Mechwarrior 5 Mod Review - Be the Hero - Yet Another Mechlab
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Many out there have felt a void with Mechwarrior 5 mechlab, well look no further!
Yet Another Mechlab: www.nexusmods....
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Such a wholesome ending...
Now that Mr Cicada had a new set of summer clothes, he can run out in the sun and have fun with his new guns.
🤣🤣🤣🤣🤣🤣
Cicada is the poster child for the difference between having full customization options as opposed to what mw5 offers.
I miss putting whatever I wan't as long as it fits, I've had so many cool ideas for mechs that I haven't been able to build
Now you can!
Another big dick play by the modding community +1.
Ohh yeah I restarted a career I was like 40 hours into once I found this mod. It's a huge quality of life buff if you are someone who is a mad scientist In the mech lab.
@@lucafrix66
That’s where most of my enjoyment comes from: devising new and increasingly terrible engines of destruction.
i like that it also lets you put masc and ecm on anything. i have an Atlas with a gauss, 2 srm6, 4ml, XL400 and a masc. the thing pushes 97kph and its glorious
Mimicry is a form of compliment, please take it as such when I also put a MASC on my Annihilator
I also gave mine a supercharger and a mobility gyro. 132 kph atlas. Gave all the same stuff to a spider and that thing did like 440 kph.
An open and optimized mech lab completely changes the game for the better. Customization out the ying yang.
My fav monster is a Hatamoto chi with 4 srm6, 2 large laser SB, an Ecm, and a 270ish standard engine.
Yeah it truly opens the game up.
@@NoGutsNoGalaxy but is it working for both sides, seems like you could make any Kintaro invincible all mech type killer wit vanilla so making him even better would men there is no challenge especially late game. Is AI any scarier because of this mod?
@@michabanasiak2073 There are a couple of add on mods, like Lore based mech variants - YAML Edition - that add in scary things like longtom carrying atlas variants.
I'm so glad the BattleTech Community has not been burned away...
"GW burning away it's modding community."
BattleTech community gets to play its games with its mods. Making the game last forever.
This finally brings back the joy of endless hours of customization and making unique builds instead of being pidgeon holed into selling "shop fodder" mechs or being stuck with creating just one kind of build
i can make my insane merc 4 builds or get them dam close and also have mechs that can handle changing battlefields
I still, to this day, don't believe pigeon holing is what anybody outside of PGI's "Test Group" wanted for the game
I think the easiest way to balance it, would be making ferro, endo and engine overhauls pricey. And i am pretty sure that author already done this.
Yeah this mod makes building what you want fairly expensive... Short of selling my whole collection I've just settled for putting together one baseline $6 million build for solo to build back up to running a lance.
Difficulty 80-100 multi-mission ops are where the money’s at. Do a few of those and you’ll be sitting pretty at a couple hundred million c-bills in no time.
I didn't know about this mod and plain to download it for my career playthrough. I would like to see the ability to grow past a 1 lance unit. Add a mini game where you sent another lance on missions with some risk/reward be a true merc leader sending units out.
Now we just need a Rescale back, and the 3D Hud back, I'm going to buy the game for sure.
I started a playthrough with this mod and it is so much fun. It makes funding hero mechs much more exciting because even of you don't want to run that particular mech yourself it will likely have ES FF or other rare components that don't show up until pretty late in the game.
honestly MW5's mechlab was just a little nudge from greatness, if the size of the weapon slots allowed you to throw in multiple weapons (ie multiple medium lasers in a large slot, multiple small lasers in a medium slot, etc) it would of been great, or they could of gone the extra step and say that you could defy the predefined slots, but it would lead to increased maintenance costs
it's honestly sad how close this was to being really good
It's not all that sad if you get this mod... Really the only thing that will be sad about it is when they update and screw this mod out. 😂
They could've made component replacements available - in the lore you can't just switch out an energy weapons with a ballistic weapon on an arm. There'd be no ammo feed and so on.
But you could probably re-built the entire arm with the required components, that's what variants resulted from. So as a Merc, why can't a replace my Mech's entire arm or torso with ones that have the proper slots? Make it super expensive, let me include FF or Endo as well!
@@esprit101 That is a downright lie not at all supported by the table top mechanics or lore, now it's certainly more DIFFICULT to replace components of a different type, but a sufficiently skilled mech-tech can do ANYTHING, including building mechs from salvage and raw materials. Might I introduce you to the humble Koto, a 25t custom built "Locust" that became so common that it eventually became it's own model.
@@seanwarren9357 knowing the rate at which the game gets updates anyway, you’ll be fine for a good long while
Thanks for putting out these mod videos, keeps me in the loop of new mods
Do you still remember when B33f one shot you with his Direstar?
Nah bro, can you recall it for me?
... well there aren´t clanmechs (yet)
though technically could make someting like a Annistar or Atlastar ?
@@MrTBSC I'm not sure, although i might try build an atlastar
Finally. I was wondering when an updated mechlab would be available.
God damn I wanna stand up and give you an Applause!!! I have looked at this mod and just wasn't sure. Thrilled to see a great review for this
I think I like how Roguetech for HBS Battletech handled engines, making core size and XL shielding separate.
Good to see! I missed Mech Reloaded, and now we have this :-) Next playthrough for sure!
Have fun!
This is the old mechlab style of mw4 vengeance and mw4 mercenarie
No, it isn't. MW4 only allowed you to change engines and armor. It also had different sized hard points. Large could hold three small weapons medium two smalls etc.
I tried this mod and the other "yet another" mods.
Inferno missiles are completely OP. Use two SRM 6 INFERNO and the enemy mech just shut down permanently quite instantly. Nothing they can do.
A problem with the kind of freedom that this mod gives you is that the different mechs are essentially just skins. All mechs can be whatever you want them to be, and total tonnage is almost the only thing that matters.
You act like hardpoint locations or harpoint quantity dont apply lol its not like mwchwarrior 3 where you can load up 26 machine guns just because there are slots available
@@EliPorterMahn Makes a very minimal difference when the total number of hardpoints are the same. And that's the case between many of the mechs.
Great video, well said. Confirmed Sean is a hero 10:58. Thanks for the share.
Awesome way of exampling and story telling even when there isn't much to say about it.
Mechlab seems to be, "if it fits I hits."
Wish I'd get the X5 in MWO just to throw in four ERML's and two MRM10's with XL300 engine... Or just do that crazy sounding Cicada 3M with stealth armor, RAC5 and 3 SL's or 3 ERSL's. Quit making me dream of Cicada's will ya! Damn bug fetishes getting to me... **Makes scrubbing noises** : D
Sadly u can't use this mod on a already running save game because it will remove all engines from all owned mechs. 😟
Thanks for the heads up, was wondering if this would be the case. Maybe I have enough C-bills to refit a mech or two and grind my way back into a a full working lance.
You can. You just have to fly to the nearest industrial hub and shell out some cbills. Might cost you like 4-5mil in engines but it’s definitely feasible
🎵 Let me sing you the song of my people 🎵
Since the may update and Navida1 not updating the mercs reloaded and other mods, this has mod has brought me back to MW5!
This is actual perfection!
This honestly reminds me a bit of Mechwarrior 4: Mercs, the level of customization is awesome.
Was waiting for them to get these mods updated! Finally!
My double UAC 5 hunchback can see the light of day now!
I actually like the MWO Loyalty Cicada from about 5 to 6 years ago. Especially the Bronze Fish Scale 'skin/paint job'.
Great video.Thanks for the info. Will consider this mod when I finish the game and would like to upgrade to something new.
This mod saved the game.
Aside from the mod, funny that you mention upgrades (just) in career mode: I noticed no one (of my favorite streamers and tubers) did a campaign with Heroes of the inner sphere (vanilla), all got to the career mode. Actually in campaign mode you also have all the hero missions, cantinas and mech upgrades that come with the career mode. But as no one did a campaign playthrough yet, nobody noticed or mentioned this...😉
I was sceptical so far.
I am waiting for Magnum to release the next MercTech. It has so much of all the single mods already, plus stuff like proper ammo explosion, heat effects and much more...
Man, I loaded up and had no engines so sold a couple mechs and went at an assassin mission solo. They took down my ac20bf urbie first with ease, then a dual pps assassin, then I thought to take out a clrm/arti commando and the stream was too low, so I thout my dervish with arrow should go out, but I could t fit any of the engines...
:(
So, I sold it. I picked up a 6 t2 mlas hunchback and finally pulled off the mission solo, bagging a second hunchback for my hangar. Can't wait to work back up to a full lance and to throw scary tanks back in(had to pull that as holy crap, it got hard with this mod.
Dude I love this mod. 64kph king crab with quad C AC/10s and hardened armour. 100kph crab27sl with octuple m lasers. 150kph Assassin mech with masc. I have a full lance of 64kph Awesomes with a command beagle probe and ecm carrier AWS8T. The best mod Ive found for this game.
The Cicada is a good mech, I swear!!
Cszolee got his files from Navida, who is reviving it. He makes other mods as well to bolster the game even more.
With which MW5 mod do you get infinite equipment and the components like XL engines, internal structures, armor types, etc.? Is this part of the mod or the IS Heros DLC?
Really wish there was mod support for the console folk. Probably never happen, but a boy can dream.
I'm using this mode but I don't find all the equipment you list here in it. And as far as these super heavy replaceable engines go, I only find them on the special mecs for sale.
Thank you for the video, Phil :)
Making your own hero mech would be awesome.
You can basically do exactly this with YAML. It's pretty insane.
Nice coverage.
I might be an oddball though, because I like limitations. Will give it a try anyway.
Mod looks great, what's the compatibility with other weapon and mech mods?
It has a lid of compatibility on nexus page!
@@NoGutsNoGalaxy thanks Phil. Yea ill check this out after work. Been playing with lore variants and yet another weapons mod among many others. The mods help make up for glaring shortcomings in the game, will be nice to have full customization again.
They should give us the ability to pay a large amount of c-bills change or add hard points so we can make our own hero mech
Yes , I am using and it is great.
It's an amazing addition. I slammed 9 medium lasers into a Warhammer, maxed the armor, and still had room left over for double heat sinks. Alpha strike all day, every day.
Weapon grouping? What's that?
to be honest, when i realized that you just had to find the mechs with endo, ferro and XL engines i was pretty stoked. I thought that all the mechs were in their base 3025 form when it came out so i stopped playing. obviously the MW:O mechlab is way better though, i'm so glad to have it back finally. buuut Roguetech has like broken me for mech customization; if it ain't like Roguetech its just second tier imo
... do xl engines bring the risk of full mech destruction on sidetorsoloss though?
Yes
I'm of mixed opinions on totally open customization in Battletech. I love the option of tweaking out a mech to your tastes, but it kills the idea of production varients. If everyone can just change everything about a mech, then the production varients don't mean anything. Right now I'm of a mind that the base mechlab should have base prices and build times, but allow more aggressive open changes to happen at dramatically increased prices and times. This would seem to fit the game lore better and explain why new varients could happen, but don't all the time.
The differences in hardpoints and being able to put on jumpjets or not and hardpoint locations still create variety
Cszolee doing gods work
So if all small hard points are now two medium points... what is the point of small lasers that aren't flamers
This puts mechwarrior 5 to closer the table top game. This is a good thing.
Is the unlimited everything from this mod? I like the idea of rarer weapons being an actual loss when you lose them, but if that is from a different mod in this video, I may add YAML to my list,.
i have a asn - dd loadout that i love running in MWO
lbx 2, light ppc, srm4, 4 jjs guardian ecm w/case
It's all cool but why does Cicada has tons of armor, weaponry and speed? In terms of balance how fun is it? Limitations are making progression more interesting, no? Like why should I upgrade from Cicada to heavy Mech? Can someone explain me?
Finally like the board game.
thx a lot!
Just started playing this game, and I get recked by AI enemies(difficulty above 80) all the time
I don't have enough space to put heat sink, weapons, nor the armour, it feels really bad.
I thought it was my skill issue, until I saw your video.
Pimp my Cicada.
I do like what YAML does but it is such a mess
I am seriously late to this game hope this mod is still relevant
I installed this mod, but I can't seem to equip any engine no matter what I do. I'm attempting to mod an "Atlas AS7-D". Other than that, it has great potential, though I can't drive any of my mechs now.
I have that issue with my dervish, not quite sure what the deal was but I think it was probably loaded into the game without compatibility in the code somewhere so it wouldn't actually fit an engine, but all the other New Mex have encountered have engines fitted and I was able to fit all my other mix with new engines so...¯\_(ツ)_/¯
@@seanwarren9357 You're fortunate; I can't fit engines to any of my mechs. Looks like I have to start a new profile or uninstall the mod.
A: make sure you have the latest version of the mod.
B: try the strip 'Mech button and then re-equip everything.
I was finally able to pick this game up but I bought it on GOG before I realized they've stopped supporting windows 7. If I want to be able to use mods should I just go ahead and buy it on Steam? I was of course able to get it working from GOG by installing all files and then running the installer but I'm not sure how it will interact with mods. Being new I have no idea how to install and use mods, so any help would be great. Thank you...
engines have the ability to have more engines in them ? XD
@5:45
xDDD gold
YES!
I like the enthusiasm!
I only play this game with this mod.
I still do think Reloaded is better, but if I go back to play MW5 before Reloaded is updated, I am gonna grab this
Yeah lets mod some basic fucking shit the game should've had from the beginning this is hilarious. I am sorry they just dont fucking care.
So when you add in an XL engine in the mod, does your mech destroy when your left/right torso is destroy?
Yes, It forces your pilot to eject.
X5 is a great mech. What happens if side torso is destroyed with XL engine in MW5 Mercs?
Same thing that happens in MWO or any other MW game as far as I know.
You explode.
Playing tabletop Battletech in paper I understood the value of hard points it actually forces you to utilise and play other Mechs. And it made somewhat each mech special in it's own way. Yes we modified the heck out of our mechs within the hard point allowances and still had plenty of modification.
When first playing MWO I saw ac20's on ravens??? 8 lasers on a firestarter when I can barely do that with a Timberwolf. Somethings were just out of whack. But since MWO Is more a first person shooter than a turn based shooter more specialization just allows for more variance and pleasure to the people who sometimes spend more time building and modifying Well known Mechs. I miss snuggles time and the funky somtimes disabling mods like a raven with an AC20.
Look, the reality is that MW5 stuck pretty closely to its timeline. This is not to say that you can't ever mod a 'Mech. Or that you shouldn't ever mod a 'Mech. But if you read the 3025 Mech Readout you'll see that most mods involved more armor or occasionally an extra weapon. The reason the Cicada only has 3 weapons slots is because that's how the frame was built. To add weapons slots you'd have to add power cables, ammo bins, etc etc etc, and it's not that it's not doable. It's that it's like, for instance, when a car gets totaled in an accident. It's not that it can't be fixed. It's that it's more expensive than it's worth. That's what you're running into here. It's not that the Cicada can't be improved. It's that it's more expensive than it's worth. If you want a real world example, look at the Humvee. Decent vehicle, but expensive as hell to run, let alone modify much.
I would love to do something like this for my Mech lab, but I'm playing MW5 on my Xbox one. Will there ever be portable version of consoles??
I highly doubt it.
installed it. now all my mechs are fucked up Yeah!
they rather keep it mainstream by keeping it dumbed down - they think that's what will bring in the most players/sales
Are XL engines still risk-free with this mod or do they actually kill you on ST loss?
I'm pretty sure the xl's fit the engine to the crits of the torso which leads to destruction of the engine and CT with a side torso destruction...
With the mod, yes, you will be forced to eject on side torso destruction.
This guy used to be a tanker right?
Just wish I could use mods on console
Finally Woooo hoooooo
Hey can someone help? Can u add this mod to Xbox? I been searching awhile no luck
Conflicts with way to many mods I run and like (piratetech, start 3041, etc.) looks like it would be a game changer so I may activate next time I start a new career/campaign.
seems to me the 2A is the config. If its a different config its not the 2A. Idk why the name matters to people when the feature you are calling for makes the names meaningless.
Is it on epic games
I wonder if there could be other ways of makeing a mech more "your mech" then just open up all the slots so that every mech can be the same with a different skin.
I mean the new skills/quirks system PGI lately introduced is something I would prefere to be worked on, beeing improved, then jjust an open mechlab.
Something more that would allow more radical changes/quirks but with drawbacks. Lets stick with the Cicada. Its a mech designed for a specific role. Be a bigger Locust basicly.
So how about getting a bonus on the hit modifier for enemys. Makeing this one harder to hit when you invest the skillpoints into it. Since this isn't a PvP game it should be okay.
Maybe as a scout it has better sensors and can provide a better/faster lockon. Maybe a 360° by default? Keep locks longer or make it easier for missiles of your teammates to hit?
I would prefere the direction of modders or even PGI to develop more in that direction. Maybe there is something in the lore that could be used? IIRC there are different sensor manufactures that where better for one or the other thing. Take from that and put it in.
Also how about a non combat quirk like "easy to repair" that gives you less downtime for the mech or makes it cheaper? Like "its not the best mech but we can repair it so fast that you can use in even in multimission twice !"
It's not really every mech is the same with the different skin as each variant has its regular restrictions and hard points and tonnage...
it might be fun to use cicadas and locusts to see how far you can get in the campaign but i wouldnt recommend it till after you complete the vanilla game. this mod will turn the game play to extra easy mode and make it less challenging.
My cat-k2 can come true
A year has passed and PGi does nothing but blatantly ignore their fanbase luckily a surge of major modders have answered the call
What people need to know about this mod, it WILL remove every single engine you have, and guess what you have to buy them and install them again...do NOT do this mod unless you have enough Cbills to cover this when continuing your playthrough. Now, if starting over completely you don't have to worry about this.
Can't play without yaml
There's something that all these games have totally missed. Every good mechwarrior needs an equally good TECHNICIAN. Hiring and firing techs, and levelling them us should be a mechanic for what they can do for your mech. Green = basic armor repairs only, regular standard repairs only, veteren standard repairs plus minor modifications, elite; all repairs plus major modifications; Genius; non standard modifications, crazy upgrades etc. Think of Shorty Sneede from Snord's Irregulars slapping together a Frankenmech out of a Rifleman, Archer, Warhammer and Phoenix Hawk, he would be a genius tech (as well as a good mechwarrior)
Major Modifications should only be happening on factory planets where there's access to all the resources of industry to create them. Leopard dropships are supposed to be cramped transport vehicles, not flying battlemech factories.
thanks for sharing pgi is a continue disappointment for me thay have dropped so much on this game it makes me sad
Just want a CHALLENGE.
Ill get the mod untill i complete the story
"This is what the game needs" Uhm, no. Disagree there. Not everyone wants a power fantasy. Luckily it's just a mod and not forced on everyone.
why are you so slow
@@Imborian out of solidarity. so even you are able to keep up with me.
@@pRaX85815 ya sure
You're literally driving huge robots and stepping your enemies, demolishing entire cities, even.
If that's not a power fantasy, I don't know what is.
If i want to play MWO then i would play MWO...i don't want MWO in MW%...go play MWO and leave MW5 alone.
Thankfully thats why this being a mod is great! If you dont want this style of gameplay then dont install it!
MWO sucks, it's a mess of a game.
But MW5 with this mod? Really fun and the best Mechwarrior game i have played.
Its crazy how many stupid comments I see you making on here, Baradul, and TTB's channels.
You just really don't seem to be a very bright individual.
where are you putting these mod files; Ive tried everything i know
There's literally a MODS folder in the MW5 directory.
You move the entire folder from the zip file to that folder.
Open MW5, make sure it's checked under the "Mods" tab and you're good.