I might be alone in this, but I actually like seeing safety cars come out more often. in 2014 it was so rare for it to come out and you would have a multi-car crash and it never came out because the ai would just ghost retire....
Bear in mind, the AI of this build are kind of broken. They are overly cautious and passive with overtaking and getting overtaken because the marbles of the track make them too slow and cautious. Gonna be fixed for the final release though.
Awesome news so glad they are gonna be much more racey with us and give us good fights though our career mode, i was just wow after i saw what sainz was doing to ben when the SC was out instead of sainz catching the pack he was being the SC himself which was odd to say the least and seeing how much room hulkenberg left ben before the final corner in australia but at least positive news from lee.
i think its realistic for a circuit like Baku or Monaco in a 100% race. If the SC comes out 3 times in Barcelona or Bahrain, that would be unrealistic in my opinion.
I've always done 100%, even though I am a newb with a wheel and need assists I feel the only way to learn is that way. Just go for it! Makes for a long race (heck try NASCAR 250 lap raced).
when I did champ season in 2015, I did 100% on the tracks I loved, and 50% on tracks I didn't like. the 50% ones were better races because cars were closer together
On all F1 games I`ve played I always used (or tried to use) the full practice and 100% races. On this game is gonna be soo much better because you are rewarded after using all the practice time
The Stig Cousin great point. i normally only ran the single practice session - enough time to get acclimatized to the track for a 15kg fuel run, and then run a qualy simulation lap right at the end on the softest compound. Now you are going to want to run as much practice as possible which is great. I also wonder whether running 50% or 100% races should make any difference to your R&D points.
Hey mate; can't wait looks great! I've subbed. Just have a few questions about the race starts. In the other F1 games to get the best most consistent start you just maxed the RPM.. The car would bog down at anything less. In this game you pull the clutch (hold button) but: 1) Is it a case of maximum RPM before dropping the clutch? Or do you have to modulate the gas based on traction available? E.g 75% gas at some circuits... less gas for slippier starts? It seems obvious but in every other game maximum power was always the best way to go. 2) I plan on going straight into the career at max difficulty and practising a lot. Is it possible within the game to do practice starts in a race weekend or is the formation lap your only chance? 3) When going from 0MPH do you always have to engage the clutch or is that mechanic only for the race start? 4) Can you place rubber down from spinning your wheels in your grid box? Cheers! The clutch start mechanic is something I've always wanted. Having control over your start is great - I just hope it's possible to get into the habbit of nailing starts with no wheelspin by knowing the amount of traction (will take some time at each circuit). I'm worried it'll just be a case of pull the clutch & floor the car to get off the line quickest. Cheers mate!
When Ben came into the pit, the peps were like " WHERE'S THE OTHER GUY?! "....a replica of Red Bull at Monaco but instead having the front lifter guy missing
After the last few days my F1 2016 Hype did cooled down because of the scenes with the AI. But after I saw this Race, my Hype is back at 100%! Thank you Ben!
there is no such things as the game engine is modeled for something. They are both shape. It is just how much work has been put into them. The chars do like a bit creepy from time to time and I think they were a bit better in 2015
That Sauber and the Mclaren shouldn't have been able to drive after they smashed their rear suspensions into the wall if Codemasters would get the damage model straight and realistic. Good video anyway Ben :)
Hey Ben? Do you know if Codemasters are going to add specific designs for different tracks? Like Mercedes had the Scoop Rear wing in Baku? In the game it was the normal wing
As Max Verstappen once said, 'NO!' There is a realistic number of safety cars for what happens, say if a front wing is lost. So just make it so the AI cause less safety cars, not safety cars not coming out too much.
Currently in my third race of a 100% race season been good couple of rounds so far that simulation damage can make things interesting. Very tactical too.
Can you showcase the simulation setting for the damage model pls? It would be helpful, so we can see if they improved the damage. Great video btw. It is nice to see, that the SC comes out a little more often. 2 or 3 SC's is quite normal in Baku. The transition from rain to dry should be a little more smoother and slower. Also, the standard car performance, should be a little re-balanced. RedBull should be faster, haas and others slower.
Ben, you'll need to really try for the championship this year in career mode.. You need practice, cause you were in a Mercedes unable to catch the midfield.. Anyway keep up the good work m8, pleasure watching your videos.
Ben where are you losing time to the ai? Traction out of slow corners? Braking? Straights? Not enough corner cutting? ;) Why were the ai so quick in comparison to you?
Quick question - when you choose race strategy 1:30 - what do the coloured shapes and grey lines actually mean - i know the colours reflect tire type what about the shapes of the angles and overlaps. Also what do the numbers at either end of the graph mean.
He acutally recorded this at home. Codemasters gave him an early Career Preview build where you can race the first 4 races in Career and do quick races.
I might be alone in this, but I actually like seeing safety cars come out more often. in 2014 it was so rare for it to come out and you would have a multi-car crash and it never came out because the ai would just ghost retire....
Yep, me too.
After it being gone for so long. I missed it
oh yes, i like it too. i dont think it is too often, hope they dont change it
yeah i heard that, dont want it anyway ;)
It'll only be realistic if you get safety car when you're on the wet tires.
This should be a track to look forward to if there is another season of the TH-camr championship.
Oh God, it's going to be a demolition derby.
It'll be like Monza all over again
The carnage xD
More importantly the rage coming XmattyG will be worth it alone
It'll either be like Monza, or an absolute sweatfest like Singapore
Bear in mind, the AI of this build are kind of broken. They are overly cautious and passive with overtaking and getting overtaken because the marbles of the track make them too slow and cautious. Gonna be fixed for the final release though.
Lee Mather tweeted it out ( Game designer )
yes we are still working on fine tuning them
Awesome news so glad they are gonna be much more racey with us and give us good fights though our career mode, i was just wow after i saw what sainz was doing to ben when the SC was out instead of sainz catching the pack he was being the SC himself which was odd to say the least and seeing how much room hulkenberg left ben before the final corner in australia but at least positive news from lee.
I spoke to Codemasters, and they said who are you?
mobile.twitter.com/TheLeeMather/status/757959439999795201
id rather have the saftey car come out more often than getting it only when there is like a 5 car pile up
ok it comes out a little to often
i think its realistic for a circuit like Baku or Monaco in a 100% race. If the SC comes out 3 times in Barcelona or Bahrain, that would be unrealistic in my opinion.
+Gekas91 Yes
+Gekas91 Singapore is ultra realistic,
Last time I was this early...
Rosberg was leading in World drivers championship.
this made my day
Thank you! :)
He's not? Lol. ;)
Oh I'm not the only Latvian interested in this Game :D
+naldrump hamilton is leading with 6 pts
Why is there a black screen between the end of the formation lap and the starting procedure ? That pisses me off already.
not worth losing sleep over tbh
+JameDawg HD but it does make no sense
I thought the same thing
Such a small thing but it also pisses me of so bad!
TheNunoTubes its something in the coding that they cannot fix..just yet
Really like how these random events happen more often. Like safety cars, engine problems or punctures. Looks great!
It's not 3 and 4 stops, that was the amount of tyres used. It even said 2 and 3 stops on the graphic...
16:25-16:29 Yes yellow Lights at the starting lights, great Job Codemasters ;-)
I've always done 100%, even though I am a newb with a wheel and need assists I feel the only way to learn is that way. Just go for it!
Makes for a long race (heck try NASCAR 250 lap raced).
i agree NASCAR is really long! i have to use assists as well maybe i should try 100% races
when I did champ season in 2015, I did 100% on the tracks I loved, and 50% on tracks I didn't like. the 50% ones were better races because cars were closer together
Atleast u use a wheel :p
On all F1 games I`ve played I always used (or tried to use) the full practice and 100% races. On this game is gonna be soo much better because you are rewarded after using all the practice time
The Stig Cousin great point. i normally only ran the single practice session - enough time to get acclimatized to the track for a 15kg fuel run, and then run a qualy simulation lap right at the end on the softest compound.
Now you are going to want to run as much practice as possible which is great.
I also wonder whether running 50% or 100% races should make any difference to your R&D points.
Great race. Lots of action. Excellent video, Ben!
Hey mate; can't wait looks great! I've subbed. Just have a few questions about the race starts. In the other F1 games to get the best most consistent start you just maxed the RPM.. The car would bog down at anything less. In this game you pull the clutch (hold button) but:
1) Is it a case of maximum RPM before dropping the clutch? Or do you have to modulate the gas based on traction available? E.g 75% gas at some circuits... less gas for slippier starts? It seems obvious but in every other game maximum power was always the best way to go.
2) I plan on going straight into the career at max difficulty and practising a lot. Is it possible within the game to do practice starts in a race weekend or is the formation lap your only chance?
3) When going from 0MPH do you always have to engage the clutch or is that mechanic only for the race start?
4) Can you place rubber down from spinning your wheels in your grid box?
Cheers! The clutch start mechanic is something I've always wanted. Having control over your start is great - I just hope it's possible to get into the habbit of nailing starts with no wheelspin by knowing the amount of traction (will take some time at each circuit). I'm worried it'll just be a case of pull the clutch & floor the car to get off the line quickest. Cheers mate!
When Ben came into the pit, the peps were like " WHERE'S THE OTHER GUY?! "....a replica of Red Bull at Monaco but instead having the front lifter guy missing
Love the formation lap feature in the game, great video!
Why dont you play on cockpit? It looks and feels so much better
preference and most of his fans like tcam more
After the last few days my F1 2016 Hype did cooled down because of the scenes with the AI. But after I saw this Race, my Hype is back at 100%! Thank you Ben!
If you were struggling with lock ups, change the brake bias, it was right in front of you
more entertaining than the real baku race
great job codies you actually stopped people going well over 360 km/h at almost every track
Is it me or those characted model look like a PS3 game? I know this is a racing game but they look odd for a current gen game.
The game engine is modeled for cars not really player models. That's why.
I find the Character Models decent. There are not great but ok and the Engine is more based on Car Models.
there is no such things as the game engine is modeled for something. They are both shape. It is just how much work has been put into them. The chars do like a bit creepy from time to time and I think they were a bit better in 2015
+Shadow they are going to fix it so they look amazing this is preview build not full so don't compare to f1 2015
Nikola Nikolic why not ? I am comapring the preview build to f1 2015 ?
The videos you and aarav are giving are so goo and informative...more to come pleeeaaaase
It's a pleasure to watch u drive. Your driving is smooth.
One of your best videos i think
First time viewer, great video dude really enjoyed it.
Yes Man
I hope you continue doing more 100% races
So many sparks coming out underneath the car,it's like 90's F1 all over again
10:38 will there be failures for you car as well? Like being stuck in a certain gear, or that you have to skip gears like rosberg in Austria?
14:24 - The Torro Rosso is running with a 2015-spec Ferrari engine this season, not the Renault.
That Sauber and the Mclaren shouldn't have been able to drive after they smashed their rear suspensions into the wall if Codemasters would get the damage model straight and realistic. Good video anyway Ben :)
the weather on lap 35 was just to beautifull :D also was a great race ;)
Cue comments where everyone declares Ben's race to be more exciting than the real Baku race.
Use Nico Rosberg more often
No.
Yes hes using hamilton almost every time
+Haky Yes.
Yeh no sounds about right
I see the Hamilton fanboys don't want Nico to be used
Ben this was a brilliant race... More pls if you can!!!!
This is a really great video of yours!
Trying to recreate the Monaco 100% race with LH that got 1mil views? :)
Wow the F1 championship edition (PS3) looks more realistic, more fun, sounds better, than a game released 10 years later.
Good Job codemasters.
Year
Hey Ben? Do you know if Codemasters are going to add specific designs for different tracks? Like Mercedes had the Scoop Rear wing in Baku? In the game it was the normal wing
great video Duk! thanks so much.
As Max Verstappen once said, 'NO!' There is a realistic number of safety cars for what happens, say if a front wing is lost. So just make it so the AI cause less safety cars, not safety cars not coming out too much.
When it started raining the lights in the street went on O.o. It's good to see what codies have developed :D
Nice. Is the game already out?
nope 19 aug
Thanks
ugh. Gonna be such a long wait
+Keejw 29 Does anyone know if this game will be available on Mac
PS4, Xbox 1 and Windows only. :\ en.wikipedia.org/wiki/F1_2016_(video_game)
This is on it's wright way..! Good atmosphere overall..good action and immersion level.. can't wait.. :-)
4:20 love these details
Haryanto scored a point!
BEST DRIVER EVER
#SARCASM
+_nav2005_ KEEP SPIRIT RIO 😂😂😂😂😂
Driver of the Day
That's shocking😨
I like how the tyre wear is in a percentage. Are red flags in the game?
Really looking forward to the game and also this race was more entertaining that the real life one.
Can already hear them say "Welcome to the Slipstream GP" xD
Currently in my third race of a 100% race season been good couple of rounds so far that simulation damage can make things interesting. Very tactical too.
Oh man why the hell did so many guys get disqualified?
Thanks for the video! Are you using a game pad? I ask because I was wondering what this game is like with a wheel and what the FFB is like.
i like that the safety car comes out a lot, very realistic especially on a track like singapore
Amazing game and an excellent 51 laps race
6:17 bumb it down to legend ai? what difficulty was it on before?
Did you do this race without brake assistance, because then it is mighty impressive! Well done!!!
Notice how Rosberg's penalty didn't actually apply to his result time or position.....
It probably was taken in the pit before they changed tires! :)
5 second stop go's are done in the pits like irl
+JameDawg HD Del!
+JameDawg HD they can be done in the pits or added to race time afterwards.
ChrissyBoy HD OH NO
was this at the capture event or was it at a different time?
I think codemasters sent him this build of the game
Yeah he has an early build
Ben was given this build of the game to test out and to give some final tweaks and fixes before the rest of the community get they hands on the game!
Out of curiosity, where do get this copy? Is it a demo????? Awesome vid btw. ;)
Will there be a camera that gives you the actual driver view instead of that tv cam above the helmet?
Can you showcase the simulation setting for the damage model pls?
It would be helpful, so we can see if they improved the damage.
Great video btw.
It is nice to see, that the SC comes out a little more often. 2 or 3 SC's is quite normal in Baku.
The transition from rain to dry should be a little more smoother and slower. Also, the standard car performance, should be a little re-balanced. RedBull should be faster, haas and others slower.
Just go on aaravs Chanel if you want to see the damage
Yeah the car performance seems like it is based off Australia
That was a great race, it had everything
Love your videos!! Any info on why Brundle's not in the game?
I like how dirt gets flicked onto the camera sometimes when chasing cars
It's the little things that impress me 🙌
Ben can you do a vid about the pit boards ?
Does the safety car come out too often, or does the AI wreck too often?
Ben, you'll need to really try for the championship this year in career mode.. You need practice, cause you were in a Mercedes unable to catch the midfield.. Anyway keep up the good work m8, pleasure watching your videos.
Looks pretty impressive. A.I are very fast and the weather is amazing! Glad the safety car and A.I are going to be fixed!
Ben where are you losing time to the ai? Traction out of slow corners? Braking? Straights? Not enough corner cutting? ;) Why were the ai so quick in comparison to you?
Me; sees 100% race :)
Me; sees its only 23 mins :(
Hello! I was wondering if visual tyre wear is implemented in F1 2016. Great video btw.
Hey Ben, how does the force feedback feel in this game? Is it just the same as 2015 or is it stronger?
is weaving part of the penalties in career mode?
You are making it very hard for me to wait to the release of the game. The hype is getting real.
and are you going to be doing 100% races on your actual career mode?
Is this the actual f1 2016 game?
Quick question - when you choose race strategy 1:30 - what do the coloured shapes and grey lines actually mean - i know the colours reflect tire type what about the shapes of the angles and overlaps. Also what do the numbers at either end of the graph mean.
This game is looking great, super, excellent!
The mercedes air duct is missing hope they fix it in a patch or update or something like that
Would you recommend buying this game? It sure looks fun but is it worth the new game price tag?
9:29 Ben pulls a Mika Hakkien style overtake
this commentary is great!
9:50 was some häkkinen vs Schumacher move
Are you able to finish races under the safety car?
all f1 youtubers on the capture event be like: lets do 3 lap races for more content
tiametmarduk: lets do a 100% race!
He acutally recorded this at home. Codemasters gave him an early Career Preview build where you can race the first 4 races in Career and do quick races.
+RivenLP oh, didnt know that.
23:55 rain is about to stop in about 15 minutes 10.5 seconds xD
Anyone else notice the missing duct on the nose of the Mercedes or was it changed on the car in recent races?
That's why this track will start off my online league for Season 2 lol
Does this game has pre-season testing feature?? ... So that we can improve and upgrade our car in that season...
Just wondering if you still get the same amount of car problems/failures and AI crashes on lower difficulty levels? Hard or Expert for example
What about you giving us a quick overview over the key turns or straights of a track while u are doing the formation lap?
Last year I could do multiple blocks/moves and I wouldn't get penalised is that true for this year?
Cant wait for game to come out
Are u playing te game with a Racing wheel or controller ?
If only the real race was this exciting.
17:30 divebombing Gutierrez is way too risky XD
sainz and kvyat in the top ten in quali? bit unrealistic?
Is it a lot easier to get the safety car out now?
Do you know the pc system req for f1 2016?
can u do a comparison of the formation lap in F1 CE and 2016
why codemaster don't give a demo ?
Do you use a controller or a steering wheel