical champs are rewarded for risky plays which is why you see alot of 0/10 yas and irelia players when the risky play doesn't pay off. Meanwhile a nasus can just farm undertower and 1v9 late game
@@smittywerben1849 It actually depends a lot on the enemy comp if he can go 1v9 or not, some champs just stop nasus on the spot while others are just brutally murdered
@@smittywerben1849 Nasus kits does not allow him to 1v9 every single game even if farmed well, 1v9ing a game its all about how your champs affect the meta. If yone is a Flashy champ, his kits is just better champ to 1v9 games, because he just has everything on his kit.
Overloaded kits are much worse. They are what force reworks in the first place, cause power creep to accelerate and also make it much harder for new players to get into the game. When new champs start having 3+ passives, built in sustain, CC, burst, mobility, etc you run into way more problems than Trundle or Udyr needing a 5 move speed debuff/buff. It was hard enough back in S2 and S3 to learn all the champs. I couldn't imagine being a newer player in the game right now or even being on the balancing team. Hell, I just started playing a bit again after a layoff and I feel like I'm having to relearn the game.
I'd say Trundle is the most annoying stat checker because normally my way to deal with a stat checker is just a different one that I'm better at - Trundle just shits on my entire champ pool
Trundle is interesting. So far I've been able to beat him with Mordekaiser. If you use R after he uses his R, it steals back some of the stats he stole from you.
Trundle is just the biggest bruiser buster in existence. I've been dabbling with him recently because I think he's really good, and the second he hits 2 items he's basically unkillable to champs like Sett, Sion and Darius
Video topic recommendation: "Why simple kits feels hard to play in 2022" - and by this I mean that with newer and a wilder concept champs come out, it becomes increasingly difficult to fully utilize a simple kit champ. I know this video partly touches that and there are whole videos with similair topics, the mentioned "Outdated champions" and "brainless champions", but not as directly as I feel it would be nice to discuss or raise awareness for the in-game gameplay experience
I mean, it just comes down to mobility/power creep. More mobility makes statcheck champs far less relevant, since they have a harder time catching up to or sticking to targets. Yeah, Trundle is a hilariously simple stat stick, but he has limited opportunity to apply those stats when everyone else can just dash away/through walls/ throw him repeatedly / combination of the above. That means he has far more limited opportunities to apply his stats to get a lead. He also has a lot fewer tricks, utility, and % hp damage to keep him relevant when behind, whereas other champs with things like executes or snipe potential can cherrypick leads from behind. If he can't get a lead, well. He's a stat stick who is behind on stats, meaning when he can fight, he's equal or worse than his more modern opponents and has to commit harder than they do. If he does somehow get ahead, he's an invincible juggernaut that beats you to death with pure #'s.
The worst champs are stat checkers but champs like irelia who can stat check you and out play you. The joke is that you can not mess up at playing a stat checker but irelia can miss ever ability and with her passive out stat you
If irelia misses everything and still kills you, you are the one at fault or shes fed af. If shes not going full on-hit, her Q is her main source of damage and mobility, she needs those resets to do something. She cant just kill you only autoatacking
If you're vs an irelia while even in levels/items, she misses her skillshots and you die, that's 100% on you. Irelia does not have enough output to kill anyone if she misses her r and e unless she's super ahead or there's a starting hp gap or bad positioning or whatever
@@mmmdsdads He's really annoying to deal with because of his INSANE sustain and ivulnerability (which he can use in ANY cc btw), but he's pretty manageable and really easy to build against, almost any toplaner can rush tabis to have a much better time, any mage can build zhonyas to counter his ulti and GA is a good option against him too, since he is useless late game without his R. I'm a trynd otp but I never lost against a tryndamere since I know how to deal with him. He's way more manageable than people think, people just don't know how to deal with him.
@@Arbililbra idk, I think it's that a lot of champs just don't have the tools to deal with tryndamere, kill him, and also deal with him for another 5 seconds as he crits you for half of your health. Ninja tabis works with stopping his healing but he still has 5 seconds of invulnerability you have to deal with, and zhonya only works for 2.5 seconds, which still gives trynd another 2.5 seconds to kill the mage
@@Arbililbra agreed, trynd isnt really that hard to deal with. The issue is that dealing with him is a team effort, which automatically makes him broken in solo queue. But even after he became strong in pro play, hes never been the reason a team wins because all he does is pop ghost, run at you and right click. Even his e is slow enough to time cc properly
@@thelastfloss1912 tabis does nothing against his healing lol, he consumes his fury and heals per fury consumed, it's not lifesteal. And yes, not every champion has the tools to deal with tryndamere, just like not every champion has the tools to deal with Akali, or Talon, or Fiora, my point was not that he is easy to deal with, but that it is possible to deal with. Yes, he can easily kill mages in 2,5s after zhonyas, but mages can easily force him to ulti as well, almost any mage has a chance to deal with him if they position themselves correctly after zhonyas
12:05 Before people say "But can't Mordekaiser just buy Rocketbelt?" The answer is no, he can't. Mordekaiser needs the sustain from Riftmaker to survive in close range where he's strongest, that and 9% bonus damage, true damage at that, is just too good to pass up because of how it works with his passive.
frostfire might be pretty good as you get tankier but the best part is the frostfire slow as you can pull the enemy into you and slow them with an AA. add demonic embrace ontop of that and you'll be tanky and deal damage.honestly after that just keep building tank items and a pretty cool upside is you get bigger and bigger obviously means cooler
There is a grandmaster morde player who only runs conqueror w/ inspiration secondary (free boots + approach velocity). He rushes rylais first item every game to proc approach velocity and believes the rune setup helps a lot with morde's issues.
I think Shyvana is also a stat checker, no matter if you build her ad or ap, and i even dare to say that she's the worst one. That's why she needs a rework urgently.
Did you skip definition of the stat checker? Tell me where in her kit is something that give her something besides her passive. Shyvana may not get the bonus stats if you don't take dragons. The other characters listed have guaranteed stats for example trynda you always get ad, trundle q give him ad and reducing your ad. Shyvana don't have anything that makes her stat checker.
@@karku5577 She technically is classified as a stat-checker, but given the rise of her AP build early last year and the year before, this status has kind of fallen off of her especially with Riot shifting the focus of players more towards that build by giving abilities like her Q an AP ratio. Also, just because Shyvana has a skillshot doesn't mean she isn't a stat-checker otherwise that would technically rule Nasus out since his E is also a skillshot, all be it a huge AoE one.
@@karku5577 Her E can make her next auto do bonus damage, W gives MS, and her Q applies autos twice with one animation. Try playing Shyv yourself and tell me she's not a stat checker. Even AP shyv is a stat checker because you desperately need to stack as much ap and ability haste as possible.
@@JoshTGW AP Shyv is still a stat checker, it's even more polarizing than AD shyv in that you NEED your dragon to be useful in a teamfight and your entire usefulness is based around 1 ability that can only be used in a limited window. You need to stack as much ap and ability haste as well.
Just as a side note, Nasus's W is one of the most broken abilities in the game. At least that's how I feel. Like point and click super slow that also decreases attack speed?
U can literally QSS it. Also, if not for his W, how tf do u think can he gapclose that well? He doesn't have a dash or a movespeed boost or a slow after his W is removed so I think its fair to say that he needs it. Kinda annoying to play against? Sure Broken? Nah There's definitely more abilities out there in the game that are much more broken than Nasus's W.
@@dravendraven1471 You have a heart of gold, dear friend Draven Draven, now with Renata in the game you can also tactically get ulted by her to kill that hell support by yourself.
That's u have a frontline to peel. The thing Vats didn't touch on is that stat checkers are even weaker to coordinated play and they should get decimated in teamfights.
As a player that lately has only been playing stat checking champs, like Morde, Trynda, Mundo etc., I feel that I'm learning the game more this way than playing other champs (I was a Jungle player playing Yi, and I think that i've said it all).
well yi has some aspects of a stat checker too, his alpha and squishiness is the only thing that separates him from statcheckers but full on hit yi is more like a skill checker on how reactive you are with CC spells if you have any "hit me with a hard cc or i delete your team"
@@CaptainDCap ya no matter how much a yi is shut down once he even accidently gets 1 or 2 kills its like there is nothing stopping him and when yi goes duskblade late game its like he kills 1 of u goes invis and immediately alpha strikes cause he has 70% cooldown refund on takedown, his q also refund 1 sec for every attack so late game whole team will die then only will master yi appear after countless alpha strike n duskblade passive
also, as far as stat checkers go I think rammus definitely should be included, even tho he's kinda weak ever since they nerfed him with the new items of s11 just because of how his w+thornmail work
well now since the chamtank adjustment being good on tanky jg playing rammus feels good. even if u cant do much u just rush Q and chemtank then r t enemy adc W n E then wait till they kill themselves
Hes more like an iq checker, the taunt alone is not enough to kill you and he doesn't have enough to stick or source of consistent damage unless you auto him which is the iq check... hes a tank initiator damage sponge not a stat stick
Rammus seems to have this massive misconception surrounding him: people believe what he's pure armor tank, but they simply mistake him for Malphite. His W doesn't give him only armor, it also gives him mr (and with how many armor penetration items there is compared to mr penetration items it's basically as strong). The only thing Rammus gets with armor is damage (on passive and W), without it he still has a strong disruption kit and a massive MS and that's enough because as most tanks Rammus doesn't 1v9, he allows his carries to 1v9 for him. With that I completely disagree what Rammus is weak right now or what he got nerfed (maybe only as an AD stat checker), he actually more versatile right now thanks to Chemtank and FoA and his reworked R (which he got in S11). Also Rammus really stat checks one stat and it's not even AD. It's AS. The faster you attack him in his taunt, the more damage he'll be able to dish out. It's especially apparent now with new Lethal Tempo (and it's especially funny with LT WW, Yi or even Kayle).
Rammus either need an aoe taunt or they give him back his old taunt that took away armor and mr cause the attack speed doesn’t do shit for him if his w takes away half of his speed
As a Mordekaiser main ( only the new one ) his issue isn't mainly on kiting, the main problem are items, it's never possible to itemise without losing a very important aspect of other items. For mobility he can buy rocketbelt and dead man's plate but if he does, then he loses riftmaker which is quite crucial, or he loses other potential AP items, which makes him do no damage
NEVER build Rocket belt on Mord. NEVER. Dradmans is all you really need to solve a lot of the issues mentioned. It also gives you some good tank stats (along with merc treds) to the point where you only need those two things to be fairly tanky. The HP of deadmans also makes his shield bigger, so again, a good stat on him. Riftmaker is the only thing left of Spell Vamp, there are a few other "omni vamp" items but none that help mord in any direct way. So Rift is a must on him so with 3 items that are mandatory there is still a few left. Ryali's Crystal Scepter means people can't run away from you anymore. When your passive procs they are stuck, coupled with deadmans and they really are not getting away anymore. Then there is Demonic Mask, adding more % max HP burn on top of your passive already doing that, and helping in converting the HP from the prior items into more AP. Then finally to top it all off Rabadons to seal the deal. So recap. 1st item, Riftmaker 2nd, Mercenary Treds 3rd Deadmans Plate 4th Rylai's Crystal Scepter 5th Demonic Mask 6th Rabadons Deathcap. Rylai's has been a staple on mord even in the old days since it was the only form of CC it could give him, since he lacked ANY back then. Been playing the game for 12 years (since season 1) and have been a Mord user for a very long time M7+2 now.
@@SirLANsalot deathcap used to be good when riftmaker was stronger, ATM it's unnecessary to get dcap, also dead man plate is good if their comp is ad , currently there are a lot of champs whom damage is mixed, also anti heal is a must cause of excessive healing in the game
@@Tak3n82 if someone on the other team is building a lot of lifesteal (aka "regenerator" build for slayers like Yasuo or Yone) then dropping deathcap for morellos is the sacrifice that has to be made. I don't like having to drop deathcap since its a really good spike in damage for the late game if it gets that far. However if someone is proving to be difficult to kill, then Morellos is going to be warrented. Mord overall is a counter to any "all in" champion, being only beat by those that all in better then him and aren't high HP (like Fiora). However he beats anyone that wants to be in close combat with him, because he welcomes it. The more time you spend in his swirl passive, the more damage you will take and with riftmaker fully stacked, your now taking true damage as well. I have a few other builds I use on Mord depending on the situation and enemy composition. Tank Mord is going all in on the tank items, not caring for much AP, only building Crystal Scepter for the slow and some damage. Tank Mord: 1st, Sunfire Cape 2nd, Merc Treds 3rd, Crystal Scepter 4th, Deadmans 5th, Spirit Visage (to buff the small healing from Conquer Rune) Alt item is Force of Nature 6th, Thornmail (can swap with Spirit Visage depending on enemy comp and who on their team is fed more) This build is for being against balanced teams (AP mid, ADC bot, AD top) but is the build needing the most fine tuning based on enemy comp. If all AP with just the 1 ADC then deadmans will be all you need for the armor and then stack MR. For all AD, Radunins Omen would replace Spirit Visage. Then there is full on AP mord, while it can be kited (no deadmans) it will kill anything stupid enough to get close. AP "Caster" Mord 1st Riftmaker 2nd Ioian Boots 3rd Crystal Scepter 4th Deamonic Embrace 5th Morello 6th Rabadons I see a lot of Mords run Nashers, but mord really isn't an "on hit" type of champion. While I understand the idea of using it for getting your 3 stacks for passive up faster. Ya its 100 AP vs the others that are lower, but it doesn't provide anything else useful to him. Its not entirely needed, not when sacrificing other useful tools like Demonic Embrace (burn baby burn) or Crystal Scepter (going somewhere?) Mord can be a fine tuned weapon in the right hands and can be a feared Juggernaught on the level of Nasus.
@@SirLANsalot from what I'm getting you rarely go anti-heal, which sometimes yes isn't needed, but most champs now heal for a shit ton, and BT alone is enough to sustain a lot, especially if you miss an ability or it's dodged, then the fight is longer and u can't finish the job faster. But I guess I will give it a try, since I've been going ghost ignite lately to have strong early game ( since Flash and the have very long CDs ). I also tried a new build, but haven't tested much on it. You know how GP builds lethality that works well with his E, and crit/sheen with his Q and cd for his R. I tried itemising the same with Morde. For Q ( void staff, but I guess d cap might be better ) W ( spirit ) E ( rylai's) R( zhonya if their team is super ahead, dead man's plate if not ) And the rest goes to what you like But the mythic still not decided, since you're building HP a lot on this one maybe u can get chem tank or frost fire since it has health scaling.
For mobility he needs cosmic insight, approach velocity and rylai’s. Solved. For damage he can go Lyndries/Demonic. For survival he can go that support shield mythic item. Main isssue with Morde is people slapping riftmaker on top of him and… being completely useless, as it offers very little value except survivability. Imio, if you want to get Riftmaker get it 5th/6th item, as it is really terrible on him.
Mord has less tank stats than lilia,he has incredibly low movement speed and his passive only speeds him up to normal movement speed,abilities take too long to cast and his r is countered easily. It would be so nice if riot gave him some quality of life changes
@Comet ''not ego fighting the 10-0 carry on the enemy team when ur 0-2 and definitely not ADC's'' yeah i guess he's not like an anticarry or something my bad. and about irelia, her tank stats are just slightly worse than morde's while having access to virtually infinite sustain through her itemization and she already has a lot of sustain on q alone and infinite mobility, morde has a w that if used to sustain can let you vulnerable to all ins due to long cooldown and gets 8% omnivamp on his most important item, the riftmaker that was nerfed because of akali (and morde got a disgusting 1 sec cd reduction on his e for compensation followed by a bunch of meaningless buffs pathes later). Lol dude. ''shouldn't have movespeed because of his grab'' his grab is one of the most telegraphed abilities in the game that can easily be dodged by anyone with a dash (that means about half of the champs in the game if not more) and can be straight up walked out of if you have above average movement speed and good reaction time, or if the morde doesnt perfectly aim it. i do agree that his q and ult need high cast times because they are quite dangerous but the problem in the first place is morde cannot get in range to use them at all, look at all the new champions, 7-8 out of 10 have ways to kite him and honestly keep them from interacting with him alltogether, this is awful game design for both morde that has become super outdated and the 200years champs that get released every time.
@@AnonyMeowr I agree with you. Had a match the other day as Morde laning into Zeri. I'd rather play 100 matches laned into Vayne than 1 more match into Zeri. It was literally unplayable. Made the video game feel like a joke.
@@rodex122 i think there is a stat checking type of champ thats broken. sylas with mord ult steals your stats, but sylas has skillful mechanics as well.. so in general sylas breaks the rule of a stat checking champ where one is just a bonk, no mechanic champ, while sylas has really good and sometimes complex combos ?
Someone who plays AD and AP Shyv, Bruiser Shyv builds are 100% a stat check by definition as she relies on simply running you down with little though thanks to her boost to MS, Resistances, and HP while shredding anything with % damage while also having hybrid damage options. The AP builds that people have grown to love/hate over the past few years are less a stat check and more what I would call a "Knowledge Check." Her kit doesn't really function to do the build well, but the parts that do make the build competitive, specifically her W ms steroid, tower pressure on Q with AP Scaling, and most notably her R+E nuke can be easily worked around, but if it is not done she will run you over. Being so loaded into not just one spell but one spell while in an ultimate means that Shyvana if paid attention to can be easily avoided, and if itemized against can be made near negligible, permitting items are in a roughly balanced state. I like to compare AP Shyvana to another semi common build that can feel really cheesy, but effective up to higher ranks, even higher than AP Shyv tends to climb: Lethality Sion. It relies on a knowledge check of knowing what the Sion plans to do, and if you know it, it's easy to work around and requires the Sion to really outsmart you. If you fail, he crushes you then one shots your botlane.
@@pyrrhos8175 My only problem is that her move speed off her W scales with AP as well, poor udyr left trailing ass cos shyv just presses W and runs away at the speed of light, leaves a bitter taste every time it happens.
Morde is the least painful stat checker to deal with, cause yeah he is extremely easy to kite. I mean someone can say you could do the same to Garen which is true to an extent, but he still can get a burst of movement speed from his Q. And a lot of people build one of those mythics that gives a dash to him, cause it helps with that and it works with is ability scaling. Also he can spare a item slot or two for either tank items that give him Movement speed, or if he feeling frisky damage items that give movement speed. Morde doesn't have that and I mean sure protobelt or whatever you call it can give a little dash too, but he doesn't have as much stick potential as Garen. Unless he builds Rylai's Crystal Scepter to keep someone slowed, and even then once you get just a bit out of his reach it's a pain for him to get you back in with how long his one closer ability takes to come off cooldown. Frankly if they want they should lower the cooldown or at the very least give it a SMALL cooldown reduction if it hits a champion, cause at least then he can use it more to keep someone in close and it still fair as it not too hard to avoid that ability anyway. That way there is still skill expression, if you stink at using the thing and keep missing well sucks to be you. But if you can land it consistently then you can become a legit threat, but maybe I'm crazy I dunno.
@@joe-bw6wy no garen nowadays fro some reason build galeforce anyway garen silence is so annoying he is in same teir as teemo for me as i hate both of them very much
I rather have statcheckers than overloaded kits. All the new champions has a billion passives on each ability which is way worse than a flat stat increase. They have way too many tools. If champions had that many tools in their kit, their win rate should be below 48% win rate max just like how they handled Riven, Irelia, Akali, Sylas, etc. a few seasons ago. Right now all of them has a 50-54% win rate in all elos despite having a high skill cap. Their skill floor has gotten way lower these days. Everything technically could become statcheck as well. There’s a point where once you get a certain amount of items, you just destroy everyone. This is even worse for champions with overloaded kits. Not only do they have so many tools to work with, but they end up being a statcheck champion in the end. Overloaded kits are actually not a problem in low elo. A peak potential, you shouldn’t be beating them. That’s why their win rate should be forced to be low. They have way too many tools. The worse thing you could possibly do is combine both in a single kit. The best example is Irelia. She gets way too many free stats while having an overloaded kit with so much out play potential. The meme for playing against her is “she can miss everything and still right click you to death.” An example of an overloaded kit that should never ever be viable is Qiyana. Once she gets 3 items she one shots everything while having cc, perma invis, dashes, poke, range, etc. The closest thing that matches her on old champions is season 8-10 Shaco where he got to the point where he could one shot but that was only against squishies, while having a low cool down invis. I do understand that statchecks champions sabotage low elo games tho. They usually have simple kits that can just run you down. This isn’t a problem in high elo though. People are mainly talking about top lane statcheck champs here, but lets talk about adc. There used to be metas where mainly simple adc were very viable. Now they are all gone. It all got reversed. Overloaded adcs (with a bunch of escape tools) are now stomping and simple ones are suffering. Having Ashe really viable still feels possible to beat despite being really statchecky (even tho adcs are generally statcheck). She has no escape. Just damage and 1 stun and a perma slow. Kai’sa on the other hand a mixed damage (harder to build defensive against), a long dash, an invis, wave clear, long skill shot so you don’t need to face check, shield, etc.
Exactly. Having a high skill ceiling shouldn't mean a low skill floor. Champs like Ryzen vayne cass are all high mechanical high skill but there overall wr over the years have stayed near 50% because to abuse their absurd kits you have to be actually skilled. Then you look at someone like akshan who has gnar, vayne, vi passive all mixed together but to activate it you just right click. They have so many tools yet don't need to think about using them all because the game does it for them. Honestly they have made high ceiling champs with skill expression like qiyana and aphelios but now they just pump out zeri akshan viego all champs who have insane kits but play like Perma right click or Perma q champs.
I respectfully disagree. Now, don't get me wrong, i agree that overloaded champions have become a problem in league, quite a major one at that. But i do think that stat checkers are even worse, due to the simple reason, that there is generally hardly anything you can do against them, or they themselves can do for them. They kind of take away player agency from everyone involved and simply roll. I know that challenger players in bronze would still outplay everyone with tryndamere, but usually the elo gap in a game is not big enough as to where one player completely and utterly dominates everyone else purely on macro knowlegde alone. When it's just players of the same elo fighting it out, there is hardly any skill expression involved with these guys. Overloaded champions should not have a 54% winrate, just like any other champion, but if we are tackeling a conceptual problem, these numers shoudn't matter. It's not hard to imagine a world, in which these champions you were talking about are balanced at around a 48% winrate. What i'm trying to say is, that a big part of the problem you were describing is a balance issue and not one with the fundamental design of those champions. If that were solved, stat sticks would still be the exact same problem champions as before. At least you can outplay an akshan, because there is actual skill expression in his kit.
@@kreia187 the only mechanical skill expression in akshans kit is his E the rest of the champion is as basic as it gets. you have a 3 hit passive a skillshot on ur Q and double auto attacks which reward you for cancelling them. akshans is at best slightly more mechanically challenging than the average adc and thats literally all in his E. His E is his only ability with interesting interactions and the rest just kinda happens passively. i disagree with the notion that theres "no skill expression" with stat checkers since we all know that macro exists.
@@mikeesteves8427 Well, obviously skill expression exists with stat checkers, but hardly any of it is in the champion itself. You could replace them with any other character and make everything more interesting. Now, maybe Akshan isn't the most difficult champion to play out there, but just simply from the fact, that he has all these tools, he has options and skill expression in how to use them. (When is it better to cancel the second auto for less damage but movement speed instead?, How to best position yourself to get that mile long Q?, Camouflage in itself requires skill and decision making to use. When to risk it for the revive? His E obviously is quite skill expressive and his Ult is similar to Cait, just a bit more restrictive, so choosing when to use it is also an important decision. Also ranged champions always come with a certain degree of skill, as stated in the video. I get that he's not the most difficult champion out there, but you have to admit he's way easier to screw up on than the likes of udyr). Overloaded champions are definitely a problem, but they're a way better problem to have than stat checkers. At least they make the game more interesting.
As a Tryndamere main, I can attest that Stat Checkers *need* their stats to succeed. If you've ever played Trydnamere against Malphite you know exactly how that goes. He can match you 1v1 no problem at almost every stage of the game by virtue of how efficiently his kit counters Melee Auto Attackers, but especially one like Tryndamere who has no %health or True Damage anywhere in his kit. Even building Blade of the Ruined King and LDR into Malphite he still beats you unless you're more than a full item ahead of him. Pretty much every stat checker has matchups like that too, where the opposing champion has one or more tools that are reliably able to completely counter your Champions kit, or use it against you (Think Mundo vs Sett, for example). On the subject of Tryndamere being on the table for a full VGU, I'm very apprehensive about it. His identity and playstyle are so rigidly defined at this point that even a modernization like what Pantheon got is inevitably going to feel very different to play, imo. I love Tryndamere and play him regardless of how strong he is during a given meta just because I enjoy the freedom his kit gives you and how much his kit encourages me to focus on Macro Play and showing up for stuff to exert pressure, be it a split push, an objective fight, or a teamfight. Even Pantheon's VGU fundamentally changed how he plays even if it was mostly a modernization and feels great to play.
Old Swain was often considered a stat checker due to his E being a simple damage amp and him basically either running you down with his ult and DoTs or tickling your team if he was behind. Similarly he was also reworked but into a state that has so much counterplay built into his kit hes basically a joke to fight in solo lanes.
I really miss old swain. I used to main him and it was absolutely hilarious to kind of play like singed by killing someone by just running towards them. And of course, during urf, you never had to turn his ult off.
Old swain was actually enjoyable and different to play as a mage being one of the only real Zoners in the game. He wasn’t perfect for sure but I miss his gameplay and especially the Aesthetic around his birds/becoming a bird demon rather than being just… having a poor man’s aatrox ult and a random assortment of useless abilities I think I dislike his rework the most (at least from making a champ worse perspective. I despise how toxic Irelia and Akali became after their reworks).
@@vinnythewebsurfer Akali is not toxic, and I don’t even play her. Her kit is super bad atm. Her Q has energy cost of 65% of her energy bar, deals little damage, and it does not go down until level 11. All she needs to do is land E (which is telegraphed as hell) and rely on her ultimate to do anything at all. Zed is just a better option, and he does most of what she does anyway.
I think the Stacheckers you named are one of the most fair champs in the game. Yes you have no way to outplay them but 90% of the time YOU chose to fight them. Also you can know how the statcheck will go instead of hoping that akali will break her fingers. These champs thrive of the disrespect the enemy gave them. As a Trundle jgl player i can´t tell you how often ppl pick the 1v1 at scuttle. Why ? I dont know. Its like banging your head on a wall and then complaining that it is so hard. They require you to adjust and outplay them in makro and will punish you if you go for the micro outplay regardless.
But why should they be such a problem, the "oh dont fight them" or "just kite them" mentality isnt great because why should we have to be more careful against a champion that just runs at you and most of the time insta wins because they just do than vs a champion that requires skill to win. You may think its fair because you play them but to alot of people they just create an unfun and unfair experience, since there is almost nothing you can do to fight them, if the enemy locks one of them in you already know this game is not gonna be fun and its gonna be harder to win than if they picked one of the 200 years champions because at least with them you have the chance to outplay.
@@Wh1t3Ryd3r that why on a higher level (Diamon and above) place an important in vision control, so you can take fight that benefit and avoid those that are disadvantages for you yes their is an underline unfairness but that why you need to focus on your macro
@@AprilFools242 unless he is extremely ahead and you playing no cc abilities champ that also squishy + taking bad trade against trym yes, but under most circumstances when you and him have full sum you wouldn’t be run down like that, beside that you are bad
@@Wh1t3Ryd3r then why aren't stat checkers the most played and broken champs in the game? Some champs counter others and you can't do anything about it. Start learning matchups, play for macro if you can't 1v1 them, play towards the team, there is always a way to win. Having that mentality wont let you get better at anything.
Overloaded are worse because even if you manage to beat them in lane and get them behind they only need their 2 item spike or whatever to be untouchable again. At least with a stat checker if you happen to get them behind good on you and they also can’t just bs their way back like overloaded champs can
@@plteltronix7085 if they have that good of map awareness to grab those windows of opportunity to punish your team’s plays, I say that’s better than 0/3 irelia beating you again by buying a single item while behind
I would choose overloaded champs, even though they are "broken"(depends on who you asking) they make the game refreshing. It also provides us with something to hate other than teammates which is a worthy tradeoff
Stat checkers are a healthy part of the game. We need these champs for newbies if league is to survive with new players. No one expects a fresh moba player to master Viego as their first champ. Yeah old champions like tryn and nasus feel useless to play against overloaded kits but they teach a fundamentals of the game which is to farm and scale till you can kill them just by existing. A viego needs his resets, yasuo needs his q knock ups, gwen needs w and q, irelia needs passive stacks and stun but a tryn and nasus can just split push and auto 3 people 2 times each to kill them
@@pimvanlotringen4344 the thing is abilities rarely ever scale with items in dota2 not in the same way as league atleast. Plus broken heros like geomancer have a high skill cap, if i get beat by a skilled geo or invoker im not mad just impressed. While league does have high skill cap champs not in the same level as invoker let alone geomancer
I disagree that there isn't counterplay to stat checkers. Most of them don't have the mobility creep that we've seen in the game, so you control distance against them more easily than 200 years. I see your point on balance, but I think it's easier to balance someone who has 3 numbers and only victory condition is "bonk" vs someone who has 183 ratios in the first half of their q passive. 200 year champs are generally harder to fit in a multiplayer game. No matter how fun it is for 1 person to play, 4 people have to play with it, and 5 people have to play against it. Stat sticks also can have real problems interacting with items meant to deal with better champions. 800 gold for executioners calling or oblivion orb, and what's the value of Mundo's ult? Overloaded champions typically get free stats or items as well. More sparkles is a knock off lich bane for instance. Finally for players who have been in the game, a lot of the new overloaded champs do everything the old statstick used to, and more, so that time and connection to an old character feels wasted.
He never said that there is NEVER counterplay. But the point is that at a certain point of the game, you can't do anything, otherwise he wouldn't have mentioned Mordekaiser's winrate. The thing is that at that certain point in the game, if they can kill you, they will, and there is absolutely nothing you can do about it except for dashing over a wall or flashing, but no matter what mechanics you use, you just can never win a fight against them. If they really didn't have counterplay, their playstyle would make them literally win every game. if you rewatch the video carefully you'll realize that's quite the opposite, really, because their one-dimensional gameplay makes them very predictable. Don't forget about the part where he mentioned about how it feels to play with them: The point of stat-checkers is not that they don't have counterplay, it's that the most likely scenario is that either one in the matchup can't do anything. Either you are "stronger" and can just win the fight and there's nothing your opponent can do, or your opponent is "stronger" and can just win the fight and there's nothing you can do. Basically: if your opponent has "enough stats", they pass the "stat check", that's a term that came from MMORPGs and that's exactly what it means. (Like when you need to put up really high damage numbers while the boss charges an attack, and if you don't reach those numbers to interrupt it, the attack can potentialy wipe your whole team)
Main problem I have is that they are so polarising in their matchups. They either get kited to oblivion or they autowin, there's no inbetween. If your champ doesn't have a kit that lets you kite trundle, then you have zero agency and zero chance for skill expression in that matchup. Conversely if you are playing a champ that can kite trundle then trundle has no agency if the opposing player can kite well.
Literally every champion is weak against sustained CC. It's not the same for example killing an Akshan with incredible mobility and stealth basically on command, but that dies in 4 hits, than a 5v1 against a Nasus that just happens to be slightly up than your toplane...who then proceeds to two shot your Support while Full Tank.
Although I pretty much never play stat-checking champs (Cuz I pretty much only play range champs), I do like the existence of these champs in the game cuz it allows farming and minion and objective control to be legitimate ways of playing the game. Since you get free stats through farming, kill participation, and objectives (and not flashy mechanics), you'll need more understanding of the game than just knowing how to do combos. You need to know how to limit the amount of stat the enemy's Tryn has or maximize the amount of stat your team's Nasus is getting. It places an emphasis not just on the moment u engage in a fight but also on all the setups and macro decisions leading up to that point.
Long winded comment here: Morde has two very important abilities he has to land… of course he will kill you if he’s ahead but usually if he’s not fighting some weaker lower level squisher he needs to land his abilities or the enemy has to mess up for him to get the kill. This is something(kill enemy) most top laners can do regardless of hitting their abilities or not or at the bare minimum if they need to land their abilities they don’t have to wait for YOU to mess up they can kill your regardless of how well you play. Maybe Morde can’t do this currently just because of how bad he is but He is not a garen there is skill expression. His ultimate is an arena play better and you will win it is not cut and dry. Not to mention he has horrible base stats for a juggernaut. Sure there will be times he autoes you to death with passive but other champions have moments like this too. A kha jumps on adc early game? Not much interaction there… unless of course summoner spells are used by either parties. Point is please don’t lump him in with the actual brain dead auto attack to death stat checkers like tryndamere and trundle who create simple you lose I win scenarios. If a trynda gets on you it can take skill sure but once he’s stuck on you it’s mind off he wins. If a Morde gets on you it def takes skill and he still has a margin for error and you can also outplay him and survive like a true juggernaut should play like. Can you outplay trynd R? It seems like you base stat checkers on the agency of their abilities not the skill required to execute them because if that’s the case it’s clear that you could even say someone like Camille(who gets nearly as many free hand outs as morde if not more) is easier than Morde because Camille’s abilities are in fact easier to use than mordes he is just simply a stat checker and she is not since his abilities Have less reach and he gets more compensation elsewhere. And you are not saying that mordekaiser is easy because he’s a stat checker(or easier than a champ like Camille purely due to his nature of being tagged as a stat checker) just that this is a tag applied to him. Which is fine and all to be saying Morde is a stat checker Camille is not which has nothing to do with the skill required to play the champ but rather the agency and reach of their abilities and hand outs given. But I get the feeling by lumping him in with garen you’re rather “secretly” implying his gameplay is also brain dead like a lot of these other champs when in fact he is much different from most if not all of these champs (even Mundo) with much more interaction involved compared to them. If he feels brain dead and impossible to fight against that’s simply a user error and knowledge gap like losing to an illaoi
As a morde main I would agree that there is some skill expression but not very much. I also agree that in an even scenario morde needs to hit his abilities or he is screwed. Regardless I think he is definitely a stat checker
Come on bro👀 I've been playing top sense season 3. Mord is a stat stick. You press R. If they not Orrn pressing W or soon pressing R to deni your R you can win the fight. Q is crazy hard to miss. W is shield/ heal. E not only pulls but gives him magic pin like Darius E goes armor pen right? And R takes what 10% of basically all stats? He is a good champ he just needs more stats right now.... And a lower cd on R would go a long way.
@@milannovak1696 Yeh i mained mord for like a year or so and you either hit your e and q or you just do nothing. If you hit your e then cool but your not gonna get another 2 aa's in unless they mess up. If you hit your q....theres not much to say there. Mords ult definitely allows you to just walk up to people and smack them but if they have a tiny bit of a movespeed boost they dodge your e and run circles around you. With mord you quite literally have to hit your abilities otherwise your kinda done, unless you can stay alive long enough to get your q in and have an actual w.
I feel like its difficult to say morde is a conventional stat checker, because unless he wildly ahead, he cant just run at you and if his stats are higher he wins like a garen or a trynd. Morde has a number of glaring flaws in his kit that put him behind other stat checkers, such as him being basically the only juggernaut in the game that only scales with ap, so hes forced to build items meant for mages that he cant use as well as they can. additionally, because hes designed somewhere between a mage and a juggernaut and relies on scaling, he has abysmal base stats and can only really fight immobile squishy champs with little to no cc (which have become increasingly rare in terms of new champs). At this point, all morde can really do is either ult the enemy team's tank give his team backline access, ult the jungler to secure neutral objectives, or ult the most fed person on the enemy team to buy his team some times to win teamfights. Morde is my favourite champ, so it sucks whenever i play him and every stat checker is better than him, everyone who uses the items he does uses them better, and every insignificant buff he gets makes no difference to his actual problems. If they want to buff morde, without giving him back his movement speed, then they should do one or both of the following: 1. give his isolated q a slow so he can actually have a chance of landing his e on someone (cause right now its pretty easy to avoid with how telegraphed and slow it is) or 2. give him better hp scaling or some kind of built in omnivamp so that he actually has a chance to contest other champs that can easily out dps him. Morde's combination of being super kitable and often quite fragile compared to other stat checkers forces him to either build tank and deal no damage or build ap and have no health, making him feel outclassed by other champs in every way. Hopefully riot figures out how to give him a meaningful change for once.
I feel that if every champion where overloaded it will be pretty fun, but if we go to Season 1, when 90% of the champs where stat checkers it isn´t as fun as today, is horrible when an Akshan kills you, revive half of his team and then goes to kill the rest of your team, but if you can destroy him with irelia without giving him the opportunity to breathe, is "balanced". Nothing is Broken if EVERYTHING is broken
I very much think it depends on the champ, I lean more towards overloaded kits, because they can feel like statchecker+. When you can do so much stuff it's hard to fail. And some stat checkers are pretty basic, the simpler and less problematic ones seem necessary to the game to allow people to learn and to allow focus on the macro.
I feel like you spoke the words right out of my mind while talking about Mordekaiser. I mean I have been maining him for like 5 years and since his rework, and mainly the passive change of movement speed, he has been on the weaker side. No matter how much they buff his other abilities he will never be able to use that buffed dmg when he cannot even get close enough to actually apply it. I really urge Riot to just try and give him some scaling movement speed in his passive again so that he isn't just a giant punching bag for ranged toplaners, ADCs and all the other annoying new champs who hit me from across the universe. I don't want to reverse the nerf of the passive, although that would have been fricking amazing, but at least give him some of that percentage back. I want my Sauron 2.0 to dominate the pesky annoying ranged Toplaners who just poke me to oblivion before I can do anything in return. I beg you RIOT.
I say they make his deaths grasp apply a slow effect so when you pull in its harder for them to get away. Rylais crystal scepter fixes the problem also by applying a slow.
@@zackrywest5301 Just make his ultimate circle be 80% smaller (the fighting ring begins and ends in his AA-Q-passive range, no escape). The only change he needs, really.
Overloaded champs can be really frustrating, but versatile kits can overcome their characteristics. The more versatile, the more options that you have to outplay. Personally, I prefer confronting overloaded champions as long as they aren't unfair (part of it is because I main Thresh and for him, it's all about knowing when and how to keep someone locked down.) Stat checkers aren't bad, but they are also too straightforward for their own good. They tend to fall off quite a lot when behind or into the lategame.
The thing is that most overloaded champs feel unfair. Akshan has a double tap auto that can give him bonus move speed and a three hit passive that deals bonus damage and gives him a shield. Thats just his passive but it already allows him to outtrade most other champions without even taking his other abilities into consideration.
I like playing unfair champions as well as stat checkers, but in unorthodox fashion. Yone is amazing (Axiom ark). Yasuo, unless luck and Naquiori blades 1st serious item (deft strikes passive), is… very underperforming. He simply cannot face-tank damage without that item, sadly, unlike Yone. Mundo is a superb one-shot juggernaut with hail of blades and divine sunderer. Morde is nice but also gimmicky. Still, he has a great diversity of builds going for him. Especially black hole build, mega shield build and the speedy build. Darius is fun, especially with Rageblade completing his kit’s functionality. Warwick with lethality build is formidable as well.
You should do a video about ‘fight for you’ abilities. Things like Zyra’s plants, Heimerdinger’s turrets, and Azir’s soldiers. It’s not a mechanic that’s used often, and they’re each different. And I’m not including pets, so no Shaco clone, Daisy, Tibbers, LeBlanc clone, etc
I think Morde's E should be changed to click a location to drag to and recast-click where to drag from. This would give his kit a little more of a skill requirement and he wouldn't be so kiteable.
problem, he would be impossible to engage upon he's already got a really nice disengage using his e backwards, but being able to have it not centered exactly on him (and instead used like Viktor E) would be a nightmare
@@walf6470 E is longer than it is wide, so casting it sideways would make it easier to hit a champ trying to kite you. Also, since you decide where they end up, Q follow up should be pretty easy too.
Love your videos man. Been watching you for a year more or less and it kinda surprises me that not many people do point out the amount of bangers you use for these videos. I really like when you put Fire Emblem music in the videos, you are definitely a man of culture. I also love the references to Smash Bros, I'd love to see you discussing about Smash Ultimate meta at some point.
I truly enjoy my main Dr. Mundo. All I focus on is getting gold, and then I know the champ will dominate the mid to late game. It doesn't matter if I'm 0/4 in lane, those stats will become relevant given enough scaling
I'd rather fight an overloaded kit than a star checker. Neither are fun to go against, but at least the overloaded kit has potential for the user to randomly screw up, while the stat checker will auto win because there aren't enough mistakes the user can make for it to be beatable
If you're playing against any stat checker, just find what makes them work and target that. If they pick Garen, you pick range with waveclear and ward properly. If they pick Morde, you pick a kiter. Against Mundo, get a heal cut. But what do you do against an overloaded cancer piece of shit like Akali? NOTHING. Even a mediocre Akali player, no matter how bad they got camped, kills your whole fucking backline in a fight and flips you off as she jumps away. Or Viego, who is literally every champion in one. Or fucking Yone. High skill cap champions are good and healthy. Champions with massively, ridiculously overloaded kits can go and kindly fuck themselves.
For any other Mord mains out there, what I do this is: - Play him in the jungle - Chilling Smite - Approach Velocity - If they have 3+ melees, go Exhaust + Riftmaker - If they have 3+ ranged/kiters, go Ghost + Rocketbelt - Rush Rylai's second item - Rylai's + Approach Velocity + Passive = They flash or they die There is nothing funnier than watching a fed Garen trying to zoom away from me when I have a 30% slow aura and continuous 15% Movespeed towards him
Well as much as it is a headache dealing with 200year champs I've got to admit that they are a lot more fun to play with compared to the prior (BUT riot should skim the ability description by a lot so that we don't need to read it more than once just to explain it)
I think something that might help Morde and make his initial laning phase less opressive would be to give his aoe less damage and in return giving it a ramping slow based on level. This could help him keep targets near him without always relying on rylias and instead allow him to go more mobility focused items to make up the speed difference.
I really dislike that after all riots talk of balancing champions so they don't get free stats they released Nilah, who gets free exp, heals and shields from allies, then also gets free armor pen, innate healing based on CRIT CHANCE and a bloodthirster passive to boot. all this on a MELEE champion with ranged champion range, innate aoe attacks, the ability to dodge basic attacks and reduce damage to herself, an aoe pull, heal and shield in one ability, and 2 dashes(which are also auto resets)
I miss the old school stat check gameplay but I understand that it can be fully figured out and wouldn’t be fun over 12 years. It makes me sad that I long for a game that no longer exists and not just the physical game but the excitement and the experience. I really think I’m coming to the end of my time playing league boys💔
I'm so glad I joined in 2011 and was able to experience league from that point on. It's been through a lot and it definitely peaked a long time ago. I don't think I can quit though there's nothing to fill the void.
My duo is a Garen main and he has some of the best macro out of anyone I play with because he's been able to focus on that rather than skill expression, however he is also one of the most hardstuck people I know because there is limited/no ability to outplay people and so its harder to carry games consistently
Personally I believe that overloaded champions are a bit of a bigger problem because if they have a very powerful stat checker we can just exhaust and Anathema's Chains to counter the champion if they're overloaded you can't do that as easily
I love stat checkers, Imagine a zeri flying all over the map like those new champs with a lot of mobility and life% DMG and suddenly you cast Nasus W on her and just simply delete her from the game
one thing I can see with mordekaiser is reducing the area in the death realm by 10-20% to make it harder to kite him out during his most powerful ability. that would make him feel strong while still allowing them to cap his move speed to prevent him from being a walking blender mixed with Jason Voorhees
14:24 I got so confused at "earlier this month", then I realized I was watching a 1 year old video and the skarner rework is STILL not out. Early january copege
Stat checkers are picked because they're imminent. You can't avoid tryn and nasus and their ability to kill you because they are faster and stronger and that makes the difference most times. In all ranks combined, nasus has a higher pick rate than fiora, and right now, unlike in most recent times, she's actually a higher-tiered champ. I'm a plat-diamond Fiora one-trick, so I can deal with them, but the fact that you can screw up turns most people off and offsets the upside. When they are strong, they are cracked, so they need to be weak because they can't be dealt with when they aren't strong. I'm cool with being outplayed, but not mauled lol. And I think overloaded champs have a margin of error such that even when broken, they are fair. Yone is like the easiest win ever IMO for example. Anecdotal evidence and confirmation bias are here, I'm sure, but I hope I got my point across. Great video as always!
Fiora has 130% max hp true dmg, it can be dealt in 3 seconds, you are slowed and she has an ability that reduces your as by optimally 100% or stunning you.
@@cop6576 Do you have any idea how much AD you'd need or how hard that combo is? Plus they have to be stunned to consistently do the jjking combo. Riposte is one of the hardest abilities in the game to use optimally. I don't think you've ever played Fiora, which is fine, but against competent competition, no.
@@thagrandafroduelist5705 It's not hard, I played Fiora once in my life and easily beat a Kled main 10/10 in full build fights I literallyx unironically didn't use E at all and just pressed R, circled around him and aaed, he could not deal with my damage, listen buddy. The Kled beats tons of champs full build. Fiora has never lost 1 full build fight, no matter who plays her. I AM TIREEEEED OF LISTENING TO YOU WEEBS SAYING YOUR WAIFU IS HARD TO PLAY SHE IS NOT! SHE IS EASY AS FUCK!
I only think raw stat checkers are an issue when you see them in pro play. Tryndamere is a stat checker with very poor utility options, he should never be so overtuned that he is a viable let alone strong pick in pro play. At least Malphite has utility, Garen just runs at people and tower dives with the ult, that strategy should not be good in pro play. Unfortunately, not the case rn. Pretty obvious case of "oh hey the bonus stats for the stat checkers are too much rn" And yes I prefer overloaded champs over stat checkers any day of the week. I prefer games having more depth ideally
We dont see trynandmere that often in pro play. Its only in some specific scenarios. Trundle would be the most played one, but his pillar is far from a stat check
@@ДюсековИльяс huh? Stat checkers are drastically better in soloq than pro play. Univable in pro player stack checkers like Garen top will shit on people in most soloq elos. But when you have these soloq stompers being good in pro player, they are beyond broken in soloq. It's actually the opposite of the examples you bring up
In my opinion, range champs can be stat sticks. Particularly senna and veigar. At some point in the game, they will just have better stats than you, no matter how much you try to outplay it
Overloaded champions are far more broken than stat checkers for one predominant reason, using the Dr. Mundo into Caitlyn example you used, or Tryndamere Vs. Caitlyn, it isn’t Caitlyn’s job to deal with these kinds of champions, it is the tanks job, or the mage’s job, or the supports job to either CC, or just keep them able to be kited. The issue with overloaded champions, is that it is no one’s job to deal with them, since no one CAN deal with them, Tanks can’t deal with Viego because they CC him, but he has 80% tenacity, so it doesn’t matter, with Viego, he can’t be kited because he has a ranged stun/dash, and a huge movement speed steroid, as well as a resettable dash that is unstoppable, Viego Vs. Caitlyn feels worse than Mundo Vs. Caitlyn, because Caitlyn isn’t meant to be able to deal with Mundo, but she should be able to deal with a champion like Viego, but she can’t. To reiterate, stat checkers can be dealt with. Overloaded champions cannot.
I agree with this 100%. The whole point of league is that it is a TEAM game. So the skill expression comes from people needing to use their heads on how they can best work with their team. What champions they need to stay away from and what champions they want to focus.
@@thrahxvaug6430 Yes, it frustrates me more and more every time when I get “Gameplayed” by a 1/8 Yone, and just die, or same with Viego going from 1/4 to 6/4 getting a pentakill off of resets. I have nothing against Yone or Viego, but every champion has a window of which you can punish them, I main Taliyah, who once she burns her W E combo, she is very vulnerable outside of using Q. Viego and Yone do not have enough of a suitable window to be punished in order for them to be balanced. Which ends up with overloaded causing more issues, and worse issues, than Mundo or Tryndamere could ever cause.
Volibear is a stat checker imo as well, while yes e and ult are skill shots technically, both can be semi confirmed with q and he gets a boat load of stats and scaling on those stats with passive ult and w. Awesome vid as always Vars
Overloaded champions are clearly WAY worse than stat checkers . As you said, you can quantify the amount of gold these champions gain from their kit - i.e. "2 items worth." Meanwhile, champions like Yone and Viego have what can only be called INFINITE value abilities. Sometimes multiple. These champions are the physical embodiment of infinity + 1 lmao.
12:02 THIS. Ever since rito nerfed his passive's bonus movespeed from 9% to 3% he's been soo easy to kite. Like, that 3% literally gives you only 1 more MS than other champs. That's why Rylai's scepter is obligatory against champs with BS movement spells.
Something everyone forgets is that all tank engage supports are stat checkers, and adc mains refuse to acknowledge it. When you win that level 2 all in, it wasn't because you outplayed the enemy, it was because leona's numbers are incredibly huge and will always kill the enemy if you hit e. Just by nature alone, tank supports have to have high stats because they don't get enough gold to scale their stats with items. The only real exception to the engage support stat check rule is rakan, but rakan is kinda his own thing
@@callmeandoru2627 he is just by far the best support for skill expression, and he can afford to have slightly worse numbers because of how safe his e makes his engage. assassins can have safe escapes, but usually the defining feature of assassin champions is a "kill or die" playstyle. (this is also what makes champions like talon, zed and leblanc one trick staples, they are incredibly safe and have incredible playmaking)
Because they are not? Leona can hardly dive turrets at level 2. She also has no Yone’s E in her kit, which makes her extremely underpowered and worthless. Meanwhile, Darius support is its own beast.
Shyv is an excellent example of a stat checker that grew by adding new effects to her. Look through the patch notes, the few years was amazing for her. Attack speed steroid, spell effects on auto, all the AP scalings, the AD scaling on E. She has new life and new ways to interact with the game instead of just face smashing off of the spell effects and E interactions alone
I feel like Xin Zhao, Diana, Kassadin and Lee Sin should be added to the list of stat checkers, a few more tanks might make the list as well. Stat checking isnt a reserved gameplay for Juggernauts, and I say this as someone with Mastery 7 on Diana and Kassadin, your gameplay is literally just get in your opponents face and deal more damage than them, there is not much outplay when you're fed on Kassadin, nor is there any "skill expression" involved other than playing well around vision and knowing which fights to take and which not to take, but thats no more skill expression than Garen or Tryndamere.
@@Dingdong2730 Kass is incredibly positionally dependent, and lee sin absolutely sucks if you can't play him well. Diana and xin I can see moreso xin the most, but even so there is a lot of macro in knowing when and how to go in that doesn't particularly exist with stat checkers.
@@j.asmrgaming1228 Oh Yeah Lee Sin really sucks if you just hit Q and go in, playing this champ takes so much skill bro. Its so funny we have collectively decided that this champ is anything special when it comes to skill. Its not high apm, its not punishing to mistakes, the essential gameplay isnt difficult to perform.
I feel like Gwen falls into the same realm as Darius and Sett. They are stat reliant, and they can stat-check the absolute shit out of you, but they aren't so simple that outplay potential is absent from their kit. A statcheck, just less severe than a morde or nasus
Exactly. She just goes in on you and wins through her sheer amount of damage and healing, absolutely zero brain involved. It's funny when a Gwen player who is used to statcheck everyone level 1 tries to do it to Trundle though. That's how you know Gwen players are just abusing their champ when they brainlessly try to fight a fucking Trundle at level 1 expecting to win.
@@cacodrippin5112 This would be the case if her ultimate was more difficult to land but its not practically possible to dodge it without flash. Her ultimate sets up her Q with the slow and does insane damage.
it doesn't matter if he's 2 items ahead of you if he can't hit E and circle around you and hit his ult, you can outplay him by adjusting to his playstyle other than just staying away, so not a stat checker; you feel like that bc he is a scaling champion and great late game clearer, so even when behind he will grow enough to start farming like crazy and then catch up to you if you let him
@@antoniogott well i can't actually kill him because i literally do negative damage as he heals all the damage back up even if i hit all my abilities + ignite and even if i have anti heal item
@@dazeen9591 in the current meta, if he is building healing items he should not have oppressive damage against an even enemy, unless as I said it's late game and he was allowed to farm and scale, but that is not a stat checker, any scaling enemy will do that
A bit off topic, but I think a rotating champ pool is the best thing For league’s future. Once the game reaches 200 champs it will be impossible to memorize every champ and most will never even see play. A rotating pool would make it possible to balance each set with handpicked counters to each one. It would allow for interesting metas that never even existed! I think it would be worth trying out for a year - each set would last a month maybe? Or two months?
I think it's better to make overloaded champions than stat chackers because as broken as overloaded champs can be, they do make the game more interesting.
I just hope the future stat checker reworks doesn't remove what makes those champions fun, I enjoy the simplistic kits of trundle and nasus and find them fun and unique to play despite their simple nature, however I understand the point you have made.
Sometimes less is more. There's nothing inherently wrong with stat checkers IMO. They can become this "unkillable behemoth" one-shotting anyone that gets in their way, but there is always the potential to outplay them. And sometimes you do just want to play something simple and do big damage, because, well, isn't that the League of Legends most of us fell in love with about 10 years ago?
@@blame7121 because that's literally their definition they remove player agency and make the winner the one with more stats, and removing player agency is not good design way worse than overloaded
@@cherno8336 you mean the winner in a straight up 1v1 situation between two beasticks, say a Garen vs Tryndamere, standing there just smacking eachother until the one dies and the other lives, which determines the winner of the duel? Frankly to win the match, however, takes a lot more than just standing there trying to 1v1 eachother.
i love the comparison of pokemon and smash the way you did it, but theres a suprising amount of ways that a lv 100 pokemon can be taken out by a lv 1 pokemon
He doesn't have any ap or true damage and only uses AA for damage so plated boots shut him down hard if he is not ahead by a significant amount. Bramble also reduces his healing and works incredibly efficiently against him. He also has a poor team fight if he is behind, as his kit offers no hard cc and his gap close is not particularly fast and a skill shot that can be dodged. He also has to time his ultimate against burst, if you burst him he might miss the timing or if there is a lot of burst he might use it earlier and get less actual invulnerability out of it. Also without ult, he cannot team fight and often not even 1v1, making him useless for split pushing if someone goes to defend.
@@Samuel-wl4fw never build bramble against him, he wait for grevious to go off before healing, your bramble will negate 0 healing against him. The only utility of bramble is negating his triumph + Q to save him from a full stacked turret shot after his ulti ends, but tabis or wardens is still better because they will give more survivability against him overall.
yone is a statchecker too, but with a bunch of other stuff going for him, its so wonderful when you can miss all ur stuff and still win by default because melee lethal tempo is beyond cancereous.
Stat checkers absolutely should be in the game in some form as they serve to punish enemies who don't play their champs correctly. Zoe is a somewhat punishing champion, miss your E when you R in and you now get a charging trundle with a pillar on your return spot. Plus they are super satisfying in some sense. Honestly the feeling of some player playing a super flashy arrogant aggressive champ like Vayne, Yone, Zoe, Zeri, Akshan, and especially akali performing all their mechanics and abilities only to lose to you slapping them as trundle or slicing their face off as trynd is satisfying.
200 years of collective game design experience vs 200k gold of collective stat value.
*LMAO*
imagine it’s actually about 200k gold
@@the.overseer. you dont know pain until morde ults the 2k ap veigar with yuumi. Damn near 200k at that point
@@kozak5147 2K AP Veigar should one shot the Mordekaiser at this point
I honestly think the 200 *collective* is supposed to mean it could be like 10 people with 20 years of experience each or 20 guys with 10 years each
I hate statcheckers when they ahead, but playing with a statchecker against a statchecker teaches you the game in the most basic environment you can.
Playing a stat-checker is a good way to learn macro too.
@@DarthRadical yes! Instead on focusing on flashy ability kits! I learned jg with trundle and now I play rengar too
@@DarthRadical Absolutely, that's probably the main reason to pick a simple/statchecker champion, to forget about micro so you can dedicate all your brain power to macro.
Macro is a universal skill, so once you get that down, you can now move on to a flashier champion and focus on micro, because you already know the macro.
Stat checkers are fine if they are always extremely limited and linear in their power and utility
@qeuarfbhq3iwushbq the thing is that you dont need to have 10 cspm as a statchecker, especially not garen. you can be down 3k gold and yet will clap any yasuo at lvl 6. majority of those statcheckers stats are just overloaded as fuck
Stat checkers are Draven approved. Because now the enemy Mordekaiser can use Draven's stats to kill the lux "support".
You're here too? Too halal for me
but Viego can use Draven to kill the Lux "support", does Draven aprove of Viego?
exo313
lux haram egirl
@@giomongta6961 sexo313
"Why play Trundle when Fiora does everything but better?" Playing a frost troll sounds like a more fun power fantasy than... a French lady.
This is why im playing them.
I don’t care that camille and gwen can deal true damage with just their Qs and have good anime design, unlike Cho’Gath who can only do It with his ult, looks horrybly outdated and is a Ripoff of Violator.
I play him because i love being a massive, hard-to-kill kaiju
Believe me it’s far more satisfying and humorous to be playing a character like Trundle and beating the fuck out of everyone with your giant ice stick.
You can also just run up to them and bonk them to death.
Funnily enough...it works
@@graveslayer9666 believe me, you’re not hard to kill.
@@thenameis_TAI i know.
Stupid Top Vayne
I love how Tryndamere gets more and more hate over the years for being a complete unga bunga character and Riot does nothing lol.
Plus he's a goddamn S+ tier since whatever patch in the past, but basically early 2022 or before (i wasn't playing before jan 2022), and he's been nerfed ONCE. Reminds me of shen, same shit, but he's been buffed last patch.
@@EruCoolGuy He is currently 49% win rate with the one of the lowest pickrates and banrates as a top laners. How is he S+ tier?
the "nickname" of the president of riot is literally tryndamere...
@@Pun1sherTV This was before when he was op and had a 53% wr in top lane about a year ago not now
@@pooppants8145 That guy comment 6 months ago, when he wasn't op, so I comment 6 month before when he wasn't op. What 1 years you are talking about?
It's hard to say which is worse. I feel like it comes down to micro vs macro. The more overloaded the kit the better your mechanics need to be, but as a stat checker your macro and map awareness needs to be superior because the only real skill expression you have is being in the right place at the right time
And also statcheckers are the best at split pushing not only because they take towers fast but because you need to send 2 or more to stop them which put the team at a disadvantage 4 v 3 at best
@qeuarfbhq3iwushbq mechanical champs are rewarded for risky plays which is why you see alot of 0/10 yas and irelia players when the risky play doesn't pay off. Meanwhile a nasus can just farm undertower and 1v9 late game
@@smittywerben1849 It actually depends a lot on the enemy comp if he can go 1v9 or not, some champs just stop nasus on the spot while others are just brutally murdered
@@davidrosales1594 depends on the elo, doesnt matter if team has a lot of cc if they dont know how to chain it.
@@smittywerben1849 Nasus kits does not allow him to 1v9 every single game even if farmed well, 1v9ing a game its all about how your champs affect the meta. If yone is a Flashy champ, his kits is just better champ to 1v9 games, because he just has everything on his kit.
Hell yeah. Finally a video about my champion pool.
Noice
XD mine too
Sorry but its disgusting to play them ... super unfair tbh ... but ey play what you like
@@ilyVincible disagree, I never have issues with any of the champions because they are too straightforward
@@ilyVincible all Tryndamere , Garen and Trundle players should be ashamed of themselves
Overloaded kits are much worse. They are what force reworks in the first place, cause power creep to accelerate and also make it much harder for new players to get into the game. When new champs start having 3+ passives, built in sustain, CC, burst, mobility, etc you run into way more problems than Trundle or Udyr needing a 5 move speed debuff/buff. It was hard enough back in S2 and S3 to learn all the champs. I couldn't imagine being a newer player in the game right now or even being on the balancing team. Hell, I just started playing a bit again after a layoff and I feel like I'm having to relearn the game.
I'd say Trundle is the most annoying stat checker because normally my way to deal with a stat checker is just a different one that I'm better at - Trundle just shits on my entire champ pool
Trundle is interesting. So far I've been able to beat him with Mordekaiser. If you use R after he uses his R, it steals back some of the stats he stole from you.
@@HamsterPants522 lol, Trundle is thinking the same
@@TimothyY-jm4de that's true, but having that chicken game is valuable.
Trundle is just the biggest bruiser buster in existence. I've been dabbling with him recently because I think he's really good, and the second he hits 2 items he's basically unkillable to champs like Sett, Sion and Darius
@@cacodrippin5112 Can he reliably beat a good Udyr, though?
Video topic recommendation:
"Why simple kits feels hard to play in 2022"
- and by this I mean that with newer and a wilder concept champs come out, it becomes increasingly difficult to fully utilize a simple kit champ.
I know this video partly touches that and there are whole videos with similair topics, the mentioned "Outdated champions" and "brainless champions", but not as directly as I feel it would be nice to discuss or raise awareness for the in-game gameplay experience
This btw
I mean, it just comes down to mobility/power creep.
More mobility makes statcheck champs far less relevant, since they have a harder time catching up to or sticking to targets. Yeah, Trundle is a hilariously simple stat stick, but he has limited opportunity to apply those stats when everyone else can just dash away/through walls/ throw him repeatedly / combination of the above. That means he has far more limited opportunities to apply his stats to get a lead. He also has a lot fewer tricks, utility, and % hp damage to keep him relevant when behind, whereas other champs with things like executes or snipe potential can cherrypick leads from behind.
If he can't get a lead, well. He's a stat stick who is behind on stats, meaning when he can fight, he's equal or worse than his more modern opponents and has to commit harder than they do. If he does somehow get ahead, he's an invincible juggernaut that beats you to death with pure #'s.
no?
As a person who plays champions like Twisted Fate and Karthus, I relate to this waaaaaay too much
not everyone is in excellent condition, not every disabled or epileptic can play micro champs.
Wish everyone is in excellent condition.
Yugi/Yami: 200 years of collective game design
Kaiba: 200k stats + Gold
The worst champs are stat checkers but champs like irelia who can stat check you and out play you. The joke is that you can not mess up at playing a stat checker but irelia can miss ever ability and with her passive out stat you
If irelia misses everything and still kills you, you are the one at fault or shes fed af. If shes not going full on-hit, her Q is her main source of damage and mobility, she needs those resets to do something. She cant just kill you only autoatacking
@@natanaelalbertoeusebiomato526 ergo "stat checker", come on man.
If you're vs an irelia while even in levels/items, she misses her skillshots and you die, that's 100% on you. Irelia does not have enough output to kill anyone if she misses her r and e unless she's super ahead or there's a starting hp gap or bad positioning or whatever
@@natanaelalbertoeusebiomato526 yeah she can
I've seen plenty of players die to an Irelia after dodging her E and ult. She actually could just auto you to death after Q'ing onto you with no reset
Stat checker tops are definitely more fair than ranged top laners.
Interested to see Vars' opinion on them.
@@mmmdsdads He's really annoying to deal with because of his INSANE sustain and ivulnerability (which he can use in ANY cc btw), but he's pretty manageable and really easy to build against, almost any toplaner can rush tabis to have a much better time, any mage can build zhonyas to counter his ulti and GA is a good option against him too, since he is useless late game without his R. I'm a trynd otp but I never lost against a tryndamere since I know how to deal with him. He's way more manageable than people think, people just don't know how to deal with him.
@@Arbililbra idk, I think it's that a lot of champs just don't have the tools to deal with tryndamere, kill him, and also deal with him for another 5 seconds as he crits you for half of your health. Ninja tabis works with stopping his healing but he still has 5 seconds of invulnerability you have to deal with, and zhonya only works for 2.5 seconds, which still gives trynd another 2.5 seconds to kill the mage
@@Arbililbra the problem comes when the enemy is 4 AP and trynd
@@Arbililbra agreed, trynd isnt really that hard to deal with. The issue is that dealing with him is a team effort, which automatically makes him broken in solo queue. But even after he became strong in pro play, hes never been the reason a team wins because all he does is pop ghost, run at you and right click. Even his e is slow enough to time cc properly
@@thelastfloss1912 tabis does nothing against his healing lol, he consumes his fury and heals per fury consumed, it's not lifesteal. And yes, not every champion has the tools to deal with tryndamere, just like not every champion has the tools to deal with Akali, or Talon, or Fiora, my point was not that he is easy to deal with, but that it is possible to deal with. Yes, he can easily kill mages in 2,5s after zhonyas, but mages can easily force him to ulti as well, almost any mage has a chance to deal with him if they position themselves correctly after zhonyas
12:05 Before people say "But can't Mordekaiser just buy Rocketbelt?" The answer is no, he can't. Mordekaiser needs the sustain from Riftmaker to survive in close range where he's strongest, that and 9% bonus damage, true damage at that, is just too good to pass up because of how it works with his passive.
Sucks that when he gets his passive that's the only time he has slightly less movespeed
frostfire might be pretty good as you get tankier but the best part is the frostfire slow as you can pull the enemy into you and slow them with an AA. add demonic embrace ontop of that and you'll be tanky and deal damage.honestly after that just keep building tank items and a pretty cool upside is you get bigger and bigger obviously means cooler
There is a grandmaster morde player who only runs conqueror w/ inspiration secondary (free boots + approach velocity). He rushes rylais first item every game to proc approach velocity and believes the rune setup helps a lot with morde's issues.
The item rework utterly fucked over Mordekaiser entire existence and he’s never recovered.
90% of the time even the rocketbelt isnt good enough
I think Shyvana is also a stat checker, no matter if you build her ad or ap, and i even dare to say that she's the worst one. That's why she needs a rework urgently.
ad shyvana is definitly a stat checker, but she is by no means a bad one
Did you skip definition of the stat checker? Tell me where in her kit is something that give her something besides her passive.
Shyvana may not get the bonus stats if you don't take dragons.
The other characters listed have guaranteed stats for example trynda you always get ad, trundle q give him ad and reducing your ad. Shyvana don't have anything that makes her stat checker.
@@karku5577 She technically is classified as a stat-checker, but given the rise of her AP build early last year and the year before, this status has kind of fallen off of her especially with Riot shifting the focus of players more towards that build by giving abilities like her Q an AP ratio. Also, just because Shyvana has a skillshot doesn't mean she isn't a stat-checker otherwise that would technically rule Nasus out since his E is also a skillshot, all be it a huge AoE one.
@@karku5577 Her E can make her next auto do bonus damage, W gives MS, and her Q applies autos twice with one animation. Try playing Shyv yourself and tell me she's not a stat checker. Even AP shyv is a stat checker because you desperately need to stack as much ap and ability haste as possible.
@@JoshTGW AP Shyv is still a stat checker, it's even more polarizing than AD shyv in that you NEED your dragon to be useful in a teamfight and your entire usefulness is based around 1 ability that can only be used in a limited window. You need to stack as much ap and ability haste as well.
Just as a side note, Nasus's W is one of the most broken abilities in the game. At least that's how I feel. Like point and click super slow that also decreases attack speed?
i agree, but without he would be completely useless
@@EG-zz1dd he can keep that slow but crippled debuff is super frustrating to play against
I thought about getting qs against a fed nasus. With his w on a 6-7 second cooldown if he blows it early he has to run. Same with cleanse.
U can literally QSS it. Also, if not for his W, how tf do u think can he gapclose that well? He doesn't have a dash or a movespeed boost or a slow after his W is removed so I think its fair to say that he needs it.
Kinda annoying to play against? Sure
Broken? Nah
There's definitely more abilities out there in the game that are much more broken than Nasus's W.
@@sramvokermvp278 ??? I did not state that nasus was broken. I simply pointed out that I feel like the ability itself is broken.
I love stat checkers cuz they test your game knowlegde instead of abilty to do sick riven combos, which works well for game variety.
True, that's why they are good for climbing low elo, playing them actually teaches you the game
@@julienrolle4080 nah it just doesn't show how bad you are
@@cherno8336 someone's in wood 5
@@Artameful butthurt?
I've lost check of how many times I've been fed on ADC only to get rundown by a 2 item trundle with ghost while doing no damage to him
well to be fair you're an ADC. Or you do no damage or you do ALL the damage, there's no inbetween.
Draven happily sacrifices himself to Mordekaiser while building full ap. Because now Mordekaiser can use Draven's stats to decimate the L*x "support".
@@dravendraven1471 You have a heart of gold, dear friend Draven Draven, now with Renata in the game you can also tactically get ulted by her to kill that hell support by yourself.
Yeah but you're an ADC you have less attack damage than most tanks
That's u have a frontline to peel. The thing Vats didn't touch on is that stat checkers are even weaker to coordinated play and they should get decimated in teamfights.
As a player that lately has only been playing stat checking champs, like Morde, Trynda, Mundo etc., I feel that I'm learning the game more this way than playing other champs (I was a Jungle player playing Yi, and I think that i've said it all).
I started the game with Yi jungle too. My very next main was Malphite. I feel this on a spiritual level.
well yi has some aspects of a stat checker too, his alpha and squishiness is the only thing that separates him from statcheckers but full on hit yi is more like a skill checker on how reactive you are with CC spells if you have any "hit me with a hard cc or i delete your team"
@@smittywerben1849 Yeah, Yi is essentially just a stat checker if they were made out of paper.
@@CaptainDCap ya no matter how much a yi is shut down once he even accidently gets 1 or 2 kills its like there is nothing stopping him and when yi goes duskblade late game its like he kills 1 of u goes invis and immediately alpha strikes cause he has 70% cooldown refund on takedown, his q also refund 1 sec for every attack so late game whole team will die then only will master yi appear after countless alpha strike n duskblade passive
@@CaptainDCap well tanks get melted too, its cc really. If youre team has none then its free lp for yi
Dude I simply love you for using pokemon Colosseum battle music in the background, that game was my childhood you are awesome keep on delivering
also, as far as stat checkers go I think rammus definitely should be included, even tho he's kinda weak ever since they nerfed him with the new items of s11 just because of how his w+thornmail work
he is more like a "damage type checker" :laughing: physical damage? i win. magic damage? i lose
well now since the chamtank adjustment being good on tanky jg playing rammus feels good. even if u cant do much u just rush Q and chemtank then r t enemy adc W n E then wait till they kill themselves
Hes more like an iq checker, the taunt alone is not enough to kill you and he doesn't have enough to stick or source of consistent damage unless you auto him which is the iq check... hes a tank initiator damage sponge not a stat stick
Rammus seems to have this massive misconception surrounding him: people believe what he's pure armor tank, but they simply mistake him for Malphite. His W doesn't give him only armor, it also gives him mr (and with how many armor penetration items there is compared to mr penetration items it's basically as strong). The only thing Rammus gets with armor is damage (on passive and W), without it he still has a strong disruption kit and a massive MS and that's enough because as most tanks Rammus doesn't 1v9, he allows his carries to 1v9 for him. With that I completely disagree what Rammus is weak right now or what he got nerfed (maybe only as an AD stat checker), he actually more versatile right now thanks to Chemtank and FoA and his reworked R (which he got in S11).
Also Rammus really stat checks one stat and it's not even AD. It's AS. The faster you attack him in his taunt, the more damage he'll be able to dish out. It's especially apparent now with new Lethal Tempo (and it's especially funny with LT WW, Yi or even Kayle).
Rammus either need an aoe taunt or they give him back his old taunt that took away armor and mr cause the attack speed doesn’t do shit for him if his w takes away half of his speed
-be me
-play irelia
-miss the q reset in a team fight
-rage
-be me
-play trundle
-get kited
-rage
As a Mordekaiser main ( only the new one ) his issue isn't mainly on kiting, the main problem are items, it's never possible to itemise without losing a very important aspect of other items. For mobility he can buy rocketbelt and dead man's plate but if he does, then he loses riftmaker which is quite crucial, or he loses other potential AP items, which makes him do no damage
NEVER build Rocket belt on Mord. NEVER. Dradmans is all you really need to solve a lot of the issues mentioned. It also gives you some good tank stats (along with merc treds) to the point where you only need those two things to be fairly tanky. The HP of deadmans also makes his shield bigger, so again, a good stat on him. Riftmaker is the only thing left of Spell Vamp, there are a few other "omni vamp" items but none that help mord in any direct way. So Rift is a must on him so with 3 items that are mandatory there is still a few left. Ryali's Crystal Scepter means people can't run away from you anymore. When your passive procs they are stuck, coupled with deadmans and they really are not getting away anymore. Then there is Demonic Mask, adding more % max HP burn on top of your passive already doing that, and helping in converting the HP from the prior items into more AP. Then finally to top it all off Rabadons to seal the deal.
So recap.
1st item, Riftmaker
2nd, Mercenary Treds
3rd Deadmans Plate
4th Rylai's Crystal Scepter
5th Demonic Mask
6th Rabadons Deathcap.
Rylai's has been a staple on mord even in the old days since it was the only form of CC it could give him, since he lacked ANY back then.
Been playing the game for 12 years (since season 1) and have been a Mord user for a very long time M7+2 now.
@@SirLANsalot deathcap used to be good when riftmaker was stronger, ATM it's unnecessary to get dcap, also dead man plate is good if their comp is ad , currently there are a lot of champs whom damage is mixed, also anti heal is a must cause of excessive healing in the game
@@Tak3n82 if someone on the other team is building a lot of lifesteal (aka "regenerator" build for slayers like Yasuo or Yone) then dropping deathcap for morellos is the sacrifice that has to be made. I don't like having to drop deathcap since its a really good spike in damage for the late game if it gets that far. However if someone is proving to be difficult to kill, then Morellos is going to be warrented.
Mord overall is a counter to any "all in" champion, being only beat by those that all in better then him and aren't high HP (like Fiora). However he beats anyone that wants to be in close combat with him, because he welcomes it. The more time you spend in his swirl passive, the more damage you will take and with riftmaker fully stacked, your now taking true damage as well.
I have a few other builds I use on Mord depending on the situation and enemy composition. Tank Mord is going all in on the tank items, not caring for much AP, only building Crystal Scepter for the slow and some damage.
Tank Mord:
1st, Sunfire Cape
2nd, Merc Treds
3rd, Crystal Scepter
4th, Deadmans
5th, Spirit Visage (to buff the small healing from Conquer Rune) Alt item is Force of Nature
6th, Thornmail (can swap with Spirit Visage depending on enemy comp and who on their team is fed more)
This build is for being against balanced teams (AP mid, ADC bot, AD top) but is the build needing the most fine tuning based on enemy comp. If all AP with just the 1 ADC then deadmans will be all you need for the armor and then stack MR. For all AD, Radunins Omen would replace Spirit Visage.
Then there is full on AP mord, while it can be kited (no deadmans) it will kill anything stupid enough to get close.
AP "Caster" Mord
1st Riftmaker
2nd Ioian Boots
3rd Crystal Scepter
4th Deamonic Embrace
5th Morello
6th Rabadons
I see a lot of Mords run Nashers, but mord really isn't an "on hit" type of champion. While I understand the idea of using it for getting your 3 stacks for passive up faster. Ya its 100 AP vs the others that are lower, but it doesn't provide anything else useful to him. Its not entirely needed, not when sacrificing other useful tools like Demonic Embrace (burn baby burn) or Crystal Scepter (going somewhere?)
Mord can be a fine tuned weapon in the right hands and can be a feared Juggernaught on the level of Nasus.
@@SirLANsalot from what I'm getting you rarely go anti-heal, which sometimes yes isn't needed, but most champs now heal for a shit ton, and BT alone is enough to sustain a lot, especially if you miss an ability or it's dodged, then the fight is longer and u can't finish the job faster. But I guess I will give it a try, since I've been going ghost ignite lately to have strong early game ( since Flash and the have very long CDs ). I also tried a new build, but haven't tested much on it.
You know how GP builds lethality that works well with his E, and crit/sheen with his Q and cd for his R. I tried itemising the same with Morde.
For Q ( void staff, but I guess d cap might be better )
W ( spirit )
E ( rylai's)
R( zhonya if their team is super ahead, dead man's plate if not )
And the rest goes to what you like
But the mythic still not decided, since you're building HP a lot on this one maybe u can get chem tank or frost fire since it has health scaling.
For mobility he needs cosmic insight, approach velocity and rylai’s. Solved.
For damage he can go Lyndries/Demonic.
For survival he can go that support shield mythic item.
Main isssue with Morde is people slapping riftmaker on top of him and… being completely useless, as it offers very little value except survivability.
Imio, if you want to get Riftmaker get it 5th/6th item, as it is really terrible on him.
Mord has less tank stats than lilia,he has incredibly low movement speed and his passive only speeds him up to normal movement speed,abilities take too long to cast and his r is countered easily. It would be so nice if riot gave him some quality of life changes
Movement speed is the opposite of a tank stat
@Comet ''not ego fighting the 10-0 carry on the enemy team when ur 0-2 and definitely not ADC's'' yeah i guess he's not like an anticarry or something my bad.
and about irelia, her tank stats are just slightly worse than morde's while having access to virtually infinite sustain through her itemization and she already has a lot of sustain on q alone and infinite mobility, morde has a w that if used to sustain can let you vulnerable to all ins due to long cooldown and gets 8% omnivamp on his most important item, the riftmaker that was nerfed because of akali (and morde got a disgusting 1 sec cd reduction on his e for compensation followed by a bunch of meaningless buffs pathes later). Lol dude.
''shouldn't have movespeed because of his grab'' his grab is one of the most telegraphed abilities in the game that can easily be dodged by anyone with a dash (that means about half of the champs in the game if not more) and can be straight up walked out of if you have above average movement speed and good reaction time, or if the morde doesnt perfectly aim it.
i do agree that his q and ult need high cast times because they are quite dangerous but the problem in the first place is morde cannot get in range to use them at all, look at all the new champions, 7-8 out of 10 have ways to kite him and honestly keep them from interacting with him alltogether, this is awful game design for both morde that has become super outdated and the 200years champs that get released every time.
@@AnonyMeowr I agree with you. Had a match the other day as Morde laning into Zeri. I'd rather play 100 matches laned into Vayne than 1 more match into Zeri. It was literally unplayable. Made the video game feel like a joke.
@@HamsterPants522 zeri is kinda broken rn anyway
I think getting bonus movement speed on ult would be nice, in exchange for lower passive damage.
I would be lying if I said I don't take EXTREME pleasure into taking the underleveled botlaners to a statchecking rumble as JG Mordekaiser
I love going as garen with berserkers and stridebreaker at bot
@@rodex122 i think there is a stat checking type of champ thats broken. sylas with mord ult steals your stats, but sylas has skillful mechanics as well.. so in general sylas breaks the rule of a stat checking champ where one is just a bonk, no mechanic champ, while sylas has really good and sometimes complex combos ?
That Colosseum battle theme in the background though… great taste as usual, sir!
As a Nasus main, I can tell you right now: respect the bonk.
We are getting to the point where Stat Checkers are more fair than the new champs
Isn’t Shyvanna a Stat Checker too? Her abilities are mediocre or fine. She is only good when she has high stats and gold.
He probably forgot
Someone who plays AD and AP Shyv, Bruiser Shyv builds are 100% a stat check by definition as she relies on simply running you down with little though thanks to her boost to MS, Resistances, and HP while shredding anything with % damage while also having hybrid damage options.
The AP builds that people have grown to love/hate over the past few years are less a stat check and more what I would call a "Knowledge Check." Her kit doesn't really function to do the build well, but the parts that do make the build competitive, specifically her W ms steroid, tower pressure on Q with AP Scaling, and most notably her R+E nuke can be easily worked around, but if it is not done she will run you over. Being so loaded into not just one spell but one spell while in an ultimate means that Shyvana if paid attention to can be easily avoided, and if itemized against can be made near negligible, permitting items are in a roughly balanced state.
I like to compare AP Shyvana to another semi common build that can feel really cheesy, but effective up to higher ranks, even higher than AP Shyv tends to climb: Lethality Sion. It relies on a knowledge check of knowing what the Sion plans to do, and if you know it, it's easy to work around and requires the Sion to really outsmart you. If you fail, he crushes you then one shots your botlane.
@@pyrrhos8175 My only problem is that her move speed off her W scales with AP as well, poor udyr left trailing ass cos shyv just presses W and runs away at the speed of light, leaves a bitter taste every time it happens.
@@ChaosImmortal Very true, the MS is super underrated.
At least Udyr's got new tools on the way!
@@ChaosImmortal udyr is faster then shyvana
Morde is the least painful stat checker to deal with, cause yeah he is extremely easy to kite. I mean someone can say you could do the same to Garen which is true to an extent, but he still can get a burst of movement speed from his Q. And a lot of people build one of those mythics that gives a dash to him, cause it helps with that and it works with is ability scaling. Also he can spare a item slot or two for either tank items that give him Movement speed, or if he feeling frisky damage items that give movement speed.
Morde doesn't have that and I mean sure protobelt or whatever you call it can give a little dash too, but he doesn't have as much stick potential as Garen. Unless he builds Rylai's Crystal Scepter to keep someone slowed, and even then once you get just a bit out of his reach it's a pain for him to get you back in with how long his one closer ability takes to come off cooldown. Frankly if they want they should lower the cooldown or at the very least give it a SMALL cooldown reduction if it hits a champion, cause at least then he can use it more to keep someone in close and it still fair as it not too hard to avoid that ability anyway.
That way there is still skill expression, if you stink at using the thing and keep missing well sucks to be you. But if you can land it consistently then you can become a legit threat, but maybe I'm crazy I dunno.
Garen’s mythics dont give a dash unless he builds Galeforce for some reason
@@anubis7457 bold of you to assume people don't run prowlers for the memes
stridebreaker doesnt have dssh anymore
When i started the game in season 10 i played morde as one of my first champs. I had so little fun with him that I haven’t played him since
@@joe-bw6wy no garen nowadays fro some reason build galeforce anyway garen silence is so annoying he is in same teir as teemo for me as i hate both of them very much
I rather have statcheckers than overloaded kits. All the new champions has a billion passives on each ability which is way worse than a flat stat increase. They have way too many tools. If champions had that many tools in their kit, their win rate should be below 48% win rate max just like how they handled Riven, Irelia, Akali, Sylas, etc. a few seasons ago. Right now all of them has a 50-54% win rate in all elos despite having a high skill cap. Their skill floor has gotten way lower these days.
Everything technically could become statcheck as well. There’s a point where once you get a certain amount of items, you just destroy everyone. This is even worse for champions with overloaded kits. Not only do they have so many tools to work with, but they end up being a statcheck champion in the end.
Overloaded kits are actually not a problem in low elo. A peak potential, you shouldn’t be beating them. That’s why their win rate should be forced to be low. They have way too many tools.
The worse thing you could possibly do is combine both in a single kit. The best example is Irelia. She gets way too many free stats while having an overloaded kit with so much out play potential. The meme for playing against her is “she can miss everything and still right click you to death.”
An example of an overloaded kit that should never ever be viable is Qiyana. Once she gets 3 items she one shots everything while having cc, perma invis, dashes, poke, range, etc. The closest thing that matches her on old champions is season 8-10 Shaco where he got to the point where he could one shot but that was only against squishies, while having a low cool down invis.
I do understand that statchecks champions sabotage low elo games tho. They usually have simple kits that can just run you down. This isn’t a problem in high elo though.
People are mainly talking about top lane statcheck champs here, but lets talk about adc. There used to be metas where mainly simple adc were very viable. Now they are all gone. It all got reversed. Overloaded adcs (with a bunch of escape tools) are now stomping and simple ones are suffering.
Having Ashe really viable still feels possible to beat despite being really statchecky (even tho adcs are generally statcheck). She has no escape. Just damage and 1 stun and a perma slow. Kai’sa on the other hand a mixed damage (harder to build defensive against), a long dash, an invis, wave clear, long skill shot so you don’t need to face check, shield, etc.
Exactly. Having a high skill ceiling shouldn't mean a low skill floor. Champs like Ryzen vayne cass are all high mechanical high skill but there overall wr over the years have stayed near 50% because to abuse their absurd kits you have to be actually skilled. Then you look at someone like akshan who has gnar, vayne, vi passive all mixed together but to activate it you just right click. They have so many tools yet don't need to think about using them all because the game does it for them. Honestly they have made high ceiling champs with skill expression like qiyana and aphelios but now they just pump out zeri akshan viego all champs who have insane kits but play like Perma right click or Perma q champs.
I respectfully disagree. Now, don't get me wrong, i agree that overloaded champions have become a problem in league, quite a major one at that. But i do think that stat checkers are even worse, due to the simple reason, that there is generally hardly anything you can do against them, or they themselves can do for them. They kind of take away player agency from everyone involved and simply roll. I know that challenger players in bronze would still outplay everyone with tryndamere, but usually the elo gap in a game is not big enough as to where one player completely and utterly dominates everyone else purely on macro knowlegde alone. When it's just players of the same elo fighting it out, there is hardly any skill expression involved with these guys.
Overloaded champions should not have a 54% winrate, just like any other champion, but if we are tackeling a conceptual problem, these numers shoudn't matter. It's not hard to imagine a world, in which these champions you were talking about are balanced at around a 48% winrate.
What i'm trying to say is, that a big part of the problem you were describing is a balance issue and not one with the fundamental design of those champions. If that were solved, stat sticks would still be the exact same problem champions as before. At least you can outplay an akshan, because there is actual skill expression in his kit.
Shit bro, i thought your comment was the passive of a new champ for a sec.
@@kreia187 the only mechanical skill expression in akshans kit is his E the rest of the champion is as basic as it gets. you have a 3 hit passive a skillshot on ur Q and double auto attacks which reward you for cancelling them. akshans is at best slightly more mechanically challenging than the average adc and thats literally all in his E. His E is his only ability with interesting interactions and the rest just kinda happens passively. i disagree with the notion that theres "no skill expression" with stat checkers since we all know that macro exists.
@@mikeesteves8427 Well, obviously skill expression exists with stat checkers, but hardly any of it is in the champion itself. You could replace them with any other character and make everything more interesting. Now, maybe Akshan isn't the most difficult champion to play out there, but just simply from the fact, that he has all these tools, he has options and skill expression in how to use them. (When is it better to cancel the second auto for less damage but movement speed instead?, How to best position yourself to get that mile long Q?, Camouflage in itself requires skill and decision making to use. When to risk it for the revive? His E obviously is quite skill expressive and his Ult is similar to Cait, just a bit more restrictive, so choosing when to use it is also an important decision. Also ranged champions always come with a certain degree of skill, as stated in the video. I get that he's not the most difficult champion out there, but you have to admit he's way easier to screw up on than the likes of udyr).
Overloaded champions are definitely a problem, but they're a way better problem to have than stat checkers. At least they make the game more interesting.
As a Tryndamere main, I can attest that Stat Checkers *need* their stats to succeed. If you've ever played Trydnamere against Malphite you know exactly how that goes. He can match you 1v1 no problem at almost every stage of the game by virtue of how efficiently his kit counters Melee Auto Attackers, but especially one like Tryndamere who has no %health or True Damage anywhere in his kit. Even building Blade of the Ruined King and LDR into Malphite he still beats you unless you're more than a full item ahead of him. Pretty much every stat checker has matchups like that too, where the opposing champion has one or more tools that are reliably able to completely counter your Champions kit, or use it against you (Think Mundo vs Sett, for example).
On the subject of Tryndamere being on the table for a full VGU, I'm very apprehensive about it. His identity and playstyle are so rigidly defined at this point that even a modernization like what Pantheon got is inevitably going to feel very different to play, imo. I love Tryndamere and play him regardless of how strong he is during a given meta just because I enjoy the freedom his kit gives you and how much his kit encourages me to focus on Macro Play and showing up for stuff to exert pressure, be it a split push, an objective fight, or a teamfight. Even Pantheon's VGU fundamentally changed how he plays even if it was mostly a modernization and feels great to play.
Honestly surprised Udyr isn't included here. He's one of the most basic Champs and is all about pumping stats into a very straightforward kit
Old Swain was often considered a stat checker due to his E being a simple damage amp and him basically either running you down with his ult and DoTs or tickling your team if he was behind. Similarly he was also reworked but into a state that has so much counterplay built into his kit hes basically a joke to fight in solo lanes.
I really miss old swain. I used to main him and it was absolutely hilarious to kind of play like singed by killing someone by just running towards them. And of course, during urf, you never had to turn his ult off.
Old swain was actually enjoyable and different to play as a mage being one of the only real Zoners in the game. He wasn’t perfect for sure but I miss his gameplay and especially the Aesthetic around his birds/becoming a bird demon rather than being just… having a poor man’s aatrox ult and a random assortment of useless abilities
I think I dislike his rework the most (at least from making a champ worse perspective. I despise how toxic Irelia and Akali became after their reworks).
@@vinnythewebsurfer Akali is not toxic, and I don’t even play her.
Her kit is super bad atm. Her Q has energy cost of 65% of her energy bar, deals little damage, and it does not go down until level 11.
All she needs to do is land E (which is telegraphed as hell) and rely on her ultimate to do anything at all.
Zed is just a better option, and he does most of what she does anyway.
I think the Stacheckers you named are one of the most fair champs in the game.
Yes you have no way to outplay them but 90% of the time YOU chose to fight them.
Also you can know how the statcheck will go instead of hoping that akali will break her fingers.
These champs thrive of the disrespect the enemy gave them.
As a Trundle jgl player i can´t tell you how often ppl pick the 1v1 at scuttle. Why ? I dont know. Its like banging your head on a wall and then complaining that it is so hard.
They require you to adjust and outplay them in makro and will punish you if you go for the micro outplay regardless.
But why should they be such a problem, the "oh dont fight them" or "just kite them" mentality isnt great because why should we have to be more careful against a champion that just runs at you and most of the time insta wins because they just do than vs a champion that requires skill to win. You may think its fair because you play them but to alot of people they just create an unfun and unfair experience, since there is almost nothing you can do to fight them, if the enemy locks one of them in you already know this game is not gonna be fun and its gonna be harder to win than if they picked one of the 200 years champions because at least with them you have the chance to outplay.
You don't choose to fight tryndamere when he hits 6, ghosts, kills you under turret, and escapes
@@Wh1t3Ryd3r that why on a higher level (Diamon and above) place an important in vision control, so you can take fight that benefit and avoid those that are disadvantages for you yes their is an underline unfairness but that why you need to focus on your macro
@@AprilFools242 unless he is extremely ahead and you playing no cc abilities champ that also squishy + taking bad trade against trym yes, but under most circumstances when you and him have full sum you wouldn’t be run down like that, beside that you are bad
@@Wh1t3Ryd3r then why aren't stat checkers the most played and broken champs in the game? Some champs counter others and you can't do anything about it. Start learning matchups, play for macro if you can't 1v1 them, play towards the team, there is always a way to win. Having that mentality wont let you get better at anything.
''if an attack is fast it doesnt have much power''
Veigar: hold my oneshot
Overloaded are worse because even if you manage to beat them in lane and get them behind they only need their 2 item spike or whatever to be untouchable again. At least with a stat checker if you happen to get them behind good on you and they also can’t just bs their way back like overloaded champs can
Nasus, Jax, Tryndamere, anything that scales decently and can take advantage of objectiv bounties
@@plteltronix7085 if they have that good of map awareness to grab those windows of opportunity to punish your team’s plays, I say that’s better than 0/3 irelia beating you again by buying a single item while behind
@@stonezhang4617 but that irelia also needs gold to get that item
@@plteltronix7085 Minions give gold. Classic 0-10 powers like
@@plteltronix7085 yeah and she beats you with less gold. Your thousand gold lead is not an actual lead, she beats you with 1000+gold to spare
I would choose overloaded champs, even though they are "broken"(depends on who you asking) they make the game refreshing.
It also provides us with something to hate other than teammates which is a worthy tradeoff
Stat checkers are a healthy part of the game. We need these champs for newbies if league is to survive with new players. No one expects a fresh moba player to master Viego as their first champ. Yeah old champions like tryn and nasus feel useless to play against overloaded kits but they teach a fundamentals of the game which is to farm and scale till you can kill them just by existing. A viego needs his resets, yasuo needs his q knock ups, gwen needs w and q, irelia needs passive stacks and stun but a tryn and nasus can just split push and auto 3 people 2 times each to kill them
This is basically how Dota2 works lol. Crazy abilities but also crazy items so that there's always ways to counter eachother.
@@pimvanlotringen4344 the thing is abilities rarely ever scale with items in dota2 not in the same way as league atleast. Plus broken heros like geomancer have a high skill cap, if i get beat by a skilled geo or invoker im not mad just impressed. While league does have high skill cap champs not in the same level as invoker let alone geomancer
@@pimvanlotringen4344 Dota is nice game, I have played Juggernaut and Brewmaster but I think Brewmaster is my favourite one.
I disagree that there isn't counterplay to stat checkers. Most of them don't have the mobility creep that we've seen in the game, so you control distance against them more easily than 200 years. I see your point on balance, but I think it's easier to balance someone who has 3 numbers and only victory condition is "bonk" vs someone who has 183 ratios in the first half of their q passive. 200 year champs are generally harder to fit in a multiplayer game. No matter how fun it is for 1 person to play, 4 people have to play with it, and 5 people have to play against it. Stat sticks also can have real problems interacting with items meant to deal with better champions. 800 gold for executioners calling or oblivion orb, and what's the value of Mundo's ult? Overloaded champions typically get free stats or items as well. More sparkles is a knock off lich bane for instance. Finally for players who have been in the game, a lot of the new overloaded champs do everything the old statstick used to, and more, so that time and connection to an old character feels wasted.
He never said that there is NEVER counterplay. But the point is that at a certain point of the game, you can't do anything, otherwise he wouldn't have mentioned Mordekaiser's winrate. The thing is that at that certain point in the game, if they can kill you, they will, and there is absolutely nothing you can do about it except for dashing over a wall or flashing, but no matter what mechanics you use, you just can never win a fight against them.
If they really didn't have counterplay, their playstyle would make them literally win every game. if you rewatch the video carefully you'll realize that's quite the opposite, really, because their one-dimensional gameplay makes them very predictable.
Don't forget about the part where he mentioned about how it feels to play with them:
The point of stat-checkers is not that they don't have counterplay, it's that the most likely scenario is that either one in the matchup can't do anything. Either you are "stronger" and can just win the fight and there's nothing your opponent can do, or your opponent is "stronger" and can just win the fight and there's nothing you can do. Basically: if your opponent has "enough stats", they pass the "stat check", that's a term that came from MMORPGs and that's exactly what it means. (Like when you need to put up really high damage numbers while the boss charges an attack, and if you don't reach those numbers to interrupt it, the attack can potentialy wipe your whole team)
Main problem I have is that they are so polarising in their matchups. They either get kited to oblivion or they autowin, there's no inbetween. If your champ doesn't have a kit that lets you kite trundle, then you have zero agency and zero chance for skill expression in that matchup. Conversely if you are playing a champ that can kite trundle then trundle has no agency if the opposing player can kite well.
Jax and Tryndamere with their hyper mobility say hi
@@KawaiiAzusa yeah Tryndamere is a fucking stupid, horribly designed champ. Jax I don't really have an opinion on.
Literally every champion is weak against sustained CC.
It's not the same for example killing an Akshan with incredible mobility and stealth basically on command, but that dies in 4 hits, than a 5v1 against a Nasus that just happens to be slightly up than your toplane...who then proceeds to two shot your Support while Full Tank.
Vars trying to explain anything:
- See, in super smash bros...
Although I pretty much never play stat-checking champs (Cuz I pretty much only play range champs), I do like the existence of these champs in the game cuz it allows farming and minion and objective control to be legitimate ways of playing the game.
Since you get free stats through farming, kill participation, and objectives (and not flashy mechanics), you'll need more understanding of the game than just knowing how to do combos. You need to know how to limit the amount of stat the enemy's Tryn has or maximize the amount of stat your team's Nasus is getting. It places an emphasis not just on the moment u engage in a fight but also on all the setups and macro decisions leading up to that point.
You also need to maximize the amount of suicide by enemy picking trundle stats because it's been at an awfully low 98% since S11
Long winded comment here:
Morde has two very important abilities he has to land… of course he will kill you if he’s ahead but usually if he’s not fighting some weaker lower level squisher he needs to land his abilities or the enemy has to mess up for him to get the kill. This is something(kill enemy) most top laners can do regardless of hitting their abilities or not or at the bare minimum if they need to land their abilities they don’t have to wait for YOU to mess up they can kill your regardless of how well you play. Maybe Morde can’t do this currently just because of how bad he is but He is not a garen there is skill expression. His ultimate is an arena play better and you will win it is not cut and dry. Not to mention he has horrible base stats for a juggernaut. Sure there will be times he autoes you to death with passive but other champions have moments like this too. A kha jumps on adc early game? Not much interaction there… unless of course summoner spells are used by either parties. Point is please don’t lump him in with the actual brain dead auto attack to death stat checkers like tryndamere and trundle who create simple you lose I win scenarios. If a trynda gets on you it can take skill sure but once he’s stuck on you it’s mind off he wins. If a Morde gets on you it def takes skill and he still has a margin for error and you can also outplay him and survive like a true juggernaut should play like. Can you outplay trynd R? It seems like you base stat checkers on the agency of their abilities not the skill required to execute them because if that’s the case it’s clear that you could even say someone like Camille(who gets nearly as many free hand outs as morde if not more) is easier than Morde because Camille’s abilities are in fact easier to use than mordes he is just simply a stat checker and she is not since his abilities Have less reach and he gets more compensation elsewhere. And you are not saying that mordekaiser is easy because he’s a stat checker(or easier than a champ like Camille purely due to his nature of being tagged as a stat checker) just that this is a tag applied to him. Which is fine and all to be saying Morde is a stat checker Camille is not which has nothing to do with the skill required to play the champ but rather the agency and reach of their abilities and hand outs given. But I get the feeling by lumping him in with garen you’re rather “secretly” implying his gameplay is also brain dead like a lot of these other champs when in fact he is much different from most if not all of these champs (even Mundo) with much more interaction involved compared to them. If he feels brain dead and impossible to fight against that’s simply a user error and knowledge gap like losing to an illaoi
As a morde main I would agree that there is some skill expression but not very much. I also agree that in an even scenario morde needs to hit his abilities or he is screwed. Regardless I think he is definitely a stat checker
Come on bro👀 I've been playing top sense season 3. Mord is a stat stick.
You press R. If they not Orrn pressing W or soon pressing R to deni your R you can win the fight. Q is crazy hard to miss. W is shield/ heal. E not only pulls but gives him magic pin like Darius E goes armor pen right? And R takes what 10% of basically all stats? He is a good champ he just needs more stats right now.... And a lower cd on R would go a long way.
@@milannovak1696 Yeh i mained mord for like a year or so and you either hit your e and q or you just do nothing. If you hit your e then cool but your not gonna get another 2 aa's in unless they mess up. If you hit your q....theres not much to say there. Mords ult definitely allows you to just walk up to people and smack them but if they have a tiny bit of a movespeed boost they dodge your e and run circles around you. With mord you quite literally have to hit your abilities otherwise your kinda done, unless you can stay alive long enough to get your q in and have an actual w.
I feel like its difficult to say morde is a conventional stat checker, because unless he wildly ahead, he cant just run at you and if his stats are higher he wins like a garen or a trynd. Morde has a number of glaring flaws in his kit that put him behind other stat checkers, such as him being basically the only juggernaut in the game that only scales with ap, so hes forced to build items meant for mages that he cant use as well as they can. additionally, because hes designed somewhere between a mage and a juggernaut and relies on scaling, he has abysmal base stats and can only really fight immobile squishy champs with little to no cc (which have become increasingly rare in terms of new champs). At this point, all morde can really do is either ult the enemy team's tank give his team backline access, ult the jungler to secure neutral objectives, or ult the most fed person on the enemy team to buy his team some times to win teamfights. Morde is my favourite champ, so it sucks whenever i play him and every stat checker is better than him, everyone who uses the items he does uses them better, and every insignificant buff he gets makes no difference to his actual problems. If they want to buff morde, without giving him back his movement speed, then they should do one or both of the following: 1. give his isolated q a slow so he can actually have a chance of landing his e on someone (cause right now its pretty easy to avoid with how telegraphed and slow it is) or 2. give him better hp scaling or some kind of built in omnivamp so that he actually has a chance to contest other champs that can easily out dps him. Morde's combination of being super kitable and often quite fragile compared to other stat checkers forces him to either build tank and deal no damage or build ap and have no health, making him feel outclassed by other champs in every way. Hopefully riot figures out how to give him a meaningful change for once.
Not reading that
I feel that if every champion where overloaded it will be pretty fun, but if we go to Season 1, when 90% of the champs where stat checkers it isn´t as fun as today, is horrible when an Akshan kills you, revive half of his team and then goes to kill the rest of your team, but if you can destroy him with irelia without giving him the opportunity to breathe, is "balanced". Nothing is Broken if EVERYTHING is broken
I very much think it depends on the champ, I lean more towards overloaded kits, because they can feel like statchecker+. When you can do so much stuff it's hard to fail. And some stat checkers are pretty basic, the simpler and less problematic ones seem necessary to the game to allow people to learn and to allow focus on the macro.
I feel like you spoke the words right out of my mind while talking about Mordekaiser. I mean I have been maining him for like 5 years and since his rework, and mainly the passive change of movement speed, he has been on the weaker side. No matter how much they buff his other abilities he will never be able to use that buffed dmg when he cannot even get close enough to actually apply it. I really urge Riot to just try and give him some scaling movement speed in his passive again so that he isn't just a giant punching bag for ranged toplaners, ADCs and all the other annoying new champs who hit me from across the universe. I don't want to reverse the nerf of the passive, although that would have been fricking amazing, but at least give him some of that percentage back. I want my Sauron 2.0 to dominate the pesky annoying ranged Toplaners who just poke me to oblivion before I can do anything in return. I beg you RIOT.
I say they make his deaths grasp apply a slow effect so when you pull in its harder for them to get away. Rylais crystal scepter fixes the problem also by applying a slow.
I freaking love morde and mained him for a long time but got kited way too much so I swapped for yorick
@@zackrywest5301 Just make his ultimate circle be 80% smaller (the fighting ring begins and ends in his AA-Q-passive range, no escape).
The only change he needs, really.
4:46 I'd love to see Tryndamere having a skillshot but I'm afraid he currently has none.
Overloaded champs can be really frustrating, but versatile kits can overcome their characteristics. The more versatile, the more options that you have to outplay. Personally, I prefer confronting overloaded champions as long as they aren't unfair (part of it is because I main Thresh and for him, it's all about knowing when and how to keep someone locked down.)
Stat checkers aren't bad, but they are also too straightforward for their own good. They tend to fall off quite a lot when behind or into the lategame.
The thing is that most overloaded champs feel unfair. Akshan has a double tap auto that can give him bonus move speed and a three hit passive that deals bonus damage and gives him a shield. Thats just his passive but it already allows him to outtrade most other champions without even taking his other abilities into consideration.
I like playing unfair champions as well as stat checkers, but in unorthodox fashion.
Yone is amazing (Axiom ark). Yasuo, unless luck and Naquiori blades 1st serious item (deft strikes passive), is… very underperforming. He simply cannot face-tank damage without that item, sadly, unlike Yone.
Mundo is a superb one-shot juggernaut with hail of blades and divine sunderer.
Morde is nice but also gimmicky. Still, he has a great diversity of builds going for him. Especially black hole build, mega shield build and the speedy build.
Darius is fun, especially with Rageblade completing his kit’s functionality.
Warwick with lethality build is formidable as well.
Old aatrox was a stats checker and i miss this soooo much
Like old aatrox was a good pick, he was good for a while thats all, and now we have trynd à better version lol
You should do a video about ‘fight for you’ abilities. Things like Zyra’s plants, Heimerdinger’s turrets, and Azir’s soldiers. It’s not a mechanic that’s used often, and they’re each different. And I’m not including pets, so no Shaco clone, Daisy, Tibbers, LeBlanc clone, etc
2:13 the FEARs pokemons exist
If there's a stat checker I know most people hate, it's 100% Master Yi. He may not have been included in this video's list, but he is defined as one.
Love the nostalgic Pokemon Colosseum Battle Music in the background!
I think Morde's E should be changed to click a location to drag to and recast-click where to drag from. This would give his kit a little more of a skill requirement and he wouldn't be so kiteable.
How in the world does that make him less kiteable?
problem, he would be impossible to engage upon
he's already got a really nice disengage using his e backwards, but being able to have it not centered exactly on him (and instead used like Viktor E) would be a nightmare
@@Heartsii_ Fair enough. He could gain that ability on E lvl 4 or 5, or something like that.
@@walf6470 E is longer than it is wide, so casting it sideways would make it easier to hit a champ trying to kite you. Also, since you decide where they end up, Q follow up should be pretty easy too.
They should make his e also slow just like Darius e slows
Love your videos man. Been watching you for a year more or less and it kinda surprises me that not many people do point out the amount of bangers you use for these videos. I really like when you put Fire Emblem music in the videos, you are definitely a man of culture. I also love the references to Smash Bros, I'd love to see you discussing about Smash Ultimate meta at some point.
Thanks! Smash videos will def be coming out in the near future :D
Surprised to not see master yi on this list along with arguably Darius and xin zhao
I truly enjoy my main Dr. Mundo. All I focus on is getting gold, and then I know the champ will dominate the mid to late game. It doesn't matter if I'm 0/4 in lane, those stats will become relevant given enough scaling
I'd rather fight an overloaded kit than a star checker. Neither are fun to go against, but at least the overloaded kit has potential for the user to randomly screw up, while the stat checker will auto win because there aren't enough mistakes the user can make for it to be beatable
Master elo Morde main here.
Yes i play him with cdr boots as my first item, no u can't do shit even if u try to outplay, even if i miss 3Qs in a row
@@lmripper3659 as a Jax main that just farms till I have a real weapon. I approve this message
If you're playing against any stat checker, just find what makes them work and target that. If they pick Garen, you pick range with waveclear and ward properly. If they pick Morde, you pick a kiter. Against Mundo, get a heal cut. But what do you do against an overloaded cancer piece of shit like Akali? NOTHING. Even a mediocre Akali player, no matter how bad they got camped, kills your whole fucking backline in a fight and flips you off as she jumps away. Or Viego, who is literally every champion in one. Or fucking Yone. High skill cap champions are good and healthy. Champions with massively, ridiculously overloaded kits can go and kindly fuck themselves.
@@tonimontana4711 "Nooo you cant just do 700 damage every three auto attacks!!!"
Hehehe imagine if i had a real weapon
@@stumpcrash3190 lol😂😂😂
Some people call them stat stick because if I remember correctly the brutalizer was exactly that, a stick with stats.
For any other Mord mains out there, what I do this is:
- Play him in the jungle
- Chilling Smite
- Approach Velocity
- If they have 3+ melees, go Exhaust + Riftmaker
- If they have 3+ ranged/kiters, go Ghost + Rocketbelt
- Rush Rylai's second item
- Rylai's + Approach Velocity + Passive = They flash or they die
There is nothing funnier than watching a fed Garen trying to zoom away from me when I have a 30% slow aura and continuous 15% Movespeed towards him
Also but the cosmic CDR item for better haste/Q combo.
The editor used the pokemon colosseum soundtrack at the start...
10/10 best video of the year!!! 😍
Well as much as it is a headache dealing with 200year champs
I've got to admit that they are a lot more fun to play with compared to the prior
(BUT riot should skim the ability description by a lot so that we don't need to read it more than once just to explain it)
lesser of 2 evils
Takes Frozen Heart
"I'm a stat checker now"
I think something that might help Morde and make his initial laning phase less opressive would be to give his aoe less damage and in return giving it a ramping slow based on level. This could help him keep targets near him without always relying on rylias and instead allow him to go more mobility focused items to make up the speed difference.
Or maybe make him faster when his passive is up so he can jungle better (I love Morde jungle lol)
His AoE already deals 0 damage.
Bring back the old 10% max hp per second thing.
I really dislike that after all riots talk of balancing champions so they don't get free stats they released Nilah, who gets free exp, heals and shields from allies, then also gets free armor pen, innate healing based on CRIT CHANCE and a bloodthirster passive to boot. all this on a MELEE champion with ranged champion range, innate aoe attacks, the ability to dodge basic attacks and reduce damage to herself, an aoe pull, heal and shield in one ability, and 2 dashes(which are also auto resets)
I miss the old school stat check gameplay but I understand that it can be fully figured out and wouldn’t be fun over 12 years. It makes me sad that I long for a game that no longer exists and not just the physical game but the excitement and the experience. I really think I’m coming to the end of my time playing league boys💔
I'm so glad I joined in 2011 and was able to experience league from that point on. It's been through a lot and it definitely peaked a long time ago. I don't think I can quit though there's nothing to fill the void.
My duo is a Garen main and he has some of the best macro out of anyone I play with because he's been able to focus on that rather than skill expression, however he is also one of the most hardstuck people I know because there is limited/no ability to outplay people and so its harder to carry games consistently
Personally I believe that overloaded champions are a bit of a bigger problem because if they have a very powerful stat checker we can just exhaust and Anathema's Chains to counter the champion if they're overloaded you can't do that as easily
All reworked and phased out?!?! Hands off my Trundle
I love stat checkers, Imagine a zeri flying all over the map like those new champs with a lot of mobility and life% DMG and suddenly you cast Nasus W on her and just simply delete her from the game
Vars "you can't kill a lvl 100 Pokémon with a lvl 1 Pokémon "
Me with a lvl 1 Ratata :
ARE YOU SURE ABOUT THAT?
one thing I can see with mordekaiser is reducing the area in the death realm by 10-20% to make it harder to kite him out during his most powerful ability. that would make him feel strong while still allowing them to cap his move speed to prevent him from being a walking blender mixed with Jason Voorhees
14:24 I got so confused at "earlier this month", then I realized I was watching a 1 year old video and the skarner rework is STILL not out. Early january copege
Stat checkers are picked because they're imminent. You can't avoid tryn and nasus and their ability to kill you because they are faster and stronger and that makes the difference most times. In all ranks combined, nasus has a higher pick rate than fiora, and right now, unlike in most recent times, she's actually a higher-tiered champ. I'm a plat-diamond Fiora one-trick, so I can deal with them, but the fact that you can screw up turns most people off and offsets the upside. When they are strong, they are cracked, so they need to be weak because they can't be dealt with when they aren't strong. I'm cool with being outplayed, but not mauled lol. And I think overloaded champs have a margin of error such that even when broken, they are fair. Yone is like the easiest win ever IMO for example.
Anecdotal evidence and confirmation bias are here, I'm sure, but I hope I got my point across. Great video as always!
Fiora has 130% max hp true dmg, it can be dealt in 3 seconds, you are slowed and she has an ability that reduces your as by optimally 100% or stunning you.
@@cop6576 Do you have any idea how much AD you'd need or how hard that combo is? Plus they have to be stunned to consistently do the jjking combo. Riposte is one of the hardest abilities in the game to use optimally. I don't think you've ever played Fiora, which is fine, but against competent competition, no.
@@thagrandafroduelist5705 It's not hard, I played Fiora once in my life and easily beat a Kled main 10/10 in full build fights I literallyx unironically didn't use E at all and just pressed R, circled around him and aaed, he could not deal with my damage, listen buddy. The Kled beats tons of champs full build. Fiora has never lost 1 full build fight, no matter who plays her. I AM TIREEEEED OF LISTENING TO YOU WEEBS SAYING YOUR WAIFU IS HARD TO PLAY SHE IS NOT! SHE IS EASY AS FUCK!
@@thagrandafroduelist5705 I don't give a fuck if I played her or not, I knkw what she does
@@thagrandafroduelist5705 and what she does is kill fucking everyone by right clicking and circling, she can miss her W fuck it.
"Screw the rules I have money" Oh my God it's been so long since heard that XD. Thank you
As a Trundle main, I agree with the part about him being broken, but I don’t think he’s balanced. He’s just too powerful for the rift.
Vars: If your name is not Vayne you won't be able to do jack!
Kog'maw: RALGH?
I only think raw stat checkers are an issue when you see them in pro play. Tryndamere is a stat checker with very poor utility options, he should never be so overtuned that he is a viable let alone strong pick in pro play. At least Malphite has utility, Garen just runs at people and tower dives with the ult, that strategy should not be good in pro play. Unfortunately, not the case rn. Pretty obvious case of "oh hey the bonus stats for the stat checkers are too much rn"
And yes I prefer overloaded champs over stat checkers any day of the week. I prefer games having more depth ideally
Garen isn't played and trynd was played bc of gore and wasn't even that strong
That's basically just saying that stat checkers are invalid.
So you want stat chekers to be like Azir, Kalista, Aurelion Sol? Nerfed to the ground just because they are good in pro play?
We dont see trynandmere that often in pro play. Its only in some specific scenarios. Trundle would be the most played one, but his pillar is far from a stat check
@@ДюсековИльяс huh? Stat checkers are drastically better in soloq than pro play. Univable in pro player stack checkers like Garen top will shit on people in most soloq elos. But when you have these soloq stompers being good in pro player, they are beyond broken in soloq. It's actually the opposite of the examples you bring up
honestly all of your videos are the best to just binge and just such good content its amazing
In my opinion, range champs can be stat sticks. Particularly senna and veigar. At some point in the game, they will just have better stats than you, no matter how much you try to outplay it
2:07 dont forget lvl 1 ratata/a-lot-of-normal types w/ a focus slash, endeavor and quick attack :)
Overloaded champions are far more broken than stat checkers for one predominant reason, using the Dr. Mundo into Caitlyn example you used, or Tryndamere Vs. Caitlyn, it isn’t Caitlyn’s job to deal with these kinds of champions, it is the tanks job, or the mage’s job, or the supports job to either CC, or just keep them able to be kited. The issue with overloaded champions, is that it is no one’s job to deal with them, since no one CAN deal with them, Tanks can’t deal with Viego because they CC him, but he has 80% tenacity, so it doesn’t matter, with Viego, he can’t be kited because he has a ranged stun/dash, and a huge movement speed steroid, as well as a resettable dash that is unstoppable, Viego Vs. Caitlyn feels worse than Mundo Vs. Caitlyn, because Caitlyn isn’t meant to be able to deal with Mundo, but she should be able to deal with a champion like Viego, but she can’t. To reiterate, stat checkers can be dealt with. Overloaded champions cannot.
I agree with this 100%. The whole point of league is that it is a TEAM game. So the skill expression comes from people needing to use their heads on how they can best work with their team. What champions they need to stay away from and what champions they want to focus.
@@thrahxvaug6430 Yes, it frustrates me more and more every time when I get “Gameplayed” by a 1/8 Yone, and just die, or same with Viego going from 1/4 to 6/4 getting a pentakill off of resets. I have nothing against Yone or Viego, but every champion has a window of which you can punish them, I main Taliyah, who once she burns her W E combo, she is very vulnerable outside of using Q. Viego and Yone do not have enough of a suitable window to be punished in order for them to be balanced. Which ends up with overloaded causing more issues, and worse issues, than Mundo or Tryndamere could ever cause.
Volibear is a stat checker imo as well, while yes e and ult are skill shots technically, both can be semi confirmed with q and he gets a boat load of stats and scaling on those stats with passive ult and w. Awesome vid as always Vars
Overloaded champions are clearly WAY worse than stat checkers . As you said, you can quantify the amount of gold these champions gain from their kit - i.e. "2 items worth." Meanwhile, champions like Yone and Viego have what can only be called INFINITE value abilities. Sometimes multiple. These champions are the physical embodiment of infinity + 1 lmao.
12:02 THIS. Ever since rito nerfed his passive's bonus movespeed from 9% to 3% he's been soo easy to kite. Like, that 3% literally gives you only 1 more MS than other champs.
That's why Rylai's scepter is obligatory against champs with BS movement spells.
Something everyone forgets is that all tank engage supports are stat checkers, and adc mains refuse to acknowledge it. When you win that level 2 all in, it wasn't because you outplayed the enemy, it was because leona's numbers are incredibly huge and will always kill the enemy if you hit e. Just by nature alone, tank supports have to have high stats because they don't get enough gold to scale their stats with items. The only real exception to the engage support stat check rule is rakan, but rakan is kinda his own thing
BEST COMMENT AWARD
Rakan is more like an assassin support if you understand what I'm trying to say
@@callmeandoru2627 he is just by far the best support for skill expression, and he can afford to have slightly worse numbers because of how safe his e makes his engage. assassins can have safe escapes, but usually the defining feature of assassin champions is a "kill or die" playstyle. (this is also what makes champions like talon, zed and leblanc one trick staples, they are incredibly safe and have incredible playmaking)
Because they are not?
Leona can hardly dive turrets at level 2. She also has no Yone’s E in her kit, which makes her extremely underpowered and worthless.
Meanwhile, Darius support is its own beast.
@@kingol4801 and trundle does?
Shyv is an excellent example of a stat checker that grew by adding new effects to her. Look through the patch notes, the few years was amazing for her. Attack speed steroid, spell effects on auto, all the AP scalings, the AD scaling on E. She has new life and new ways to interact with the game instead of just face smashing off of the spell effects and E interactions alone
I feel like Xin Zhao, Diana, Kassadin and Lee Sin should be added to the list of stat checkers, a few more tanks might make the list as well. Stat checking isnt a reserved gameplay for Juggernauts, and I say this as someone with Mastery 7 on Diana and Kassadin, your gameplay is literally just get in your opponents face and deal more damage than them, there is not much outplay when you're fed on Kassadin, nor is there any "skill expression" involved other than playing well around vision and knowing which fights to take and which not to take, but thats no more skill expression than Garen or Tryndamere.
Lee sin? One of the most skill expressive champs is a stat stick? I don’t really think u understand the term stat stick well then
@@mks1702 Lee Sin is a stat checker but I dont think the League of Legends community is ready for this talk yet
@@Dingdong2730 u really put Lee sin in that list? For what reason?
@@Dingdong2730 Kass is incredibly positionally dependent, and lee sin absolutely sucks if you can't play him well. Diana and xin I can see moreso xin the most, but even so there is a lot of macro in knowing when and how to go in that doesn't particularly exist with stat checkers.
@@j.asmrgaming1228 Oh Yeah Lee Sin really sucks if you just hit Q and go in, playing this champ takes so much skill bro. Its so funny we have collectively decided that this champ is anything special when it comes to skill. Its not high apm, its not punishing to mistakes, the essential gameplay isnt difficult to perform.
im not sure id take gwen as an example of a non statcheck champion because in practice, she basically plays exactly like a statchecker.
I feel like Gwen falls into the same realm as Darius and Sett. They are stat reliant, and they can stat-check the absolute shit out of you, but they aren't so simple that outplay potential is absent from their kit. A statcheck, just less severe than a morde or nasus
Exactly. She just goes in on you and wins through her sheer amount of damage and healing, absolutely zero brain involved. It's funny when a Gwen player who is used to statcheck everyone level 1 tries to do it to Trundle though. That's how you know Gwen players are just abusing their champ when they brainlessly try to fight a fucking Trundle at level 1 expecting to win.
@@cacodrippin5112 This would be the case if her ultimate was more difficult to land but its not practically possible to dodge it without flash. Her ultimate sets up her Q with the slow and does insane damage.
I swear Urgot is a stat checker. He is literally unbeatable even if you're ahead.
it doesn't matter if he's 2 items ahead of you if he can't hit E and circle around you and hit his ult, you can outplay him by adjusting to his playstyle other than just staying away, so not a stat checker; you feel like that bc he is a scaling champion and great late game clearer, so even when behind he will grow enough to start farming like crazy and then catch up to you if you let him
@@antoniogott well i can't actually kill him because i literally do negative damage as he heals all the damage back up even if i hit all my abilities + ignite and even if i have anti heal item
@@dazeen9591 Urgot doesn't heal my dude
@@antoniogott with items he does my dude
@@dazeen9591 in the current meta, if he is building healing items he should not have oppressive damage against an even enemy, unless as I said it's late game and he was allowed to farm and scale, but that is not a stat checker, any scaling enemy will do that
A bit off topic, but I think a rotating champ pool is the best thing For league’s future. Once the game reaches 200 champs it will be impossible to memorize every champ and most will never even see play. A rotating pool would make it possible to balance each set with handpicked counters to each one. It would allow for interesting metas that never even existed! I think it would be worth trying out for a year - each set would last a month maybe? Or two months?
I think it's better to make overloaded champions than stat chackers because as broken as overloaded champs can be, they do make the game more interesting.
I just hope the future stat checker reworks doesn't remove what makes those champions fun, I enjoy the simplistic kits of trundle and nasus and find them fun and unique to play despite their simple nature, however I understand the point you have made.
Sometimes less is more.
There's nothing inherently wrong with stat checkers IMO. They can become this "unkillable behemoth" one-shotting anyone that gets in their way, but there is always the potential to outplay them.
And sometimes you do just want to play something simple and do big damage, because, well, isn't that the League of Legends most of us fell in love with about 10 years ago?
it's the league I like and I started in late 2021, something about playing Cho'gath is so funny to me every time
there's something inherently wrong with stat checkers tho they remove player agency on the game
@@cherno8336how?
@@blame7121 because that's literally their definition they remove player agency and make the winner the one with more stats, and removing player agency is not good design way worse than overloaded
@@cherno8336 you mean the winner in a straight up 1v1 situation between two beasticks, say a Garen vs Tryndamere, standing there just smacking eachother until the one dies and the other lives, which determines the winner of the duel?
Frankly to win the match, however, takes a lot more than just standing there trying to 1v1 eachother.
i love the comparison of pokemon and smash the way you did it, but theres a suprising amount of ways that a lv 100 pokemon can be taken out by a lv 1 pokemon
Personally I love playing micro intensive champs, so getting ran down by trynd or ulted by morde sucks, I'd much rather play vs overloaded kits
6:19 Tell that to the rioters that designed assassins who combo you before you can finish casting an ability.
I bet this video is gonna have a ton of top laners in it 🤣
All role have stat checker (except adc maybe) but vars always talk a lot about top
Absolutely nothing is fair about tryndamere
A! A! A! A!
He's annoying but manageable
He doesn't have any ap or true damage and only uses AA for damage so plated boots shut him down hard if he is not ahead by a significant amount. Bramble also reduces his healing and works incredibly efficiently against him. He also has a poor team fight if he is behind, as his kit offers no hard cc and his gap close is not particularly fast and a skill shot that can be dodged. He also has to time his ultimate against burst, if you burst him he might miss the timing or if there is a lot of burst he might use it earlier and get less actual invulnerability out of it. Also without ult, he cannot team fight and often not even 1v1, making him useless for split pushing if someone goes to defend.
@@Samuel-wl4fw never build bramble against him, he wait for grevious to go off before healing, your bramble will negate 0 healing against him. The only utility of bramble is negating his triumph + Q to save him from a full stacked turret shot after his ulti ends, but tabis or wardens is still better because they will give more survivability against him overall.
yone is a statchecker too, but with a bunch of other stuff going for him, its so wonderful when you can miss all ur stuff and still win by default because melee lethal tempo is beyond cancereous.
Stat checkers absolutely should be in the game in some form as they serve to punish enemies who don't play their champs correctly.
Zoe is a somewhat punishing champion, miss your E when you R in and you now get a charging trundle with a pillar on your return spot.
Plus they are super satisfying in some sense.
Honestly the feeling of some player playing a super flashy arrogant aggressive champ like Vayne, Yone, Zoe, Zeri, Akshan, and especially akali performing all their mechanics and abilities only to lose to you slapping them as trundle or slicing their face off as trynd is satisfying.
"Stat checker" "They punish enemies who don't play their champ correctly"
What? Its a STAT checker, it checks STATS not skill