The C++ version is quite a bit more complex, but not impossible. I have a tutorial on my channel showing how to do it. The trick is using an ActiveGameNameRedirect in the DefaultEngine.ini until you can get everything swapped over to the new module name.
0:30 Why don't you just rename the clone when you're selecting the new path? There's a box right there for the name, so change it there. Why can't that be it? I've done it both ways and when then trying to package it causes an error - there's something somewhere that it gets confused between the original and the clone. I've not used and C++ only Blueprints.
I wish someone would just make a little desktop app or even CLI tool that does all these steps automatically. I'm always surprised how elementary actions such as creating C++ classes and renaming projects prove to be such a hassle (the C++ issue is much better with UE5 to be fair)
Well, since the steps include having to manually edit things in Explorer, there is no need to rely on the "clone" functionality of the launcher in the first place - manually duplicating the project folder and renaming things directly in Explorer is actually faster and more reliable overall imho. And it can all be done without even having the heavy launcher running ...
@@DavidBoura Hello - AFAIK there aren't any outside of the seemingly rare case of the URL tag in the ini file with I personally never heard of before and don't really see the point of. Outside of that, the launcher simply reads the folder structure and the .uproject name (as shown in the video, as it takes a little bit of time to update). The launcher really is much less needed than it seems ...
@@DavidBoura Good luck. It's basically as simple as duplicating the project folder and renaming it as desired (no character limit), and then renaming the .uproject and the .png thumbnail as desired (under 20 characters) and that's it really. And then opening the new project by simply double clicking the .uproject. That way the Launcher is never involved at all.
Hello, Thank you for this very practical tutorial! Thank you for this very practical tutorial! I followed your video and when I package the game the .exe still have the old name “Vauban”. I have 2 lines in the DefaultEngine file that contain the old name: [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName=“TP_BlankBP”,NewGameName=“/Script/Vauban”) +ActiveGameNameRedirects=(OldGameName=“/Script/TP_BlankBP”,NewGameName=“/Script/Vauban”) Is it safe to change the name in these lines?
If you suddenly get a can't build error on packaging your project after a rename, go to intermediate, source, and you should see some various files. Delete all but the ones that first worked with the old name, and modify their name and contents to match the new name. Otherwise, just delete them and a bunch of other stuff and do a full rebuild if that isn't enough, at least that's what I found since I tried to update the name of my project now that it's finally near final state and doesn't need a project version number in it's main file name now I figured. Oh boy that caused some panicking when it stopped being able to do new builds.
After renaming the project, if you need to change some folder name inside the "Content" folder; inside Unreal Engine, right click the folder you want to rename and select "Rename". Unreal will automatically do the changes itself and when it is done you will have 2 folders with the old and the new name. Right click on the renamed folder and hit "Fix Up Redirectors In Folder". After it is done, close the unreal, go to content folder in explorer, delete the "OLD" folder manually. That way when you open the unreal; you will only have the new renamed content folder and it will work without any problems (hopefully). Good luck.
Doing this still does not change the build name, for me. When I go File>Package Project> Build Target > XXXXXX The name is still the original name. Do you know how to change that?
Thank you! Having the packaged game not being the same name as the game itself made it look suspicious and I didn't like it at all. You just helped me fix something that had been bothering me for a long time
After doing this I get an error when I try to build my project "ERROR: Multiple game targets found for project...." I´ts easily fixed by removing removing the intermediate folder in explorer but I´d rather not do that and have it work as it´s supposed to.... Also, why not rename the project when you clone it?
@@artistabigailmarie When you create your project on the bottom left you can enter where to save it and bottom right how to name it Its very easy to overlook, I sometimes still do it after years of working with it xD
couple of months ago i was working on small game and i packaged it and it worked fine then i changed some things and renamed the project and tried to packaged again and it didnt work because i renamed the project it took me hours to fix it so be aware idk if this still happening in ue 5 it was on ue 4.27
There’s a lot of weird bugs like this we ran into when packaging yesterday. Like renaming maps messes it up too, but glad to know I shouldn’t rename it either lol
Just so people know, if you only want to rename a project, you only need to rename the project file in the file explorer, and that's it. (At least at the time of writing this May 2024, Unreal 5.4, blueprint only project, haven't tried with C++)
@@Eternal_23 don't ask me. my guess: 1. this had a chance of clicking the wrong one accidentally when you just wanted to clone it or view it in the explorer 2. deleting projects isn't hard. literally 2 steps now instead of 1 3. their main audience doesn't delete projects very often so 2 isn't a problem.
@@Eternal_23 In some cases, removing an option is better UX, because accidentally pressing it, even with it having a confirmation window, could be lead to irreversible changes. Like @Max Mustermann said, it's trivial to just open the project folder and delete the project.
Akibat boncos kader pdip yang solo sering ngejek2 gibran , terus panda nababan jadi jubir mewakili pdip ! Orang2 demikian yang ga bisa melihat situasi dan kondisi , biasanya hanya memunculkan perpecahan saja ! Dari awal rakyat semua melihat PDIP prilakunya kepada kadernya serta kadernya apa semuanya memang berkualitas seperti yang di elu2kan , soalnya yang muncul kepublik itu hanya beberapa yang memang kompeten diluar dari itu seperti kadernya memang lagi dipantau sama rakyat ! Bila rakyat mendapati kadernya juga banyak masalahnya di PDIP serta tidak ada kesolidan didalam maka kepercayaan rakyat akan terbelah ! Jangan gara2 beda pandangan dan beda cara penyelesaian melupakan tujuan utama bersama ! Apakah PDIP itu aslinya mudah goyah , berkonsisten atau rupanya sama aja dengan yang lain Seperti senironya yang ngomong di publik ! Bila sama aja maka mata rakyat tertuju kepada sosok .... sosok PDIP kalo tidak mumpuni lebih hebat lagi . Bisa saja mata publik menjadi tertuju kepada yang lain .... Bukan hebat dalam bermanuver dengan ikut2 membuat gimik politik saja , Tapi harus konsisten dalam keberlanjutan atau masih ngulang2 hasil kerjaan yang sudah ada hari ini ! Kapan negara ini maju bila masih berkutat pada kerjaan Presiden yang bentar lagi uda mau pensiun ! Tahapan selanjutnya apa dan bagaiman membuat rakyat itu percaya bahwa penerusnya mampu melanjutkan ketahap selanjutnya ! Bila masih ditahapan beli2 barang , buat2 bangunan kapan barang dan bangunan wadahnya menghasilkan uang buat negara ? serta menghasilkan sumberdaya manusia yang harusnya dari dulu sudah tau ketinggalan banget tapi tidak segera dituntaskan ! Masih bergantung sama Anies buat mengajari moral bangsa ! Dia maha bukan memperbaiki moral bangsa merusak iya kali ! Jokowi dan anaknya tidak pernah ngomong mau keluar loh..... yang maksain itu siapa serta harus berada dipartai politik lain siapa ? Emang ga boleh PDIP punya kader lebih dari satu untuk berkontestasi dalam politik bila memang mampu ! Apa setiap hasil harus dibagi2 :) ?
I'm sorry, but what's that? You couldn't be bothered to include it here, so that the thousands of people need to find it on their own? Luckily, when I needed it, I've found tips all over the internet (as in, not in your docs per se). You could've included both ways. Better yet, you could've provided the tool that does that...
im not doing this what a ridiculous thing , with blender save project with a different name , done, your safe and free to carry on , i refuse to do this long winded ..........pick a swear word.
The fact tha we need a special tutorial on this says something.
how is that possible? why cant i just change the name in the Unreal Engine launcher? :o
Well its an advanced game engine
We still do xD
The most important Unreal video drop in years
Why don’t you just add an option to rename the cloned project when you make to initial clone, and do this under the hood?
yes please!
Or a button to rename any project that shows up in the launcher for that matter
Because it's already doing this - the folder name and [URL] are fine after just cloning
@@SurviveOnlyStrongbruh
Why would you not show the additional steps of what to do if you have a C++ project?
it's a bit sad you didn't include the c++ steps at the end. Are they really so complicated or tedious that they wouldn't fit into this video?
its like they saying "Don't make games in c++".
Then don't.
The C++ version is quite a bit more complex, but not impossible. I have a tutorial on my channel showing how to do it. The trick is using an ActiveGameNameRedirect in the DefaultEngine.ini until you can get everything swapped over to the new module name.
@@SabreDartStudios thanks for your response!
@@SabreDartStudios ouch.. sounds terrible
Why couldnt you have done a tutorial on renaming a C++ project then if thats more complicated and has more steps?
Thank you for having this as a separate video! Super useful! :D
ahh it works! the thumbnail doesn't exist anymore, they removed it i guess in updates. But now i know how to rename it! thank you!!
Can we get the Delete option back? Why was it removed from the launcher and splash screen right-click context menus?
Nice! I was wondering about that yesterday but I knew that renaming the file was not enough. Thank you for covering this 💝
0:30 Why don't you just rename the clone when you're selecting the new path? There's a box right there for the name, so change it there. Why can't that be it?
I've done it both ways and when then trying to package it causes an error - there's something somewhere that it gets confused between the original and the clone. I've not used and C++ only Blueprints.
Thank you for the video, I wish there is a command like (delete unused asset to UE), that would be really wonderful
I wish someone would just make a little desktop app or even CLI tool that does all these steps automatically. I'm always surprised how elementary actions such as creating C++ classes and renaming projects prove to be such a hassle (the C++ issue is much better with UE5 to be fair)
My right ear really enjoyed this
what? It was in normal stereo?
The problem mine here when I do package, give error multiple editor etc and when I fix still replace project in my VR Meta Quest 3
2:06 i don't have the thumbnail listed ???
Well, since the steps include having to manually edit things in Explorer, there is no need to rely on the "clone" functionality of the launcher in the first place - manually duplicating the project folder and renaming things directly in Explorer is actually faster and more reliable overall imho. And it can all be done without even having the heavy launcher running ...
What about dependencies ?
@@DavidBoura Hello - AFAIK there aren't any outside of the seemingly rare case of the URL tag in the ini file with I personally never heard of before and don't really see the point of. Outside of that, the launcher simply reads the folder structure and the .uproject name (as shown in the video, as it takes a little bit of time to update). The launcher really is much less needed than it seems ...
@@piorism i will try both ways, thank you.
@@DavidBoura Good luck. It's basically as simple as duplicating the project folder and renaming it as desired (no character limit), and then renaming the .uproject and the .png thumbnail as desired (under 20 characters) and that's it really. And then opening the new project by simply double clicking the .uproject. That way the Launcher is never involved at all.
Hello, Thank you for this very practical tutorial! Thank you for this very practical tutorial!
I followed your video and when I package the game the .exe still have the old name “Vauban”.
I have 2 lines in the DefaultEngine file that contain the old name:
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_BlankBP”,NewGameName=“/Script/Vauban”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_BlankBP”,NewGameName=“/Script/Vauban”)
Is it safe to change the name in these lines?
If you suddenly get a can't build error on packaging your project after a rename, go to intermediate, source, and you should see some various files. Delete all but the ones that first worked with the old name, and modify their name and contents to match the new name. Otherwise, just delete them and a bunch of other stuff and do a full rebuild if that isn't enough, at least that's what I found since I tried to update the name of my project now that it's finally near final state and doesn't need a project version number in it's main file name now I figured. Oh boy that caused some panicking when it stopped being able to do new builds.
Thank you! That's exactly the problem I've met. Epic should've updated their video for newer version or just give us a rename button...
After renaming the project, if you need to change some folder name inside the "Content" folder; inside Unreal Engine, right click the folder you want to rename and select "Rename". Unreal will automatically do the changes itself and when it is done you will have 2 folders with the old and the new name. Right click on the renamed folder and hit "Fix Up Redirectors In Folder". After it is done, close the unreal, go to content folder in explorer, delete the "OLD" folder manually. That way when you open the unreal; you will only have the new renamed content folder and it will work without any problems (hopefully).
Good luck.
Thank you. I love your voice.
Doing this still does not change the build name, for me.
When I go File>Package Project> Build Target > XXXXXX The name is still the original name.
Do you know how to change that?
This is stupid, you can clone the project but no option to rename it?
Thank you! Having the packaged game not being the same name as the game itself made it look suspicious and I didn't like it at all. You just helped me fix something that had been bothering me for a long time
After doing this I get an error when I try to build my project "ERROR: Multiple game targets found for project...." I´ts easily fixed by removing removing the intermediate folder in explorer but I´d rather not do that and have it work as it´s supposed to....
Also, why not rename the project when you clone it?
How have they made it this far without a simple way to change a project name?
Yeah its truly UNREAL...
just awesome thanks!!
Is the URL part necessary? Or only for projects that have online components?
Thank You😊
Thank you for showing this, I recently attempted to Google it and I only got "why didn't you name it right the first time?" as an answer
so helpful LOL
how do you even name it in the first place? i wasn't given an option?? xD all of my projects just default as "MyProject" xD
@@artistabigailmarie When you create your project on the bottom left you can enter where to save it and bottom right how to name it
Its very easy to overlook, I sometimes still do it after years of working with it xD
Bruh what? Right click only gives a show in explorer option..
if UE guys see my library projects they get a heart attack
But what about C++ projects?
couple of months ago i was working on small game and i packaged it and it worked fine then i changed some things and renamed the project and tried to packaged again and it didnt work because i renamed the project it took me hours to fix it so be aware idk if this still happening in ue 5 it was on ue 4.27
There’s a lot of weird bugs like this we ran into when packaging yesterday. Like renaming maps messes it up too, but glad to know I shouldn’t rename it either lol
This should be a feature :')
Crazy that it's this complicated to rename a file
Just so people know, if you only want to rename a project, you only need to rename the project file in the file explorer, and that's it. (At least at the time of writing this May 2024, Unreal 5.4, blueprint only project, haven't tried with C++)
How about deleting the project? That button is missing long time ago
Show in explorer then delete it.
@@maxmustsleep why not bringing the button back?
@@Eternal_23 don't ask me.
my guess:
1. this had a chance of clicking the wrong one accidentally when you just wanted to clone it or view it in the explorer
2. deleting projects isn't hard. literally 2 steps now instead of 1
3. their main audience doesn't delete projects very often so 2 isn't a problem.
@@maxmustsleep feature was there and working, it's a bit irrational to remove it if there's a logical reason for it to exist
@@Eternal_23 In some cases, removing an option is better UX, because accidentally pressing it, even with it having a confirmation window, could be lead to irreversible changes.
Like @Max Mustermann said, it's trivial to just open the project folder and delete the project.
You should make a playlist for all tips & tricks videos 😉
Edit : It already exists! th-cam.com/play/PLZlv_N0_O1gZY3_IhqpQRlydvByd3OtSh.html
Not sure what you mean. There is already one th-cam.com/play/PLZlv_N0_O1gZY3_IhqpQRlydvByd3OtSh.html
@@shinda1020 I didn't find it. Thank you!
Delete the save folder and intermediate folder for the build to work after rename.
Thank you
thanks!
thank you
thanks
nice but how to open this menu - genius
thx
Danke
👍👍
Why did I have to watch a tutorial for this?
Akibat boncos kader pdip yang solo sering ngejek2 gibran , terus panda nababan jadi jubir mewakili pdip ! Orang2 demikian yang ga bisa melihat situasi dan kondisi , biasanya hanya memunculkan perpecahan saja ! Dari awal rakyat semua melihat PDIP prilakunya kepada kadernya serta kadernya apa semuanya memang berkualitas seperti yang di elu2kan , soalnya yang muncul kepublik itu hanya beberapa yang memang kompeten diluar dari itu seperti kadernya memang lagi dipantau sama rakyat ! Bila rakyat mendapati kadernya juga banyak masalahnya di PDIP serta tidak ada kesolidan didalam maka kepercayaan rakyat akan terbelah ! Jangan gara2 beda pandangan dan beda cara penyelesaian melupakan tujuan utama bersama ! Apakah PDIP itu aslinya mudah goyah , berkonsisten atau rupanya sama aja dengan yang lain Seperti senironya yang ngomong di publik ! Bila sama aja maka mata rakyat tertuju kepada sosok .... sosok PDIP kalo tidak mumpuni lebih hebat lagi . Bisa saja mata publik menjadi tertuju kepada yang lain .... Bukan hebat dalam bermanuver dengan ikut2 membuat gimik politik saja , Tapi harus konsisten dalam keberlanjutan atau masih ngulang2 hasil kerjaan yang sudah ada hari ini ! Kapan negara ini maju bila masih berkutat pada kerjaan Presiden yang bentar lagi uda mau pensiun ! Tahapan selanjutnya apa dan bagaiman membuat rakyat itu percaya bahwa penerusnya mampu melanjutkan ketahap selanjutnya ! Bila masih ditahapan beli2 barang , buat2 bangunan kapan barang dan bangunan wadahnya menghasilkan uang buat negara ? serta menghasilkan sumberdaya manusia yang harusnya dari dulu sudah tau ketinggalan banget tapi tidak segera dituntaskan ! Masih bergantung sama Anies buat mengajari moral bangsa ! Dia maha bukan memperbaiki moral bangsa merusak iya kali ! Jokowi dan anaknya tidak pernah ngomong mau keluar loh..... yang maksain itu siapa serta harus berada dipartai politik lain siapa ? Emang ga boleh PDIP punya kader lebih dari satu untuk berkontestasi dalam politik bila memang mampu ! Apa setiap hasil harus dibagi2 :) ?
I'm sorry, but what's that? You couldn't be bothered to include it here, so that the thousands of people need to find it on their own? Luckily, when I needed it, I've found tips all over the internet (as in, not in your docs per se). You could've included both ways. Better yet, you could've provided the tool that does that...
im not doing this what a ridiculous thing , with blender save project with a different name , done, your safe and free to carry on , i refuse to do this long winded ..........pick a swear word.
im still using unreal 5.1 brilliant software but the day blender becomes its equal ...bye bye unreal
unfortunately, blender is not a game engine