Change of Basis

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 111

  • @jacobharris3002
    @jacobharris3002 3 ปีที่แล้ว +68

    This is the simplest explanation of change of basis I have ever seen. I ended up taking two linear algebra courses in college. The first I went through was fine and I was able to apply change of basis easily enough to pass with an A. The second somehow made me more confused than before, probably do to different notation of things and I don't think my professor and textbook were as good. Now I feel like this video has finally cemented the concept and helped me figure out where the equations come from.

    • @theaveragepro1749
      @theaveragepro1749 3 ปีที่แล้ว +1

      this is my current predicament, linear algebra 2 is rough

    • @anonymous9217w2
      @anonymous9217w2 ปีที่แล้ว

      @@theaveragepro1749 2 is actually way easier than 1, may be u r dumb af

  • @daylyght3654
    @daylyght3654 5 ปีที่แล้ว +35

    You have no idea how much I do appreciate "this" video! I almost quit linear algebra until I find your video.
    Thank you so much.

  • @AkimboFennec
    @AkimboFennec 3 ปีที่แล้ว +3

    Thanks

  • @michaelpisciarino5348
    @michaelpisciarino5348 5 ปีที่แล้ว +65

    0:09 Why do we change basis? 0:18
    0:25 Recalling previous knowledge of vectors
    1:06 Vector Basis
    Change basis= New Axis, new coordinates
    1:52 Writing Vectors with new coordinates in a new basis
    2:09 The Same Vector, with different coordinates
    3:02 Doing a little Algebra

  • @ahmedbadday6741
    @ahmedbadday6741 2 ปีที่แล้ว +3

    Thanks professor Dave!

    • @cr3160
      @cr3160 2 หลายเดือนก่อน

      Don't donate money to kuffar. He hates your religion.

  • @madhusudhanannarasimhan9875
    @madhusudhanannarasimhan9875 ปีที่แล้ว +5

    That was one of the simplest videos on this topic that I came across. I am glad I did. You make it easy. Thank you.

  • @BoZhaoengineering
    @BoZhaoengineering 3 ปีที่แล้ว +5

    I have to say this is the simplest interpretation of Change of basis. No fancy anime. Just write the simplest math notation and explain it in plain language. Just awesome! The simplest makes the easiest to understand!

  • @timothypulliam2177
    @timothypulliam2177 4 ปีที่แล้ว +4

    I learned more in your video than years of academia. Cheers.

  • @emilysarchive42
    @emilysarchive42 2 ปีที่แล้ว +3

    Thank you so much. I was really confused on change of basis but after watching this I feel way more confident for my linalg final!

  • @lucynowacki3327
    @lucynowacki3327 2 ปีที่แล้ว +30

    Nice, but in 6:55 should be plus. Namely, to recover vector in the original basis.

    • @kirancp4758
      @kirancp4758 2 ปีที่แล้ว

      yes

    • @braydenchan138
      @braydenchan138 ปีที่แล้ว

      I figure out for a while.

    • @adityapaul8508
      @adityapaul8508 ปีที่แล้ว

      thanks for clearing that ... i was also a bit confused

  • @randymartin5500
    @randymartin5500 2 ปีที่แล้ว +13

    At 6:55 , is the sign correct? Why is there a minus sign when the signs cancelled out during the multiplication of -1/3 . New basis should be V = U1 + 1/3U2

    • @rasathashokumar8070
      @rasathashokumar8070 2 ปีที่แล้ว

      I think so

    • @annamoskalew5465
      @annamoskalew5465 2 ปีที่แล้ว +4

      There is a mistake for sure. It should be +1/3.

    • @BraveGisgo
      @BraveGisgo ปีที่แล้ว +3

      yeah i rewatched the video trying to see if i had missed something, but yeah

  • @rollychairs
    @rollychairs 5 ปีที่แล้ว +52

    Just in time for my linear algebra exam

  • @robin1418
    @robin1418 5 ปีที่แล้ว +10

    You deserve at least 10x the number of subscribers.

  • @bao5860
    @bao5860 5 ปีที่แล้ว +42

    6:56 it is clearly U1 + 1/3 U2 , not (-)

    • @tauhidanwar3512
      @tauhidanwar3512 4 ปีที่แล้ว +4

      yes it should be U1 + 1/3U2

    • @trillonairesclub2329
      @trillonairesclub2329 4 ปีที่แล้ว +1

      no its - remember he got the determinant as - 1/3

    • @juergon69
      @juergon69 4 ปีที่แล้ว

      @@trillonairesclub2329 wHY?

    • @anandailyasa2530
      @anandailyasa2530 4 ปีที่แล้ว

      @@trillonairesclub2329 oke if it is -1/3 try subtitute u1 and u2 to the equation and see

  • @yuvikavarun
    @yuvikavarun 4 หลายเดือนก่อน

    you're a lifesaver (literally) I was planning on dropping out of my uni cus of linear algebra, this was my last try, and I'm glad I took it, thank youu so much 😭😭

  • @dawintch4596
    @dawintch4596 4 ปีที่แล้ว +19

    8:16 Confirmed, Basis changes are all about UWU

  • @davidgruen7423
    @davidgruen7423 3 ปีที่แล้ว

    7:57 As a mechanic this makes me pumped up!

  • @Kevinfreddo
    @Kevinfreddo 2 ปีที่แล้ว

    I am an undergrad chem major who is teaching myself graduate level molecular orbitals theory, and it’s still insane to me how literally all graduate chemistry is linear algebra.

  • @kapilprajapat-qb6cz
    @kapilprajapat-qb6cz ปีที่แล้ว

    6:55
    there should be u1 + u2/3

    • @aku7598
      @aku7598 11 หลายเดือนก่อน

      Graphically v=u1+(1/3)u2

  • @yogitajindal3149
    @yogitajindal3149 7 หลายเดือนก่อน +1

    Great explanation Thank you so much 🙏🏻

  • @MyHvorfor
    @MyHvorfor ปีที่แล้ว +2

    4:55 "In order to isolate this v' term, we have to get rid of YOU"
    *leaves video in sad desperation*

  • @sasugamegami5113
    @sasugamegami5113 ปีที่แล้ว

    4:58 that hit right in the feels

  • @akashtiwari3432
    @akashtiwari3432 2 หลายเดือนก่อน

    Thank you so much for this this type of explanation your teaching way is really appreciatable. mind-blowing

  • @Velnio_Išpera
    @Velnio_Išpera หลายเดือนก่อน +1

    I don't like this v prime notation, it seems that poeple, including myself, get confused. Instead it should be expressed as coefficients c1 and c2, which applied on new basis vectors u1 and u2. These coefficients specify how much of each new basis vector is needed to construct the vector v.

  • @piupolino2618
    @piupolino2618 ปีที่แล้ว +2

    7:01, U1 - 1/3 U2 would yield to the vector being 0,1? It would only work if it's + U2

  • @hopewellmuzavazi2365
    @hopewellmuzavazi2365 ปีที่แล้ว

    Proffesor dave explains for sure

  • @nirmalkarthik5892
    @nirmalkarthik5892 2 ปีที่แล้ว

    This video was awesome; it was so clear and thorough!

  • @westonley9294
    @westonley9294 4 ปีที่แล้ว +1

    Very helpful video. Although , I think solving a system of equations is faster than using an inverse matrix for the standard basis.

    • @trustkibou
      @trustkibou ปีที่แล้ว

      You're right... he said it was simpler, but I think he meant to say that it's useful to see that action be made for future topics in LA.

  • @AriaHarmony
    @AriaHarmony 3 ปีที่แล้ว +1

    I feel that doing row reduction using Gaussian elimination is easier, it also works on any matrix including rectangular matrices.

    • @dddhhj8709
      @dddhhj8709 2 ปีที่แล้ว

      🥸 tedious man row reduction

  • @mathadventuress
    @mathadventuress 3 ปีที่แล้ว +2

    for the comprehension written in terms of u1= and u2= how did it end up with (16/9)u1+(13/9)u2?

    • @zbziyagil
      @zbziyagil 3 ปีที่แล้ว +1

      I think there is a calculation mistake I have found 24/9u1+1/3u2

    • @sohamsantra7548
      @sohamsantra7548 2 ปีที่แล้ว

      @@zbziyagil It's correct

    • @kheangheng4737
      @kheangheng4737 5 หลายเดือนก่อน

      @@sohamsantra7548 I don't think the solution is right

    • @emreeren8425
      @emreeren8425 2 หลายเดือนก่อน

      it has to be (15/9)u1+(12/9)u2

  • @ignaciodelavega4631
    @ignaciodelavega4631 ปีที่แล้ว +1

    4:58 "We have to get rid of you". I knew I was useless, but I think saying that was unecesarry.

  • @aliensoup2420
    @aliensoup2420 5 ปีที่แล้ว +7

    I keep getting screwed up - when I'm given a system of vectors, I never know if I'm supposed to use the vectors as rows or columns in the matrix.

    • @JimmyCerra
      @JimmyCerra 3 ปีที่แล้ว

      each vector goes in the column. So the first row are all the x values, second row are the y values, etc... (and so on for higher dimensional vectors).

  • @Imran52Feb
    @Imran52Feb 2 ปีที่แล้ว

    Here 1, 2 for u1 and vector u2 3, 3 are the I,j coordinates for new bases vectors u1 is a vector (1i 2j )and u2 is a vectorb( 3i 3j) in the i-j plane ? 0ur job here is scaling u1 and u2 so that they form the given vector.

  • @socialkindle1314
    @socialkindle1314 ปีที่แล้ว +1

    6:59 shouldn't it be + instead of -1/3u2

  • @brd8764
    @brd8764 4 ปีที่แล้ว

    There are three axis, three dimension and three basis. One is horizontal, other is vertical and third is perpendicular.

    • @businesstuber3978
      @businesstuber3978 ปีที่แล้ว +1

      two years late, but not necessarily; depending on the span, there could potentially be any number of dimensions; this math works for an n-dimensional system.

  • @user-wr4yl7tx3w
    @user-wr4yl7tx3w ปีที่แล้ว

    really well explained

  • @noodle7788
    @noodle7788 3 หลายเดือนก่อน

    Thanks dave

  • @mohdaymanhussainmohdaymanh5574
    @mohdaymanhussainmohdaymanh5574 ปีที่แล้ว

    Best explanation

  • @dddhhj8709
    @dddhhj8709 2 ปีที่แล้ว

    thank you so much .I learned it in such a short time Im suprised

  • @_simply2say
    @_simply2say 5 ปีที่แล้ว +1

    Cool explanation

  • @omerfarooq8223
    @omerfarooq8223 2 ปีที่แล้ว

    Great job man

  • @vsmn190
    @vsmn190 ปีที่แล้ว

    You're incredible.

  • @mlworks
    @mlworks 3 ปีที่แล้ว

    You're awesome Prof.

  • @trillonairesclub2329
    @trillonairesclub2329 4 ปีที่แล้ว +1

    thank you God bless you

  • @rockyshepheard6054
    @rockyshepheard6054 2 ปีที่แล้ว +1

    Would it be less confusing to write the new u basis eq just like the std ij one? ie.
    V(arrow) = v sub 1 times m (hat) + v sub 2 times n ) hat)

  • @programmingchannel6264
    @programmingchannel6264 หลายเดือนก่อน

    The final v in the new basis should be u1 + 1/3 u2 not negative as in video

    • @Teranchula21
      @Teranchula21 15 วันที่ผ่านมา

      thanks i was getting so confused bcuz i solved it as a system rather than invert U and i got 1 and 1/3.

  • @thepleasantcatprincess
    @thepleasantcatprincess 3 ปีที่แล้ว

    Thank you so much

  • @just4simplegg428
    @just4simplegg428 10 หลายเดือนก่อน

    Let's change things up ... xD
    I love this guy!

  • @maxpercer7119
    @maxpercer7119 2 ปีที่แล้ว

    why is it called transition matrix (if we use the inverse transition matrix in practice) ?

  • @AndrewLyon23
    @AndrewLyon23 4 ปีที่แล้ว +108

    This just confused me more.

    • @squirtlett7369
      @squirtlett7369 หลายเดือนก่อน

      Dont bother with this video when we have 3blue1brown

    • @Scienceworld01689
      @Scienceworld01689 26 วันที่ผ่านมา

      Its because you didnt have the BASIS information before watching this video.

  • @sohb143
    @sohb143 3 ปีที่แล้ว

    I saw that while a change of basis the origin remains the same, what should we do if the origin is also changed, for example, the origin in system 1 is (0,0), but in system 2 it is moved to the coordinates (2,1).

    • @luagomesmartins3058
      @luagomesmartins3058 3 ปีที่แล้ว +3

      hi:) you probably dont need this answer anymore haha but im answering for anyone wondering the same. Linear algebra is about a special type of transformations, linear transformations. A transformation is not linear if the origin changes place! (For being linear the origin cant change place and straight lines must stay straight). Hope this helps!

  • @prathamhebbar5800
    @prathamhebbar5800 หลายเดือนก่อน

    4:30 made no sense to me. how did you get v to be [2 3]

  • @sekharp3305
    @sekharp3305 3 ปีที่แล้ว

    Very clear

  • @sriyasomanatham
    @sriyasomanatham 2 ปีที่แล้ว +1

    can anyone explain the 2nd question in the exercise?

  • @shurmurray
    @shurmurray 5 ปีที่แล้ว +2

    I remember me sitting on my very first lection of linear algebra. 5 minutes later I know how to make a 3D-graphics and was eager to get to my PC =)

  • @furkankamaci6180
    @furkankamaci6180 7 หลายเดือนก่อน

    You are great

  • @hazza6265
    @hazza6265 3 ปีที่แล้ว +1

    isn't it v=u1+1/3*u2 not '-'?

  • @tempname8263
    @tempname8263 5 ปีที่แล้ว +4

    Ugh. I had always thought change of basis is a simple operation and it's easy to teach that.

  • @maxpercer7119
    @maxpercer7119 2 ปีที่แล้ว

    the notation is quite convoluted BUT IT MAKES SENSE (sorry caps) - thx professor dave

  • @adamsonthomas3330
    @adamsonthomas3330 10 หลายเดือนก่อน

    does this work for R3 and above?

  • @alexandrkorkin-p5r
    @alexandrkorkin-p5r 3 หลายเดือนก่อน

    Okay I’m following… I think I get it…
    8:40 I do not get it

  • @asht7788
    @asht7788 4 ปีที่แล้ว +1

    U da best

  • @iboa6938
    @iboa6938 3 ปีที่แล้ว

    what if the basis is a non square matrix

  • @pistoletik777
    @pistoletik777 2 ปีที่แล้ว

    super! respect

  • @monakolishi8771
    @monakolishi8771 หลายเดือนก่อน

    but(2,3)=(1,2)+(1/3)*(3,3),isn't it?

  • @omisingh9677
    @omisingh9677 4 ปีที่แล้ว +1

    HANDS UP IF THE HAIRCUT IS BETTER THEN ORIGINAL

  • @jamesa.646
    @jamesa.646 4 ปีที่แล้ว +2

    Thanks for this after watchin' this video I was able to finish my shit
    Edit: I mean my literal shit, not my homework. I havent started that yet

  • @plusk343
    @plusk343 11 หลายเดือนก่อน

    bruh dont use v to represent constant because in most books it is used to represent vectors and it can be confusing for beginners to relise

  • @BoyaoZhang-me8cg
    @BoyaoZhang-me8cg ปีที่แล้ว

    I LOVE U!!!!!!!!

  • @brianbrian4899
    @brianbrian4899 5 ปีที่แล้ว +2

    How come no one points out he's wearing exact same T-shirt every single video??

    • @ProfessorDaveExplains
      @ProfessorDaveExplains  5 ปีที่แล้ว +17

      Every series gets a shirt. Check out a different series, see a different shirt.

  • @emreeren8425
    @emreeren8425 2 หลายเดือนก่อน +1

    it has to be (15/9)u1+(12/9)u2

  • @xingzhang4985
    @xingzhang4985 2 ปีที่แล้ว

    you are my god!

  • @memevideos7461
    @memevideos7461 หลายเดือนก่อน

  • @justinsankar1164
    @justinsankar1164 5 ปีที่แล้ว +3

    400k!

  • @anandailyasa2530
    @anandailyasa2530 4 ปีที่แล้ว

    ❤️❤️❤️❤️❤️

  • @donaldadams2023
    @donaldadams2023 5 วันที่ผ่านมา

    Can't finish the video, too many adds makes it too long to watch.

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว

    Man, this vector math is insanely hard to grasp. I think it's mostly because all the videos explaining it do so in terms of arbitrary letters rather than real world scenarios....I can't find any decent videos on this in reference to manipulating things inside a 3-dimensional world like a game....for example if I had two actors in a game. One actor is facing another actor and moving towards it (Perhaps at an Angle) and the actor facing that other actors position shifted to the left....how would I determine how far it is now offset from that other actors position if it were still rotated in the same direction....stuff like this seems like it should be elementary stuff and yet I have scoured the internet and not once seen anything remotely close to this in any of the sources I have found.

  • @irem3450
    @irem3450 9 หลายเดือนก่อน

    i dont understand.bay

  • @reamabdulsalam524
    @reamabdulsalam524 ปีที่แล้ว

    Too complicated !!!!

  • @OOFtheSecond
    @OOFtheSecond 9 หลายเดือนก่อน

    thanks