The Animation of Final Fantasy IV

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • What improvements did the Super Nintendo bring to Final Fantasy's animation? Welcome to Part Four of this retrospective journey through the animation of the Final Fantasy series.
    Support New Frame Plus on Patreon!
    / newframeplus
    ------ ▼PLAYLIST▼------
    Watch the whole series! ► • The Animation of Final...
    ------- ▼LINKS▼-------
    PATREON ► / newframeplus
    TWITTER ► / danfloydplus
    LET'S PLAY CHANNEL ► bit.ly/2lmGte8
    ------- ▼CREDITS▼-------
    Written and produced by Daniel Floyd
    Special thanks to:
    -Carrie Floyd
    -Alexander Losego
    ------- ▼MUSIC▼-------
    ♪ Featuring selections from the Final Fantasy IV and Final Fantasy XIV: Endwalker official soundtracks.
    #FinalFantasy #animation #FF4
  • เกม

ความคิดเห็น • 776

  • @MS-fe3vo
    @MS-fe3vo 2 ปีที่แล้ว +506

    I'm a native spanish speaker and I learned english thanks to this game. The movements and expressions were enough to make me understand the tone of the story and keep me engaged despite not being able to read everything effectively. I started using my english notebook from school as a guide for the game. I got the most rewarding feeling when I found myself reading and understanding everything

    • @imagery5425
      @imagery5425 ปีที่แล้ว +7

      whoah :0

    • @CosmereInformant
      @CosmereInformant ปีที่แล้ว +17

      I love this, I’m glad this happened

    • @howlrichard1028
      @howlrichard1028 ปีที่แล้ว +10

      Same here. FF IV and VI (amongst other games) are definitely responsible for a good part of my English education.

    • @MS-fe3vo
      @MS-fe3vo ปีที่แล้ว +6

      @@howlrichard1028FFVI Made me grow up like 20 years when I was 12. Man...🐴🏖️

    • @john_smith_john
      @john_smith_john ปีที่แล้ว +7

      Man, you probably had to relearn english if you originally learned from FF4's attempt at the language haha.

  • @DQSpider
    @DQSpider 2 ปีที่แล้ว +234

    The crossfade between the live "Welcome To Our Town" and the game version was perfect

  • @timothymclean
    @timothymclean 2 ปีที่แล้ว +640

    Still can't get over "Learning that this game's creative direction was in the hands of Mr. Story and the theater kid kinda tells you all you need to know". It's a good summary of what makes FF4 different from its predecessors _and why it wound up that way._

    • @speinz9430
      @speinz9430 2 ปีที่แล้ว

      What do you mean?

    • @ap1evideogame44
      @ap1evideogame44 2 ปีที่แล้ว +17

      @@speinz9430 those are the types of people who would put the characters first in this scenario

    • @timothymclean
      @timothymclean 2 ปีที่แล้ว +13

      @@speinz9430 I mean what I said. The quoted quote explains who was in charge of the game, and those creative priorities are why FF4 is the way it is.

    • @adiksaff
      @adiksaff 2 ปีที่แล้ว +3

      10:02 - RIGHT??!! Winner quote

    • @MrMarinus18
      @MrMarinus18 2 ปีที่แล้ว +4

      With FF4 it looks better than the NES games but it still looks old. It doesn't have the timelessness that FF6 does.

  • @kiapet286
    @kiapet286 2 ปีที่แล้ว +63

    I feel like a lot of times when we talk about advances in animation in games, the conversation starts and ends with advances in the hardware. So it's really cool to see you talk about these early games, not just in terms of how many pixels or panels they could use, but also the new and clever ways they found to use them and how they developed the craft of using animation as a vehicle to communicate plot and character.

  • @punkitt
    @punkitt 2 ปีที่แล้ว +177

    As a low-res RPG developer, I wanted to say a big thank you for this series! These are such fascinating looks at the mountains of personality packed into simple actions like spinning a character or giving them a slightly different pose. Doing more with less is the name of the game in these early games, and I adore how much care and respect you've packed into these deep dives. Thank you! :>

    • @timothymclean
      @timothymclean ปีที่แล้ว +2

      Do you have anything released? I don't see any game dev mentioned on your channel.

  • @ScentedPineForest
    @ScentedPineForest 2 ปีที่แล้ว +84

    I love just how many characters do the spin-jump excitement thing. It adds so much energy!

    • @AkaiAzul
      @AkaiAzul 2 ปีที่แล้ว +14

      It's a thing that sprites have over 3D models. To "realistically" show Paloma being an energetic bundle of kid, he'd be fidgety in a constrained way, hoping at most 1 foot. Not the jumping 6 or 9 feet sprites get to get away with. Our brains normalize the cartoony quirkiness, but less so for 3D models.

    • @timothymclean
      @timothymclean ปีที่แล้ว

      @@AkaiAzul Somewhat realistic models like FF 8+ have, yeah. Simplified or stylized models like SM64 or Crash Bandicoot 4? Nope, cartooniness works perfectly fine there.
      It's not the tech, it's how you use it.

  • @corn2454
    @corn2454 ปีที่แล้ว +14

    I think a cool thing about the combat characterization in FF4 is that a lot of this feels relatively unspoken. An example I like is Cecil, who I read as very very reckless due to not only some of his story actions but also how in both of his jobs, his main skills lead to him losing HP, Darkness literally costs HP, and your goal with Cover is to take damage. The key difference between these two feels like it also coincides with Cecil's growth, as his recklessness goes from outwardly destructive, to defensive. This clearly shows us a character who wants to protect those around him at any cost with nothing but gameplay and that's cool as hell.

  • @LamanKnight
    @LamanKnight 2 ปีที่แล้ว +125

    This has to be my favourite episode of New Frame Plus to date. (Well, maybe it ties with the one about Sonic the Hedgehog animation.) The only version of Final Fantasy IV I ever played was a 3D remake, so I never got to see these simple, efficient, expressive little animations that were so impressive. It makes me smile to see the characters like this.
    On a personal note, I've known some friends, and some friends of friends, who have thought about doing a game jam, or even forming an indie studio. Things keep getting in the way, nothing ever materializes, so I've been trying to teach myself as many game-making skills as possible. I have almost no talent in animation, but seeing how much they could do in this game with so little is encouraging. I may be able to figure out game animation after all. Whew.

  • @brockmckelvey7327
    @brockmckelvey7327 2 ปีที่แล้ว +69

    Thinking back on it, the FMV cutscenes they added to the PSP release of the game were really only for characterization, and I really appreciate that

  • @TBSkyen
    @TBSkyen 2 ปีที่แล้ว +447

    God but these videos are just the absolute best! I love this analysis so much!

    • @NewFramePlus
      @NewFramePlus  2 ปีที่แล้ว +95

      Awww shucks

    • @lordcrispen
      @lordcrispen 2 ปีที่แล้ว +12

      @@NewFramePlus Everyone look, it's game recognizing game =P

    • @Beowulf45
      @Beowulf45 2 ปีที่แล้ว +2

      I just found this video and channel and wouldn't you know, it's on one of my absolute favorite games of all time! In 1991 I was 12 years old and had played FF1 when it came out, but of course didn't have access to 2 or 3 so this was my second FF game. This does a great job putting into words several of the things that impressed me at the time and which I still appreciate now.

    • @stormRed
      @stormRed 2 ปีที่แล้ว +3

      Collab when 😛

    • @timothymclean
      @timothymclean 2 ปีที่แล้ว +2

      @@stormRed That would be pretty cool! Maybe one of the Patreon PlayFriends should suggest a League of Legends animation analysis or something-you know, a topic in Skyen's wheelhouse where a collab would make sense.

  • @KaoruMzk
    @KaoruMzk 2 ปีที่แล้ว +416

    I don’t remember where I read it, but supposedly, FF4 started as a NES title. Development didn’t move to the SNES until pretty late.
    Makes me wonder how much improvement would there have been if it started a a SNES title since day 1.

    • @NewFramePlus
      @NewFramePlus  2 ปีที่แล้ว +447

      You are half correct! There originally was a FF4 in development for NES and plans for FF5 to be the first SNES release. But Squaresoft eventually decided to scrap the NES game and rename the FF5 they'd started work on to FF4 (which is what we have now). Alas, the NES FF4 they'd started work on never came to be, although I understand they pulled a lot of their ideas for it into later releases.

    • @kenshokram
      @kenshokram 2 ปีที่แล้ว +65

      @@NewFramePlus Oooh, could that be the reason FF5 has so many elements from FF3 too? It feels like a direct sequel of it almost

    • @SophiaNyx
      @SophiaNyx 2 ปีที่แล้ว +18

      @@NewFramePlus your brain is huge

    • @KaoruMzk
      @KaoruMzk 2 ปีที่แล้ว +11

      @@NewFramePlus Ah! I see, good to know.

    • @MrMarinus18
      @MrMarinus18 2 ปีที่แล้ว +14

      I don't think it is. I think it's just a case of the developers being cautious. Sticking to what they know works on this new hardware and only using the new things that are relatively easy to impliment.
      I like that. That they made a good product first and didn't make it all fuggly just to prove "See guys, it's on the SNES now!"

  • @CBG232x5
    @CBG232x5 2 ปีที่แล้ว +20

    1:30 seconds in and I am in tears for a simple soundtrack loop and animation. That is how much this game meant to me.

  • @laurensstreams8016
    @laurensstreams8016 2 ปีที่แล้ว +63

    I have heard about Mode 7 before but never really know what it was! I learned something to day! Thank you!

    • @rmsgrey
      @rmsgrey 2 ปีที่แล้ว +3

      The SNES Mode 7 wasn't the only one out there. BBC Micros had a Mode 7 too, which was used for teletext displays.
      I suspect there were probably others out there too.

    • @Stratelier
      @Stratelier 2 ปีที่แล้ว +6

      If you look up the technical details, there's actually something of an intuitive order in each mode's index number. For starters, the higher the index, the fewer layers you have to work with _but_ the more colors (and effects) you can do with each layer, including:
      * "Direct Color" (modes 3,4,7 only): Allows a background layer to directly access a full 11-bit RGB color space, bypassing tiles and color palettes entirely.
      * High Resolution (modes 5 and 6 only): Doubles the horizontal resolution to 512 pixels (in same physical screen size), and can double the vertical resolution to 448 pixels (interlaced).
      * "Offset per tile" (modes 2,4,6 only): Allows columns of the background to be scrolled independently of one another.

  • @LynRodriguez123
    @LynRodriguez123 2 ปีที่แล้ว +33

    i was literally just thinking yesterday "man, it's been months since the last video hasn't it? i wonder when he'll do the next one" and here we are!

  • @ColeFam
    @ColeFam 2 ปีที่แล้ว +27

    I never considered how absolutely perfect the wedding is presented. Great episode!

  • @johnmarshall8112
    @johnmarshall8112 2 ปีที่แล้ว +33

    Dan, there is nobody on the whole gosh darn internet that makes a better funny transition than you. Your humor is a true gift.

    • @TJDious
      @TJDious 2 ปีที่แล้ว +3

      He has the wit of a gentleman swordsman.

  • @everest5718
    @everest5718 2 ปีที่แล้ว +223

    I’ve been waiting for this! This is my favourite series of yours honestly, watching the evolution of the animation over the years!!

  • @Nyadlabaoth
    @Nyadlabaoth 2 ปีที่แล้ว +28

    every time someone brings up the snes, i am reminded just how fantastic that console was... Live-A-Live, SMW, Super Metroid, FFVI, Yoshi, Earthbound. What a fantastic lineup

    • @zzz43344
      @zzz43344 2 ปีที่แล้ว +3

      Don't forget Chrono Trigger, SMRPG, F-Zero, A Link to the Past, Killer Instinct, DKC trilogy. All of these still stand the test of time as some of greatest games ever made!

    • @ghirardelio4037
      @ghirardelio4037 ปีที่แล้ว +2

      And ilusión of gaia,secret of mana,Kirby súper Star and dream land 3,the megaman Xs and 7,Castlevania IV and bloodlines,FF mystic Quest....
      The 16-bits games seriously hits different

  • @metropolis10
    @metropolis10 2 ปีที่แล้ว +141

    I absolutely adore every installment in this series. Can't help sharing with all my friends. Keep them coming, thanks!

  • @Isteak80
    @Isteak80 2 ปีที่แล้ว +18

    I don't know why but whenever I am asked which is my favorite Final Fantasy game, I always answer 4. I have so many memories of this game in its various incarnations.

    • @arieljacobsegal
      @arieljacobsegal 2 ปีที่แล้ว +6

      Yes the leap from 1 to 4 was that much more spectacular given it seemed that it was from 1 to 2. Also it had a rich plot but less dark than vi. This was a highlight of my high school years

  • @tearyghost
    @tearyghost 2 ปีที่แล้ว +41

    i was wondering the other day when this series might continue! happy to see a new installment

  • @Rollenstone
    @Rollenstone 2 ปีที่แล้ว +11

    As someone that grew up with FF4 (aka 2) for the SNES, this video made me so happy to watch. I was always fascinated by the music, characters, and animation from the game as a little kid and even learned to read from it. Asking my parents constantly what certain words meant. This game holds a special place in my heart and every remake and port of it is always an instant buy for me. I even enjoyed the sequel. The FF4 references in FF14 always bring a smile to my face as well.

  • @ClairvoyantTruth
    @ClairvoyantTruth 2 ปีที่แล้ว +125

    This would break up the series rhythm, but doing one on Chrono Trigger after FF5 and FF6. Square employees wanting to be unfettered by the standard FF design and right at the end of life cycle for the SNES where they have mastered getting the most out of the system. Aside from that the FF6 one is going to be an intense video to compile, looking forward to it.

    • @cogspace
      @cogspace 2 ปีที่แล้ว +9

      +1 Chrono Trigger is just... Incredible. One of my favorite games ever.

    • @NarendraU23
      @NarendraU23 2 ปีที่แล้ว

      Chrono Trigger will be an awesome one to see for sure

    • @reloadpsi
      @reloadpsi 2 ปีที่แล้ว +1

      FF6 and 7 easily have my favourite character animations of all time. The way they made them so expressive with what was available to them was insane.

    • @MrMarinus18
      @MrMarinus18 ปีที่แล้ว +1

      FF6 is one of only a very small number of games to use background mode 6. Many think it's opening is mode 7 but it's actually mode 6.
      Mode 6 is like a more limited form of mode 7 but with an additional background layer which was extremely limited to only 4 colors and only 1 scroll direction. Very few people used it as mode 7 allowed for far greater manipulation and mode 5 was far more flexible with both background layers able to have full color and move in different directions independent of each other.

    • @razmatazz9310
      @razmatazz9310 ปีที่แล้ว

      I always thought the effects in CT were a bit over the top. Too much of everything, just because they could.

  • @X-35173
    @X-35173 2 ปีที่แล้ว +11

    Dan really feels like he's been so liberated and happy on TH-cam since parting ways with Extra Credits.
    His commentary style was what made me like those videos a lot of the time and now he's everything I liked about him without the rest of what I didn't like about EC *and I am here for it*

  • @drowningin
    @drowningin 2 ปีที่แล้ว +50

    FF4 is my favorite 2d FF game. 4 and 9 are the ones I replay ever few years. Not sure why it’s just so comforting to me to run through this game

    • @gaemr_o5147
      @gaemr_o5147 2 ปีที่แล้ว +1

      Ff4 is a cool game and all but where do I go after I heal Rosa, iim lost right now

    • @drowningin
      @drowningin 2 ปีที่แล้ว +4

      @@gaemr_o5147 Head to where the Antlion cave was, and continue heading east above the cave. And you'll reach some mountains with a path you can enter.

    • @dovahkiin53839
      @dovahkiin53839 2 ปีที่แล้ว +1

      Honestly, this video has me interested in playing it- any tips on where to find it for pc or such?

    • @gaemr_o5147
      @gaemr_o5147 2 ปีที่แล้ว

      @@dovahkiin53839 pretty sure it’s on steam

    • @Hwyadylaw
      @Hwyadylaw 2 ปีที่แล้ว +1

      @@dovahkiin53839
      The PSP version is IMO the best one that exists. It works great through emulation, though if you want to find a legit copy it's a bit harder than getting it on Steam

  • @zelenpixel
    @zelenpixel 2 ปีที่แล้ว +5

    that description of the cutscene at the end... this is so fun i love how much they can pull off with all those limitaitons

  • @JB-mm5ff
    @JB-mm5ff 2 ปีที่แล้ว +7

    Also want to point out that these sprites were created with the CRT in mind, which had a unique effect on making the art form really shine.
    Thanks for the vid.

    • @sakarain
      @sakarain ปีที่แล้ว +1

      I hope to find a video one day describing how artists designed around and utilized the quirks of the CRT

    • @sakarain
      @sakarain ปีที่แล้ว

      @@JB-mm5ff Oops yeah, I felt like my wording was off

  • @aislingbones1854
    @aislingbones1854 2 ปีที่แล้ว +20

    I played and completed 4 for the first time this year, making it the first 2D Final Fantasy I've ever finished. I've dabbled with the original in a "Hey this is a novelty!" sort of way, and tried several times to get into 6 but just not clicking, so with the new pixel remasters I decided to get 4 and 6 as they're the ones people seem to rate the highest.
    I didn't really have any sort of expectations coming into 4 but it absolutely blew me away. It might seem strange considering how primitive it is compared to most modern RPGs, let alone modern Final Fantasy titles, but that simplicity is in itself such a masterclass in how little you need to put into a performance to really infuse it with character and charm.
    It's hard to know what exactly my reaction would have been to the original version, considering I played the pixel remaster with it's redone (but in my opinion very faithful) sprites and quality of life improvements, but regardless it strikes me as having a timeless feel alongside games like Super Metroid where it utilises the tools it has with such artistry that it never really shows its age.

    • @Ahrpigi
      @Ahrpigi 2 ปีที่แล้ว +3

      You're in for a treat with 6, it's held up very well!

    • @aidanhogan-thomas1797
      @aidanhogan-thomas1797 2 ปีที่แล้ว +5

      make sure you give ff5 a try too. it's my favorite incarnation of the job system except for maybe ff12. it's so wonderful.

  • @KinaliBZP
    @KinaliBZP 2 ปีที่แล้ว +13

    I was just thinking about this series recently and was curious if there had been any new ones I'd missed, so this is awesome to see!
    I must say, I hugely appreciate you breaking these up into every individual game instead of simplifying it down to "the NES era", "the SNES era", etc., since it really lets you notice and appreciate the subtle improvements that'd get easily glossed over otherwise!

  • @liviobarreirio3088
    @liviobarreirio3088 ปีที่แล้ว +2

    I really hope this series isn't gone, I'l not into final fantasy guy but your involved showcase is plainly interesting and the enthusiasm is very contagious. I got emotional at the end of the video even, there's something inspiring about how they worked around limitations to create cool stuff

  • @lordjlo817
    @lordjlo817 2 ปีที่แล้ว +12

    This is one of my favorite TH-cam series. I know very little about animation, but your presentation makes me feel like I know a lot. Another amazing entry. Looking forward to FFV!

  • @iShamelessly
    @iShamelessly 2 ปีที่แล้ว +11

    This might easily be my favorite video of 2022. There is just so much nuanced information packed into this presentation that I can honestly say that I learned much more than I anticipated. I can tell that you have a honest passion about this series and it shows in the writing and editing. Can't wait until the next video.

    • @timothymclean
      @timothymclean 2 ปีที่แล้ว +1

      It can't beat Line Goes Up, but it definitely deserves to be in a Top X Video Essays lost with it.

  • @welcometomylives
    @welcometomylives 2 ปีที่แล้ว +12

    Good analysis, though to be honest I spent most of it going "Oh man can't wait til he gets to V and VI!" I love the animation in those games.

  • @scibot9000
    @scibot9000 2 ปีที่แล้ว +4

    11:47 actually I was thinking about how much I'm enjoying your roundabout approach here.
    Your love for the series oozes from the video and I adore that.
    It feels like I'm at the intersection of your passions and it's impossible to avoid a good time

  • @SS2Dante
    @SS2Dante 2 ปีที่แล้ว +45

    0:45 Dan we notice and appreciate the effort you put in to use original hardware, it's so nice to see Yuna's original face!
    (Ooh actually in the X video a comparison of original and remaster facial animation would be interesting since they botox-ed up all of the faces in the remaster, really kills a lot of the expressiveness in the acting)
    Great video as always!

    • @Ahrpigi
      @Ahrpigi 2 ปีที่แล้ว +1

      I played the remaster last year, I wo der if that's what felt "off" about it. I thought it was just nostalgia goggles.

    • @Cute___E
      @Cute___E 2 ปีที่แล้ว +2

      The number of people who have told me "oh you just remember it looking better cause of nostalgia" is infuriating, I really would love a video to point to that breaks it down

  • @c0mplex_Ale
    @c0mplex_Ale ปีที่แล้ว

    that whole section about the ending cutscene is masterpiece, you should be really proud of how well you managed to convey how impressive FFIV’s rudimentary and limited animation is.

  • @sporedoutofmymind
    @sporedoutofmymind 2 ปีที่แล้ว +4

    This is probably the best breakdown of the wedding scene animation I've ever seen.

  • @JordanC709
    @JordanC709 ปีที่แล้ว

    I played Final Fantasy IV when I was a kid, and that wedding sequence you cover at 33:27 is what stuck with me all these decades later. Your analysis is such a joyful nostalgic throwback! I remember re-watching that scene back then over and over again.
    Thank you 🙂

  • @raph2550
    @raph2550 2 ปีที่แล้ว +5

    Those animations to illustrate the background layers are really cool.

  • @MBOmnis
    @MBOmnis 2 ปีที่แล้ว +1

    "All of whom express concern for Cecil's well-being"
    Cid: "How's my airship?"

  • @Sheauwn20
    @Sheauwn20 2 ปีที่แล้ว +3

    Always a pleasant surprise to see an upload

  • @Bone1996
    @Bone1996 2 ปีที่แล้ว +5

    Having grown up in the early 2000s, I got to experience the first 4 FFs mostly in order with the Advance/DS ports, and FFIVA definitely stood out to me even as a kid with how much harder it leaned into it's story compared to when I had played I and II. Looking back on the games through your analysis, it really does amaze me how such a small amount of animations were able to sell all the various emotions, actions, and story beats.
    I liked how the usage of scripted event battles for comedic purposes spilled over from fights like Dr. Lugae into the secret developer room you could find at the Dwarven Castle.

  • @pedroscoponi4905
    @pedroscoponi4905 2 ปีที่แล้ว +5

    This is great. It's one of those videos where I start feeling like "oh, no, is the video almost over!?" and then I check the progress bar and _rejoice!_
    Very excited about the next two entries. They're the oldie Final Fantasy games I've (started 😅) playing the most!

  • @davidharriss3792
    @davidharriss3792 2 ปีที่แล้ว +8

    This is my favorite Final Fantasy game.
    I still remember my 10 year-old self crying during [redacted]'s sacrifice, knowing that I was crying over a fictional collection of colors on a screen, that it was stupid and I shouldn't need to cry about this fictional tragedy, and being unable to stop because I really liked [redacted] and was going to miss [redacted]. That was when I knew that I loved this game.
    When [redacted] reappears at the end of the game I learned that writers were jerks trying to break my heart.
    Thank you for doing this. Thank you for sharing this. And thank you for reminding me how much this game matters to me - and how important games can be.

    • @HighPriestFuneral
      @HighPriestFuneral 2 ปีที่แล้ว +1

      Oh but when [redacted] lost himself in his desires and ended up making the largest sacrifice leading to [redacted]'s end, that moment still moves me to this day. It is such an elegant way to tell that plotline without bogging it down.

    • @davidharriss3792
      @davidharriss3792 2 ปีที่แล้ว +3

      @@HighPriestFuneral What illustrates the brilliance of the story is that we are talking about different characters.

  • @juanmilanese
    @juanmilanese ปีที่แล้ว

    Man, that analysis of the wedding scene... just blew my mind.
    I've seen that scene a couple of times, now, when you break it into its details, is just amazing how much they managed to convey with so little.
    Thanks for these videos man.

  • @hughodonnell5513
    @hughodonnell5513 2 ปีที่แล้ว +5

    "FF 4 is where Final Fantasy becomes itself." What a perfect line!

  • @blackjacksetzer7748
    @blackjacksetzer7748 2 ปีที่แล้ว +2

    nothing like someone more versed than you taking your favorite game of all time and explaining the finer details that you feel, but cannot put concisely, in a neat shinny package, also with a dosis of gut punching nostalgia with all the story highlights trough the video

  • @adriannebee2056
    @adriannebee2056 2 ปีที่แล้ว

    What I find fascinating about the wedding scene is not only how just the basic locomotion, a few emote poses, and blocking can be read in character, but also how some of the same events play out differently because of how that character would act. Yang doesn't look around the room to greet them, and it reads differently than how Edward looks around first, which reads differently than the Mysidia elder greets the room by not going to greet Cecil and Rosa first. It gives the impression of how a monk greets a room, versus royalty taught from birth how to greet a room, versus a mystical elder who guides a city of mages. All without words.

  • @Siinory
    @Siinory 2 ปีที่แล้ว +5

    FFIV was my first FF ever, it holds such a special place in my heart, I've played and ALMOST finished every version (3D Phone and PC and the GBA yet to be finished) and I resound so much with Cecil as I, too, fought my own darkness and accepted the Light by defeating my depression. It's a game I often revisit either normally or through the randomizer. And I won't lie, this video did bring me to tears, and was singing along the music I've become so familiar with. THIS is the game who introduced me to the franchise and JRPGs plus it gave me my love for the Dragoon.

  • @Gingrnut
    @Gingrnut 2 ปีที่แล้ว +3

    This is an exceptional video. The sheer amount of things you can do just with blocking and a few movement sprites really is incredible.

  • @BlankPicketSign
    @BlankPicketSign 2 ปีที่แล้ว +10

    EXTREMELY Happy about this series! Thank you! I've only played FFXIV, the (critically acclaimed) MMO. And watching your tour though these older games is giving me sudden flashbacks to moments in XIV's story, and monster design! I can't wait for you to explore XIV!

  • @MemeAnt
    @MemeAnt 2 ปีที่แล้ว +3

    Dan, you are amazing. I have watched you from extra credits, and then to here, and your content has been consistently amazing, one of the single most consistently amazing creators on this platform. Good luck with your continued efforts!

  • @ChrisTay229
    @ChrisTay229 2 ปีที่แล้ว

    There's a moment in the wedding scene, 34:12, Yang seems to take a moment to fight back some tears. At least, that's the impression I got with just a single frame. You might read something different, but the fact that something can be read there at all is brilliant

  • @QuintessentialWalrus
    @QuintessentialWalrus 2 ปีที่แล้ว +1

    I greatly appreciate that you don't discuss animation in a vacuum. You're completely right -- animation is inherently tied to character, story, and more.

  • @RTDelete
    @RTDelete 2 ปีที่แล้ว +1

    Seeing this in my feed is the happiest I've been all week, and almost 4o minutes long? Brilliant

  • @jarodperez4272
    @jarodperez4272 2 ปีที่แล้ว

    I am crying watching this. This was my first Final Fantasy when it was new, and the more I learn about it, the more I am so grateful that it was.

  • @DarthEnderX
    @DarthEnderX 2 ปีที่แล้ว

    I love that you underlined the importance of that simple "head lowered" pose. I've always felt that way.

  • @galaxysphere2958
    @galaxysphere2958 2 ปีที่แล้ว +2

    I literally just refreshed the page and this masterpiece showed up on my notifications

  • @leerv.
    @leerv. 2 ปีที่แล้ว +4

    This may be my favorite FF. This and VI of course, I vacillate between them but secretly I think this one just got to me first. As a kid I knew there was something special about it. I couldn't tell you what but I definitely picked up on it, it just had so much life.

  • @reishiki
    @reishiki 2 ปีที่แล้ว +8

    Love your content as usual but I really can't emphasize enough how I agreed that that Fusoya's beard puddle was perfect.

  • @ryguy7227
    @ryguy7227 2 ปีที่แล้ว +1

    Just found this series through this video being recommended to me and I gotta say I enjoy the fade from orchestral version to the original version of the music you do at the start to an unreasonable amount every single time.

  • @flusterfluff
    @flusterfluff 2 ปีที่แล้ว +2

    Loving this series, and how much you put into describing WHY the animation is important. That's a lot of important context you're giving, and I'm absolutely here to hear you talk about that as well as the animation for as long as you like

  • @turquoisemaple
    @turquoisemaple ปีที่แล้ว

    man your enthusiasm talking about these games got me teary eyed. these are so fun to watch

  • @HeronHero
    @HeronHero 2 ปีที่แล้ว +1

    Knowing Takashi Tokita worked on FF4 and would go on to direct Live A Live and have a chapter that acted as a dark mirror to Cecil makes so much sense

  • @thomasb1521
    @thomasb1521 2 ปีที่แล้ว +6

    Retro game mechanics explained has already done a deep dive into the SNES and NES for anyone who wants more information.

  • @andrewbaxter7857
    @andrewbaxter7857 2 ปีที่แล้ว +2

    A Playframe best-of video AND a New Frame Plus video on FFIV on the same day?! Boy we are blessed.

  • @sirB0nes
    @sirB0nes 2 ปีที่แล้ว

    This was the first proper Final Fantasy game I ever played and it has a very special place in my heart. I've really been looking forward to this episode.
    In addition to character emotes, I think this game was also the first of the series to make use of _leitmotif,_ a technique in opera where every main character, setting, or plot point gets its own distinctive theme music that plays whenever that character, setting, or plot point makes an appearance. Just like the emotes: it's such a simple trick, but they really get a lot of mileage out of it.

  • @Megaboss_Bor
    @Megaboss_Bor 2 ปีที่แล้ว +4

    "grey and purple" me sitting here in central Europe with my colorful SNES controller "what?"

  • @vdate
    @vdate 2 ปีที่แล้ว +1

    I am so, SO glad that FuSoYa's bizarre KO sprite was highlighted.
    I burst out laughing the first time I saw that pose - it's just so weird!

  • @Inogat
    @Inogat 2 ปีที่แล้ว +3

    The way you underlined the importance of story and characters in relation to animation makes me hopeful somehow.
    An amazing video! Cannot wait for the next one no matter how long it takes you it's gonna be too long. So take your time.

  • @spitzem9761
    @spitzem9761 2 ปีที่แล้ว

    The way they nod to greet and jump around to express themselves reminds me of Golden sun it’s so cute I love it

  • @dondashall
    @dondashall 2 ปีที่แล้ว

    My first final fantasy game and it has a special place in my heart. Out of all of them (and many other games as well) few nail that "classic medieval fantasy story" vibe like this does, and it has so many great moments. Cecil's trial to become a Paladin, he is actually INCREDIBLY useless up because his dark sword mostly can't damage enemies very well (and zombies not at all) which reinforces what is going on in the story and how unprepared he is for the fights that are coming up, Edward's musical performance to help them against the dark elf even when his sick always makes me cry, and so many more. I think I'm going to have to replay this game, it's been a long time.

  • @megsullivan
    @megsullivan ปีที่แล้ว +1

    Thank you so much for this. I've always struggled to articulate just WHY Final Fantasy IV means so much to me in terms of story and characters. And I think the extremely nuanced expressions of the characters is a huge part of it. Fantastic video!

  • @BurritoKingdom
    @BurritoKingdom 2 ปีที่แล้ว +5

    I always felt like Final Fantasy 4 was what they were aiming for with Final Fantasy 2. But they didn't have the experience or tech to pull it off. Funnily 4 became 2 in the US.

  • @dragamation3266
    @dragamation3266 2 ปีที่แล้ว +8

    This series is super cool and has me thinking about the animation in some of my favorite RPGs, like Breath of Fire, which has a drastic jump in detail on sprites between games, until the ps1 games where they're absolutely gorgeous even to this day with amazing art and animation with cool little details

  • @Judex1963
    @Judex1963 2 ปีที่แล้ว

    I played this game for the first time recently on the GBA and I was really impressed how they managed to convey emotions and a somewhat intricate narative despite all the actors being tiny handfuls of pixels.
    Your description of the wedding scene was spot on, so many informations on these characters' emotions and actions are given using so little.
    Really awesome game to play even to this day.

  • @MediaDukart
    @MediaDukart 2 ปีที่แล้ว +1

    “Mister Story and the Theater Kid” made me CACKLE 🤣

  • @notoriouswhitemoth
    @notoriouswhitemoth ปีที่แล้ว +1

    Final Fantasy 4 is my favorite video game - one of my favorite _things_ - EVER! I fell in love the first time I played it before the game proper even began, as the camera faded in on the Red Wings descending on Mysidia.
    Yes Namingway is a rabbit, specifically a rabbit from the moon, an outcast from the Hummingway clan. The moon rabbits are a reference to a Japanese legend.

  • @TheJackOfFools
    @TheJackOfFools 2 ปีที่แล้ว

    Dude I love all of your essays! I like watching you play, but sometimes I haven't finished the game, or I'm really busy so watching all of a dozens-of-episodes series can be difficult, but I ALWAYS make sure I watch any of your essays! Its an excellent look into video games, with the added benefit of your insight into the industry. Its always top-tier stuff!

  • @bananabike279
    @bananabike279 2 ปีที่แล้ว

    Love how even the smallest of additions or frames can make such a difference!

  • @kazy8029
    @kazy8029 2 ปีที่แล้ว

    Thank you so much for these videos! I've been slowly watching a family member succumb to cancer and your videos have been invaluable to helping me deal with the situation. Just wonderful commentary on a media art form that I thought I knew a lot about and being completely blown away every video! Thank you!

  • @wizcatcheslightning
    @wizcatcheslightning 6 หลายเดือนก่อน

    Our man Takashi Tokita is the person you can thank for the incessant character spins. That was his baby to convey a buffet of emotions.

  • @TheJege12
    @TheJege12 2 ปีที่แล้ว +1

    8:18 that seamless transition is seriously impressive

  • @austindaniels357
    @austindaniels357 2 ปีที่แล้ว +9

    Mind blowingly well done as always! I've never played FF other than Tactics advance and all the praise you're giving even the early games in the series really makes me want to go through a few of them.
    Also: for everyone's sake thank you for doing these videos a game at a time. We're only 4 games in and #5 might push the series over the Sonic video's total run time.

  • @JudinA
    @JudinA ปีที่แล้ว +1

    Rewatching these videos again because they're not just informative, they are also cozy.

  • @SamHintz
    @SamHintz 2 ปีที่แล้ว

    Hearing you talk about the wedding sequence makes me so excited to get back to animating. This stuff really is magic. Fantastic video as always.

  • @fntthesmth423
    @fntthesmth423 19 วันที่ผ่านมา

    "He melts into a beard puddle" lives rent-free in my head

  • @megamage911
    @megamage911 2 ปีที่แล้ว +1

    Ooooh lesgooooo! Been waiting for a new video in this series for so long!

  • @adamjuza
    @adamjuza 2 ปีที่แล้ว +1

    Fantastic job! Brought me back to how I felt when I first played this game 30 years ago...

  • @arxeha
    @arxeha 2 ปีที่แล้ว

    You put up the Welcome to Our Town as the first music blast the childhood memory i had. You even put the FFXIV Endwalker version, i love it so much

  • @dizzak101
    @dizzak101 2 ปีที่แล้ว +1

    Super Mario RPG also makes such great use of the blocking and movement to give their characters personality and space to express themselves. I don't think Mario has a real single piece of dialogue but the way they make use of the various emotion sprites, jumping, twirling just made him feel so expressive. Super awesome to see this is how square worked up to this.
    Loving this series!!!

  • @rubiconcinematics2910
    @rubiconcinematics2910 2 ปีที่แล้ว +2

    I'm not sure why "Mr Story and The Theatre Kid" got me so hard... but it did XD

  • @rcookie5128
    @rcookie5128 2 ปีที่แล้ว +1

    Filled to the brim with interesting detail! Nice video!
    I really loved the analysis at the end with the marriage scene!

  • @wavesofbabies
    @wavesofbabies ปีที่แล้ว

    1:16 This transition gives me chills everytime.

  • @eduardomacena3848
    @eduardomacena3848 2 ปีที่แล้ว

    When the notification popped on my phone, I was so happy! Keep up with the amazing work studyng and developing these amazing videos about Final Fantasy animation!

  • @HAHA4625
    @HAHA4625 2 ปีที่แล้ว +2

    What I think this showcases is how much creativity limitation can bring. Because of all these hardware and animation limitations the designers had to get a lot more creative to show the emotions and message they want to show. Modern day animation can be a lot of eye candy and look very stunning, but that wedding scene as you describe just doesn't get made in the modern AAA scene. I feel like games are trying to adopt cinematic language without knowing how to speak it very well, when we had decades of video game language to draw from.

  • @KelleyEngineering
    @KelleyEngineering 2 ปีที่แล้ว +9

    It's video series like this that make me think long and hard about what it means to be a fan. I love Final Fantasy. I love them all, even XIII (less so for XIII's sequels, but they have their charm)
    I hope you make a bonus video on spinoffs like Tactics, Crystal Chronicles, and Type-0. Gorgeous games in their own right that deserve the "New Frame Plus" treatment.

    • @jasonblalock4429
      @jasonblalock4429 2 ปีที่แล้ว +5

      I'm really curious what he's going to make of XIII, once we finally get there. Everything about it is so divisive. Personally, I love how complicated and messy the characters are, which I think really comes through in the animation, but I know some people can't connect to its cast at all.

    • @shaunpauldocherty2416
      @shaunpauldocherty2416 2 ปีที่แล้ว +4

      @@jasonblalock4429 honestly i think the biggest problem the XIII trilogy had was that it came of right after XII which seemed really expansive with the semi-open world vibes some of the areas gave off between the major dungeons of the story, like if you swapped around the release order of XII and XIII, i could almost garuntee that it would have been less divisive.
      It also doesn't help that being a trilogy means that by the and of the first game some characters still hadnt really wrapped up their entire character arc and in some cases wouldn't til the finale in LR.

    • @jasonblalock4429
      @jasonblalock4429 2 ปีที่แล้ว +3

      @@shaunpauldocherty2416 Yeah, I wasn't a fan of the sequels. I felt like XIII was complete in itself, and probably should have stayed that way. Part 2 had some interesting ideas, but the characters were totally flat, and honestly, I bounced hard off Lighting Returns. Didn't even make 10 hours in because there was genuinely nothing about it I was enjoying.

    • @jasonblalock4429
      @jasonblalock4429 2 ปีที่แล้ว +2

      @Kelley Engineering I totally agree about it feeling like a different game with the XIII name slapped on. I was particularly confused why XIII-2 would go to so much trouble charting the next few hundred years of Pulse's development, only to toss it out the window for a totally new environment in LR that has no connection to the old world. I would have enjoyed a game set in the Future Pulse seen at the end of XIII-2.
      Also, for me, the big turnoff was Lightning with even less emotion. The one thing that made her bearable is that she is actually human underneath, putting up a tough girl facade. Take that away and she's just unbearably boring.

  • @raycoiro7475
    @raycoiro7475 2 ปีที่แล้ว

    I will absolutely join you next time! I absolutely love this series! I get so excited when I see that notification that a new episode is out!

  • @connorr-w9133
    @connorr-w9133 2 ปีที่แล้ว

    *GASP* NEW NEW FRAME PLUS???!!!!
    Side note: I can't wait to watch all these videos in sequence when you get to wherever you decide to cut it off. It's like a movie documentary about the animation and narrative design of one of the foundational pillars of video game history. It's beautiful!

  • @randmiller88
    @randmiller88 2 ปีที่แล้ว +1

    17:10 You can actually beat your reflection by normal means, too. It's usually a close battle but I've never lost this way.
    BTW, fantastic video of a personal favorite. Never watched a video of yours but immediately subscribed after!