Hi, I don't know why my projectile movement doesn't gets the speed and gravity scale from the DT, If I print the values of the spell that I cast are correct according to the DT, but the projectile properties don't change. Awesome tutorial btw. =)
Hmm... make sure that your spell book is set to clear and rebuild everytime you add one or open and close it, and if it's still having issues add a print string to the output of your "get data table row" node. Add one to both sides, the row found and the row not found exec pins, and that should help track down what issue is happening.
@@CCGS thank you I’ll try that! You said to email you in a different comment. But I didn’t because I wanted to figure out exactly what it was doing wrong. But everytime I pick something up, I have two of them.
Make sure the names in your item list enum and the data table row names match PERFECTLY, down to the spacing. If it doesn't match exactly, it won't find the right item and trigger the not found function
What should we do if we have our spell names spread across multiple enumeration lists? My spells are assigned to classes, so the classes are all on one list, but the spells are on the appropriate class list.
Very nice. Finally some tutorial that shows how magic system can be implemented in blueprints. Great work!
one of the best tutorial series on youtube. thanks alot for your work
Thundertrap...Thunderstruck!
I found on the Spells data table (and probably all of them) you can just double click to rename instead of hitting F2
Hi, I don't know why my projectile movement doesn't gets the speed and gravity scale from the DT, If I print the values of the spell that I cast are correct according to the DT, but the projectile properties don't change. Awesome tutorial btw. =)
Only my fireball is showing in my spellbook. Where would that be? All the names seem to be right so I’m not sure
Hmm... make sure that your spell book is set to clear and rebuild everytime you add one or open and close it, and if it's still having issues add a print string to the output of your "get data table row" node. Add one to both sides, the row found and the row not found exec pins, and that should help track down what issue is happening.
@@CCGS thank you I’ll try that! You said to email you in a different comment. But I didn’t because I wanted to figure out exactly what it was doing wrong. But everytime I pick something up, I have two of them.
Make sure the names in your item list enum and the data table row names match PERFECTLY, down to the spacing. If it doesn't match exactly, it won't find the right item and trigger the not found function
What should we do if we have our spell names spread across multiple enumeration lists? My spells are assigned to classes, so the classes are all on one list, but the spells are on the appropriate class list.
I think I just need a master spell list enumerator