Snake edge is the real temptation haha. Works well in low ranks, but then you hit people that will low block launch punish it 9 times out of 10. Vs new players though it will slap day in and day out.
TJU is super easy to learn. Whats hard is pulling it off properly on someone at the wall. For controllers you just bind 3+4 and press 1, then jet upper right as it clips. More advanced is double taunting to track wake up.
Man I'd love to see an overview for every single character as we wait for Tekken 8 to arrive. Would be real interesting to see the strengths (and weaknesses, if there are any!) each character had in 7 and compare them with their new versions in 8.
@@alano2475 just a suggestion, but I'd say it's worth messing around on 7 in the meantime if you can - it might be a minute, and with Tekken more than other fighters it's likely to pay off if you feel familiar going in🤷🏿♀️ I play Bryan, he's lots of fun 👌🏿picked him for his clean kickboxing style to and like Majin says he's a good choice to start cos he's simpler than like a Steve - I played him before and worked so much harder lol, Bryan plays more like other characters I find, so it's easier to pick up others eventually with him.
I disagree about the difficulty of maximizing the character in comparison with Steve. Bryan's most optimal combos and set-ups are some of the hardest in the game
@@Bloodhound_214 timing on many (if not all) of his advanced combos is pratically JF and a lot of his moves (I'm looking at you Soccer Kick) are inconsistent at times
@@EmanueleCappello hit boxes in general are what hold back Bryan's combos, there's a fair amount of situations where if they're even a smidge off-axis, it would not connect. Another thing that holds Bryan back from being played a lot (esp. beginners) is that he doesn't have panic moves (stuff like Devil Jin's u+4 or Asuka's b+3, so if a rushdown character pressures Bryan (esp. when he's against a wall), it all depends on the Bryan player's movement and knowledge.
Bryan is difficult to use the first two weeks but once you hit the 1 month mark of using him you’ll feel completely comfortable and his difficulty drops significantly… it just takes practice of course. I just started playing the game about 3 weeks ago and i main bryan and it was the best choice i set myself up even as a beginner lmfaoo he’s so unique .
What people don't know about d/b+3 is that on counter hit it's plus. If you visually see a high crush and feel it counter hit you can WS+3 and get a counter hit launcher. But, even if it doesn't you can northern cross launch if they try take their turn. It also tracks and is a really underrated tool.
@@temetyly All good man! Glad I could give some useful info. Also, if anyone tells that db+3 being plus on counter hit is useless just remember Bryan's best at the wall. If you master dash blocking you can pressure your opponent really hard on a walled stage. And, when they feel that pressure and start jabbing to stop the pressure keep a mental note of how many dashes you did before they jabbed then hit them with the Db+3 and crush the jab. Then watch them scratch their head when you counter hit them with ws+3 when they tried to challenge you thinking you were negative. Then suddenly db+3 starts becoming unchallenged and a really momentum shifting move. Can't even tell you how much this has worked for me in locals when the pressure is on. If they start df+1 to stop the high crush change your dash timing and get your whiff punishment ready or get ready to take your turn back. Or, if you see them fuzzy guarding hit them with d+2 which is crazy plus on hit and puts them into crouch. It's also really safe on block. Picking up Bryan and being confident with your dash blocking really opens his tool box up. And, really makes db+3 a solid tool. People say he is a turtle character which is kinda correct but he's a turtle that's in your face all the time. If the taunt can't hit then you're not close enough. That's my motto.
@@awepsalmgamin I think the db+3 tech is really thr only tech most people don't know about. Everything else is pretty straight forward. Maybe the only other thing I could say is machine gun punches is your best tool to stop sidestep right if your hatchet kicks are being sidestepped. And, if your machine gun punches are blocked always chsnge the amount of hits you throw out on them. Your opponent thinks your minus and wants their turn back. Just doing one punch into f+3 gets me counter hits all the time. On higher level players they try to back dash out of the machine punches if you do them slow enough. If that happen get your ss+1 ready because they will instantly go for the df+2. And, one more thing. Guys and girls forward sway is really useful. For example if they step after b+1 instead of holding back forward sway ws+3 will track and go under mids. Forward sway ws+3 in my eyes is Bryan's best tool to stop sidestep 'non-reaction' whiff punishment. When I say 'non-reaction' the best example is Mishima players as they love to sidestep and EWGF because it's plus and doesn't matter if it's blocked. Forward sway will go under a EWGF and counter hit if they are looking to non-reaction whiff punishm from sidesteps. Keep your eyes open and forward sway ws+3 will be your best friend in the Mishima match up.
I love how EVERY time Majin tries to figure out an optimal combo, he asks the chat if they know and then proceeds to do it before chat gets the chance to type it out haha Damn he's good. And those TJU'S?!?!?
I agree that Bryan difficulty is super overhyped but he is definitely not an easy character, his playstyle fundamentally requires very good spacing and timing and his only mix ups come from delaying strings and mind games that come from string delayability. Bryan requires players to learn Tekken proper to use even on the lowest levels, and learning Tekken from scratch nowadays is really damn hard, which is where I think his infamous reputation comes from. But yeah, he's stupidly good and underlooked by a lot of players I feel.
Very well said. I always say that if you want to play a vanilla/basic Bryan then yes his execution is nonexistent, but if you want to make him shine and/or really maximize the character then that's where his execution comes from.
I cannot wait to see what they do with him in tekken 8. He's been my favorite since he first debuted eons ago. He has easy chain combos and can deal so much damage so quickly
Yeah Bryan used to be hard, and you used to need taunt B4 or some other taunt setups to win or just using the rally hard combos, but now you really don't. Yeah he has some hard stuff to do, that doesn't make him hard.
Majin plays on pad, right? That's pretty awesome, he does TJU pretty well Practice proper Jet Upper inputs before practicing TJU, it's something I noticed when I go in practice tool. It's worth practicing, it helps you avoid misinputs like (f n b b2) instead of the proper (f n b2)
@@alexawef I've actually moved from controller to hitbox. just as I left controller I mastered the JU input but I never practiced TJU. But yes that used to happen to me and is now happening again to me on hitbox lol
Only thing i hate about this character is that hatchet kick tracks to his weak side. His overall tracking is good already and hatchet kick's tracking makes the things worse.
I actually love this series that you've been doing! It's awesome to hear you talk about some of the strengths that these characters have and then also pulling off the combos so easily. I enjoyed the last video on Jin as well.
his inputs and combos arent hard to pull off imo, its actually utilizing his kit in an actual match against an experienced/knowledgeable player that's kinda hard. really good players will make bryan look broken and unfair but that's what % of the playerbase? you can find much more results just learning paul or something who's easier to use and has a more orthodox kit.
That is a non argument sinds it applies to most of the cast. Among the cast bryan's game plan is still easy and is comparable to someone like law who's "hard" status comes from the fact that people just like to spam easy to punish moves
@@Cezkarma not realy, like in the video bryan's tools cover shit ton of options. Bryan follows the exact same learning curve as most chars but with an easier time because of his strong tools. Only hard part about bryan's kit is the taunt cancels outside of that he is standart
@@Cezkarma ever since season 4 or 3 i forgot when they add new stuff Bryan staple combo isn't that hard at all like legit easy Like many popular characters, he's suffered from a high player base count thus making him kind of predictable since you see so many people use the same shit every day. Optimizing bryan hard stuff requires a good amount of effort yes nobody gonna dispute that, but in all honestly players can play with just his easy and many jesuslike tools and still see good results.
Yeah i think exactly the same. The only thing that's hard about bryan is taunt setups and obviously learning how to kbd without miss inputing back sway, but other than that, his gameplan is easy to grasp, and effective. Lots of moves are hard to punish/step punish aswell like 3+4 alone makes you scared to approach him at midrange
@@amitypredator9385 I'm not a Bryan player. You don't need to play a character to figure out if the character has stuff that's hard or if the gameplay is hard to apply. Taunt setups are hard, some specific combos are hard, and learning how to kbd without missinputing a sway is indeed not simple. The generic gameplan is not hard, and some moves are hard to punish and rewarding when the opponent fails to do so (like 3+4) Now if you think what i said is wrong, that's on you, obviously we can have different opinions.
@@princekanbatsu2301 in low ranks he may be strong still not op while in higher ranks he is very steppable and he has very slow frames which means he has very bad matchups that are almost unplayable plus his punishment from 10 to 13 frames is not good and his wall game is a must learn if you wanna go high in rank
@@princekanbatsu2301 I'm disagreeing with you regarding 3+4. Ther is a growing number of players who can get around this move. Especially if they have a character that can travel a good distance with a button press. It's not the great keep out tool that it was once said to be. Plus what the guy above me said. Edit: I should have also clarified that once you throw out 3+4 your opponent will find ways around it.
Bryan main here who absolutely loves the character. Bryan is strong and arguably top 15, but he is not easy to play at any level of play. Lets analize: At low level youre gonna hit rock bottom once people react to snake edge. If you dont know how to move around, you cant win with Bryan. Weak sidestep so you have to be really selective about when to do it. Pressure destroys him, powercrush is fast enough to crush attacks in between only if you do a just frame. Hatchet kick doesnt knockdown and the followups most likely will give you the turn unless the Bryan is good with mindgames. Bad poking upclose, the strong moves from mid range r all steppable or duckable or blows him up on whiff. Taunt set ups r hard to do. You are a pro player, you have to take in consideration the average player and he cant do taunt set ups for the most part. The staple combos r hard to do for the average player. No mix ups, hatchet is not scary unless youre low on health. No throw game. Bryan is really strong, but you need to be focused at all times, pay attention at the spacing, timing, at the reactions of the opponent at all times, cause nothing gives u an easy win. Its all about how u place the attacks, how u condition the opponent and how much knowledge you have. You dont get free wins. A player like you could probably get him to the god ranks, but i challenge anyone else that doesnt play him to take him to emperor at least and see for yourself if it is that easy.
Yep because you can only get so far with Snake Edge and once that stops working Hatchet will only take you so far after that and then that's where the challenge begins.
@@jamessummers5936 hatchet is a good move even to reach omega, but what makes bryan hard is the brain power you have to put in at all times. He is really strong and his toolkit is strong, but nothing is for free. You want to fuck up people at wall? Get ready to spend hours and hours in practice mode getting those taunt b4. You want to launch people on sidestep whiff? Practice a fast JU input cause f4,1 is too slow. Wanna CH a turtle? Good luck getting creative with mindgames. Hatchet is scary only at low health only then you should fuzzy guard cause his mids r 10 times more scary. People can say his is cheap, but try to play him. He is very strong, but he is not cheap. If you r good, he is good.
Agreed. As a Bryan main I got away with using snake edge which lead to a lot of wins but once more seasoned players caught on I got destroyed which forced me to implement more of his others move. I would say that patience and timing is what’s needed if you want to succeed with this character
0:18 « That's probably the best hit confirm on the game » Can we talk about the heihachi's df1, 2 ? :D 6:43 « That's a launcher on bears too » He was talking about the hatchet kick CH
It's not that hard to do TJU ( Practice Mode) but it's hard to do TJU ( Real Matches).It's hard to do TJU in middle of game screen ( Real Matches) but it's not that hard on wall ( Moderate Difficulty).
Bryan isn’t S tier is evident when you play in ranked. Zero panic moves, no gimmick moves and when you get a missed input (and you will, and often) you’ll get a move that’ll leave you WIDE open for a launch punish. His combos are also finicky. Alignment has to be perfect or moves will whiff…leaving you WIDE open! He needed that fc move added, no while rising i15 launcher etc. Armor King is much easier to play than Bryan, the hopkick, b1, easy power crush input and b1+4 are a huge breath of fresh air under pressure.
Bryan has a low floor but a high skill ceiling. Sure you can pick him up and use 4 moves and do fine but then learning his trickier stuff is the hardest in the game. Tju setups are harder than anything else in this game. Also, he doesn't have generic tools like a hopkick, df1 etc. He crumbles under pressure because he is slow but he makes up for that with insane damage. He's an OG for sure.
Yea idk why he's saying he's easy. You can punish alot of his moves. He isn't a great poker. His range is bad for most of his moves. His elite combos are difficult and give no room for error.
No one alot of his tools are o.p for example his ff2 is minus 10 but the push back is so great you can't even throw in a jab. He has immense pressure and damage. Bryan is very much an easy mode character. For example it takes more work to rank up with josie than it does a Bryan.
@@toxiknaoyt1619"Bryan's is very much easy mode" bruh just because you keep on eating snake edge doesn't make him easy mode. I can't believe you said that Josie is harder. His FF2 can be ducked and for his insane pressure he can be pressured just as easily
@@toxiknaoyt1619 how many times have he played Bryan in a tournament or online matches. It's one thing to land his attacks in practice mode and another in a real match. Your favorite pro players can be wrong. So people like Jimmy J, Knee, Atif calling Bryan a hard character is wrong? Who are you gonna listen to, pros who actually play Bryan or pros who play king?
As a Bryan main, 124 being a full combo on ch is busted as well. When they press at the wall, interrupt them with with 124 and it’ll splat them for huge dmg relative to other 10 frames and you can peal them off the wall with Bryan pretty easy for more damage and end the combo with a move that lets them tech roll when they land and they can tech into an easy taunt follow up and most likely it’ll kill.
If this series keep up we oughta have one for 70% of the cast cause almost everyone on Tekken 7 is beefed up in some cheap way, also something i noticed in recent tekken games(T6,TTT2, T7) every character getting some mad tools in their movelist. Edit: i used to love playing Paul since T5 but in Tekken 7 he got so beefed up that i no longer find it that fun to play him, due to his insane tools and easy high damage combo.
Bryan blows up if you whiff. Very clunky. His pressure is in his mind games, not so much his actual frames. He has bs, but every character in tekken 7 does.
No 13 frames generic df1,his lows is not for mixup,is for basic act like cheap damage slowly but sure gonna take your life away and get some plus frames,but you can only take the low or Just defend and you gonna be ok.Bryan heavilly realies on you eventually gonna panic and fall for CH, but good luck trying to get pro players panic at professional level,Bryan has jet upper but when your backdash is bad ( and also need perfect input,which adds one layer of execution) and sidestep is shit you not gonna get a lot of whiff punish which is a big deal at this level,so yes because at pro level you can't whiff punish easilly due to bad movement,no mixups because everyone will just take the low until have reads,and because lows are not so much of a treath and CH IS A VERY DANGEROUS THING of bryan nobody wants to press,so the only thing the Bryan player can do really is score a knockdown and go for taunt, knockdown,taunt, knockdown,taunt and at some point them opponent gonna press,so then you can CH combo,but this is to much of a work to only to do this.Of course this is pro level,on low levels of gameplay should be way more easier since people gonna fall for random fish CH moves and get annoyed by soccer kick
Execution barrier, as with most strong characters you don't see in tournament. You gotta be able to perform across an entire tournament run. So just pick someone with no risk of dropping when exhausted, and an easier gameplan when mentally drained.
Actually Knee won one ATL with him and beat JDCR pretty easily (well he can do it even with Negan), plus Ty has done very well with him in USA and there are some others notable player too.
Because he is not "easy" like the attention seekers claim. Bryan is highly difficult, especially in the highest of play. In tournament, there is a thing called composure. 9 out of ten times, if a bryan player is not composed enough he will make errors which will hurt him more than most characters in game. That is why you also dont see alot of kazuya players. It is not easy to do it on the stage. There was only one man who was crazy enough to stick with him in all this tekken 7 madness with the likes of akuma, and that is the best bryan player on this planet, Jimmy J tran aka Mr naps.
Dude you smoking? His qcb 2,4 is useless, i myself am at mighty ruler and people there know that you can duck it for free combo, so you pretty much dont use it, ws 21 easy duck , you get punished, hatchet free punish, you cant you use 123 string you will get punished, so what you have now is, 3+4 fishing, b1 , db 3 and d4 , forget about using b21 or even b24, everybody react to these moves easy 90/100 times, you dont have any poking game , forget about snake edge just erase the move from your arsenal. So you pretty much just fishing for ch or whiff punishment, no real pressure, no poke , even more weakend against pressure.
Bryan is a very pushed character with a very simple gameplan, his only weakness is that all his best options are incredibly committal in a game where the meta is focused on characters designed around safe, low-commitment offense that cover a lot of options. The reason he gets a reputation for being difficult is less execution and more because using him most effectively relies on understanding deeper fighting game concepts. Like, he's the easiest character in the game to whiff punish, and it's very easy to bully him up close if he doesn't know how to use movement defensively. So if you play around the spacing that all his best tools share, you blow him up. New players aren't good at not autopiloting their god buttons as soon as they get in range = intermediate Bryan players get blown up = Bryan gets a rep for being bad for new players, therefore hard. Personally I think he's one of the best characters to learn the game with. Simple gameplan with a lot of high level stuff to dig into, you can use the same combo route for every combo, he teaches you good spacing with idiot-proof long range CH launchers that are conversely very easy to make whiff (so you learn how good keep out AND whiff punishing is). I don't think he needs the 13f ws punish, should make it 14f just because the animation's so cool and it'd be a shame to get rid of it. EDIT: Forgot to mention two things. TIMING. The most important thing to learn with Bryan is timing, and that is very hard for new players who usually play at immediate timing all the way until like purple ranks. The other thing: qcb2,4 is NOT hit confirmable, Jimmy has even said this on stream. I believe the followup is delayable 11 frames, so it's 'whiff' confirmable but not hit confirmable. Still, a very strong tool with a totally unnecessary CH launch followup lmao.
As a Bryan main, yeah he's a counter hit monster, but maximizing his damage output takes a good degree of execution. I haven't played T7 in a year or so, but off the top of my head: • Counter hit ff4 > micro dash > qcf2,1 = the qcf2,1 takes a bit of execution to connect. Going for qcf3,4 after the micro dash is easier since you can simply do a deep built in snake dash after the launcher instead of a quick micro dash since qcf3,4 starts as a mid and qcf2,1 starts as a high. • qcb2,4 isn't the easiest tailspin to pull off on certain juggle routes. • The same for instant while rising/while standing forward crouch 2,1 in certain juggle routes. • Yeah there are easy combo routes with his Magic 4 as shown with the combo you did, but Magic 4 > micro dash > jab > full juggle = Very execution heavy. • His only good low is Hatchet kick, his other lows are solid low pokes. • He has probably the worst mixup/50-50 game in the entire roster. • His strings are pretty easy to pickup on i.e. knowing when to duck and punish - but I'm sure that's because I main him. • His taunt + i10-14 frame moves are easy to pull off i.e. taunt 4,3 or taunt df2,1 or taunt 2,4 but his taunt i14-15 frame moves take a high degree of execution. But that's if you're trying to maximize the character, you can play him super vanilla and he's not hard at all, but I feel like you can say that about every character in the game. With that being said his damage output is insane, he's probably top 3 when he has your back against the wall, he has a plethora of counter hit tools, he has a solid keep out game (3+4 and orbital are great), he has a couple of strong, delayable moves, ff4 is amazing, f3 is amazing, b1 is amazing, but slow, anddd yeah.
thank you for releasing this and ur opinion on jin. people all the time overhype bryans and jin’s difficultly despite them being literally top tier (bryan feeling cheap and jin feeling too good) without any real noticeable weaknesses. its just cuz TJU is hard to do and jin’s f4 is over exaggerated that people overlook them. like yall need to shut up w jins “range problems” which literally only applies to his 12 frame punish while having one of the best keep out tools and range tools in the game. jin has not a single weakness.
0:01 the day i started hating majin Bryan is one of the hardest characters to master just like other characters like steve kazuya yoshi lee Majin himself plays king and ak I mean i love majin but me as a bryan main can say that bryan has to be extreme difficulty character cuz his major executions are advanced, deep dashing is not consistent every time, taunt setup for sure, move cancelling to other move string and millions of other crap. Bryan is one of the best char , the reason he's not used in competitive is not because of his advanced difficulty but due to his slow and sluggish gameplay
its just one goofy statement dont gotta hate on the dude for it when you don't like a character you look out for things to poke at like their dmg even if its inconsistent or unrealistic
@@cycy8699bryan is slow and inconsistent at some advanced combos like string follow up being just frame and drop if slightly off axis Bryan best features : taunt, damage, lots of counter hit tools and yeah tracking
@@jamessummers5936 no its not, qcb2,4 can be delayed 14f that means if you connect 2 you have 0,22 sec to press 4. saying qcb2,4 its hit confirmable its the same as saying you can react to josie d4 and block it 100% of the times.
Bryan isn't S tier because it's actually hard to place his stuf in real match. On paper he is sound incredible but good players knows how to counter him. I think it's just like King everyone knows the matchup.
@@oreowithurea5018 you need to stop this misnomer Majin know king at a high level he doesn’t know other character at a high level The difference between his main and his other characters is night and day. If you believe he’s better with your character then you then speak for yourself but I ain’t giving him that. I know my main inside and out that’s why it’s silly to see him make these arguments 😵💫
@@mclacex1 He probably knows Bryan better than you and me, knowing a character doesn't mean that you can hit combos or moves, it also means the character archetype and functioning. He can tju casually too as you saw
@@oreowithurea5018 that doesnt mean shit lol you literally contradicted yourself talking about he can hit TJU in training mode and saying its not about combos and moves look i respect majin as a KING player but his opinions of other characters leaves alot to be desired. he bias and that tunnel vision is why he does so good with the kings. he knows tekken but to think he understands the nuances of a another character on the level as people that main that character is a insult to the specialists which he should understand seeing as he is a specialist. I respect majin for his king knowledge I dont respect the downplaying of other specialists at all and I will never respect it
@@mclacex1 You're partially correct in the sense that other players who have mained Bryan for years will know better than Majin about their character but the thing is that Majin is a pro level player and probably have played against Bryan multiple times throughout his career so he's probably not talking things out of his ass when he say that Bryan is high tier. Also, I think he's credible enough to say that because he doesn't downplay his main at all which is NOT to be overlooked at, because it's very rare. He basically called out king's rd as best before everybody else and understands his character can be whacky and full of cheese. And the main thing is, he gave pretty concrete reasons and explanation as to why he thinks Bryan is very strong, I think that's the most important part. He explained why 3+4 is strong, hatchet is stupid good and other Bryan things. And too think some purple rank players would call him out as ignorant or not knowing the character at higher level is just insensible to me
I was at destroyer rank, ran into a BUNCH of Jin and Kazuya players just spamming attacks and I dropped 3 ranks. I feel like as Bryan, so many characters can just spam attacks and dominate me. It always seems to be their turn and whenever I try to attack theirs hits first. I only find success vs medium or slower speed characters.
Thank you Lil majin for pointing out the truth bryan is an easy mode character and he does carry alot of low level players to a high rank. Its sad people defend bryan when his damage output is easily top 3 next to paul and steve.
He plays King, the irony of saying that is palpable. King is legit one of the easiest to learn and get carried to high ranks with since most people cant break his grabs for shit.
A Bryan who masters taunt jet upper has won the game if they carry you to the wall. You might as well just turn off the game. He’s top 3 scariest oki at the wall or possibly 1 since xiaoyu has been nerfed. It’s so strong I don’t know how to feel about it really…. Very powerful character with execution. but no where near feng strong
He’ll delete your comments when you post facts ! Actually JimmyJ came in his dreams and 10-0 him ! And posted this ! He should learn his matchup and get good
Exactly. No openings Bryan gets is for free. Has to earn them through reads, mind games and conditioning. Mixups, pressure and easy execution are not in his game.
Yeah, hatchet kick is VERY over-tuned and every other low he has is still good on top of that No, Bryan mains don't praise him like a 10000 IQ big brain character, that's just TMM showing the passion he had for the character and you've probably been trolled by Frame too LMAO Yes, obviously, you have to use his tools properly. That's easy for some, harder for some others who haven't played many fighting games Everyone whining about the "whining Bryan mains" has me whining about them in this instant and that's pretty funny. Get a life lead, and then just DEFEND. At that point is when you'll see if a Bryan player is good or not. If they can't break a good defense and you've been getting your ass kicked, then you've just been mashing the whole time, getting CH launched, blind to his weakness. Blocking is your best offense against him. Though you NEED to get the hatchet reads, the damage from it adds up. Predictably sidestepping is also really bad against him. The 10000 IQ plays are done by the people that adapt to the opposing character's strengths and weaknesses. He's hard to play against if you press buttons often, but it's fun af to learn in a big set imo.
yeah you're right, not hit confirmable unless you're a god and in the zone or something and i made a mistake saying it's hard to play against bryan, it seems that a lot of people saying that he's "broken" had me saying that
Only 2d char i actually dont mind playing against, and yea her damage seems really lacking, compare Eliza to lucky chloe ez 103 damage without walls on infinite stage 😂
@@Boom_OH if you think Bryan is a easy tekken character then you are 100% not using him to his full abilities. you probably out here dropping multiple combos not keeping taunt pressure. not punishing properly. Bryan is easy to play and use but to master him and play top level you gotta put in a lot of work. Honestly i would probably wash you in a 1v1 in Tekken. if you aren't a TGO then you have absolutely no chance against me 😂😂😂
Lol I knew Bryan mains would defend their character, they are the number one tekken self jerkers who love to say that he’s hard to make themselves feel superior and elite. They get so defensive they completely disregard the opinion of one of the top legendary players in tekken, Lil Majin. Bryan mains, just accept that just because you have TJU, a few quarter circle motions, and missing some generic tools it doesn’t mean you’re playing some highly difficult character that means you deserve praise.
So easy - has no grab game , wack movement, no Df 2 brain dead launcher , Orbit misses all the time , no brain dead ground hitter (heihachi and other Mishima's) , no brain dead hop kick or spammable strings, pretty much no high evasion. Ppl just hate losing to basic fundamentals... Did I mention a perfect input for KBD.. easy to talk about moves on a standing opponent. If he wasn't hard to play and has broken moves you'd see him in tournaments more often.
Bryan is not rated higher because the one thing that really holds him back in most situations, especially tournaments is the level of execution that is needed to play him at a high level consistently. Miss-inputs can come out at the wrong, which is for most characters, really hurts him and the players mental state when you wanted to do something else but get a b3 instead of hatchet randomly for example
It's funny you mention missed inputs. I literally rewatched that tournament where Jimmy was on Cuddle Core's team, the one where Jimmy went through Pokchop's team, and Jimmy dropped quite a lot of combos over the entire course of his run, granted he was going for the heavy execution stuff, but he still dropped them. I think the reason why people think Bryan is easy is because you CAN do most of his standard combos pretty easily, it's the more challenging combo routes that take a good bit of execution and Bryan has a lot of those execution heavy routes. Now granted Bryan doesn't HAVE to go for the heavy execution stuff, unlike Steve where he has a few super high execution juggles that can only be done one way and one way only. With that being said I've always felt like Bryan has some of the most unique and expressive juggle routes.
@James Summers yup, loved that tournament. Made me pick up Bryan and always loved the character before then but that was my final push. And yeah you right you don't have to heavy execution stuff but not going for it leaves damage in the table which gives your opponent another chance to come back when it's already difficult to open up somebody who has good defense
In theore op, in practice - pretty slow and bad at sidesteps, most of his moves with careful player as opponent will be unsafe and launch Bryan to combo, and he has no panic buttons to escape bad positions.
@@ensar4115 A panic move is supposed to have evasive properties...orbital has a better claim to be considered a panic move, but it's slow(this is why it's safe, unlike Hopkick)
I think Bryan is one of those character that has hidden reason why they're good because his moves also have good whiff recovery that no one talks about
The only thing that holds Bryan back, is that some of his normals are a bit slow in frames compared to other characters. It could be said for almost any character that pressing a button will get you demolished, but I often find Bryan's jab to be beaten out in frames by seemingly "Slower" or "Same Speed" moves. Other then that... yeah he's overpowered and that's just the way he's meant to be.
I always see people say bryan was the hardest or top 3 hardest in the game and i always thought he was easy. Never understood it now im more convinced i was right
That's because you have a literal pro quickly showing off some of Bryan's tool set, but you pick up Bryan, lab him and take him online for a few weeks and see how well you do.
bryan is difficult because you have to resist the urge to snake edge every time you’re on neutral frame or higher.
Snake edge is the real temptation haha. Works well in low ranks, but then you hit people that will low block launch punish it 9 times out of 10. Vs new players though it will slap day in and day out.
I don’t resist 👏🏼 🐍
Bro was throwin TJU like it was nothin lmao, u a legend majin
and he’s using a controller. You have to buffer that shit on a controller
That kind of blew me lol but then again, it’s majin lol
TJU is piss easy once you get the hang of it, the real difficulty comes from applying it in a real match
TJU is super easy to learn. Whats hard is pulling it off properly on someone at the wall. For controllers you just bind 3+4 and press 1, then jet upper right as it clips. More advanced is double taunting to track wake up.
Man I'd love to see an overview for every single character as we wait for Tekken 8 to arrive. Would be real interesting to see the strengths (and weaknesses, if there are any!) each character had in 7 and compare them with their new versions in 8.
i think bryan would be the character ide pick if i wanted to learn a new one, always liked him
I'm waiting for Tekken 8 for my first Tekken and I've decided on maining Bryan. His moveset and look is too cool.
@@alano2475 just a suggestion, but I'd say it's worth messing around on 7 in the meantime if you can - it might be a minute, and with Tekken more than other fighters it's likely to pay off if you feel familiar going in🤷🏿♀️
I play Bryan, he's lots of fun 👌🏿picked him for his clean kickboxing style to and like Majin says he's a good choice to start cos he's simpler than like a Steve - I played him before and worked so much harder lol, Bryan plays more like other characters I find, so it's easier to pick up others eventually with him.
@alano T7 Is on sale on PSN too if you are on PS that is
Mf is like dhalsim but if every button is a ch launcher and does nasty dmg.
I disagree about the difficulty of maximizing the character in comparison with Steve. Bryan's most optimal combos and set-ups are some of the hardest in the game
Steve is extremely hard in his own right I would say the only think difficult about Bryan is his taunt and maybe clean kbd
@@Bloodhound_214 timing on many (if not all) of his advanced combos is pratically JF and a lot of his moves (I'm looking at you Soccer Kick) are inconsistent at times
@@EmanueleCappello hit boxes in general are what hold back Bryan's combos, there's a fair amount of situations where if they're even a smidge off-axis, it would not connect.
Another thing that holds Bryan back from being played a lot (esp. beginners) is that he doesn't have panic moves (stuff like Devil Jin's u+4 or Asuka's b+3, so if a rushdown character pressures Bryan (esp. when he's against a wall), it all depends on the Bryan player's movement and knowledge.
@@lnlonelyness2801 orbital heel is not a panic move?
Bryan is difficult to use the first two weeks but once you hit the 1 month mark of using him you’ll feel completely comfortable and his difficulty drops significantly… it just takes practice of course. I just started playing the game about 3 weeks ago and i main bryan and it was the best choice i set myself up even as a beginner lmfaoo he’s so unique .
What people don't know about d/b+3 is that on counter hit it's plus. If you visually see a high crush and feel it counter hit you can WS+3 and get a counter hit launcher. But, even if it doesn't you can northern cross launch if they try take their turn. It also tracks and is a really underrated tool.
Man, best comment. This is my my go-to technique when using Bryan. Soo fuckin good
Eey, thanks for the tech Brotha, d/b+3 as a poke is already useful, this is tight💃🏿
@@temetyly All good man! Glad I could give some useful info. Also, if anyone tells that db+3 being plus on counter hit is useless just remember Bryan's best at the wall. If you master dash blocking you can pressure your opponent really hard on a walled stage. And, when they feel that pressure and start jabbing to stop the pressure keep a mental note of how many dashes you did before they jabbed then hit them with the Db+3 and crush the jab. Then watch them scratch their head when you counter hit them with ws+3 when they tried to challenge you thinking you were negative. Then suddenly db+3 starts becoming unchallenged and a really momentum shifting move. Can't even tell you how much this has worked for me in locals when the pressure is on.
If they start df+1 to stop the high crush change your dash timing and get your whiff punishment ready or get ready to take your turn back. Or, if you see them fuzzy guarding hit them with d+2 which is crazy plus on hit and puts them into crouch. It's also really safe on block.
Picking up Bryan and being confident with your dash blocking really opens his tool box up. And, really makes db+3 a solid tool. People say he is a turtle character which is kinda correct but he's a turtle that's in your face all the time.
If the taunt can't hit then you're not close enough. That's my motto.
Bro, what other secret moves you other than this?
@@awepsalmgamin I think the db+3 tech is really thr only tech most people don't know about. Everything else is pretty straight forward.
Maybe the only other thing I could say is machine gun punches is your best tool to stop sidestep right if your hatchet kicks are being sidestepped.
And, if your machine gun punches are blocked always chsnge the amount of hits you throw out on them. Your opponent thinks your minus and wants their turn back. Just doing one punch into f+3 gets me counter hits all the time.
On higher level players they try to back dash out of the machine punches if you do them slow enough. If that happen get your ss+1 ready because they will instantly go for the df+2.
And, one more thing. Guys and girls forward sway is really useful. For example if they step after b+1 instead of holding back forward sway ws+3 will track and go under mids. Forward sway ws+3 in my eyes is Bryan's best tool to stop sidestep 'non-reaction' whiff punishment. When I say 'non-reaction' the best example is Mishima players as they love to sidestep and EWGF because it's plus and doesn't matter if it's blocked. Forward sway will go under a EWGF and counter hit if they are looking to non-reaction whiff punishm from sidesteps. Keep your eyes open and forward sway ws+3 will be your best friend in the Mishima match up.
I love how EVERY time Majin tries to figure out an optimal combo, he asks the chat if they know
and then proceeds to do it before chat gets the chance to type it out haha
Damn he's good. And those TJU'S?!?!?
I agree that Bryan difficulty is super overhyped but he is definitely not an easy character, his playstyle fundamentally requires very good spacing and timing and his only mix ups come from delaying strings and mind games that come from string delayability. Bryan requires players to learn Tekken proper to use even on the lowest levels, and learning Tekken from scratch nowadays is really damn hard, which is where I think his infamous reputation comes from.
But yeah, he's stupidly good and underlooked by a lot of players I feel.
Wrong.
Very well said. I always say that if you want to play a vanilla/basic Bryan then yes his execution is nonexistent, but if you want to make him shine and/or really maximize the character then that's where his execution comes from.
@@wildman7220 no, right
@@Nickthegamingnerd Yeah, wrong
I cannot wait to see what they do with him in tekken 8. He's been my favorite since he first debuted eons ago. He has easy chain combos and can deal so much damage so quickly
Yeah Bryan used to be hard, and you used to need taunt B4 or some other taunt setups to win or just using the rally hard combos, but now you really don't. Yeah he has some hard stuff to do, that doesn't make him hard.
Majin hitting TJU hurts my soul as a Bryan player
Majin plays on pad, right? That's pretty awesome, he does TJU pretty well
Practice proper Jet Upper inputs before practicing TJU, it's something I noticed when I go in practice tool.
It's worth practicing, it helps you avoid misinputs like (f n b b2) instead of the proper (f n b2)
@@alexawef I've actually moved from controller to hitbox. just as I left controller I mastered the JU input but I never practiced TJU. But yes that used to happen to me and is now happening again to me on hitbox lol
@@SentaiFGC Awesome
Subbed btw 💪
@@alexawef appreciate it brother!
Only thing i hate about this character is that hatchet kick tracks to his weak side. His overall tracking is good already and hatchet kick's tracking makes the things worse.
I thought the right tracking was trash outside of hatchet
@@zachmac3824 df1 series catches either side, and d2 catches weak side.
@@JikoKinsoku gotchya
I actually love this series that you've been doing! It's awesome to hear you talk about some of the strengths that these characters have and then also pulling off the combos so easily. I enjoyed the last video on Jin as well.
his inputs and combos arent hard to pull off imo, its actually utilizing his kit in an actual match against an experienced/knowledgeable player that's kinda hard. really good players will make bryan look broken and unfair but that's what % of the playerbase? you can find much more results just learning paul or something who's easier to use and has a more orthodox kit.
That is a non argument sinds it applies to most of the cast.
Among the cast bryan's game plan is still easy and is comparable to someone like law who's "hard" status comes from the fact that people just like to spam easy to punish moves
@@veemo7954 It applies more so to Bryan than most of the cast
@@Cezkarma not realy, like in the video bryan's tools cover shit ton of options.
Bryan follows the exact same learning curve as most chars but with an easier time because of his strong tools.
Only hard part about bryan's kit is the taunt cancels outside of that he is standart
@@veemo7954 Damn I love when people who have never played Bryan comment this kind of dumb shit. I'd love to see you pull off Bryan's staple combos.
@@Cezkarma ever since season 4 or 3 i forgot when they add new stuff
Bryan staple combo isn't that hard at all like legit easy
Like many popular characters, he's suffered from a high player base count thus making him kind of predictable since you see so many people use the same shit every day.
Optimizing bryan hard stuff requires a good amount of effort yes nobody gonna dispute that, but in all honestly players can play with just his easy and many jesuslike tools and still see good results.
How to piss off every Bryan main in 11 min. KEKW
One of my favorites in T3
Random Thought but we need Tekken Tag Tournament 3
Yeah i think exactly the same.
The only thing that's hard about bryan is taunt setups and obviously learning how to kbd without miss inputing back sway, but other than that, his gameplan is easy to grasp, and effective.
Lots of moves are hard to punish/step punish aswell like 3+4 alone makes you scared to approach him at midrange
Lol
Are you even a Bryan player? Because it doesn't sound like it.
@@amitypredator9385 I'm not a Bryan player. You don't need to play a character to figure out if the character has stuff that's hard or if the gameplay is hard to apply.
Taunt setups are hard, some specific combos are hard, and learning how to kbd without missinputing a sway is indeed not simple.
The generic gameplan is not hard, and some moves are hard to punish and rewarding when the opponent fails to do so (like 3+4)
Now if you think what i said is wrong, that's on you, obviously we can have different opinions.
@@princekanbatsu2301 in low ranks he may be strong still not op while in higher ranks he is very steppable and he has very slow frames which means he has very bad matchups that are almost unplayable plus his punishment from 10 to 13 frames is not good and his wall game is a must learn if you wanna go high in rank
@@princekanbatsu2301 I'm disagreeing with you regarding 3+4. Ther is a growing number of players who can get around this move. Especially if they have a character that can travel a good distance with a button press. It's not the great keep out tool that it was once said to be. Plus what the guy above me said.
Edit: I should have also clarified that once you throw out 3+4 your opponent will find ways around it.
I really apreciate your honest overviews of characters, I'd really want to watch your overview on Steve
Bryan main here who absolutely loves the character. Bryan is strong and arguably top 15, but he is not easy to play at any level of play. Lets analize:
At low level youre gonna hit rock bottom once people react to snake edge. If you dont know how to move around, you cant win with Bryan. Weak sidestep so you have to be really selective about when to do it. Pressure destroys him, powercrush is fast enough to crush attacks in between only if you do a just frame. Hatchet kick doesnt knockdown and the followups most likely will give you the turn unless the Bryan is good with mindgames. Bad poking upclose, the strong moves from mid range r all steppable or duckable or blows him up on whiff. Taunt set ups r hard to do. You are a pro player, you have to take in consideration the average player and he cant do taunt set ups for the most part. The staple combos r hard to do for the average player. No mix ups, hatchet is not scary unless youre low on health. No throw game.
Bryan is really strong, but you need to be focused at all times, pay attention at the spacing, timing, at the reactions of the opponent at all times, cause nothing gives u an easy win. Its all about how u place the attacks, how u condition the opponent and how much knowledge you have. You dont get free wins. A player like you could probably get him to the god ranks, but i challenge anyone else that doesnt play him to take him to emperor at least and see for yourself if it is that easy.
Yep because you can only get so far with Snake Edge and once that stops working Hatchet will only take you so far after that and then that's where the challenge begins.
@@jamessummers5936 hatchet is a good move even to reach omega, but what makes bryan hard is the brain power you have to put in at all times. He is really strong and his toolkit is strong, but nothing is for free. You want to fuck up people at wall? Get ready to spend hours and hours in practice mode getting those taunt b4. You want to launch people on sidestep whiff? Practice a fast JU input cause f4,1 is too slow. Wanna CH a turtle? Good luck getting creative with mindgames. Hatchet is scary only at low health only then you should fuzzy guard cause his mids r 10 times more scary. People can say his is cheap, but try to play him. He is very strong, but he is not cheap. If you r good, he is good.
Agreed. As a Bryan main I got away with using snake edge which lead to a lot of wins but once more seasoned players caught on I got destroyed which forced me to implement more of his others move. I would say that patience and timing is what’s needed if you want to succeed with this character
We need a bryan fury reveal for tekken 8!
@Lil_Majin you tryed Lili a while back, any thoughts on her? Especially in comparison with other female characters?
I agree Bryan is easy but the gameplan is not because everyone knows the match up so you need a good fundamentals and iq
0:18 « That's probably the best hit confirm on the game »
Can we talk about the heihachi's df1, 2 ? :D
6:43 « That's a launcher on bears too »
He was talking about the hatchet kick CH
Lil Majin : I have bad execution.
also Lil Majin : "casually do several taunt JU and b4"
he didnt casually do any taunt JU 😂
It's not that hard to do TJU ( Practice Mode) but it's hard to do TJU ( Real Matches).It's hard to do TJU in middle of game screen ( Real Matches) but it's not that hard on wall ( Moderate Difficulty).
Bryan isn’t S tier is evident when you play in ranked. Zero panic moves, no gimmick moves and when you get a missed input (and you will, and often) you’ll get a move that’ll leave you WIDE open for a launch punish. His combos are also finicky. Alignment has to be perfect or moves will whiff…leaving you WIDE open! He needed that fc move added, no while rising i15 launcher etc.
Armor King is much easier to play than Bryan, the hopkick, b1, easy power crush input and b1+4 are a huge breath of fresh air under pressure.
Isnt df3,1 from claudio the best confirmable string?
Loving the series, patiently awaiting lil majin talks HWOARANG
Bryan has a low floor but a high skill ceiling. Sure you can pick him up and use 4 moves and do fine but then learning his trickier stuff is the hardest in the game. Tju setups are harder than anything else in this game. Also, he doesn't have generic tools like a hopkick, df1 etc. He crumbles under pressure because he is slow but he makes up for that with insane damage. He's an OG for sure.
Yea idk why he's saying he's easy. You can punish alot of his moves. He isn't a great poker. His range is bad for most of his moves. His elite combos are difficult and give no room for error.
No one alot of his tools are o.p for example his ff2 is minus 10 but the push back is so great you can't even throw in a jab. He has immense pressure and damage. Bryan is very much an easy mode character. For example it takes more work to rank up with josie than it does a Bryan.
@@toxiknaoyt1619"Bryan's is very much easy mode" bruh just because you keep on eating snake edge doesn't make him easy mode. I can't believe you said that Josie is harder. His FF2 can be ducked and for his insane pressure he can be pressured just as easily
@@fullmotivatedgamer8612 lil majin called him an easy mode character so lil majin is wrong?
@@toxiknaoyt1619 how many times have he played Bryan in a tournament or online matches. It's one thing to land his attacks in practice mode and another in a real match. Your favorite pro players can be wrong. So people like Jimmy J, Knee, Atif calling Bryan a hard character is wrong? Who are you gonna listen to, pros who actually play Bryan or pros who play king?
As a Bryan main, 124 being a full combo on ch is busted as well. When they press at the wall, interrupt them with with 124 and it’ll splat them for huge dmg relative to other 10 frames and you can peal them off the wall with Bryan pretty easy for more damage and end the combo with a move that lets them tech roll when they land and they can tech into an easy taunt follow up and most likely it’ll kill.
Majin just casually TJU during a chill stream
where is jimmyjtran. what's his youtube channel.
Yo legit big props, casually hitting tju like that is crazy. Never would’ve imagined you played bryan at one point or another
Can't wait to see your bryan man I was waiting to see it for a long time
I was looking forward to this upload! Thanks Majin, you’re a beast.
If this series keep up we oughta have one for 70% of the cast cause almost everyone on Tekken 7 is beefed up in some cheap way, also something i noticed in recent tekken games(T6,TTT2, T7) every character getting some mad tools in their movelist.
Edit: i used to love playing Paul since T5 but in Tekken 7 he got so beefed up that i no longer find it that fun to play him, due to his insane tools and easy high damage combo.
Bryan blows up if you whiff. Very clunky. His pressure is in his mind games, not so much his actual frames. He has bs, but every character in tekken 7 does.
100% facts. On point
Every character has BS but ones who have effective one are usually top tiers. Bryan is underrated and over buffed
@@oreowithurea5018if he’s that good you would see him in every top 8
@@solidfury7624 cap
@@Wavy_Godd96 how is that cap do you watch the season 4 tournaments ?
Why is he not played in tournaments more often tho?
No 13 frames generic df1,his lows is not for mixup,is for basic act like cheap damage slowly but sure gonna take your life away and get some plus frames,but you can only take the low or Just defend and you gonna be ok.Bryan heavilly realies on you eventually gonna panic and fall for CH, but good luck trying to get pro players panic at professional level,Bryan has jet upper but when your backdash is bad ( and also need perfect input,which adds one layer of execution) and sidestep is shit you not gonna get a lot of whiff punish which is a big deal at this level,so yes because at pro level you can't whiff punish easilly due to bad movement,no mixups because everyone will just take the low until have reads,and because lows are not so much of a treath and CH IS A VERY DANGEROUS THING of bryan nobody wants to press,so the only thing the Bryan player can do really is score a knockdown and go for taunt, knockdown,taunt, knockdown,taunt and at some point them opponent gonna press,so then you can CH combo,but this is to much of a work to only to do this.Of course this is pro level,on low levels of gameplay should be way more easier since people gonna fall for random fish CH moves and get annoyed by soccer kick
Execution barrier, as with most strong characters you don't see in tournament.
You gotta be able to perform across an entire tournament run.
So just pick someone with no risk of dropping when exhausted, and an easier gameplan when mentally drained.
Actually Knee won one ATL with him and beat JDCR pretty easily (well he can do it even with Negan), plus Ty has done very well with him in USA and there are some others notable player too.
Because he is not "easy" like the attention seekers claim. Bryan is highly difficult, especially in the highest of play. In tournament, there is a thing called composure. 9 out of ten times, if a bryan player is not composed enough he will make errors which will hurt him more than most characters in game. That is why you also dont see alot of kazuya players. It is not easy to do it on the stage. There was only one man who was crazy enough to stick with him in all this tekken 7 madness with the likes of akuma, and that is the best bryan player on this planet, Jimmy J tran aka Mr naps.
I miss Jimmy J
What happened to him?
@@mochanomocha he got a life
Same
Dude you smoking? His qcb 2,4 is useless, i myself am at mighty ruler and people there know that you can duck it for free combo, so you pretty much dont use it, ws 21 easy duck , you get punished, hatchet free punish, you cant you use 123 string you will get punished, so what you have now is, 3+4 fishing, b1 , db 3 and d4 , forget about using b21 or even b24, everybody react to these moves easy 90/100 times, you dont have any poking game , forget about snake edge just erase the move from your arsenal. So you pretty much just fishing for ch or whiff punishment, no real pressure, no poke , even more weakend against pressure.
Bryan is a very pushed character with a very simple gameplan, his only weakness is that all his best options are incredibly committal in a game where the meta is focused on characters designed around safe, low-commitment offense that cover a lot of options.
The reason he gets a reputation for being difficult is less execution and more because using him most effectively relies on understanding deeper fighting game concepts. Like, he's the easiest character in the game to whiff punish, and it's very easy to bully him up close if he doesn't know how to use movement defensively. So if you play around the spacing that all his best tools share, you blow him up. New players aren't good at not autopiloting their god buttons as soon as they get in range = intermediate Bryan players get blown up = Bryan gets a rep for being bad for new players, therefore hard. Personally I think he's one of the best characters to learn the game with. Simple gameplan with a lot of high level stuff to dig into, you can use the same combo route for every combo, he teaches you good spacing with idiot-proof long range CH launchers that are conversely very easy to make whiff (so you learn how good keep out AND whiff punishing is). I don't think he needs the 13f ws punish, should make it 14f just because the animation's so cool and it'd be a shame to get rid of it.
EDIT: Forgot to mention two things. TIMING. The most important thing to learn with Bryan is timing, and that is very hard for new players who usually play at immediate timing all the way until like purple ranks. The other thing: qcb2,4 is NOT hit confirmable, Jimmy has even said this on stream. I believe the followup is delayable 11 frames, so it's 'whiff' confirmable but not hit confirmable. Still, a very strong tool with a totally unnecessary CH launch followup lmao.
Agreed. I learned tekken with bryan. Recently i started to pick up new char. Hopefully one day i can go back to bryan and be able to do tju
Right about some things and wrong about others.
@@wildman7220 idk man I've played a lot of Bryan, what'd I get wrong?
Most fair analysis of the character I've seen here😅
"You can use the same combo route for every combo" ummm no you can't?
Probably that’s why you see so many Bryan’s in competitive play, oh wait you don’t 😂 he’s so op that nobody wanna play him in tournament
As a Bryan main, yeah he's a counter hit monster, but maximizing his damage output takes a good degree of execution.
I haven't played T7 in a year or so, but off the top of my head:
• Counter hit ff4 > micro dash > qcf2,1 = the qcf2,1 takes a bit of execution to connect. Going for qcf3,4 after the micro dash is easier since you can simply do a deep built in snake dash after the launcher instead of a quick micro dash since qcf3,4 starts as a mid and qcf2,1 starts as a high.
• qcb2,4 isn't the easiest tailspin to pull off on certain juggle routes.
• The same for instant while rising/while standing forward crouch 2,1 in certain juggle routes.
• Yeah there are easy combo routes with his Magic 4 as shown with the combo you did, but Magic 4 > micro dash > jab > full juggle = Very execution heavy.
• His only good low is Hatchet kick, his other lows are solid low pokes.
• He has probably the worst mixup/50-50 game in the entire roster.
• His strings are pretty easy to pickup on i.e. knowing when to duck and punish - but I'm sure that's because I main him.
• His taunt + i10-14 frame moves are easy to pull off i.e. taunt 4,3 or taunt df2,1 or taunt 2,4 but his taunt i14-15 frame moves take a high degree of execution.
But that's if you're trying to maximize the character, you can play him super vanilla and he's not hard at all, but I feel like you can say that about every character in the game. With that being said his damage output is insane, he's probably top 3 when he has your back against the wall, he has a plethora of counter hit tools, he has a solid keep out game (3+4 and orbital are great), he has a couple of strong, delayable moves, ff4 is amazing, f3 is amazing, b1 is amazing, but slow, anddd yeah.
thank you for releasing this and ur opinion on jin. people all the time overhype bryans and jin’s difficultly despite them being literally top tier (bryan feeling cheap and jin feeling too good) without any real noticeable weaknesses. its just cuz TJU is hard to do and jin’s f4 is over exaggerated that people overlook them. like yall need to shut up w jins “range problems” which literally only applies to his 12 frame punish while having one of the best keep out tools and range tools in the game. jin has not a single weakness.
Most of Bryan's moveset can be sidestepped or easily counterhit, because they have slower startup than almost all other characters' regular launchers.
0:01 the day i started hating majin
Bryan is one of the hardest characters to master just like other characters like steve kazuya yoshi lee
Majin himself plays king and ak
I mean i love majin but me as a bryan main can say that bryan has to be extreme difficulty character cuz his major executions are advanced, deep dashing is not consistent every time, taunt setup for sure, move cancelling to other move string and millions of other crap.
Bryan is one of the best char , the reason he's not used in competitive is not because of his advanced difficulty but due to his slow and sluggish gameplay
its just one goofy statement dont gotta hate on the dude for it
when you don't like a character you look out for things to poke at like their dmg even if its inconsistent or unrealistic
@@cycy8699bryan is slow and inconsistent at some advanced combos like string follow up being just frame and drop if slightly off axis
Bryan best features : taunt, damage, lots of counter hit tools and yeah tracking
qcb2,4 its not confirmable majin
It's hit confirmable.
@@jamessummers5936 no its not, qcb2,4 can be delayed 14f that means if you connect 2 you have 0,22 sec to press 4. saying qcb2,4 its hit confirmable its the same as saying you can react to josie d4 and block it 100% of the times.
Lmao, Bryan mains will *still* cope that hes this ultra big-brain 10000 IQ High execution underdog character. 😴
Whoever said that?
"this character is super easy" says literally one of the best players of all time 😂 gotta love Majin
Bryan isn't S tier because it's actually hard to place his stuf in real match. On paper he is sound incredible but good players knows how to counter him. I think it's just like King everyone knows the matchup.
Of course, a person who defeated JDCR in tournament finals and is one of the best king main in the world doesn't know high level Tekken scene
@@oreowithurea5018 you need to stop this misnomer
Majin know king at a high level he doesn’t know other character at a high level
The difference between his main and his other characters is night and day.
If you believe he’s better with your character then you then speak for yourself but I ain’t giving him that. I know my main inside and out that’s why it’s silly to see him make these arguments 😵💫
@@mclacex1 He probably knows Bryan better than you and me, knowing a character doesn't mean that you can hit combos or moves, it also means the character archetype and functioning. He can tju casually too as you saw
@@oreowithurea5018 that doesnt mean shit lol you literally contradicted yourself talking about he can hit TJU in training mode and saying its not about combos and moves
look i respect majin as a KING player but his opinions of other characters leaves alot to be desired. he bias and that tunnel vision is why he does so good with the kings.
he knows tekken but to think he understands the nuances of a another character on the level as people that main that character is a insult to the specialists which he should understand seeing as he is a specialist.
I respect majin for his king knowledge
I dont respect the downplaying of other specialists at all and I will never respect it
@@mclacex1 You're partially correct in the sense that other players who have mained Bryan for years will know better than Majin about their character but the thing is that Majin is a pro level player and probably have played against Bryan multiple times throughout his career so he's probably not talking things out of his ass when he say that Bryan is high tier. Also, I think he's credible enough to say that because he doesn't downplay his main at all which is NOT to be overlooked at, because it's very rare. He basically called out king's rd as best before everybody else and understands his character can be whacky and full of cheese.
And the main thing is, he gave pretty concrete reasons and explanation as to why he thinks Bryan is very strong, I think that's the most important part. He explained why 3+4 is strong, hatchet is stupid good and other Bryan things. And too think some purple rank players would call him out as ignorant or not knowing the character at higher level is just insensible to me
Whats the deal with the live chat on the video doesnt work properly
devs look at bryan and be like "yeah thats fine" , they look at fahk and go " oh no we cant have that" and nerf the character to nonexistence
Bruh Fahk is still op needs more nerf. He will never reach Bryan's level of fair.
I was at destroyer rank, ran into a BUNCH of Jin and Kazuya players just spamming attacks and I dropped 3 ranks. I feel like as Bryan, so many characters can just spam attacks and dominate me. It always seems to be their turn and whenever I try to attack theirs hits first. I only find success vs medium or slower speed characters.
The irony of finding this comment after versing a Bryan spamming Hatchet Kicks and jabs and his stupid bound combo.
I was like he has no right to talk, he can’t even tju. Then he just does like it’s nothing 😅.
We need that TJU tutorial on pad Majin !
0:18 that probably goes to claudio's df3,1 imo
Brain needs to be nerfed imo. I just wanted CBM get destroyed by this character 25-0. He is way overpowered!
2:34 ... just casually hitting a TJU 😲 wat.
Thank you Lil majin for pointing out the truth bryan is an easy mode character and he does carry alot of low level players to a high rank. Its sad people defend bryan when his damage output is easily top 3 next to paul and steve.
He plays King, the irony of saying that is palpable. King is legit one of the easiest to learn and get carried to high ranks with since most people cant break his grabs for shit.
A Bryan who masters taunt jet upper has won the game if they carry you to the wall. You might as well just turn off the game. He’s top 3 scariest oki at the wall or possibly 1 since xiaoyu has been nerfed. It’s so strong I don’t know how to feel about it really…. Very powerful character with execution. but no where near feng strong
have you tried not teching at the wall
If he is so easy why did Knee drop him
in favor of easier characters?? 😂😂
He’ll delete your comments when you post facts ! Actually JimmyJ came in his dreams and 10-0 him ! And posted this ! He should learn his matchup and get good
More honest opinion videos!
Could you do a kazuya break down like this?
Yo majin, we need one review for devil jin too
Yea I’d be mad too if my whole team got washed by one bryan player
Well yeah he has good ch launchers. But you have to play a really good neutrals (such a cliche thing to say) with him. You cant just spam everything.
Exactly. No openings Bryan gets is for free. Has to earn them through reads, mind games and conditioning. Mixups, pressure and easy execution are not in his game.
yall want to be big brain so bad
@@The_Humble_Hurricane Mixups aren't, but Bryan can pressure his nuts off.
Alot of Bryan's moves are definitely NOT safe. Are you kidding?
Yeah, hatchet kick is VERY over-tuned and every other low he has is still good on top of that
No, Bryan mains don't praise him like a 10000 IQ big brain character, that's just TMM showing the passion he had for the character and you've probably been trolled by Frame too LMAO
Yes, obviously, you have to use his tools properly. That's easy for some, harder for some others who haven't played many fighting games
Everyone whining about the "whining Bryan mains" has me whining about them in this instant and that's pretty funny.
Get a life lead, and then just DEFEND. At that point is when you'll see if a Bryan player is good or not. If they can't break a good defense and you've been getting your ass kicked, then you've just been mashing the whole time, getting CH launched, blind to his weakness. Blocking is your best offense against him. Though you NEED to get the hatchet reads, the damage from it adds up. Predictably sidestepping is also really bad against him.
The 10000 IQ plays are done by the people that adapt to the opposing character's strengths and weaknesses. He's hard to play against if you press buttons often, but it's fun af to learn in a big set imo.
Bryan is not hard to play against lmao. One of the easiest counter plans to apply
qcb2,4 is not hit confirmable
Just set random guard in training, and try to hit confirm qcb2,4. For me its almost impossible, and in a real match i'm don't even trying( red rank)
@@blackd3213 dw fam, its literally not humanly possibly to HIT confirm qcb2,4 its a 14f confirm window
yeah you're right, not hit confirmable unless you're a god and in the zone or something
and i made a mistake saying it's hard to play against bryan, it seems that a lot of people saying that he's "broken" had me saying that
People here taling about easy 101 dmg and me here playing Eliza doing diferent combos with instant dive kick with 61 dmg =)) Sounds balanced to me
Only 2d char i actually dont mind playing against, and yea her damage seems really lacking, compare Eliza to lucky chloe ez 103 damage without walls on infinite stage 😂
Its like that meme with Mel Gibson and the bloodied Jesus actor.
I wanna see you play some Bryan matches homie!!!
But why we don’t see him in top 8 more often ?
Because he sucks
@@wildman7220 but they say he is easy and braindead
@@solidfury7624 Not the best players in the world, no
@@wildman7220 ??? I don’t understand
@@solidfury7624 The best players in the world share the opinion he's the hardest character in the game.
Bryans pokes suck. He isn't that fast. He is difficult.
"best hit confirm in the game" and I still can't hit it lmao. Gotta practice
It's not a hit confirm he's wrong
@@roberthotdog5549 it is lmao
Bryan to me is one of if not the most technical and hard character to master in Tekken 7.
How? How in the world is he hard? This your first fighting game?
@@Boom_OH if you think Bryan is a easy tekken character then you are 100% not using him to his full abilities. you probably out here dropping multiple combos not keeping taunt pressure. not punishing properly. Bryan is easy to play and use but to master him and play top level you gotta put in a lot of work. Honestly i would probably wash you in a 1v1 in Tekken. if you aren't a TGO then you have absolutely no chance against me 😂😂😂
@@ForeverBlazed you Bryan mains are something else I swear.
I think it depends how many characters are in the "S" tier. Does Bryan crack the top 10? He's Def Top 20 in my opinion.
Bryan players are whining. LOL
Bro how we will give king toll kick and slam
Is he really taunt jet uppering with a ds4 controller?
Mach kick evades any jab ! F 3 to FF 4 Leads To Counter Hit 😅
Lol I knew Bryan mains would defend their character, they are the number one tekken self jerkers who love to say that he’s hard to make themselves feel superior and elite. They get so defensive they completely disregard the opinion of one of the top legendary players in tekken, Lil Majin.
Bryan mains, just accept that just because you have TJU, a few quarter circle motions, and missing some generic tools it doesn’t mean you’re playing some highly difficult character that means you deserve praise.
they're missing generic tools that are replaced with better ones 🤣
TJU in a pad? that's sick!
qcb2,4 is not hit confirmable
It is, it’s the timing of qcb2,4
It definitely is
So easy - has no grab game , wack movement, no Df 2 brain dead launcher , Orbit misses all the time , no brain dead ground hitter (heihachi and other Mishima's) , no brain dead hop kick or spammable strings, pretty much no high evasion. Ppl just hate losing to basic fundamentals... Did I mention a perfect input for KBD.. easy to talk about moves on a standing opponent. If he wasn't hard to play and has broken moves you'd see him in tournaments more often.
dropping redpills... This is definitely one of the best comments of this session.
How’d he do the knees without ducking ?
quarter circle forward(predator step) lets him while standing stuff almost immediately
Too easy? Haha... Good luck.
Yes, such an easy and braindead character
@@_woblyleg_6857 Let him have it. Let him think that’s he’s unique for playing that braindead character.
@@_woblyleg_6857damn i would get GTO in no time then
@@solidfury7624 damn what a scrub thing to say
@@_woblyleg_6857 compared to some character i would not say Bryan is braindead because that’s a braindead thing to say
Look at all the Bryan mains butthurt 😂😂 can’t argue with Majin so their feelings are hurt.
Yup just wait for the butthurtswe to make a reaction video.
Bro play as noctis
Stop trolling dude, Bryan is not an easy character to master 😂😂
Bryan is not rated higher because the one thing that really holds him back in most situations, especially tournaments is the level of execution that is needed to play him at a high level consistently. Miss-inputs can come out at the wrong, which is for most characters, really hurts him and the players mental state when you wanted to do something else but get a b3 instead of hatchet randomly for example
Getting a b3 instead of hatchet isnt a misinput that'll get you killed though
It's funny you mention missed inputs. I literally rewatched that tournament where Jimmy was on Cuddle Core's team, the one where Jimmy went through Pokchop's team, and Jimmy dropped quite a lot of combos over the entire course of his run, granted he was going for the heavy execution stuff, but he still dropped them.
I think the reason why people think Bryan is easy is because you CAN do most of his standard combos pretty easily, it's the more challenging combo routes that take a good bit of execution and Bryan has a lot of those execution heavy routes. Now granted Bryan doesn't HAVE to go for the heavy execution stuff, unlike Steve where he has a few super high execution juggles that can only be done one way and one way only.
With that being said I've always felt like Bryan has some of the most unique and expressive juggle routes.
@James Summers yup, loved that tournament. Made me pick up Bryan and always loved the character before then but that was my final push. And yeah you right you don't have to heavy execution stuff but not going for it leaves damage in the table which gives your opponent another chance to come back when it's already difficult to open up somebody who has good defense
In theore op, in practice - pretty slow and bad at sidesteps, most of his moves with careful player as opponent will be unsafe and launch Bryan to combo, and he has no panic buttons to escape bad positions.
Nah, skill issue
He does have a panic move, stop saying he does not have panic moves. He has a 12 frame counter hit launcher. Use it.
@@ensar4115 Magic 4 and orbital, pretending orbital ain't a panic move when it evades some jabs and launches you for it lmao.
@@ensar4115 A panic move is supposed to have evasive properties...orbital has a better claim to be considered a panic move, but it's slow(this is why it's safe, unlike Hopkick)
@@flamezombie1 bryans orbital could be qualified as a panic move yes, but that of lars for example no
Lil majin's execution tho....
In practice tho 😉
I think bryan is awesome
Db3 is not instant high evasion, you just can't do that when opponent jabs you
I think Bryan is one of those character that has hidden reason why they're good because his moves also have good whiff recovery that no one talks about
Which moves in particular are you talking about? Anything besides orbital?
@@Cezkarma snake edge has good whiff recovery. Mach kick. Whatever tf b 1+2, 1+2 is. I don't want your "all you have to do against that..."
As Bryan main, ORBITAL HEEL gotta be as broken as Marduk DF1 💀💀
The only thing that holds Bryan back, is that some of his normals are a bit slow in frames compared to other characters. It could be said for almost any character that pressing a button will get you demolished, but I often find Bryan's jab to be beaten out in frames by seemingly "Slower" or "Same Speed" moves. Other then that... yeah he's overpowered and that's just the way he's meant to be.
kuma when?
Try to play bryan majin.lets see how far you can get.
Try to play king. Let's see how far you get.
@@Boom_OH king is more cheezy than biron
Bryan has no cheese in high level
"bryan is easy" casually tjus. Yeah I guess if you can do that then you might think he's pretty damn easy
I always see people say bryan was the hardest or top 3 hardest in the game and i always thought he was easy. Never understood it now im more convinced i was right
That's because you have a literal pro quickly showing off some of Bryan's tool set, but you pick up Bryan, lab him and take him online for a few weeks and see how well you do.
Easy at what rank?
a lot of upset bryan players in these comments lol. keep it coming majin
Upset? Any publicity is good publicity. I'm creasing XD