Revealing the Gameplay of My Tactical Shooter (Bellum)

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 334

  • @trashcompactorYT
    @trashcompactorYT 4 ชั่วโมงที่ผ่านมา +218

    This looks insane. The king of tactical shooters who knows what we all want out of the genre is absolutely COOKING

    • @ChristoffRevan
      @ChristoffRevan 3 ชั่วโมงที่ผ่านมา +11

      I would advise them though that they need to have casual and not so skilled players people as part of the play test, as in...people who don't have much experience with tactical shooters, and/or aren't that good at playing with groups.
      Why? Because this will simulate what the actual experience will be, because let's face it...a lot of potential squad leaders aren't really leadership material, and a lot of the rank and file squaddies won't always listen to orders too. So, if the game can hold up well even for THOSE kind of players, then I think the game has a good chance at working out. If the game requires everyone to be hardcore for it to be playable as opposed to the mechanics enforcing proper behavior, then the game will fall apart.

    • @4Pickledonions
      @4Pickledonions 2 ชั่วโมงที่ผ่านมา +2

      @@ChristoffRevancatering to casuals waters the games down ngl

    • @toastbud6870
      @toastbud6870 ชั่วโมงที่ผ่านมา

      @@ChristoffRevanbro but casuals don’t play this game I’m like half casual and half sim , everyone I’ve ever showed games like arma or even insurgency sandstorm not mil sim but more realistic casuals don’t really like most of the time , they’re all playing call of duty. What I’m tryna say is I think it’s best if he tries to deliver the best sim he can and not water it down

    • @zkuvalja
      @zkuvalja ชั่วโมงที่ผ่านมา

      @@ChristoffRevan I wouldn't take it so far - I'd only take it as far as "test it with people that play Squad". Anything more broad than that and you're potentially barking at the wrong tree as the vast majority of players aren't looking for what is essentially a sim. Battlebit fell into a similar trap/limbo. Also, note this is an off-the-cuff comment - the point is simply restraint in widening the target demo and using Squad's player base is probably too or too little restrictive.

    • @ChristoffRevan
      @ChristoffRevan ชั่วโมงที่ผ่านมา

      @@toastbud6870 I'm more so saying that the game itself needs to have mechanics that enforce playing tactically, as opposed to relying on players themselves to somehow know what they're doing. For myself, I'm just a bit tired of games where they rely all on the player to create the experience...that's why Squad games can end up being half and half...half of the games are good due to decent squad leaders and people communicating, and the other half are bad because of either bad squad leaders, and/or lack of communication and people just running off as a lone wolf.

  • @lonleybeer
    @lonleybeer 4 ชั่วโมงที่ผ่านมา +193

    Wait the minimap on your watch is kinda genius what

    • @frasel5278
      @frasel5278 4 ชั่วโมงที่ผ่านมา +1

      goty

    • @n3rgal166
      @n3rgal166 2 ชั่วโมงที่ผ่านมา +7

      I ALWAYS wondered why they dont make this a standard in tactical shooters,integrated UI is so immersive

    • @camointhecity
      @camointhecity 2 ชั่วโมงที่ผ่านมา +5

      I was playing airsoft once with an ukrainian bloke who used to teach firearms safety to soldiers and he had this kind of watch irl and used it to navigate us to the set objective

    • @Krondon-SSR
      @Krondon-SSR ชั่วโมงที่ผ่านมา

      think i saw one in mw 2019 like that

    • @robert-vh6qi
      @robert-vh6qi ชั่วโมงที่ผ่านมา +1

      abolsutely a real thing too. garmin does some crazy shit.

  • @MRrealmadridRaul
    @MRrealmadridRaul 3 ชั่วโมงที่ผ่านมา +64

    3:15 animation looks cool but you don't need to check the feed pawls when you reload in the middle of a fire fight unless you really need to. Also, you don't want to lift the feed tray because a round might cook off. It will happen if you have been shooting a lot. Depending on the training of the country, you would lift the feed tray when before readying and when clearing. Lastly, some people will say to never hot load the weapon. That being the bolt fully to the rear.

    • @austinriggs7017
      @austinriggs7017 2 ชั่วโมงที่ผ่านมา +1

      I agree with the first bit but it’s a SAW man. Those belts have to be loaded by lifting the cover.

    • @BennySouthSt
      @BennySouthSt ชั่วโมงที่ผ่านมา +2

      ​@@austinriggs7017 The feed tray (the second, smaller tray the rounds sit on), not the top cover - like you said, you'd def. have to lift the top cover, but you generally wouldn't lift the feed tray for exactly the reason he explained.

    • @austinriggs7017
      @austinriggs7017 ชั่วโมงที่ผ่านมา

      @@BennySouthSt I misunderstood what he said there. Yep we’re all agreeing lmao

    • @Markay40
      @Markay40 33 นาทีที่ผ่านมา +1

      @@austinriggs7017@Bennysouhst I think it would be cool if the manner in which you reloaded had a small effect on the chances of weapons malfunctions. Like you said, you’re not gonna check the feed pawls in the middle of a firefight but maybe a reload after the fight to top off, you would.

  • @charlesmayo9957
    @charlesmayo9957 4 ชั่วโมงที่ผ่านมา +84

    This looks ridiculously good

  • @L33T_Taco
    @L33T_Taco 4 ชั่วโมงที่ผ่านมา +68

    God that ATAK UI looks soooo good

  • @Jack-wz6ns
    @Jack-wz6ns 4 ชั่วโมงที่ผ่านมา +34

    Jeez man this blew me away, ngl I was skeptical and worried this would just be a squad reskin but this is really sweet!

  • @james7154
    @james7154 3 ชั่วโมงที่ผ่านมา +19

    fuckin finallllly someone knows the most immersive part of a milsim is AUDIO, those cracks of rounds over head is *chef's kiss*

    • @j.franklin21
      @j.franklin21 18 นาทีที่ผ่านมา +1

      💯💯💯
      Immersion is huge. I hope grenade fragments hit around the area. That's big.

  • @hotjonmw90
    @hotjonmw90 4 ชั่วโมงที่ผ่านมา +24

    Just throw this in the bag for later JTAC Class build a 5/9line right on the ATAK for Ai CAS direction TGT, in heading, and payload selection. Keep up the great work man loving what i am seeing so far

    • @ramrod1290
      @ramrod1290 3 ชั่วโมงที่ผ่านมา +6

      Yo implementation of cas/cca would be insane

    • @hunchbackronofficial5542
      @hunchbackronofficial5542 3 ชั่วโมงที่ผ่านมา +6

      I agree JTAC and/or FO would be sick

  • @tuckerturley3244
    @tuckerturley3244 3 ชั่วโมงที่ผ่านมา +3

    As a saw gunner, that reload animation for the saw was perfect. Now the real question is….. do they jam 😂

  • @MilsimUnits
    @MilsimUnits 4 ชั่วโมงที่ผ่านมา +19

    Amazing stuff as always Karmakut!

  • @joaquinmason3280
    @joaquinmason3280 2 ชั่วโมงที่ผ่านมา +4

    4:22 "Dynamic direction" I see what you did there. In all seriousness I loved the squad mod and all the little features that made it a unique and more team oriented game.
    The gameplay looks really good and I wish you and the team the best of luck!

    • @cameroncrider6970
      @cameroncrider6970 48 นาทีที่ผ่านมา

      I do miss the area objective DD added. The tiny building objectives don’t give a lot of room for strategic gameplay. You can choose when to rush , suppress, or defend because you’re still gaining points by holding a position in the zone.

  • @tangowhiskeytv
    @tangowhiskeytv 4 ชั่วโมงที่ผ่านมา +17

    ATAK implementation is probably the chefs kiss. As an LEO who uses this on the daily, love seeing it getting implemented into a game.

  • @Farrettdung101
    @Farrettdung101 4 ชั่วโมงที่ผ่านมา +7

    Looks really promising, it’s hard to get hyped for games nowadays but hopefully this turns out to be something great. Keep up the good work.

  • @ChaoticClyde
    @ChaoticClyde 4 ชั่วโมงที่ผ่านมา +5

    Man, seeing this makes me happy AF. I suggested it years ago if I had the money. Seeing you do this is awesome.

    • @karmakut
      @karmakut  4 ชั่วโมงที่ผ่านมา +3

      hope you've been well brother

    • @ChaoticClyde
      @ChaoticClyde 3 ชั่วโมงที่ผ่านมา +1

      @@karmakut Doing ok Karma. Been hanging. Hoping to rejion the clan after the New Year.

  • @chilbiyito
    @chilbiyito 4 ชั่วโมงที่ผ่านมา +12

    The diegetic ui is awesome reminds me of Far Cry 2

  • @TheFaab1
    @TheFaab1 4 ชั่วโมงที่ผ่านมา +9

    You know what would make your squad creation system next level? Make it so that squad leaders can "lock" certain roles to prevent them from being used. Also some kind of system that "prioritizes" specific roles upon SL's request would be sweet. Gone are the days of asking your squadmates to please switch to medic, or the marksman that refuses to listen because he wants that sweet 7.62x54r. After 1800 hours of squad, I still can't believe they haven't implemented something like this. You could be the first.

    • @thesovietwarbear4551
      @thesovietwarbear4551 ชั่วโมงที่ผ่านมา +1

      That doesn't seem to be the implementation they're going for. Since it's a realistic squad system, there is no choice for which roles people want inside of a squad/fireteam unlike 'Squad'. A full squad is going to have only certain roles, depending on which squad it is. If you want to be a marksman, one squad might have it but another won't, and that's rigidly built into the role selection; and based on the preview in the video, 1st-3rd squads seem to be copies (at least for US rangers). It should only ever be an issue if you don't have a full team.

  • @johanngoethe8428
    @johanngoethe8428 3 ชั่วโมงที่ผ่านมา +1

    The best part about this is that squad tactics and suppressive fire comes naturally and does not need to cripple the soldier with something like the ICO in Squad

  • @deepfriedtuba
    @deepfriedtuba 3 ชั่วโมงที่ผ่านมา +7

    The quality is already insanely good. This is an instant buy

    • @trueweaver5604
      @trueweaver5604 2 ชั่วโมงที่ผ่านมา +2

      Prepare to get 'instantly' scammed

    • @justacoolguy525
      @justacoolguy525 ชั่วโมงที่ผ่านมา

      @@trueweaver5604what makes you say that

    • @novinovic298
      @novinovic298 14 นาทีที่ผ่านมา

      @@justacoolguy525 prior experiance with indie tactical shooters? Almost all are scam... F the community that eats this garbage as something "promising".

    • @justacoolguy525
      @justacoolguy525 11 นาทีที่ผ่านมา

      @@novinovic298 i mean we will js have to see, karma seems pretty dedicated but i won’t doubt you, you never know these days

  • @danielpinto6104
    @danielpinto6104 2 ชั่วโมงที่ผ่านมา +2

    I am usually a big criticizer when it comes to tactical shooters, but let me tell you that for a pre alpha, this is better than some final versions of "big" games out there. Outstanding work. Looking forward to play it!

  • @artem5552
    @artem5552 4 ชั่วโมงที่ผ่านมา +4

    New realistic tactical shooter born for the new year! Best of luck soldiers!

  • @scoobone
    @scoobone 3 ชั่วโมงที่ผ่านมา +3

    looks amazing. Just always remember to focus on the gameplay and making the objectives feel engaging. many "tactical shooters" that come out fail because they lack defined objectives and basic features. looks amazing so far tho

  • @tzubenson7180
    @tzubenson7180 ชั่วโมงที่ผ่านมา +1

    This looks great
    One key thing with the tourniquet
    When applying it
    You pull the strap as tight as possible and then stick it on the the loop
    And then you turn the windless
    Not like in the video where
    It is pulled and then just free hanging there while you turn the windless and then stick the Velcro together.
    If it is done like the video there is no tightening effect for the TQ as it the strap will simply got pulled out making the loop bigger

  • @KaceOnCrack
    @KaceOnCrack 4 ชั่วโมงที่ผ่านมา +7

    03:55 anyone else notice whats infront of the bed?

  • @AG_UofT
    @AG_UofT 4 ชั่วโมงที่ผ่านมา +3

    Super sick so far. Love the supersonic cracks and the loudness of firefights that add realism. Let's have some actually good sound design for once

  • @RadestpickleETR
    @RadestpickleETR 4 ชั่วโมงที่ผ่านมา +5

    Awesome bro good to see a player making a milsim game truly for the players

  • @ArnovanWyk-q2j
    @ArnovanWyk-q2j 17 นาทีที่ผ่านมา +1

    man congrats your project looks amazing and I'm sure it will be a massive hit just by the way you are approaching it. I always look at these types of games with wonder but never approach them because the hardcore realism seems like one hell of a steep learning curve and nobody wants to be "that guy" on the squad - please make room for us realism nubes in there somewhere! bot populated tutorial campaign or something could help a heck of a lot.

  • @bhackerssolutions
    @bhackerssolutions 4 ชั่วโมงที่ผ่านมา +4

    you are smart..Africa has the best sceneries,, dont forget to take one from kenya/somali border

  • @Nutter-l3s
    @Nutter-l3s 43 นาทีที่ผ่านมา

    Can’t wait to see more from this project. Looks like a really solid base. I love your philosophy when it comes to game design.

  • @SICARI.
    @SICARI. 2 ชั่วโมงที่ผ่านมา

    The fact that you've gone int such amazing detail on the characters and weaponry is superb!
    I love the idea that you've gone with proper detail on weapon control by Specific people who really understand how weaponry work when a skilled gunman with them, Unlike SQUAD which makes guns flair about your hand even if you're a trained soldier, this looks amazing of a game, i hope you guys go super far with the creation of this!

  • @thevestarr
    @thevestarr 19 นาทีที่ผ่านมา

    Bro, that's hot. Even the bullet crack sound effects are spot on. Can't wait to see the further developments, this preview already looks reeeeeeally good.

  • @ToiletGamer9000
    @ToiletGamer9000 3 ชั่วโมงที่ผ่านมา +1

    This looks insanely good for Pre-Alpha. So much potential!

  • @cameroncrider6970
    @cameroncrider6970 50 นาทีที่ผ่านมา

    Looks amazing. The respawning and objectives will of course make or break this. I trust you and the team will and have put hundreds of hours into the gameplay loop. You got this bro.

  • @Laxa30
    @Laxa30 3 ชั่วโมงที่ผ่านมา +2

    Attention to detail for a pre alpha is great to see. Look forward to this

  • @jeebeenox
    @jeebeenox 4 ชั่วโมงที่ผ่านมา +2

    Looks great ! Good job sir !

  • @ThirdBeardfishing
    @ThirdBeardfishing 3 ชั่วโมงที่ผ่านมา +1

    Dang Karmakut, this is looking incredible! I am seriously excited for the future of this game! Good work folks!

  • @micahprice2807
    @micahprice2807 52 นาทีที่ผ่านมา

    Beautiful! Cannot wait to see how this goes!

  • @emperorplug2152
    @emperorplug2152 3 ชั่วโมงที่ผ่านมา +1

    They really did their research on this, the ATAK system is almost 100% on point

  • @kev1734
    @kev1734 2 ชั่วโมงที่ผ่านมา

    Excellent work lads keep it up!!!!

  • @drandran101
    @drandran101 3 ชั่วโมงที่ผ่านมา +2

    This is what all the other tactical shooters hoped they did, but fell flat in so many aspects without much real innovation.
    Guaranteed to be a smash hit in the tactical sphere if it looks this solid already in pre-alpha.

  • @DCGMatthew1
    @DCGMatthew1 4 ชั่วโมงที่ผ่านมา +2

    Was looking for something new about your game yesterday. Noice timing.
    Edit: Damn, that looks great. I wish I could play already.

  • @funwithmagnus8570
    @funwithmagnus8570 7 นาทีที่ผ่านมา

    I really love the HLL squad set up and I love you have an iteration of that.

  • @thewanderer6542
    @thewanderer6542 43 นาทีที่ผ่านมา

    That finger sweep of the machine gun was such a nice detail. I can tell you had experienced advisors.

  • @RealBigyes
    @RealBigyes ชั่วโมงที่ผ่านมา

    Congrats on the hard work you and your team put in! Looks amazing dude!

  • @Hetesnik
    @Hetesnik 3 ชั่วโมงที่ผ่านมา +1

    i cannot wait for this game to release lookst so good in my opinion, dev team is cooking

  • @ComfyFable
    @ComfyFable ชั่วโมงที่ผ่านมา

    That ATAK system is so innovative. Will be a huge game changer

  • @MrMinuteman
    @MrMinuteman 2 ชั่วโมงที่ผ่านมา

    This looks insanely good. I’m excited for when it’s released! Has a lot of aspects that I have wanted from MilSims for a while like way you have implemented the UI. Excited for more updates on Bellum!

  • @yAizO94
    @yAizO94 3 ชั่วโมงที่ผ่านมา

    wow.. this looks sick man! keep on!

  • @shaynesmithcomedy
    @shaynesmithcomedy 4 ชั่วโมงที่ผ่านมา +1

    Can’t wait to get my hands on this

  • @Theloganatomic
    @Theloganatomic 3 ชั่วโมงที่ผ่านมา

    This is sick dude, congrats

  • @davidbrown475
    @davidbrown475 4 ชั่วโมงที่ผ่านมา +1

    Nice video. Intense.

  • @xXm33masterBadXx
    @xXm33masterBadXx 2 นาทีที่ผ่านมา

    Thank you for this update! I'm extremely excited to see where this goes. One of my more favorite and I feel often overlooked designs in games is the audio. Do you plan to have realistic audio implemented by launch? I would love to see a company accurately recreate the sound design of guns, as well as the ear protection one would wear like comtacs. Great update so far!

  • @jamaican_eeyoredavids.174
    @jamaican_eeyoredavids.174 ชั่วโมงที่ผ่านมา

    im sold this looks so good!!!

  • @marcoav313
    @marcoav313 4 ชั่วโมงที่ผ่านมา +3

    Interesting indeed

  • @pure9933
    @pure9933 17 นาทีที่ผ่านมา

    Looks great! A few things that stood out was the audio and recoil. I would crank the audio up like 10 notches in volume on gun shots and the recoil needs to be alot more stronger.

  • @marc-andrebenoit5776
    @marc-andrebenoit5776 ชั่วโมงที่ผ่านมา

    Oh now this is what I've been waiting for!

  • @notchris7668
    @notchris7668 ชั่วโมงที่ผ่านมา

    Honestly the game rn looks amazing karmakut u and ur team are doing a fantastic job on the game and the 75th RR kits are my fav and i hope we get a playtest or demo before release keep up the good work Karmakut!

  • @furmissile1432
    @furmissile1432 3 ชั่วโมงที่ผ่านมา

    stoked to play it!!

  • @cloakgaming2023
    @cloakgaming2023 2 ชั่วโมงที่ผ่านมา

    The medical system looks absolutely fantastic. Having a system in place to differentiate a good medic from a GREAT medic is huge. Looking forward to this.

  • @WinchesterDelta1
    @WinchesterDelta1 3 ชั่วโมงที่ผ่านมา

    Looking good man. I'm impressed.

  • @lacedpxrp
    @lacedpxrp ชั่วโมงที่ผ่านมา

    Looking very nice Karmakut! looking forward to the future of this project

  • @PatrickSomazzi-420
    @PatrickSomazzi-420 3 ชั่วโมงที่ผ่านมา

    This looks really promising, thanks Karma,

  • @Doc41295
    @Doc41295 2 ชั่วโมงที่ผ่านมา

    This looks great. The ATAK integration is awesome and the maps look great. My only small point of criticism is that if I were in the middle of a firefight I would probably be reloading with a bit more urgency. The gunplay looks fantastic though. I can't wait to see more.

  • @Jakalamenmen
    @Jakalamenmen 3 ชั่วโมงที่ผ่านมา +1

    Great update. Have you guys considered implementing a way to replicate how optics look when we shoot with both eyes open? Games always render them as if we're looking through one eye focused on the optic itself and it makes the housing so obstructive. It's something I rarely see in tactical shooters and I'd like to know if its something you guys considered.

  • @DJUPLIFT
    @DJUPLIFT 4 ชั่วโมงที่ผ่านมา +6

    Looks sick Karma! the animations alone tell me that when this is done its going to be AMAZING! are you by any chance looking for audio engineers? ive been making sound effects and music for games for a few years now and would love to get involved if there is room to apply!

  • @sendinbiscuits
    @sendinbiscuits 33 นาทีที่ผ่านมา

    Wow that map design is actually really good too, especially considering how early in development this is!

  • @darkmatterstudios4667
    @darkmatterstudios4667 4 ชั่วโมงที่ผ่านมา

    You and your team are absolutely CRUSHING it! Keep up the great work!!

  • @breezyb1569
    @breezyb1569 4 ชั่วโมงที่ผ่านมา

    YES BRUVVVVVAAA, i knew you'd pull through!

  • @STyx2909
    @STyx2909 3 ชั่วโมงที่ผ่านมา

    Great job so far

  • @GrannyDavisJr
    @GrannyDavisJr 17 นาทีที่ผ่านมา

    This game looks amazing already can’t wait to be able to play when it comes out!

  • @orifine6763
    @orifine6763 23 นาทีที่ผ่านมา

    Cant believe this is pre alpha, this is super good

  • @spartan117gw
    @spartan117gw 4 ชั่วโมงที่ผ่านมา +3

    HELL YEAH

  • @Kianburrill
    @Kianburrill 3 ชั่วโมงที่ผ่านมา

    Looks awesome! Would love to see weather such as haze to make the environment feel more real, but looks amazing so far

  • @nalskipper7447
    @nalskipper7447 3 ชั่วโมงที่ผ่านมา

    The Dynamic Direction mod was the reason why I started watching your videos. I hope that you'll get the game and the experience that you want. Good luck Karma 👍

  • @austinriggs7017
    @austinriggs7017 2 ชั่วโมงที่ผ่านมา +1

    You gotta latch the Velcro before you tighten the windlass on the tourniquet. Else it won’t get tight.

  • @azin_KR
    @azin_KR 30 นาทีที่ผ่านมา

    this looks fuckin great. amazing work karma!

  • @GeneralDelta072
    @GeneralDelta072 ชั่วโมงที่ผ่านมา +2

    I was curious, and for anyone else who is,
    "Bellum", is Latin for War.

  • @assassinforce0298
    @assassinforce0298 4 ชั่วโมงที่ผ่านมา

    I am very excited for this project! Best of luck to ya'll!

  • @karlgimmedatforfreemarx
    @karlgimmedatforfreemarx 4 ชั่วโมงที่ผ่านมา +2

    Well done man. Most mid-wits here will never comprehend the level of effort you have gone too. Salute.

  • @TheAceuu
    @TheAceuu 4 ชั่วโมงที่ผ่านมา +3

    Suggestion is to add a bit of screen shake and maybe black around the edges of your screen when firing givrd more immersion

  • @TheRama2299
    @TheRama2299 3 ชั่วโมงที่ผ่านมา +1

    To me it's looking like a mixture of Ground Branch with Arma, I really like it. Hope the development goes well and good luck with everything.
    I'd like to just say don't go the Ins Sandstorm / Squad route in terms of animations where you wobble the weapon around unnecessarily and take ages to reload, if your character is an experienced operator reloads should be something similar to both Ground Branch and Ready Or Not. It pisses me off so much when games deliberately make reloads slower and clunkier for no reason as if it was your operators first field day

  • @reheyesd8666
    @reheyesd8666 4 ชั่วโมงที่ผ่านมา

    Best of luck with the game, looks like a lot of fun :)

  • @orifine6763
    @orifine6763 26 นาทีที่ผ่านมา

    Amazing man ❤

  • @notleviathan855
    @notleviathan855 ชั่วโมงที่ผ่านมา

    Honestly, it'd be cool to see a persistent war mode like in Arma. The map is expanded to be larger, there are towns to capture (or lose), objectives to defend, and when one team controls the entire map (or a majority at a pre-designated date) the server will reset, and it'll go again. Of course, this mode probably won't happen. However, it'd be cool.

  • @AaronVictoria
    @AaronVictoria 4 ชั่วโมงที่ผ่านมา +1

    That prone swiveling is nice! I hope you don't mind me borrowing that.

  • @tzav
    @tzav 3 ชั่วโมงที่ผ่านมา

    Looks amazing.

  • @Arbiter8114
    @Arbiter8114 4 ชั่วโมงที่ผ่านมา +1

    This looks groundbreaking, I love that it’s set in Africa

  • @strata2k
    @strata2k 2 ชั่วโมงที่ผ่านมา

    I love this medical system!!

  • @randylong6550
    @randylong6550 4 ชั่วโมงที่ผ่านมา

    Looks dope bro 👍🏾

  • @loofloof1441
    @loofloof1441 4 ชั่วโมงที่ผ่านมา

    looking foward to it

  • @DeTNTonator
    @DeTNTonator 3 ชั่วโมงที่ผ่านมา +1

    Would you consider adding ATAK system with the bitten fruit version which has broken screen and is every few seconds spitting out "non genuine camera, face id will be disabled"

  • @YourName-q1l
    @YourName-q1l 3 ชั่วโมงที่ผ่านมา

    Looking great

  • @cudder337
    @cudder337 4 ชั่วโมงที่ผ่านมา

    IM HYPED BROOOO - Please give us a Banger Shoot we yall waiting for !

  • @sasabubalo1117
    @sasabubalo1117 4 ชั่วโมงที่ผ่านมา

    This looks fantastic.

  • @e92junkie
    @e92junkie 3 ชั่วโมงที่ผ่านมา

    The game looks fantastic. Especially considering it’s pre-alpha. You can tell this is a labor of love. My only suggestion would be to make additional investments in sound engineering to really make the gunfire percussive. Insurgency Sandstorm is still king of sound. But other than that, can’t wait to play this game!

  • @FrostByte352
    @FrostByte352 ชั่วโมงที่ผ่านมา

    The game looks amazing. If you guys are able to, please ensure AI/Players recoil when getting impacted, from the velocity of the rounds (armor or not). Also, please add a forced down/prone when characters are shot in the hips & have their pelvis fractured, until they are healed, as that is a primary tactic to immobilize drugged/armored targets. And finally, for the medical system, please add buddy drag and carry mechanics to get your casualties off the x.

  • @exposed445
    @exposed445 4 นาทีที่ผ่านมา

    Nailing it, cant wait!

  • @ProphetFPS
    @ProphetFPS 3 ชั่วโมงที่ผ่านมา

    This looks amazing 😮
    must be so cool to work on
    Would love to see a devlog to see how you guys work.

  • @bokc_nonpopularsalt1011
    @bokc_nonpopularsalt1011 3 ชั่วโมงที่ผ่านมา

    I think something you should add are indicators when someone is shooting directly behind you. You shiuld be feeling that muzzle blast unless someone has a supressor then the distance of feeling it should change.

  • @fumewahfter
    @fumewahfter ชั่วโมงที่ผ่านมา

    If applying a truncate as an animation is unfeasible I would suggest having it happen off screen below the bottom fold, or have it be that you unwrap it and have a action progress bar, Tightening it and then holding it out in front of you doesn't do what is intended for immersion.

  • @TuntematonMies-q2w
    @TuntematonMies-q2w 4 ชั่วโมงที่ผ่านมา

    Looks good! Can't wait!