Skab could be more mindful of that unit spacing rule that's still in the game :p About the Primary Objective, it doesn't matter what unit is destroyed, as long as a scoring unit does the destroying it gets a token. When counting ranks for combat, the 1st rank also counts. So the Caimen destroying the pump wagon would have gotten a token, the Caimen charging the Gnasher at minute 30 would have gotten +3 static CR (charge, rank, banner)
Yeah, I definitely wasn’t counting the first rank during this battle as proper ranks, so most of the combat I said one less than there was, which makes a difference for the Caimans vs Dashers fight as Dan passes the break test on exactly what we thought he needed, oh well. Agreed, we were loose on the unit spacing here too. I can’t believe I’d interpreted the scoring unit thing wrong as well, so thanks for pointing that out! I don’t think my units survived to make it different in this battle at least (H-G)
@@PTGProxyTableGaming didnt watch the whole video yet, but you also don't have stomp if its not in your profile. In general Height 3 doesn't have stomp.
@@PTGProxyTableGaming We're all still learning ^^. A lot of nested rules, like stomp or flyers being light troops, have been moved to unit profiles. So less remembering, if its in the unit profile, it has it.
Thanks for having me on, Mr. G! Good to fumble our way through the new 3.0 rules together.
Oh it’s red hot staff on dan action, even better ❤
Skab could be more mindful of that unit spacing rule that's still in the game :p
About the Primary Objective, it doesn't matter what unit is destroyed, as long as a scoring unit does the destroying it gets a token.
When counting ranks for combat, the 1st rank also counts.
So the Caimen destroying the pump wagon would have gotten a token, the Caimen charging the Gnasher at minute 30 would have gotten +3 static CR (charge, rank, banner)
Yeah, I definitely wasn’t counting the first rank during this battle as proper ranks, so most of the combat I said one less than there was, which makes a difference for the Caimans vs Dashers fight as Dan passes the break test on exactly what we thought he needed, oh well.
Agreed, we were loose on the unit spacing here too.
I can’t believe I’d interpreted the scoring unit thing wrong as well, so thanks for pointing that out! I don’t think my units survived to make it different in this battle at least (H-G)
All good things to know! Regarding the spacing, if you zoom your camera in, the gap between models gets bigger #protip
@@PTGProxyTableGaming didnt watch the whole video yet, but you also don't have stomp if its not in your profile. In general Height 3 doesn't have stomp.
Well that makes so much sense but old habits have crept in here!!! Thanks for pointing that out! (H-G)
@@PTGProxyTableGaming We're all still learning ^^. A lot of nested rules, like stomp or flyers being light troops, have been moved to unit profiles. So less remembering, if its in the unit profile, it has it.
Wait … is this … red hot staff on staff action?
Hour 45 minute video?! Oh god 3.0
Only because it’s a ‘live-action’ Warhall report, nothing to do with 3.0, thankfully! (H-G)
No penalty for SNS is correct
@@klairuhnz6103 - really interesting change though I guess it’s evened out by inflicting no panic on the charging unit in return (H-G)