I still want to prove that Sanae can work and I just got giga baited by a card I thought could've been good and saved our asses, so I'll be posting something special tomorrow as kind of a follow up video. EDIT: Video canceled, context in channel community tab :(
The reason neutral cards are favored, is because they for the most part either are, or upgrade into generic mana costs, even something like Extending Aaaarm, technically is too. Problem with Sanae is that she starts with a third mana color and no guaranteed payoff for it. And most her cards do keep some color component so you're link of bricked just playing her base ones at times. If you want a field experiment to see how much color neutral stuff you're going to grab wipe the mods, take either of the sakuyas, and shining swap into any of the offcolors. Her mana costs can get awkward as is, but then you potentially brick yourself with a random color with no easy way to guarantee a strong off color before the final chunk of act 1.
Oh I understand. I do think Sanae can work playing into her gimmicks, but I still agree with most of the discussion around her neutral pool just being better. Not just because of the third color issue (Which is something I've also mentioned to the mod developer at some point but eh), but also because the combination of Sanae's weak earlygame, and most of her cards requiring synergy/setup without being good standalone cards. Neutral cards just end up being good also because she's in very solid colors, with GW generally having extremely good neutrals while generally being hard to access for many other characters, while Sanae doesn't have that issue. She does still have good cards but sadly many of them are simply generically powerful ones like Summoner Practice or Unorthodox Defending being solid generic defensive cards, or Flash Floodlight being a very powerful earlygame AoE but having anti-synergy with the ward gimmick, since normally the ethereal status it generates just goes away yet if you're playing ward it eats one of your stacks. The end result is sadly that while Sanae has pretty strong cards at some points, the things that make her unique require too much effort as input while not outputting enough power. Honestly I just think the general opinion on her I tend to see is exaggerated, but exaggerated doesn't mean inaccurate in this case :(. One thing I've seen another 3 color character do that I really liked, and suggested but hasn't happened (at least yet), is to have at least 1 of the 2 mana basics be the color you only have 1 mana of, so you can actually use that mana to pay for colored costs rather than just basically treat it as a colorless for most of the earlygame.
sanae herself is the bait
I still want to prove that Sanae can work and I just got giga baited by a card I thought could've been good and saved our asses, so I'll be posting something special tomorrow as kind of a follow up video.
EDIT: Video canceled, context in channel community tab :(
The reason neutral cards are favored, is because they for the most part either are, or upgrade into generic mana costs, even something like Extending Aaaarm, technically is too. Problem with Sanae is that she starts with a third mana color and no guaranteed payoff for it. And most her cards do keep some color component so you're link of bricked just playing her base ones at times.
If you want a field experiment to see how much color neutral stuff you're going to grab wipe the mods, take either of the sakuyas, and shining swap into any of the offcolors. Her mana costs can get awkward as is, but then you potentially brick yourself with a random color with no easy way to guarantee a strong off color before the final chunk of act 1.
Oh I understand. I do think Sanae can work playing into her gimmicks, but I still agree with most of the discussion around her neutral pool just being better. Not just because of the third color issue (Which is something I've also mentioned to the mod developer at some point but eh), but also because the combination of Sanae's weak earlygame, and most of her cards requiring synergy/setup without being good standalone cards. Neutral cards just end up being good also because she's in very solid colors, with GW generally having extremely good neutrals while generally being hard to access for many other characters, while Sanae doesn't have that issue. She does still have good cards but sadly many of them are simply generically powerful ones like Summoner Practice or Unorthodox Defending being solid generic defensive cards, or Flash Floodlight being a very powerful earlygame AoE but having anti-synergy with the ward gimmick, since normally the ethereal status it generates just goes away yet if you're playing ward it eats one of your stacks. The end result is sadly that while Sanae has pretty strong cards at some points, the things that make her unique require too much effort as input while not outputting enough power. Honestly I just think the general opinion on her I tend to see is exaggerated, but exaggerated doesn't mean inaccurate in this case :(. One thing I've seen another 3 color character do that I really liked, and suggested but hasn't happened (at least yet), is to have at least 1 of the 2 mana basics be the color you only have 1 mana of, so you can actually use that mana to pay for colored costs rather than just basically treat it as a colorless for most of the earlygame.