Godot AR Hand Tracking Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 12

  • @defex9003
    @defex9003 2 หลายเดือนก่อน

    super helpful video. For people scrolling comments after video, if you want pickups to work with both controllers and hand tracking, literally the only thing you have to add to this rig is another set of virtual controllers with left_hand and right_hand for the trackers (atleast for quest hand tracking). So you can just follow this guide and have both without having to try and follow 2 tutorials.

  • @luke6492
    @luke6492 20 ชั่วโมงที่ผ่านมา

    could this hand tracking perhaps work on a smartphone? like ios or android

  • @lucarius4465
    @lucarius4465 หลายเดือนก่อน

    Hi Malcolm, why don't you just make the controllers the parents of the whole sets? Doesn't this make the scene structure harder to navigate?

  • @valeriehammond3664
    @valeriehammond3664 3 หลายเดือนก่อน +1

    Hey, this is great! I used it to start a project but the rotation of the hand is off by like 90 degrees. I reverified the left and right is OK...
    Could you make your code available? Or maybe I just missed the link.

    • @block-punk
      @block-punk 2 หลายเดือนก่อน

      same problem for me

    • @block-punk
      @block-punk 2 หลายเดือนก่อน

      check your XRHandModifier3D for right hand

  • @Gury9478
    @Gury9478 6 หลายเดือนก่อน +1

    Is there any way to do a project like this using just an Android phone?

  • @ambe6377
    @ambe6377 6 หลายเดือนก่อน +1

    Yo, look up 'Is it possible to make an object that only shows the WorldEnvironment?' on the godot subreddit and this is by far the most complete resource for doing modern XR in godot. Cheers.

  • @marco6810
    @marco6810 6 หลายเดือนก่อน +1

    WebXR only in 1412 time...🤯 With Unity I had to try with all kind of strange outdated plugins and after 4 weeks I still didnt got it to work, hope this works🤞Do you also know how Godot XR Toggle addon works? Is that something that lets the user switch between browser and XR experience?

    • @MalcolmANixon
      @MalcolmANixon  6 หลายเดือนก่อน +2

      David Snopek got a few bug fixes merged into Godot last week that are required for WebXR. Just make sure you're using a new build. You can wait for 4.3 Beta3 when it comes out, or you can download a recent master-branch build from Github Actions.

  • @marcoseduardoaguilarsanche9865
    @marcoseduardoaguilarsanche9865 4 หลายเดือนก่อน

    U r a fokin god