Motionbuilder to Maya with AdvancedSkeleton MocapMatcher

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 19

  • @mnabeel9947
    @mnabeel9947 5 ปีที่แล้ว

    This tutorial is a gem people dont realise it thankyou very much.

  • @nuraidani7189
    @nuraidani7189 5 ปีที่แล้ว

    good man!

  • @CarlosHernandez-ee4sp
    @CarlosHernandez-ee4sp 3 ปีที่แล้ว

    Hello mate, the tutorial its really nice and easy to understand, just i have a issue, when i reach to the pint of connect MoCaP Skeleton, looks like just connect half up of the body, but the legs are quiet, what could happen in this case?, thanks in advance

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  3 ปีที่แล้ว +1

      thx ! probably the naming of the rig legs is not matching to the mocap legs skeleton in the template. if the script does not find the bones it will not retarget

  • @aijazzakiri1751
    @aijazzakiri1751 5 ปีที่แล้ว

    thanks sir

  • @michaeloboh9008
    @michaeloboh9008 4 ปีที่แล้ว

    THANK YOU FOR THIS VIDEO ... REALLY LEARNT ALOT. IVE BEEN TRYING TO DO SAME FROM MY PERCEPTION NEURON MOCAP SUIT TO ADVANCED SKELETON. CAN U HELP WITH THE PROCEDURES ON THAT TOO?

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  4 ปีที่แล้ว +1

      u r very welcome ! i am not familiar with Perception Neuron but if u can export a skeleton mocap u can use the same method in the video. u just need to specify a new template for the skeleton names. follow the video from 13:14 in Maya

    • @michaeloboh9008
      @michaeloboh9008 4 ปีที่แล้ว

      @@motionbuildertutorials3592 do you have a tutorial on name spacing ps?

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  4 ปีที่แล้ว

      @@michaeloboh9008 I dont have a video but u can check these Autodesk links.
      Mobu: knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-C7F502C9-F29E-4AAB-88CA-36BDACDC04E8-htm.html
      Maya: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-B796BE38-72AC-4B9E-9C03-3C27C3EAA171-htm.html

  • @Anacromidia
    @Anacromidia 5 ปีที่แล้ว

    Thanks A lot

  • @sososar2625
    @sososar2625 4 ปีที่แล้ว

    thanks for this tutorial. can I do the same steps with FBX animation downloaded from Mixamo?!! please answer me

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  4 ปีที่แล้ว +1

      U welcome ! Mixamo anims should work, just use the mixamo template. U might need a t pose at frame 1 or zero.

    • @sososar2625
      @sososar2625 4 ปีที่แล้ว

      @@motionbuildertutorials3592 I am a beginner animator. and I really need to know how that works!! I would be thankful if you make a tutorial about it

  • @DREAMTEFO
    @DREAMTEFO 6 ปีที่แล้ว

    thanks for tutorial

  • @JamesLui13
    @JamesLui13 5 ปีที่แล้ว

    Hi Man, Thanks for Tutorial. But I my MocapMatcher didnt has any Template . Can I find that? Or do you mind to share the tempalte?

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  5 ปีที่แล้ว

      u r welcome ! it's weird u should have at least 3 templates when u install Advanced skeleton. here's the files that i have locally. 1drv.ms/u/s!AvvHgrdimGD7iEPipNolh0drOvfP?e=glWkv6 (shared zip file)
      u need to unzip in your Advanced Skeleton install folder, where u have install.Mel in this folder: AdvancedSkeleton5Files\moCapMatchers

  • @47humza
    @47humza 5 ปีที่แล้ว

    I'm facing a namespacing issue during connecting the mocap

    • @motionbuildertutorials3592
      @motionbuildertutorials3592  5 ปีที่แล้ว

      sorry u r having trouble. make sure there's no _ or - in the namespace. like Aragor:Hips . u can rename namesspaces & bones from Menu/Windows/General Editors/Namespace Editor. if u want aditional help share me the file i can try to take a look on the weekend.