Shit this doin numbers Edit: Yesterday I had about 40 subscribers, as of writing this I now have 1000. I am speechless, thank you. Jokes aside though wow that’s a lot of people and subscribers in a short amount of time for me. Now there’s actual goddamn pressure for me to make a better, higher quality video. Unfortunately I’m going to be quite busy for the next foreseeable few weeks so it’s gonna take a while for more videos. So please don’t stay tuned for more videos I doubt I’ll make anything better. But uhh thanks for watching!
I mean, good content, funny dialogue and good animation will get you that lol. Although I do think one slight improvement you could've made here is to have added an impact frame when he "touches" the explosion. No nitpicks besides that lol, make sure you don't overwork yourself
I’m going to be haunted with Ultrakill comparisons for the rest of time. I could try to change the model but I’m too lazy to do that soooo, this is my fate
Far too short for their percieved distance, unless we're seeing them from the perspective of the top of a small mountain, which doesn't seem to be the case.
2,100,000 joules is actually very small in the grand scheme of things. It’s around half the amount of energy in a kilogram of tnt. If we look at the size of the initial fireball, which i approximated to be around 1.65km in radius(i assumed the expansion of the fireball is the speed of sound, it took around 5 seconds to double in size), the actual amount of energy in that explosion is slightly more than 10 megatons of tnt, or 4.2 x 10^16 joules.
I love how, even though the blue guy's face is just a crosshair, changing it with a single blue point after the parry conveys the expression of surprise as if it was a normal human. I love emotions being conveyed with just the eyes.
Those two’s dynamic feels directly inspired by Red vs Blue With the whole “this shouldn’t be physically possible” And “out of everyone I’ve met, I hate you guys the least.”
Top 5 parrygods 1: Dante 2: Link 3: Peppino 4: V1 5: Beheaded (from Deadcells) Edit: Honorable mentions: Wolf/Sekiro, Chosen Undead, Sonic The Hedgehog, Lance users from MH, and S-105
@@alma-ultrakillyeea, i like both games, but i'm sorry, V1 has no chances versus anxious itallian with unpaid taxes. machine could've parried the pizzeria destroying death lazer so i think they are friends.
This animation is actually interesting since I just discovered this channel and holy Only 900 views and 100 subs??? That's crazy considering the potential lore in this single video And the designs remind me of Soundwave and V1/V2 from ULTRAKILL Keep going I can definitely see potential here
Can't believe even after Dr Hayden got a new robotic body, he STILL can't accept the possibility of doing simple tasks like parrying a nuke, or blowing a hole into the surface of Mars.
honest to gods, the slow parry animation was just as if not more badass than the typical big sound action parries your animation looks so good and i love the models
Genuinely, great animation and 100% an idea I'd expect to see happen at some point. Just the nonchalance of him parrying the blast with his friend just questioning reality. You get a sub from me.
Already pretty good for an animatic, but if I had to criticize *something* it would be how unimpactful it felt particularly on 1:14 because despite it being a nuke, it looks like he's just kinda... standing there. AGAIN THOUGH great animation as is.
@@VenikHue If I may comment on that... 1. Make the subject of the impact *look* like they're struggling. You had the right idea on 1:11 when you made Chris push against the ground here, but to add even more oomph to it, you could've made it so that he was even more bent over and *really* anchoring himself into the ground. Another thing you could've done here was add a bit more struggle in his arms. I get that this is meant to be a stop-motion animation (or animatic? idk the difference), but my man was NOT struggling at ALL there. 2. Make the source of the impact *feel* like it's gonna be impactful. A nuke's shockwave travels _really_ fast, but although it *is* moving fast here at the 1:10 mark, I don't think it does the speed enough justice. I would add more here, but I feel like the advice I'd give here fits better into my third point. 3. Effects. Oh my GOD, effects. Be it visual, auditorial, or hell, ON THE CAMERA (I acknowledge what you did on 0:28, 1:11, and 1:15), this can DEFINITELY ramp things up a notch. I could make an entire LIST of the effects you could add here to make this look better, but to be blunt, I don't think that I'm knowledgeable enough in this department. 4. This next one's gonna be on the far more advanced side, and it's impact frames. Although I doubt it, just in case you're not aware of what they are, they are short, monochromatic frames of am animation made to accentuate a particular... well, y'know... impact. This stuffs pretty advanced imo and I have absolutely next to 0 clue how 3D animators in particular insert them (maybe they separately draw the frames in a 2D drawing software and insert it later?), but they REALLY do help. ULTRAKILL makes use of fairly simple impact frames in the form of freezeframes accompanied by a short sound effect, so perhaps you should take a spin on that and try it out for yourself. To close this short essay I randomly had the motivation to type on a toilet seat, I'd like to, once again, acknowledge that this all pretty advanced 3D animating tech that a starters like us might not be able to manifest the full potential of yet, so I apologize if I made you read this whole thing just for you to not make use of any of it. But another thing I'd like to acknowledge here is that you've already taken a very critical step in learning 3D animation, and that is actually animating. You've made character models and rigs, which is already amazing enough for starters, and you've already made yourself quite a few animations, both practice and semi-serious ones. In fact, after re-reading what I just typed, I've come to realize you're a LOT farther ahead in the learning timeline than I am lmao. On a slight side note, you've built yourself a small audience, which can help you build up reputation as a human animator in the future, should AI generated video get out of hand and people start pointing fingers and accusing everyone of being AI "Artists" Overall, a lot to learn, but a great job has been done here. A great job, indeed.
I felt like it fit well with little impact because of their nonchalance, even though it did feel a tad odd being slowed down and nothing seeming to happen, nor having a big difference to show that it’s slowed down. Or he actually did stop the explosion from moving and that was in real time. On the other hand, instead of slowing it down, he could have simply parried it in a very short moment.
@@blobbowo good point. since this was meant to be somewhat of a joke video, a goofily short parry where he parries the shockwave of a nuke like it's nothing does sound like it would work better with the context.
When games allow you to do fun stuff like parrying a god damn nuke, that's when you know it's good. Some people would say that makes the game too easy, but those people just like putting themselves through torture I guess. Also, really good animation. I really love the designs of the robots.
*the indomitable power of god aproaches* "I'll just parry it!" "Dude, due to this situation, i stand to my statement that it is impossible to parry that" *parries the mfing attack* ".............. WU DU FUG-"
WHAT this is so gooood. Just watched through your other animations and WOW you're going places man. Keep going. Even if you have to take pauses, that's fine. The world has me interested, the writing's great, your voice acting fits well, absolutely LOVE your designs, just great quality all around.
i did some random math and the shot landed roughly 14km from the the two of them witch is fairly accurate if it was a reactionary shot but with the time it took to charge the rail canon it should have had time to adjust the shot to land much closer
Shit this doin numbers
Edit: Yesterday I had about 40 subscribers, as of writing this I now have 1000. I am speechless, thank you.
Jokes aside though wow that’s a lot of people and subscribers in a short amount of time for me. Now there’s actual goddamn pressure for me to make a better, higher quality video. Unfortunately I’m going to be quite busy for the next foreseeable few weeks so it’s gonna take a while for more videos. So please don’t stay tuned for more videos I doubt I’ll make anything better. But uhh thanks for watching!
let him cook
I mean, good content, funny dialogue and good animation will get you that lol.
Although I do think one slight improvement you could've made here is to have added an impact frame when he "touches" the explosion.
No nitpicks besides that lol, make sure you don't overwork yourself
It's only been 10 hours since I last checked and this guys channel grew 5.851 Times since I last checked
@@eds7012 I had like 40 subscribers yesterday this is crazy
@VenikHue people just like your vids dawg, including me
but please don't feel pressured to make stuff, take your time!!
God the delivery of
*Staring at nuke heat/shockwave*
“I’m gonna parry it.”
“…Are you coping??”
I KNOWWWWWWWWWW
*BATMAN, I SEE SHOCKWAVE. BATMAN, I CANT STOP THINKING ABOUT SHOCKWAVE WHEN I SAY OR HEAR SHOCKWAVE, BATMAN.*
IS THAT
IS THAT ULTRAKILL REFERENCE
I am skeptical that you could but realize there's no point in trying to stop you.
@@Halvos12
Sacrifices to the sun?
Ah yes V.A Proxy really opened the floodgates to the absolute limit of *Powertrip*
That video really awakened something within ourselves
Same here im adicted to parrys
@@locky5130_No need for a cure_
Dont forget, you can parry fall damage now too
@@_arkalis_5573 you can parry the planet!?
"Parry this, you fucking defective automatons."
"Bet, say less."
"Parry this you filthy casual!"
"Bet".
"Automatons" activated a neuron because of Helldivers 2
FOR DEMOCRACY!!
@@juliegrine2875 Long live the Machines!
@@ls200076 that sounds like a traitor.. I'm reporting you to the ministry of truth
"I hated you the least."
That's all the motivation he needed to hear.
MOTIVATED?!
@@smithwesson1896*_MOTIVATED!!!_*
RvB reference
@@Leonard.L.Churchman rvb used to be so fkn good
Candace: :You cant just parry a NUKE!!"
Phineas: "Ferb. I know what we're gonna do today."
Ferb for the entire fucking episode up to the final 20 seconds before it ends:
In games that let you parry attacks, anything that can be parried is a platypus. And what do you do with a platypus?
You Perry it.
@@thelegendaryascendingdrago4428 PERRY THE PLATYPUS?!
CURSE YOU, PERRY THE PLATYPUS !
i love how chill they are with being actually obliterated
No point in fighting the inevitable
The five stages of grief when you're mature:
Stage 1: acceptance.
P e r f e c t@@Zoruk_
@@Zoruk_Stage 2: Realizing you have nothing to lose so might as well try anyway.
Quite literally “parry this you filthy casual”
V.A Proxy and V1 Ultrakill are masters of not sugarcoating
they invented parrying
accurate
all fax no printer
@@lordtallestnoob8835 they did not but they did heavily popularize over the top parrying
V.A is not the name of guy his name is sen
forgot kiryu
You have retold the classic story, 'boy meets girl, boy wants to parry nuke, boy parries nuke'
That's oddly specific...
@@Ostr0it's an oddly, specific, classical story!
Tale as old as time
Forgot the fourth step, 'boy wants to marry girl'
@@LimaBr_ step five, girl parries boy.
"before we die, I wanna say, out of everyone I ever met, I hated you the least"
My man did not just quote red vs blue and think he would go unscathed
"I hated you the least."
"Oh thanks! The feeling's mutual."
This is the best dynamic.
Red vs Blue type moment
Finnish relationship. Apparently their word for "lover" is "the one I hate the least"?
Bro friendships XD
Bro's thinking like V1 ULTRAKILL
It's yellow, therefore it's parryable.
@@ifisomehowdontexistthenfmehaha corpse of king minos' fist: am i a joke to you?
@@mathieu525 honestly yea
Next parable thing:the fucking sun
@@mathieu525 biting a filth without a yellow spark also a joke?
"Yeah yeah, and you can't just shoot a hole into the surface of mars. Watch."
"because they'll parry it Doom slayer....."
"What?"
The comment I was looking for xD
STONER SUNSHINE!
@@Nezha_Main Someone needs to make this a thing.
“If they sent a nuke, I might have a little trouble…”
“But would you die?”
“Nah I’d Parry”
"out of all of the things I've parried you were one of the better ones"
"Stand proud nuke,you are strong"
Accelerator moment
Gojo should have parried.
I am…. Atomik
Who is Parry and why are they so strong
“Ok what you’re doing looks more like you’re blocking the blast, not pa- oh… nevermind”
Bros armblades are made of the same stuff as the explosive of an Nuclear super weapon 1:32
v2 prime lookin pretty good
jokes aside, very cool animation, i like parrying explosives that level cities
I’m going to be haunted with Ultrakill comparisons for the rest of time. I could try to change the model but I’m too lazy to do that soooo, this is my fate
@@VenikHue I mean, they're cool designs even if people compare them to V1/V2 because of pattern recognition or whatever,
@@VenikHue💀lmao
@@VenikHue aye, at least it means you'll be siphoning fans from the ultrakill community for the rest of time as well lol
@@lamithetoon2384really the only reason it looks like a V model is the wings and big circular eye
v1 here looking a little different
that V3 and V4 bro
@@Gen_Max_Foster yea
V1 pro and pro max
Actually it’s a Nikkon
@@Gen_Max_FosterRECONSTRUCT WHAT?
That final “What the fu-“ had me laughing too much….
10/10 animation dude, loved it! 🤣
me too
Same
This.
1:25 "i changed my mind i hate you the most"
0:21 ARE THOSE THE TWIN TOWERS
Far too short for their percieved distance, unless we're seeing them from the perspective of the top of a small mountain, which doesn't seem to be the case.
@ ah okay, I just saw 2 towers and my brain went monkey
1:30 if that ain’t the sentiment of every animator doing a 1 off skit idk what is XD
imagine V1 and V.A are teammates, this team are fully parry
...the one that parried the nuke... his name is Sen... the s-unit S-105...
@@alialkilani1182fr lmao it's like saying "ultra from ultrakill is the one you play as"
@@kcr1694 i think i get the topic...
Imagine V1 And the protagonist of V.A vs V2 And the final boss of V.A proxy (forgot his name)
@@Joshhdapro the protagnist of V.a proxy... his name is Sen... i forgot to mention that im not refering to the person in the video...
"You cant just parry a nuke on the surface of mars" and than i suddenly had an idea
*BFG-10000 Intensifies*
@@rockystudiogaming...I'm gonna parry it
@@Insertnamehere684…are you coping?
@@endaeye ?
@@Insertnamehere684 I’m trying to replicate the video
This seriously have some Red Vs Blue vibes. I love it
"Don't say you can't parry it till you've tried to parry it" - Sun Tzu, Art of Swords
Adding to the Ultrakill referance, the back kind of looks like those of the Mindflayer's head, specifically the back "pillars"
Moses: Splits red sea
Chris: *Splits 2.1 x 10 ^ 6 Joules of energy*
LMAO
2,100,000 joules is actually very small in the grand scheme of things. It’s around half the amount of energy in a kilogram of tnt. If we look at the size of the initial fireball, which i approximated to be around 1.65km in radius(i assumed the expansion of the fireball is the speed of sound, it took around 5 seconds to double in size), the actual amount of energy in that explosion is slightly more than 10 megatons of tnt, or 4.2 x 10^16 joules.
@@baronvonlobotomus7530bro is the god version of 🤓☝️ and in a good way
@@baronvonlobotomus7530 no thanks for doing the math
@@baronvonlobotomus7530Screw what the other guy said; I found this to be interesting! Thanks for doing the math
them: "PARRY THIS YOU FILTHY CASUAL"
him: "aight, bet"
0:15 oh Look a civilian airliner !
Do it
DO IT
You know you want to. DO IT.
I really love the dynamic between these two. Two sick asf robots/mechs actin like obliteration by nuclear orbital cannon is just a casual tuesday
Parries nuke.
Refuses to elaborate further.
continues conversation.
I love how, even though the blue guy's face is just a crosshair, changing it with a single blue point after the parry conveys the expression of surprise as if it was a normal human. I love emotions being conveyed with just the eyes.
it always takes a while to animate. Props to finishing the idea, most don't
The amount of workdbuilding that happens in this scene is insane. So much detail packed into a gew moments
"If its yellow, i can parry it"
V1 Machine prob
Red vs blue "I hated you the least" quote
With a bit of Stand By Me "I'm gonna dodge it."
VA proxi nuke parry has awakened things within people
Those two’s dynamic feels directly inspired by Red vs Blue
With the whole “this shouldn’t be physically possible”
And “out of everyone I’ve met, I hate you guys the least.”
0:32 Is that the rumbling sound that the Sun makes in Outer Wilds?
I think so yeah, its quite the same for me
well, now that I double checked. It is, if you pay attention at the end you can hear the propulsors sounds of the suit when you rotate
@@thebush9595 Oh, indeed I did hear the sounds of the suit! (or the ship, it does the same noise when it rotates) Thanks for pointing that out!
"that reference is surprisingly accurate" 😂
1:00 what a great reference
The delivery of '"What the fu-" *Music*'
Was brilliant and I love it.
0:12 literally PlayStation move stick
Fr
This is how it feels to parry a hollow purple nuke as mahoraga. (Jujutsu shenanigans)
"You can't just parry a nuke..."
Exalted by White Wolf: "Hold my beers."
The railcannon hit actually scared me when it landed.Good shit
Top 5 parrygods
1: Dante
2: Link
3: Peppino
4: V1
5: Beheaded (from Deadcells)
Edit: Honorable mentions: Wolf/Sekiro, Chosen Undead, Sonic The Hedgehog, Lance users from MH, and S-105
Beheaded mention W
V1 lost to peppino 💀💀💀
+ DISRESPECT
@@matthiass._.perfect war robot that won the strongest angel two times
Versus
Angry Italian
@@alma-ultrakillyeea, i like both games, but i'm sorry, V1 has no chances versus anxious itallian with unpaid taxes.
machine could've parried the pizzeria destroying death lazer so i think they are friends.
Where's S-105??
0:44 best line
"You Can't Just Parry a Nuke,It's Impossible!"
"Bet."
"WAIT WHATTTTTT-"
"I never thought I'd be this happy to lose a bet."
i like how with very few expressive modifiers on his face you can tell the teal guy is thoroughly surprised
So much red vs blue energy coming from this
This animation is actually interesting since I just discovered this channel and holy
Only 900 views and 100 subs???
That's crazy considering the potential lore in this single video
And the designs remind me of Soundwave and V1/V2 from ULTRAKILL
Keep going I can definitely see potential here
How the hell did you notice that I took inspiration from Soundwave!?
@@VenikHue Overall slim but sharp design, armblades that extend past elbows, the design emphasis of the chest and the head design
@@Mercenary_Devini was thinking g1 soundwave and got hella confused for a sec then i remembered transformers prime exists
Yes now that you mention it, I do see Prime Soundwave
Im pretty sure the nuke parrying is based on va proxy
ah, so THESE are V0.75 and V0.5, didn't expect less from V1s ancestors themselves
Can't believe even after Dr Hayden got a new robotic body, he STILL can't accept the possibility of doing simple tasks like parrying a nuke, or blowing a hole into the surface of Mars.
Not sure why but this is brilliant
I am confused i thought this was an ultrakill video 😭
same bro
honest to gods, the slow parry animation was just as if not more badass than the typical big sound action parries
your animation looks so good and i love the models
I wonder how good your animations will be after 10 years.
This has the same vibes as Samuel Hayden telling the doom slayer “you can’t just blast a hole into the surface of mars”
BRO THE WAY YOU'VE DOING THIS VIDEO SERIES ITS THE WAY I LOVE IT MOST!!!😭❤
This guy and V1 would be very good friends
was fully anticipating hearing "Firing Main Cannon." at the start.
i LOVE this, the voice acting, the models, the charcters just all of it. Stellar work
I find the idea a goddamned liberty forsaken automaton can parry 500kg bombs offensive
You've got some amazing opportunity's here and your already on a roll! Can't wait to see what your able to do in the future :D
Genuinely, great animation and 100% an idea I'd expect to see happen at some point. Just the nonchalance of him parrying the blast with his friend just questioning reality. You get a sub from me.
blue one eyed gopro with wings, my pattern-seeking brain is thinking of a certain hellwiper
So great to see animators get more recognision these days 💜 keep it up mate from 40 to 10k subs lets go!
Damn dude the hit when he stops it, and bass when makin that cut. You’re going places
I think this is probably the best way to go out. Watching your friend try to parry a nuke before both of you being instantaneously disintegrated.
I looooove the designs on these dudes. especially the wings on the green one, it kinda reminds me of an insect. very pretty the both of em
Already pretty good for an animatic, but if I had to criticize *something* it would be how unimpactful it felt particularly on 1:14 because despite it being a nuke, it looks like he's just kinda... standing there. AGAIN THOUGH great animation as is.
Oh dude 100% agree. The parry just isn’t impactful at all. Gonna try to learn how to make impactful feelings for anything in the future
@@VenikHue If I may comment on that...
1. Make the subject of the impact *look* like they're struggling. You had the right idea on 1:11 when you made Chris push against the ground here, but to add even more oomph to it, you could've made it so that he was even more bent over and *really* anchoring himself into the ground. Another thing you could've done here was add a bit more struggle in his arms. I get that this is meant to be a stop-motion animation (or animatic? idk the difference), but my man was NOT struggling at ALL there.
2. Make the source of the impact *feel* like it's gonna be impactful. A nuke's shockwave travels _really_ fast, but although it *is* moving fast here at the 1:10 mark, I don't think it does the speed enough justice. I would add more here, but I feel like the advice I'd give here fits better into my third point.
3. Effects. Oh my GOD, effects. Be it visual, auditorial, or hell, ON THE CAMERA (I acknowledge what you did on 0:28, 1:11, and 1:15), this can DEFINITELY ramp things up a notch. I could make an entire LIST of the effects you could add here to make this look better, but to be blunt, I don't think that I'm knowledgeable enough in this department.
4. This next one's gonna be on the far more advanced side, and it's impact frames. Although I doubt it, just in case you're not aware of what they are, they are short, monochromatic frames of am animation made to accentuate a particular... well, y'know... impact. This stuffs pretty advanced imo and I have absolutely next to 0 clue how 3D animators in particular insert them (maybe they separately draw the frames in a 2D drawing software and insert it later?), but they REALLY do help. ULTRAKILL makes use of fairly simple impact frames in the form of freezeframes accompanied by a short sound effect, so perhaps you should take a spin on that and try it out for yourself.
To close this short essay I randomly had the motivation to type on a toilet seat, I'd like to, once again, acknowledge that this all pretty advanced 3D animating tech that a starters like us might not be able to manifest the full potential of yet, so I apologize if I made you read this whole thing just for you to not make use of any of it.
But another thing I'd like to acknowledge here is that you've already taken a very critical step in learning 3D animation, and that is actually animating. You've made character models and rigs, which is already amazing enough for starters, and you've already made yourself quite a few animations, both practice and semi-serious ones. In fact, after re-reading what I just typed, I've come to realize you're a LOT farther ahead in the learning timeline than I am lmao. On a slight side note, you've built yourself a small audience, which can help you build up reputation as a human animator in the future, should AI generated video get out of hand and people start pointing fingers and accusing everyone of being AI "Artists"
Overall, a lot to learn, but a great job has been done here. A great job, indeed.
Clem
I felt like it fit well with little impact because of their nonchalance, even though it did feel a tad odd being slowed down and nothing seeming to happen, nor having a big difference to show that it’s slowed down.
Or he actually did stop the explosion from moving and that was in real time.
On the other hand, instead of slowing it down, he could have simply parried it in a very short moment.
@@blobbowo good point. since this was meant to be somewhat of a joke video, a goofily short parry where he parries the shockwave of a nuke like it's nothing does sound like it would work better with the context.
When games allow you to do fun stuff like parrying a god damn nuke, that's when you know it's good. Some people would say that makes the game too easy, but those people just like putting themselves through torture I guess.
Also, really good animation. I really love the designs of the robots.
There's dev footage of a game where you can do that if you've maxed out Parry.
if it doesn't flash blue, it can be parried.
V1's parry ability in a nutshell (ultrakill)
so simple, yet so fun.
Congrats on the awesome work
The voice acting and delivery were fun! Especially the ending "What the f-" was cut off so perfectly! Great work!
Holy shit. I actually pulled exactly this off in a Lancer campaign two weeks back. Beautiful work.
Atlas?
*the indomitable power of god aproaches*
"I'll just parry it!"
"Dude, due to this situation, i stand to my statement that it is impossible to parry that"
*parries the mfing attack*
".............. WU DU FUG-"
"Parry this you filthy casual!"
"Alright bet."
WHAT this is so gooood. Just watched through your other animations and WOW you're going places man. Keep going. Even if you have to take pauses, that's fine. The world has me interested, the writing's great, your voice acting fits well, absolutely LOVE your designs, just great quality all around.
I heard the outer wilds audio in there you can't hide it from me
Ikr, I was like "hmmm that sounds oddly familiar..." then I heard the thrusters and knew the sounds were from outer wilds
Also this reminds me of the parry man
clicked on this thinking it'd be an ultrakill video
stayed cause these models are fire
It's the perfect timing of the dialogue, especially that last line, that makes this vid so great.
this is fucking amazing lmao. you deserve more recognition on youtube.
In ULTRAKILL you can parry a lot of bs you shouldn’t be able to parry
V.A Proxy and V1 as a combo, nah all enemies be shiverin
Sen
Damn this goes HARD AS HELL
“If it flashes yellow, I can parry it.” -probably Christopher
Bro became the spitting his cereal meme
"He will never parry a nuke"
Don’t know who these angled bois are but I love their energy soooo imma stay tuned
*74th Sub*
*644th view*
*94th like*
v1 vs corpse of king minos: RULES OF NATURE
i did some random math and the shot landed roughly 14km from the the two of them witch is fairly accurate if it was a reactionary shot but with the time it took to charge the rail canon it should have had time to adjust the shot to land much closer
Oh yeah?
*+FISTFULL OF DOLLAR*
*+PARRY*
*+DISRESPECT*
1:10"Watch me"
Didn't this spawn a video game?
the only reason heroshima was bombed was because they didnt know how to parry
If it aint blue,you can parry that too
You cant just parry a nuke, *parrys a nuke*