I've tried to get into TLPs. It's honestly kind of disheartening though when you log in by yourself and see folks with already established friend groups take over all the good exp/loot spots and there's just no way you can compete. When it's your first TLP and you know you're on a server filled with folks on their 8th, with all the knowledge that comes with it, it just feels like you lost before you started. I'm honestly just happier playing a necro by myself on FV.
Hey there! Just happened across your channel. Great video, and you have a really calm and soothing voice and delivery. Well done. I've been playing EQ progression servers since Combine/sleeper (which were insane and crazy unbalanced) but I had no idea about the spell changes. Cheers, and keep up the great content fellow EQ lover.
What you are really advocating for is a very slow release TLP. I played on the first couple, raid tanked through POP in 2017. The TLPs are tuned so that players can experience the content at the pace of the releases. Older players (like myself who bought the game day one) can experience a part of their history at a relaxed rate. Thinking of the orcale robe, for example, if the next expansion is coming in a few weeks why waste time on that? Go for bone caster and get your crafting up? You need to slow down the releases so that players have a reason to farm the gear from previous expansions, you show SOL but most skip SOL A and B because it isn't efficient to level there. L GUk with reduced hitpoint mobs is king (and they now do Kunark at start for CoM). Sony tried a delayed TLP it bombed hard. After that (this would have been 2007 or 8 ish, they did surveys and found that people liked the pace of faster release. The Zones allow more folks to get geared for the raids (which is giving folks like myself what we want). Instances are pretty much required for keying if you want end end game in kunark or the devs need to get rid of the key requirements/ up spawn rates. Every TLP I have done enchanters are Gods. Charm is over powered early in the game, people love the chanter. In GUK you need them to break the camp, but they also help a lot. Shamans are the only maybe, but they weren't a required class in the original either, wasn't till about kunark they hit their groove. I also raided current content through Rain of Fear, or maybe just beyond before I got annoyed with the bull-jive (Eq Raid developer was leaving a bug into the hard raid at each tier till their guild go through then patched it). I like 54 or 72 man raids, it isn't hard to organize the people. VOA had a lot of mechanics that if 2 or 3 people screwed up it was a wipe. Most raids if the tank screws up instead dead. Back in the day we did fear and vox with OOC and Shout. We dd Pop with a single voice channel (I forget the name). Raids in most games are run a lot like the military. You don't speak in raid primary (what ever that is) , you show up and know what your going to bid on, lock in and go. I did some mythic raiding recently in WOW it is the same thing, and there individuals screwing up mucks it up for everyone. TLP Classic and Kunark can easily be taken down with smaller forces, that is another reason the damage is up. In all TLP's I did we never feared the break in for Plane of Fear. And honestly I did that shit back in college, and had to wait until 3 am for the European guild to finish a break in to get my body back (pre cell phone). It just doesn't fly today. I agree the mechanics are a bit out dated but the tanks don't get their agro locks till AA's (when I did raid tanks warriors sucked until their epic at holding agro) Until you redo that and give warriors agro bouncing abilities pre 50 you can't change the death touch mechanic. Some of that still makes me smile, how you have to have a ranger gate to bring in thule's kids, it makes you use timers in a relaxed way. Lastly I raided current content in VOA when they first did Monks a proper service. We, as a monk, were not required for any reason at that time in the main game. After the buff raids went from mostly rogue to a 50/50 split. Zerks sucked, druids only required about 1 per raid same with beast lords. One of EQ's issues is that the class requirements for raids were never balanced. Some raids you need 5-6 warriors others you need 5-6 pally/sks. One night we even let our cleric tank AoW in the rotation and he did alright (pretty funny). It has been that way forever, pet classes take a hit to dps as an example. All problems with classic eq and how it progressed through the different content. Bards are used for ae resist but not much else in early raids. Hoepfully monsters and memories can bring a good balance (Check it out if you haven't seen it).
So, the issue for me isnt that everything is faster, its that everything feels rushed because the new expansion comes out in a matter of months or weeks. Everyone races to 50 in classic and starts raiding because Kunark is just months away, etc, etc. 100% agree with death touch raid mechanics and raid size.
I agree in a sense, I think that the only way to remove the rush, is to put the goal out of reach by nuking exp rates and making leveling a larger part of the journey. An unpopular opinion I know, because everyone has WoW brain these days and just wants to fill their bags with krono and raid loot.
My biggest problems 1.) ShowEQ is used by at least 90% of players. Putting others at a significant disadvantage. 2.) True Box is not enforced and it needs to be enforced. 3.) Game Masters are few, far between, slow to respond, and don't actively monitor for problems. 4.) The Sleepers Warders get killed and The Sleeper awakened within 12 hours of Velious being opened. Even worse, it is done by someone multi-boxing. The Warders need a massive buff.
Definitely agree on #1-3 as big problems. I considered adding some aspects of cheating to my list, but opted not to because it probably deserves its own video.
@aanlran 4.) It has been and was admitted to. 2.) It isn't illegal if it is part of the terms of service and agreed upon by the user. 1.) Most guilds call it eyes. I've watched guildmates demonstrate it on screen and watching entire zones full of people going for a key quest ground spawn or key quest mob in firionia vie the second it spawns. I've also watched melee classes instant warp to spawn locations. I would rather play the game the way the original game designers intended instead of using third party software to ruin it. 3.) I would pay $200/ month no problem.
1. ShowEQ is easily detectable, and Daybreak just chooses to do nothing about it. Even with the bypasses, they can absolutely detect its usage. 2. It's virtually impossible to enforce, and even if you do enforce it, it just requires them to spend a couple bucks to legitimize it. 3. They'd need to hire an entire group to actively monitor, and that just isn't worth the cost to them versus the potential loss of profit by not monitoring it. 4. The Sleeper basically doesn't matter, warder loot while nice, is irrelevant in 3 months outside of a few items.
1. 90%? way exaggerated, but yes, a fair amount use it. Not a big issue, but should be stopped for sure. Some people get caught in the ban-waves, but I would assume thats a minority. 2. Most normal players that box 2-6 obey truebox rules. I would assume that many of the "professional" RMT farmers use VMs though. 3. GMs are never coming back, and seem pretty useless for solving issues like sirens grotto farmers etc, and mostly punish regular players that went afk for a minute or missed a call in /say. Would be nice to get quick support when needed, but most players wouldnt (unlike you) wouldnt pay extra for this. Aradunes extra GM support was mostly a joke, and probably spent most of their time responding to people using reports unfairly. 4. Total non issue. My bigger concerns would be: - total class imbalance, overpowered monks and such - MQ2 market bots in bazaar - Some of the more aggressive krono farmers on no drop items (cleric epic), but seems they will add even more options on Teek, so becoming less of an issue. - "The level 70s stretch", more expansions in that level range really should be merged, and LDON should just be released with PoP.
IDK I played at launch and quit before Kunark. Came back in 2004 when GoD was the exp. Led a raid guild for a year. I don't know if we can really ever get that experience back again. Like you said min-maxing is a thing with gamers now. Things will just never be what they were. That's why I just box on my original 1999 server currently and post youtube vids of the journey. At a certain point I accepted my nostalgia and see it now as a great time in my life that I'm ok not reliving. There is so much cool stuff happening right now for me. Yeah 1999 was awesome. But it's over and that's ok. Maybe we can find something really cool in the future, but we can never have 1999 again. Time only moves forward, and that is a fortunate thing. As far as EQ, point number 4 you have would change the experience of the game for those exps. Then it's not EQ anymore. It's EQ 1.5 or something. Better they simply release EQ3, which I've heard they're working on.
You’re talking about decreasing xp and loot but failed to mention the fact that on a TLP you have another expansion coming in 8-12weeks. Flagging. XPing. Everything you need to get done in an expansion you NEED that extra loot and xp.
Gonna have to disagree here, of course it depends on the exact rate of exp we are talking about. However with AoCs loot is a non-issue on the current timelines. Personally, I would be in favor of nuking exp rates even if it meant stretching out expansions longer. We have tons of wiggle room as is, people are capping out AAs/Exp in several days to a week as each expansion launches. I think it would be fine to push that out to be 5, 6, 7 weeks of grinding to cap out (we want to actually PLAY the game, right?). If the ultra casual get left behind, so be it. EQ was never a game for those players anyway.
@@classicmmoguy "EQ was never a game for those players anyway" Yes, EverQuest of old was not for those players, EverQuest Live TLPs of today are absolutely targeting these players. A casual player could, honestly more accurately, just tell someone to go play on p99 (or some other private server) if that's what one wants. The reality is TLPs, and EQ Live in general, are going in (and have been for decades) the exact opposite direction to what you are favoring here.
Yes EQ is a solved game, and it's even easier with all of the quality of life buffs. There's really nothing that can be done to increase difficulty though without completely reworking the game from scratch. However, even without the quality of life, it's still incredibly easy. Project Quarm is a private server with far closer to classic code than we'll ever see on TLPs, and is honestly even easier than TLPs in terms of difficulty. The leveling speed is down, but difficulty is the same, just with some classes underperforming compared to what you'd normally expect, as they aren't stacked with passive buffs. Realistically you can completely ignore raiding until at least Velious, and it will not detrimentally effect your character. Then when Luclin hits, pretty much everyone gets to full free 10 stats/resists 100hp/mana minimum per slot by just raiding. Decreasing stuff like exp, or loot, or nuking pickzones, doesn't accomplish anything. It just makes the players unhappy. This is again evidenced by Project Quarm which I played on. You'd regularly see 120+ people in Upper Guk, Unrest, SolB, Lower Guk. Every single derv or orc camp would be camped, and people would be on discord complaining about not having anywhere to exp. Even though there were places, people just didn't go to them, because everyone wants to go to the popular optimal spots. The server was peaking at over 2k players, which was basically what the highest pop original servers were at back in the day 2200-2700. Not having pickzones just made for an overall worse experience, and this server didn't have anywhere near what TLPs will have (especially Teek being a mischief clone, and Tormax being dead on arrival) Most of classic BIS is group loot, Kunark doesn't add much raid gear, especially with the VP key still being ass to get, and only Phara Dar being the only real worthwhile mob in VP.
I agree that pick zones and AoCs ultimately need to stay as essential QoL improvements, but I do think the game could be re-balanced to pose a greater challenge to players? Will they do the work required? No, they won't. I think a remake/remaster is an excellent idea, and is what they should be focusing their "EQ3" resources on, not making a new game.
Here's #6 - Same players with their elitist attitudes from the live servers who believe the zone is theirs and their box army that constantly train you til you die or leave.
I liked this video a lot but I disagree in terms of the amount of loot and experience. As someone who is now an adult with a job and full life I don’t have the hours I once did to devote to EQ so I appreciate still being able to be relevant with the extra loot and experience etc. all the other points I concur
I appreciate modern TLPs for respecting my time a lot more than in the past. The raid guilds I join allow for challenge with raid splits. Bring as few people as you need, reap the reward of more loot. There are ways to challenge yourself in modern EQ.
I am also obsessed with figuring out ways to do more with less when it comes to EQ raiding, I just wish it was either more of an official format (lower AoC caps) OR we could reduce the additional amount of time required that comes with the reduction of players. The prime example being Vex Thal probably. The content doesn't become all that challenging with low player numbers, the time required in a single raid night just becomes unreasonable.
Yeah the best times I had raiding were with very lean crews where it was a question whether we could actually kill something, and it might even take a few tries. Full raids are just so boring, I couldn't stand it.
@@sichore The most fun I have had in everquest was on the mischief server killing minis in pofire and water with a small man skeleton crew. Challenging and rewarded with great loot that didn't have to rot due to being no drop.
Hey man, i'm just wondering how exactly you would do those flythrough all around Norrath that's playing in this video, i'v been curious to play around with a feature like that and go check out places i'v never seen in everquest and ect, thanks :).
Yes, the game is a lot easier, this is intended. People don't have the patience or even the actual time compared to ye olden days of lore, and taking 2 years to get to lvl 50 is no longer part of the fun for people who are Re Living this content for each TLP. I do think they should release a new TLP that is essentially like p99, and have it stay locked in Luclin era instead of shooting forward to PoP era like the situation with Agnarr. This server should have much lower exp. As far as class balance, I don't think this is something they can actually tackle. Even the example you used as Druid is probably the best one I can use to explain why you are wrong. Over the last decade, starting with the DOT Consolidation, druids have steadily creeped in power, so much so that few people can even comprehend what they have become on modern TLP. With the changes to their charm line, allowing them to basically charm everything aside from undead and humanoids, there is pretty much always something for them to use as a pet, even in most indoor zones. They also changed their banish line of DD that used to only effect elementals to effect constructs, and trust me, there are some mobs marked as construct you wouldn't expect. Because of these changes, druids are easily able to pull top DPS up through Luclin if it is the right player behind the keyboard who understands how to put it all together. Just getting the Elder Spirit Vambraces will make you feel unstoppable up through lvl 65 content, and by then they have an item called Orb of Clinging Death that is their highest DOT on a clicky! Even Flame Lick on a TLP is hitting for 18, compared to the first line of Stinging Swarm on P99 and quarm that does 13 per tick! There are too many instances of this sort of power creep, including the addition of Focus effects, that have had far reaching changes to the games difficulty scaling, and due to this, every class in the game is now overpowered. If they start nerfing things, it will not end well either.
exactly how i felt playin an enchanter on mischief "dont mez or stun you get too much aggro" okay ill slow mobs "no dont do that no point we have the dps to kill them fast enough" okay soooo what should i do "just haste us". the tlp just felt like a mad rush to the end 40 levels in 2 hours dont bother looting all the gear is meaningless you level past its usefulness in no time. I stopped and asked myself why am i doing this everything feels pointless then i went to p99.
I love old school MMOS played, never experienced them myself as it was after my time. But I played P99 and really enjoyed it. Also tried embers adrift, which was enjoyable but had some problems. Do you have any MMOs you recommend other than EQ or is it your one and only love?
I've played a bunch, but usually end up back on EQ. I wish Vanguard was still around, I really enjoyed many aspects of that game despite it's botched launch. I also find WoW classic hardcore to be a really engaging game mode that to me feels more like an EverQuest experience despite being a solo endeavor. I think most classic mmo gamers are sitting in the Monsters & Memories waiting room. Fingers crossed this one sees the light of day and is a big success!
@@classicmmoguy I tried season of discovery, in wow and why it was enjoyable I feel like the group aspect is already lesser compared to EQ I also miss camping. I had never heard about monster memory it seems interesting, and will try it out but it seems quite far away. Will try project quarm in the meantime I guess
Speeding up drops, spawns, levels detracts the value of the game world and the time spent in it. Simple stuff we complained about in 2002, but no one listened
Thanks for providing some interesting perspective on some aspects of EQ. Having said that, I disagree with you. EQ is a game, with a ruleset, and methods with outcomes. I see it more like chess game now, but WAY more entertaining. Chess has not changed for centuries, because it is good. Risk, Monopoly, Solitaire haven't changed for many decades, because they are just good the way they are. There are amazing chess players out there that can beat me in about 20 moves, every time. They know the game VERY well. That's ok, we do not change the game of chess because of these min max players. I still enjoy it at my level. Similarly, the popularity of EQ TLP's is driven I believe almost exclusively by folks that want that predictable, classic feel of the EQ ruleset, how it feels. I do contend that TPL's are NOT classic EQ for a whole host of "adjustments" that were made (some you point out). But nonetheless, I play both LIVE and TPL's for different reasons, and I like them both. I don't want EQ to be another game, 72-man raids and deathtouches, all. That's just me. But I do respect your opinion on it, and I hope you find the ole EQ excitement again!
Shards of Dalaya fixes a lot of these issues with balance, raid size, xp balance, etc..., but unfortunately is run by an absentee dictator and has wilted on the vine.
I played some SoD in the past, I remember it being really cool! It wasn't long ago that I peeped at the EQEMU server select list and was sad to see the population number on the SoD server to be abysmally low. Haven't followed it for a long time so not sure what happened.
I believe the biggest deterrent is botters/hackers/warpers. When new people see these things its a real turn off and lets you see just how many cheaters are around you exploiting. It takes immersion out of it. I thought aradune was nice cuz with the 2 box rule it atleast made it easier for first couple expansions to know if someone was breaking the rules. FTE was the worst thing ever added. Makes EQ not even feel like the same game. IF FTE is with new TLP me and my friends won't play TLP's anymore.
How about a new game in general. All games out now that are any good at all are 10+ years old. We desperately need a new game that combines all the good things from the games of the past and have updated graphics. Everquest would be great if it didn't look like a pile of you know what.
This game you need to cheat and play 3+ characters at a time. Because unless you're in a very social nice guild you're not going to get a group. Lfg... Lfg... Lfg oh wow I've been sitting here for 2 hours waiting for a group this is amazing fun.
Make it harder, but make more loot drop. People coming and quitting taking loot from some people who are more consistently raiding sucks more than anything. I just was on Oakwynd. If you are in Lguk or solb without a chanter, you're probably overflowing with out of group help or you're extremely well geared. The journey is fun, but TLPs open content WAAAAAAY too fast to enjoy that journey. I'd love to have more time to play other characters, but raiding 3 nights a week for 4 hours, getting very broken up time on my days off taking care of other things that require my attention, those 12 weeks FLY by and 8 weeks seems like a few days.
Monks are kind of legitimately ruining the TLP cycle for me. With every TLP, there are more Monks and fewer other classes running around. Before long it's going to be nothing but Monks, Mages, and Shaman.
bro your content is AMAZING. straight love for jooooo! The game is so goddamn easy.. its so fucking sad. OOG cleric healing as IM A FUCKING CLERIC IN GROUP CAN I HEAL ?? LETME PLAY MY CLASS. shits wild fam.
Sorry but the instances and DZ's are def a neccessary evil, and i dont see it that way. It allows players to have a chance at the loot, vs when on old servers, if you were on the server with Afterlife or Fires of Heaven, you had NO chance of getting the loot. They locked down the bosses and didnt share. Sorry, but because people cant play nice, and not be dicks, DZ's are needed so other players have a chance at the mobs. I found the Mischief rules fun, esp since you gotta fight to bot armies on these servers, even when they are "true" box. Solve the box army problem, and things improve. Probelm with smaller raid sizes, is you going to leave a lot of classes out of spots. Unless you solve that with mechanics, but you know people will only take META groupings, leaving a lot of players in the dust. I dont like the 72 size, but it at least allows people to get in. Would you bring a Druid, or Ranger(pre Luclin) in a 30 man raid? Bundle a lot of expacs together, I do like Velious starting point, but I feel Luclin would be a great starting point. Lots of options for starting areas and leveling. Can make this a 12-16 week period because of all the content to go through, and then bundle PoP/LoY/LDoN/Gates. and go from there.
I'm mostly a WoW vanilla player but this showed up in my recommended. You're certainly not alone in feeling that utility and CC spells have lost their luster. Why bother playing an online RPG game if everyone's just going to min/max the game to the point that DPS becomes the universal hammer that makes every problem a nail.
When Kunark came out I remember getting lvl 60 in 100 days /played. there is no way I could ever spend that much time again. So I like easier EQ, it can still be challenging, you just push the envelope if you want to. Not going back to the days of getting by Pumas in EC in full chain / patchwork armor, the 8 hours waiting list for the FBSS camp group, the multiple wipes on POF breaks etc... all were part of the experience in 2000, now I Have a life, kids, a job, and other games to play.
If you have all the gear you need and all the EXP then you should go play a different game or do something social in real life. The last TLP I couldn't get max level until 3 weeks into Luclin. Because I have real-world obligations despite the fact that I put in over 200 hours play time
Massively DISAGREE with being against picks and instances. This is gatekeeping just for the sake of gatekeeping, and there is nothing positive about not having these. You are essentially arguing about locking out players just to lock out players, and you havent explained how not having these would benefit the game in some way. Games, including MMOs, should be about the skill and effort of the players overcoming game obstacles, not artificial obstacles thats only present due to the early design and limitation of the game in 1999. All the other points about combat, etc, is fine. In fact, I agree with them, but for the life of me, I can not imagine why anyone would argue in favor of limiting space for a given population of players, because at that point, you arent playing a game, you are forcing people to stand in a theme-park line to wait their turn at a ride. While this may work in the real world (because you cant physically snap your fingers to create more rollercoasters on the fly to handle the amount of people who want to ride a said rollercoaster), this is a non-issue in a virtual space. Its like arguing for EQ servers to only allow 500 players online at the time, while everyone else waits their "turn" in a login queue. And I am 100% sure if there was a login queue, you would be the first to come here to YT bitching and complaining about how you have sit in queue. That is essentially your argument
classic is boring, try playing the modern EQ and some expansions that come after planes of power. You might be pleasantly surprised at the amount of things to do, the mechanics of the raids, the difficulty of game goes up, and the classes have many more abilities that make the gameplay more deep and interesting.
@@thatoneguyis I find it chill, sure you might be a little lost while learning, but then it becomes second nature. Classic EQ the pacing is entirely too slow by comparison. You say you want chill but classic EQ is more like taking a nap.
as somsone who only ever oplayed eq casually, hearing you say "72 players can clear any mob" doesnt ring the way you intended it too. That sounds absurd to need that many people lol
You are right it is absurd! I think my point here was that 72 monkeys could kill any mob in classic EverQuest, so in order to restore challenge, one way to do it is by reducing the raid size.
I do. It's called EQ TLPs, lol. I don't play on P99 because I don't like the fact that it's old for the sake of being old, but I don't FULLY love TLPs either because they're so ezmode. But it comes down to the QoL for me (things like Bazaar, UI, options, spell sets, merchant filtering, etc) which makes me play on TLPs rather than the likes of P99 or Quarm.
So, they made it like WoW, which I’ve always referred to as “EQ for Dummies”. You don’t have to have any RPG skills at all to play either of those games. It’s sad. I was proud of being a top tier EQ player in 2002. Now it’s trivial.
EQ is a solved game, which inherently trivializes it, and basically any raiding guild is led by veteran players that know every single mechanic. It's also incredibly simplistic mechanically. This idea that WoW is EQ for dummies, when damn near every single boss in EQ are tank n spanks until PoP at a minimum is pretty funny. WoW isn't super difficult, and early WoW raids are relatively easy, but the primary thing that makes WoW easy is the fact you can have addons which cut down significantly on required prior knowledge. However, even EQ is simplified even further in that regard as there are GINA triggers for fuckin anything of any kind of remote difficulty now. EQ raids back then were also entirely open world so you could literally just throw bodies at something until it died unless there was an actual mechanic that needed to be done. WoW at least was instanced from the start which for the most part limited your tactics to people in the raid group instance.
Casters should always do the most damage (While they have mana) their damage is a limited resource and melee dps is unlimiated free resource. Its simple math
Everquest is just not popular anymore. If you search for content you'll find guides, and videos from dated times or creators with little to no audience. The hayday has passed, and DayBreak would make a mistake focusing heavly on EQ again. People just need to enjoy it for what it is now, but the times of EQ are gone.
There was actually a huge resurgence in popularity roughly a year ago. Content blew up on TH-cam briefly and got myself and other players into the game for the first time ever. Quarm also got a lot of people into it. It might not be the most popular MMO anymore, but it still fills a hole that no other MMO is filling and to abandon that would likely be the end of their company. New players want to play the legendary MMO they’ve heard about for years, not a new age clone of it like M&M (no offense to their team, the game looks good).
@@EXP_Jenova Yes, I agree with you. I got back into EQ after not playing since 2000 last year. I have stopped for the last couple of months. But, plan to get back into it with Quarm coming out.
I prefer EQ over wow even though it's less popular. The community is smaller and I like that. When I play wow I have trouble finding a regular raiding guild, in EQ I can join a top guild easily. Just because something is more popular doesn't make it better.
I came back to EQ in 2020 for the first time since I was 5. I’ve played all kinds of MMO’s. EQ has the best class identities hands down. Nothing else even comes close.
The camera on the TAKP client drives me crazy, and I'm not a huge fan of some of the custom changes they have made so far. I agree though, the client feels super authentic and I wish something like it could be replicated by Darkpaw. I will definitely continue to keep tabs on the Quarm/TAKP project.
Except the subject of raid problems i disagree with you. The game is much easier than "back in the days" and thank the devs for that. But it s still hard. Obviously, you have outplayed EQ. Most players haven't. I am not willing to spend hours in front my computer as i did 25 years ago playing this game full of bugs. My advice to you, you want real challenge ? And endless levels of renewed difficulty : Play CHESS ! :)
the kids who grew up playing this are still playing this now with jobs and families, we aint got time to grind one level in 5 hours
Boxing and botting are at the top of my list.
I've tried to get into TLPs. It's honestly kind of disheartening though when you log in by yourself and see folks with already established friend groups take over all the good exp/loot spots and there's just no way you can compete. When it's your first TLP and you know you're on a server filled with folks on their 8th, with all the knowledge that comes with it, it just feels like you lost before you started.
I'm honestly just happier playing a necro by myself on FV.
Hey there! Just happened across your channel. Great video, and you have a really calm and soothing voice and delivery. Well done. I've been playing EQ progression servers since Combine/sleeper (which were insane and crazy unbalanced) but I had no idea about the spell changes.
Cheers, and keep up the great content fellow EQ lover.
Thanks! I was on combine back then as well. Quite a journey it has been!
What you are really advocating for is a very slow release TLP. I played on the first couple, raid tanked through POP in 2017. The TLPs are tuned so that players can experience the content at the pace of the releases. Older players (like myself who bought the game day one) can experience a part of their history at a relaxed rate. Thinking of the orcale robe, for example, if the next expansion is coming in a few weeks why waste time on that? Go for bone caster and get your crafting up? You need to slow down the releases so that players have a reason to farm the gear from previous expansions, you show SOL but most skip SOL A and B because it isn't efficient to level there. L GUk with reduced hitpoint mobs is king (and they now do Kunark at start for CoM). Sony tried a delayed TLP it bombed hard. After that (this would have been 2007 or 8 ish, they did surveys and found that people liked the pace of faster release. The Zones allow more folks to get geared for the raids (which is giving folks like myself what we want). Instances are pretty much required for keying if you want end end game in kunark or the devs need to get rid of the key requirements/ up spawn rates. Every TLP I have done enchanters are Gods. Charm is over powered early in the game, people love the chanter. In GUK you need them to break the camp, but they also help a lot. Shamans are the only maybe, but they weren't a required class in the original either, wasn't till about kunark they hit their groove.
I also raided current content through Rain of Fear, or maybe just beyond before I got annoyed with the bull-jive (Eq Raid developer was leaving a bug into the hard raid at each tier till their guild go through then patched it). I like 54 or 72 man raids, it isn't hard to organize the people. VOA had a lot of mechanics that if 2 or 3 people screwed up it was a wipe. Most raids if the tank screws up instead dead. Back in the day we did fear and vox with OOC and Shout. We dd Pop with a single voice channel (I forget the name). Raids in most games are run a lot like the military. You don't speak in raid primary (what ever that is) , you show up and know what your going to bid on, lock in and go. I did some mythic raiding recently in WOW it is the same thing, and there individuals screwing up mucks it up for everyone. TLP Classic and Kunark can easily be taken down with smaller forces, that is another reason the damage is up. In all TLP's I did we never feared the break in for Plane of Fear. And honestly I did that shit back in college, and had to wait until 3 am for the European guild to finish a break in to get my body back (pre cell phone). It just doesn't fly today.
I agree the mechanics are a bit out dated but the tanks don't get their agro locks till AA's (when I did raid tanks warriors sucked until their epic at holding agro) Until you redo that and give warriors agro bouncing abilities pre 50 you can't change the death touch mechanic. Some of that still makes me smile, how you have to have a ranger gate to bring in thule's kids, it makes you use timers in a relaxed way.
Lastly I raided current content in VOA when they first did Monks a proper service. We, as a monk, were not required for any reason at that time in the main game. After the buff raids went from mostly rogue to a 50/50 split. Zerks sucked, druids only required about 1 per raid same with beast lords. One of EQ's issues is that the class requirements for raids were never balanced. Some raids you need 5-6 warriors others you need 5-6 pally/sks. One night we even let our cleric tank AoW in the rotation and he did alright (pretty funny). It has been that way forever, pet classes take a hit to dps as an example. All problems with classic eq and how it progressed through the different content. Bards are used for ae resist but not much else in early raids. Hoepfully monsters and memories can bring a good balance (Check it out if you haven't seen it).
So, the issue for me isnt that everything is faster, its that everything feels rushed because the new expansion comes out in a matter of months or weeks. Everyone races to 50 in classic and starts raiding because Kunark is just months away, etc, etc. 100% agree with death touch raid mechanics and raid size.
I agree in a sense, I think that the only way to remove the rush, is to put the goal out of reach by nuking exp rates and making leveling a larger part of the journey. An unpopular opinion I know, because everyone has WoW brain these days and just wants to fill their bags with krono and raid loot.
My biggest problems
1.) ShowEQ is used by at least 90% of players. Putting others at a significant disadvantage.
2.) True Box is not enforced and it needs to be enforced.
3.) Game Masters are few, far between, slow to respond, and don't actively monitor for problems.
4.) The Sleepers Warders get killed and The Sleeper awakened within 12 hours of Velious being opened. Even worse, it is done by someone multi-boxing. The Warders need a massive buff.
Definitely agree on #1-3 as big problems. I considered adding some aspects of cheating to my list, but opted not to because it probably deserves its own video.
@aanlran 4.) It has been and was admitted to.
2.) It isn't illegal if it is part of the terms of service and agreed upon by the user.
1.) Most guilds call it eyes. I've watched guildmates demonstrate it on screen and watching entire zones full of people going for a key quest ground spawn or key quest mob in firionia vie the second it spawns. I've also watched melee classes instant warp to spawn locations.
I would rather play the game the way the original game designers intended instead of using third party software to ruin it.
3.) I would pay $200/ month no problem.
1. ShowEQ is easily detectable, and Daybreak just chooses to do nothing about it. Even with the bypasses, they can absolutely detect its usage.
2. It's virtually impossible to enforce, and even if you do enforce it, it just requires them to spend a couple bucks to legitimize it.
3. They'd need to hire an entire group to actively monitor, and that just isn't worth the cost to them versus the potential loss of profit by not monitoring it.
4. The Sleeper basically doesn't matter, warder loot while nice, is irrelevant in 3 months outside of a few items.
1. 90%? way exaggerated, but yes, a fair amount use it. Not a big issue, but should be stopped for sure. Some people get caught in the ban-waves, but I would assume thats a minority.
2. Most normal players that box 2-6 obey truebox rules. I would assume that many of the "professional" RMT farmers use VMs though.
3. GMs are never coming back, and seem pretty useless for solving issues like sirens grotto farmers etc, and mostly punish regular players that went afk for a minute or missed a call in /say. Would be nice to get quick support when needed, but most players wouldnt (unlike you) wouldnt pay extra for this. Aradunes extra GM support was mostly a joke, and probably spent most of their time responding to people using reports unfairly.
4. Total non issue.
My bigger concerns would be:
- total class imbalance, overpowered monks and such
- MQ2 market bots in bazaar
- Some of the more aggressive krono farmers on no drop items (cleric epic), but seems they will add even more options on Teek, so becoming less of an issue.
- "The level 70s stretch", more expansions in that level range really should be merged, and LDON should just be released with PoP.
You forgot the 6th problem Mabbu/Vicious
He always gets the top notch guild rolling with bat phones. Gotta hand it to him. A pro at leading guilds
and not having a life outside of EQ@@wowzers69
IDK I played at launch and quit before Kunark. Came back in 2004 when GoD was the exp. Led a raid guild for a year. I don't know if we can really ever get that experience back again. Like you said min-maxing is a thing with gamers now. Things will just never be what they were. That's why I just box on my original 1999 server currently and post youtube vids of the journey. At a certain point I accepted my nostalgia and see it now as a great time in my life that I'm ok not reliving. There is so much cool stuff happening right now for me.
Yeah 1999 was awesome. But it's over and that's ok. Maybe we can find something really cool in the future, but we can never have 1999 again. Time only moves forward, and that is a fortunate thing.
As far as EQ, point number 4 you have would change the experience of the game for those exps. Then it's not EQ anymore. It's EQ 1.5 or something. Better they simply release EQ3, which I've heard they're working on.
You’re talking about decreasing xp and loot but failed to mention the fact that on a TLP you have another expansion coming in 8-12weeks. Flagging. XPing. Everything you need to get done in an expansion you NEED that extra loot and xp.
Gonna have to disagree here, of course it depends on the exact rate of exp we are talking about. However with AoCs loot is a non-issue on the current timelines. Personally, I would be in favor of nuking exp rates even if it meant stretching out expansions longer. We have tons of wiggle room as is, people are capping out AAs/Exp in several days to a week as each expansion launches. I think it would be fine to push that out to be 5, 6, 7 weeks of grinding to cap out (we want to actually PLAY the game, right?). If the ultra casual get left behind, so be it. EQ was never a game for those players anyway.
@@classicmmoguy Not everyone is a power gamer using xp potions and buying PL's....slow xp sucks
@@classicmmoguy "EQ was never a game for those players anyway" Yes, EverQuest of old was not for those players, EverQuest Live TLPs of today are absolutely targeting these players. A casual player could, honestly more accurately, just tell someone to go play on p99 (or some other private server) if that's what one wants. The reality is TLPs, and EQ Live in general, are going in (and have been for decades) the exact opposite direction to what you are favoring here.
I agree. I don't know anyone playing 1 character and 1 character only who is advocating for faster released expansions.
I got angry seeing Emperor Crush!! 😂😂
Yes EQ is a solved game, and it's even easier with all of the quality of life buffs. There's really nothing that can be done to increase difficulty though without completely reworking the game from scratch. However, even without the quality of life, it's still incredibly easy. Project Quarm is a private server with far closer to classic code than we'll ever see on TLPs, and is honestly even easier than TLPs in terms of difficulty. The leveling speed is down, but difficulty is the same, just with some classes underperforming compared to what you'd normally expect, as they aren't stacked with passive buffs.
Realistically you can completely ignore raiding until at least Velious, and it will not detrimentally effect your character. Then when Luclin hits, pretty much everyone gets to full free 10 stats/resists 100hp/mana minimum per slot by just raiding.
Decreasing stuff like exp, or loot, or nuking pickzones, doesn't accomplish anything. It just makes the players unhappy. This is again evidenced by Project Quarm which I played on. You'd regularly see 120+ people in Upper Guk, Unrest, SolB, Lower Guk. Every single derv or orc camp would be camped, and people would be on discord complaining about not having anywhere to exp. Even though there were places, people just didn't go to them, because everyone wants to go to the popular optimal spots. The server was peaking at over 2k players, which was basically what the highest pop original servers were at back in the day 2200-2700. Not having pickzones just made for an overall worse experience, and this server didn't have anywhere near what TLPs will have (especially Teek being a mischief clone, and Tormax being dead on arrival)
Most of classic BIS is group loot, Kunark doesn't add much raid gear, especially with the VP key still being ass to get, and only Phara Dar being the only real worthwhile mob in VP.
I agree that pick zones and AoCs ultimately need to stay as essential QoL improvements, but I do think the game could be re-balanced to pose a greater challenge to players? Will they do the work required? No, they won't.
I think a remake/remaster is an excellent idea, and is what they should be focusing their "EQ3" resources on, not making a new game.
Here's #6 - Same players with their elitist attitudes from the live servers who believe the zone is theirs and their box army that constantly train you til you die or leave.
I liked this video a lot but I disagree in terms of the amount of loot and experience. As someone who is now an adult with a job and full life I don’t have the hours I once did to devote to EQ so I appreciate still being able to be relevant with the extra loot and experience etc. all the other points I concur
I appreciate modern TLPs for respecting my time a lot more than in the past. The raid guilds I join allow for challenge with raid splits. Bring as few people as you need, reap the reward of more loot. There are ways to challenge yourself in modern EQ.
I am also obsessed with figuring out ways to do more with less when it comes to EQ raiding, I just wish it was either more of an official format (lower AoC caps) OR we could reduce the additional amount of time required that comes with the reduction of players.
The prime example being Vex Thal probably. The content doesn't become all that challenging with low player numbers, the time required in a single raid night just becomes unreasonable.
Yeah the best times I had raiding were with very lean crews where it was a question whether we could actually kill something, and it might even take a few tries. Full raids are just so boring, I couldn't stand it.
@@sichore The most fun I have had in everquest was on the mischief server killing minis in pofire and water with a small man skeleton crew. Challenging and rewarded with great loot that didn't have to rot due to being no drop.
Hey man, i'm just wondering how exactly you would do those flythrough all around Norrath that's playing in this video, i'v been curious to play around with a feature like that and go check out places i'v never seen in everquest and ect, thanks :).
Yes, the game is a lot easier, this is intended. People don't have the patience or even the actual time compared to ye olden days of lore, and taking 2 years to get to lvl 50 is no longer part of the fun for people who are Re Living this content for each TLP.
I do think they should release a new TLP that is essentially like p99, and have it stay locked in Luclin era instead of shooting forward to PoP era like the situation with Agnarr. This server should have much lower exp.
As far as class balance, I don't think this is something they can actually tackle. Even the example you used as Druid is probably the best one I can use to explain why you are wrong. Over the last decade, starting with the DOT Consolidation, druids have steadily creeped in power, so much so that few people can even comprehend what they have become on modern TLP. With the changes to their charm line, allowing them to basically charm everything aside from undead and humanoids, there is pretty much always something for them to use as a pet, even in most indoor zones. They also changed their banish line of DD that used to only effect elementals to effect constructs, and trust me, there are some mobs marked as construct you wouldn't expect.
Because of these changes, druids are easily able to pull top DPS up through Luclin if it is the right player behind the keyboard who understands how to put it all together. Just getting the Elder Spirit Vambraces will make you feel unstoppable up through lvl 65 content, and by then they have an item called Orb of Clinging Death that is their highest DOT on a clicky!
Even Flame Lick on a TLP is hitting for 18, compared to the first line of Stinging Swarm on P99 and quarm that does 13 per tick!
There are too many instances of this sort of power creep, including the addition of Focus effects, that have had far reaching changes to the games difficulty scaling, and due to this, every class in the game is now overpowered.
If they start nerfing things, it will not end well either.
exactly how i felt playin an enchanter on mischief "dont mez or stun you get too much aggro" okay ill slow mobs "no dont do that no point we have the dps to kill them fast enough" okay soooo what should i do "just haste us". the tlp just felt like a mad rush to the end 40 levels in 2 hours dont bother looting all the gear is meaningless you level past its usefulness in no time. I stopped and asked myself why am i doing this everything feels pointless then i went to p99.
100%
I love old school MMOS played, never experienced them myself as it was after my time. But I played P99 and really enjoyed it. Also tried embers adrift, which was enjoyable but had some problems. Do you have any MMOs you recommend other than EQ or is it your one and only love?
I've played a bunch, but usually end up back on EQ. I wish Vanguard was still around, I really enjoyed many aspects of that game despite it's botched launch. I also find WoW classic hardcore to be a really engaging game mode that to me feels more like an EverQuest experience despite being a solo endeavor. I think most classic mmo gamers are sitting in the Monsters & Memories waiting room. Fingers crossed this one sees the light of day and is a big success!
@@classicmmoguy I tried season of discovery, in wow and why it was enjoyable I feel like the group aspect is already lesser compared to EQ I also miss camping. I had never heard about monster memory it seems interesting, and will try it out but it seems quite far away. Will try project quarm in the meantime I guess
Speeding up drops, spawns, levels detracts the value of the game world and the time spent in it. Simple stuff we complained about in 2002, but no one listened
100%
If you want the journey to matter then there needs to be dungeon checkpoints that modifies EXP.
casters are super powerful in classic eq though?
Thanks for providing some interesting perspective on some aspects of EQ. Having said that, I disagree with you. EQ is a game, with a ruleset, and methods with outcomes. I see it more like chess game now, but WAY more entertaining. Chess has not changed for centuries, because it is good. Risk, Monopoly, Solitaire haven't changed for many decades, because they are just good the way they are. There are amazing chess players out there that can beat me in about 20 moves, every time. They know the game VERY well. That's ok, we do not change the game of chess because of these min max players. I still enjoy it at my level. Similarly, the popularity of EQ TLP's is driven I believe almost exclusively by folks that want that predictable, classic feel of the EQ ruleset, how it feels. I do contend that TPL's are NOT classic EQ for a whole host of "adjustments" that were made (some you point out). But nonetheless, I play both LIVE and TPL's for different reasons, and I like them both. I don't want EQ to be another game, 72-man raids and deathtouches, all. That's just me. But I do respect your opinion on it, and I hope you find the ole EQ excitement again!
Thanks for the comment, a fair take.
Shards of Dalaya fixes a lot of these issues with balance, raid size, xp balance, etc..., but unfortunately is run by an absentee dictator and has wilted on the vine.
I played some SoD in the past, I remember it being really cool! It wasn't long ago that I peeped at the EQEMU server select list and was sad to see the population number on the SoD server to be abysmally low. Haven't followed it for a long time so not sure what happened.
I believe the biggest deterrent is botters/hackers/warpers. When new people see these things its a real turn off and lets you see just how many cheaters are around you exploiting. It takes immersion out of it. I thought aradune was nice cuz with the 2 box rule it atleast made it easier for first couple expansions to know if someone was breaking the rules. FTE was the worst thing ever added. Makes EQ not even feel like the same game. IF FTE is with new TLP me and my friends won't play TLP's anymore.
Agree cheating is also a huge problem.
Hackers that's the old eq experience 😅
How about a new game in general. All games out now that are any good at all are 10+ years old. We desperately need a new game that combines all the good things from the games of the past and have updated graphics. Everquest would be great if it didn't look like a pile of you know what.
This game you need to cheat and play 3+ characters at a time. Because unless you're in a very social nice guild you're not going to get a group. Lfg... Lfg... Lfg oh wow I've been sitting here for 2 hours waiting for a group this is amazing fun.
Make it harder, but make more loot drop. People coming and quitting taking loot from some people who are more consistently raiding sucks more than anything.
I just was on Oakwynd. If you are in Lguk or solb without a chanter, you're probably overflowing with out of group help or you're extremely well geared.
The journey is fun, but TLPs open content WAAAAAAY too fast to enjoy that journey.
I'd love to have more time to play other characters, but raiding 3 nights a week for 4 hours, getting very broken up time on my days off taking care of other things that require my attention, those 12 weeks FLY by and 8 weeks seems like a few days.
Monks are kind of legitimately ruining the TLP cycle for me. With every TLP, there are more Monks and fewer other classes running around. Before long it's going to be nothing but Monks, Mages, and Shaman.
Imo krono is the biggest issue on tlps, this will and can't be fixed due to the revenue it brings to the server though.
bro your content is AMAZING. straight love for jooooo! The game is so goddamn easy.. its so fucking sad. OOG cleric healing as IM A FUCKING CLERIC IN GROUP CAN I HEAL ?? LETME PLAY MY CLASS.
shits wild fam.
Sorry but the instances and DZ's are def a neccessary evil, and i dont see it that way. It allows players to have a chance at the loot, vs when on old servers, if you were on the server with Afterlife or Fires of Heaven, you had NO chance of getting the loot. They locked down the bosses and didnt share. Sorry, but because people cant play nice, and not be dicks, DZ's are needed so other players have a chance at the mobs. I found the Mischief rules fun, esp since you gotta fight to bot armies on these servers, even when they are "true" box. Solve the box army problem, and things improve.
Probelm with smaller raid sizes, is you going to leave a lot of classes out of spots. Unless you solve that with mechanics, but you know people will only take META groupings, leaving a lot of players in the dust. I dont like the 72 size, but it at least allows people to get in. Would you bring a Druid, or Ranger(pre Luclin) in a 30 man raid?
Bundle a lot of expacs together, I do like Velious starting point, but I feel Luclin would be a great starting point. Lots of options for starting areas and leveling. Can make this a 12-16 week period because of all the content to go through, and then bundle PoP/LoY/LDoN/Gates. and go from there.
I'm mostly a WoW vanilla player but this showed up in my recommended. You're certainly not alone in feeling that utility and CC spells have lost their luster. Why bother playing an online RPG game if everyone's just going to min/max the game to the point that DPS becomes the universal hammer that makes every problem a nail.
Yeah Twinked out my sk on teek. Dude he is a beast. At lvl 10 I have almost 800 hp
When Kunark came out I remember getting lvl 60 in 100 days /played. there is no way I could ever spend that much time again. So I like easier EQ, it can still be challenging, you just push the envelope if you want to. Not going back to the days of getting by Pumas in EC in full chain / patchwork armor, the 8 hours waiting list for the FBSS camp group, the multiple wipes on POF breaks etc... all were part of the experience in 2000, now I Have a life, kids, a job, and other games to play.
good vid bro
If you have all the gear you need and all the EXP then you should go play a different game or do something social in real life. The last TLP I couldn't get max level until 3 weeks into Luclin. Because I have real-world obligations despite the fact that I put in over 200 hours play time
12 weeks in Classic ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
They need to have a separate client for TLPs from Live. They said they would never do that so......
Fully agree. Sad that it will likely never happen.
everquest 2 is getting this, so don't rule it out
Massively DISAGREE with being against picks and instances. This is gatekeeping just for the sake of gatekeeping, and there is nothing positive about not having these.
You are essentially arguing about locking out players just to lock out players, and you havent explained how not having these would benefit the game in some way. Games, including MMOs, should be about the skill and effort of the players overcoming game obstacles, not artificial obstacles thats only present due to the early design and limitation of the game in 1999.
All the other points about combat, etc, is fine. In fact, I agree with them, but for the life of me, I can not imagine why anyone would argue in favor of limiting space for a given population of players, because at that point, you arent playing a game, you are forcing people to stand in a theme-park line to wait their turn at a ride. While this may work in the real world (because you cant physically snap your fingers to create more rollercoasters on the fly to handle the amount of people who want to ride a said rollercoaster), this is a non-issue in a virtual space.
Its like arguing for EQ servers to only allow 500 players online at the time, while everyone else waits their "turn" in a login queue. And I am 100% sure if there was a login queue, you would be the first to come here to YT bitching and complaining about how you have sit in queue.
That is essentially your argument
Great Video, music is to loud tho 😊
Thanks for the feedback!
classic is boring, try playing the modern EQ and some expansions that come after planes of power. You might be pleasantly surprised at the amount of things to do, the mechanics of the raids, the difficulty of game goes up, and the classes have many more abilities that make the gameplay more deep and interesting.
Why would I play a modern EQ when I could just play a better modern MMO? Classic is best.
@@thatoneguyis I understand, more than 1 button per minute is too much.
@@stus2159 I'm just saying I play modern mmos. When I play EQ I want chill, not what it has become
@@thatoneguyis I find it chill, sure you might be a little lost while learning, but then it becomes second nature. Classic EQ the pacing is entirely too slow by comparison. You say you want chill but classic EQ is more like taking a nap.
Go play p99
No
as somsone who only ever oplayed eq casually, hearing you say "72 players can clear any mob" doesnt ring the way you intended it too. That sounds absurd to need that many people lol
You are right it is absurd! I think my point here was that 72 monkeys could kill any mob in classic EverQuest, so in order to restore challenge, one way to do it is by reducing the raid size.
Raid sizes are fine, and they're basically what makes EQ what it is. Same for raid mechanics, if you want a modern mmo go play one.
No
I do. It's called EQ TLPs, lol. I don't play on P99 because I don't like the fact that it's old for the sake of being old, but I don't FULLY love TLPs either because they're so ezmode. But it comes down to the QoL for me (things like Bazaar, UI, options, spell sets, merchant filtering, etc) which makes me play on TLPs rather than the likes of P99 or Quarm.
So, they made it like WoW, which I’ve always referred to as “EQ for Dummies”. You don’t have to have any RPG skills at all to play either of those games. It’s sad. I was proud of being a top tier EQ player in 2002. Now it’s trivial.
EQ is a solved game, which inherently trivializes it, and basically any raiding guild is led by veteran players that know every single mechanic. It's also incredibly simplistic mechanically. This idea that WoW is EQ for dummies, when damn near every single boss in EQ are tank n spanks until PoP at a minimum is pretty funny. WoW isn't super difficult, and early WoW raids are relatively easy, but the primary thing that makes WoW easy is the fact you can have addons which cut down significantly on required prior knowledge. However, even EQ is simplified even further in that regard as there are GINA triggers for fuckin anything of any kind of remote difficulty now. EQ raids back then were also entirely open world so you could literally just throw bodies at something until it died unless there was an actual mechanic that needed to be done. WoW at least was instanced from the start which for the most part limited your tactics to people in the raid group instance.
Casters should always do the most damage (While they have mana) their damage is a limited resource and melee dps is unlimiated free resource. Its simple math
Everquest is just not popular anymore. If you search for content you'll find guides, and videos from dated times or creators with little to no audience. The hayday has passed, and DayBreak would make a mistake focusing heavly on EQ again.
People just need to enjoy it for what it is now, but the times of EQ are gone.
There was actually a huge resurgence in popularity roughly a year ago. Content blew up on TH-cam briefly and got myself and other players into the game for the first time ever. Quarm also got a lot of people into it.
It might not be the most popular MMO anymore, but it still fills a hole that no other MMO is filling and to abandon that would likely be the end of their company.
New players want to play the legendary MMO they’ve heard about for years, not a new age clone of it like M&M (no offense to their team, the game looks good).
@@EXP_Jenova Yes, I agree with you. I got back into EQ after not playing since 2000 last year. I have stopped for the last couple of months. But, plan to get back into it with Quarm coming out.
I prefer EQ over wow even though it's less popular. The community is smaller and I like that. When I play wow I have trouble finding a regular raiding guild, in EQ I can join a top guild easily. Just because something is more popular doesn't make it better.
I came back to EQ in 2020 for the first time since I was 5. I’ve played all kinds of MMO’s. EQ has the best class identities hands down. Nothing else even comes close.
come join us on the project Quarm server in TAKP its the closest thing to original as your ever going to get, and it is free.
The camera on the TAKP client drives me crazy, and I'm not a huge fan of some of the custom changes they have made so far. I agree though, the client feels super authentic and I wish something like it could be replicated by Darkpaw. I will definitely continue to keep tabs on the Quarm/TAKP project.
you got to install the DLL's my friend, it will smooth it out@@classicmmoguy
secrets is just "fixing brads mistakes"...don't worry im sure it will all turn out fine kek @@classicmmoguy
They fixed the camera, it's really smooth now.@@classicmmoguy
The camera issues are VASTLY improved with the latest Zeal plugin. Worth checking out, at least! Quarm solves all the issues you raised.
Except the subject of raid problems i disagree with you. The game is much easier than "back in the days" and thank the devs for that. But it s still hard. Obviously, you have outplayed EQ. Most players haven't. I am not willing to spend hours in front my computer as i did 25 years ago playing this game full of bugs. My advice to you, you want real challenge ? And endless levels of renewed difficulty : Play CHESS ! :)
Literally everything you're complaining about here is solved by playing past the TLP recycler eras into modern EQ
But modern EQ starts to break down the fundamental pillars of MMOs, along with a myriad of other problems. Pass.
They need PvP zones