I buy fiefs with my money. Because I always spec into trade. The loot in this mod is crazy and when you can't sell it (coz no one has enough money), you can trade it for castles and towns. 🎉 Also, merry Christmas or other holiday
I agree that there should be options to spend your money and influence. But every time someone brings up that you need mods to make it a better experience, i like to recommend them to play warband unmodded and see which is better ;) Mods both in bannerlord and warband make the game.
8:18 The way I see it is, the books are great for kickstarting a skill mid- to late-game. For example your character just decided to spec into engineering, but sieges with low-level engineering are a slog, or perhaps you decided to start using crossbows and know that starter crossbows not only suck, but can be surprisingly hard to find. They're basically a good way circumvent some tedium of the more esoteric or grindy skills. They give a set amount of XP, so they're *very much* meant for low skill levels, not so much higher levels. Although, they're decent for boosting a skill those last few points you need to pick a perk. Basically, they're supposed to be used as a boost, not a "main mechanic". 20:22 So Crusader Kings is basically what you want. You want the Intrigue part of Crusader Kings crammed in there. That... would be awesome. And nervewracking as hell if you play with characters can die, cause anything you can do to the NPCs they can do to you.
Yes, they could be used like that for sure and I've used them in the past for just that eventuality. However, I'd still like to see some kind of "scaling" added to them to make them viable for higher skill values.
As far as i got it, the books give you a flat amount of xp which is then multiplied by the respective attribute/focus factor. That could easily amount to more than 20 skill points
It depends on how much experience you have in the skill as well from what I can tell. I used a book at x6.6 learning rate and got 1 skill point. Assuming because this skill is 200+ in value, a lower value would result in more gains as you suggest.
I think the modding community is EXACTLY why we don't see a lot of features. Across the board we see games suffer from everything from quality of life issues, to gameplay/mechanics issues. If there is a strong modding community that will address these issues at no cost to the developer, then why would the developer pay to address them. Sad, but, I think that's largely why these things don't get fixed/addressed.
I buy fiefs with my money. Because I always spec into trade. The loot in this mod is crazy and when you can't sell it (coz no one has enough money), you can trade it for castles and towns. 🎉 Also, merry Christmas or other holiday
How do you get the trade skill up? Do you use mods? Or just grinding it out acting like a caravan going between towns?
I hope everyone had a wonderful Christmas!
Merry Christmas ReformistTM, hope you've had a great day with the family!
Good series, keep it up!
Merry Christmas bye the way!!
Merry Christmas
Where next part of hardcore warcraft 😢
I think the skills points for money is more useful when you have a large amount of money and a good income
I agree that there should be options to spend your money and influence. But every time someone brings up that you need mods to make it a better experience, i like to recommend them to play warband unmodded and see which is better ;)
Mods both in bannerlord and warband make the game.
8:18
The way I see it is, the books are great for kickstarting a skill mid- to late-game.
For example your character just decided to spec into engineering, but sieges with low-level engineering are a slog, or perhaps you decided to start using crossbows and know that starter crossbows not only suck, but can be surprisingly hard to find. They're basically a good way circumvent some tedium of the more esoteric or grindy skills.
They give a set amount of XP, so they're *very much* meant for low skill levels, not so much higher levels.
Although, they're decent for boosting a skill those last few points you need to pick a perk.
Basically, they're supposed to be used as a boost, not a "main mechanic".
20:22
So Crusader Kings is basically what you want.
You want the Intrigue part of Crusader Kings crammed in there.
That... would be awesome.
And nervewracking as hell if you play with characters can die, cause anything you can do to the NPCs they can do to you.
Yes, they could be used like that for sure and I've used them in the past for just that eventuality.
However, I'd still like to see some kind of "scaling" added to them to make them viable for higher skill values.
On another note: I would love to play Crusader Kings, it's just one of those games that's very overwhelming to learn!
@@ReformistTMi mean if u want lvl up for career point its worth to buy book for lvl up low skill u have just to get some exp
loving the series
u should split your cavalry into two groups and make a 2nd wave when charging.
As far as i got it, the books give you a flat amount of xp which is then multiplied by the respective attribute/focus factor. That could easily amount to more than 20 skill points
It depends on how much experience you have in the skill as well from what I can tell.
I used a book at x6.6 learning rate and got 1 skill point. Assuming because this skill is 200+ in value, a lower value would result in more gains as you suggest.
Merry midwinter festivities to all ❤
I'm pretty sure winter just started on the 21st.
I think the modding community is EXACTLY why we don't see a lot of features. Across the board we see games suffer from everything from quality of life issues, to gameplay/mechanics issues. If there is a strong modding community that will address these issues at no cost to the developer, then why would the developer pay to address them.
Sad, but, I think that's largely why these things don't get fixed/addressed.
U should use better gear companion, it will help u a lot