I don’t know if anyone would be able to read this but after the staple f+4,4,3 to b+4,3 screw: The best way to hit your f+3 to a crouch dash cancel is to do a while running 3+4, but since there is no wr3+4 it would be treated as a f+3+4 and since there is also no f+3+4, the while running 3+4 would then be treated as a f+3. Then end the combo with a crouch dash cancel 4,1 for great oki
Thanks for the situational combos too! This tutorial is sick. Only thing we have to look up is which start up is safe. Back to the lab xd. Thanks again!
So... I haven't been able to consistently get the cancel yet =D Is there any trick? I keep getting the wrong move (can't open the game now to see the move but it's a punch). I'm pretty sure you know which punch i'm talking about cuz it happens a lot after I hit "u, 1" to cancel the f3~df. What's weird is that i can execute it perfectly like 10 times in a row while standing. It might be because of the "pressure" of doing it in a combo but it does really feel easier. Thanks man !
yeah, most of the combos can be maximised by removing some enders with the good 'ol b4,3 - dash - 3,1,2 for example the combos in which he ends with a ff3.
I'd just like to add you get more damage off of b4,3 mid-combo over 1, f1+2. Not a ton more, but worth adding in to staple combos for no difficulty increase or consistency drop.
@1:07 I think you missed an input in your text box. It looks like there is 1 between the "f4,4,3" and the "f3~df" AKA I think it should read "qcf1 f4,4,3 1 f3~df u 1 f1+2 S! dash d4,4"
There was indeed a jab lost in the notation. I would advice to always use f+1 where possible so it would become: qcf+1 f+4,4,3 f+1 f+3~df,u,f+1 f+1+2 S! ff d+4,4. Here you buffer the forward input a lot for more consistency.
man! "qcf2 f4,4,3 1 f1+2 dash 3,1,2" combo never worked for me after hitting jab "1" I try to do the screw "f1+2" it never connect; does it have anything to do with the fact I'm using ps4?!!! I had to do an alternative combo "qcf2 f2,4 f1+2 dash 3,1,2"
I can't get the third hit in db2,1,2 to hit if I put the cpu to stand guard after first hit. Is it not a true combo? It doesn't hit on counter hit either.
The full string is indeed not Natural Combo (NC) and it is also not Natural Combo counter hit (NCc). The moves has 3 properties it's known for: 1. It's 3rd hit when connected always launches, 2. The 2nd and 3rd hit are NCc, 3. All the moves of the string are delayable. This creates an interesting dynamic where you can "fish" for CH situations, you could try to get (db+2),1,2 on Counter Hit by delaying the second hit or you could delay the 3rd hit (db+2,1),2 and try to get a launcher this way. Now the string is punishable so use it at your own risk, but people are usually scared of the 3rd hit and therefore don't push that much buttons.
The combo @0:44 with the "offaxis only SSR", what does that even mean? Ok for SSR, but I can't manage connect the string even in SSR, and if "offaxis", why not SSL?
undyingsonars No problem, it is a bit tricky at first, but you pick it up pretty quick and learning this cancel is a key component for dragonuv and being able to use his full potential
On the counter hit setup that starts at 3:10, what's the button input for the 2hit string you use at the very beginning that starts with a whiffed kick but lands a CH punch? Thanks for the video.
This is the trick with most RA enders, you want to input it really fast after the S! dash. The RA will make up for the range where you might not think it would reach. Also the RA notation in this video are wrong, the correct notation is d+1+2 = down+1+2. The combo will be like this df+2 f+4,4,3 f+1 f+1+2 S! ff d+1+2, where the RA is almost like a cancel of the S! ff. Also I find the combo df+2 f+4,4,3 b+4,3 S! ff d+1+2 better.
TheNorthingNL I literally just changed it up that way and got it to work, good shit. I'm guessing the dash cancel window may be larger or something But if the first combo is more damaging, I may be better off to get the timing down.
Whatever combo was being shown off at 3:25 or so, did not have the correct annotation describing the inputs. It ends in a d4,4 which isnt present in the text at all
A few of these aren't natural combos, right? I'm trying to pull them on a dummy who's 2nd defensive option is "guard all", and strings like during the third combo (db2,1,2), and last two combos (1,2,1 and 1,1,3) don't combo naturally afaik. Is there some condition or nuance I'm missing, or are these intended to show the strings power as a reset? Thanks, really appreciate you putting these resources out here.
through just curiosity, is the reason the SSR combo won't work normally, because the second hit of the B1,2 goes through the opponents legs in the air? Also, these are sick!!!
It's charactar specific, for example the combo doesn't work vs Dragunov mirror. There will be more characters where it won't reach, you have to go into practice mode and note them all. Than find an easyr combo which you can land on those characters.
TheNorthingNL Got it. But in theory if I sidestep it reaches every character right? I like this combo because it's easy execution wise and it strangely is one of the most damaging combos.
th-cam.com/video/Ht4D-Vq_n-k/w-d-xo.html how are you hitting the 1 after the f+3 d/f? I keep getting a qcf1 when I u 1 it jumps... can anyone help me with this?
It's an advanced Dragunov combo technique, it has also been in the previous games. It's what we call a crouch cancel. So the notation will be f+3~df,u,f+1. You can buffer the whole f+3~df part than only focus on u,f+1 just when he goes into his crouch animation. Practice will make you better at the cancel but it's not easy.
Hi just asking! Btw what's the WS WR S? Sorry I do play tekken 7 but I'm not familiarize with this display combo on the screen. Btw I love your videos! Thank you! :D
WS = While Standing, a move that comes out when you transition from a crouch state into a normal standing state WR = While Running, moves that come out during a run. S simply means that move screws, which is a combo extension
Sedativ BetterKnow its possible on controller i play only on controller and do this all day! its right to do a SS1 the thing is you cancel the crouch dash with a sidestep but you just need to press as fast as possible the 1 so you cant even tell if it was a sidestep or not.. but it is basicly a SS1 just doesnt looks like it cause you punch befor he really side stepps if you can follow :/ my english is not really good but i hope i still could help you you can also do a SS and then press f1 some people say its easier when you do it.. never tryed it to be honest cause i never had really problems to cancel it.. when you play him longer you will get to this point where this isn't a big deal anymore
Also if you don't want a SS, you can (slightly harder) input u/b instead of u. Holding u/b will give jump back, but just pressing it quickly gives the first part of the animation of the back jump, which is just a quick crouch.
its b2 into ws 1+2 . After the b2 puts you are left in crouch so you can just press 1+2 Another way would be to buffer it. simply hold the 2 after b2 and just press 1 and you ll get ws 1+2 as well
Aren't you missing an input on the third combo? It says f,4,4,3 f,3 but it looks like you punch before the f3. I can't seem to nail this because I don't know what punch you're using?
0:54 that back 1,2 string simply won't connect, I keep whiffing it, why is it so hard for it to connect? It looks like such a simple combo. I'll hit with 1, but 2 just keeps missing.
The Yautja Warrior you have to start the combo off axis. What I mean by that is you have to be slightly to the opponents side. So just side step to the right before you start the combo.
Shimada Hanzo i know its a really late reply but It F3,2 but the first hit needs to wiff the second needs to be counter hit so its a really rare Combo anyway
I'm new to Tekken 7 as well, and from what I know after playing a few days, WS means While Standing, which means the instant where u recover from the CROUCHING stance to the STANDING stance. Which means, if you want an uppercut, you are suppose to press 2 during that instant. Hope this helps.
What Akira said, if you don't know what While Standing is search for "While Rising" in the move list, we call it while standing because WR is "While Running", so we call it "While Standing" to avoid confusion.
As I said, you have to be offaxis, slightly standing standing to the left of your opponent. Try doing the same combo but SSR before you start with the whole combo :)
Khalismatic its just that the attack befor the S! a Screw attack is.. its not necessary to mention it but it helps some people to realise the Combo befor seeing this once.. it helps with timing also! when you have for example two 3hit strings next to a launcher you wouldn't know if you are suppost to hit both in the air or is one 3hit string a screw and after he lands you need to put the second 3hit string in it with the S! you can See this without test the Combo first.. and get a feel for it befor even playing
because you need to wait just a tiny bit. If you do qcb+2 it works every time but if you do qcf+2 wait until his elbow gets to his side again then input the command. Try it and tell me if it works because i was stuck with the consistency of this combo but now i get it every time! Slightly delay the input.
I created a better version of literally every single combo in there and they are a ton easier. No canceling or anything like that. So they are easier and more damaging. Im a happy man. But u did good! I just took bits and pieces of ur combos and applied them in different orders to make it better is all ^_^
Screwmoves. The enemy spins in the air so you can continue your combo. Basically any move before S! Is a screwmove (Those green symbols in the movelist)
S! comes from Screwattacks. These are moves with the green symbol in any movelist. It's not a command don't worry, just ignore it. It's only information. The same with W!. That means a move stuns, when a wall is behind the enemy . (Extra dmg; Wallcombos).
NasTy Script you can delay every hit in the string allowing for some good mind games...also the second and third hit is a NCC (natural counterhit combo) meaning if the first hit either whiffs or is blocked, but the next two hits connect on counterhit, it will launch for a combo
Your the best, I like how you display the combo on screen and the slow motion man your tutorial is perfect.
Deathz RideRz i
Wtf, how do you understand this??? why he doesent use the normal xbox/ps4 controls its very annoing
DUBSLAVE this is the standard tekken controls so that all players can understand it. It isn't hard to learn
Shaheedul Islam there are any tutorials for learn how to understand it?
DUBSLAVE go to his website
I don’t know if anyone would be able to read this but after the staple f+4,4,3 to b+4,3 screw: The best way to hit your f+3 to a crouch dash cancel is to do a while running 3+4, but since there is no wr3+4 it would be treated as a f+3+4 and since there is also no f+3+4, the while running 3+4 would then be treated as a f+3. Then end the combo with a crouch dash cancel 4,1 for great oki
I luv u man
Thanks for the situational combos too! This tutorial is sick. Only thing we have to look up is which start up is safe. Back to the lab xd. Thanks again!
Love how you show your combos it's awsome really unique how you break it down. Keep it up brother!! 🙏👌
Cheers man,already thanked you on reddit,but here's my sub too 👌
This is an insanely good tutorial! I've gotten so far in ranked because of this video!
thank you again, im a beginner and can now play with 2 characters yoshi and Dragenuv
i like yoshi too . love his f air smash.
yoshi is a really unique character, sort of a freestyle character, you really have to get creative in order to get shit done
Man this f3~df cancel is hard as hell but i think it's the key "command" if you want to git gud as Dragunov
True that, my man! :-)
So... I haven't been able to consistently get the cancel yet =D
Is there any trick? I keep getting the wrong move (can't open the game now to see the move but it's a punch). I'm pretty sure you know which punch i'm talking about cuz it happens a lot after I hit "u, 1" to cancel the f3~df.
What's weird is that i can execute it perfectly like 10 times in a row while standing. It might be because of the "pressure" of doing it in a combo but it does really feel easier.
Thanks man !
legendaryMihawk How do I do that f3~df into u 1 cancel? I keep doing it wrong.
i learned it by just doing the f3 then rolling the ball of my thumb d, df, f, u, 1 can add on psn if you havn't got it yet. jumanji_717
I play on pc but i'll try you method and reply with the results =D
i learned so many things about dragunov watching this holy crap
at 1:14 you miss [1] after qcf+1, f+443
I mean these are good but half of them are just non-optimised versions of each other
yeah, most of the combos can be maximised by removing some enders with the good 'ol b4,3 - dash - 3,1,2 for example the combos in which he ends with a ff3.
if you want to wall carry you just do f3~df u 1 all the time
Just like everything else..
This help me AT LOT!. I understand a couple of things about Dragonuv movement
I didn't knew some of his simple combos are simple!! I must train and awesome video :)
Brilliant. Just what I was looking for.
Nice vidéo, you're gonna help me a lot.
I'd just like to add you get more damage off of b4,3 mid-combo over 1, f1+2. Not a ton more, but worth adding in to staple combos for no difficulty increase or consistency drop.
i see what u mean but some combos it can drop
Amazing! This is really helpfull. Thanks a lot!
I love this guy's fashion and style.
Really manly
Why do you remind me of old gregg?
@1:07 I think you missed an input in your text box. It looks like there is 1 between the "f4,4,3" and the "f3~df"
AKA I think it should read "qcf1 f4,4,3 1 f3~df u 1 f1+2 S! dash d4,4"
There was indeed a jab lost in the notation. I would advice to always use f+1 where possible so it would become: qcf+1 f+4,4,3 f+1 f+3~df,u,f+1 f+1+2 S! ff d+4,4. Here you buffer the forward input a lot for more consistency.
man! "qcf2 f4,4,3 1 f1+2 dash 3,1,2" combo never worked for me after hitting jab "1" I try to do the screw "f1+2" it never connect; does it have anything to do with the fact I'm using ps4?!!! I had to do an alternative combo "qcf2 f2,4 f1+2 dash 3,1,2"
How do you get the jab after f3-df, u, 1? I keep getting a backhand and it keeps whiffing in the combo at 1:00.
Briefly sidestep and then jab quickly
Hello what does f3~df u 1 mean. I can’t seem to get it
the combo at 1:23 the last d4,4 wont land I get the first part of the d4,4 and the other one wiffs am I dashing too late or ??
combo at 0:48, if you do wr3 instead of wr2 you get 80 damage! :D
Yep, keep up the good work!
I can't get the third hit in db2,1,2 to hit if I put the cpu to stand guard after first hit. Is it not a true combo? It doesn't hit on counter hit either.
The full string is indeed not Natural Combo (NC) and it is also not Natural Combo counter hit (NCc). The moves has 3 properties it's known for: 1. It's 3rd hit when connected always launches, 2. The 2nd and 3rd hit are NCc, 3. All the moves of the string are delayable.
This creates an interesting dynamic where you can "fish" for CH situations, you could try to get (db+2),1,2 on Counter Hit by delaying the second hit or you could delay the 3rd hit (db+2,1),2 and try to get a launcher this way.
Now the string is punishable so use it at your own risk, but people are usually scared of the 3rd hit and therefore don't push that much buttons.
You cant hit it because its a move that only works off axis - with you behind your opponents back or at least very close to it.
Love the tutorial, one thing I would suggest though, perhaps highlight the inputs as they are executed in the demonstration?
5:37 just when you thought that dragunov's voice couldn't be more weird (bad english)
The combo @0:44 with the "offaxis only SSR", what does that even mean? Ok for SSR, but I can't manage connect the string even in SSR, and if "offaxis", why not SSL?
nevermind I actually getting a grasp of this great combo without even SSR !!! Thanks for the video, will focus on other combos after this one :)
Best tutorial thanks bro!
on 1:16, how do u do it to where right after the cancel out of f3 you do a 1 instead of a qcf1? it always ends up being qc1 after the cancel for me
Right after the df you cancel it by pressing u (up) then you can press 1 or whichever other input you would like to
Insert name here thanks a shit ton. after listening to your advice and 150k dmg later i finally got the timing right for the combo
undyingsonars No problem, it is a bit tricky at first, but you pick it up pretty quick and learning this cancel is a key component for dragonuv and being able to use his full potential
What is a good juggle for F+1+2
very educative video , learned alot from watching it , btw what was the music that u used in the video? , ty :D
On the counter hit setup that starts at 3:10, what's the button input for the 2hit string you use at the very beginning that starts with a whiffed kick but lands a CH punch? Thanks for the video.
scarsofzsasz 2
scarsofzsasz or simply triangle if u dont know what two means go look up tekken zaibatsu legend
scarsofzsasz
i know its a late reply but if you still dont know its just the
f3~df 2 move
the f3~df whiffs and the 2 is the counter hit launcher
Idk what I'm doing wrong, but the combo around 5:40 I can NOT land the RA at the end. Am I just too slow? It feels like I'm dead on every time
This is the trick with most RA enders, you want to input it really fast after the S! dash. The RA will make up for the range where you might not think it would reach. Also the RA notation in this video are wrong, the correct notation is d+1+2 = down+1+2. The combo will be like this df+2 f+4,4,3 f+1 f+1+2 S! ff d+1+2, where the RA is almost like a cancel of the S! ff.
Also I find the combo df+2 f+4,4,3 b+4,3 S! ff d+1+2 better.
TheNorthingNL I literally just changed it up that way and got it to work, good shit. I'm guessing the dash cancel window may be larger or something
But if the first combo is more damaging, I may be better off to get the timing down.
That was just a showcase combo for the RA anyway. There are tons of different things you can do with the RA. :-)
The combo at 0:37 isn't real. They can block after the db2,1 so the second 2 doesn't connect. Only works if you don't set the dummy to guard.
I got a pretty simple combo down! Not too damaging, but it gets the job done.
df2, 2, 1, 3, 1
Ugliest combo ever
Whatever combo was being shown off at 3:25 or so, did not have the correct annotation describing the inputs. It ends in a d4,4 which isnt present in the text at all
Fireheart47 yeah you are right
It should have been
F3,2 (CH 2.hit) b2,1 1 f3~DF u 1 f3~DF u d44
the third combo is easier and does 2 more damage if finished with d4 4 instead of fff2
When I do f3 df 1 I can't get the jab how do you do it?
the combo at 0:50 I can't get the last B2 to hit, any tips?
Awesome tutorial.
A few of these aren't natural combos, right? I'm trying to pull them on a dummy who's 2nd defensive option is "guard all", and strings like during the third combo (db2,1,2), and last two combos (1,2,1 and 1,1,3) don't combo naturally afaik. Is there some condition or nuance I'm missing, or are these intended to show the strings power as a reset? Thanks, really appreciate you putting these resources out here.
not all of them are natural combos, few are just to explain stuff basically and what you can do more or less. :-)
Thanks a lot for this dude. Are these practical combos that are used in matches?
through just curiosity, is the reason the SSR combo won't work normally, because the second hit of the B1,2 goes through the opponents legs in the air? Also, these are sick!!!
1:00 you could probably end that with an art if you're fast enough and cancel mid dash or end it with 3,1,2
In the third combo why do i need to side step right? It's working on default position.
It's charactar specific, for example the combo doesn't work vs Dragunov mirror. There will be more characters where it won't reach, you have to go into practice mode and note them all. Than find an easyr combo which you can land on those characters.
TheNorthingNL Got it. But in theory if I sidestep it reaches every character right? I like this combo because it's easy execution wise and it strangely is one of the most damaging combos.
What is the main ender for dragunov
th-cam.com/video/Ht4D-Vq_n-k/w-d-xo.html how are you hitting the 1 after the f+3 d/f? I keep getting a qcf1 when I u 1 it jumps... can anyone help me with this?
It's an advanced Dragunov combo technique, it has also been in the previous games. It's what we call a crouch cancel. So the notation will be f+3~df,u,f+1. You can buffer the whole f+3~df part than only focus on u,f+1 just when he goes into his crouch animation. Practice will make you better at the cancel but it's not easy.
I just got it yesterday! Working on getting the string for consistent wall carries now. Thanks a bunch!!
Hi just asking! Btw what's the WS WR S? Sorry I do play tekken 7 but I'm not familiarize with this display combo on the screen. Btw I love your videos! Thank you! :D
WS = While Standing, a move that comes out when you transition from a crouch state into a normal standing state
WR = While Running, moves that come out during a run.
S simply means that move screws, which is a combo extension
Is the f3~df u 1 impossible to do on a controller? I can't do it to save my life, I just end up doing ss1 each time I try to cancel the animation
Sedativ BetterKnow
its possible on controller i play only on controller and do this all day!
its right to do a SS1
the thing is you cancel the crouch dash with a sidestep
but you just need to press as fast as possible the 1 so you cant even tell if it was a sidestep or not..
but it is basicly a SS1 just doesnt looks like it cause you punch befor he really side stepps if you can follow :/
my english is not really good but i hope i still could help you
you can also do a SS and then press f1 some people say its easier when you do it..
never tryed it to be honest cause i never had really problems to cancel it.. when you play him longer you will get to this point where this isn't a big deal anymore
Also if you don't want a SS, you can (slightly harder) input u/b instead of u. Holding u/b will give jump back, but just pressing it quickly gives the first part of the animation of the back jump, which is just a quick crouch.
Im just playing in an arcade game.. How to perform thatt
For that last wall combo (1,1,3) how are you doing b1 into ws1+2? I have been trying for an hour straight and can't seem to connect them
lol I don't need hearts. I need answers :[
its b2 into ws 1+2 . After the b2 puts you are left in crouch so you can just press 1+2
Another way would be to buffer it. simply hold the 2 after b2 and just press 1 and you ll get ws 1+2 as well
Aren't you missing an input on the third combo? It says f,4,4,3 f,3 but it looks like you punch before the f3. I can't seem to nail this because I don't know what punch you're using?
DrBrainzzz let me help u out. He inputed 1 before the f,3
0:54 that back 1,2 string simply won't connect, I keep whiffing it, why is it so hard for it to connect? It looks like such a simple combo. I'll hit with 1, but 2 just keeps missing.
The Yautja Warrior you have to start the combo off axis. What I mean by that is you have to be slightly to the opponents side. So just side step to the right before you start the combo.
Question. The combos from tekken 6. Will it work on Tekken 7 and Vice versa. Just asking. Thanks
Christian Dave Hilario nope since tekken 6 uses the bound system while tekken 7 uses the screw system
Can anyone help? Im new. Everytime I try to do db2, 1, 2 d2, my ws4 doesnt reach the guy
U must do it quickly, or side step after ws4
Nice vid but idk how you start up the combo at 3:11?
Shimada Hanzo i know its a really late reply but
It F3,2 but the first hit needs to wiff the second needs to be counter hit so its a really rare Combo anyway
What button is ws? It's not on my controller.
I'm new to Tekken 7 as well, and from what I know after playing a few days, WS means While Standing, which means the instant where u recover from the CROUCHING stance to the STANDING stance. Which means, if you want an uppercut, you are suppose to press 2 during that instant. Hope this helps.
John Kramer it's an aggregation for while rising, but wr (while running) already exists. So they called it ws while standing
What Akira said, if you don't know what While Standing is search for "While Rising" in the move list, we call it while standing because WR is "While Running", so we call it "While Standing" to avoid confusion.
i cant seem to hit the b1,2 even at my fastest, any advice? 0:52
As I said, you have to be offaxis, slightly standing standing to the left of your opponent. Try doing the same combo but SSR before you start with the whole combo :)
dude i got it xD thank you very much!
what does ws4 stand for at 0:44?
nevermind, figured it out. so elusive
what is ws4 please ?
Shouldn't you always end a combo with rage drive instead? It deals way more damage compared to rage art variation.
what is ws4?
What does the 'S!' notation mean?
Khalismatic its just that the attack befor the S! a Screw attack is..
its not necessary to mention it but it helps some people to realise the Combo befor seeing this once..
it helps with timing also!
when you have for example two 3hit strings next to a launcher you wouldn't know if you are suppost to hit both in the air or is one 3hit string a screw and after he lands you need to put the second 3hit string in it
with the S! you can See this without test the Combo first..
and get a feel for it befor even playing
wtf happened to the comment with a list of all the moves...??? did u delete it or him?
What is ws1?
thanks! Btw you're missing the 1 @ 1:13 in your guide in between f4,4,3 and f3-df
its just me or some notations were not correct for the respective combo.
Hey can u do this in tekken 5 tag 2 I recently tried the easy mode but it's really hard cuz after u do he first the cpu got launch far away
Watch some AvoidingThePuddle stuff on Tekken Tag 2. Learned alot from Aris. My dragunov and jenpachi mix is godly
I don't understand that comands (play in PS4
Newb question: What is "S!" in the very first combo.
Anyone has problem in qch cancel to Neutral?
Am I the only one having troubles executing the 1 , F1+2 move? after the F4,4,3
Late, but do b4,3 instead. Simpler and deals slightly more damage. These combos are unoptimized as hell
Hi yall im new, can u tell me what "s! " is?
Where is wr2 combo??
Anyone know what time the highest damage combo starts at?
what does S! mean it doesnt say on the site.
it means screw, where the opponent spins in the air
thanks man.
Dragano 💪
3:25 wrong Notations, right?
I can't cancel f3~df u1 send halp
f4,4,3 is kinda inconsistent after qcf2. I always do qcf2 f2,4 f3,2 S! dash 3,1,2. It does 70 damage so one less but its hella more consistent.
agreed
because you need to wait just a tiny bit. If you do qcb+2 it works every time but if you do qcf+2 wait until his elbow gets to his side again then input the command. Try it and tell me if it works because i was stuck with the consistency of this combo but now i get it every time! Slightly delay the input.
What is ~df ? I use pad, thanks.
Down forward
@@CGM_Raiden I mean what about the infinite sign?
@@AhmadAdyarso I'm not sure
I think it means when u cancel into a different command
I created a better version of literally every single combo in there and they are a ton easier. No canceling or anything like that. So they are easier and more damaging. Im a happy man. But u did good! I just took bits and pieces of ur combos and applied them in different orders to make it better is all ^_^
FistOfJustice Would like to see them if you don't mind since I can't cancel f3~df
You earned a sub today. Nice user name too, hope you upload one piece content
Im way better now doing the f3~df after training hard with bryan but still a pain in the ass this move
hey i don't think dragunovs db 2,1,2 is a true combo anymore
what doesmean S!?
Screwmoves. The enemy spins in the air so you can continue your combo. Basically any move before S! Is a screwmove (Those green symbols in the movelist)
i think draguno is one of few charctrs that is easy to use to
Dragunov isnt an easy character to learn if you are using him correctly and maximizing damage. He does have easier buttons i think but thats it
the combo at 4:40 its abit more damage with a b4,3 instead of 1 f1+2
funny how the ones labeled hard are easier than most the mediums..
maybe your just a god.
Anyone else notice the notation at 3:20 is wrong af
What's S! at 1:44 I cannot find it anywhere and have no clue what it means, without this I cannot do the dash 3,1,2 :c
S! comes from Screwattacks. These are moves with the green symbol in any movelist. It's not a command don't worry, just ignore it. It's only information. The same with W!. That means a move stuns, when a wall is behind the enemy . (Extra dmg; Wallcombos).
From 1:44 we can see that "f1+2" is a Screwattack, that's all. It allows you to continue the combo and always makes a noticable noice.
Alim Kanca still confused on how do get the proper dash into the 3,1,2
Nataniel Kucewicz You have to run. ff. Hold the second f.
Dragunov and hard 🌚
GUYS!WHATS NAME OF THIS TRACK?!!!
BAkaramba infinite azure from Tekken 7 ost
thanks a lot ,man!
Infinite azure
Sir gay the best!
0:57 doesn't work if you are on rage
Db2,1,2 doesn't even confirm in game wtf? Why even put it in when they can block the 3rd hit...
NasTy Script you can delay every hit in the string allowing for some good mind games...also the second and third hit is a NCC (natural counterhit combo) meaning if the first hit either whiffs or is blocked, but the next two hits connect on counterhit, it will launch for a combo
3:23 the combo and notation are not the same
At 4:17 it says 72 damage but you only get 37