NA1 NSX Type S-Zero Meets the NA2 NSX-R! Unmodified JDM Honda NSX Comparison - Assoluto Racing

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • These two Honda NSX models are available exclusively in Japan and have similar posted stats. Same power, same torque, and same weight. However, as I dug into the each car’s specifications, there are a few differences that set both cars apart in terms of performance. Does the game really account for drag like in real life or is it just a placebo effect? Is this difference really worth the 830 coins?
    #assolutoracing #comparison #hondansx #typeszero #nsxr

ความคิดเห็น • 7

  • @ShivanshEdla
    @ShivanshEdla 24 วันที่ผ่านมา +1

    Wow, I never realized the difference in speed between these cars! I’ve always been hesitant about buying the NSX-R (even for collection’s sake) due to its similar-seeming specs to the other NSX, but I think I will definitely buy it now.

    • @mcvin-iosracing
      @mcvin-iosracing  24 วันที่ผ่านมา +1

      Well, in the end, it’s all about collecting cars! No denying that the long term goal of most players is to have every car in the game.

  • @metalpipe-739
    @metalpipe-739 24 วันที่ผ่านมา

    Production quality of this one is insane!
    Loved the inclusion of transmission type and engine name in the spec sheets. I don't think any AR TH-camr has ever done that before. You're a real car guy!

    • @mcvin-iosracing
      @mcvin-iosracing  23 วันที่ผ่านมา

      Thank you! I’m just getting started with adding more info that the game doesn’t provide. In fact, since the devs are pretty much car enthusiasts themselves, they should be adding all of this kind of info somewhere when buying a car or looking at your cars as you change them in your garage. If they do this, it could be like some sort of virtual car museum *on your phone or tablet* which would be wild for an iOS/Android game! What do you think of this idea?

    • @metalpipe-739
      @metalpipe-739 23 วันที่ผ่านมา

      @@mcvin-iosracing Would be really nice. I also wish they add more forms of currency. Instead of Cr, we will have yen, dollars, euros and pounds. And a car's value would be displayed in Cr and we can buy them with any currency or even mix them up. Like, if a car's value is 50,000 Cr, we can pay 20,000 pounds + 30,000 dollars given all currencies have the same value which won't make sense, but this would make acquiring cars a lot quicker and easier.
      And they should allow to tap on the cars in the dealership and swipe the screen to rotate them manually.
      And I wish for something like an odometer or something. Depreciation would depend on the number of miles put into the car, and if a car is brand new, and barely has any miles on it, it would sell for basically the same price you bought it for, or with negligible depreciation. When the car runs out of life after hitting 300,000 miles or something, we can rebuild the engine with cr to get it working.
      Imports would no longer be a gamble, and we can exactly get what car we want. Instead of a gamble, import cars would involve a few more steps to get than a regular dealer car, and the import car will be shipped to your garage in a few days. That would be long and boring but make them feel special.
      And imagine appreciation! I did the math and the LFA in this game is 300,000+ cr in value, we can take that as more than 300 grand which was the original msrp of the car. Imagine if the game took appreciation in account and LFA owners can later sell their car for high prices, very high prices like a million dollars!
      How does all this sound?

  • @user-kc7mb3gm9j
    @user-kc7mb3gm9j 24 วันที่ผ่านมา

    It seems that NSX-R has more RPM and higher gear ratios than S-Zero.I think that this difference occurs because of that.

    • @mcvin-iosracing
      @mcvin-iosracing  23 วันที่ผ่านมา

      It’s pretty strange that this is the case; the NSX-R’s redline should go up to roughly 8000 rpm based on the tachometer of the real car (the one in-game most likely reflects the regular NSX and so is inaccurate). But the shorter gear ratios seems just about right!