FOR THE KARAZ ANKOR! | Dwarf Ranger Captain #01 | SOVL
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- It's SOVLin' time
SOVL Playlist: • SOVL - Fantasy Warfare
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The benefit of crossbows is that they can get hand weapons and shields, doubling as a pretty effective melee unit.
Yeah. I ended up with the crossbows along with deep guard with handguns... It was pretty devastating.
Yeah, that's fair. I was literally talking about the weapon itself as opposed to the unit type, but those upgrades are worth considering down the line.
Crossbows have longer range... Hanguns are range 24 pwr 4, crossbows range 30 pwr 3.
@@TheM8 This. Range 30 vs 24 is huge. Often it means a whole extra turn of shooting. Plus the longer range = longer "short" range for better accuracy. The fact that Crossbows also get the hand weapon + shield option in the shop (At only 25 gold! Heavy armor costs 50! And you can get both!) means they are by far the better ranged unit over the Handgunners IMO.
Plays Dwarfs -> gets magic spells and umgak magic items -> you're going in the book, wazzok
Plays Dwarfs -> Takes RUNE magic and SELLS dumb magic sword -> corrects spelling of wazzock
Step 3: profit?
@@JanetOnOccasion I have brought shame upon my ancestors and will now go shave my beard 😢 the true wazzock was meee
The wazzock was the friends we made along the way
@@LordCrowstaff ouch son. You done goofed. Your slayer oath mission is to be a Walmart greeter in the middle of a rural nowhere town, during Prohibition, while wearing the gromil full plate of plot armor and safety.
The Giant trauma is real for janet, I've had some ups and downs with them but overall they are easy to shoot to pieces or Hit them with some high power units,like last night i used a unit of miners with the cursed standard and a counter charge to take out a giant and a high elf mage on an acient dragon.
What sturdy does, is give the moviment penalties of heavy armor BEFORE you get it, so when you get it, it will be only the armor bonus, even if it shows the penalty.
Dwarfs are so op that the devs decided they needed a debuff at the start of the game 😅
[Dwarves after the first fight]: They have wronged us! This is going into the book of grudges!
"God is on the side of the one who has the best artillery."
- Some Dwarf.
Sovl videos are done when they're done and will be released when they're done!
Sturdy is super weird, as no dwarf unit actually has heavy armor, but all of them have 1 extra defense (so baked in heavy armor=.
The 1 extra defense comes from the shield
The Deep guard does start with heavy armor as I recall.
@@Inugamirukazu Nope, that's even on afaik. What I meant, is that their base profile is 1 higher.
@@chaoseverchosen Last time I checked, not even them. They have a special trait that gives them a flat +1 to their saves though.
On my Dwarf run, Deep Guard with handguns carried for me. A couple of cannon helped out against large enemies as well.
We simply demand more Sovl
yess, yeeeess, weekday play. More!
It's the time of the Dammaz Kron!! This is best in life.
i find a stone thrower or 2 deals with giants very well cannons still king though
Hello!!! Recently started following and love the content!! Had a question. How did you come up with your TH-cam name?
I can field this one! He’s answered it before, and I believe the answer was: “I just thought it was funny” 😂
Discount Dawi for the win!
Dwarfs, nice.
Enjoyed this one.
Can you please explain how the basic stats work, especially what skill, power and defense do (from your commentary, I think skill determines the dice roll to hit while defense and power the dice roll to save)? As I dont follow the tabletop, I have no clue how they function.
Skill vs Skill determines hitting and being hit in melee, and hitting ranged attacks. Power vs Defence for wound rolls. It's all pretty intuitive. The specific tables for what dice roll is required is something I don't even pay attention to and neither does it's own documentation which is all months out of date. It's just not a game that needs to be taken all that seriously.
Isn't Hex only for melee rolls?
Melee is Skill vs Skill to hit, and Power vs Defence to wound. Ranged is also Power (But of the ranged weapon instead of the units stat) Vs Defence to Wound. Hex just lowers the Defence stat so it'll impact any save it has to roll.
@@JanetOnOccasion Ah, fair. I rewound it and see where my brain flicked.
Between the terrible documentation, weird UI choices and kind of bad AI art this game makes it very hard to love it. I want to, but it’s making it hard.
Hopefully all these issues get ironed out in development - it's still in early access at the moment. Though honestly I'd be fine with a janky, poorly documented, but fun game, if only it wasn't for the use of AI generated art.
The game is very easy to love and it's super addicting, I admit it has a few issues but overall the fun outweighs the bad.
That's very much a you problem that not many other people are having.
@@jaket8947
O-okay?
Was there some part of the comment that indicated that I felt I was speaking on behalf of the majority?
@gma5607 Doesn't matter overly much, it's a dumb take either way. O-okay?