Oh Bedrock edition redstone, how I hate you so... This is interesting. All clocks in bedrock are pseudo random, but normally it is manageable, and isn't that useful.
based on the hotbar, this seems to be Java edition it strikes me more as java edition redstone jank anyways lol like how pistons think they are two blocks tall (quasiconectivity)
@@oliviatheunknown Well I might be wrong but I don't think its not the anti-opposite of which that couldn't be the inverse of a non-answerable question?
I believe that the entities get ticked in a random order, so which ever state it is depends on which chest minecart was updated first. when it looks like the output doesn't change, I believe it does a full loop and ends up in the same hopper, but I'm not entirely sure
@@GreenJab I suppose we could try counting how many times it switches in a given number of ticks. We could take several such samples, then perform a hypothesis test to find whether the sample mean is likely under a poisson distribution, given a null hypothesis that the true mean is equal to the variance and that the sample variance is the true variance. That last part is the least valid assumption for this method. If the resulting test statistic is sufficiently unlikely, the chance of the clock switching state each tick is not constant.
you watch me build half of it, so can do this yourself and see that it works like this, also that alone won't make the output random if i was doing that
I used this to make flickering lights. well worth the hassle of setting up.
100 likes I expect a 1 hour version coming soon
this brings me physical pain.
but i will admit its cool
quantum entanglement
Floating cart, epic haha
hello im not the sheep
@@shahnawazazam ?
This hurts so bad to watch I feel pain from this. Good video though
Oh Bedrock edition redstone, how I hate you so...
This is interesting. All clocks in bedrock are pseudo random, but normally it is manageable, and isn't that useful.
based on the hotbar, this seems to be Java edition
it strikes me more as java edition redstone jank anyways lol
like how pistons think they are two blocks tall (quasiconectivity)
How does one even discover how to make this?
That is a good question
@@GreenJab and that is a non-answer
@@oliviatheunknown Well I might be wrong but I don't think its not the anti-opposite of which that couldn't be the inverse of a non-answerable question?
Tysm I was designing a basalt farm and this might be the perfect clock!
As far as I know you just need a 10 tick clock (at least if you do it in the nether)
@@henrychinaski8686 Yea ik
i got an ad on this video, is yt seriously abusing unmonetised youtubers now that make up like 0.000000000001% viewership on the platform
Why the worst? It can be used to make a randomized pulse Redstone clock! I can think of a dozen uses for it in five minutes!
also this vid was recommended on my home page so thats cool ig
Yeeeeeesh
this could be useful in some situations
*visible confusion
could this be done with multiple units to increase the randomness?
ofc, also increase the lag
@@GreenJab Your framerate is also random
Please tell me the name/video the music is fro, its dope:)
Check description, all the music I use is by Heroix
@@GreenJab I'm stupid, tyvm
Can this be described in terms of an exponential distribution? (i.e. is there the same chance of changing state each tick?)
I believe that the entities get ticked in a random order, so which ever state it is depends on which chest minecart was updated first. when it looks like the output doesn't change, I believe it does a full loop and ends up in the same hopper, but I'm not entirely sure
@@GreenJab I suppose we could try counting how many times it switches in a given number of ticks. We could take several such samples, then perform a hypothesis test to find whether the sample mean is likely under a poisson distribution, given a null hypothesis that the true mean is equal to the variance and that the sample variance is the true variance. That last part is the least valid assumption for this method. If the resulting test statistic is sufficiently unlikely, the chance of the clock switching state each tick is not constant.
thats not the way it suppost to be.
Is there a way to make this but its 12 comparators?
Unfortunately the randomness seems to only apply when there is just 2
gap in the middle is cool tho
and uh are you challenging shulkercraft
Best clock***
how does the item do that
How?
What in the actual fuck is going on here? Also u gonna get vid stolen in TikTok, the format of this video is perfect for that
thanks, I hate it
actually...
Is this fortnite?
It's pretty obs that there's invisible hoppers/droppers etc and he doesn't have game sounds on so ye BuStED
you watch me build half of it, so can do this yourself and see that it works like this, also that alone won't make the output random if i was doing that
🤡
how does the item do that