To make a slightly better coupler with more points of contact, you could always go for a bit of a semi truck setup - create a 2x2 square hole in the front vehicle and the rear vehicle could have a 'pin' made out of 4 of those thick 3-long pipes.
I did that a long while ago. Except used small pipe pieces to make a 5th wheel kingpin hitch system with a latching pin on a piston to lock it in place. Worked really well! Plenty of movement ability while still not coming loose. Also- I like your pfp :3
@@NSaw1 just a thing if you did it a long time ago before the new physics it wont work as well if you change it to advanced physics it works so much better
@@kobrtt This. People are heavily over-estimating the new physics mode. "Smart Physics" isn't really all that smart. It's mostly just all the old physics modes in one. Each creation gets some calculations done on it, and one of the old physics modes are assigned to it. Every creation has it's own physics mode chosen by the game. Advanced is still better for a lot of things. Thus, the best hitch is still going to be a beefier pin. On an even width build I always go with a pin made of 4 of the rounded ducts.
Exactly 5 minutes after vid comes out, the chill youtuber's natural predators - the bots - leave their lair to approach their prey. It is still unkown if bots actually result in any benefits from the spam, as researchers keep fascinated by the species' success in evolution while the ultimate predator, admins, lay in rest, pleased by the fake numbers.
Idea: Spleef with racing cars. Basically, you use lots of spudguns converging on the same block, and a max-level gas or electric engine, so you can shoot a full line going at max speed. The platform would have to be bigger, though.
A sensor or two to detect the front vehicle/trailer, and a couple of pistons to push cactuses against the ground. Or better yet, to push them against the wheels to lock them, because that make attaching them easier without having to have the front vehicle on a lift. The ultimate solution for the hinge would be a lockable truck hinge system
If you want to go, true train. You could make it so that it is controlled by switches and buttons instead of a seat so that you can run around on it while it's moving.
To prevent pass through of different blocks, it is better to have 2 layers at the point of greatest force, so 2 blocks thick on the point that's holding the other point. Everything else can still be 1 / 1. Because there's not going to be as much force constantly on it. But the main point, which is the frontmost and backmost point of the hitches, need to be. Two blocks thick
I think it would be cool to have a separate vehicle for drilling and sawing that can be attached to the sides of a refinery car. This would allow for the front car to not have the drills, saws, and refineries, which would be nice. A dedicated refinery car would also be nice as it could be expanded more easily than the front car.
Also, when the train gets longer dedicated vehicles for drilling and sawing will be far more mobile and capable than the front of the train. If the train gets too long it may become nigh impossible to maneuver agilely for mining.
You should do a 18 wheeler like coupling whare a part of the cars overlap each other and slip through a hole on the other side and the pin rests on a wheel or just some blocks on a barring instead of having the wheels themselves turn on each car maybe that will help???
To begin with you could just make it one creation and then see how the performance goes from there, if it gets too bad you'll have to come up with another solution. Possibly powering the carts themselves somehow, but how you would facilitate that I have no idea
Exactly my thought. Have as many cars connected to the locomotive with bearings as you can get away with. As long as the lag doesn't become a problem, there's really no need to switch to loose connections yet.
The problem with that is that will end up being one very complex vehicles which will cause the game to run poorly. The entire point of this playthrough is to take advantage of the new physics that improved interactions between objects.
In my experience of trailers the pipe pieces glitch through while the block are less likely to glitch through. I also need the faint mod to pull two 30 crate trailers. The first trailer was powered with a normal gas engine wirelessly with the faint mod.
Kan, if you're having inventory management issues, you can just place your things like seeds, water, chemicals, oil, buckets, soil, and component kits on the vehicle as blocks. It's not the prettiest, but early-game it's a great help
i started a new survival world and world gen was too nice to me. chemicals. cotton and oil pond within 40 seconds on foot from mechanic station. only annoying thing it did was placing the mechanic station mirrored of what it use to be on all the other saves making me drive the wrong way every time i leave camp XD
KAN KAN KAN KAN!!! I’ve tried for weeks to try and let you know that ELECTRIC ENGINES ARE WEAKER THAN GAS ONES, and you think the opposite. Under light Lowe’s electric engines have more starting torque, but more powerful overall under heavy loads!
wedges, I don't know how well they are at higher speeds with heavy weight but I saw an amazing wedge coupling design that you can at least use with a crane to make a sort of depot of different "arms" to use. water/oil/chemical collector arm, drill arm, saw arm, scrapper "cartages" to clean up after other arms and use less fuel collecting them all with attempts to run over it all. of course this idea probably will end up not being used as most people prefer being able to switch things on and off from their seat. Though if it works it would look great. (sudden inspiration); sensor blocks! by having a ring of pistons near the coupler attached to blocks you can use that to feed specific types of signals into the arm part from the main vehicle! all that you need is to make sure the coupler and arm system is stable and this idea is viable! I so hope that this idea manages to make it to you and work, I'd love to see if it's viable!
so if you don't mind being REALLY complex, you can set up both axles to turn and have a Z bar between them (such that when the front turns left the back turns right) and that will make every car follow the last. they do stuff like that IRL for package carts in places like FedEx sorting hubs.
Detachable cars serm lile a good idea. Also, I still think piston engine is the way to go. It eould also be great for the train aesthetic, since it would let you have a large engine at the front of an engine car, rather than just a tiny block thag magically provides power to everything.
In the future it could be possible to have a sensor on the hitch, and when it no longer detects that it is connected that car could brake using a piston to push a tire into the ground. Could also put a second sensor on the hitch so the car in front could trigger it to signal that a car has been disconnected, making it brake and send the signal back. It would be just like a real train where if a car gets disconnected everything starts braking. It would definitely solve the problem of the cars running away if the front car gets unhitched.
The coupler should have sensors and logic: The coupler of the trailer is detecting the connector from the vehicle in front of it, and drives ITSELF to keep itself a consistent distance from the lead vehicle. The lead vehicle doesn't "physically" pull the trailer except by steering, the trailer provides its own force to its own wheels.
I have seen some real life hitches with huge springs. You should try some suspension hitches. Should probably also have some logic where if the trailer is being pulled it activates its engines to help pull the load. Also, it needs to be piston engine powered.
for ease of re-welding the trailers together at the hitch, make sure your hitch has a surface on it so that you can place a single 1x1 temp block in the center hole of the hitch, you should be able to easily re attatch them that way in a controlled manor instead of breaking the hitch each time or trying to line up the lift placement
Suggestion: Consider adding an auto-break feature to each car in the case that its forward coupler detaches (something as simple as a sensor that extends a piston down to raise the cart's wheels off the ground)
I wanted to mention that maybe a fifth wheel connector would be better. Basically just a hole and a pin and you can double wall the hole to reduce the likeliness that the pin comes out. And you just use a tea and a piston to make sure that the pin does not come out
haven't watched too far in yet, but I think on every car you're gonna need a piston on one side or even use a suspension glitch so you have a way to flip them back over since you're not going to be able to use the lift to pick them up..
Gas engines have a single fixed speed and only go slower than that when they're overloaded; if you're crawling with a gas engine on the flats you're never going to make it up the hills. Electric engines generate full power regardless of the set speed so you can hill climb even if you're slow, but their per-bearing power is less than a fully levelled gas engine and batteries are a much bigger pain to come by than gas is.
HEY! KAN! Bots in scrap mechanic got bugged for some reason a loooong time ago. ONLY the Totebots can consistantly destroy creations that aren't stationary. Haybots CAN'T do it at all. THE RED GUYS can do damage in rare cases. For most of times THEY CAN'T EVEN DESTROY LOOSE CARDBOARD!
instead of couplers it might be a good idea to just connect it with bearings, one vertical for up down rotation and one horizontal for left and right rotation, then you can pick up the whole thing on the lift too, and reconnecting more carts might even be easier!!
I have one solution for that hitch problem. i put a suspension in the bar, so that pulling and braking gets a bit better dampening. Also maybe a semi with switchable trailers would be better for the game. you can stay nomadic in your truck, when you just have a designated trailer parking spot somewhere.
I feel like if rope mod was less glitchy it would be good for linking the cars together so even if the pin pulls through it would still be technically attached
Probably a bit overengineered, but perhaps it would be cool if the hitch was only for steering and controlling instead of pulling. This could be achievable by putting an engine on each cart and a sensor on each connection point. Of course, the hitch would need to have moving space to allow a deactivation distance for the sensor.
Con if you want to make a better coupler system, take the tea attach the tea pipe on each sides of the tea then do that then you can attach them all at the same and then you just delete the one bearing kind of like what you did with the swivel but a little different
You could make a small mining vehicle that you can store in a car of your train. That way you pull up, hop into the mining vehicle and mine it all then drive over it all with the train to pick it up.
you can add an engine and a sensor to each cart so the sensor on the hinge detects that the cart is starting to pull back so it activates the cart engine for a brief moment
You should build a secondary resource collector that you can pull on a trailer, that way when your train gets too big you can just take it on and off your trailer and bring it with you everywhere
I would recommend to try and make one part of the coupler 2x2 (so 2 blocks wide) while and the other part 1x1 (so basically one part will have more room to move around)
@kAN - halfway threw the video, so dont know how or if put rear steering. But what you can try is to put the axle staring swivels attached in opposite directions connected by two hinges in opposite corners. Then can weld the cars together with 2 bearings offset at 90°
Might be easier to just do a 5th wheel style hitch with a block attached to a bearing that you manually remove to disconnect the trailer. Thats how i built a semi and flatbed to haul produce pallets to the dwarf
Add sensor brakes, if there's no efficiency gain from the free floating connection it would be way easier just to have them on bearing connections because then you can put it all on a lift too. 😊
The problem with that is that will end up being one very complex vehicles which will cause the game to run poorly. The entire point of this playthrough is to take advantage of the new physics that improved interactions between objects.
I'm thinking that a 5th wheel type of hitch might be better for keeping the pin in. Another option could be like old wagons where a hitch is attached to and pivots around a rotating axel.
if you add pipes onto the wheels themselves, you can add a rotating mechanism that will push something into place to lock the wheels. Not sure what to do about the hitch though
Kan you just need a switch to toggle the drills on & off instead of directly attaching the engine to the drills and letting them run all the time. Check in the crafting bot if there are any coupler blocks if not then you can just get the current hinges set up on bearings and get the blocks set up to limit the total trailer's turning.
22:31 "Regarless" it sounded funny and i keep picturing it as an expert of the field purposely missaying something, I'm not trying to be mean its just funny
As I've stated before, the interacting surfaces need to be thicker. Make them longer and thicker on the pulling surfaces. That way the collision algorithm can see them better.
Hey kan Just FYI speaking from experience of having multiple Nomad worlds just get 1 engine for the train obviously you're going to have a lot of little vehicles but just one engine should do the trick as long as you don't make the vehicle you know huge
Honestly, I want the electrical power generator they teased for chapter 2 now... Then you could make a "diesel" electric locomotive, I.e. piston engine + electric motors. I would really love to see if a 3/4 cylinder could pull this. Probably not and you'd need multiple engines.
I watched the snow piercer movie and it traumatized me to this very day. You successfully predicted a global terraforming event failure... and your solution was to build a choo-choo and NOT a city with a friggen workshop.
@kan you said you should out the pump cart at the end you can put it anywear just make the pumps come out of the sides for a switch incase you need to switch side so you dont havw back up in a pond you drive by a pond hit a switch and it reach out and pumps it just in casebyou have to drive away from dranger faster. Because if you back up in a pond i fell like you be stuck if you get in a bad sport and have to pull a heavie load
Separate the hitch from the axle? Hitch can be fixed and axle can be on bearing, right? Logic gates to control power on trailers also? Connect trailers with permanent u-joints? 5th wheel or gooseneck with King pin setup instead?
Make the engine able to detach for when you want to mine a node you can detach it from cars to maneuver better then when done just couple back up and pick everything up Or make switches that open them so you can detach cars so like if you find an oil pond take off the pump cart to move it in better
I have always wondered if there was a better way for blocks in Scrap Mechanic, like that thing where you never have enough blocks. I thought, "Panels?" It might just sound dumb, but think about it: it would basically work like how the new wedges work, but just a full block that goes up to 16x16 or smaller. Because there is always this thing where if you find the shack houses, you basically have enough wood from two towns for the rest of the game. But if it were made of panels, would it not be 30 million blocks. It wouldn't be a thing in game because that is literally how scrap mechanic functions, but it would technically fix the issue?
U can have the refinebot on the same cart as the craftbot so they share the same chest, since the refine bot doesnt need to be the same creation as the collector
Kan, you know you can just have one drill and the other is a saw blade right? They will balance each other out. Even though the saw is in vertical config it will still cut tree as long as it's not touching the ground of course.
So why not have the T price pipe on the top of the Hitchs, that way you can easily wield them into place then remove extra blocks. Then you don't have to change the hitch every time you need to fix it
maybe it goes against the idea but I feel like maybe you should make a small vehicle you can weld to the train temporarily by some blocks, that you can pop off to drive around and drill and saw with, maybe something that can carry a collector so you can just switch out an empty one with the refinery bot's and drive back and forth drilling and sawing with it..
Have you tested whether having the cars connected by bearings is actually worse for performance? I feel like theres a chance people have misinterpreted the release notes, in that maybe complex surfaces are what suffer, not simple joints.
Even though I think that what I am going to say is stupid, you now literally have perfect set-up for piston engine and make it run coast free, and use gass engine for drills now, but ok
The middle hitch system you did for the train I can multiplayer is what I suspected you were gonna do kan I was more concerned with the piping system between the workstation on each train set up for you. I wasn’t sure if you’d be able to make it to where the train would be able to turn properly….? Or if it would be stuck going in a straight line!!!! I’m talking about those glass pipes like you used to connect all the benches together in your play through where you did the treehouse based in your other basis on survival of this game ! Possibly messing you up for the turning that’s where my fear is kan if you can solve that issue I think you be fine regardless of how many engines you used or how many train cars you build
The train won't be like snowpiercer until the backmost trailer is for containing the caged farmers
😂😂
Don't forget their food 🤢
don't forget the children keeping the engine going 👍
Just hope 1,001(ish) cars doesn't lag out the game
To make a slightly better coupler with more points of contact, you could always go for a bit of a semi truck setup - create a 2x2 square hole in the front vehicle and the rear vehicle could have a 'pin' made out of 4 of those thick 3-long pipes.
I did that a long while ago. Except used small pipe pieces to make a 5th wheel kingpin hitch system with a latching pin on a piston to lock it in place.
Worked really well! Plenty of movement ability while still not coming loose.
Also- I like your pfp :3
Good design, he'll have to adapt something similar
@@NSaw1 just a thing if you did it a long time ago before the new physics it wont work as well if you change it to advanced physics it works so much better
Where does the train coupler go? That’s right! It goes in the square hole!
@@kobrtt This. People are heavily over-estimating the new physics mode. "Smart Physics" isn't really all that smart. It's mostly just all the old physics modes in one. Each creation gets some calculations done on it, and one of the old physics modes are assigned to it. Every creation has it's own physics mode chosen by the game. Advanced is still better for a lot of things.
Thus, the best hitch is still going to be a beefier pin. On an even width build I always go with a pin made of 4 of the rounded ducts.
Exactly 5 minutes after vid comes out, the chill youtuber's natural predators - the bots - leave their lair to approach their prey.
It is still unkown if bots actually result in any benefits from the spam, as researchers keep fascinated by the species' success in evolution while the ultimate predator, admins, lay in rest, pleased by the fake numbers.
The reference to snowpiercer really does it for me. Great movie, TV show was alright too.
Idea: Spleef with racing cars. Basically, you use lots of spudguns converging on the same block, and a max-level gas or electric engine, so you can shoot a full line going at max speed. The platform would have to be bigger, though.
This, with an oval/donut track (inside and outside edges being uncuttable) to encourage nascar-like gameplay.
You could do the truck-hitch mechanism you had in your solo survival way back when flat surfaces lagged out the game. It should be way better now.
Crashlander has snow instead of rain for the season. AND WEDGES!!!!
He's brick gang, not wedge gang.
No one is perfect. The fact that they updated before the main game though...
Did they already add a wedge crafter for the new wedges??
@@davyz_7380 in crashlander wedges are available in the respective crafting station. not all in one wedge crafter...
A sensor or two to detect the front vehicle/trailer, and a couple of pistons to push cactuses against the ground. Or better yet, to push them against the wheels to lock them, because that make attaching them easier without having to have the front vehicle on a lift.
The ultimate solution for the hinge would be a lockable truck hinge system
If you want to go, true train. You could make it so that it is controlled by switches and buttons instead of a seat so that you can run around on it while it's moving.
That's pain in Scrap Mechanic. If you start rotating or tilting in some way you can be left unable to control your vehicle.
To prevent pass through of different blocks, it is better to have 2 layers at the point of greatest force, so 2 blocks thick on the point that's holding the other point. Everything else can still be 1 / 1. Because there's not going to be as much force constantly on it. But the main point, which is the frontmost and backmost point of the hitches, need to be. Two blocks thick
I think it would be cool to have a separate vehicle for drilling and sawing that can be attached to the sides of a refinery car. This would allow for the front car to not have the drills, saws, and refineries, which would be nice. A dedicated refinery car would also be nice as it could be expanded more easily than the front car.
Also, when the train gets longer dedicated vehicles for drilling and sawing will be far more mobile and capable than the front of the train. If the train gets too long it may become nigh impossible to maneuver agilely for mining.
You should do a 18 wheeler like coupling whare a part of the cars overlap each other and slip through a hole on the other side and the pin rests on a wheel or just some blocks on a barring instead of having the wheels themselves turn on each car maybe that will help???
WHERE IS HYCE? i seriously wanna see him just come chill for a ride on the train haha put a cookbot hidden in the firebox so you can cook there :P
lol that'd be funny xD yeah hyce does have this game!
I personally see rock nodes on hills as a challenge to me, makes me wanna build a vehicle that is good at mining these hard to reach nodes
To begin with you could just make it one creation and then see how the performance goes from there, if it gets too bad you'll have to come up with another solution. Possibly powering the carts themselves somehow, but how you would facilitate that I have no idea
Exactly my thought. Have as many cars connected to the locomotive with bearings as you can get away with. As long as the lag doesn't become a problem, there's really no need to switch to loose connections yet.
The problem with that is that will end up being one very complex vehicles which will cause the game to run poorly. The entire point of this playthrough is to take advantage of the new physics that improved interactions between objects.
In my experience of trailers the pipe pieces glitch through while the block are less likely to glitch through. I also need the faint mod to pull two 30 crate trailers. The first trailer was powered with a normal gas engine wirelessly with the faint mod.
I think the connecting the trailers to the bearings are the problem as i was able to pull 15 cars at pretty high speeds with no issues.
Kan, if you're having inventory management issues, you can just place your things like seeds, water, chemicals, oil, buckets, soil, and component kits on the vehicle as blocks. It's not the prettiest, but early-game it's a great help
i started a new survival world and world gen was too nice to me. chemicals. cotton and oil pond within 40 seconds on foot from mechanic station.
only annoying thing it did was placing the mechanic station mirrored of what it use to be on all the other saves making me drive the wrong way every time i leave camp XD
KAN KAN KAN KAN!!! I’ve tried for weeks to try and let you know that ELECTRIC ENGINES ARE WEAKER THAN GAS ONES, and you think the opposite. Under light Lowe’s electric engines have more starting torque, but more powerful overall under heavy loads!
You
Need
To
See this
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This is scrap mechanic at its core. Solving problems.
yes! its now a train! I can't wait for you to complete this, ive always love your style...
Over time, I think you should double-, triple-, or even quadruple up on refinebots. There’s a definite bottleneck on the refining step
wedges, I don't know how well they are at higher speeds with heavy weight but I saw an amazing wedge coupling design that you can at least use with a crane to make a sort of depot of different "arms" to use.
water/oil/chemical collector arm, drill arm, saw arm, scrapper "cartages" to clean up after other arms and use less fuel collecting them all with attempts to run over it all.
of course this idea probably will end up not being used as most people prefer being able to switch things on and off from their seat. Though if it works it would look great.
(sudden inspiration); sensor blocks! by having a ring of pistons near the coupler attached to blocks you can use that to feed specific types of signals into the arm part from the main vehicle! all that you need is to make sure the coupler and arm system is stable and this idea is viable!
I so hope that this idea manages to make it to you and work, I'd love to see if it's viable!
so if you don't mind being REALLY complex, you can set up both axles to turn and have a Z bar between them (such that when the front turns left the back turns right) and that will make every car follow the last.
they do stuff like that IRL for package carts in places like FedEx sorting hubs.
Detachable cars serm lile a good idea. Also, I still think piston engine is the way to go. It eould also be great for the train aesthetic, since it would let you have a large engine at the front of an engine car, rather than just a tiny block thag magically provides power to everything.
truck 5th wheel style trailer connections might work better then off the bumper hitches. idk. fun series still!
In the future it could be possible to have a sensor on the hitch, and when it no longer detects that it is connected that car could brake using a piston to push a tire into the ground. Could also put a second sensor on the hitch so the car in front could trigger it to signal that a car has been disconnected, making it brake and send the signal back. It would be just like a real train where if a car gets disconnected everything starts braking. It would definitely solve the problem of the cars running away if the front car gets unhitched.
The coupler should have sensors and logic:
The coupler of the trailer is detecting the connector from the vehicle in front of it, and drives ITSELF to keep itself a consistent distance from the lead vehicle. The lead vehicle doesn't "physically" pull the trailer except by steering, the trailer provides its own force to its own wheels.
I have seen some real life hitches with huge springs. You should try some suspension hitches.
Should probably also have some logic where if the trailer is being pulled it activates its engines to help pull the load.
Also, it needs to be piston engine powered.
for ease of re-welding the trailers together at the hitch, make sure your hitch has a surface on it so that you can place a single 1x1 temp block in the center hole of the hitch, you should be able to easily re attatch them that way in a controlled manor instead of breaking the hitch each time or trying to line up the lift placement
Suggestion: Consider adding an auto-break feature to each car in the case that its forward coupler detaches (something as simple as a sensor that extends a piston down to raise the cart's wheels off the ground)
I wanted to mention that maybe a fifth wheel connector would be better.
Basically just a hole and a pin and you can double wall the hole to reduce the likeliness that the pin comes out.
And you just use a tea and a piston to make sure that the pin does not come out
The new wedges might just be what you'd need to round up the survival road train Kan :) and smoother blockbuilt wheels
haven't watched too far in yet, but I think on every car you're gonna need a piston on one side or even use a suspension glitch so you have a way to flip them back over since you're not going to be able to use the lift to pick them up..
Gas engines have a single fixed speed and only go slower than that when they're overloaded; if you're crawling with a gas engine on the flats you're never going to make it up the hills. Electric engines generate full power regardless of the set speed so you can hill climb even if you're slow, but their per-bearing power is less than a fully levelled gas engine and batteries are a much bigger pain to come by than gas is.
HEY! KAN! Bots in scrap mechanic got bugged for some reason a loooong time ago. ONLY the Totebots can consistantly destroy creations that aren't stationary. Haybots CAN'T do it at all. THE RED GUYS can do damage in rare cases. For most of times THEY CAN'T EVEN DESTROY LOOSE CARDBOARD!
You can have a cardboard car and be perfectly fine unless you encounter totebots or tapebots.
instead of couplers it might be a good idea to just connect it with bearings, one vertical for up down rotation and one horizontal for left and right rotation, then you can pick up the whole thing on the lift too, and reconnecting more carts might even be easier!!
I have one solution for that hitch problem. i put a suspension in the bar, so that pulling and braking gets a bit better dampening.
Also maybe a semi with switchable trailers would be better for the game. you can stay nomadic in your truck, when you just have a designated trailer parking spot somewhere.
I feel like if rope mod was less glitchy it would be good for linking the cars together so even if the pin pulls through it would still be technically attached
Probably a bit overengineered, but perhaps it would be cool if the hitch was only for steering and controlling instead of pulling.
This could be achievable by putting an engine on each cart and a sensor on each connection point.
Of course, the hitch would need to have moving space to allow a deactivation distance for the sensor.
You could make the connector on the back of a car out of wood, and only have 1 pipe piece on the rotating connector to help with the cars decoupling.
Con if you want to make a better coupler system, take the tea attach the tea pipe on each sides of the tea then do that then you can attach them all at the same and then you just delete the one bearing kind of like what you did with the swivel but a little different
You could make a small mining vehicle that you can store in a car of your train. That way you pull up, hop into the mining vehicle and mine it all then drive over it all with the train to pick it up.
you can add an engine and a sensor to each cart so the sensor on the hinge detects that the cart is starting to pull back so it activates the cart engine for a brief moment
You should build a secondary resource collector that you can pull on a trailer, that way when your train gets too big you can just take it on and off your trailer and bring it with you everywhere
I would recommend to try and make one part of the coupler 2x2 (so 2 blocks wide) while and the other part 1x1 (so basically one part will have more room to move around)
A snow biome would look so cool in Scrap Mechanic
@kAN - halfway threw the video, so dont know how or if put rear steering.
But what you can try is to put the axle staring swivels attached in opposite directions connected by two hinges in opposite corners.
Then can weld the cars together with 2 bearings offset at 90°
Might be easier to just do a 5th wheel style hitch with a block attached to a bearing that you manually remove to disconnect the trailer. Thats how i built a semi and flatbed to haul produce pallets to the dwarf
Add sensor brakes, if there's no efficiency gain from the free floating connection it would be way easier just to have them on bearing connections because then you can put it all on a lift too. 😊
The problem with that is that will end up being one very complex vehicles which will cause the game to run poorly. The entire point of this playthrough is to take advantage of the new physics that improved interactions between objects.
I'm thinking that a 5th wheel type of hitch might be better for keeping the pin in. Another option could be like old wagons where a hitch is attached to and pivots around a rotating axel.
if you add pipes onto the wheels themselves, you can add a rotating mechanism that will push something into place to lock the wheels. Not sure what to do about the hitch though
Kan you just need a switch to toggle the drills on & off instead of directly attaching the engine to the drills and letting them run all the time.
Check in the crafting bot if there are any coupler blocks if not then you can just get the current hinges set up on bearings and get the blocks set up to limit the total trailer's turning.
22:31 "Regarless" it sounded funny and i keep picturing it as an expert of the field purposely missaying something, I'm not trying to be mean its just funny
As I've stated before, the interacting surfaces need to be thicker. Make them longer and thicker on the pulling surfaces. That way the collision algorithm can see them better.
Hey kan Just FYI speaking from experience of having multiple Nomad worlds just get 1 engine for the train obviously you're going to have a lot of little vehicles but just one engine should do the trick as long as you don't make the vehicle you know huge
Kan , make the train couplers like how train couplers in real life clamp together
Honestly, I want the electrical power generator they teased for chapter 2 now... Then you could make a "diesel" electric locomotive, I.e. piston engine + electric motors.
I would really love to see if a 3/4 cylinder could pull this. Probably not and you'd need multiple engines.
I think that having the curved pipe on the hitches helps to keep them together
oh yeah, sitting down with an after school snack, with a new vid from kan. Man i love being in highschool
I think that just welding all the cars together will be way better than any coupling system.
You should be able to make Road direction signs with the Stone/wood.
I wish soil plots on vehicles were in the game for nomad play through like this
Put in a swivel lock mechanism to stop them from moving when backing up
R. G. Laternaeu would be proud.
I watched the snow piercer movie and it traumatized me to this very day. You successfully predicted a global terraforming event failure... and your solution was to build a choo-choo and NOT a city with a friggen workshop.
you gotta make it piston powered at some point
@kan you said you should out the pump cart at the end you can put it anywear just make the pumps come out of the sides for a switch incase you need to switch side so you dont havw back up in a pond you drive by a pond hit a switch and it reach out and pumps it just in casebyou have to drive away from dranger faster. Because if you back up in a pond i fell like you be stuck if you get in a bad sport and have to pull a heavie load
Since you are an official Canadian, have you ever considered playing Mon Bazou (Canadian My Summer Car) on the channel?
Separate the hitch from the axle? Hitch can be fixed and axle can be on bearing, right?
Logic gates to control power on trailers also? Connect trailers with permanent u-joints? 5th wheel or gooseneck with King pin setup instead?
Make the engine able to detach for when you want to mine a node you can detach it from cars to maneuver better then when done just couple back up and pick everything up
Or make switches that open them so you can detach cars so like if you find an oil pond take off the pump cart to move it in better
You should add four wheel steer as well
Kan, how about a final goal of a back to the future style flying train?
I have always wondered if there was a better way for blocks in Scrap Mechanic, like that thing where you never have enough blocks. I thought, "Panels?"
It might just sound dumb, but think about it: it would basically work like how the new wedges work, but just a full block that goes up to 16x16 or smaller. Because there is always this thing where if you find the shack houses, you basically have enough wood from two towns for the rest of the game. But if it were made of panels, would it not be 30 million blocks. It wouldn't be a thing in game because that is literally how scrap mechanic functions, but it would technically fix the issue?
If you had more engines and fuel you power the train cars to prevent it from pulling out of the couplers
check out the trackless trains they built to roam Greenland and Alaska. Kind of what you're looking to build
U can have the refinebot on the same cart as the craftbot so they share the same chest, since the refine bot doesnt need to be the same creation as the collector
Kan, you know you can just have one drill and the other is a saw blade right? They will balance each other out. Even though the saw is in vertical config it will still cut tree as long as it's not touching the ground of course.
The place where u place ur stuff to clear ur inventory is make that into a make shift book shelf
What about a dolly and 5th wheel set up like you see with doubles and triples with semis. It would allow for a more sturdy connection point.
So why not have the T price pipe on the top of the Hitchs, that way you can easily wield them into place then remove extra blocks. Then you don't have to change the hitch every time you need to fix it
kAN, i think the physics setting are very important. Lowering it from smart to simple 8 could help in many situations.
kAN, how cool would it be if you made like a garage car full of little vehicles for mining or tree cutting.
21:29 maybe asuspension for hitch?
Power the train with a gas engine and all the carts with controllers so help steady everything
this series is so good
24:37 save the vehicle 🚗
You can fix the hitch with suspension on both ends
Kan, I think that you need to aproach it rigid truck & trailer style with a ringfeder style coupler
Kan my dude try putting the corner pipe pieces back on in the gap because it maybe possible that because there is a gap the rest is popping out
Look up the letourneau trackless train.
Your train reminds me of that.
I wonder if your trailer setup would work better if you had a piston engine in the truck?🤔
maybe it goes against the idea but I feel like maybe you should make a small vehicle you can weld to the train temporarily by some blocks, that you can pop off to drive around and drill and saw with, maybe something that can carry a collector so you can just switch out an empty one with the refinery bot's and drive back and forth drilling and sawing with it..
At that speed, one farm bot and it's goodbye train.
Have you tested whether having the cars connected by bearings is actually worse for performance? I feel like theres a chance people have misinterpreted the release notes, in that maybe complex surfaces are what suffer, not simple joints.
Campaigning to have a cookbot in the lead locomotive's firebox as a pledge to our friendship with hyce!
Jump on the train everyone😂
kAN-37 kitchen!!
Even though I think that what I am going to say is stupid, you now literally have perfect set-up for piston engine and make it run coast free, and use gass engine for drills now, but ok
Let's go NOMAD!!!
The middle hitch system you did for the train I can multiplayer is what I suspected you were gonna do kan I was more concerned with the piping system between the workstation on each train set up for you. I wasn’t sure if you’d be able to make it to where the train would be able to turn properly….? Or if it would be stuck going in a straight line!!!! I’m talking about those glass pipes like you used to connect all the benches together in your play through where you did the treehouse based in your other basis on survival of this game ! Possibly messing you up for the turning that’s where my fear is kan if you can solve that issue I think you be fine regardless of how many engines you used or how many train cars you build