i have a video coming out in a couple hours showing how to setup uip teleportation if thats what you are refering too. If not, just walk around your room and you will have full locomotion.
@@GDXR my apologies, I’m not fully versed in this kind of terminology. There are two ways to move in VR space, teleportation and locomotion, as far as I understand it. Walking around a real environment is another things by itself. VR is getting better by the hour, but finding a way to use your hands and have the character walk around (as if you were using a joystick), in a natural way, eludes me. Using gestures is a solution, not pretty, but that’s the only thing I can think of. Imagine you are the head developer of VR Cyberpunk 3069, and you have the task to find a solution. That’s what I’m trying to tackle at the moment. Teleportation is just horrendous in terms of immersion, and since you are not using controllers, it defeats the purpose and break the little realism you get by use it, would you agree?
Yep, having the same issue. I downloaded a sample project of a toy train scene from Meta and the hand tracking works fine there, so I'm not sure what I'm missing.
Have you or @Subj3kt1 added anything else to your scene? Like a passthrough material which could be setup incorrectly? or are you getting any messages in your output log?
@@GDXR Nothing stands out to me in the output log, and I basically started a new project, followed the steps and landed here! Must be a setting I've missed or something if it works no problems in another project. Oh well. I'll keep at it.
Amazing video thank you
2:03 funny caption slip up XD thanks for the video!
Very good! Thanks for help me!
Any plans on making this work with full locomotion in a future tutorial?
i have a video coming out in a couple hours showing how to setup uip teleportation if thats what you are refering too. If not, just walk around your room and you will have full locomotion.
@@GDXR my apologies, I’m not fully versed in this kind of terminology. There are two ways to move in VR space, teleportation and locomotion, as far as I understand it. Walking around a real environment is another things by itself.
VR is getting better by the hour, but finding a way to use your hands and have the character walk around (as if you were using a joystick), in a natural way, eludes me. Using gestures is a solution, not pretty, but that’s the only thing I can think of.
Imagine you are the head developer of VR Cyberpunk 3069, and you have the task to find a solution. That’s what I’m trying to tackle at the moment.
Teleportation is just horrendous in terms of immersion, and since you are not using controllers, it defeats the purpose and break the little realism you get by use it, would you agree?
Thanks!
No problem!, new videos coming out tomorrow showing how to set up telleportation so keep an eye out.
hey once i have followed all these steps will i be able to grab and drop objects in the environment
Once part 4 comes out, then yes you'll be able to.
@@GDXR hey when will be next part tutorial release
Idk why but I can't see skeletal hands, I know that hand tracing is working but I can't see them... Anyone had that problem?
Yep, having the same issue. I downloaded a sample project of a toy train scene from Meta and the hand tracking works fine there, so I'm not sure what I'm missing.
Have you or @Subj3kt1 added anything else to your scene? Like a passthrough material which could be setup incorrectly? or are you getting any messages in your output log?
@@GDXR Nothing stands out to me in the output log, and I basically started a new project, followed the steps and landed here! Must be a setting I've missed or something if it works no problems in another project. Oh well. I'll keep at it.