#112

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 39

  • @KIWITALKZ
    @KIWITALKZ  3 ปีที่แล้ว +10

    TIMESTAMPS
    00:00 - Intro
    01:23 - Influences On Metroid Prime’s Sound Design
    05:22 - Most Of Metroid Prime’s Sound Design Was Made Via Synthesizers
    06:21 - Morph Ball SFX Was Based On Magnets/Layering Sounds
    08:59 - Echo Visor SFX
    11:26 - Screw Attack SFX
    12:15 - Clark’s Saying “Fail Often And Fail Early”/Iterations Of Refining A Sound
    13:22 - Space Pirates SFX Evolution
    16:47 - Metroid Prime Music Pitch Was Rock Based/Iterations Of The Prime Music
    19:24 - Original Composers Retro Pitched To Nintendo/Prime Music Done In Last 3 Months Of Development
    21:00 - Most Of Kenji Yamamoto’s Music Submitted Didn’t Need Revisions
    22:05 - Implementation Of The Prime Music
    23:40 - Implementation Of Music In Prime 2 Was Refined
    24:20 - Kenji Yamamoto Made Clark Make Changes To Prime 1 On The Day Before Going Gold
    26:24 - Trying To Keep The Audio Quality Intact Despite Ear Fatigue From Prime 1 Crunch
    28:00 - Prime 1 Was A Passion Project For Clark
    28:38 - Clark’s Experience With Shigeru Miyamoto
    30:26 - Yoshi Sakamoto Was There To Ensure Lore Stayed Intact
    31:02 - Nintendo Is Very Strict When It Comes To Voice Acting
    32:44 - Clark Is Unsure If Jennifer Hale Is The Voice Actress For Samus/Death Scream Was Different Actress
    34:20 - How Metroid Prime Influenced Clark’s Sound Design Going Forward
    36:15 - Sound Designers Should Learn To Create Sounds Before Learning Implementation
    38:49 - Good Websites/Channels To Learn About Sound Design
    40:31 - Using Multiple Speaker Systems Well Mixing Sounds
    41:27 - Clark’s Process To Mixing A Sound Effect
    42:35 - Clark Likes Recording Original Sound Source Material
    43:50 - Clark Takes His Recording Rig When He Goes Travelling
    44:20 - Tokyo Is Clark’s Favourite City
    44:54 - Meeting Kenji Yamamoto In Person
    46:26 - Languages Clark Can Speak
    47:09 - Clark Loves Chernobyl OST/Where Clark Would Like Prime 4 Music To Go
    49:15 - Blurring The Line With Phazon Being Music & A Sound Effect
    49:58 - Trying To Ensure A Sound Effect And Music Blend Well/Game Mixing
    52:22 - Clark Automatically Critiques Any Game’s Audio & SFX When He Plays
    53:20 - Clark Doesn’t Critique Film Audio & SFX As Much As Games/Clark Gets Inspired By Films SFX
    54:22 - Clark is Playing Through Metroid Dread/Initially Critiqued Dread’s Audio
    55:40 - Where To Follow Clark Wen

  • @mwikan01
    @mwikan01 3 ปีที่แล้ว +61

    Clark's an amazing sound designer. One of the hardest working people in the business. Great interview.

  • @SynaMax
    @SynaMax 3 ปีที่แล้ว +12

    It took a while but I finally finished watching this. Thank you so much for bringing us this incredible interview, Reece! An Autechre soundtrack for Prime would've been amazing.

  • @connormcpherson8793
    @connormcpherson8793 3 ปีที่แล้ว +16

    As a programmer who knows little to nothing about sound design, this talk is super inspirational! Sound Design is really an art form in its own right!

  • @DSoverPSP
    @DSoverPSP 3 ปีที่แล้ว +12

    I remember reading an old interview with Clark Wen where he said something about basically putting together a mixtape of different songs to help show Yamamoto-san the direction Retro wanted for the Prime soundtrack, which included some film scores and experimental electronic music, but I've always wondered more specifically what was in there. Really glad he at least mentioned Autechre as a key influence on Prime. What could have been...
    Thanks for doing all these Metroid Prime videos, they've all been really enjoyable and interesting! You're a really good interviewer.

  • @Twisted_Logic
    @Twisted_Logic 3 ปีที่แล้ว +5

    Prime was one of the first games where I really started noticing a game's sound design. I love it so much. Thank you for all your hard work, Clark!

  • @metroidprime3863
    @metroidprime3863 3 ปีที่แล้ว +16

    This was very interesting.
    Metroid Prime series have some of the best sound tracks in gaming.

  • @dcoghlan100
    @dcoghlan100 ปีที่แล้ว +3

    Wow this man is a master of fitting in the soundscape to elevate the experience. The sound design in prime was masterful.I always wondered who is the face of this beautiful soundtrack.I spent hours slowly exploring because of the sound .It is and always be magical.This man and the composer changed many lives for the better.

  • @The_Ostrich
    @The_Ostrich 3 ปีที่แล้ว +25

    Lets goo, more Metroid Prime staff 🔥🔥. Try to interview Mark Pacini or Jack Mathew next 💪

    • @KIWITALKZ
      @KIWITALKZ  3 ปีที่แล้ว +4

      I am trying. I'm finding them difficult to reach🙁

    • @The_Ostrich
      @The_Ostrich 3 ปีที่แล้ว +7

      @@KIWITALKZ
      Tell them you know the Ostrich and they'll respond. Lol jk.
      But seriously, if you get Mark Pacini then ask him for more details on Kraid in Prime 1 and if he really was intended to appear in the room where you fight the Omega Pirate. Time to solve this 20 year old mystery.

    • @SALTYTOAD000
      @SALTYTOAD000 3 ปีที่แล้ว

      @@KIWITALKZ
      Yeah man, totally! Otherwise try to interview some of the Metroid Dread guys at Mercury.

    • @KIWITALKZ
      @KIWITALKZ  3 ปีที่แล้ว

      The Metroid Wiki page has a bit of info on Meta Kraid.
      metroid.fandom.com/wiki/Kraid

    • @mikeuk66
      @mikeuk66 3 ปีที่แล้ว +8

      Plot twist: His next interview is actually with Kensuke Tanabe and he'll ask him what he was smoking when he decided to make the boost ball guardian so hard.

  • @DissyIV
    @DissyIV 3 ปีที่แล้ว +3

    The Prime Trilogy has some of my favorite sound design of all time. Absolutely loved this interview!

  • @jcnba28
    @jcnba28 3 ปีที่แล้ว +7

    The Metroid Prime games have some of the best music I've ever heard in a video game. I could listen to it all day every day.

  • @0tf850
    @0tf850 3 ปีที่แล้ว +4

    Man Clark is so chill, and these interview questions are so sharp!

  • @thecianinator
    @thecianinator ปีที่แล้ว +1

    These interviews are great, I've learned so much

  • @interniet2059
    @interniet2059 3 ปีที่แล้ว +6

    I just have to thank you for doing this podcast! You're a really good interviewer and I've learned so much from listening to all these interesting conversations.
    Would be really cool if you could try to get Ludvig Forssell, Will Roget and Sarah Schachner on sometime! :D

    • @KIWITALKZ
      @KIWITALKZ  3 ปีที่แล้ว +1

      Thanks for the guest suggestions, I will see what I can do

  • @jacobstaffordmiller1635
    @jacobstaffordmiller1635 3 ปีที่แล้ว +5

    Great interview! Loving all this Metroid Prime content

  • @HeyKyle
    @HeyKyle 13 ชั่วโมงที่ผ่านมา

    Love these videos

  • @Master-Mo
    @Master-Mo 3 ปีที่แล้ว +1

    Amazing Interview as always. The Metroid Prime stuff is always so interesting simple because even though Metroid was a big franchise, the game itself was kinda like going into uncharted teretory.
    The soundtrack and sounddesign are amazing in Prime. Kudos to Clark Wen and everybody involved!

  • @mrdoggo3569
    @mrdoggo3569 3 ปีที่แล้ว +2

    Aww you actually made the sakamoto question! :). That was wonderful as usual, his choice of composer for mp4 is very cool, and the dread part is spicy! Lets do some black magic so mark pacini will accept lol

  • @stoi5946
    @stoi5946 11 หลายเดือนก่อน +1

    Great video! Does anyone know the website he's talking about here 38:56

  • @samus-rd1channel
    @samus-rd1channel 3 ปีที่แล้ว +5

    I Love Metroid Prime!

  • @Leeohlin89
    @Leeohlin89 2 ปีที่แล้ว +2

    Kenji was incredibly genius for Metroid! One of Nintendo’s masterpieces! 🙌🏼🔥

  • @skyboxeye
    @skyboxeye 2 ปีที่แล้ว +2

    Thanks for another great interview!
    For those interested, I captured the ambience described by Clark at 28:38 - th-cam.com/video/Fq-aoN62K54/w-d-xo.html.

  • @kninzotagoni3635
    @kninzotagoni3635 3 ปีที่แล้ว +1

    I really hope he well be working on Metroid prime 4 him and the people he worked with is what makes the game for me. I hope he well have some involvement

  • @Sentarry
    @Sentarry 3 ปีที่แล้ว +2

    Beat all MP games; I love the title screen theme of MP1.

  • @novustalks7525
    @novustalks7525 3 ปีที่แล้ว +1

    Interesting seeing his take on dread. I quite like it's music even though it's not as iconic as the older games. But admittedly it's based off samus returns which left a lot to be desired

  • @AICW
    @AICW 3 ปีที่แล้ว +3

    The damage moans in Prime 1 and 2 were "too sexual?" Then how in the world did the Prime 3 SFX make it past Nintendo, because Samus is a lot, uh, "louder" in that game.

  • @corey7491
    @corey7491 หลายเดือนก่อน

    Hahaha, praise! Autechre was considered.

  • @foowoo1225
    @foowoo1225 3 ปีที่แล้ว +1

    🔥🔥🔥

  • @XanthinZarda
    @XanthinZarda 3 ปีที่แล้ว +1

    So I have a question for Clark Wen. Or anyone who can perhaps field this. One that has to account for NDAs and potential preproduction nonsense that Clark may have never dealt with.
    See, there's this ugly rumor that someone else had been chosen to do sound design before any of the credited staff came in.
    And this upstart showboating superstar-wannabe claims to not only have gotten advice directly from Shigeru Miyamoto, but for _"reasons unspecified"_ was removed from the project.
    Can anyone determine if said rumor has anything resembling a grain of truth? The person in question is a known narcissist, so I wouldn't be surprised in the slighest if they only speak such things as to pad their own (false) resume of accomplishments.