Animate Smooth Level Transitions In Godot (Change Scenes)
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- เผยแพร่เมื่อ 29 ก.ย. 2024
- In this video, I will show you how to animate smooth level transitions in Godot. This is ideal for platformers or any other games where a player transitions between different levels or scenes, such as going through a door.
I will begin with a blank project, focusing primarily on the structure and mechanics of the scene transitions.
If you need help with grayboxing or prototyping levels, please refer to an earlier video where I demonstrated how to quickly prototype or graybox levels.
Create Levels Quickly - • How To Make Games Fast...
SunnyLand asset pack - ansimuz.itch.i...
Godot Version - 4.2.1
Honestly bro, you REALLY overcomplicated this video. All you need is from @5:32 till @13:10 then @18:54 till @22:20 That's chopping out basically half the video.
When I see a smaller youtuber I am in. Thank you for the class.
I had a small issue so im pointing it out here in case anyone has the same problem
When i tried making a UI for a main menu i couldnt interact with any buttons, because the color rect was on top of everything and catching the mouse inputs, so i went to the color rect's properties and went to Mouse -> Filter, and set it to ignore
other than that, very helpful tutorial
Ahh. If you want to go a mouseless route you can do get_focus on one of the buttons
hey, what version of Godot are u using for these tutorials? :)
It looks like it's 4.2.1. Down in bottom right of taskbar.
For these tutorials, I've used version 4.2.1. In the future, I'll include this information in the description, and I'll also update the descriptions of previous videos to reflect this. Thanks for pointing that out.
@@WisconsiKnight thank you very muc. Most are for 3.x so finding these is rly nice and helpful
@@MrWeetbixNZ thank you!